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Enchants+ Default Config

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Jan 22nd, 2018
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  1. # ====================================================
  2. # This is the main config to the plugin.
  3. # Edit this to Your heart's content ,but if You mess something up ,its unpredictable what will happen!
  4. # Its wise to keep config file backups after doing major editings
  5. # ~~~~
  6. # NOTE: I recommend to setup the configuration before first time launching this plug, as some options
  7. # might change the whole gameplay and might take a long time to take effect after custom enchants already
  8. # exist in the world.
  9. # --
  10. # NOTE #2: BE CAREFUL with some options! they might ruin the gameplay for people.
  11. # ~~~~
  12. # ====================================================
  13.  
  14. Misc:
  15.   messages-prefix: "&b&lEnchants&9&l+&3&l > &b"
  16.  
  17. Enchants:
  18. # This will enable/disable enchants in enchanting table.
  19. # NOTE: those enchants can still be got from command /en enchant!
  20.   enabled-enchants:
  21.     Auto-Speed: true
  22.     Nightvision: true
  23.     Venom: true
  24.     Auto-Smelting: true
  25.     Regain: true
  26.     Rejuvination: true
  27.     Waterbreathing: true
  28.     Reinforced: true
  29.     Slowness: true
  30.     Regeneration: true
  31.     Flight: true
  32.     Auto-Jump: true
  33.     Blindness: true
  34.     Withering: true
  35.     Quake: true
  36.     Excavation: true
  37.     LifeLeech: true
  38.     'Poison Arrows': true
  39.     'Withered Arrows': true
  40.     'Flashing Arrows': true
  41.     Soulbound: true
  42.     'Ice Aspect': true
  43.     Lucky: true
  44.     Beheading: true
  45.     Life: true
  46.     Electrocute: true
  47.     'Exploding Arrows': true
  48.     Multishoot: true
  49.     'Well Fed': true
  50.     Plasma: true
  51.     Agility: true
  52.     Insulation: true
  53.  
  54. # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
  55.   enchant-chances:
  56.     Auto-Speed: 30
  57.     Nightvision: 40
  58.     Venom: 50
  59.     Auto-Smelting: 20
  60.     Regain: 60
  61.     Rejuvination: 25
  62.     Waterbreathing: 40
  63.     Reinforced: 30
  64.     Slowness: 45
  65.     Regeneration: 30
  66.     Flight: 10
  67.     Auto-Jump: 30
  68.     Blindness: 30
  69.     Withering: 20
  70.     Quake: 20
  71.     Excavation: 25
  72.     LifeLeech: 15
  73.     'Flashing Arrows': 35
  74.     'Withered Arrows': 25
  75.     'Exploding Arrows': 15
  76.     'Poison Arrows': 40
  77.     Soulbound: 15
  78.     'Ice Aspect': 15
  79.     Lucky: 20
  80.     Beheading: 25
  81.     Life: 8
  82.     Electrocute: 20
  83.     Multishoot: 10
  84.     'Well Fed': 20
  85.     Plasma: 15
  86.     Agility: 13
  87.     Insulation: 21
  88.  
  89. # Entity damage enchants - are they for pvp or pve? [PVP,PVE,BOTH]
  90.   fight-enchant-use:
  91.     Venom: 'BOTH'
  92.     Blindness: 'BOTH'
  93.     Slowness: 'BOTH'
  94.     Withering: 'BOTH'
  95.     Quake: 'BOTH'
  96.     LifeLeech: 'BOTH'
  97.     'Flashing Arrows': 'BOTH'
  98.     'Withered Arrows': 'BOTH'
  99.     'Poison Arrows': 'BOTH'
  100.     'Exploding Arrows': 'BOTH'
  101.     'Ice Aspect': 'BOTH'
  102.     Beheading: 'BOTH'
  103.     Lucky: 'BOTH'
  104.     Electrocute: 'BOTH'
  105.     Plasma: 'BOTH'
  106.  
