Advertisement
mjv2023

jrhrj

Aug 25th, 2023 (edited)
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.41 KB | None | 0 0
  1. ---====== Define spawner ======---
  2.  
  3. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  4.  
  5. ---====== Create entity ======---
  6.  
  7. local entity = Spawner.createEntity({
  8. CustomName = "I'M LSPLASH!",
  9. Model = "rbxassetid://12905452057", -- Your entity's model url here ("rbxassetid://1234567890" or GitHub raw url)
  10. Speed = 10,
  11. MoveDelay = 2,
  12. HeightOffset = 0,
  13. CanKill = false,
  14. KillRange = 50,
  15. SpawnInFront = false,
  16. ShatterLights = true,
  17. FlickerLights = {
  18. Enabled = true,
  19. Duration = 1
  20. },
  21. Cycles = {
  22. Min = 1,
  23. Max = 1,
  24. Delay = 0
  25. },
  26. CamShake = {
  27. Enabled = true,
  28. Values = {1.5, 20, 0.1, 1},
  29. Range = 100
  30. },
  31. ResistCrucifix = false,
  32. BreakCrucifix = true,
  33. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  34. IsCuriousLight = true
  35. })
  36.  
  37. ---====== Debug ======---
  38.  
  39. entity.Debug.OnEntitySpawned = function()
  40. print("Entity has spawned")
  41. end
  42.  
  43. entity.Debug.OnEntityDespawned = function()
  44. print("Entity has despawned")
  45. end
  46.  
  47. entity.Debug.OnEntityStartMoving = function()
  48. print("Entity started moving")
  49. end
  50.  
  51. entity.Debug.OnEntityFinishedRebound = function()
  52. print("Entity finished rebound")
  53. end
  54.  
  55. entity.Debug.OnEntityEnteredRoom = function(room)
  56. print("Entity entered room:", room)
  57. end
  58.  
  59. entity.Debug.OnLookAtEntity = function()
  60. print("Player looking at entity")
  61. end
  62.  
  63. entity.Debug.OnDeath = function()
  64. print("Player has died")
  65. end
  66.  
  67. ---====== Run entity ======---
  68.  
  69. Spawner.runEntity(entity)
  70.  
  71. pcall(function()
  72. local lighting = game:GetService("Lighting")
  73. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  74. lighting.Brightness = 1
  75. lighting.FogEnd = 1e10
  76. for i, v in pairs(lighting:GetDescendants()) do
  77. if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
  78. v.Enabled = false
  79. end
  80. end
  81. lighting.Changed:Connect(function()
  82. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  83. lighting.Brightness = 1
  84. lighting.FogEnd = 1e10
  85. end)
  86. spawn(function()
  87. local character = game:GetService("Players").LocalPlayer.Character
  88. while wait() do
  89. repeat wait() until character ~= nil
  90. if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
  91. local headlight = Instance.new("PointLight", character.HumanoidRootPart)
  92. headlight.Brightness = 1
  93. headlight.Range = 60
  94. end
  95. end
  96. end)
  97. end)
  98.  
  99.  
  100. ---====== Define spawner ======---
  101.  
  102. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  103.  
  104. ---====== Create entity ======---
  105.  
  106. local entity = Spawner.createEntity({
  107. CustomName = "ambush",
  108. Model = "rbxassetid://11327312794", -- Your entity's model url here ("rbxassetid://1234567890" or GitHub raw url)
  109. Speed = 10,
  110. MoveDelay = 2,
  111. HeightOffset = 0,
  112. CanKill = false,
  113. KillRange = 50,
  114. SpawnInFront = false,
  115. ShatterLights = true,
  116. FlickerLights = {
  117. Enabled = true,
  118. Duration = 1
  119. },
  120. Cycles = {
  121. Min = 1,
  122. Max = 1,
  123. Delay = 0
  124. },
  125. CamShake = {
  126. Enabled = true,
  127. Values = {1.5, 20, 0.1, 1},
  128. Range = 100
  129. },
  130. ResistCrucifix = false,
  131. BreakCrucifix = true,
  132. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  133. IsCuriousLight = true
  134. })
  135.  
  136. ---====== Debug ======---
  137.  
  138. entity.Debug.OnEntitySpawned = function()
  139. print("Entity has spawned")
  140. end
  141.  
  142. entity.Debug.OnEntityDespawned = function()
  143. print("Entity has despawned")
  144. end
  145.  
  146. entity.Debug.OnEntityStartMoving = function()
  147. print("Entity started moving")
  148. end
  149.  
  150. entity.Debug.OnEntityFinishedRebound = function()
  151. print("Entity finished rebound")
  152. end
  153.  
  154. entity.Debug.OnEntityEnteredRoom = function(room)
  155. print("Entity entered room:", room)
  156. end
  157.  
  158. entity.Debug.OnLookAtEntity = function()
  159. print("Player looking at entity")
  160. end
  161.  
