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PONE SIMPLE D6: V2.2

Jan 2nd, 2018
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  1. ===Character Sheet===
  2.  
  3. Name:
  4.  
  5. Concept:
  6.  
  7. Race:
  8. ......
  9.  
  10. Aspects:
  11. Health- 5/5 +1
  12. Will- 5/5 +1
  13. Magic- 5/5 +1
  14.  
  15. ......
  16.  
  17. EXP:
  18.  
  19. Quality:
  20.  
  21. Skills:
  22.  
  23. Powers:
  24.  
  25. Items:
  26.  
  27. ===System Rules===
  28.  
  29. Basic Combat:
  30. 1. Each character gets two actions per turn, a major/attack move, and a minor action like drinking a potion. They can move a maximum of 10 tiles in one turn, or 5 tiles before taking a second action like attacking. Pegasi can move 12 tiles each turn if flying, and 5 tiles if they wish to take a second action that turn.
  31. 2. Sneak attacks are considered easy actions, and come with a +1 die bonus.
  32. 3. Characters can't enter stealth during the thick of combat without some form of aid, like bushes or a magic cloak.
  33. 4. Attacks against stunned enemies are considered easy actions, and come with a +1 die bonus.
  34. 5. Foes hit with their elemental weakness take +25% damage (x1.5).
  35. 6. Enemies that get shocked while in the water are stunned at the same time.
  36. 7. Dodge roll against a successful attacks, even against bullet/arrow, as well as some spells. Characters can only dodge once per turn. The character dodging still gets hit if the attacker rolls higher.
  37. 8. By hiding behind cover like a wall/boulder/door, hitting the players becomes a difficult action, with a -1 die penalty.
  38. 9. Players who take their total HP in damage are mortally wounded, and must roll to see what happens (includes scars, severed/crushed limbs, or brain damage).
  39. 10. Players who take double their characters HP in damage are considered 'Vaporized' and cannot be revived since there is nothing left to revive.
  40. 11. Characters who are drowning/being strangled at 1 point of damage, then 2 damage, then 3 damage, ect.
  41. 12. The time it takes for all characters to perform their turn is 12 seconds.
  42. 13. Leaping or falling on top of an enemy can do 'plunging damage', which requires the character to make a 'jump' roll. The rate of success determines the extra damage done, plus the weapon used for the attack. Add +5 Damage for every ten feet fallen.
  43. 14. If the control of a monster on contested between one, or more characters, the one to roll the highest wins. If one surrenders control over the being in question, the character in contest with them assumes control.
  44. 15. Enemies revived through necromancery, or other means, crumble into dust upon dying. A necromancer can revive multiple corpses per day, assuming they have the magic points to do so.
  45. 16. Mass Destruction Spells like 'Fire Storm' and 'Blizzard' have a radios of 3 x 3 meters, with height of only 1 meter. The more magic points you put into the spell, raises the radius by an extra +1 meter. The player decides which direction the spell expands to.
  46. 17. Players heal +1 health and magic every two hours, but +2 when sleeping.
  47.  
  48. Team Attacks:
  49. 1. Characters can help another party member close the distance between them and the enemy, usually by throwing them like a projectile.
  50. 2. Characters can take fatal blows in the friends place, shoving them out of the way, before taking the damage themselves. This can only be rolled for if the character under attack is guaranteed to die from the attack.
  51.  
  52. Character Creation:
  53. 1. Total number of starter potion recipes equals half the players magic, rounded up. A character can learn an infinite number of recipes, and are not limited with 'spell slots' like with magic.
  54. 2. Total number of starter spells equals half the players magic, rounded up. Every point of magic put into a spell increases its 'level', which can increase the damage or duration.
  55. 3. The total numbers of spells a character can memorize is equal to their magic points, and can be increased by leveling up. It takes an hour to forget and memorize a spell from their book. New spells take a day to study and scribe into their personal spell tome.
  56. 4. With the aid of a bag, players can only carry a limited number of items, each held in a different item slot.
  57. 5. Unicorns have access to spells, pegasus ponies can fly, and earth ponies get bonuses to farming/strength/acrobatic rolls/etc.
  58. 6. Players start with 120 Bits to buy supplies for their character.
  59.  
  60. ===Shopping List===
  61.  
