JoZ3

Player.log

Oct 13th, 2014
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  1. Selecting FBConfig
  2. GLX_FBCONFIG_ID=39
  3. GLX_BUFFER_SIZE=32
  4. GLX_DOUBLEBUFFER=1
  5. GLX_RED_SIZE=8
  6. GLX_GREEN_SIZE=8
  7. GLX_BLUE_SIZE=8
  8. GLX_ALPHA_SIZE=8
  9. GLX_DEPTH_SIZE=24
  10. GLX_STENCIL_SIZE=8
  11. GLX_SAMPLES_ARB=0
  12. GLX_SAMPLE_BUFFERS_ARB=0
  13. GLX_CONFIG_CAVEAT=NONE
  14.  
  15. Desktop is 1920 x 1080 @ 60 Hz
  16. VBO_FREE_MEMORY_ATI: 1659830
  17. REERROR: ld.so: object '/home/myuser/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  18. Setting breakpad minidump AppID = 267750
  19. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198074581148 [API loaded no]
  20.  
  21. Native stacktrace:
  22.  
  23. /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86/libmono.so(+0x8b470) [0xf59cb470]
  24. /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86/libmono.so(+0x2133c) [0xf596133c]
  25. linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf773ecd0]
  26.  
  27. Debug info from gdb:
  28.  
  29. ERROR: ld.so: object '/home/myuser/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  30. /usr/bin/gdb: Symbol `acs_map' has different size in shared object, consider re-linking
  31. ptrace: Operación no permitida.
  32. No threads.
  33.  
  34. =================================================================
  35. Got a SIGSEGV while executing native code. This usually indicates
  36. a fatal error in the mono runtime or one of the native libraries
  37. used by your application.
  38. =================================================================
  39.  
  40. Preloaded type GtkListStore
  41. Preloaded type GtkWindow
  42. Preloaded type GtkVBox
  43. Preloaded type GtkImage
  44. Preloaded type GtkNotebook
  45. Preloaded type GtkHBox
  46. Preloaded type GtkFrame
  47. Preloaded type GtkAlignment
  48. Preloaded type GtkTreeView
  49. Preloaded type GtkLabel
  50. Preloaded type GtkCheckButton
  51. Preloaded type GtkScrolledWindow
  52. Couldn't find OnScreenSelectorQuit in main module; checking child
  53. Couldn't find OnScreenSelectorOK in main module; checking child
  54. Couldn't find OnScreenSelectorQuit in main module; checking child
  55. Couldn't find OnInputListRowActivated in main module; checking child
  56. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  57. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age
  58. Setting maxVSyncInterval to 4
  59. GL: Detected 0 MB VRAM
  60. Total system RAM: 15950 MiB
  61. Initialize engine version: 4.5.2f1 (9abb1b59b47c)
  62. AudioManager: Using PulseAudio: Default Output Device
  63. Begin MonoManager ReloadAssembly
  64. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/UnityEngine.dll (this message is harmless)
  65. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/UnityEngine.dll into Unity Child Domain
  66. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  67. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  68. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  69. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  70. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/SteamworksManaged.dll (this message is harmless)
  71. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  72. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/APlayClient.dll (this message is harmless)
  73. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/APlayClient.dll into Unity Child Domain
  74. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/APlayCommon.dll (this message is harmless)
  75. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/APlayCommon.dll into Unity Child Domain
  76. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/APlayUnityAddon.dll (this message is harmless)
  77. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/APlayUnityAddon.dll into Unity Child Domain
  78. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.AccountSystem.Client.dll (this message is harmless)
  79. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.AccountSystem.Client.dll into Unity Child Domain
  80. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.AccountSystem.Interfaces.dll (this message is harmless)
  81. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.AccountSystem.Interfaces.dll into Unity Child Domain
  82. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.ChatAndFriends.Client.dll (this message is harmless)
  83. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.ChatAndFriends.Client.dll into Unity Child Domain
  84. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.ChatAndFriends.Interfaces.dll (this message is harmless)
  85. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.ChatAndFriends.Interfaces.dll into Unity Child Domain
  86. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Core.Compatibility.dll (this message is harmless)
  87. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Core.Compatibility.dll into Unity Child Domain
  88. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Core.Unity.dll (this message is harmless)
  89. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Core.Unity.dll into Unity Child Domain
  90. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Core.Unity.Interfaces.dll (this message is harmless)
  91. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Core.Unity.Interfaces.dll into Unity Child Domain
  92. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.GameLogic.dll (this message is harmless)
  93. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.GameLogic.dll into Unity Child Domain
  94. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Matchmaking.Client.dll (this message is harmless)
