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Torque3D Linux

a guest Mar 13th, 2013 75 Never
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  1. //-------------------------- 3/13/2013 -- 22:51:41 -----
  2. Processor Init:
  3.    AMD (unknown), 2200 Mhz
  4.    FPU detected
  5.    MMX detected
  6.    3DNow detected
  7.    SSE detected
  8.  
  9. Math Init:
  10.    Installing Standard C extensions
  11.    Installing Assembly extensions
  12.    Installing FPU extensions
  13.    Installing MMX extensions
  14.    Installing 3DNow extensions
  15.    Installing SSE extensions
  16.  
  17. Initializing platform...
  18. Input Init:
  19.    joystick0: VMware VMware Virtual USB Mouse
  20.    Input initialized
  21.  
  22. GFX Init:
  23.    Null device found
  24.    OpenGL device found
  25.  
  26. DebugDrawer Enabled!
  27. --------- Loading DIRS ---------
  28.  
  29. --------- Parsing Arguments ---------
  30. Binding server port to default IP
  31. UDP initialized on port 0
  32. Attempting to create GFX device: Gallium 0.4 on SVGA3D; build: RELEASE;   OpenGL
  33. Device created, setting adapter and enumerating modes
  34. Initializing GFXCardProfiler (GL2.1)
  35.    o Chipset : 'VMware, Inc.'
  36.    o Card    : 'Gallium 0.4 on SVGA3D; build: RELEASE;  '
  37.    o Version : '2.1 Mesa 9.0.2'
  38.    - Scanning card capabilities...
  39. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureWidth' to 8192.
  40. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureHeight' to 8192.
  41. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureSize' to 8192.
  42. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppVertexBufferObject' to 1.
  43. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRenderTexture' to 1.
  44. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRTBlit' to 1.
  45. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFloatTexture' to 1.
  46. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppAnisotropic' to 1.
  47. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFragmentShader' to 1.
  48. GFXCardProfiler (GL2.1) - Setting capability 'GL::APPLE::suppFence' to 0.
  49. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
  50. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
  51. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
  52. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::noManualMips' to 0.
  53.    - Loading card profiles...
  54.       - No card profile core/profile/GL21.cs exists
  55.       - No card profile core/profile/GL21.VMwareInc.cs exists
  56.       - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.cs exists
  57.       - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.21Mesa902.cs exists
  58. GFXGLDevice shaderVersion = 1.20
  59. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  60. % - PostFX Manager - Applying from preset
  61. % - PostFX Manager - PostFX enabled
  62. core/scripts/gui/messageBoxes/messageBoxOk.ed.gui (0): Cannot re-declare object [MessageBoxOKDlg].
  63. Missing file: core/art/gui/customProfiles.cs!
  64.  % - Initialized Core
  65.  
  66. --------- Initializing Directory: scripts ---------
  67. sfxStartup...
  68. SFXSystem::createDevice - created Null device 'SFX Null Device'
  69.    Provider: Null
  70.    Device: SFX Null Device
  71.    Hardware: No
  72.    Buffers: 16
  73.  
  74. --------- Initializing Full: Server Scripts ---------
  75.  
  76. --------- Initializing Full: Client Scripts ---------
  77.  
  78. --------- Initializing Lighting Systems ---------
  79. Using Basic Lighting
  80.  
  81.  
  82. --------------
  83. Attempting to set resolution to "1024 768 false 32 60 4"
  84. Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution
  85. Accepted Mode:
  86. --Resolution : 1024 768
  87. --Full Screen : No
  88. --Bits Per Pixel : 24
  89. --Refresh Rate : 60
  90. --FSAA Level : 4
  91. --------------
  92. Could not create a description for binding: thumbrx
  93. Could not create a description for binding: thumbry
  94. Could not create a description for binding: thumblx
  95. Could not create a description for binding: thumbly
  96. Could not create a description for binding: btn_a
  97. Could not create a description for binding: btn_back
  98. Could not create a description for binding: dpadl
  99. Could not create a description for binding: dpadu
  100. Could not create a description for binding: dpadd
  101. Could not create a description for binding: dpadr
  102. Could not create a description for binding: btn_b
  103. Could not create a description for binding: triggerr
  104. Could not create a description for binding: triggerl
  105. Could not create a description for binding: btn_start
  106. Could not create a description for binding: btn_x
  107. art/shapes/weapons/GrenadeLauncher/materials.cs (0): Cannot re-declare object [w_swarmgun].
