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- set_attack_value(AT_UAIR, AG_CATEGORY, 1);
- set_attack_value(AT_UAIR, AG_SPRITE, sprite_get("uair"));
- set_attack_value(AT_UAIR, AG_NUM_WINDOWS, 3);
- set_attack_value(AT_UAIR, AG_HAS_LANDING_LAG, 1);
- set_attack_value(AT_UAIR, AG_LANDING_LAG, 4);
- set_attack_value(AT_UAIR, AG_HURTBOX_SPRITE, sprite_get("uair_hurt"));
- set_window_value(AT_UAIR, 1, AG_WINDOW_TYPE, 1);
- set_window_value(AT_UAIR, 1, AG_WINDOW_LENGTH, 4);
- set_window_value(AT_UAIR, 1, AG_WINDOW_ANIM_FRAMES, 4);
- set_window_value(AT_UAIR, 1, AG_WINDOW_CUSTOM_GRAVITY, 1.0);
- set_window_value(AT_UAIR, 1, AG_WINDOW_HAS_SFX, 1);
- set_window_value(AT_UAIR, 1, AG_WINDOW_SFX, asset_get("sfx_swipe_weak1"));
- set_window_value(AT_UAIR, 2, AG_WINDOW_TYPE, 1);
- set_window_value(AT_UAIR, 2, AG_WINDOW_LENGTH, 8);
- set_window_value(AT_UAIR, 2, AG_WINDOW_ANIM_FRAMES, 2);
- set_window_value(AT_UAIR, 2, AG_WINDOW_ANIM_FRAME_START, 1);
- set_window_value(AT_UAIR, 2, AG_WINDOW_VSPEED, -1);
- set_window_value(AT_UAIR, 3, AG_WINDOW_TYPE, 1);
- set_window_value(AT_UAIR, 3, AG_WINDOW_LENGTH, 6);
- set_window_value(AT_UAIR, 3, AG_WINDOW_ANIM_FRAMES, 1);
- set_window_value(AT_UAIR, 3, AG_WINDOW_ANIM_FRAME_START, 6);
- set_window_value(AT_UAIR, 3, AG_WINDOW_HAS_WHIFFLAG, 4);
- set_window_value(AT_UAIR, 3, AG_WINDOW_CUSTOM_GRAVITY, 1.0);
- set_num_hitboxes(AT_UAIR,4);
- set_hitbox_value(AT_UAIR, 1, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_UAIR, 1, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_UAIR, 1, HG_WINDOW, 1);
- set_hitbox_value(AT_UAIR, 1, HG_LIFETIME, 1);
- set_hitbox_value(AT_UAIR, 1, HG_HITBOX_Y, -20);
- set_hitbox_value(AT_UAIR, 1, HG_WIDTH, 50);
- set_hitbox_value(AT_UAIR, 1, HG_HEIGHT, 54);
- set_hitbox_value(AT_UAIR, 1, HG_WINDOW_CREATION_FRAME, 0);
- set_hitbox_value(AT_UAIR, 1, HG_PRIORITY, 1);
- set_hitbox_value(AT_UAIR, 1, HG_DAMAGE, 2);
- set_hitbox_value(AT_UAIR, 1, HG_ANGLE, 270);
- set_hitbox_value(AT_UAIR, 1, HG_BASE_KNOCKBACK, 2);
- set_hitbox_value(AT_UAIR, 1, HG_KNOCKBACK_SCALING, 0);
- set_hitbox_value(AT_UAIR, 1, HG_BASE_HITPAUSE, 5);
- set_hitbox_value(AT_UAIR, 1, HG_HITPAUSE_SCALING, .6);
- set_hitbox_value(AT_UAIR, 1, HG_VISUAL_EFFECT_Y_OFFSET, -16);
- set_hitbox_value(AT_UAIR, 1, HG_HIT_SFX, asset_get("sfx_blow_medium2"));
- set_hitbox_value(AT_UAIR, 1, HG_ANGLE_FLIPPER, 0);
- set_hitbox_value(AT_UAIR, 2, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_UAIR, 2, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_UAIR, 2, HG_WINDOW, 2);
- set_hitbox_value(AT_UAIR, 2, HG_WINDOW_CREATION_FRAME, 1);
- set_hitbox_value(AT_UAIR, 2, HG_LIFETIME, 2);
- set_hitbox_value(AT_UAIR, 2, HG_HITBOX_Y, -20);
- set_hitbox_value(AT_UAIR, 2, HG_HITBOX_GROUP, 1);
- set_hitbox_value(AT_UAIR, 3, HG_PARENT_HITBOX, 1);
- set_hitbox_value(AT_UAIR, 3, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_UAIR, 3, HG_WINDOW, 2);
- set_hitbox_value(AT_UAIR, 3, HG_WINDOW_CREATION_FRAME, 2);
- set_hitbox_value(AT_UAIR, 3, HG_LIFETIME, 2);
- set_hitbox_value(AT_UAIR, 3, HG_HITBOX_Y, -20);
- set_hitbox_value(AT_UAIR, 3, HG_HITBOX_GROUP, 2);
- set_hitbox_value(AT_UAIR, 4, HG_PARENT_HITBOX, 4);
- set_hitbox_value(AT_UAIR, 4, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_UAIR, 4, HG_WINDOW, 3);
- set_hitbox_value(AT_UAIR, 4, HG_WINDOW_CREATION_FRAME, 0);
- set_hitbox_value(AT_UAIR, 4, HG_LIFETIME, 2);
- set_hitbox_value(AT_UAIR, 4, HG_HITBOX_Y, -40);
- set_hitbox_value(AT_UAIR, 4, HG_WIDTH, 50);
- set_hitbox_value(AT_UAIR, 4, HG_HEIGHT, 50);
- set_hitbox_value(AT_UAIR, 4, HG_PRIORITY, 1);
- set_hitbox_value(AT_UAIR, 4, HG_DAMAGE, 7);
- set_hitbox_value(AT_UAIR, 4, HG_ANGLE, 90);
- set_hitbox_value(AT_UAIR, 4, HG_BASE_KNOCKBACK, 5);
- set_hitbox_value(AT_UAIR, 4, HG_KNOCKBACK_SCALING, 1.2);
- set_hitbox_value(AT_UAIR, 4, HG_BASE_HITPAUSE, 5);
- set_hitbox_value(AT_UAIR, 4, HG_HITPAUSE_SCALING, 6);
- set_hitbox_value(AT_UAIR, 4, HG_VISUAL_EFFECT_Y_OFFSET, -16);
- set_hitbox_value(AT_UAIR, 4, HG_HIT_SFX, asset_get("sfx_blow_medium2"));
- set_hitbox_value(AT_UAIR, 4, HG_ANGLE_FLIPPER, 6);
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