  62. Potions & Aid:
  63. -Doctor Bag [+1 Die When Aiding] (440 Bits)
  64. -Alchemy Kit [+1 Die] (300 Bits)
  65.  
  66. Clothing & Armor:
  67. -Hat (17 Bits)
  68. -Tie/Scarf (15 Bits)
  69. -Normal Clothing (30 Bits)
  70. -Nice Clothing (100 Bits)
  71. -Fancy Clothing (340 Bits)
  72. -Jewelry (110 Bits)
  73. -Watch (94 Bits)
  74.  
  75. Building, Homes, & Transport:
  76. -Tent [Four Person] (300 Bits)
  77. -Tent [Seven Person] (620 Bits)
  78. -Hotel Room (3 Bits)
  79. -Small Hut [1 Room] (1000 Bits)
  80. -Large Hut [3-4 Rooms] (2300 Bits)
  81. -House [One Story] (4000 Bits)
  82. -House [Two Story] (9500 Bits)
  83. -Mansion (15,100 Bits)
  84. -Castle (800,000 Bits)
  85. -Small Wagon [100 Items] (120 Bits)
  86. -Two Horse Wagon [210 Item] (250 Bits)
  87. -Hot Air Balloon [5 Person] (9800 Bits)
  88. -Airship (100,000 Bits)
  89.  
  90. Potions:
  91. -Health Potion (150 Bits)
  92. -Magic Potion (150 Bits)
  93. -Antidote (130 Bits)
  94. -Water Breathing Potion (100 Bits)
  95. -Iron Skin Elixer (150 Bits)
  96. -Futa Potion (100 Bits)
  97. -Shrinking Potion (150 Bits)
  98. -Comprehend Language Potion (160 Bits)
  99. -Animal Control Potion (140 Bits)
  100. -Monster Control Potion (300 Bits)
  101. -Dragon Control Potion (1300 Bits)
  102. -Ethereal Potion (300 Bits)
  103. -Flying Potion (200 Bits)
  104. -Giant Strength (200 Bits)
  105. -Growth Potion (200 Bits)
  106. -Haste Potion (200 Bits)
  107. -Invisibility Potion (160 Bits)
  108. -Love Potion (300 Bits)
  109. -Luck Potion (200 Bits)
  110. -Regeneration Potion (200 Bits)
  111. -Revival Potion (1000 Bits)
  112. -Sleeping Potion (200 Bits)
  113. -Telepathy Potion (150 Bits)
  114. -X-Ray Vision Potion (240 Bits)
  115. -Cat Eye Potion (150 Bits)
  116. -Truth Potion (200 Bits)
  117. -Undead Control Potion (200 Bits)
  118. -Birth Control Potion (100 Bits)
  119. -Water Walking Potion (200 Bits)
  120. -Spider Potion (200 Bits)
  121. -Cloud Walking Potion (300 Bits)
  122. -Fire Salve/Dust (160 Bits)
  123. -Ice Salve/Dust (160 Bits)
  124. -Water Salve/Dust (160 Bits)
  125. -Earth Salve/Dust (160 Bits)
  126. -Lightning Salve/Dust (160 Bits)
  127. -Wind Salve/Dust (160 Bits)
  128. -Poison Salve/Dust (160 Bits)
  129. -Light Salve/Dust (160 Bits)
  130. -Umbra Salve/Dust (170 Bits)
  131. -Magic Salve/Dust (160 Bits)
  132.  
  133. Grenades (+2 Damage per lvl, 6 Meter Radius):
  134. -Frag Grenade (150 Bits)
  135. -Smoke Grenade (100 Bits)
  136. -Acid Grenade (160 Bits)
  137. -Fire Grenade (170 Bits)
  138. -Ice Grenade (170 Bits)
  139. -Water Grenade (170 Bits)
  140. -Earth Grenade (170 Bits)
  141. -Lightning Grenade (170 Bits)
  142. -Wind Grenade (170 Bits)
  143. -Poison Grenade (170 Bits)
  144. -Light Grenade (170 Bits)
  145. -Dark Grenade (170 Bits)
  146. -Magic Grenade (170 Bits)
  147. -Puke Grenade (150 Bits)
  148. -Glue Grenade (150 Bits)
  149. -Frenzy Grenade (220 Bits)
  150.  
