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sawgamer1

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Nov 13th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86.  
  87. wait(0.2)
  88.  
  89.  
  90.  
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character["HumanoidRootPart"]
  98. Torso = Character["Torso"]
  99. Head = Character["Head"]
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart["RootJoint"]
  105. Neck = Torso["Neck"]
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110. local sick = Instance.new("Sound",Character)
  111. sick.SoundId = "rbxassetid://196739738"
  112. sick.Looped = true
  113. sick.Pitch = 1
  114. sick.Volume = 1
  115. sick:Play()
  116.  
  117. IT = Instance.new
  118. CF = CFrame.new
  119. VT = Vector3.new
  120. RAD = math.rad
  121. C3 = Color3.new
  122. UD2 = UDim2.new
  123. BRICKC = BrickColor.new
  124. ANGLES = CFrame.Angles
  125. EULER = CFrame.fromEulerAnglesXYZ
  126. COS = math.cos
  127. ACOS = math.acos
  128. SIN = math.sin
  129. ASIN = math.asin
  130. ABS = math.abs
  131. MRANDOM = math.random
  132. FLOOR = math.floor
  133.  
  134. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  135. local NEWMESH = IT(MESH)
  136. if MESH == "SpecialMesh" then
  137. NEWMESH.MeshType = MESHTYPE
  138. if MESHID ~= "nil" and MESHID ~= "" then
  139. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  140. end
  141. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  142. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  143. end
  144. end
  145. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  146. NEWMESH.Scale = SCALE
  147. NEWMESH.Parent = PARENT
  148. return NEWMESH
  149. end
  150.  
  151. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  152. local NEWPART = IT("Part")
  153. NEWPART.formFactor = FORMFACTOR
  154. NEWPART.Reflectance = REFLECTANCE
  155. NEWPART.Transparency = TRANSPARENCY
  156. NEWPART.CanCollide = false
  157. NEWPART.Locked = true
  158. NEWPART.Anchored = true
  159. if ANCHOR == false then
  160. NEWPART.Anchored = false
  161. end
  162. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  163. NEWPART.Name = NAME
  164. NEWPART.Size = SIZE
  165. NEWPART.Position = Torso.Position
  166. NEWPART.Material = MATERIAL
  167. NEWPART:BreakJoints()
  168. NEWPART.Parent = PARENT
  169. return NEWPART
  170. end
  171.  
  172. --//=================================\\
  173. --|| CUSTOMIZATION
  174. --\\=================================//
  175.  
  176. Class_Name = "Template"
  177. Weapon_Name = "Add-ons"
  178.  
  179. Custom_Colors = {
  180. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  181. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  182.  
  183. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  184. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  185. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  186. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  187. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  188.  
  189. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  190. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  191. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  192. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  193. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  194. }
  195.  
  196.  
  197. Player_Size = 1 --Size of the player.
  198. Animation_Speed = 3
  199. Animation_Speed2 = 1
  200. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  201.  
  202. local Speed = 16
  203. local Effects2 = {}
  204.  
  205. --//=================================\\
  206. --|| END OF CUSTOMIZATION
  207. --\\=================================//
  208.  
  209. local function weldBetween(a, b)
  210. local weldd = Instance.new("ManualWeld")
  211. weldd.Part0 = a
  212. weldd.Part1 = b
  213. weldd.C0 = CFrame.new()
  214. weldd.C1 = b.CFrame:inverse() * a.CFrame
  215. weldd.Parent = a
  216. return weldd
  217. end
  218.  
  219. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  220. local acs = Instance.new("Part")
  221. acs.CanCollide = false
  222. acs.Anchored = false
  223. acs.Size = Vector3.new(0,0,0)
  224. acs.CFrame = attachmentpart.CFrame
  225. acs.Parent = Character
  226. acs.BrickColor = color
  227. local meshs = Instance.new("SpecialMesh")
  228. meshs.MeshId = mesh
  229. meshs.TextureId = texture
  230. meshs.Parent = acs
  231. meshs.Scale = scale
  232. meshs.Offset = offset
  233. weldBetween(attachmentpart,acs)
  234. end
  235.  
  236. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  237. if TYPE == "Gem" then
  238. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  239. acs.Anchored = false
  240. acs.CanCollide = false
  241. acs.CFrame = PART.CFrame
  242. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  243. weldBetween(PART,acs)
  244. elseif TYPE == "Skull" then
  245. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  246. acs.Anchored = false
  247. acs.CanCollide = false
  248. acs.CFrame = PART.CFrame
  249. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  250. weldBetween(PART,acs)
  251. elseif TYPE == "Eye" then
  252. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  253. acs.Anchored = false
  254. acs.CanCollide = false
  255. acs.CFrame = PART.CFrame
  256. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  257. weldBetween(PART,acs)
  258. end
  259. end
  260.  
  261. --//=================================\\
  262. --|| USEFUL VALUES
  263. --\\=================================//
  264.  
  265. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  266. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  267. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  268. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  269. local CHANGEDEFENSE = 0
  270. local CHANGEDAMAGE = 0
  271. local CHANGEMOVEMENT = 0
  272. local ANIM = "Idle"
  273. local ATTACK = false
  274. local EQUIPPED = false
  275. local HOLD = false
  276. local COMBO = 1
  277. local Rooted = false
  278. local SINE = 0
  279. local KEYHOLD = false
  280. local CHANGE = 2 / Animation_Speed
  281. local WALKINGANIM = false
  282. local WALK = 0
  283. local VALUE1 = false
  284. local VALUE2 = false
  285. local ROBLOXIDLEANIMATION = IT("Animation")
  286. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  287. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  288. --ROBLOXIDLEANIMATION.Parent = Humanoid
  289. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  290. WEAPONGUI.Name = "Weapon GUI"
  291. local Weapon = IT("Model")
  292. Weapon.Name = Weapon_Name
  293. local Effects = IT("Folder", Weapon)
  294. Effects.Name = "Effects"
  295. local ANIMATOR = Humanoid.Animator
  296. local ANIMATE = Character.Animate
  297. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  298. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  299. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  300. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  301. local CASTSOUNDS = {"1369158","2974000","2974249"}
  302. local BOLTSOUNDS = {"821439273","224339201","168586586"}
  303. local TORNADOSOUND = "362395087"
  304. local UNANCHOR = true
  305.  
  306. local SKILLTEXTCOLOR = C3(0,0,0)
  307.  
  308. --//=================================\\
  309. --\\=================================//
  310.  
  311.  
  312. --//=================================\\
  313. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  314. --\\=================================//
  315.  
  316. ArtificialHB = Instance.new("BindableEvent", script)
  317. ArtificialHB.Name = "ArtificialHB"
  318.  
  319. script:WaitForChild("ArtificialHB")
  320.  
  321. frame = Frame_Speed
  322. tf = 0
  323. allowframeloss = false
  324. tossremainder = false
  325. lastframe = tick()
  326. script.ArtificialHB:Fire()
  327.  
  328. game:GetService("RunService").Heartbeat:connect(function(s, p)
  329. tf = tf + s
  330. if tf >= frame then
  331. if allowframeloss then
  332. script.ArtificialHB:Fire()
  333. lastframe = tick()
  334. else
  335. for i = 1, math.floor(tf / frame) do
  336. script.ArtificialHB:Fire()
  337. end
  338. lastframe = tick()
  339. end
  340. if tossremainder then
  341. tf = 0
  342. else
  343. tf = tf - frame * math.floor(tf / frame)
  344. end
  345. end
  346. end)
  347.  
  348. --//=================================\\
  349. --\\=================================//
  350.  
  351.  
  352.  
  353.  
  354.  
  355. --//=================================\\
  356. --|| SOME FUNCTIONS
  357. --\\=================================//
  358.  
  359. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  360. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  361. end
  362.  
  363. function PositiveAngle(NUMBER)
  364. if NUMBER >= 0 then
  365. NUMBER = 0
  366. end
  367. return NUMBER
  368. end
  369.  
  370. function NegativeAngle(NUMBER)
  371. if NUMBER <= 0 then
  372. NUMBER = 0
  373. end
  374. return NUMBER
  375. end
  376.  
  377. function Swait(NUMBER)
  378. if NUMBER == 0 or NUMBER == nil then
  379. ArtificialHB.Event:wait()
  380. else
  381. for i = 1, NUMBER do
  382. ArtificialHB.Event:wait()
  383. end
  384. end
  385. end
  386.  
  387. function QuaternionFromCFrame(cf)
  388. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  389. local trace = m00 + m11 + m22
  390. if trace > 0 then
  391. local s = math.sqrt(1 + trace)
  392. local recip = 0.5 / s
  393. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  394. else
  395. local i = 0
  396. if m11 > m00 then
  397. i = 1
  398. end
  399. if m22 > (i == 0 and m00 or m11) then
  400. i = 2
  401. end
  402. if i == 0 then
  403. local s = math.sqrt(m00 - m11 - m22 + 1)
  404. local recip = 0.5 / s
  405. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  406. elseif i == 1 then
  407. local s = math.sqrt(m11 - m22 - m00 + 1)
  408. local recip = 0.5 / s
  409. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  410. elseif i == 2 then
  411. local s = math.sqrt(m22 - m00 - m11 + 1)
  412. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  413. end
  414. end
  415. end
  416.  
  417. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  418. local xs, ys, zs = x + x, y + y, z + z
  419. local wx, wy, wz = w * xs, w * ys, w * zs
  420. local xx = x * xs
  421. local xy = x * ys
  422. local xz = x * zs
  423. local yy = y * ys
  424. local yz = y * zs
  425. local zz = z * zs
  426. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  427. end
  428.  
  429. function QuaternionSlerp(a, b, t)
  430. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  431. local startInterp, finishInterp;
  432. if cosTheta >= 0.0001 then
  433. if (1 - cosTheta) > 0.0001 then
  434. local theta = ACOS(cosTheta)
  435. local invSinTheta = 1 / SIN(theta)
  436. startInterp = SIN((1 - t) * theta) * invSinTheta
  437. finishInterp = SIN(t * theta) * invSinTheta
  438. else
  439. startInterp = 1 - t
  440. finishInterp = t
  441. end
  442. else
  443. if (1 + cosTheta) > 0.0001 then
  444. local theta = ACOS(-cosTheta)
  445. local invSinTheta = 1 / SIN(theta)
  446. startInterp = SIN((t - 1) * theta) * invSinTheta
  447. finishInterp = SIN(t * theta) * invSinTheta
  448. else
  449. startInterp = t - 1
  450. finishInterp = t
  451. end
  452. end
  453. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  454. end
  455.  
  456. function Clerp(a, b, t)
  457. local qa = {QuaternionFromCFrame(a)}
  458. local qb = {QuaternionFromCFrame(b)}
  459. local ax, ay, az = a.x, a.y, a.z
  460. local bx, by, bz = b.x, b.y, b.z
  461. local _t = 1 - t
  462. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  463. end
  464.  
  465. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  466. local frame = IT("Frame")
  467. frame.BackgroundTransparency = TRANSPARENCY
  468. frame.BorderSizePixel = BORDERSIZEPIXEL
  469. frame.Position = POSITION
  470. frame.Size = SIZE
  471. frame.BackgroundColor3 = COLOR
  472. frame.BorderColor3 = BORDERCOLOR
  473. frame.Name = NAME
  474. frame.Parent = PARENT
  475. return frame
  476. end
  477.  
  478. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  479. local label = IT("TextLabel")
  480. label.BackgroundTransparency = 1
  481. label.Size = UD2(1, 0, 1, 0)
  482. label.Position = UD2(0, 0, 0, 0)
  483. label.TextColor3 = TEXTCOLOR
  484. label.TextStrokeTransparency = STROKETRANSPARENCY
  485. label.TextTransparency = TRANSPARENCY
  486. label.FontSize = TEXTFONTSIZE
  487. label.Font = TEXTFONT
  488. label.BorderSizePixel = BORDERSIZEPIXEL
  489. label.TextScaled = false
  490. label.Text = TEXT
  491. label.Name = NAME
  492. label.Parent = PARENT
  493. return label
  494. end
  495.  
  496. function NoOutlines(PART)
  497. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  498. end
  499.  
  500.  
  501. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  502. local NEWWELD = IT(TYPE)
  503. NEWWELD.Part0 = PART0
  504. NEWWELD.Part1 = PART1
  505. NEWWELD.C0 = C0
  506. NEWWELD.C1 = C1
  507. NEWWELD.Parent = PARENT
  508. return NEWWELD
  509. end
  510.  
  511. function CreateSound(ID, PARENT, VOLUME, PITCH)
  512. local NEWSOUND = nil
  513. coroutine.resume(coroutine.create(function()
  514. NEWSOUND = IT("Sound", PARENT)
  515. NEWSOUND.Volume = VOLUME
  516. NEWSOUND.Pitch = PITCH
  517. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  518. NEWSOUND:play()
  519. game:GetService("Debris"):AddItem(NEWSOUND, 20)
  520. end))
  521. return NEWSOUND
  522. end
  523.  
  524. function CFrameFromTopBack(at, top, back)
  525. local right = top:Cross(back)
  526. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  527. end
  528.  
  529. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  530. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  531. local mesh = IT("SpecialMesh",wave)
  532. mesh.MeshType = "FileMesh"
  533. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  534. mesh.Scale = SIZE
  535. mesh.Offset = VT(0,0,-SIZE.X/8)
  536. wave.CFrame = CFRAME
  537. coroutine.resume(coroutine.create(function(PART)
  538. for i = 1, WAIT do
  539. Swait()
  540. mesh.Scale = mesh.Scale + GROW
  541. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  542. if DOESROT == true then
  543. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  544. end
  545. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  546. if wave.Transparency > 0.99 then
  547. wave:remove()
  548. end
  549. end
  550. end))
  551. end
  552.  
  553. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  554. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  555. local mesh = IT("SpecialMesh",wave)
  556. mesh.MeshType = "FileMesh"
  557. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  558. mesh.Scale = SIZE
  559. mesh.Offset = VT(0,0,-SIZE.X/8)
  560. wave.CFrame = CFRAME
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, WAIT do
  563. Swait()
  564. mesh.Scale = mesh.Scale + GROW
  565. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  566. if DOESROT == true then
  567. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  568. end
  569. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  570. if wave.Transparency > 0.99 then
  571. wave:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  578. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  579. local mesh = IT("SpecialMesh",wave)
  580. mesh.MeshType = "FileMesh"
  581. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  582. mesh.Scale = SIZE
  583. mesh.Offset = VT(0,0,-SIZE.X/8)
  584. wave.CFrame = CFRAME
  585. coroutine.resume(coroutine.create(function(PART)
  586. for i = 1, WAIT do
  587. Swait()
  588. mesh.Scale = mesh.Scale + GROW
  589. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  590. if DOESROT == true then
  591. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  592. end
  593. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  602. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  603. local mesh = IT("SpecialMesh",wave)
  604. mesh.MeshType = "FileMesh"
  605. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  606. mesh.Scale = SIZE
  607. mesh.Offset = VT(0,0,-SIZE.X/8)
  608. wave.CFrame = CFRAME
  609. coroutine.resume(coroutine.create(function(PART)
  610. for i = 1, WAIT do
  611. Swait()
  612. mesh.Scale = mesh.Scale + GROW
  613. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  614. if DOESROT == true then
  615. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  616. end
  617. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  626. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  627. local mesh = IT("SpecialMesh",wave)
  628. mesh.MeshType = "FileMesh"
  629. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  630. mesh.Scale = SIZE
  631. wave.CFrame = CFRAME
  632. coroutine.resume(coroutine.create(function(PART)
  633. for i = 1, WAIT do
  634. Swait()
  635. mesh.Scale = mesh.Scale + GROW
  636. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  637. if DOESROT == true then
  638. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  639. end
  640. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  641. if wave.Transparency > 0.99 then
  642. wave:remove()
  643. end
  644. end
  645. end))
  646. end
  647.  
  648. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  649. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  650. local mesh = IT("SpecialMesh",wave)
  651. mesh.MeshType = "FileMesh"
  652. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  653. mesh.Scale = SIZE
  654. wave.CFrame = CFRAME
  655. coroutine.resume(coroutine.create(function(PART)
  656. for i = 1, WAIT do
  657. Swait()
  658. mesh.Scale = mesh.Scale + GROW
  659. if DOESROT == true then
  660. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  661. end
  662. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  663. if wave.Transparency > 0.99 then
  664. wave:remove()
  665. end
  666. end
  667. end))
  668. end
  669.  
  670. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  671. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  672. local mesh = IT("SpecialMesh",wave)
  673. mesh.MeshType = "FileMesh"
  674. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  675. mesh.Scale = SIZE
  676. mesh.Offset = VT(0,0,0)
  677. wave.CFrame = CFRAME
  678. coroutine.resume(coroutine.create(function(PART)
  679. for i = 1, WAIT do
  680. Swait()
  681. mesh.Scale = mesh.Scale + GROW
  682. if DOESROT == true then
  683. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  684. end
  685. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  686. if wave.Transparency > 0.99 then
  687. wave:remove()
  688. end
  689. end
  690. end))
  691. end
  692.  
  693. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  694. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  695. local mesh = IT("SpecialMesh",wave)
  696. mesh.MeshType = "Sphere"
  697. mesh.Scale = SIZE
  698. mesh.Offset = VT(0,0,0)
  699. wave.CFrame = CFRAME
  700. coroutine.resume(coroutine.create(function(PART)
  701. for i = 1, WAIT do
  702. Swait()
  703. mesh.Scale = mesh.Scale + GROW
  704. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  705. if wave.Transparency > 0.99 then
  706. wave:remove()
  707. end
  708. end
  709. end))
  710. end
  711.  
  712. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  713. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  714. wave.CFrame = CFRAME
  715. coroutine.resume(coroutine.create(function(PART)
  716. for i = 1, WAIT do
  717. Swait()
  718. wave.Size = wave.Size + GROW
  719. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  720. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  721. if wave.Transparency > 0.99 then
  722. wave:remove()
  723. end
  724. end
  725. end))
  726. end
  727.  
  728. function MakeForm(PART,TYPE)
  729. if TYPE == "Cyl" then
  730. local MSH = IT("CylinderMesh",PART)
  731. elseif TYPE == "Ball" then
  732. local MSH = IT("SpecialMesh",PART)
  733. MSH.MeshType = "Sphere"
  734. elseif TYPE == "Wedge" then
  735. local MSH = IT("SpecialMesh",PART)
  736. MSH.MeshType = "Wedge"
  737. end
  738. end
  739.  
  740. function CheckTableForString(Table, String)
  741. for i, v in pairs(Table) do
  742. if string.find(string.lower(String), string.lower(v)) then
  743. return true
  744. end
  745. end
  746. return false
  747. end
  748.  
  749. function CheckIntangible(Hit)
  750. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  751. if Hit and Hit.Parent then
  752. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  753. return true
  754. end
  755. end
  756. return false
  757. end
  758.  
  759. Debris = game:GetService("Debris")
  760.  
  761. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  762. local Direction = CFrame.new(StartPos, Vec).lookVector
  763. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  764. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  765. if RayHit and CheckIntangible(RayHit) then
  766. if DelayIfHit then
  767. wait()
  768. end
  769. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  770. end
  771. return RayHit, RayPos, RayNormal
  772. end
  773.  
  774. function turnto(position)
  775. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  776. end
  777.  
  778. --//=================================\\
  779. --|| SPEECH
  780. --\\=================================//
  781.  
  782. function chatfunc(text,waitt)
  783. local chat = coroutine.wrap(function()
  784. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  785. Character:FindFirstChild("TalkingBillBoard"):destroy()
  786. end
  787. local naeeym2 = Instance.new("BillboardGui",Character)
  788. naeeym2.Size = UDim2.new(0,100,0,40)
  789. naeeym2.StudsOffset = Vector3.new(0,5,0)
  790. naeeym2.Adornee = Character.Head
  791. naeeym2.Name = "TalkingBillBoard"
  792. naeeym2.AlwaysOnTop = true
  793. local tecks2 = Instance.new("TextLabel",naeeym2)
  794. tecks2.BackgroundTransparency = 1
  795. tecks2.BorderSizePixel = 0
  796. tecks2.Text = ""
  797. tecks2.Font = "SciFi"
  798. tecks2.TextSize = 30
  799. tecks2.TextStrokeTransparency = 1
  800. tecks2.TextColor3 = SKILLTEXTCOLOR
  801. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  802. tecks2.Size = UDim2.new(1,0,0.5,0)
  803. for i = 1,string.len(text),1 do
  804. tecks2.Text = string.sub(text,1,i)
  805. Swait()
  806. end
  807. wait(waitt)
  808. coroutine.resume(coroutine.create(function()
  809. for i = 1, 10 do
  810. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  811. Swait()
  812. end
  813. naeeym2:Destroy()
  814. end))
  815. end)
  816. chat()
  817. end
  818.  
  819. --//=================================\\
  820. --|| WEAPON CREATION
  821. --\\=================================//
  822.  
  823. function CreateGauntlet(LIMB,ROT,OFFSET)
  824. local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.025,2.025,1.025),false)
  825. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  826. FIST.CanCollide = true
  827. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.075,0.25,1.075),false)
  828. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,0.15,1.1),false)
  830. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. --ALL OF THE 04--
  832. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,0.5),false)
  833. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  835. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  837. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  838.  
  839. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  840. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  842. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  844. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,2.065,1.065),false)
  846. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/4, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  847. MakeForm(part,"Wedge")
  848. -----------------
  849. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.45,0.45),false)
  850. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  851. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  852. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  853. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  854. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  855.  
  856. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.075,2.075,1.075),false)
  857. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3.5, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  858. MakeForm(part,"Wedge")
  859. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,2.1,1.1),false)
  860. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3, 0.1, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  861. MakeForm(part,"Wedge")
  862. end
  863.  
  864. CreateGauntlet(RightArm,180,0.3)
  865. CreateGauntlet(LeftArm,0,-0.3)
  866.  
  867. for _, c in pairs(Weapon:GetChildren()) do
  868. if c.ClassName == "Part" then
  869. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  870. end
  871. end
  872.  
  873. Weapon.Parent = Character
  874.  
  875. Humanoid.Died:connect(function()
  876. ATTACK = true
  877. end)
  878.  
  879. print(Class_Name.." loaded.")
  880.  
  881. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  882. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  883. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  884.  
  885. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Turret cannon", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  886. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Shield pulse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  887. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[1-8] Switch stance", C3(0,0,0), 6, "SciFi", 0, 2, 1, "Text 3")
  888.  
  889. --//=================================\\
  890. --|| DAMAGE FUNCTIONS
  891. --\\=================================//
  892.  
  893. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  894. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  895. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  896. local BODYGYRO = IT("BodyGyro", STATPART)
  897. local BODYPOSITION = IT("BodyPosition", STATPART)
  898. BODYPOSITION.P = 2000
  899. BODYPOSITION.D = 100
  900. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  901. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  902. game:GetService("Debris"):AddItem(STATPART ,5)
  903. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  904. BILLBOARDGUI.Adornee = STATPART
  905. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  906. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  907. BILLBOARDGUI.AlwaysOnTop = true
  908. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  909. TEXTLABEL.BackgroundTransparency = 1
  910. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  911. TEXTLABEL.Text = TEXT
  912. TEXTLABEL.Font = "SciFi"
  913. TEXTLABEL.FontSize="Size42"
  914. TEXTLABEL.TextColor3 = COLOR
  915. TEXTLABEL.TextStrokeTransparency = 1
  916. TEXTLABEL.TextScaled = true
  917. TEXTLABEL.TextWrapped = true
  918. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  919. if LABELTYPE == "Normal" then
  920. for i = 1, 20 do
  921. Swait()
  922. STATPART.Position = STATPART.Position + VT(0, (10-i)/10 ,0)
  923. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  924. end
  925. elseif LABELTYPE == "Debuff" then
  926. for i = 1, 20 do
  927. Swait()
  928. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  929. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  930. end
  931. elseif LABELTYPE == "Shock" then
  932. local ORIGIN = STATPART.Position
  933. for i = 1, 20 do
  934. Swait()
  935. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  936. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  937. end
  938. end
  939. THEPART.Parent = nil
  940. end),STATPART, BODYPOSITION, TEXTLABEL)
  941. end
  942.  
  943.  
  944. --//=================================\\
  945. --|| DAMAGING
  946. --\\=================================//
  947.  
  948. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  949. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  950. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  951. local dmg = math.random(min,max)
  952. if humanoid.Health > 0 then
  953. if beserk == true then
  954. humanoid.Health = 0
  955. else
  956. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  957. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  958. if math.random(1,100) < critrate+1 then
  959. humanoid.Health = humanoid.Health - dmg*critmultiplier
  960. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  961. else
  962. humanoid.Health = humanoid.Health - dmg
  963. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  964. end
  965. local defence = Instance.new("BoolValue",hit.Parent)
  966. defence.Name = ("HitBy"..Player.Name)
  967. game:GetService("Debris"):AddItem(defence, 0.1)
  968. end
  969. end
  970. end
  971. end
  972.  
  973. function AoEWarp(position,radius)
  974. for i,v in ipairs(workspace:GetChildren()) do
  975. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  976. local body = v:GetChildren()
  977. for part = 1, #body do
  978. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  979. if(body[part].Position - position).Magnitude < radius then
  980. if v.ClassName == "Model" then
  981. if v:FindFirstChild("Humanoid") then
  982. if v.Humanoid.Health ~= 0 then
  983. if body[part].Position.Y < position.Y+12 then
  984. print("Got "..v.Name)
  985. local defence = Instance.new("BoolValue",v)
  986. defence.Name = ("HitBy"..Player.Name)
  987. game:GetService("Debris"):AddItem(defence, 0.01)
  988. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  989. Warp(TORSO)
  990. end
  991. end
  992. end
  993. end
  994. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  995. end
  996. end
  997. end
  998. end
  999. end
  1000. end
  1001.  
  1002. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1003. local dmg = math.random(min,max)
  1004. for i,v in ipairs(workspace:GetChildren()) do
  1005. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1006. local body = v:GetChildren()
  1007. for part = 1, #body do
  1008. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1009. if(body[part].Position - position).Magnitude < radius then
  1010. if v.ClassName == "Model" then
  1011. if v:FindFirstChild("Humanoid") then
  1012. if v.Humanoid.Health ~= 0 then
  1013. if CanBeDodgedByJumping == true then
  1014. if body[part].Position.Y < position.Y+5 then
  1015. if math.random(1,100) < critrate+1 then
  1016. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1017. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1018. else
  1019. v.Humanoid.Health = v.Humanoid.Health - dmg
  1020. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1021. end
  1022. local defence = Instance.new("BoolValue",v)
  1023. defence.Name = ("HitBy"..Player.Name)
  1024. game:GetService("Debris"):AddItem(defence, 0.1)
  1025. end
  1026. else
  1027. if beserk == true then
  1028. v.Humanoid.Health = 0
  1029. end
  1030. if math.random(1,100) < critrate+1 then
  1031. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1032. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1033. else
  1034. v.Humanoid.Health = v.Humanoid.Health - dmg
  1035. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1036. end
  1037. local defence = Instance.new("BoolValue",v)
  1038. defence.Name = ("HitBy"..Player.Name)
  1039. game:GetService("Debris"):AddItem(defence, 0.1)
  1040. end
  1041. end
  1042. end
  1043. end
  1044. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1045. end
  1046. end
  1047. end
  1048. if v.ClassName == "Part" then
  1049. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1050. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056.  
  1057. function AoEStun(POS,RANGE,LAST,TYPE)
  1058. for i,v in ipairs(workspace:GetChildren()) do
  1059. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1060. local body = v:GetChildren()
  1061. for part = 1, #body do
  1062. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1063. if(body[part].Position - POS).Magnitude < RANGE then
  1064. if v.ClassName == "Model" then
  1065. if v:FindFirstChild("Humanoid") then
  1066. if v.Humanoid.Health ~= 0 then
  1067. if TYPE == "Stun" then
  1068. Stun(v.Humanoid,LAST)
  1069. elseif TYPE == "Freeze" then
  1070. Freeze(v.Humanoid,LAST)
  1071. end
  1072. local defence = Instance.new("BoolValue",v)
  1073. defence.Name = ("StunnedBy"..Player.Name)
  1074. game:GetService("Debris"):AddItem(defence, 0.1)
  1075. end
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082. end
  1083. end
  1084.  
  1085. function Warp(Victim)
  1086. print("Warping "..Victim.Name.."...")
  1087. Victim.Anchored = true
  1088. coroutine.resume(coroutine.create(function()
  1089. local GUI,GUI2 = CreateGUICircle(Victim)
  1090. CreateSound("1208650519", Victim, 10, 1)
  1091. for i = 1, 200 do
  1092. Swait()
  1093. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  1094. GUI2.Rotation = GUI2.Rotation + 2
  1095. end
  1096. CastWarpOutlines(Victim.Parent)
  1097. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1098. CreateSound("1177785010", Victim, 10, 1)
  1099. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1100. if HUMANOID ~= nil then
  1101. local dmg = MRANDOM(75,95)
  1102. HUMANOID.Health = HUMANOID.Health - dmg
  1103. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1104. end
  1105. for i = 1, 50 do
  1106. Swait()
  1107. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1108. GUI2.Rotation = GUI2.Rotation - 8
  1109. end
  1110. Victim.Anchored = false
  1111. GUI:remove()
  1112. end))
  1113. end
  1114.  
  1115. function Stun(HUMANOID,LAST)
  1116. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1117. HUMANOID.PlatformStand = true
  1118. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1119. defence.Name = ("StunnedBy"..Player.Name)
  1120. game:GetService("Debris"):AddItem(defence, LAST)
  1121. if HUMANOID.Parent:FindFirstChild("Head") then
  1122. StatLabel("Shock", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1123. end
  1124. coroutine.resume(coroutine.create(function()
  1125. Swait(LAST*100)
  1126. HUMANOID.PlatformStand = false
  1127. end))
  1128. end
  1129. end
  1130.  
  1131. function Freeze(HUMANOID,LAST)
  1132. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1133. local q = HUMANOID.Parent:GetChildren()
  1134. for i = 1, #q do
  1135. local bob = q[i]
  1136. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1137. if bob.Transparency < 1 then
  1138. bob.Anchored = true
  1139. local icelayer = bob:Clone()
  1140. icelayer.Parent = bob
  1141. icelayer.Material = "Ice"
  1142. icelayer.CanCollide = false
  1143. icelayer.BrickColor = BRICKC"Steel blue"
  1144. icelayer.Transparency = 0.5
  1145. icelayer.CFrame = bob.CFrame
  1146. icelayer.Name = "Ice"
  1147. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  1148. if icelayer:FindFirstChildOfClass("Decal") then
  1149. icelayer:FindFirstChildOfClass("Decal"):remove()
  1150. end
  1151. end
  1152. end
  1153. end
  1154. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1155. defence.Name = ("StunnedBy"..Player.Name)
  1156. game:GetService("Debris"):AddItem(defence, LAST)
  1157. if HUMANOID.Parent:FindFirstChild("Head") then
  1158. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
  1159. end
  1160. coroutine.resume(coroutine.create(function()
  1161. Swait(LAST*100)
  1162. local q = HUMANOID.Parent:GetChildren()
  1163. for i = 1, #q do
  1164. local bob = q[i]
  1165. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1166. if bob.Transparency < 1 then
  1167. bob.Anchored = false
  1168. bob.Ice:remove()
  1169. end
  1170. end
  1171. end
  1172. end))
  1173. end
  1174. end
  1175.  
  1176. function killnearest(position,range,maxstrength)
  1177. for i,v in ipairs(workspace:GetChildren()) do
  1178. local body = v:GetChildren()
  1179. for part = 1, #body do
  1180. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1181. if(body[part].Position - position).Magnitude < range then
  1182. table.insert(Effects2,{body[part],"Evaporate",0.005,2,2,2,2})
  1183. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1184. end
  1185. end
  1186. end
  1187. if v.ClassName == "Part" then
  1188. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1189. table.insert(Effects2,{v,"Evaporate",0.005,2,2,2,2})
  1190. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1191. end
  1192. end
  1193. end
  1194. end
  1195.  
  1196. --//=================================\\
  1197. --|| ATTACK FUNCTIONS AND STUFF
  1198. --\\=================================//
  1199.  
  1200. function Stance1()
  1201. VALUE1 = 1
  1202. SKILL1TEXT.Text = "[Z] Turret cannon"
  1203. SKILL2TEXT.Text = "[X] Shield pulse"
  1204. sick.SoundId = "rbxassetid://196739738"
  1205. local wep = Weapon:GetChildren()
  1206. for part = 1, #wep do
  1207. if wep[part].ClassName == "Part" then
  1208. local P = wep[part]
  1209. if P.Name == "01-Type" then
  1210. P.Material = "Granite"
  1211. P.BrickColor = BRICKC"Pearl"
  1212. elseif P.Name == "02-Type" then
  1213. P.Material = "Metal"
  1214. P.BrickColor = BRICKC"Pearl"
  1215. elseif P.Name == "03-Type" then
  1216. P.Material = "Metal"
  1217. P.BrickColor = BRICKC"Really black"
  1218. elseif P.Name == "04-Type" then
  1219. P.Material = "Neon"
  1220. P.BrickColor = BRICKC"Pearl"
  1221. end
  1222. end
  1223. end
  1224. end
  1225.  
  1226. function Stance2()
  1227. VALUE1 = 2
  1228. SKILL1TEXT.Text = "[Z] Fireball"
  1229. SKILL2TEXT.Text = "[X] Fire field"
  1230. sick.SoundId = "rbxassetid://253050461"
  1231. local wep = Weapon:GetChildren()
  1232. for part = 1, #wep do
  1233. if wep[part].ClassName == "Part" then
  1234. local P = wep[part]
  1235. if P.Name == "01-Type" then
  1236. P.Material = "Granite"
  1237. P.BrickColor = BRICKC"Deep orange"
  1238. elseif P.Name == "02-Type" then
  1239. P.Material = "Metal"
  1240. P.BrickColor = BRICKC"Maroon"
  1241. elseif P.Name == "03-Type" then
  1242. P.Material = "Metal"
  1243. P.BrickColor = BRICKC"Really black"
  1244. elseif P.Name == "04-Type" then
  1245. P.Material = "Neon"
  1246. P.BrickColor = BRICKC"CGA brown"
  1247. end
  1248. end
  1249. end
  1250. end
  1251.  
  1252. function Stance3()
  1253. VALUE1 = 3
  1254. SKILL1TEXT.Text = "[Z] Icicle storm"
  1255. SKILL2TEXT.Text = "[X] Frost breath"
  1256. sick.SoundId = "rbxassetid://306681534"
  1257. local wep = Weapon:GetChildren()
  1258. for part = 1, #wep do
  1259. if wep[part].ClassName == "Part" then
  1260. local P = wep[part]
  1261. if P.Name == "01-Type" then
  1262. P.Material = "Marble"
  1263. P.BrickColor = BRICKC"Medium stone grey"
  1264. elseif P.Name == "02-Type" then
  1265. P.Material = "Neon"
  1266. P.BrickColor = BRICKC"Cyan"
  1267. elseif P.Name == "03-Type" then
  1268. P.Material = "Metal"
  1269. P.BrickColor = BRICKC"Cyan"
  1270. elseif P.Name == "04-Type" then
  1271. P.Material = "Ice"
  1272. P.BrickColor = BRICKC"Steel blue"
  1273. end
  1274. end
  1275. end
  1276. end
  1277.  
  1278. function Stance4()
  1279. VALUE1 = 4
  1280. SKILL1TEXT.Text = "[Z] Shriek"
  1281. SKILL2TEXT.Text = "[X] Bloodbath"
  1282. sick.SoundId = "rbxassetid://614032233"
  1283. local wep = Weapon:GetChildren()
  1284. for part = 1, #wep do
  1285. if wep[part].ClassName == "Part" then
  1286. local P = wep[part]
  1287. if P.Name == "01-Type" then
  1288. P.Material = "Cobblestone"
  1289. P.BrickColor = BRICKC"Really black"
  1290. elseif P.Name == "02-Type" then
  1291. P.Material = "Metal"
  1292. P.BrickColor = BRICKC"Maroon"
  1293. elseif P.Name == "03-Type" then
  1294. P.Material = "Metal"
  1295. P.BrickColor = BRICKC"Black"
  1296. elseif P.Name == "04-Type" then
  1297. P.Material = "Neon"
  1298. P.BrickColor = BRICKC"Really red"
  1299. end
  1300. end
  1301. end
  1302. end
  1303.  
  1304. function Stance5()
  1305. VALUE1 = 5
  1306. SKILL1TEXT.Text = "[Z] Rock throw"
  1307. SKILL2TEXT.Text = "[X] Earth tremor"
  1308. sick.SoundId = "rbxassetid://395520245"
  1309. local wep = Weapon:GetChildren()
  1310. for part = 1, #wep do
  1311. if wep[part].ClassName == "Part" then
  1312. local P = wep[part]
  1313. if P.Name == "01-Type" then
  1314. P.Material = "Cobblestone"
  1315. P.BrickColor = BRICKC"Rust"
  1316. elseif P.Name == "02-Type" then
  1317. P.Material = "Cobblestone"
  1318. P.BrickColor = BRICKC"CGA brown"
  1319. elseif P.Name == "03-Type" then
  1320. P.Material = "Marble"
  1321. P.BrickColor = BRICKC"Black"
  1322. elseif P.Name == "04-Type" then
  1323. P.Material = "Slate"
  1324. P.BrickColor = BRICKC"Pine cone"
  1325. end
  1326. end
  1327. end
  1328. end
  1329.  
  1330. function Stance6()
  1331. VALUE1 = 6
  1332. SKILL1TEXT.Text = "[Z] Radiant void"
  1333. SKILL2TEXT.Text = "[X] Void warp"
  1334. sick.SoundId = "rbxassetid://601021377"
  1335. local wep = Weapon:GetChildren()
  1336. for part = 1, #wep do
  1337. if wep[part].ClassName == "Part" then
  1338. local P = wep[part]
  1339. if P.Name == "01-Type" then
  1340. P.Material = "Granite"
  1341. P.BrickColor = BRICKC"Royal purple"
  1342. elseif P.Name == "02-Type" then
  1343. P.Material = "Slate"
  1344. P.BrickColor = BRICKC"Really black"
  1345. elseif P.Name == "03-Type" then
  1346. P.Material = "Metal"
  1347. P.BrickColor = BRICKC"Black"
  1348. elseif P.Name == "04-Type" then
  1349. P.Material = "Neon"
  1350. P.BrickColor = BRICKC"Royal purple"
  1351. end
  1352. end
  1353. end
  1354. end
  1355.  
  1356. function Stance7()
  1357. VALUE1 = 7
  1358. SKILL1TEXT.Text = "[Z] Divine glow"
  1359. SKILL2TEXT.Text = "[X] Divine evaporation"
  1360. sick.SoundId = "rbxassetid://965804171"
  1361. local wep = Weapon:GetChildren()
  1362. for part = 1, #wep do
  1363. if wep[part].ClassName == "Part" then
  1364. local P = wep[part]
  1365. if P.Name == "01-Type" then
  1366. P.Material = "Neon"
  1367. P.BrickColor = BRICKC"Stone grey"
  1368. elseif P.Name == "02-Type" then
  1369. P.Material = "Granite"
  1370. P.BrickColor = BRICKC"Gold"
  1371. elseif P.Name == "03-Type" then
  1372. P.Material = "Metal"
  1373. P.BrickColor = BRICKC"Gold"
  1374. elseif P.Name == "04-Type" then
  1375. P.Material = "Granite"
  1376. P.BrickColor = BRICKC"New Yeller"
  1377. end
  1378. end
  1379. end
  1380. end
  1381.  
  1382. function Stance8()
  1383. VALUE1 = 8
  1384. SKILL1TEXT.Text = "[Z] Leaf Storm"
  1385. SKILL2TEXT.Text = "[X] Leaf Field"
  1386. sick.SoundId = "rbxassetid://630020632"
  1387. local wep = Weapon:GetChildren()
  1388. for part = 1, #wep do
  1389. if wep[part].ClassName == "Part" then
  1390. local P = wep[part]
  1391. if P.Name == "01-Type" then
  1392. P.Material = "Granite"
  1393. P.BrickColor = BRICKC"1020"
  1394. elseif P.Name == "02-Type" then
  1395. P.Material = "Slate"
  1396. P.BrickColor = BRICKC"Really black"
  1397. elseif P.Name == "03-Type" then
  1398. P.Material = "Metal"
  1399. P.BrickColor = BRICKC"Shamrock"
  1400. elseif P.Name == "04-Type" then
  1401. P.Material = "Neon"
  1402. P.BrickColor = BRICKC"1020"
  1403. end
  1404. end
  1405. end
  1406. end
  1407.  
  1408. function createfireball(size,explosionsize,pos,velocity)
  1409. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1410. local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
  1411. local FIREBALL = IT("Part",Effects)
  1412. FIREBALL.Shape = "Ball"
  1413. FIREBALL.Size = VT(size,size,size)
  1414. FIREBALL.Material = "Neon"
  1415. FIREBALL.CFrame = CF(pos)
  1416. FIREBALL.Transparency = 1
  1417. local bv = Instance.new("BodyVelocity")
  1418. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1419. bv.velocity = velocity
  1420. bv.Parent = FIREBALL
  1421. bv.Name = "MOVE"
  1422. local HIT = false
  1423. local harm = FIREBALL.Touched:Connect(function(hit)
  1424. if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then
  1425. HIT = true
  1426. coroutine.resume(coroutine.create(function()
  1427. FIREBALL.Anchored = true
  1428. FIREBALL.CanCollide = false
  1429. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1)
  1430. AoEDamage(FIREBALL.Position,explosionsize*2,45,65,25,false,3,2,false,true)
  1431. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3,3,3),0)
  1432. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3.5,3.5,3.5),0)
  1433. Swait(250)
  1434. FIREBALL:remove()
  1435. end))
  1436. end
  1437. end)
  1438. coroutine.resume(coroutine.create(function()
  1439. repeat
  1440. Swait()
  1441. MagicSphere(VT(size,size,size),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-size/15,-size/15,-size/15),0)
  1442. until HIT == true
  1443. end))
  1444. return FIREBALL
  1445. end
  1446.  
  1447. function AttackTemplate()
  1448. ATTACK = true
  1449. Rooted = false
  1450. for i=0, 1, 0.1 / Animation_Speed do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1458. end
  1459. ATTACK = false
  1460. Rooted = false
  1461. end
  1462.  
  1463. local asd = Instance.new("ParticleEmitter")
  1464. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1465. asd.LightEmission = .1
  1466. asd.Size = NumberSequence.new(0.2)
  1467. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1468. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1469. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1470. asd.Transparency = bbb
  1471. asd.Size = aaa
  1472. asd.ZOffset = .9
  1473. asd.Acceleration = Vector3.new(0, -15, 0)
  1474. asd.LockedToPart = false
  1475. asd.EmissionDirection = "Back"
  1476. asd.Lifetime = NumberRange.new(1, 2)
  1477. asd.Rotation = NumberRange.new(-100, 100)
  1478. asd.RotSpeed = NumberRange.new(-100, 100)
  1479. asd.Speed = NumberRange.new(25,35)
  1480. asd.Enabled = false
  1481. asd.VelocitySpread = 15
  1482.  
  1483. function getbloody(victim,amount)
  1484. local PART = IT("Part",Effects)
  1485. PART.Transparency = 1
  1486. PART.Size = victim.Size
  1487. PART.Anchored = true
  1488. PART.CanCollide = false
  1489. PART.CFrame = CF(victim.Position,Torso.Position)
  1490. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1491. Debris:AddItem(PART,5)
  1492. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1493. local prtcl = asd:Clone()
  1494. prtcl.Parent = PART
  1495. prtcl:Emit(amount*10)
  1496. end
  1497.  
  1498. function CreateMagicCircle()
  1499. local sinkhole = IT("Part")
  1500. sinkhole.Size = VT(0,0,0)
  1501. sinkhole.Parent = Effects
  1502. sinkhole.Material = "Neon"
  1503. sinkhole.Color = C3(0,0,0)
  1504. sinkhole.Anchored = true
  1505. sinkhole.CanCollide = false
  1506. sinkhole.Transparency = 1
  1507. local decal = IT("Decal",sinkhole)
  1508. decal.Face = "Top"
  1509. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1510. local decal2 = IT("Decal",sinkhole)
  1511. decal2.Face = "Bottom"
  1512. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1513. return sinkhole
  1514. end
  1515.  
  1516. function CreateLeafMagicCircle()
  1517. local sinkhole = IT("Part")
  1518. sinkhole.Size = VT(0,0,0)
  1519. sinkhole.Parent = Effects
  1520. sinkhole.Material = "Neon"
  1521. sinkhole.Color = C3(0,0,0)
  1522. sinkhole.Anchored = true
  1523. sinkhole.CanCollide = false
  1524. sinkhole.Transparency = 1
  1525. local decal = IT("Decal",sinkhole)
  1526. decal.Face = "Top"
  1527. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1528. local decal2 = IT("Decal",sinkhole)
  1529. decal2.Face = "Bottom"
  1530. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1531. return sinkhole
  1532. end
  1533.  
  1534. function CreateGUICircle(TARGET)
  1535. local GUI = Instance.new("BillboardGui",Character)
  1536. GUI.Size = UDim2.new(0,0,0,0)
  1537. GUI.Adornee = TARGET
  1538. local GUI2 = IT("ImageLabel",GUI)
  1539. GUI2.BackgroundTransparency = 1
  1540. GUI2.BorderSizePixel = 0
  1541. GUI2.Size = UDim2.new(1,0,1,0)
  1542. GUI2.SizeConstraint = "RelativeYY"
  1543. GUI.AlwaysOnTop = true
  1544. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  1545. return GUI,GUI2
  1546. end
  1547.  
  1548. function CastWarpOutlines(TARGET)
  1549. coroutine.resume(coroutine.create(function()
  1550. local T = TARGET:GetChildren()
  1551. for i = 1, # T do
  1552. local child = T[i]
  1553. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1554. local clone = child:Clone()
  1555. clone.Parent = Effects
  1556. clone.Anchored = true
  1557. clone.CanCollide = false
  1558. clone:ClearAllChildren()
  1559. clone.CFrame = child.CFrame
  1560. if clone.Name == "Head" then
  1561. if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  1562. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  1563. end
  1564. end
  1565. if clone.ClassName == "MeshPart" then
  1566. clone.TextureID = ""
  1567. end
  1568. clone.BrickColor = BRICKC"Black"
  1569. clone.Material = "Neon"
  1570. coroutine.resume(coroutine.create(function()
  1571. for i = 1, 200 do
  1572. Swait()
  1573. clone.Transparency = clone.Transparency + 0.005
  1574. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  1575. end
  1576. clone:remove()
  1577. end))
  1578. end
  1579. end
  1580. end))
  1581. end
  1582.  
  1583. --Z MOVES--
  1584.  
  1585. function TurretCannon()
  1586. ATTACK = true
  1587. Rooted = false
  1588. for i=0, 2, 0.1 / Animation_Speed do
  1589. Swait()
  1590. turnto(Mouse.Hit.p)
  1591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1597. end
  1598. Rooted = true
  1599. local TURRETS = {RightArm,LeftArm}
  1600. local soundeffect = IT("Sound",Torso)
  1601. soundeffect.SoundId = "rbxassetid://337638956"
  1602. soundeffect.Looped = true
  1603. soundeffect.Volume = 1
  1604. soundeffect.Playing = true
  1605. repeat
  1606. Swait()
  1607. turnto(Mouse.Hit.p)
  1608. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  1609. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"New Yeller",VT(0.3,0.3,0.3),0)
  1610. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  1611. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1612. local bv = Instance.new("BodyVelocity")
  1613. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1614. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  1615. bv.Parent = BULLET
  1616. bv.Name = "PROJECTILEVELOCITY"
  1617. MakeForm(BULLET,"Ball")
  1618. local BOO = BULLET.Touched:Connect(function(hit)
  1619. dealdamage(hit,5,8,5,false,2,3)
  1620. end)
  1621. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  1622. until KEYHOLD == false
  1623. soundeffect:remove()
  1624. ATTACK = false
  1625. Rooted = false
  1626. end
  1627.  
  1628. function Fireball()
  1629. ATTACK = true
  1630. Rooted = true
  1631. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1632. CreateSound("169445572", RightArm, 2, 1.6)
  1633. for i=0, 5, 0.1 / Animation_Speed2 do
  1634. Swait()
  1635. MagicSphere(VT(2,2,2),35,RightArm.CFrame*CF(0,-1,0),FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-2/35,-2/35,-2/35),0.6)
  1636. turnto(Mouse.Hit.p)
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1643. end
  1644. local aimpos = Mouse.Hit.p
  1645. createfireball(2,8,RightArm.CFrame * CF(0,-2,0).p,CF(RightArm.CFrame * CF(0,-2,0).p,aimpos).lookVector*100)
  1646. for i=0, 1.5, 0.1 / Animation_Speed2 do
  1647. Swait()
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1654. end
  1655. ATTACK = false
  1656. Rooted = false
  1657. end
  1658.  
  1659. function IcicleStorm()
  1660. ATTACK = true
  1661. Rooted = false
  1662. local BulletHolder = IT("Folder",Weapon)
  1663. BulletHolder.Name = "Bullets"
  1664. game:GetService("Debris"):AddItem(BulletHolder, 30)
  1665. for i=0, 3, 0.1 / Animation_Speed do
  1666. Swait()
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1673. end
  1674. CreateSound("333476017", Torso, 10, 1)
  1675. for i = 1, 25 do
  1676. Swait()
  1677. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1678. coroutine.resume(coroutine.create(function()
  1679. local gem = IT("Part",BulletHolder)
  1680. gem.Size = VT(0.2,0.2,0.2)
  1681. gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(25,50),math.random(-25,25))
  1682. gem.Anchored = true
  1683. gem.BrickColor = BRICKC"Steel blue"
  1684. local Cys = Instance.new("SpecialMesh", gem)
  1685. Cys.MeshType = "FileMesh"
  1686. Cys.MeshId = "rbxassetid://9756362"
  1687. Cys.Scale = Vector3.new(2,2,2)
  1688. end))
  1689. end
  1690. local IceHitSounds = {
  1691. "338594737",
  1692. "338594687",
  1693. "338594666",
  1694. "338594648",
  1695. "338594606",
  1696. "338594574",
  1697. "338594556",
  1698. "338594524",
  1699. "338594467"
  1700. }
  1701. coroutine.resume(coroutine.create(function()
  1702. q = BulletHolder:GetChildren()
  1703. for i = 1, #q do
  1704. Swait()
  1705. turnto(Mouse.Hit.p)
  1706. local bullet = q[i]
  1707. local bv = Instance.new("BodyVelocity")
  1708. bullet.Mesh.Scale = VT(2,2,5)
  1709. bullet.CFrame = CF(bullet.Position,Mouse.Hit.p)
  1710. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1711. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*500
  1712. bv.Parent = bullet
  1713. bv.Name = "DASH"
  1714. bullet.Anchored = false
  1715. local paw = bullet.Touched:Connect(function(hit)
  1716. if bullet.Anchored == false then
  1717. CreateSound(IceHitSounds[math.random(1, #IceHitSounds)], bullet, 3, 1)
  1718. local cframe = bullet.CFrame
  1719. bullet.Anchored = true
  1720. table.insert(Effects2,{bullet,"Block1",0.015,0,0,0,2})
  1721. AoEDamage(bullet.Position,5,15,15,0,false,5,3,false)
  1722. if MRANDOM(1,45) == 1 then
  1723. AoEStun(bullet.Position,5,5,"Freeze")
  1724. end
  1725. end
  1726. end)
  1727. end
  1728. end))
  1729. ATTACK = false
  1730. Rooted = false
  1731. end
  1732.  
  1733. function Shriek()
  1734. ATTACK = true
  1735. Rooted = false
  1736. for i=0, 1, 0.1 / Animation_Speed do
  1737. Swait()
  1738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -0.8, -0.2) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1744. end
  1745. Rooted = true
  1746. CreateSound("439369949", Effects, 10, 1)
  1747. for i=0, 3, 0.1 / Animation_Speed do
  1748. Swait()
  1749. MagicSphere(VT(2,2,2),5,Head.CFrame,"Pearl",VT(35,35,35),0.97)
  1750. AoEDamage(Head.Position,65,3,5,4,false,12,3,false)
  1751. AoEStun(Head.Position,65,2,"Stun")
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)),1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.2) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1758. end
  1759. ATTACK = false
  1760. Rooted = false
  1761. end
  1762.  
  1763. function clerp(a, b, t)
  1764. return a:lerp(b, t)
  1765. end
  1766.  
  1767. function newBezier(startpos, pos2, pos3, endpos, t)
  1768. local A = clerp(startpos, pos2, t)
  1769. local B = clerp(pos2, pos3, t)
  1770. local C = clerp(pos3, endpos, t)
  1771. local lerp1 = clerp(A, B, t)
  1772. local lerp2 = clerp(B, C, t)
  1773. local cubic = clerp(lerp1, lerp2, t)
  1774. return cubic
  1775. end
  1776.  
  1777. function RockThrow()
  1778. ATTACK = true
  1779. Rooted = false
  1780. for i=0, 2, 0.1 / Animation_Speed do
  1781. Swait()
  1782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1788. end
  1789. local ROCK = IT("Part",Effects)
  1790. ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0)
  1791. ROCK.Size = VT(1.2,1.2,1.2)
  1792. ROCK.Material = "Cobblestone"
  1793. ROCK.Transparency = 1
  1794. ROCK.BrickColor = BRICKC"Pine Cone"
  1795. local WELD = weldBetween(RightArm,ROCK)
  1796. ROCK.CanCollide = false
  1797. for i = 1, 10 do
  1798. Swait()
  1799. ROCK.Transparency = ROCK.Transparency - 0.1
  1800. end
  1801. for i=0, 0.2, 0.1 / Animation_Speed do
  1802. Swait()
  1803. turnto(Mouse.Hit.p)
  1804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1810. end
  1811. WELD:remove()
  1812. coroutine.resume(coroutine.create(function()
  1813. local POS = ROCK.Position
  1814. ROCK.Anchored = true
  1815. local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0)
  1816. local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0)
  1817. for i = 0, 1, 0.07 do
  1818. Swait()
  1819. ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i))
  1820. end
  1821. ROCK.Anchored = false
  1822. ROCK.CanCollide = true
  1823. CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Pearl",VT(1,0.2,1),0.5)
  1824. AoEDamage(ROCK.Position,5,35,55,4,false,12,3,true)
  1825. Swait(500)
  1826. ROCK.Anchored = true
  1827. ROCK.CanCollide = false
  1828. for i = 1, 10 do
  1829. Swait()
  1830. ROCK.Transparency = ROCK.Transparency + 0.1
  1831. end
  1832. ROCK:remove()
  1833. end))
  1834. for i=0, 1.6, 0.1 / Animation_Speed do
  1835. Swait()
  1836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1842. end
  1843. ATTACK = false
  1844. Rooted = false
  1845. end
  1846.  
  1847. function RadiantVoid()
  1848. ATTACK = true
  1849. Rooted = true
  1850. for i=0, 1, 0.1 / Animation_Speed do
  1851. Swait()
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1858. end
  1859. local RING = CreateMagicCircle()
  1860. RING.CFrame = CF(RootPart.Position)*CF(0,-2.8,0)
  1861. CreateSound("1208650519", Torso, 10, 1)
  1862. for i = 1, 200 do
  1863. Swait()
  1864. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/15),RAD(0))
  1865. RING.Size = RING.Size + VT(1,0,1)
  1866. end
  1867. AoEWarp(RING.Position,RING.Size.X/2)
  1868. coroutine.resume(coroutine.create(function()
  1869. Swait(75)
  1870. for i = 1, 50 do
  1871. Swait()
  1872. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(-i/2),RAD(0))
  1873. RING.Size = RING.Size - VT(4,0,4)
  1874. end
  1875. RING:remove()
  1876. end))
  1877. ATTACK = false
  1878. Rooted = false
  1879. end
  1880.  
  1881. function DivineGlow()
  1882. ATTACK = true
  1883. Rooted = true
  1884. for i=0, 2, 0.1 / Animation_Speed do
  1885. Swait()
  1886. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,0.5),0.5)
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1893. end
  1894. CreateSound("3264923", Torso, 10, 3)
  1895. coroutine.resume(coroutine.create(function()
  1896. local FRAME = Torso.CFrame
  1897. MagicSphere(VT(3,3,3),450,FRAME,"New Yeller",VT(-3/550,-3/550,-3/550),0)
  1898. for i = 1, 450 do
  1899. Swait()
  1900. MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"New Yeller",VT(0.001,0.001,2.5),0.5)
  1901. AoEDamage(FRAME.p,35,3,5,-5,false,12,3,false)
  1902. end
  1903. MagicSphere(VT(6,6,6),70,FRAME,"New Yeller",VT(1,1,1),0)
  1904. MagicSphere(VT(5,5,5),70,FRAME,"Pearl",VT(1,1,1),0.5)
  1905. AoEDamage(FRAME.p,55,45,45,-5,false,2,30,false)
  1906. end))
  1907. ATTACK = false
  1908. Rooted = false
  1909. end
  1910.  
  1911. --X MOVES--
  1912.  
  1913. function ShieldPulse()
  1914. ATTACK = true
  1915. Rooted = false
  1916. for i=0, 1, 0.1 / Animation_Speed do
  1917. Swait()
  1918. turnto(Mouse.Hit.p)
  1919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1925. end
  1926. local shield = IT("Part",Effects)
  1927. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  1928. shield.Size = VT(0.2,0.2,0.2)
  1929. shield.Anchored = true
  1930. shield.Material = "Neon"
  1931. shield.Color = C3(1,1,1)
  1932. shield.Transparency = 0.5
  1933. repeat
  1934. Swait()
  1935. turnto(Mouse.Hit.p)
  1936. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  1937. shield.Size = shield.Size + VT(0.07,0.07,0)
  1938. until KEYHOLD == false
  1939. local bv = Instance.new("BodyVelocity")
  1940. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1941. bv.velocity = RootPart.CFrame.lookVector*300
  1942. bv.Parent = shield
  1943. shield.Anchored = false
  1944. shield.CanCollide = false
  1945. bv.Name = "PROJECTILEVELOCITY"
  1946. local BOO = shield.Touched:Connect(function(hit)
  1947. dealdamage(hit,55,75,5,false,2,3)
  1948. end)
  1949. Debris:AddItem(shield,5)
  1950. ATTACK = false
  1951. Rooted = false
  1952. end
  1953.  
  1954. function FireField()
  1955. ATTACK = true
  1956. Rooted = true
  1957. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  1958. Swait()
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1965. end
  1966. CreateSound("217767125", LeftArm, 10, 1)
  1967. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1968. coroutine.resume(coroutine.create(function()
  1969. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  1970. for i = 1, 450 do
  1971. Swait()
  1972. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  1973. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  1974. end
  1975. end))
  1976. for i=0, 1.5, 0.1 / Animation_Speed do
  1977. Swait()
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. end
  1985. ATTACK = false
  1986. Rooted = false
  1987. end
  1988.  
  1989. function FrostBreath()
  1990. ATTACK = true
  1991. Rooted = true
  1992. for i=0, 2, 0.1 / Animation_Speed do
  1993. Swait()
  1994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. end
  2001. CreateSound("976606790", Head, 10, 2)
  2002. local IceColors = {"Steel blue","Cyan","Pastel blue-green"}
  2003. for i=0, 4, 0.1 / Animation_Speed do
  2004. Swait()
  2005. for i = 1, 6 do
  2006. AoEStun(Head.CFrame * CF(0,-0.4,-i*3).p,i*3,35,"Freeze")
  2007. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/15,i/10,i/15),0.7)
  2008. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/10,i/10,i/10),0.7)
  2009. end
  2010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2016. end
  2017. ATTACK = false
  2018. Rooted = false
  2019. end
  2020.  
  2021. function Bloodbath()
  2022. local HASSTARTED = false
  2023. local target = nil
  2024. local targettorso = nil
  2025. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2026. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2027. target = Mouse.Target.Parent.Humanoid
  2028. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2029. end
  2030. end
  2031. if target ~= nil then
  2032. CreateSound("305685800", Head, 10, 1)
  2033. targettorso.Anchored = true
  2034. HASSTARTED = true
  2035. ATTACK = true
  2036. Rooted = true
  2037. CastWarpOutlines(Character)
  2038. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  2039. coroutine.resume(coroutine.create(function()
  2040. Swait(10*100)
  2041. if HASSTARTED == true then
  2042. ATTACK = false
  2043. Rooted = false
  2044. UNANCHOR = true
  2045. end
  2046. end))
  2047. UNANCHOR = false
  2048. RootPart.Anchored = true
  2049. coroutine.resume(coroutine.create(function()
  2050. for i=0, 3, 0.1 / Animation_Speed do
  2051. Swait()
  2052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2058. end
  2059. for i=0, 3, 0.1 / Animation_Speed do
  2060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2066. end
  2067. getbloody(targettorso,25)
  2068. Swait(5)
  2069. targettorso:remove()
  2070. Swait(15)
  2071. ATTACK = false
  2072. Rooted = false
  2073. HASSTARTED = false
  2074. UNANCHOR = true
  2075. end))
  2076. end
  2077. end
  2078.  
  2079. function EarthTremor()
  2080. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2081. if HITFLOOR ~= nil then
  2082. ATTACK = true
  2083. Rooted = true
  2084. for i=0, 2, 0.1 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.3 / Animation_Speed)
  2092. end
  2093. for i=0, 0.3, 0.1 / Animation_Speed do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  2101. end
  2102. CreateSound("438666141", RightLeg, 5, 1)
  2103. local sinkhole = IT("Part")
  2104. sinkhole.Size = VT(35,0,35)
  2105. sinkhole.Parent = Effects
  2106. sinkhole.Material = "Neon"
  2107. sinkhole.Color = C3(0,0,0)
  2108. sinkhole.Anchored = true
  2109. sinkhole.CanCollide = false
  2110. sinkhole.Transparency = 1
  2111. local decal = IT("Decal",sinkhole)
  2112. decal.Face = "Top"
  2113. decal.Texture = "http://www.roblox.com/asset/?id=29268434"
  2114. decal.Transparency = 1
  2115. sinkhole.CFrame = CF(RightLeg.Position)*CF(0,-0.75,0)
  2116. AoEDamage(RightLeg.Position,35,15,25,4,false,32,7,true)
  2117. coroutine.resume(coroutine.create(function()
  2118. for i = 1, 5 do
  2119. Swait()
  2120. decal.Transparency = decal.Transparency - 0.2
  2121. end
  2122. Swait(500)
  2123. for i = 1, 5 do
  2124. Swait()
  2125. decal.Transparency = decal.Transparency + 0.2
  2126. end
  2127. sinkhole:remove()
  2128. end))
  2129. for i=0, 1, 0.1 / Animation_Speed do
  2130. Swait()
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  2137. end
  2138. ATTACK = false
  2139. Rooted = false
  2140. end
  2141. end
  2142.  
  2143. function VoidWarp()
  2144. local HASSTARTED = false
  2145. local target = nil
  2146. local targettorso = nil
  2147. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2148. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2149. target = Mouse.Target.Parent.Humanoid
  2150. targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2151. end
  2152. end
  2153. if target ~= nil then
  2154. ATTACK = true
  2155. Rooted = true
  2156. for i=0, 1.5, 0.1 / Animation_Speed do
  2157. Swait()
  2158. if targettorso ~= nil then
  2159. turnto(targettorso.Position)
  2160. end
  2161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2167. end
  2168. if targettorso ~= nil then
  2169. local GUI,GUI3 = CreateGUICircle(targettorso)
  2170. local GUI2,GUI4 = CreateGUICircle(Torso)
  2171. CreateSound("1208650519", targettorso, 10, 1)
  2172. CreateSound("1208650519", Torso, 10, 1)
  2173. targettorso.Anchored = true
  2174. for i = 1, 200 do
  2175. Swait()
  2176. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  2177. GUI2.Size = GUI.Size
  2178. GUI3.Rotation = GUI3.Rotation + 2
  2179. GUI4.Rotation = GUI4.Rotation - 2
  2180. end
  2181. if targettorso ~= nil then
  2182. CastWarpOutlines(targettorso.Parent)
  2183. CastWarpOutlines(Character)
  2184. local TFrame = Torso.CFrame
  2185. local TTFrame = targettorso.CFrame
  2186. Torso.CFrame = TTFrame
  2187. targettorso.CFrame = TFrame
  2188. local HUMANOID = targettorso.Parent:FindFirstChildOfClass("Humanoid")
  2189. local dmg = MRANDOM(75,95)
  2190. HUMANOID.Health = HUMANOID.Health - dmg
  2191. StatLabel("Normal", targettorso.CFrame * CF(0, 0 + (targettorso.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  2192. CreateSound("1177785010", targettorso, 10, 1)
  2193. CreateSound("1177785010", Torso, 10, 1)
  2194. HASSTARTED = true
  2195. coroutine.resume(coroutine.create(function()
  2196. for i = 1, 50 do
  2197. Swait()
  2198. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  2199. GUI2.Size = GUI.Size
  2200. GUI3.Rotation = GUI3.Rotation - 8
  2201. GUI4.Rotation = GUI4.Rotation + 8
  2202. end
  2203. GUI:remove()
  2204. GUI2:remove()
  2205. targettorso.Anchored = false
  2206. end))
  2207. end
  2208. if HASSTARTED == false then
  2209. GUI:remove()
  2210. GUI2:remove()
  2211. end
  2212. end
  2213. ATTACK = false
  2214. Rooted = false
  2215. end
  2216. end
  2217.  
  2218. function DivineEvaporation()
  2219. ATTACK = true
  2220. Rooted = false
  2221. for i=0, 6, 0.1 / Animation_Speed do
  2222. Swait()
  2223. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,1),0)
  2224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2230. end
  2231. CreateSound("3264923", Torso, 10, 1)
  2232. for i = 1, 50 do
  2233. MagicSphere(VT(0.2,0.2,0.2),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.005,0.005,0.1),0)
  2234. end
  2235. MagicSphere(VT(20,20,20),50,Torso.CFrame,"New Yeller",VT(0,0,0),0.9)
  2236. killnearest(Torso.Position,15,5)
  2237. ATTACK = false
  2238. Rooted = false
  2239. end
  2240.  
  2241.  
  2242. function LeafField()
  2243. ATTACK = true
  2244. Rooted = true
  2245. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2253. end
  2254. CreateSound("217767125", LeftArm, 10, 1)
  2255. local FIREBALLCOLORS = {"Lime green", "Mint", "Forest green"}
  2256. coroutine.resume(coroutine.create(function()
  2257. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  2258. for i = 1, 450 do
  2259. Swait()
  2260. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  2261. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  2262. end
  2263. end))
  2264. for i=0, 1.5, 0.1 / Animation_Speed do
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2272. end
  2273. ATTACK = false
  2274. Rooted = false
  2275. end
  2276.  
  2277.  
  2278. function LeafStorm()
  2279. ATTACK = true
  2280. ATTACK = true
  2281. Rooted = false
  2282. for i=0, 2, 0.1 / Animation_Speed do
  2283. Swait()
  2284. turnto(Mouse.Hit.p)
  2285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2291. end
  2292. Rooted = true
  2293. local TURRETS = {RightArm,LeftArm}
  2294. local soundeffect = IT("Sound",Torso)
  2295. soundeffect.SoundId = "rbxassetid://337638956"
  2296. soundeffect.Looped = true
  2297. soundeffect.Volume = 1
  2298. soundeffect.Playing = true
  2299. repeat
  2300. Swait()
  2301. turnto(Mouse.Hit.p)
  2302. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  2303. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"Shamrock",VT(0.3,0.3,0.3),0)
  2304. local BULLET = CreatePart(3, Effects, "Grass", 0, 0, "Shamrock", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  2305. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  2306. local bv = Instance.new("BodyVelocity")
  2307. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2308. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  2309. bv.Parent = BULLET
  2310. bv.Name = "PROJECTILEVELOCITY"
  2311. MakeForm(BULLET,"Ball")
  2312. local BOO = BULLET.Touched:Connect(function(hit)
  2313. dealdamage(hit,5,8,5,false,2,3)
  2314. end)
  2315. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  2316. until KEYHOLD == false
  2317. soundeffect:remove()
  2318. ATTACK = false
  2319. Rooted = false
  2320. end
  2321.  
  2322. --//=================================\\
  2323. --|| ASSIGN THINGS TO KEYS
  2324. --\\=================================//
  2325.  
  2326. function ChineseEarthquake()
  2327. Rooted = true
  2328. local icri = CreateSound("1177999394", Torso, 10, 1)
  2329. Swait(130)
  2330. local FRAME = Torso.CFrame
  2331. repeat
  2332. Swait()
  2333. Torso.CFrame = FRAME * CF(0,1,0)
  2334. Swait()
  2335. Torso.CFrame = FRAME
  2336. until icri.Playing == false
  2337. Rooted = false
  2338. end
  2339.  
  2340. function MouseDown(Mouse)
  2341. if ATTACK == false then
  2342. end
  2343. end
  2344.  
  2345. function MouseUp(Mouse)
  2346. HOLD = false
  2347. end
  2348.  
  2349. function KeyDown(Key)
  2350. KEYHOLD = true
  2351. if Rooted == false then
  2352. if Key == "z" and ATTACK == false then
  2353. if VALUE1 == 1 then
  2354. TurretCannon()
  2355. elseif VALUE1 == 2 then
  2356. Fireball()
  2357. elseif VALUE1 == 3 then
  2358. IcicleStorm()
  2359. elseif VALUE1 == 4 then
  2360. Shriek()
  2361. elseif VALUE1 == 5 then
  2362. RockThrow()
  2363. elseif VALUE1 == 6 then
  2364. RadiantVoid()
  2365. elseif VALUE1 == 7 then
  2366. DivineGlow()
  2367. elseif VALUE1 == 8 then
  2368. LeafStorm()
  2369. end
  2370. end
  2371.  
  2372. if Key == "x" and ATTACK == false then
  2373. if VALUE1 == 1 then
  2374. ShieldPulse()
  2375. elseif VALUE1 == 2 then
  2376. FireField()
  2377. elseif VALUE1 == 3 then
  2378. FrostBreath()
  2379. elseif VALUE1 == 4 then
  2380. Bloodbath()
  2381. elseif VALUE1 == 5 then
  2382. EarthTremor()
  2383. elseif VALUE1 == 6 then
  2384. VoidWarp()
  2385. elseif VALUE1 == 7 then
  2386. DivineEvaporation()
  2387. elseif VALUE1 == 8 then
  2388. LeafField()
  2389. end
  2390. end
  2391.  
  2392. if Key == "1" and ATTACK == false then
  2393. Stance1()
  2394. end
  2395.  
  2396. if Key == "2" and ATTACK == false then
  2397. Stance2()
  2398. end
  2399.  
  2400. if Key == "3" and ATTACK == false then
  2401. Stance3()
  2402. end
  2403.  
  2404. if Key == "4" and ATTACK == false then
  2405. Stance4()
  2406. end
  2407.  
  2408. if Key == "5" and ATTACK == false then
  2409. Stance5()
  2410. end
  2411.  
  2412. if Key == "6" and ATTACK == false then
  2413. Stance6()
  2414. end
  2415.  
  2416. if Key == "7" and ATTACK == false then
  2417. Stance7()
  2418. end
  2419.  
  2420. if Key == "8" and ATTACK == false then
  2421. Stance8()
  2422. end
  2423.  
  2424. if Key == "t" and ATTACK == false and VALUE1 == 5 then
  2425. ChineseEarthquake()
  2426. end
  2427. end
  2428. end
  2429.  
  2430. function KeyUp(Key)
  2431. KEYHOLD = false
  2432. end
  2433.  
  2434. Mouse.Button1Down:connect(function(NEWKEY)
  2435. MouseDown(NEWKEY)
  2436. end)
  2437. Mouse.Button1Up:connect(function(NEWKEY)
  2438. MouseUp(NEWKEY)
  2439. end)
  2440. Mouse.KeyDown:connect(function(NEWKEY)
  2441. KeyDown(NEWKEY)
  2442. end)
  2443. Mouse.KeyUp:connect(function(NEWKEY)
  2444. KeyUp(NEWKEY)
  2445. end)
  2446.  
  2447. --//=================================\\
  2448. --\\=================================//
  2449.  
  2450.  
  2451. function unanchor()
  2452. if UNANCHOR == true then
  2453. g = Character:GetChildren()
  2454. for i = 1, #g do
  2455. if g[i].ClassName == "Part" then
  2456. g[i].Anchored = false
  2457. end
  2458. end
  2459. end
  2460. end
  2461.  
  2462.  
  2463. --//=================================\\
  2464. --|| WRAP THE WHOLE SCRIPT UP
  2465. --\\=================================//
  2466.  
  2467. Humanoid.Changed:connect(function(Jump)
  2468. if Jump == "Jump" and (Disable_Jump == true) then
  2469. Humanoid.Jump = false
  2470. end
  2471. end)
  2472.  
  2473. VALUE1 = 1
  2474. Speed = 25
  2475.  
  2476. while true do
  2477. Swait()
  2478. ANIMATE.Parent = nil
  2479. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2480. IDLEANIMATION:Play()
  2481. SINE = SINE + CHANGE
  2482. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2483. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2484. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2485. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2486. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  2487. if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 then
  2488. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2489. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2490. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2491. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2492. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2493. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2494. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2495. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2496. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2497. end
  2498. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2499. ANIM = "Jump"
  2500. if ATTACK == false then
  2501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2507. end
  2508. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2509. ANIM = "Fall"
  2510. if ATTACK == false then
  2511. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2517. end
  2518. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2519. ANIM = "Idle"
  2520. if ATTACK == false then
  2521. if VALUE1 == 1 then
  2522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2528. elseif VALUE1 == 2 then
  2529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2535. elseif VALUE1 == 3 then
  2536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2542. elseif VALUE1 == 4 then
  2543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2545. if MRANDOM(1,15) == 1 then
  2546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2547. end
  2548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2552. elseif VALUE1 == 5 then
  2553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2559. elseif VALUE1 == 6 then
  2560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2566. elseif VALUE1 == 7 then
  2567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2573. elseif VALUE1 == 8 then
  2574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + -0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2578. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2580. end
  2581. end
  2582. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2583. ANIM = "Walk"
  2584. WALK = WALK + 1 / Animation_Speed
  2585. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2586. WALK = 0
  2587. if WALKINGANIM == true then
  2588. WALKINGANIM = false
  2589. elseif WALKINGANIM == false then
  2590. WALKINGANIM = true
  2591. end
  2592. end
  2593. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2594. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2595. if ATTACK == false then
  2596. if VALUE1 < 4 or VALUE1 == 6 then
  2597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2603. elseif VALUE1 == 4 then
  2604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2606. if MRANDOM(1,15) == 1 then
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2608. end
  2609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  2612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  2613. elseif VALUE1 == 7 then
  2614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2620. elseif VALUE1 == 5 then
  2621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2627. elseif VALUE1 == 8 then
  2628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2634. end
  2635. end
  2636. end
  2637. if #Effects2>0 then
  2638. for e=1,#Effects2 do
  2639. if Effects2[e]~=nil then
  2640. local Thing=Effects2[e]
  2641. if Thing~=nil then
  2642. local Part=Thing[1]
  2643. local Mode=Thing[2]
  2644. local Delay=Thing[3]
  2645. local IncX=Thing[4]
  2646. local IncY=Thing[5]
  2647. local IncZ=Thing[6]
  2648. local Part2=Thing[8]
  2649. if Thing[1].Transparency<=1 then
  2650. if Thing[2]=="Block1" then
  2651. Thing[1].CFrame=Thing[1].CFrame
  2652. Mesh=Thing[1].Mesh
  2653. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2654. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2655. elseif Thing[2]=="Cylinder" then
  2656. Mesh=Thing[1].Mesh
  2657. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2658. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2659. elseif Thing[2]=="Blood" then
  2660. Mesh=Thing[7]
  2661. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2662. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2663. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2664. elseif Thing[2]=="Elec" then
  2665. Mesh=Thing[1].Mesh
  2666. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2667. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2668. elseif Thing[2]=="Disappear" then
  2669. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2670. elseif Thing[2]=="Evaporate" then
  2671. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2672. local C = {-5,-2,2,5}
  2673. MagicSphere(VT(0,0,0),15,CF(Thing[1].CFrame*CF(C[MRANDOM(1,#C)],C[MRANDOM(1,#C)],C[MRANDOM(1,#C)]).p,Thing[1].Position),"New Yeller",VT(0.01,0.01,0.5),0.8)
  2674. end
  2675. else
  2676. Part.Parent=nil
  2677. table.remove(Effects2,e)
  2678. end
  2679. end
  2680. end
  2681. end
  2682. end
  2683. unanchor()
  2684. Humanoid.MaxHealth = "inf"
  2685. Humanoid.Health = "inf"
  2686. if Rooted == false then
  2687. Disable_Jump = false
  2688. Humanoid.WalkSpeed = Speed
  2689. elseif Rooted == true then
  2690. Disable_Jump = true
  2691. Humanoid.WalkSpeed = 0
  2692. end
  2693. local MATHS = {"0","1"}
  2694. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2695. Humanoid.PlatformStand = false
  2696. end
  2697.  
  2698. --//=================================\\
  2699. --\\=================================//
  2700.  
  2701.  
  2702.  
  2703.  
  2704.  
  2705. --//====================================================\\--
  2706. --|| END OF SCRIPT
  2707. --\\====================================================//--
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