  162. entity.Debug.OnDeath = function()
  163. print("Player has died")
  164. end
  165.  
  166. Spawner.runEntity(entity)
  167.  
  168. pcall(function()
  169. local lighting = game:GetService("Lighting")
  170. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  171. lighting.Brightness = 1
  172. lighting.FogEnd = 1e10
  173. for i, v in pairs(lighting:GetDescendants()) do
  174. if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
  175. v.Enabled = false
  176. end
  177. end
  178. lighting.Changed:Connect(function()
  179. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  180. lighting.Brightness = 1
  181. lighting.FogEnd = 1e10
  182. end)
  183. spawn(function()
  184. local character = game:GetService("Players").LocalPlayer.Character
  185. while wait() do
  186. repeat wait() until character ~= nil
  187. if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
  188. local headlight = Instance.new("PointLight", character.HumanoidRootPart)
  189. headlight.Brightness = 1
  190. headlight.Range = 60
  191. end
  192. end
  193. end)
  194. end)
  195. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  196.  
  197. ---====== Create entity ======---
  198.  
  199. local entity = Spawner.createEntity({
  200. CustomName = "Rush",
  201. Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors/Entity%20Spawner/Assets/Entities/Rush.rbxm?raw=true", -- Your entity's model url here ("rbxassetid://1234567890" or GitHub raw url)
  202. Speed = 100,
  203. MoveDelay = 2,
  204. HeightOffset = 0,
  205. CanKill false,
  206. KillRange = 50,
  207. SpawnInFront = false,
  208. ShatterLights = true,
  209. FlickerLights = {
  210. Enabled = true,
  211. Duration = 1
  212. },
  213. Cycles = {
  214. Min = 1,
  215. Max = 1,
  216. Delay = 2
  217. },
  218. CamShake = {
  219. Enabled = true,
  220. Values = {1.5, 20, 0.1, 1},
  221. Range = 100
  222. },
  223. ResistCrucifix = false,
  224. BreakCrucifix = true,
  225. DeathMessage = {"Custom", "death", "message", "goes", "here."},
  226. IsCuriousLight = false
  227. })
  228. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  229.  
  230. ---====== Create entity ======---
  231.  
  232. local entity = Spawner.createEntity({
  233. CustomName = "car",
  234. Model = "rbxassetid://12168175121", -- Your entity's model url here ("rbxassetid://1234567890" or GitHub raw url)
  235. Speed = 10,
  236. MoveDelay = 2,
  237. HeightOffset = 0,
  238. CanKill = false,
  239. KillRange = 50,
  240. SpawnInFront = false,
  241. ShatterLights = true,
  242. FlickerLights = {
  243. Enabled = true,
  244. Duration = 1
  245. },
  246. Cycles = {
  247. Min = 1,
  248. Max = 1,
  249. Delay = 0
  250. },
  251. CamShake = {
  252. Enabled = true,
  253. Values = {1.5, 20, 0.1, 1},
  254. Range = 100
  255. },
  256. ResistCrucifix = false,
  257. BreakCrucifix = true,
  258. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  259. IsCuriousLight = true
  260. })
  261.  
  262. ---====== Debug ======---
  263.  
  264. entity.Debug.OnEntitySpawned = function()
  265. print("Entity has spawned")
  266. end
  267.  
  268. entity.Debug.OnEntityDespawned = function()
  269. print("Entity has despawned")
  270. end
  271.  
  272. entity.Debug.OnEntityStartMoving = function()
  273. print("Entity started moving")
  274. end
  275.  
  276. entity.Debug.OnEntityFinishedRebound = function()
  277. print("Entity finished rebound")
  278. end
  279.  
  280. entity.Debug.OnEntityEnteredRoom = function(room)
  281. print("Entity entered room:", room)
  282. end
  283.  
  284. entity.Debug.OnLookAtEntity = function()
  285. print("Player looking at entity")
  286. end
  287.  
  288. entity.Debug.OnDeath = function()
  289. print("Player has died")
  290. end
  291.  
  292. Spawner.runEntity(entity)
  293.  
  294. pcall(function()
  295. local lighting = game:GetService("Lighting")
  296. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  297. lighting.Brightness = 1
  298. lighting.FogEnd = 1e10
  299. for i, v in pairs(lighting:GetDescendants()) do
  300. if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
  301. v.Enabled = false
  302. end
  303. end
  304. lighting.Changed:Connect(function()
  305. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  306. lighting.Brightness = 1
  307. lighting.FogEnd = 1e10
  308. end)
  309. spawn(function()
  310. local character = game:GetService("Players").LocalPlayer.Character
  311. while wait() do
  312. repeat wait() until character ~= nil
  313. if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
  314. local headlight = Instance.new("PointLight", character.HumanoidRootPart)
  315. headlight.Brightness = 1
  316. headlight.Range = 60
  317. end
  318. end
  319. end)
  320. end)---====== Define spawner ======---
  321.  
