warpdragon

item_stop_killing_yourself

Feb 22nd, 2017
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  1. //=================================================================================================================
  2. // Recipe: Stop Killing Yourself (Based on Lotus Sphere)
  3. //=================================================================================================================
  4. "item_recipe_stop_killing_yourself"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "3248" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  9. "Model" "models/props_gameplay/recipe.vmdl"
  10.  
  11. // Item Info
  12. //-------------------------------------------------------------------------------------------------------------
  13. "ItemCost" "0"
  14. "ItemShopTags" ""
  15.  
  16. // Recipe
  17. //-------------------------------------------------------------------------------------------------------------
  18. "ItemRecipe" "1"
  19. "ItemResult" "item_stop_killing_yourself"
  20. "ItemRequirements"
  21. {
  22. "01" "item_lotus_sphere_1;item_bloodthorn_3;item_combiner;item_recipe_stop_killing_yourself"
  23. }
  24.  
  25. "item_recipe_stop_killing_yourself_2"
  26. {
  27. // General
  28. //-------------------------------------------------------------------------------------------------------------
  29. "ID" "3249" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  30. "Model" "models/props_gameplay/recipe.vmdl"
  31.  
  32. // Item Info
  33. //-------------------------------------------------------------------------------------------------------------
  34. "ItemCost" "0"
  35. "ItemShopTags" ""
  36.  
  37. // Recipe
  38. //-------------------------------------------------------------------------------------------------------------
  39. "ItemRecipe" "1"
  40. "ItemResult" "item_stop_killing_yourself_2"
  41. "ItemRequirements"
  42. {
  43. "01" "item_stop_killing_yourself;item_upgrade_core_3;item_recipe_stop_killing_yourself"
  44. "02" "item_stop_killing_yourself;item_upgrade_core_4;item_recipe_stop_killing_yourself"
  45. }
  46. }
  47.  
  48.  
  49. //=================================================================================================================
  50. // Stop Killing Yourself (Based on Lotus Sphere)
  51. //=================================================================================================================
  52. "item_stop_killing_yourself"
  53. {
  54. // General
  55. //-------------------------------------------------------------------------------------------------------------
  56. "ID" "3250" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  57. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
  58. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
  59. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO"
  60. "FightRecapLevel" "1"
  61.  
  62. "AbilityCooldown" "15.0"
  63. "AbilityCastRange" "900"
  64. "AbilityManaCost" "75"
  65.  
  66. "MaxUpgradeLevel" "2"
  67. "ItemBaseLevel" "1"
  68. "UpgradesItems" "item_stop_killing_yourself"
  69. "UpgradeRecipe" "item_recipe_stop_killing_yourself"
  70.  
  71. // Item Info
  72. //-------------------------------------------------------------------------------------------------------------
  73. "ItemCost" "20000"
  74. "ItemShopTags" "regen_health;regen_mana;str;agi;int;hard_to_tag"
  75. "ItemQuality" "epic"
  76. "ItemAliases" "sky"
  77. "ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
  78. "ItemDisassembleRule" "DOTA_ITEM_DISASSEMBLE_ALWAYS"
  79.  
  80. // Special
  81. //-------------------------------------------------------------------------------------------------------------
  82. "AbilitySpecial"
  83. {
  84. // Lotus Sphere Parameters
  85. "01"
  86. {
  87. "var_type" "FIELD_INTEGER"
  88. "bonus_damage" "20 25"
  89. }
  90. "02"
  91. {
  92. "var_type" "FIELD_INTEGER"
  93. "bonus_armor" "18 20"
  94. }
  95. "03"
  96. {
  97. "var_type" "FIELD_INTEGER"
  98. "bonus_health_regen" "10 12"
  99. }
  100. "04"
  101. {
  102. "var_type" "FIELD_INTEGER"
  103. "bonus_mana_regen" "200 250"
  104. }
  105. "05"
  106. {
  107. "var_type" "FIELD_INTEGER"
  108. "bonus_mana" "400 500"
  109. }
  110. "06"
  111. {
  112. "var_type" "FIELD_FLOAT"
  113. "active_duration" "9 10"
  114. }
  115. "07"
  116. {
  117. "var_type" "FIELD_FLOAT"
  118. "cast_range_tooltip" "900"
  119. }
  120.  