  107.   Excavation:
  108. # If this is false ,it will take away the same amount of durability as it broke blocks
  109.     excavation-uses-random-durability: true
  110.  
  111. # For every block broken by excavation enchant, what is the % chance that it will use 1 durability?
  112.     excavation-durability-rate: 50
  113.  
  114. # Sets the excavation max level to either 1 or 2 (level 1 digs 3x3, level 2 digs 3x3x2)
  115.     excavation-has-2-levels: true
  116.  
  117. # Blocks excavating obsidian blocks.
  118.     no-obsidian: true
  119.  
  120.   Beheading:
  121. # What are the chances for each level of beheading for a mob to drop its head?
  122.     level-1-chance: 2
  123.     level-2-chance: 4
  124.     level-3-chance: 7
  125.  
  126. # Should the beheading enchant drop (basically) every animal/monster's head that is available from Marc_IRL's (MHF) accounts?
  127.     enable-MHF-heads: false
  128.  
  129.   Life:
  130.     max-level: 1
  131. # if You set health per level to 1, player will get 0.5 extra hearts. 2 means they will get 1 heart per level ,and so on.
  132.     health-per-level: 1
  133. # if You set this to true ,player wearing 3 armor pieces with Life I enchant will have 1.5 extra hearts (if health-per-level is 1).
  134. # Setting this to false means that no matter how much armor pieces with Life I player has equipped ,he will always have only 0.5 extra hearts.
  135.     enchant-stacks-up: true
  136.  
  137.   Quake:
  138.     quake-launches-players: false
  139.     quake-falldamage-affects-players: false
  140.     quake-falldamage: 10
  141.     quake-durability-cost: 20
  142.     quake-launches-other-entities: true
  143.  
  144.     quake-has-cooldown: true
  145.     quake-cooldown: 20
  146.  
  147. # Size in blocks to each side of quake's effectivity.
  148.     quake-level-1-explosion-size: 5
  149.     quake-level-2-explosion-size: 8
  150.     quake-level-3-explosion-size: 11
  151.  
  152. # Base velocity a player will get for quake. In english - how fast and far will player fly away when affected with quake. Feel free to play around with the numbers, but don't go too big!
  153.     quake-level-1-velocity: 1.25
  154.     quake-level-2-velocity: 1.5
  155.     quake-level-3-velocity: 1.65
  156.  
  157.   Regeneration:
  158. # This is the chance that a player will heal every 1 second.
  159. # If a player has ,let's say, a chestplate and boots with Regeneration II and a helmet with Regeneration III,
  160. # the overall chance would be regeneration-heal-rate * sum of the enchant levels (4.0 * 7 = 28% by default)
  161. # If a player has a full set of Regen III armor, the default chance is 48%.
  162.     regeneration-heal-rate: 4.0
  163.  
  164. # This is the amount of extra HP You heal with Regeneration enchant.
  165. # This being 1 means it will heal half-a-heart. 2 means one full heart, and so on.
  166.     regeneration-heal-amount: 1
  167.  
  168.   Electrocute:
  169. # This is the base time of the nausea potion effect for electrocute enchant in seconds.
  170. # It can cause nausea for electrocute-base-time + electrocute-time-increment * (electrocute enchant level - 1) seconds.
  171.     base-time: 7
  172.     time-increment: 1
  173.  
  174. # NOTE: 1.00 here equals half a heart!
  175. # Here You can define the damage for each piece of armor worn by the living entity. (1.00 = half a heart of damage)
  176.     iron-damage: 0.25
  177.     gold-damage: 0.3
  178.     chain-damage: 0.1
  179.  
  180.   Plasma:
  181. # NOTE 1: 1.00 here equals half a heart!
  182. # Here You can define the damage for each piece of armor worn by the living entity. (1.00 = half a heart of damage)
  183.     leather-damage: 0.2
  184.     diamond-damage: 0.45
  185.  
  186. # By how much the damage addition will be multiplied if enchant is level 2?
