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RamireDu06

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Sep 8th, 2017
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  1. class Camion_Materiel_Gris_Nuke : Truck_03_base_F {
  2. author = "Ramirez";
  3. editorPreview = "\Vehicule_Gris\Image Editeur3d\materiel.jpg";
  4. _generalMacro = "Camion_Materiel_Gris_Nuke";
  5. scope = public;
  6. scopeArsenal=2;
  7. forceInGarage=1;
  8. side = TEast;
  9. faction = Vehicule_Gris;
  10. editorSubcategory = "Camion_gris_cat";
  11. crew = "O_soldierU_F";
  12. displayName = "Camion Transport Materiel Nucléaire";
  13. picture = "\A3\Soft_F_EPC\Truck_03\Data\UI\truck_03_covered_CA.paa";
  14. model="\A3\Soft_F_EPC\Truck_03\Truck_03_device_F.p3d";
  15. weapons[]={"message_1","message_2"};
  16. Icon = "\A3\Soft_F_EPC\Truck_03\Data\UI\map_Truck_03_Covered_CA.paa";
  17. hiddenSelections[]={"Camo1","Camo2","Camo3","Camo4","Camo5"};
  18. hiddenSelectionsTextures[] = {"\Vehicule_Gris\data\ext1nuclear.paa","\Vehicule_Gris\data\ext2.paa","\Vehicule_Gris\data\benne.paa","\A3\Structures_F_EPC\Items\Electronics\Data\The_Device_02_CO.paa","\A3\Structures_F_EPC\Items\Electronics\Data\The_Device_03_CO.paa"};
  19.  
  20. class EventHandlers {init = "Audio_sireeni = [_this select 0] execVM ""\Vehicule_Gris\script\sirennuke.sqf"""};
  21.  
  22. class UserActions {
  23.  
  24. class Siren_on {
  25. displayName = "<t color='#FEED00'>Sirène ON</t>";
  26. position = "drivewheel";
  27. radius = 5;
  28. condition = "!(this getvariable [""s_n_w"", false])";
  29. statement = "this setvariable [""s_n_w"", true]";
  30. onlyForplayer = 0;
  31. };
  32. class Siren_off {
  33. displayName = "<t color='#FEED00'>Sirène OFF</t>";
  34. position = "drivewheel";
  35. radius = 5;
  36. condition = "(this getvariable [""s_n_w"", false])";
  37. statement = "this setvariable [""s_n_w"", false]";
  38. onlyForplayer = 0;
  39. };
  40. };
  41. };
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