  95. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Matchmaking.Client.dll into Unity Child Domain
  96. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Matchmaking.Common.dll (this message is harmless)
  97. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Matchmaking.Common.dll into Unity Child Domain
  98. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.SRO.ServerClientCommons.dll (this message is harmless)
  99. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.SRO.ServerClientCommons.dll into Unity Child Domain
  100. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.AudioController.dll (this message is harmless)
  101. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.AudioController.dll into Unity Child Domain
  102. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.dll (this message is harmless)
  103. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.dll into Unity Child Domain
  104. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.Timelines.dll (this message is harmless)
  105. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.Timelines.dll into Unity Child Domain
  106. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.Timelines.Interfaces.dll (this message is harmless)
  107. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.Timelines.Interfaces.dll into Unity Child Domain
  108. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.Timelines.StandardComponents.dll (this message is harmless)
  109. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.Unity.Timelines.StandardComponents.dll into Unity Child Domain
  110. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.UnityWeb.dll (this message is harmless)
  111. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Cliffhanger.UnityWeb.dll into Unity Child Domain
  112. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/HTTP.dll (this message is harmless)
  113. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/HTTP.dll into Unity Child Domain
  114. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Ionic.Zip.dll (this message is harmless)
  115. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Ionic.Zip.dll into Unity Child Domain
  116. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Ionic.Zlib.dll (this message is harmless)
  117. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Ionic.Zlib.dll into Unity Child Domain
  118. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/JsonFx.Json.dll (this message is harmless)
  119. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/JsonFx.Json.dll into Unity Child Domain
  120. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Ninject.dll (this message is harmless)
  121. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Ninject.dll into Unity Child Domain
  122. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/ShadowRunOnline_Client.dll (this message is harmless)
  123. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/ShadowRunOnline_Client.dll into Unity Child Domain
  124. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/SRO.Client.dll (this message is harmless)
  125. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/SRO.Client.dll into Unity Child Domain
  126. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/SRO.Content.dll (this message is harmless)
  127. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/SRO.Content.dll into Unity Child Domain
  128. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/SRO.Core.Compatibility.dll (this message is harmless)
  129. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/SRO.Core.Compatibility.dll into Unity Child Domain
  130. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
  131. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Runtime.Serialization.dll into Unity Child Domain
  132. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Xml.dll (this message is harmless)
  133. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Xml.dll into Unity Child Domain
  134. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Xml.Linq.dll (this message is harmless)
  135. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Xml.Linq.dll into Unity Child Domain
  136. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/UnityCommons.dll (this message is harmless)
  137. Loading /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/UnityCommons.dll into Unity Child Domain
  138. - Completed reload, in 0,051 seconds
  139. Compositing window manager detected - disabling vsync for performance
  140. Default vsync count 0
  141. requesting resize 1920 x 1080
  142. requesting fullscreen 1920 x 1080 at 0 Hz
  143. Desktop is 1920 x 1080 @ 60 Hz
  144. /dev/input/js0: driver version: 2.1.0 (20100)
  145. /dev/input/js0: fd 99, buttons 8, axes 2, name gnome15-joystick
  146. /dev/input/js0: axis 0: raw 0, mapped 0,000000
  147. /dev/input/js0: axis 1: raw 0, mapped 0,000000
  148. /dev/input/js1: driver version: 2.1.0 (20100)
  149. /dev/input/js1: fd 100, buttons 8, axes 2, name gnome15-digital-joystick
  150. /dev/input/js1: axis 0: raw 0, mapped 0,000000
  151. /dev/input/js1: axis 1: raw 0, mapped 0,000000
  152. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Core.dll (this message is harmless)
  153. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.dll (this message is harmless)
  154. 0:31: ClientRuntimePlatform.Initialize(): Using Platform StandalonePlatform
  155.  
  156. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  157.  
  158. 0:31: Starting download from http://content.cliffhanger-productions.com/SRO/configs/SRO_07_September2014/SteamLinux/config.xml?stamp=1076839684
  159.  
  160. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  161.  
