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Arma 3 Trolling Scripts

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May 3rd, 2019
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  1. Arma 3 Meme Scripts
  2. By Andrew Authento
  3.  
  4. Infinite Ammo:
  5.  
  6. if (isnil ("infammoON")) then { infammoON = 0; }; if (infammoON==0) then { hint "Infinite Ammo ON!"; infammoON=1; } else { infammoON=0; hint "Infinite Ammo OFF!"; }; sCode = "while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};"; [] spawn compile sCode;
  7.  
  8. Lightning Bullets:
  9.  
  10. if (isNil "PEDO_IS_FUKED" ) then {PEDO_IS_FUKED=0}; if (PEDO_IS_FUKED==0) then { PEDO_IS_FUKED=1; vehicle player removeAllEventHandlers "Fired"; hint "Explosive Bullets ON"; vehicle player addeventhandler ["Fired",{call Those_Massive_Bullets_Tho} ]; Those_Massive_Bullets_Tho = { if (isNull cursorTarget) then { PEDO_IS_A_SEXY_CUNT = screenToWorld [0.5,0.5]; } else { PEDO_IS_A_SEXY_CUNT = getpos cursorTarget; }; private ["_caller"]; _caller = _this select 0; omsz = false; _center = createCenter sideLogic; _group = createGroup _center; _target = PEDO_IS_A_SEXY_CUNT; _zlb = _group createUnit ["ModuleLightning_F",_target,[],0,""]; _thunder = ["thunder_1", "thunder_2"] call BIS_fnc_selectRandom; playSound _thunder; omscz = true; true; }; } else { PEDO_IS_FUKED=0; hint "Explosive Bullets OFF"; vehicle player removeAllEventHandlers "Fired"; };
  11.  
  12. Do Karate:
  13.  
  14. [] spawn { player playMove "AmovPercMstpSnonWnonDnon_exerciseKata"; sleep 30; player playMove ""; };
  15.  
  16. Shoot Boxes:
  17.  
  18. if (isNil "B0X_CANN0N_T0GGLE") then { B0X_CANN0N_T0GGLE = 0; }; if (B0X_CANN0N_T0GGLE == 0) then { B0X_CANN0N_T0GGLE = 1; hint parseText "<t color='#FFFFFF' font='TahomaB' size='1' align='center'>Credits to Jme</t><br/>"; ["TaskSucceeded", ["", "Box Cannon Activated"]] call BIS_fnc_showNotification; player addEventHandler ["Fired", { _null = _this spawn { _missile = _this select 6; _VEH = "Land_CargoBox_V1_F" createVehicle position player; waitUntil { _VEH attachto [_missile,[0,0,0]]; }; }; }]; } else { B0X_CANN0N_T0GGLE = 0; ["TaskFailed", ["", "Box Cannon Removed"]] call BIS_fnc_showNotification; { deleteVehicle _x; } forEach (position player nearObjects ["Land_CargoBox_V1_F",1000]); player removeEventHandler ["Fired", 0] };
  19.  
  20. RAINBOW ARMY:
  21.  
  22. [] spawn { hint parseText "<t color='#FFFFFF' font='TahomaB' size='1' align='center'>Credits to Jme</t><br/>"; ["TaskSucceeded", ["", "Rainbow Army Incoming"]] call BIS_fnc_showNotification; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["B_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["O_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["I_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; for "_i" from 5 to 100 step 5 do {_grp = createGroup west; unit = _grp createUnit ["C_Soldier_VR_F", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;}; };
  23.  
  24. Freeze Someone:
  25.  
  26. disableUserinput true;
  27.  
  28. Missle Strike:
  29.  
  30. private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"]; _pList = playableUnits; j = count _pList; i = 0; _pArray = []; for "i" from 0 to j do { v = _pList select i; // Ignore Self :) if(player != v) then { _dir = getdir vehicle player; _pos = getPos vehicle player; _pos = [(_pos select 0)-10*sin(_dir),(_pos select 1)-10*cos(_dir),0]; v setPos _pos; } }; };
  31.  
  32. SPACE INVADERS!!!:
  33.  