  121. // Linkens Parameters
  122. "08"
  123. {
  124. "var_type" "FIELD_INTEGER"
  125. "bonus_all_stats" "23 24"
  126. }
  127. "09"
  128. {
  129. "var_type" "FIELD_INTEGER"
  130. "bonus_mana_regen" "150 225"
  131. }
  132. "10"
  133. {
  134. "var_type" "FIELD_FLOAT"
  135. "block_cooldown" "13.0"
  136. }
  137. // Bloodthorn Parameters
  138. "01"
  139. {
  140. "var_type" "FIELD_INTEGER"
  141. "bonus_intellect" "55 65"
  142. }
  143. "02"
  144. {
  145. "var_type" "FIELD_INTEGER"
  146. "bonus_attack_speed" "45 50"
  147. }
  148. "03"
  149. {
  150. "var_type" "FIELD_INTEGER"
  151. "bonus_damage" "170 200"
  152. }
  153. "04"
  154. {
  155. "var_type" "FIELD_INTEGER"
  156. "bonus_mana_regen" "225 235"
  157. }
  158. "05"
  159. {
  160. "var_type" "FIELD_INTEGER"
  161. "crit_chance" "27 30"
  162. }
  163. "06"
  164. {
  165. "var_type" "FIELD_INTEGER"
  166. "crit_multiplier" "230 250"
  167. }
  168. "07"
  169. {
  170. "var_type" "FIELD_FLOAT"
  171. "silence_damage_percent" "30"
  172. }
  173. "08"
  174. {
  175. "var_type" "FIELD_FLOAT"
  176. "silence_duration" "5"
  177. }
  178. "09"
  179. {
  180. "var_type" "FIELD_FLOAT"
  181. "target_crit_multiplier" "200 200"
  182. }
  183. }
  184. }
  185.  
  186. "item_stop_killing_yourself_2"
  187. {
  188. // General
  189. //-------------------------------------------------------------------------------------------------------------
  190. "ID" "3251" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  191. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
  192. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
  193. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO"
  194. "FightRecapLevel" "1"
  195.  
  196. "AbilityCooldown" "15.0"
  197. "AbilityCastRange" "900"
  198. "AbilityManaCost" "75"
  199.  
  200. "MaxUpgradeLevel" "2"
  201. "ItemBaseLevel" "2"
  202.  
  203. // Item Info
  204. //-------------------------------------------------------------------------------------------------------------
  205. "ItemCost" "30000"
  206. "ItemShopTags" "regen_health;regen_mana;str;agi;int;hard_to_tag"
  207. "ItemQuality" "epic"
  208. "ItemAliases" "sky"
  209. "ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
  210. "ItemDisassembleRule" "DOTA_ITEM_DISASSEMBLE_ALWAYS"
  211.  
  212. // Special
  213. //-------------------------------------------------------------------------------------------------------------
  214. "AbilitySpecial"
  215. {
  216. // Lotus Sphere Parameters
  217. "01"
  218. {
  219. "var_type" "FIELD_INTEGER"
  220. "bonus_damage" "20 25"
  221. }
  222. "02"
  223. {
  224. "var_type" "FIELD_INTEGER"
  225. "bonus_armor" "18 20"
  226. }
  227. "03"
  228. {
  229. "var_type" "FIELD_INTEGER"
  230. "bonus_health_regen" "10 12"
  231. }
  232. "04"
  233. {
  234. "var_type" "FIELD_INTEGER"
  235. "bonus_mana_regen" "200 250"
  236. }
  237. "05"
  238. {
  239. "var_type" "FIELD_INTEGER"
  240. "bonus_mana" "400 500"
  241. }
  242. "06"
  243. {
  244. "var_type" "FIELD_FLOAT"
  245. "active_duration" "9 10"
  246. }
  247. "07"
  248. {
  249. "var_type" "FIELD_FLOAT"
  250. "cast_range_tooltip" "900"
  251. }
  252.  
  253. // Linkens Parameters
  254. "08"
  255. {
  256. "var_type" "FIELD_INTEGER"
  257. "bonus_all_stats" "23 24"
  258. }
  259. "09"
  260. {
  261. "var_type" "FIELD_INTEGER"
  262. "bonus_mana_regen" "150 225"
  263. }
  264. "10"
  265. {
  266. "var_type" "FIELD_FLOAT"
  267. "block_cooldown" "13.0"
  268. }
  269. // Bloodthorn Parameters
  270. "01"
  271. {
  272. "var_type" "FIELD_INTEGER"
  273. "bonus_intellect" "55 65"
  274. }
  275. "02"
  276. {
  277. "var_type" "FIELD_INTEGER"
  278. "bonus_attack_speed" "45 50"
  279. }
  280. "03"
  281. {
  282. "var_type" "FIELD_INTEGER"
  283. "bonus_damage" "170 200"
  284. }
  285. "04"
  286. {
  287. "var_type" "FIELD_INTEGER"
  288. "bonus_mana_regen" "225 235"
  289. }
  290. "05"
  291. {
  292. "var_type" "FIELD_INTEGER"
  293. "crit_chance" "27 30"
  294. }
  295. "06"
  296. {
  297. "var_type" "FIELD_INTEGER"
  298. "crit_multiplier" "230 250"
  299. }
  300. "07"
  301. {
  302. "var_type" "FIELD_FLOAT"
  303. "silence_damage_percent" "30"
  304. }
  305. "08"
  306. {
  307. "var_type" "FIELD_FLOAT"
  308. "silence_duration" "5"
  309. }
  310. "09"
  311. {
  312. "var_type" "FIELD_FLOAT"
  313. "target_crit_multiplier" "200 200"
  314. }
  315. }
  316. }
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