  162. Changing real window size to 1918 x 1026
  163. Ignoring window size change to 1918x1026 : waiting for fullscreen at 1920x1080
  164. Changing real window size to 1918 x 1026
  165. Changing real window size to 1920 x 1027
  166. Ignoring window size change to 1920x1027 : waiting for fullscreen at 1920x1080
  167. Changing real window size to 1920 x 1080
  168. Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080
  169. 0:31: Config replacements from Remote:
  170.  
  171.  
  172. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  173.  
  174. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Data.dll (this message is harmless)
  175. 0:31: Starting download from file:///home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/StreamingAssets/localization/English.csv
  176.  
  177. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  178.  
  179. 0:31: Configurations loaded, starting client
  180.  
  181. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  182.  
  183. 0:31: Localization: 'English' initialized
  184.  
  185. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  186.  
  187. 0:31: Initializing Steam
  188.  
  189. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  190.  
  191. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  192. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  193. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  194. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  195. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  196. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  197. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  198. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  199. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  200. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  201. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  202. 0:31: Steam overlay enabled True
  203.  
  204. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  205.  
  206. 0:31: Initializing Steam finished!
  207.  
  208. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  209.  
  210. UITexture not found in Background
  211.  
  212. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  213.  
  214. UITexture not found in Background
  215.  
  216. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  217.  
  218. UITexture not found in Background
  219.  
  220. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  221.  
  222. UITexture not found in Background
  223.  
  224. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  225.  
  226. UITexture not found in Background
  227.  
  228. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  229.  
  230. LEVEL_INFO APClient 2.0.2.7 initialized
  231. APlay version: 2.0.2.7
  232.  
  233. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  234.  
  235. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/System.Configuration.dll (this message is harmless)
  236. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  237. 0:31: LEVEL_INFO: Starting balanced 178.162.207.23:80
  238.  
  239. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  240.  
  241. 0:31: LEVEL_INFO: No webSecurityEnabled: socketpolicy file skipped
  242.  
  243. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  244.  
  245. 0:31: LEVEL_INFO: Starting HTTP Balancing Request 178.162.207.23:80/servers63548775075320.txt
  246.  
  247. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  248.  
  249. 0:31: LEVEL_INFO: Balanced address received:178.162.207.23:80
  250.  
  251. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  252.  
  253. 0:31: LEVEL_INFO: Version new 2
  254.  
  255. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  256.  
  257. 0:31: Connected to server
  258.  
  259. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  260.  
  261. 0:31: LEVEL_INFO: onInitialized EntityID 63045824937985
  262.  
  263. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  264.  
  265. 0:31: LEVEL_INFO: initialized done
  266.  
  267. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  268.  
  269. 0:31: LEVEL_INFO: onConnect
  270.  
  271. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  272.  
  273. UnloadTime: 0,153000 ms
  274. Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
  275.  
  276. Unloading 1381 unused Assets to reduce memory usage. Loaded Objects now: 1922.
  277. Total: 6,416000 ms (FindLiveObjects: 0,093000 ms CreateObjectMapping: 0,120000 ms MarkObjects: 5,023000 ms DeleteObjects: 1,083000 ms)
  278.  
  279. 0:31: Loaded level DefaultScene
  280.  
  281. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  282.  
  283. 0:31: SteamLoginMethod.StartLogin
  284.  
  285. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  286.  
  287. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  288. 0:31: SteamLoginMethod.OnTicketReceived
  289.  
  290. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  291.  
  292. Fallback handler could not load library /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Mono/x86_64/SteamworksNative
  293. Platform assembly: /home/myuser/Steam/SteamApps/common/ShadowrunOnline/Shadowrun_Data/Managed/Mono.Security.dll (this message is harmless)
  294. 0:31: Login accepted.
  295.  
  296. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  297.  
  298. UITexture not found in InfoScreenBackground
  299.  
  300. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  301.  
  302. 0:31: Loaded level WorldMap_dev
  303.  
  304. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  305.  
  306. Can not play a disabled audio source
  307.  
  308. (Filename: Line: 377)
  309.  
  310. 0:33: LEVEL PvE_GoTo_01 LOADED
  311.  
  312. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  313.  