  187.     level-2-multiplier: 1.15
  188.  
  189.   Exploding-Arrows:
  190. # This option defines the base strength of the explosion.
  191. # This number calculates how strong the hit will be to a player and how much blocks will it break (if that one's enabled.)
  192.     explosion-strength: 1.0
  193.     explodes-blocks: false
  194.  
  195. # This defines a chance to explode everytime an arrow is fired.
  196. # This is used in this formula - if a random number between 1 and (chance-to-explode - 4 * [enchant level]) equals to 1, arrow will explode.
  197.     chance-to-explode: 16
  198.  
  199. # If this is true, not only the chance for an explosion to occur will rise, it will rise its strength too.
  200.     explosion-strength-rises-with-level: true
  201. # If [explosion-strength-rises-with-level] is true, how much does it rise each level?
  202.     strength-rise-multiplier: 1.2
  203.  
  204.   Multishoot:
  205. # What is the maximum level for that enchant? (Requires /reload or server restart after editing this option)
  206.     multishoot-max-level: 2
  207. # How accurate are the additional arrows? Higher the number, bigger the accuracy.
  208.     multishoot-accuracy: 7.0
  209. # Check if the amount of arrows fired is random from 1 to 1 + multishoot level
  210.     multishoot-random: true
  211.  
  212.   Well-fed-and-Hunger:
  213. # Well fed works by randomly giving half a food bar.
  214. # Hunger is the opposite - sometimes reduces half a food bar randomly
  215.  
  216. # What is the rate for each level on the whole player equipment's set (x*well-fed-rate/100, where x is combined enchant level from the whole armor set)
  217.     well-fed-rate: 3.0
  218.  
  219. # Same as above: What is the rate for each level on the whole player equipment's set (x*hunger-rate/100, where x is combined enchant level from the whole armor set)
  220.     hunger-rate: 4.0
  221.  
  222. #
  223. #                         ================ Misc configs below here ================
  224. #
  225.  
  226. # If You set this to true, anvils will be disabled for items that have any custom enchants present on them.
  227.   disable-anvils: false
  228.  
  229. # Set this to false if You want to disable the particle effects server-wide.
  230.   particles-enabled: true
  231.  
  232. # Set this to false if You want to disable the sounds from the plugin.
  233. # This will auto-set to false inside the plugin if the server version is 1.8.
  234.   sounds-enabled: true
  235.  
  236. # If sounds are enabled, what should be their main volume? (Edit this value and keep testing until You're satisfied with it)
  237.   sound-volume: 0.7
  238.  
  239. # Set this to false to disable custom enchants working in off-hand (excludes bow - check below for that option)
  240.   off-hand-support: true
  241.  
  242. # Set this to false to disable custom enchants working in off-hand whilst using a bow
  243.   off-hand-bow-support: true
  244.  
  245. # This setting defines how many times SLOWER the enchant calculations will be done. Change this if You have terrible performance issues with the plugin.
  246. # This number must be natural - minimum 1, 2, 3 and so on.
  247. # Whatever number You will set here, all potion effect enchants, effects like rejuvination will optimize themselves automatically - rejuvination will give the same amount of durability as the misc-timer-interval number, potion effects will be longer, etc
  248. # Max value is set to be 5, but it's not recommended to give it values above 3.
  249. # WARNING: /en reload won't help for this function! Must at least /reload or restart the server.
  250.   misc-timer-interval: 1
  251.  
  252. # This is the minimum XP level required to get a custom enchant whilst enchanting.
  253. # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
  254. # Default is 20 (it's best to keep it at that, except if You wish to make it higher)
  255.   required-level: 20
  256.  
  257. # This is the general chance of getting a custom enchant.
  258. # Default is 45 (45% rate at level 30 enchanting)
  259. # For the curious ones: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] < or = enchanting-rate
  260.   enchanting-rate: 45
  261.  
  262. # This is the ratio/chance of more custom enchants appearing when enchanting the item.
