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- Melee "Balanced" Changelog version 1.0
- GAME -=-=-=-=-=-=-=-=-=-=-=
- •Fourside replaced with a legal version of Fourside
- •Green Greens replaced with a legal version of Green Greens
- •Jungle Japes replaced with a legal version of Jungle Japes
- CHARACTERS -=-=-=-=-=-=-=-=
- Dr. Mario
- •
- Mario
- •Mario's Forward Aerial base knockback buffed from 30 to 65 and knockback growth buffed from 70 to 140 to keep the fact you can jump out of the spike, but still make it good
- •Mario's Forward Aerial was sped up at frame 23 by 2x so he can act out of it faster
- •Mario's Up Special initial vertical momentum buffed from 0.95 to 1.3
- Luigi
- •Wavedash (Friction/Stop Deccel) nerfed from 0.025 to 0.035
- •Luigi's Forward Aerial speed multiplied by 1.3x
- •Air mobility buffed from 0.14 (A), 0.25 (B) to 0.17 (A) to 0.27 (B)
- •Down tilt gives more knockback and hits people at an upwards angle
- •In detailed form, Down Tilt's base knockback went from 10 to 50 and the Knockback Growth went from 80 to 85
- •Furthermore, the angle was changed from 80 to 100
- •Luigi's Down Special aerial horizontal momentum buffed from 0.8 to 2
- •Luigi's Down Special aerial lift multiplier from tapping B in the air buffed from 0.8 to 0.24
- •Luigi's Down Special vertical momentum from first B tap buffed from 0.1 to 1.5
- •Luigi's Down Special maximum vertical momentum gained from tapping B in the air buffed from 0.8 to 8
- •Luigi's Down Special gravity during tapping B in the air buffed from 1.4 to 1.5
- •Luigi's Gravity went from 0.069 to 0.095 (To mimic the Mario clones)
- Sheik
- •Side special replaced with Bouncing Fish
- •Side special spikes
- •Sheik's Up special's travel frames buffed from 20 to 30
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