  314. UnloadTime: 2,518000 ms
  315. Unloading 4 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  316.  
  317. Unloading 2007 unused Assets to reduce memory usage. Loaded Objects now: 9296.
  318. Total: 23,296000 ms (FindLiveObjects: 0,615000 ms CreateObjectMapping: 0,305000 ms MarkObjects: 6,637000 ms DeleteObjects: 15,672000 ms)
  319.  
  320. 0:33: Loaded level PvE_GoTo_01
  321.  
  322. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  323.  
  324. 0:33: STANDALONE
  325.  
  326. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  327.  
  328. 0:33: Found 19 identifiable GameObjects in current scene.
  329.  
  330. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  331.  
  332. 0:33: Found 15 Gameworld status value observers
  333.  
  334. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  335.  
  336. UITexture not found in BackgroundSelf
  337.  
  338. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  339.  
  340. 0:33: Mission started.
  341.  
  342. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  343.  
  344. Unloading 2 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  345.  
  346. Unloading 1120 unused Assets to reduce memory usage. Loaded Objects now: 11518.
  347. Total: 16,326000 ms (FindLiveObjects: 0,981000 ms CreateObjectMapping: 0,347000 ms MarkObjects: 12,391000 ms DeleteObjects: 2,543000 ms)
  348.  
  349. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  350.  
  351. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11518.
  352. Total: 12,799999 ms (FindLiveObjects: 0,779000 ms CreateObjectMapping: 0,274000 ms MarkObjects: 11,714999 ms DeleteObjects: 0,012000 ms)
  353.  
  354. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  355.  
  356. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11518.
  357. Total: 12,799001 ms (FindLiveObjects: 0,674000 ms CreateObjectMapping: 0,269000 ms MarkObjects: 11,823000 ms DeleteObjects: 0,013000 ms)
  358.  
  359. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  360.  
  361. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11518.
  362. Total: 12,333000 ms (FindLiveObjects: 0,700000 ms CreateObjectMapping: 0,262000 ms MarkObjects: 11,338000 ms DeleteObjects: 0,012000 ms)
  363.  
  364. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  365.  
  366. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11518.
  367. Total: 12,811001 ms (FindLiveObjects: 0,692000 ms CreateObjectMapping: 0,276000 ms MarkObjects: 11,809000 ms DeleteObjects: 0,013000 ms)
  368.  
  369. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  370.  
  371. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11518.
  372. Total: 12,363000 ms (FindLiveObjects: 0,699000 ms CreateObjectMapping: 0,268000 ms MarkObjects: 11,358999 ms DeleteObjects: 0,013000 ms)
  373.  
  374. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  375.  
  376. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  377. Total: 12,382000 ms (FindLiveObjects: 0,706000 ms CreateObjectMapping: 0,260000 ms MarkObjects: 11,381001 ms DeleteObjects: 0,013000 ms)
  378.  
  379. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  380.  
  381. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  382. Total: 12,344000 ms (FindLiveObjects: 0,687000 ms CreateObjectMapping: 0,254000 ms MarkObjects: 11,367000 ms DeleteObjects: 0,014000 ms)
  383.  
  384. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  385.  
  386. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  387. Total: 12,687000 ms (FindLiveObjects: 0,853000 ms CreateObjectMapping: 0,281000 ms MarkObjects: 11,518000 ms DeleteObjects: 0,014000 ms)
  388.  
  389. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  390.  
  391. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  392. Total: 11,713000 ms (FindLiveObjects: 0,829000 ms CreateObjectMapping: 0,267000 ms MarkObjects: 10,583000 ms DeleteObjects: 0,013000 ms)
  393.  
  394. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  395.  
  396. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  397. Total: 11,752000 ms (FindLiveObjects: 0,788000 ms CreateObjectMapping: 0,244000 ms MarkObjects: 10,688001 ms DeleteObjects: 0,013000 ms)
  398.  
  399. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  400.  
  401. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  402. Total: 12,862000 ms (FindLiveObjects: 0,897000 ms CreateObjectMapping: 0,325000 ms MarkObjects: 11,594000 ms DeleteObjects: 0,013000 ms)
  403.  
  404. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  405.  
  406. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  407. Total: 12,370000 ms (FindLiveObjects: 0,695000 ms CreateObjectMapping: 0,264000 ms MarkObjects: 11,376000 ms DeleteObjects: 0,013000 ms)
  408.  
  409. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  410.  
