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Untitled

Blue_Tec Jun 14th, 2018 (edited) 62 Never
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  1. options:
  2.     message: &6&l%player%'s Tomb
  3.     sound: ORB_PICKUP
  4.  
  5. on death of player:
  6.     play "{@sound}" to attacker
  7.     set the block at location of victim to chest
  8.     set {_dchest} to block at location of victim
  9.     add inventory of victim to {_dchest}
  10.     add helmet of victim to {_dchest}
  11.     add chestplate of victim to {_dchest}
  12.     add leggings of victim to {_dchest}
  13.     add boots of victim to {_dchest}
  14.     clear drops
  15.     set {_holo} to block above {_dchest}
  16.     set {_x} to x-coordinate of {_dchest}
  17.     add 0.5 to {_x}
  18.     set {_y} to y-coordinate of {_dchest}
  19.     add 0.5 to {_y}
  20.     set {_z} to z-coordinate of {_dchest}
  21.     add 0.5 to {_z}
  22.     if {_x} is less than 0:
  23.         set {_xs} to 1
  24.         set {_x} to -1*{_x}
  25.     else:
  26.         set {_xs} to 0
  27.     if {_z} is less than 0:
  28.         set {_zs} to 1
  29.         set {_z} to -1*{_z}
  30.     else:
  31.         set {_zs} to 0
  32.     set {_loc} to (10000000000*{_xs} + 1000000000*{_zs} + 1000000*{_x} + 1000*{_y} + {_z})
  33.     create interactive holo object "{@message}" with id "%{_loc}%" at location of {_holo}
  34.  
  35. on break of chest:
  36.     set {_x} to x-coordinate of block
  37.     add 0.5 to {_x}
  38.     set {_y} to y-coordinate of block
  39.     add 0.5 to {_y}
  40.     set {_z} to z-coordinate of block
  41.     add 0.5 to {_z}
  42.     if {_x} is less than 0:
  43.         set {_xs} to 1
  44.         set {_x} to -1*{_x}
  45.     else:
  46.         set {_xs} to 0
  47.     if {_z} is less than 0:
  48.         set {_zs} to 1
  49.         set {_z} to -1*{_z}
  50.     else:
  51.         set {_zs} to 0
  52.     set {_loc} to (10000000000*{_xs} + 1000000000*{_zs} + 1000000*{_x} + 1000*{_y} + {_z})
  53.     delete holo object "%{_loc}%"
  54.  
  55. on hologram touch:
  56.     set {_id} to "%event-string%" parsed as number
  57.     set {_xs} to floor({_id}/10000000000)
  58.     set {_zs} to floor(({_id} - {_xs}*10000000000)/1000000000)
  59.     set {_id} to ({_id} - ({_xs}*10000000000 + {_zs}*1000000000))
  60.     set {_x} to floor({_id}/1000000)
  61.     set {_id} to ({_id} - {_x}*1000000)
  62.     set {_y} to floor({_id}/1000)
  63.     set {_id} to ({_id} - {_y}*1000)
  64.     set {_z} to floor({_id})
  65.     if {_xs} is equal to 1:
  66.         set {_x} to -1*{_x}
  67.     if {_zs} is equal to 1:
  68.         set {_z} to -1*{_z}
  69.     set {_location} to location
  70.     subtract 0.5 from {_x}
  71.     subtract 0.5 from {_y}
  72.     subtract 0.5 from {_z}
  73.     set x-coordinate of {_location} to {_x}
  74.     set y-coordinate of {_location} to {_y}
  75.     set z-coordinate of {_location} to {_z}
  76.     open the inventory of the block at {_location} to player
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