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kurd_i_sf

Feb 9th, 2018
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  1. // Author: tanaKa-
  2. // Description: paste your loadout config from the arseanal exporter
  3. #include "undef.hpp" // Reset defines
  4.  
  5. // ------------------- PASTE BELOW THIS LINE
  6.  
  7. // Camo set
  8. // Camo set
  9. #define CAMO_UNIFORM "LOP_U_PESH_Fatigue_03"
  10. #define CAMO_VEST "rhsusf_mbav_rifleman"
  11. #define CAMO_BACKPACK "B_FieldPack_cbr"
  12. #define CAMO_HEADGEAR "rhsusf_mich_bare_tan","rhsusf_ach_bare_tan"
  13. // Rifle
  14. #define RIFLE "hlc_rifle_c1A1","hlc_rifle_falosw"
  15. #define RIFLE_MAG "hlc_20Rnd_762x51_B_fal:15"
  16. #define RIFLE_ATTACHMENTS ""
  17. #define AAR_ATTACHMENTS RIFLE_ATTACHMENTS
  18. #define ALT_OPTICS "optic_Aco","rhsusf_acc_compm4","rhsusf_acc_eotech_xps3","CUP_optic_CompM2_Black","CUP_optic_TrijiconRx01_black","CUP_optic_MRad"
  19. // GL Rifle
  20. #define GLRIFLE "hlc_rifle_osw_GL"
  21. #define GLRIFLE_MAG "hlc_20Rnd_762x51_B_fal:15"
  22. #define GLRIFLE_MAG_SMOKE "1Rnd_Smoke_Grenade_shell:2","1Rnd_SmokeRed_Grenade_shell:2"
  23. #define GLRIFLE_MAG_HE "1Rnd_HE_Grenade_shell:5"
  24. #define GLRIFLE_MAG_HE2 "1Rnd_HE_Grenade_shell:8"
  25. #define GLRIFLE_MAG_FLARE "UGL_FlareYellow_F:4"
  26. // Carbine
  27. #define CARBINE "hlc_rifle_falosw"
  28. #define CARBINE_MAG "hlc_20Rnd_762x51_B_fal:15"
  29. // AR
  30. #define AR "hlc_rifle_falosw_XMAG"
  31. #define AR_MAG "hlc_50rnd_762x51_MDIM_FAL:8"
  32. // AT
  33. #define AT "rhs_weap_m72a7"
  34. #define AT_MAG "rhs_m72a7_mag:1"
  35. // MMG
  36. #define MMG "rhs_weap_pkp"
  37. #define MMG_MAG "rhs_100Rnd_762x54mmR:5"
  38. // MAT
  39. #define MAT "rhs_weap_maaws"
  40. #define MAT_MAG "rhs_mag_maaws_HEAT:1", "rhs_mag_maaws_HEDP:1"
  41. #define MAT_MAG2 "rhs_mag_maaws_HEAT:1", "rhs_mag_maaws_HEDP:1"
  42. #define MAT_OPTIC ""
  43.  
  44.  
  45.  
  46. // -------------------- PASTE ABOVE THIS LINE
  47.  
  48. // SAM
  49. #define SAM "rhs_weap_fim92"
  50. #define SAM_MAG "rhs_fim92_mag:2"
  51. #define SAM_MAG2 "rhs_fim92_mag:2"
  52. // Sniper Rifle
  53. #define SNIPER "rhs_weap_svdp"
  54. #define SNIPER_MAG "rhs_10Rnd_762x54mmR_7N1:15"
  55. // Spotter Rifle
  56. #define SPOTTER "hlc_rifle_falosw"
  57. #define SPOTTER_MAG "hlc_20Rnd_762x51_B_fal:10"
  58. #define DMRIFLE_OPTICS "RH_ta31rco_2D"
  59. #define DMRIFLE_ATT ""
  60. // SMG
  61. #define SMG "hlc_rifle_slr107u_MTK"
  62. #define SMG_MAG "hlc_30Rnd_762x39_b_ak:2"
  63. // Shotgun
  64. #define SG "rhs_weap_M590_5RD"
  65. #define SG_MAG "rhsusf_5Rnd_00Buck:6"
  66. // M32
  67. #define HGREN "rhs_weap_m32"
  68. #define HGREN_MAG "rhsusf_mag_6Rnd_M441_HE:4","rhsusf_mag_6Rnd_M714_white:2"
  69. // IAR
  70. #define IAR "RH_M27IAR"
  71. #define IAR_MAG "RH_60Rnd_556x45_M855A1:8"
  72. // Pistol
  73. #define PISTOL "rhsusf_weap_m9"
  74. #define PISTOL_MAG "rhsusf_mag_15Rnd_9x19_JHP:3"
  75. #define FLAREPISTOL "BWA3_P2A1"
  76. #define FLAREPISTOL_MAG "BWA3_1Rnd_Flare_Singlestar_Green:3","BWA3_1Rnd_Flare_Singlestar_Red:3"
  77. // Grenades
  78. #define BASE_FRAG "rhs_mag_m67:2"
  79. #define BASE_GRENADES BASE_FRAG,BASE_SMOKES