  411. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  412. Total: 12,327000 ms (FindLiveObjects: 0,692000 ms CreateObjectMapping: 0,258000 ms MarkObjects: 11,344000 ms DeleteObjects: 0,013000 ms)
  413.  
  414. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  415.  
  416. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11519.
  417. Total: 13,252999 ms (FindLiveObjects: 0,842000 ms CreateObjectMapping: 0,324000 ms MarkObjects: 12,052999 ms DeleteObjects: 0,014000 ms)
  418.  
  419. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  420.  
  421. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11517.
  422. Total: 12,408000 ms (FindLiveObjects: 0,717000 ms CreateObjectMapping: 0,254000 ms MarkObjects: 11,404000 ms DeleteObjects: 0,013000 ms)
  423.  
  424. Unloading 0 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0)
  425.  
  426. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11517.
  427. Total: 12,364000 ms (FindLiveObjects: 0,685000 ms CreateObjectMapping: 0,273000 ms MarkObjects: 11,373000 ms DeleteObjects: 0,013000 ms)
  428.  
  429. 0:33: ATriggerActivityContext.GetString(): Not able to retrieve context StringEntry with ID 'SmallTextReference', returning Default instead
  430.  
  431. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  432.  
  433. 0:33: First Round started.
  434.  
  435. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  436.  
  437. Anchor handR not found, returning gameobject.transform
  438.  
  439. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  440.  
  441. Anchor handR not found, returning gameobject.transform
  442.  
  443. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  444.  
  445. Anchor handR not found, returning gameobject.transform
  446.  
  447. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  448.  
  449. Anchor handR not found, returning gameobject.transform
  450.  
  451. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  452.  
  453. Anchor handR not found, returning gameobject.transform
  454.  
  455. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  456.  
  457. Anchor handR not found, returning gameobject.transform
  458.  
  459. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  460.  
  461. Anchor handR not found, returning gameobject.transform
  462.  
  463. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  464.  
  465. 0:34: DamageValues:[FFA500]0/0/0[-]
  466. Resistances (P/M/T):[FFA500]0/0/0[-]
  467. RangeFalloff:[FFA500]0,031327[-]
  468. HitType:[FFA500]Cover[-]
  469. CoverPenalty:[FFA500]0,6666667[-]
  470.  
  471.  
  472. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  473.  
  474. 0:35: DamageValues:[FFA500]2/3/4[-]
  475. Resistances (P/M/T):[FFA500]0/0/0[-]
  476. RangeFalloff:[FFA500]0,2025481[-]
  477. HitType:[FFA500]Miss[-]
  478. CoverPenalty:[FFA500]0,3333333[-]
  479.  
  480.  
  481. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  482.  
  483. 0:35: DamageValues:[FFA500]0/0/0[-]
  484. Resistances (P/M/T):[FFA500]0/0/0[-]
  485. RangeFalloff:[FFA500]0[-]
  486. HitType:[FFA500]Hit[-]
  487. CoverPenalty:[FFA500]0[-]
  488. DamageQuality:[FFA500]DamageQualityBasic[-]
  489.  
  490.  
  491. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  492.  
  493. 0:35: DamageValues:[FFA500]0/0/0[-]
  494. Resistances (P/M/T):[FFA500]0/0/0[-]
  495. RangeFalloff:[FFA500]0[-]
  496. HitType:[FFA500]Hit[-]
  497. CoverPenalty:[FFA500]0[-]
  498. DamageQuality:[FFA500]DamageQualityBasic[-]
  499.  
  500.  
  501. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  502.  
  503. 0:35: An unhandled exception occurred on event 'onActivateActiveSkill'.