  34. for "_i" from 0 to 1 step 0 do {playSound "AlarmCar"; hint "Started!"; [] spawn { _sound = ASLToAGL [0,0,0] nearestObject "#soundonvehicle"; waitUntil {isNull _sound}; hint "Finished!"; };};
  35. Rapidly Changes Time (causes E X T R E M E L A G!!!):
  36.  
  37. for "_i" from 0 to 1 step 0 do {skiptime 5};
  38.  
  39. Attatches Camp Fire To Whoever:
  40.  
  41. _expl1 = "Campfire_burning_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ];
  42.  
  43. Vehicle God Mode:
  44.  
  45. vehicle player addEventHandler ["HandleDamage", {false}];
  46.  
  47. Makes Someone Throw Grenade:
  48.  
  49. player forceWeaponFire ["HandGrenadeMuzzle","HandGrenadeMuzzle"];
  50. Disables Fatigue:
  51.  
  52. player enablefatigue false;
  53.  
  54. Rapid Fire:
  55.  
  56. player addAction["Rapid Fire", { if (isnil("ThirtySix_Rapid")) then { ThirtySix_Rapid = 0; }; if (ThirtySix_Rapid == 0) then { ThirtySix_Rapid = 1; hint "Rapid Fire \n by ThirtySix \n ON"; } else { ThirtySix_Rapid = 0; hint "Rapid Fire \n by ThirtySix \n OFF"; }; while { ThirtySix_Rapid == 1 } do { (vehicle player) setWeaponReloadingTime[(vehicle player), currentWeapon(vehicle player), 0]; player setWeaponReloadingTime[player, currentWeapon player, 0]; sleep 0.01; }; }, "", 50]; player addAction["<t color='#000000'>----------------------</t>", { hint "Menu by ThirtySix"; }, "", 50];
  57.  
  58. No Recoil:
  59.  
  60. (vehicle player) setUnitRecoilCoefficient 0;
  61.  
  62. Teleport Player To Me:
  63.  
  64. player addAction["Teleport Player to me", { removeallactions player; player addAction["<t color='#FF0000'>Close Menu</t>", { removeallactions player; call init_main; }, "", 50]; player addAction["<t color='#000000'>----------------------</t>", { hint "Menu by ThirtySix"; }, "", 50]; _AllUnits = playableUnits; _CountAllUnits = count _AllUnits; _Selected = 0; for "_Selected" from 0 to _CountAllUnits do { _TargetUnit = _AllUnits select _Selected; hint format[" \n - Player - List - \n \n - Made by ThirtySix - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected]; }; ThirtySix_PlayerList = { { if ((isPlayer _x) && (alive _x)) then { player addAction[format["%1 - %2", _x, name _x], { _player = (_this select 3); vehicle _player setPos[(getpos player select 0) + 5, (getpos player select 1) + 5, (getpos player select 2)]; hint format["%1 \n was Teleported to you \n by ThirtySix", name _player]; }, _x] }; } forEach(playableUnits); }; [] call ThirtySix_PlayerList; }, "", 50];
  65.  
  66. Teleport Player To Mapclick:
  67.  
  68. player addAction["Teleport Player to Mapclick", { removeallactions player; player addAction["<t color='#FF0000'>Close Menu</t>", { removeallactions player; call init_main; }, "", 50]; player addAction["<t color='#000000'>----------------------</t>", { hint "Menu by ThirtySix"; }, "", 50]; _AllUnits = playableUnits; _CountAllUnits = count _AllUnits; _Selected = 0; for "_Selected" from 0 to _CountAllUnits do { _TargetUnit = _AllUnits select _Selected; hint format[" \n - Player - List - \n \n - Made by ThirtySix - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected]; }; ThirtySix_PlayerList = { { if ((isPlayer _x) && (alive _x)) then { player addAction[format["%1 - %2", _x, name _x], { tp_player = (_this select 3); openMap[true, false]; onMapSingleClick '_pos1 = [(_pos select 0), (_pos select 1), 0];vehicle tp_player setPos _pos1;hint format [ "%1 \n was teleported to \n %2 \n by ThirtySix", name tp_player, _pos1]onMapSingleClick "";openMap [false, false];'; }, _x] }; } forEach(playableUnits); }; [] call ThirtySix_PlayerList; }, "", 50];
  69.  
  70. Teleport All To Cursor:
  71.  
  72. player addAction["TP all to my Cursor", { _wPos = screenToWorld[0.5, 0.5]; _donot = name player; [TRUE, "deleteVehicle player;"] call ThirtySix; { if (name _x != name player) then { vehicle _x setPos(_wPos); }; } foreach playableUnits; hint format[" All players teleported to: \n %1 \n by ThirtySix", _wPos]; }, "", 50]; player addAction["Teleport Player to Mapclick", { removeallactions player; player addAction["<t color='#FF0000'>Close Menu</t>", { removeallactions player; call init_main; }, "", 50]; player addAction["<t color='#000000'>----------------------</t>", { hint "Menu by ThirtySix"; }, "", 50]; _AllUnits = playableUnits; _CountAllUnits = count _AllUnits; _Selected = 0; for "_Selected" from 0 to _CountAllUnits do { _TargetUnit = _AllUnits select _Selected; hint format[" \n - Player - List - \n \n - Made by ThirtySix - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected]; }; ThirtySix_PlayerList = { { if ((isPlayer _x) && (alive _x)) then { player addAction[format["%1 - %2", _x, name _x], { tp_player = (_this select 3); openMap[true, false]; onMapSingleClick '_pos1 = [(_pos select 0), (_pos select 1), 0];vehicle tp_player setPos _pos1;hint format [ "%1 \n was teleported to \n %2 \n by ThirtySix", name tp_player, _pos1]onMapSingleClick "";openMap [false, false];'; }, _x] }; } forEach(playableUnits); }; [] call ThirtySix_PlayerList; }, "", 50];
  73. Heal Self/Car:
  74.  
  75. player addAction["HealMe / Car", { player setDamage 0; vehicle player setDamage 0; vehicle player setFuel 1; hint "Healed \n by ThirtySix"; }, "", 50];
  76.  
  77. Heal Repair Target:
  78.  
  79. player addAction["Heal / Repair Target", { cursorTarget setDamage 0; cursorTarget setFuel 1; }, "", 50];
  80. 1000 Missle Airstrike:
  81.  
  82. player addAction["Airstrike", { meins = 1000; mein1 = { openMap[false, false]; [_pos] spawn { for '_l39' from 0 to meins do { _l87 = "M_AT"; _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200]; _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"]; _l89 setvelocity[random 1000.00 - 500, random 1000.00 - 500, 0]; [_l89, -90, 0] call BIS_fnc_setPitchBank; hint format["Missiles Launched \n by ThirtySix \n %1", _l39]; sleep(random 0.00001); }; }; }; titleText["Click on map to drop Airstrike", "PLAIN"]; titlefadeout 7; onMapSingleClick "_pos call mein1;"; openMap[true, false]; }, "", 50]; player addAction["Vehicle <t color='#0000FF'>EMP</t>", { [cursorTarget, "vehicle player setFuel 0;"] call ThirtySix; hint format["%1 \n Vehicle Stopped \n by ThirtySix", cursorTarget]; }, "", 50];
  83.  
  84. Destroy All In Range:
  85.  
  86. player addAction["Destroy all in Range", { _l = position player nearObjects 500; _cl = count _l; _sl = 0; for "_sl" from 0 to _cl do { _tl = _l select _sl; if (getPlayerUID _tl == "") then { if (_cl == _sl + 1) then { _tl = "Done"; }; hint format[" \n - Destroy - List - \n \n - Made by ThirtySix - \n \n ----------------------------------------------- \n Units in Range: \n %1 \n ----------------------------------------------- \n Current Selected: \n %2 \n %3 \n ----------------------------------------------- \n DESTROYED ", _cl, _sl + 1, _tl]; _tl SetDamage 100; }; }; }, "", 50];
  87. Nazi Sign:
  88.  