  263. # The higher the number is, the more chances You get and more enchants will appear on the item.
  264.   another-enchant-rate: 15
  265.  
  266. # This being false means that armor enchants like nightvision, autospeed ,etc, will NOT work while a player is holding it in hand.
  267.   armor-enchants-work-in-hand: false
  268.  
  269. # This is the maximum number of custom enchants appearing on one item from an enchanting table.
  270. # If any of the two numbers below is less or equal 0, You won't get custom enchants for either items or books.
  271.   max-custom-enchants: 4
  272.   max-custom-enchants-on-book: 2
  273.  
  274. # This value, unlike the one above this option, defines an ABSOLUTE amount of max enchants.
  275. # This defines the maximum allowed enchants on an item overally, You won't be able to add more in anvils and such.
  276.   absolute-max-enchants: 5
  277.   ignores-enchant-command: true
  278.   vanilla-enchants-included: false
  279.  
  280. # To make the plugin seem not so OP, You can enable bad enchants here. (eg. instability, heavy, hunger)
  281. # The bad enchant ratio is a x/100 chance that a bad enchant will appear with each enchanting.
  282. # NOTE: A bad enchant won't appear to items without at least one 'good' custom enchant.
  283.   enabled-bad-enchants: false
  284.   bad-enchant-ratio: 40
  285.  
  286. # If set to true, when enchanting an item, it will have a tooltip briefly defining what the enchant does.
  287. # You can edit them in the config file enchant-tooltips.yml
  288.   helpful-tooltips-enabled: true
  289.  
  290. # This is the RARITY of some enchant effects - smaller the number, higher the chance an enchant effect will be applied.
  291. # Having 10 on venom III enchant (poison-rarity) will make every ~4th hit poison somebody
  292.   poison-rarity: 20
  293.   blindness-rarity: 30
  294.   withering-rarity: 30
  295.   slowness-rarity: 20
  296.   lifeleech-rarity: 30
  297.   arrow-poison-rarity: 18
  298.   arrow-withered-rarity: 28
  299.   arrow-flashing-rarity: 28
  300.   ice-aspect-freeze-rarity: 20
  301.   electrocute-rarity: 20
  302.  
  303. # How many seconds will the poison from poison arrows stay around on a player.
  304.   arrow-poison-time: 2.75
  305.  
  306. # How many LESS seconds with each level will the potion effect from poison arrows stay around?
  307. # If this is set to 0.5 (by default), the resulting potion effect time will be arrow-poison-time - 0.5 (by default, level I enchant will give a poison potion effect with 2.25 seconds,
  308. # level II - 1.75 seconds, level III - only 1.25 seconds).
  309. # This function is here because by default with each higher enchant level, the potion effect will be accordingly stronger (you can edit that just below this function).
  310. # If you want the potion effect time to always stay like 'arrow-poison-time' is defined, set this to 0.
  311.   arrow-poison-level-time-decrease: 0.5
  312.  
  313. # Basically, what enchant level will give what poison potion effect level.
  314. # arrow-poison-level-<enchant level>: <the poison potion effect level>
  315.   arrow-poison-level-1: 1
  316.   arrow-poison-level-2: 2
  317.   arrow-poison-level-3: 3
  318.  
  319. # Duration is in seconds ,how much You will be frozen in place.
  320. # Multiplier is how much times longer is the duration when enchant's level 2
  321.   ice-aspect-freeze-duration: 2
  322.   ice-aspect-freeze-level-multiplier: 2
  323.  
  324. # lucky-amount is the max amount of extra XP a player can get from killed entity with Lucky enchant.
  325. # Multiplier is how much times more XP a player can get with level II Lucky enchant
  326.   lucky-amount: 10
  327.   lucky-level-multiplier: 1.5
  328.  
  329. # This number defines the maximum level for Agility a player can get.
  330. # Setting this to a number below 1 or above 10 will have no effect, it will internally set itself to its default value - 3.