  80. #define LEADER_GRENADES BASE_FRAG,LEADER_SMOKES,"Chemlight_blue:2"
  81. // Gear
  82. #define BASE_TOOLS COMMON_TOOLS
  83. #define LEADER_TOOLS COMMON_LEADER_TOOLS,KEY_WEST
  84. #define BASE_LINKED COMMON_LINKED,NODS
  85. #define LEADER_LINKED COMMON_LEADER_LINKED
  86. // Class Gear
  87. #define BAG_MEDIC "B_Carryall_cbr"
  88. #define BAG_MEDIUM "B_Kitbag_cbr"
  89. #define BAG_HEAVY "B_Carryall_cbr"
  90. #define MORTAR_BAG "O_Mortar_01_weapon_F"
  91. #define MORTAR_BAGT "O_Mortar_01_support_F"
  92. #define GL_VEST "rhsusf_mbav_grenadier"
  93. #define LDR_VEST "rhsusf_mbav_medic"
  94. #define MEDIC_VEST "rhsusf_mbav_medic"
  95. #define ENG_VEST "rhsusf_mbav_medic","rhsgref_otv_khaki"
  96. #define AR_VEST "rhsusf_mbav_mg"
  97. #define IAR_VEST CAMO_VEST
  98. #define MRK_VEST "rhsusf_mbav_rifleman"
  99. #define LDR_HEADGEAR "rhsusf_mich_bare_alt_tan","rhsusf_ach_bare_tan_headset","rhsusf_ach_bare_tan_headset_ess"
  100. #define LITE_VEST "hlc_30Rnd_762x39_b_ak" // Pilot, Crew, Sniper, Spotter
  101. #define SNIPER_UNIFORM "U_B_FullGhillie_sard"
  102. #define SNIPER_HEADGEAR "H_Booniehat_tan"
  103. #define PILOT_UNIFORM "U_I_HeliPilotCoveralls"
  104. #define PILOT_HEADGEAR "rhsusf_hgu56p"
  105. #define CREW_UNIFORM ""
  106. #define CREW_HEADGEAR "rhsusf_cvc_green_helmet"
  107. #define GOGGLES "rhs_ess_black","rhs_googles_black","rhsusf_oakley_goggles_blk"
  108.  
  109. class Car {
  110. TransportWeapons[] = {AT};
  111. TransportMagazines[] = {RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
  112. TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
  113. };
  114. class Tank {
  115. TransportWeapons[] = {AT};
  116. TransportMagazines[] = {RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
  117. TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
  118. };
  119. class Helicopter {
  120. TransportMagazines[] = {RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
  121. TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
  122. };
  123. class Plane {};
  124. class Ship_F {};
  125.  
  126. class Soldier_F {// rifleman
  127. uniform[] = {CAMO_UNIFORM};
  128. vest[] = {CAMO_VEST};
  129. goggles[] = {GOGGLES};
  130. headgear[] = {CAMO_HEADGEAR};
  131. backpack[] = {CAMO_BACKPACK};
  132. backpackItems[] = {BASE_MEDICAL};
  133. weapons[] = {RIFLE};
  134. magazines[] = {RIFLE_MAG,BASE_GRENADES};
  135. items[] = {BASE_TOOLS};
  136. linkedItems[] = {BASE_LINKED};
  137. attachments[] = {RIFLE_ATTACHMENTS};
  138. opticChoices[] = {ALT_OPTICS};
  139. };
  140. class Fic_Soldier_Carbine: Soldier_F {// carbine-man
  141. weapons[] = {CARBINE};
  142. magazines[] = {CARBINE_MAG,BASE_GRENADES};
  143. };
  144. class Survivor_F: Soldier_F { // FT CLS
  145. backpackItems[] = {CLS_MEDICAL};
  146. };
  147. class soldier_M_F: Soldier_F { // Marksman
  148. weapons[] = {SPOTTER};
  149. vest[] = {MRK_VEST};
  150. handguns[] = {PISTOL};
  151. magazines[] = {SPOTTER_MAG,PISTOL_MAG,BASE_GRENADES};
  152. attachments[] = {DMRIFLE_OPTICS,DMRIFLE_ATT};
  153. opticChoices[] = {DMRIFLE_OPTICS};
  154. };
  155. class Soldier_GL_F: Soldier_F { // Grenadier
  156. vest[] = {GL_VEST};