  322. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  323.  
  324. ---====== Create entity ======---
  325.  
  326. local entity = Spawner.createEntity({
  327. CustomName = "I'M LSPLASH!",
  328. Model = "rbxassetid://12905452057", -- Your entity's model url here ("rbxassetid://1234567890" or GitHub raw url)
  329. Speed = 10,
  330. MoveDelay = 2,
  331. HeightOffset = 0,
  332. CanKill = false,
  333. KillRange = 50,
  334. SpawnInFront = false,
  335. ShatterLights = true,
  336. FlickerLights = {
  337. Enabled = true,
  338. Duration = 1
  339. },
  340. Cycles = {
  341. Min = 1,
  342. Max = 1,
  343. Delay = 0
  344. },
  345. CamShake = {
  346. Enabled = true,
  347. Values = {1.5, 20, 0.1, 1},
  348. Range = 100
  349. },
  350. ResistCrucifix = false,
  351. BreakCrucifix = true,
  352. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  353. IsCuriousLight = true
  354. })
  355.  
  356. ---====== Debug ======---
  357.  
  358. entity.Debug.OnEntitySpawned = function()
  359. print("Entity has spawned")
  360. end
  361.  
  362. entity.Debug.OnEntityDespawned = function()
  363. print("Entity has despawned")
  364. end
  365.  
  366. entity.Debug.OnEntityStartMoving = function()
  367. print("Entity started moving")
  368. end
  369.  
  370. entity.Debug.OnEntityFinishedRebound = function()
  371. print("Entity finished rebound")
  372. end
  373.  
  374. entity.Debug.OnEntityEnteredRoom = function(room)
  375. print("Entity entered room:", room)
  376. end
  377.  
  378. entity.Debug.OnLookAtEntity = function()
  379. print("Player looking at entity")
  380. end
  381.  
  382. entity.Debug.OnDeath = function()
  383. print("Player has died")
  384. end
  385.  
  386. ---====== Run entity ======---
  387.  
  388. Spawner.runEntity(entity)
  389.  
  390. pcall(function()
  391. local lighting = game:GetService("Lighting")
  392. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  393. lighting.Brightness = 1
  394. lighting.FogEnd = 1e10
  395. for i, v in pairs(lighting:GetDescendants()) do
  396. if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
  397. v.Enabled = false
  398. end
  399. end
  400. lighting.Changed:Connect(function()
  401. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  402. lighting.Brightness = 1
  403. lighting.FogEnd = 1e10
  404. end)
  405. spawn(function()
  406. local character = game:GetService("Players").LocalPlayer.Character
  407. while wait() do
  408. repeat wait() until character ~= nil
  409. if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
  410. local headlight = Instance.new("PointLight", character.HumanoidRootPart)
  411. headlight.Brightness = 1
  412. headlight.Range = 60
  413. end
  414. end
  415. end)
  416. end)
  417.  
  418.  
  419. ---====== Define spawner ======---
  420.  
  421. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  422.  
  423. ---====== Create entity ======---
  424.  
  425. local entity = Spawner.createEntity({
  426. CustomName = "ambush",
  427. Model = "rbxassetid://11327312794", -- Your entity's model url here ("rbxassetid://1234567890" or GitHub raw url)
  428. Speed = 10,
  429. MoveDelay = 2,
  430. HeightOffset = 0,
  431. CanKill = false,
  432. KillRange = 50,
  433. SpawnInFront = false,
  434. ShatterLights = true,
  435. FlickerLights = {
  436. Enabled = true,
  437. Duration = 1
  438. },
  439. Cycles = {
  440. Min = 1,
  441. Max = 1,
  442. Delay = 0
  443. },
  444. CamShake = {
  445. Enabled = true,
  446. Values = {1.5, 20, 0.1, 1},
  447. Range = 100
  448. },
  449. ResistCrucifix = false,
  450. BreakCrucifix = true,
  451. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  452. IsCuriousLight = true
  453. })
  454.  
  455. ---====== Debug ======---
  456.  
  457. entity.Debug.OnEntitySpawned = function()
  458. print("Entity has spawned")
  459. end
  460.  
  461. entity.Debug.OnEntityDespawned = function()
  462. print("Entity has despawned")
  463. end
  464.  
  465. entity.Debug.OnEntityStartMoving = function()
  466. print("Entity started moving")
  467. end
  468.  
  469. entity.Debug.OnEntityFinishedRebound = function()
  470. print("Entity finished rebound")
  471. end
  472.  
  473. entity.Debug.OnEntityEnteredRoom = function(room)
  474. print("Entity entered room:", room)
  475. end
  476.  
  477. entity.Debug.OnLookAtEntity = function()
  478. print("Player looking at entity")
  479. end
  480.  
  481. entity.Debug.OnDeath = function()
  482. print("Player has died")
  483. end
  484.  
  485. Spawner.runEntity(entity)
  486.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement