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autoexece

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Feb 21st, 2018
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  1.  
  2. // removes the shifting of the arm when crouching down.
  3.  
  4. cl_viewmodel_shift_left_amt "0"
  5. cl_viewmodel_shift_right_amt "0"
  6. m_rawinput "1"
  7.  
  8. // removes the bobbing of the weapon back and forth, when you run.
  9.  
  10. cl_bob_lower_amt "0"
  11. cl_bobamt_lat "0"
  12. cl_bobamt_vert "0"
  13.  
  14. // scales the HUD depending on what resolution you use, 1 is max.
  15.  
  16. hud_scaling "0.7"
  17. hud_showtargetid "1"
  18.  
  19. // lowers delay between sounds.
  20.  
  21. snd_mixahead "0.05"
  22.  
  23. // sets interpolation values.
  24.  
  25. cl_interp "0"
  26. cl_interp_ratio "1"
  27.  
  28. // usual rate commands
  29.  
  30. cl_cmdrate "128"
  31. cl_updaterate "128"
  32. rate "128000"
  33.  
  34. // causes the scope to move less while moving scoped and reduces bobbing effect
  35.  
  36. cl_bobcycle "1.0"
  37.  
  38. // viewmodel
  39.  
  40. viewmodel_fov "95"
  41. viewmodel_offset_y "2"
  42. viewmodel_offset_z "-2"
  43. viewmodel_offset_x "2"
  44.  
  45. // crosshair
  46.  
  47.  
  48. cl_crosshairalpha "247"
  49. cl_crosshaircolor "5"
  50. cl_crosshaircolor_b "10"
  51. cl_crosshaircolor_r "10"
  52. cl_crosshaircolor_g "255"
  53. cl_crosshairdot "0"
  54. cl_crosshairgap "-1.5"
  55. cl_crosshairsize "2.5"
  56. cl_crosshairstyle "4"
  57. cl_crosshairusealpha "1"
  58. cl_crosshairthickness "0"
  59. cl_fixedcrosshairgap "-1.5"
  60. cl_crosshair_outline "0"
  61. cl_crosshair_outline_draw "0"
  62. cl_crosshair_drawoutline "0"
  63.  
  64. unbind "j"
  65. alias "+jumpthrow" "+jump;-attack"
  66. alias "-jumpthrow" "-jump"
  67. bind j "+jumpthrow"
  68.  
  69. host_writeconfig
  70.  
  71. echo "EXECUTED"
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