  151. Drugs & Stims:
  152. -Rainbow Dust [+1 Die Physical Rolls, 15 Minutes] (200 Bits)
  153. -Third Eye [+1 Die, Magic Rolls, 15 Minutes] (200 Bits)
  154. -Echo [+1 MP Regeneration, 15 Minutes] (200 Bits)
  155. -Frenzy [Berserk Status Effect] (200 Bits)
  156.  
  157. Books & Scrolls:
  158. -Battle Magic [Simple Destruction Spells] (500 Bits)
  159. -War Magic [Advanced Destruction Spells] (700 Bits)
  160. -Magical Medicine [Simple Healing Spells] (340 Bits)
  161. -Medicine on the Battlefield [Advanced Healing Spells] (500 Bits)
  162. -The Illusionist's Handbook [Simple Mental Magic Spells] (500 Bits)
  163. -Teleportation Scroll [Move Up To 10 Meters] (110 Bits)
  164. -Identification Scroll [Learn About 1 Object] (90 Bits)
  165. -Knock Scroll [Open 1 Lock] (70 Bits)
  166.  
  167. Weapons:
  168. -Weapon [+1 Damage] (40 Bits)
  169. -Weapon [+2 Damage] (100 Bits)
  170. -Weapon [+3 Damage] (300 Bits)
  171. -Weapon [+4 Damage] (580 Bits)
  172. -Weapon [+5 Damage] (720 Bits)
  173. -Weapon [+6 Damage] (900 Bits)
  174. -Weapon [+7 Damage] (1600 Bits)
  175. -Weapon [+8 Damage] (2000 Bits)
  176. -Weapon [+9 Damage] (4100 Bits)
  177.  
  178. Shields & Armor:
  179. -Shield [+1 Defense] (60 Bits)
  180. -Shield [+2 Defense] (120 Bits)
  181. -Shield [+3 Defense] (200 Bits)
  182. -Shield [+4 Defense] (280 Bits)
  183. -Shield [+5 Defense] (400 Bits)
  184. -Shield [+6 Defense] (500 Bits)
  185. -Head Armor [+1 Defense] (40 Bits)
  186. -Head Armor [+2 Defense] (80 Bits)
  187. -Body Armor [+1 Defense] (60 Bits)
  188. -Body Armor [+2 Defense] (140 Bits)
  189. -Body Armor [+3 Defense] (290 Bits)
  190. -Body Armor [+4 Defense] (430 Bits)
  191. -Body Armor [+5 Defense] (600 Bits)
  192. -Body Armor [+6 Defense] (910 Bits)
  193.  
  194. Siege Engines:
  195. -Scorpion [+8 Damage, -1 Die To Hit] (1000 Bits)
  196. -Catapult [+10 Damage, -1 Die To Hit] (1700 Bits)
  197. -Cannon [+12 Damage, -1 Die To Hit] (2100 Bits)
  198. -Battering Ram [+9 Damage to Walls/Doors] (1200 Bits)
  199. -Ballista [+9 Damage, -1 Die To Hit] (1500 Bits)
  200. -Trebuchet [+11 Damage, -1 Die To Hit] (2000 Bits)
  201. -Siege Tower [150-200 HP] (4000 Bits)
  202.  
  203. Misc:
  204. -Quill & Ink (4 Bits)
  205. -Small Book [10 Spells/Recipes] (50 Bits)
  206. -Large Book [20 Spells/Recipes] (120 Bits)
  207. -Rope [10 Feet] (5 Bits)
  208. -Torch (10 Bits)
  209. -Lantern (60 Bits)
  210. -Magic Lantern (200 Bits)
  211. -Glass Bottle [Empty] (4 Bits)
  212. -Mason Jar (9 Bits)
  213. -Tinder Box (12 Bits)
  214. -Lockpicking Kit (50 Bits)
  215. -Small Bag [10 Items] (70 Bits)
  216. -Large Bag [33 Items] (120 Bits)
  217. -Fuel [4/4] (7 Bits)
  218. -Fishing Rod (11 Bits)
  219. -Pickaxe (15 Bits)
  220. -Shovel (12 Bits)
  221. -Hoe (10 Bits)
  222. -Rake (10 Bits)
  223. -Broom [Not Magic] (10 Bits)
  224.  
  225. ===Spell Tome===
  226.  