  157. weapons[] = {GLRIFLE};
  158. magazines[] = {CARBINE_MAG,GLRIFLE_MAG_HE,BASE_GRENADES};
  159. backpackItems[] += {GLRIFLE_MAG_HE2};
  160. };
  161. class Soldier_TL_F: Soldier_F {// FTL
  162. handguns[] = {PISTOL};
  163. headgear[] = {LDR_HEADGEAR};
  164. weapons[] = {GLRIFLE};
  165. vest[] = {LDR_VEST};
  166. backpack[] = {BAG_MEDIUM};
  167. magazines[] = {PISTOL_MAG,GLRIFLE_MAG,GLRIFLE_MAG_HE,GLRIFLE_MAG_SMOKE,LEADER_GRENADES};
  168. items[] += {LEADER_TOOLS,RADIO_MR};
  169. linkedItems[] += {BINOS,NODS2};
  170. };
  171. class Soldier_SL_F: Soldier_TL_F {// SL
  172. headgear[] = {LDR_HEADGEAR};
  173. linkedItems[] = {BASE_LINKED,BINOS,NODS2};
  174. items[] += {RADIO_LR};
  175. };
  176. class officer_F: Soldier_SL_F {// CO and DC
  177. items[] += {};
  178. linkedItems[] += {};
  179. };
  180. class soldier_UAV_F: Soldier_F {
  181. backpack[] = {"B_UAV_01_backpack_F"};
  182. linkedItems[] += {"B_uavterminal"};
  183. items[] += {RADIO_LR};
  184. };
  185. class Soldier_AR_F: Soldier_F {// AR
  186. vest[] = {AR_VEST};
  187. weapons[] = {AR};
  188. backpack[] = {BAG_MEDIUM};
  189. magazines[] = {AR_MAG,BASE_GRENADES};
  190. };
  191. class Soldier_AAR_F: Soldier_F {// AAR
  192. backpack[] = {BAG_MEDIUM};
  193. backpackItems[] += {AR_MAG};
  194. attachments[] = {AAR_ATTACHMENTS};
  195. linkedItems[] += {BINOS};
  196. };
  197. class Soldier_LAT_F: Soldier_F {// RAT
  198. magazines[] += {AT_MAG};
  199. launchers[] = {AT};
  200. };
  201. class medic_F: Fic_Soldier_Carbine {// Medic
  202. magazines[] = {CARBINE_MAG,MEDIC_GRENADES};
  203. backpack[] = {BAG_MEDIC};
  204. backpackItems[] = {MEDIC_MEDICAL};
  205. items[] += {RADIO_MR};
  206. };
  207. class Fic_Spotter: Soldier_F {
  208. linkedItems[] += {RANGE_FINDER};
  209. };
  210. class support_MG_F: Soldier_AR_F {// MMG
  211. weapons[] = {MMG};
  212. magazines[] = {MMG_MAG,PISTOL_MAG,BASE_GRENADES};
  213. attachments[] = {};
  214. };
  215. class Soldier_A_F: Fic_Spotter {// MMG Spotter/Ammo Bearer
  216. backpackItems[] += {MMG_MAG,RIFLE_MAG};
  217. backpack[] = {B_Carryall_cbr};
  218. };
  219. class soldier_AT_F: Fic_Soldier_Carbine {// MAT Gunner
  220. backpack[] = {BAG_HEAVY};
  221. backpackItems[] = {MAT_MAG,MAT_MAG2,BASE_MEDICAL};
  222. magazines[] += {};
  223. items[] += {BASE_MEDICAL};
  224. launchers[] = {MAT};
  225. secondaryAttachments[] = {MAT_OPTIC};
  226. };
  227. class Soldier_AAT_F: Fic_Spotter {// MAT Spotter/Ammo Bearer
  228. backpackItems[] = {MAT_MAG,MAT_MAG2,BASE_MEDICAL};
  229. backpack[] = {BAG_HEAVY};
  230. magazines[] += {};
  231. items[] += {BASE_MEDICAL};
  232. };
  233. class soldier_AA_F: Fic_Soldier_Carbine {// SAM Gunner
  234. SAM_GEAR(BAG_HEAVY, SAM_MAG)
  235. launchers[] = {SAM};
  236. };
  237. class Soldier_AAA_F: Fic_Spotter {// SAM Spotter/Ammo Bearer
  238. SAM_GEAR(BAG_HEAVY, SAM_MAG2)
  239. };
  240. class support_Mort_F: Fic_Soldier_Carbine {// Mortar Gunner
  241. MORTAR_GEAR(MORTAR_BAG)
  242. };
  243. class support_AMort_F: Fic_Spotter {// Assistant Mortar
  244. MORTAR_GEAR(MORTAR_BAGT)
  245. };
  246. class spotter_F: Fic_Spotter {// Spotter
  247. weapons[] = {SPOTTER};