  108. Binding server port to default IP
  109. UDP initialized on port 0
  110.  % - Initializing Tools
  111.  % - Initializing Tools Base
  112.  % - Initializing Base Editor
  113.  % - Initializing World Editor
  114.  % - Initializing Sketch Tool
  115.  - Initializing Datablock Editor
  116.  - Initializing Road and Path Editor
  117. Missing file: tools/roadEditor/roadEditorGui.gui!
  118. Missing file: tools/roadEditor/roadEditorToolbar.gui!
  119. tools/roadEditor/main.cs (33): Unable to find object: 'RoadEditorGui' attempting to call function 'setVisible'
  120. tools/roadEditor/main.cs (34): Unable to find object: 'RoadEditorToolbar' attempting to call function 'setVisible'
  121. tools/roadEditor/main.cs (35): Unable to find object: 'RoadEditorOptionsWindow' attempting to call function 'setVisible'
  122. tools/roadEditor/main.cs (36): Unable to find object: 'RoadEditorTreeWindow' attempting to call function 'setVisible'
  123. Set::add: Object "RoadEditorGui" doesn't exist
  124. Set::add: Object "RoadEditorToolbar" doesn't exist
  125. Set::add: Object "RoadEditorOptionsWindow" doesn't exist
  126. Set::add: Object "RoadEditorTreeWindow" doesn't exist
  127. Could not create a description for binding: =
  128. Could not create a description for binding: -
  129.  % - Initializing Decal Editor
  130.  % - Initializing River Editor
  131. Missing file: tools/riverEditor/riverEditorGui.gui!
  132. Missing file: tools/riverEditor/riverEditorToolbar.gui!
  133. tools/riverEditor/main.cs (33): Unable to find object: 'RiverEditorGui' attempting to call function 'setVisible'
  134. tools/riverEditor/main.cs (34): Unable to find object: 'RiverEditorToolbar' attempting to call function 'setVisible'
  135. tools/riverEditor/main.cs (35): Unable to find object: 'RiverEditorOptionsWindow' attempting to call function 'setVisible'
  136. tools/riverEditor/main.cs (36): Unable to find object: 'RiverEditorTreeWindow' attempting to call function 'setVisible'
  137. Set::add: Object "RiverEditorGui" doesn't exist
  138. Set::add: Object "RiverEditorToolbar" doesn't exist
  139. Set::add: Object "RiverEditorOptionsWindow" doesn't exist
  140. Set::add: Object "RiverEditorTreeWindow" doesn't exist
  141. Could not create a description for binding: =
  142. Could not create a description for binding: -
  143.  % - Initializing Debugger
  144. Missing file: tools/debugger/Scripts/debugger.ed.cs!
  145. Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui!
  146. Missing file: tools/debugger/Gui/connectDlg.ed.gui!
  147. Missing file: tools/debugger/Gui/editWatchDlg.ed.gui!
  148. Missing file: tools/debugger/Gui/findDlg.ed.gui!
  149. Missing file: tools/debugger/Gui/debugger.ed.gui!
  150. Missing file: tools/debugger/Gui/watchDlg.ed.gui!
  151.  % - Initializing Physics Tools
  152. No physics plugin exists.
  153.  % - Initializing Material Editor
  154.  % - Initializing Particle Editor
  155.  % - Initializing Mission Area Editor
  156.  % - Initializing Mesh Road Editor
  157. Could not create a description for binding: =
  158. Could not create a description for binding: -
  159.  % - Initializing Forest Editor
  160.  % - Initializing Shape Editor
  161. Missing file: tools/shapeEditor/gui/shapeEditorToolbar.ed.gui!
  162. tools/shapeEditor/main.cs (48): Unable to find object: 'ShapeEditorToolbar' attempting to call function 'setVisible'
  163. Set::add: Object "ShapeEditorToolbar" doesn't exist
  164. Could not create a description for binding: shift -
  165. Could not create a description for binding: shift =
  166. Could not create a description for binding: =
  167. Could not create a description for binding: -
  168.  % - Initializing Gui Editor
  169. Engine initialized...
  170. Exporting server prefs...
  171. ParticleData - TeleporterFlash(24) - invalid value for dragCoefficient: Must be between 0 and 5
  172. ParticleData(GLWaterExpDust) times[2] < times[1]
  173. ParticleData(RLWaterExpDust) times[2] < times[1]
  174. ParticleData - RocketLauncherfiring1Particle(155) - invalid value for dragCoefficient: Must be between 0 and 5
  175. ParticleData - RocketLauncherfiring2Particle(157) - invalid value for dragCoefficient: Must be between 0 and 5
  176. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  177. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  178. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  179. ParticleData(LightPuff) times[2] < times[1]
  180. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  181. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  182. TSShapeConstructor::removeNode: Could not find node 'EnvironmentAmbientLight'
  183. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  184. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  185. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  186. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  187. TSShapeConstructor::removeNode: Could not find node 'collision-1'
  188. TSShapeConstructor::removeNode: Could not find node 'collision-5'
  189. TSShapeConstructor::removeNode: Could not find node 'collision-4'
  190. TSShapeConstructor::removeNode: Could not find node 'collision-3'
  191. TSShapeConstructor::removeNode: Could not find node 'collision-2'
  192. *** LOADING MISSION: levels/Empty Room.mis
  193. *** Stage 1 load
  194. *** Stage 2 load
  195. Game -> activatePackages
  196. *** Mission loaded
  197. Connect request from:
  198. Connection established 4113
  199. CADD: 4114 local
  200. *** Sending mission load to client: levels/Empty Room.mis
  201. Mapping string: ServerMessage to index: 0
  202. Mapping string: MsgConnectionError to index: 1
  203. Mapping string: MsgLoadInfo to index: 2
  204. Mapping string: MsgLoadDescripition to index: 3
  205. Mapping string: MsgLoadInfoDone to index: 4
  206. Mapping string: MissionStartPhase1 to index: 5
  207. *** New Mission: levels/Empty Room.mis
  208. *** Phase 1: Download Datablocks & Targets
  209. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  210. % - PostFX Manager - Applying from preset
  211. % - PostFX Manager - PostFX enabled
  212. Mapping string: MissionStartPhase1Ack to index: 0
  213. Material - debri_debris(1964) - Failed to load diffuse map art/shapes/weapons/Grenade/rock_diffuse.dds for stage 0
  214. Material - debri_debris(1964) - Failed to load normal map art/shapes/weapons/Grenade/rock_normals.dds for stage 0
  215. Material - debri_debris(1964) - Failed to load specular map art/shapes/weapons/Grenade/rock_specular.dds for stage 0
  216. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  217. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  218. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  219. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  220. Material - Cheetah_MuzzleFlash(1981) - Failed to load diffuse map art/shapes/Cheetah/Cheetah_MuzzleFlash_D for stage 0
  221. Mapping string: MissionStartPhase2 to index: 6
  222. *** Phase 2: Download Ghost Objects
  223. Mapping string: MissionStartPhase2Ack to index: 1
  224. [Material::mapMaterial] - Cannot map unnamed Material
  225. [Material::mapMaterial] - Cannot map unnamed Material
  226. Ghost Always objects received.
  227. Mapping string: MissionStartPhase3 to index: 7
  228. Client Replication Startup has Happened!
  229. fxFoliageReplicator - replicated client foliage for 0 objects
  230. *** Phase 3: Mission Lighting
  231. Mission lighting done
  232. Mapping string: MissionStartPhase3Ack to index: 2
  233. Mapping string: MissionStart to index: 8
  234. Mapping string: SyncClock to index: 9
  235. Mapping string: RefreshWeaponHud to index: 10
  236. Mapping string: SetAmmoAmountHud to index: 11
  237. Mapping string: lurker.png to index: 12
  238. Mapping string: MsgClientJoin to index: 13
  239. Mapping string: Welcome to the Torque demo app %1. to index: 14
  240. Mapping string:  Visitor to index: 15
  241. *** Initial Control Object
  242. *** Control Object Changed
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