  227. Elements:
  228. -Fire (Burning)
  229. -Ice (Frozen)
  230. -Water (Soaked)
  231. -Earth (Shaken)
  232. -Lightning (Stunned)
  233. -Wind (Knocked Back)
  234. -Poison (Poisoned)
  235. -Crystal (Crystallizing)
  236. -Light (Blinded)
  237. -Dark (Terrified)
  238. -Magic (Dazed)
  239.  
  240. Destructive:
  241. -Fireball [+1 Fire Damage] (1 Magic)
  242. -Fire Storm [+1 Fire Damage, All Foes] (3 Magic)
  243. -Magic Missle [+1 Magic Damage] (1 Magic)
  244. -Magic Storm [+1 Magic Damage, All Foes] (3 Magic)
  245. -Lightning Bolt [+1 Lightning Damage] (1 Magic)
  246. -Thunderstorm [+1 Lightning Damage, All Foes] (3 Magic)
  247. -Earth Spike [+1 Earth Damage] (1 Magic)
  248. -Quake [+1 Earth Damage, All Foes] (3 Magic)
  249. -Ice Spike [+1 Ice Damage] (1 Magic)
  250. -Blizzard [+1 Ice Damage, All Foes] (3 Magic)
  251. -Splash [+1 Water Damage] (1 Magic)
  252. -Tsunami [+1 Water Damage, All Foes] (3 Magic)
  253. -Dark Bolt [+1 Dark Damage] (1 Magic)
  254. -Dark Storm [+1 Dark Damage, All Foes] (3 Magic)
  255. -Damage Willpower [+1 Will Damage] (1 Magic)
  256. -Mass Damage Willpower [+1 Will Damage, All Foes] (3 Magic)
  257. -Crystal Spike [+1 Crystal Damage] (1 Magic)
  258. -Crystal Shower [+1 Crystal Damage, All Foes] (3 Magic)
  259. -Gust [+1 Wind Damage] (1 Magic)
  260. -Typhoon [+1 Wind Damage, All Foes] (3 Magic)
  261. -Flash [+1 Light Damage] (1 Magic)
  262. -Rays of Light [+1 Light Damage, All Foes] (3 Magic)
  263. -Entropy [-1 Defense/Armor] (1 Magic)
  264. -Mass Entropy [-1 Defense/Armor, All Foes] (3 Magic)
  265. -Leech [Steal 1 HP] (1 Magic)
  266. -Mass Leech [Steal 1 HP, All Foes] (3 Magic)
  267. -Undermine [Un-buff Foe] (1 Magic)
  268. -Mass Undermine [Un-buff, All Foes] (3 Magic)
  269. -Woe [Steal 1 Willpower] (1 Magic)
  270. -Mass Woe [Steal 1 Willpower, All Foes] (3 Magic)
  271. -Elemental Weapon [Elemental Damage, 1 Turn] (1 Magic)
  272. -Mass Elemental Weapon [Elemental Damage, 1 Turn, All Alies] (3 Magic)
  273.  
  274. Defensive:
  275. -Protection [+1 Defense, 1 Turn] (1 Magic)
  276. -Mass Protection [+1 Defense, All Allies, 1 Turn] (3 Magic)
  277. -Steadfast [Target Immune To Stun, 1 Turn] (1 Magic)
  278. -Mass Steadfast [Target Immune To Stun, 1 Turn] (3 Magic)
  279.  
  280. Healing:
  281. -Heal [Restore +1 HP, One Ally] (1 Magic)
  282. -Mass Heal [Restore +1 HP, All Allies] (3 Magic)
  283. -Remove Poison [One Ally] (1 Magic)
  284. -Poison Immunity [One Ally, 1 Turn] (1 Magic)
  285. -Mass Poison Immunity [All Allies, 1 Turn] (3 Magic)
  286. -Petrification Immunity [One Ally, 1 Turn] (1 Magic)
  287. -Mass Petrification Immunity [All Allies, 1 Turn] (3 Magic)
  288. -Cure Petrification [One Ally] (1 Magic)
  289.  