  248. vest[] = {MRK_VEST};
  249. headgear[] = {SNIPER_HEADGEAR};
  250. attachments[] = {"RH_ta01nsn","RH_TD_ACB_b","RH_fa556"};
  251. magazines[] = {SPOTTER_MAG,BASE_GRENADES};
  252. items[] += {RADIO_MR,"ACE_ATragMX","ACE_Kestrel4500","ACE_RangeCard"};
  253. linkedItems[] += {LEADER_LINKED};
  254. };
  255. class sniper_F: spotter_F {// Sniper
  256. weapons[] = {SNIPER};
  257. vest[] = {MRK_VEST};
  258. magazines[] = {SNIPER_MAG,PISTOL_MAG,BASE_GRENADES};
  259. handguns[] = {PISTOL};
  260. items[] = {BASE_TOOLS,"ACE_RangeCard"};
  261. linkedItems[] = {BASE_LINKED};
  262. attachments[] = {"rhsusf_acc_M8541"};
  263. };
  264. class Helipilot_F {// Pilot
  265. uniform[] = {PILOT_UNIFORM};
  266. // backpack[] = {"B_AssaultPack_blk"};
  267. vest[] = {LITE_VEST};
  268. headgear[] = {PILOT_HEADGEAR};
  269. weapons[] = {SMG};
  270. handguns[] = {FLAREPISTOL};
  271. magazines[] = {SMG_MAG,FLAREPISTOL_MAG,CREW_GRENADES};
  272. backpackItems[] = {KEY_WEST,RADIO_LR};
  273. items[] = {BASE_MEDICAL,BASE_TOOLS,LEADER_TOOLS,RADIO_MR};
  274. linkedItems[] = {BASE_LINKED,LEADER_LINKED,NODS3};
  275. };
  276. class helicrew_F: Helipilot_F {}; // Pilot
  277. class crew_F: Fic_Soldier_Carbine {// Crew
  278. // backpack[] = {"UK3CB_BAF_B_Carryall_DDPM"};
  279. vest[] = {LITE_VEST};
  280. headgear[] = {CREW_HEADGEAR};
  281. magazines[] = {CARBINE_MAG,CREW_GRENADES};
  282. backpackItems[] = {KEY_WEST,RADIO_LR};
  283. linkedItems[] = {BASE_LINKED,LEADER_LINKED,BINOS,NODS3};
  284. items[] += {BASE_MEDICAL};
  285. };
  286. class soldier_repair_F: crew_F {// Repair Specialist
  287. backpack[] = {BAG_HEAVY};
  288. backpackItems[] = {"Toolkit",RADIO_MR,KEY_WEST};
  289. linkedItems[] = {BASE_LINKED,LEADER_LINKED};
  290. };
  291. class Fic_eng: Fic_Soldier_Carbine {
  292. items[] += {BASE_ENG};
  293. vest[] = {ENG_VEST};
  294. handguns[] = {MINE_SWEEPER};
  295. backpack[] = {BAG_HEAVY};
  296. backpackItems[] = {BASE_MEDICAL};
  297. };
  298. class soldier_exp_F: Fic_eng {// Explosive Specialist
  299. magazines[] += {BASE_EXP};
  300. backpackItems[] = {"Toolkit"};
  301. };
  302. class engineer_F: Fic_eng {// Mine Specialist
  303. magazines[] += {BASE_MINE};
  304. };
  305. class Soldier_PG_F: Fic_Soldier_Carbine { // Heavy Grenadier
  306. vest[] = {AR_VEST};
  307. headgear[] = {"rhs_Booniehat_ocp"};
  308. backpack[] = {BAG_HEAVY};
  309. backpackItems[] += {CARBINE,"RH_compM2"};
  310. weapons[] = {HGREN};
  311. magazines[] = {HGREN_MAG,CARBINE_MAG};
  312. linkedItems[] = {BASE_LINKED};
  313. };
  314. class Soldier_lite_F: Fic_Soldier_Carbine { // Breacher
  315. backpack[] = {BAG_MEDIUM};
  316. headgear[] = {"rhs_Booniehat_ocp"};
  317. backpackItems[] += {SG};
  318. magazines[] += {SG_MAG,STUN_GRENADES};
  319. };
  320. class Soldier_unarmed_F: Soldier_AR_F { // IAR
  321. weapons[] = {IAR};
  322. vest[] = {IAR_VEST};
  323. attachments[] = {"rhsusf_acc_harris_bipod"};
  324. magazines[] = {IAR_MAG};
  325. opticChoices[] = {ALT_OPTICS};
  326. };
  327. class fallback: Soldier_F {}; // This means any faction member who doesn't match something will use this loadout
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