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- map.defineObject('selfDefenceDrone', {
- 'type': 'dynamic',
- 'symbol': 'X',
- 'color': 'green',
- 'onCollision': function (player) {
- player.killedBy('an attack drone');
- console.log('killled!');
- },
- 'behavior': function (me) {
- moveToward(me, 'attackDrone');
- console.log(me.findNearest('attackDrone'));
- console.log('-------------');
- }
- });
- map.placeObject(map.getWidth()-9, 12, 'selfDefenceDrone');
- map.placeObject(map.getWidth()-5, 16, 'selfDefenceDrone');
- map.placeObject(map.getWidth()-5, 8, 'selfDefenceDrone');
- map.placeObject(map.getWidth()-1, 14, 'selfDefenceDrone');
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