  504. System.NullReferenceException: Object reference not set to an instance of an object
  505. at Cliffhanger.SRO.ServerClientCommons.GameLogic.EntityConditions.CriticalHitCondition.IsFulfilledBy (Cliffhanger.SRO.ServerClientCommons.Gameworld.EntityCalculationParameters context) [0x00000] in <filename unknown>:0
  506. at Cliffhanger.SRO.ServerClientCommons.GameLogic.Calculation.ConditionalEntityCalculation.ApplyTo (Cliffhanger.SRO.ServerClientCommons.Gameworld.EntityCalculationParameters parameters) [0x00000] in <filename unknown>:0
  507. at Cliffhanger.SRO.ServerClientCommons.GameLogic.Calculation.CombinedEntityCalculation.ApplyTo (Cliffhanger.SRO.ServerClientCommons.Gameworld.EntityCalculationParameters parameters) [0x00000] in <filename unknown>:0
  508. at Cliffhanger.SRO.ServerClientCommons.GameLogic.Calculation.ForEachTargetCalculation.ApplyTo (Cliffhanger.SRO.ServerClientCommons.GameLogic.ActivityParameters activityContext) [0x00000] in <filename unknown>:0
  509. at Cliffhanger.SRO.ServerClientCommons.GameLogic.Calculation.CombinedSourceCalculation.ApplyTo (Cliffhanger.SRO.ServerClientCommons.GameLogic.ActivityParameters activityContext) [0x00000] in <filename unknown>:0
  510. at Cliffhanger.GameLogic.Framework.ActivityRunner`1[Cliffhanger.SRO.ServerClientCommons.GameLogic.ActivityParameters].CalculateAndCheck () [0x00000] in <filename unknown>:0
  511. at Cliffhanger.GameLogic.Framework.ActivityRunner`1[Cliffhanger.SRO.ServerClientCommons.GameLogic.ActivityParameters].Run () [0x00000] in <filename unknown>:0
  512. at Cliffhanger.GameLogic.Framework.Activity`1[T].Run (.T context) [0x00000] in <filename unknown>:0
  513. at Cliffhanger.SRO.ServerClientCommons.Gameworld.ActivitySystem.Run (Cliffhanger.SRO.ServerClientCommons.GameLogic.ActivityParameters activityParameters) [0x00000] in <filename unknown>:0
  514. at Cliffhanger.SRO.ServerClientCommons.Gameworld.ActivitySystem.CreateResult (IRandomNumberGenerator randomNumberGenerator, UInt64 activityId, Cliffhanger.SRO.ServerClientCommons.Gameworld.Entity sourceEntity, SRO.Core.Compatibility.Math.IntVector2D targetPosition, ITriggerActivityContext activityTriggerContext, System.Func`2 execute, Int32 weaponIndex) [0x00000] in <filename unknown>:0
  515. at Cliffhanger.SRO.ServerClientCommons.Gameworld.ActivitySystem.RunActivity (UInt64 activityId, Cliffhanger.SRO.ServerClientCommons.Gameworld.Entity sourceEntity, SRO.Core.Compatibility.Math.IntVector2D targetPosition, ITriggerActivityContext activityTriggerContext, Int32 weaponIndex) [0x00000] in <filename unknown>:0
  516. at Cliffhanger.SRO.ServerClientCommons.Gameworld.Commands.ActivatePositionTargetedActiveSkillCommand.ExecuteCommand (Cliffhanger.SRO.ServerClientCommons.Gameworld.Entity entity) [0x00000] in <filename unknown>:0
  517. at Cliffhanger.SRO.ServerClientCommons.Gameworld.Commands.AnAgentCommand.Execute (ICommandContext context) [0x00000] in <filename unknown>:0
  518. at Cliffhanger.SRO.ServerClientCommons.Gameworld.CommandProcessing.Simulation.Execute (ICommand agentCommand) [0x00000] in <filename unknown>:0
  519. at Cliffhanger.SRO.ServerClientCommons.Gameworld.GameworldController.Execute (ICommand agentCommand) [0x00000] in <filename unknown>:0
  520. at Cliffhanger.SRO.ServerClientCommons.Gameworld.Communication.GameworldCommunicationTarget.ProcessCommands () [0x00000] in <filename unknown>:0
  521. at Cliffhanger.SRO.ServerClientCommons.Gameworld.Communication.GameworldCommunicationTarget.ActivateActiveSkill (Int32 weaponIndex, Int32 skillId, Int32 agentId, Int32 targetPositionX, Int32 targetPositionY, SeedPackage seedPackage) [0x00000] in <filename unknown>:0
  522. at SRO.Client.APlayIntegration.CommunicationObjects.GameworldCommunicationObject+<>c__DisplayClass6.<onActivateActiveSkill>b__5 (IGameworldCommunicationTarget target) [0x00000] in <filename unknown>:0
  523. at SRO.Core.Compatibility.TargetCaller`1[Cliffhanger.SRO.ServerClientCommons.Gameworld.Communication.IGameworldCommunicationTarget].CallTarget (System.String eventName, System.Action`1 action) [0x00000] in <filename unknown>:0
  524.  
  525. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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