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Sep 22nd, 2019
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  1. set_attack_value(AT_UAIR, AG_CATEGORY, 1);
  2. set_attack_value(AT_UAIR, AG_SPRITE, sprite_get("uair"));
  3. set_attack_value(AT_UAIR, AG_NUM_WINDOWS, 3);
  4. set_attack_value(AT_UAIR, AG_HAS_LANDING_LAG, 1);
  5. set_attack_value(AT_UAIR, AG_LANDING_LAG, 4);
  6. set_attack_value(AT_UAIR, AG_HURTBOX_SPRITE, sprite_get("uair_hurt"));
  7.  
  8. set_window_value(AT_UAIR, 1, AG_WINDOW_TYPE, 1);
  9. set_window_value(AT_UAIR, 1, AG_WINDOW_LENGTH, 4);
  10. set_window_value(AT_UAIR, 1, AG_WINDOW_ANIM_FRAMES, 4);
  11. set_window_value(AT_UAIR, 1, AG_WINDOW_CUSTOM_GRAVITY, 1.0);
  12. set_window_value(AT_UAIR, 1, AG_WINDOW_HAS_SFX, 1);
  13. set_window_value(AT_UAIR, 1, AG_WINDOW_SFX, asset_get("sfx_swipe_weak1"));
  14.  
  15. set_window_value(AT_UAIR, 2, AG_WINDOW_TYPE, 1);
  16. set_window_value(AT_UAIR, 2, AG_WINDOW_LENGTH, 8);
  17. set_window_value(AT_UAIR, 2, AG_WINDOW_ANIM_FRAMES, 2);
  18. set_window_value(AT_UAIR, 2, AG_WINDOW_ANIM_FRAME_START, 1);
  19. set_window_value(AT_UAIR, 2, AG_WINDOW_VSPEED, -1);
  20.  
  21. set_window_value(AT_UAIR, 3, AG_WINDOW_TYPE, 1);
  22. set_window_value(AT_UAIR, 3, AG_WINDOW_LENGTH, 6);
  23. set_window_value(AT_UAIR, 3, AG_WINDOW_ANIM_FRAMES, 1);
  24. set_window_value(AT_UAIR, 3, AG_WINDOW_ANIM_FRAME_START, 6);
  25. set_window_value(AT_UAIR, 3, AG_WINDOW_HAS_WHIFFLAG, 4);
  26. set_window_value(AT_UAIR, 3, AG_WINDOW_CUSTOM_GRAVITY, 1.0);
  27.  
  28. set_num_hitboxes(AT_UAIR,4);
  29.  
  30. set_hitbox_value(AT_UAIR, 1, HG_PARENT_HITBOX, 1);
  31. set_hitbox_value(AT_UAIR, 1, HG_HITBOX_TYPE, 1);
  32. set_hitbox_value(AT_UAIR, 1, HG_WINDOW, 1);
  33. set_hitbox_value(AT_UAIR, 1, HG_LIFETIME, 1);
  34. set_hitbox_value(AT_UAIR, 1, HG_HITBOX_Y, -20);
  35. set_hitbox_value(AT_UAIR, 1, HG_WIDTH, 50);
  36. set_hitbox_value(AT_UAIR, 1, HG_HEIGHT, 54);
  37. set_hitbox_value(AT_UAIR, 1, HG_WINDOW_CREATION_FRAME, 0);
  38. set_hitbox_value(AT_UAIR, 1, HG_PRIORITY, 1);
  39. set_hitbox_value(AT_UAIR, 1, HG_DAMAGE, 2);
  40. set_hitbox_value(AT_UAIR, 1, HG_ANGLE, 270);
  41. set_hitbox_value(AT_UAIR, 1, HG_BASE_KNOCKBACK, 2);
  42. set_hitbox_value(AT_UAIR, 1, HG_KNOCKBACK_SCALING, 0);
  43. set_hitbox_value(AT_UAIR, 1, HG_BASE_HITPAUSE, 5);
  44. set_hitbox_value(AT_UAIR, 1, HG_HITPAUSE_SCALING, .6);
  45. set_hitbox_value(AT_UAIR, 1, HG_VISUAL_EFFECT_Y_OFFSET, -16);
  46. set_hitbox_value(AT_UAIR, 1, HG_HIT_SFX, asset_get("sfx_blow_medium2"));
  47. set_hitbox_value(AT_UAIR, 1, HG_ANGLE_FLIPPER, 0);
  48.  