  290. Non-Combat:
  291. -Open Lock (1 Magic)
  292. -Detect Magic [10 Meters] (1 Magic)
  293. -Detect Traps [15 Meters] (1 Magic)
  294. -Levitate [Move Object 10 Meters, 1 Turn] (1 Magic)
  295. -Teleport [Move Up To 10 Meters] (3 Magic)
  296. -Mirror Image (1 Magic)
  297. -Animal Friendship [1 Turn] (1 Magic)
  298. -Animate Dead [1 Corpse, 1 Day] (3 Magic)
  299. -Come To Life [1 Day] (1 Magic)
  300. -Telepathy [Speak With One Mind, 15 Meters] (1 Magic)
  301. -Directive [Speak with One Mind, Unlimited Distance] (3 Magic)
  302. -Comprehend Language [1 Turn] (1 Magic)
  303. -Night Vision [See Up To 15 Meters, 1 Turn] (1 Magic)
  304. -Dispel [Remove 1 Spell Effect] (1 Magic)
  305. -Create Food/Water [Enough For 4 Characters] (1 Magic)
  306. -Identify [Learn About 1 Object] (1 Magic)
  307. -Illusion [Create Object, 1x1x1 Cubic Meter in Size] (1 Magic)
  308. -Birth Control [1 Hour] (1 Magic)
  309. -Water Breathing [1 Turn] (1 Magic)
  310. -Invisibility [+1 Die To Sneak, 1 Turn] (1 Magic)
  311. -Ghost Form [Fly & Through Objects, Invisibility, 1 Turn] (3 Magic)
  312. -Hunter's Sight [See Living Targets, 1 Turn] (1 Magic)
  313. -Cloud Walking [1 Day] (1 Magic)
  314. -Create Magical Wings [1 Day] (3 Magic)
  315. -Sleep [Target Can't Act, 1 Turn] (1 Magic)
  316. -Confusion [Target Attacks Allies, 1 Turn] (1 Magic)
  317. -Fury [Target Attack At Random, 1 Turn] (1 Magic)
  318. -Fear [Target Flees, 1 Turn] (1 Magic)
  319. -Shrink [One Target, 1 Turn] (1 Magic)
  320. -Enlarge [One Target, 1 Turn] (1 Magic)
  321. -Silence [Can't Cast Spells, Doesn't Affect Speech, 1 Turn] (1 Magic)
  322. -Blindness [Target Can't See, 1 Turn] (1 Magic)
  323. -Change Self [Alter Outward Appearance, 1 Turn] (1 Magic)
  324. -Polymorph [Change Physical Form, 1 Turn] (3 Magic)
  325. -Charm [Target Does As Commanded, 1 Turn] (1 Magic)
  326. -Control [Target Mindlessly Obeys, 1 Turn] (3 Magic)
  327. -Control Weather [1 Turn] (3 Magic)
  328. -Entangle [Traps Target, 1 Turn] (1 Magic)
  329. -Floating Disk [10 Items, 1 Turn] (1 Magic)
  330. -Jump [Increase +1 Meter, 1 Turn] (1 Magic)
  331. -Mend [Restore +1 of Object Durability] (1 Magic)
  332. -Wall [Create 1/1 Meter Barrier] (1 Magic)
  333. -Weakness [-1 Die Penalty, 1 Turn] (1 Magic)
  334. -Hole [Create 1/1/1 Meter Hole] (1 Magic)
  335. -Boomerang [Object is Thrown, Then Returns] (1 Magic)
  336. -Metal To Wood [1 Turn] (1 Magic)
  337. -Meld [Fuse Organic Matter] (3 Magic)
  338. -Liquefy [Create Abomination] (3 Magic)
  339.  
  340. Witch Spells:
  341. -Jinx [-1 Die Penalty, 1 Turn] (1 Magic)
  342. -Witch's Curse [+1 MP Damage, 1 Turn] (1 Magic)
  343. -Horde of Rats [+1 Biting Damage, 1 Turn] (1 Magic)
  344. -Enchant Broom [Object Moves 12 Meters In Air, 1 Day] (3 Magic)
  345. -Tentacles [Bind Target, 1 Turn] (2 Magic)
  346. -Muck [Half Target Movement] (1 Magic)
  347. -Summon Poisonous Snake [+1 Poison Damage, 1 Turn] (1 Magic)
  348. -Frog Form [One Target, 1 Turn] (1 Magic)
  349. -Create Gingerbread Pony [1 hp, 1 will, 1 magic] (1 Magic)
  350. -Screaming Skull [Alerts Witch, 1 hour] (1 Magic)
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