  331.   agility-max-level: 3
  332.  
  333. # Each amount is a half-a-heart
  334.   lifeleech-heal-amount: 1
  335.  
  336. # NOTE 1: 1.00 here equals half a heart!
  337. # NOTE 2: Insulation stacks up - for every armor with insulation, the damage multiplier from electrocute/plasma will be multiplied by the amounts defined below.
  338. # By how much will the electrocute/plasma DAMAGE ADDITION will be multiplied if the player has insulation?
  339. # Example, a player with Plasma II attacks a full diamond player. normally, he should do about an extra heart of damage, but if the victim has a full Insulation III set, it will change that value to a bit more than half a heart.
  340. # Where x is, change that to diamond/leather.
  341.   insulation-multiplier-electrocute: 0.65
  342.   insulation-multiplier-plasma: 0.7
  343.  
  344. # By how much will the multiplication number (they're defined just above this option for electrocute/plasma) decrease with each level of insulation?
  345.   insulation-level-2-decrement: 0.07
  346.   insulation-level-3-decrement: 0.13
  347.  
  348. # If this is set to false, fortune + autosmelting will be toggled off
  349.   autosmelt-plus-fortune-enabled: true
  350.  
  351. # Change if Soulbound enchant dissapears off of an item when a player dies and regains the item from death.
  352.   soulbound-enchant-dissapears-after-death: true
  353.  
  354. # Setting this to true will allow PvP enchants to apply to axes too
  355.   pvp-enchants-on-axes: false
  356.  
  357. # Rate at which durability decays when equipped item with flight enchant. 100 = every 0.5 seconds -1 durability on an item
  358.   flight-durability-decay: 30
  359.  
  360. # ---------------
  361.  
  362. # If this is true, whenever any type of PvP is started, a player will lose his ability to fly.
  363.   disable-flight-when-pvp-starts: false
  364.  
  365. # The following option will work only if the above one is set to 'true':
  366. # What is the PvP cooldown?
  367.   no-flight-pvp-cooldown: 15
  368.  
  369. # ---------------
  370.  
  371. # If this is true, whenever any type of PvE is started, a player will lose his ability to fly.
  372.   disable-flight-when-pve-starts: false
  373.  
  374. # The following option will work only if the above one is set to 'true':
  375. # What is the PvE cooldown?
  376.   no-flight-pve-cooldown: 10
  377.  
  378. # ---------------
  379.  
  380. # Does a player recieve falldamage when he lost his flight when starting PvP/PvE?
  381.   falldamage-flight: false
  382.  
  383.  
  384. # This option changes the maximum rejuvination level.
  385. # See 'rejuvination-durability-rate' for more information.
  386.   rejuvination-max-level: 3
  387.  
  388. # This number edits the rate of the durability regen rate with this formula:
  389. # After every 0.5 seconds, there is a chance of (rejuvination level/rejuvination-durability-rate) to heal 1 durability.
  390. # So if you have rejuv level 3 and this is set to 6, the chance to regen would be about 3/6=50% every 0.5 seconds
  391.   rejuvination-durability-rate: 10
  392.  
  393. # Same logics as above, but for Unstable enchant.
  394.   instability-durability-rate: 9
  395.  
  396. # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
  397.   can-enchants-affect-people: true
  398.  
  399.   heavy-causes-mining-fatigue: true
  400.  
  401. # This enables old enchant name support.
  402. # Basically, if You at some point changed Your enchant name and dont want players to lose those enchants,
  403. # in enchant-names.yml, the 'old-enchant-names' section, add the old enchant names there and the enchant will still work.
  404. # if this is set to false, the plugin won't look into that section.
  405. # Enabling this causes more lag!
  406.   old-name-support: false
  407.  
  408. # This is for 1.9 or higher - by default, bow enchants will be enabled. Set this to false to disable them everywhere.
  409.   bow-enchants-work: true
  410.  
  411. # ---END OF CONFIGS---
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