  49. set_hitbox_value(AT_UAIR, 2, HG_PARENT_HITBOX, 1);
  50. set_hitbox_value(AT_UAIR, 2, HG_HITBOX_TYPE, 1);
  51. set_hitbox_value(AT_UAIR, 2, HG_WINDOW, 2);
  52. set_hitbox_value(AT_UAIR, 2, HG_WINDOW_CREATION_FRAME, 1);
  53. set_hitbox_value(AT_UAIR, 2, HG_LIFETIME, 2);
  54. set_hitbox_value(AT_UAIR, 2, HG_HITBOX_Y, -20);
  55. set_hitbox_value(AT_UAIR, 2, HG_HITBOX_GROUP, 1);
  56.  
  57. set_hitbox_value(AT_UAIR, 3, HG_PARENT_HITBOX, 1);
  58. set_hitbox_value(AT_UAIR, 3, HG_HITBOX_TYPE, 1);
  59. set_hitbox_value(AT_UAIR, 3, HG_WINDOW, 2);
  60. set_hitbox_value(AT_UAIR, 3, HG_WINDOW_CREATION_FRAME, 2);
  61. set_hitbox_value(AT_UAIR, 3, HG_LIFETIME, 2);
  62. set_hitbox_value(AT_UAIR, 3, HG_HITBOX_Y, -20);
  63. set_hitbox_value(AT_UAIR, 3, HG_HITBOX_GROUP, 2);
  64.  
  65. set_hitbox_value(AT_UAIR, 4, HG_PARENT_HITBOX, 4);
  66. set_hitbox_value(AT_UAIR, 4, HG_HITBOX_TYPE, 1);
  67. set_hitbox_value(AT_UAIR, 4, HG_WINDOW, 3);
  68. set_hitbox_value(AT_UAIR, 4, HG_WINDOW_CREATION_FRAME, 0);
  69. set_hitbox_value(AT_UAIR, 4, HG_LIFETIME, 2);
  70. set_hitbox_value(AT_UAIR, 4, HG_HITBOX_Y, -40);
  71. set_hitbox_value(AT_UAIR, 4, HG_WIDTH, 50);
  72. set_hitbox_value(AT_UAIR, 4, HG_HEIGHT, 50);
  73. set_hitbox_value(AT_UAIR, 4, HG_PRIORITY, 1);
  74. set_hitbox_value(AT_UAIR, 4, HG_DAMAGE, 7);
  75. set_hitbox_value(AT_UAIR, 4, HG_ANGLE, 90);
  76. set_hitbox_value(AT_UAIR, 4, HG_BASE_KNOCKBACK, 5);
  77. set_hitbox_value(AT_UAIR, 4, HG_KNOCKBACK_SCALING, 1.2);
  78. set_hitbox_value(AT_UAIR, 4, HG_BASE_HITPAUSE, 5);
  79. set_hitbox_value(AT_UAIR, 4, HG_HITPAUSE_SCALING, 6);
  80. set_hitbox_value(AT_UAIR, 4, HG_VISUAL_EFFECT_Y_OFFSET, -16);
  81. set_hitbox_value(AT_UAIR, 4, HG_HIT_SFX, asset_get("sfx_blow_medium2"));
  82. set_hitbox_value(AT_UAIR, 4, HG_ANGLE_FLIPPER, 6);
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