  89. andy_nazi = { hint 'Credits to Biz :D'; closeDialog 0; _pos = getPos Player; _dir = getdir vehicle player; _pos = [(_pos select 0)+8*sin(_dir),(_pos select 1)+8*cos(_dir),2]; _origX= _pos select 0; _origY= _pos select 1; _origZ= _pos select 2; _moveX = 0; _moveZ = 0; _movepos = _pos select 0; _origPos = _pos; _origObject = createVehicle ['B_Heli_Attack_01_F', _pos, [], 0, 'CAN_COLLIDE']; sleep 0.5; _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX + 1; _object1 attachTo [_origObject,[_moveX,0,0]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX + 1; _object1 attachTo [_origObject,[_moveX,0,0]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX + 1; _object1 attachTo [_origObject,[_moveX,0,0]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX + 1; _object1 attachTo [_origObject,[_moveX,0,0]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX + 1; _object1 attachTo [_origObject,[_moveX,0,0]]; sleep 0.5; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 0; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[0,0,_moveZ]]; sleep 0.5; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,5]]; sleep 0.5; _moveX = 0; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,10]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,10]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,10]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,10]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveX = _moveX - 1; _object1 attachTo [_origObject,[_moveX,0,10]]; sleep 0.5; _moveZ = -1; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[-5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[-5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[-5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[-5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[-5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[-5,0,_moveZ]]; sleep 0.5; _moveZ = 5; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[5,0,_moveZ]]; _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2]; _moveZ = _moveZ + 1; _object1 attachTo [_origObject,[5,0,_moveZ]]; sleep 0.5; hint "Invisible"; }; player addAction ["SwastiCopter","[]spawn andy_nazi"];
  90.  
  91. GIANT COCK:
  92.  
  93. andy_DAHUGETHINGG = { hint "is it a bird? ... is it a plane?..."; _pos = player modelToWorld[0, 8, 0.2]; _helicopta = "B_Heli_Attack_01_F" createVehicle _pos; _quadsacbaseR = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseR allowDamage false; _quadsacbaseR attachTo[_helicopta, [2, 0, 1]]; _quadsacbaseR1 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseR1 allowDamage false; _quadsacbaseR1 attachTo[_helicopta, [3, 0, 0]]; _quadsacbaseR2 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseR2 allowDamage false; _quadsacbaseR2 attachTo[_helicopta, [4, 0, 0]]; _quadsacbaseR3 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseR3 allowDamage false; _quadsacbaseR3 attachTo[_helicopta, [5, 0, 0]]; _quadsacbaseR4 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseR4 allowDamage false; _quadsacbaseR4 attachTo[_helicopta, [6, 0, 0]]; _quadsacbaseR5 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseR5 allowDamage false; _quadsacbaseR5 attachTo[_helicopta, [7, 0, 0]]; _quadsacbaseR6 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseR6 allowDamage false; _quadsacbaseR6 attachTo[_helicopta, [8, 0, 1]]; _quadsacwallR1 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallR1 allowDamage false; _quadsacwallR1 attachTo[_helicopta, [9, 0, 2]]; _quadsacwallR2 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallR2 allowDamage false; _quadsacwallR2 attachTo[_helicopta, [9, 0, 3]]; _quadsacwallR3 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallR3 allowDamage false; _quadsacwallR3 attachTo[_helicopta, [9, 0, 4]]; _quadsacwallR4 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallR4 allowDamage false; _quadsacwallR4 attachTo[_helicopta, [9, 0, 5]]; _quadsacwallR5 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallR5 allowDamage false; _quadsacwallR5 attachTo[_helicopta, [9, 0, 6]]; _quadsacwallR6 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallR6 allowDamage false; _quadsacwallR6 attachTo[_helicopta, [9, 0, 7]]; _quadsacroofR = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofR allowDamage false; _quadsacroofR attachTo[_helicopta, [3, 0, 8]]; _quadsacroofR1 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofR1 allowDamage false; _quadsacroofR1 attachTo[_helicopta, [3, 0, 9]]; _quadsacroofR2 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofR2 allowDamage false; _quadsacroofR2 attachTo[_helicopta, [4, 0, 9]]; _quadsacroofR3 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofR3 allowDamage false; _quadsacroofR3 attachTo[_helicopta, [5, 0, 9]]; _quadsacroofR4 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofR4 allowDamage false; _quadsacroofR4 attachTo[_helicopta, [6, 0, 9]]; _quadsacroofR5 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofR5 allowDamage false; _quadsacroofR5 attachTo[_helicopta, [7, 0, 9]]; _quadsacroofR6 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofR6 allowDamage false; _quadsacroofR6 attachTo[_helicopta, [8, 0, 8]]; _quadsacbaseL = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseL allowDamage false; _quadsacbaseL attachTo[_helicopta, [-2, 0, 1]]; _quadsacbaseL1 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseL1 allowDamage false; _quadsacbaseL1 attachTo[_helicopta, [-3, 0, 0]]; _quadsacbaseL2 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseL2 allowDamage false; _quadsacbaseL2 attachTo[_helicopta, [-4, 0, 0]]; _quadsacbaseL3 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseL3 allowDamage false; _quadsacbaseL3 attachTo[_helicopta, [-5, 0, 0]]; _quadsacbaseL4 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseL4 allowDamage false; _quadsacbaseL4 attachTo[_helicopta, [-6, 0, 0]]; _quadsacbaseL5 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseL5 allowDamage false; _quadsacbaseL5 attachTo[_helicopta, [-7, 0, 0]]; _quadsacbaseL6 = "C_Quadbike_01_F" createVehicle _pos; _quadsacbaseL6 allowDamage false; _quadsacbaseL6 attachTo[_helicopta, [-8, 0, 1]]; _quadsacwallL1 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallL1 allowDamage false; _quadsacwallL1 attachTo[_helicopta, [-9, 0, 2]]; _quadsacwallL2 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallL2 allowDamage false; _quadsacwallL2 attachTo[_helicopta, [-9, 0, 3]]; _quadsacwallL3 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallL3 allowDamage false; _quadsacwallL3 attachTo[_helicopta, [-9, 0, 4]]; _quadsacwallL4 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallL4 allowDamage false; _quadsacwallL4 attachTo[_helicopta, [-9, 0, 5]]; _quadsacwallL5 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallL5 allowDamage false; _quadsacwallL5 attachTo[_helicopta, [-9, 0, 6]]; _quadsacwallL6 = "C_Quadbike_01_F" createVehicle _pos; _quadsacwallL6 allowDamage false; _quadsacwallL6 attachTo[_helicopta, [-9, 0, 7]]; _quadsacroofL = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofL allowDamage false; _quadsacroofL attachTo[_helicopta, [-3, 0, 8]]; _quadsacroofL1 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofL1 allowDamage false; _quadsacroofL1 attachTo[_helicopta, [-3, 0, 9]]; _quadsacroofL2 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofL2 allowDamage false; _quadsacroofL2 attachTo[_helicopta, [-4, 0, 9]]; _quadsacroofL3 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofL3 allowDamage false; _quadsacroofL3 attachTo[_helicopta, [-5, 0, 9]]; _quadsacroofL4 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofL4 allowDamage false; _quadsacroofL4 attachTo[_helicopta, [-6, 0, 9]]; _quadsacroofL5 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofL5 allowDamage false; _quadsacroofL5 attachTo[_helicopta, [-7, 0, 9]]; _quadsacroofL6 = "C_Quadbike_01_F" createVehicle _pos; _quadsacroofL6 allowDamage false; _quadsacroofL6 attachTo[_helicopta, [-8, 0, 8]]; _quadshaftR = "C_Quadbike_01_F" createVehicle _pos; _quadshaftR allowDamage false; _quadshaftR attachTo[_helicopta, [3, 0, 10]]; _quadshaftR1 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftR1 allowDamage false; _quadshaftR1 attachTo[_helicopta, [3, 0, 11]]; _quadshaftR2 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftR2 allowDamage false; _quadshaftR2 attachTo[_helicopta, [3, 0, 12]]; _quadshaftR3 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftR3 allowDamage false; _quadshaftR3 attachTo[_helicopta, [3, 0, 13]]; _quadshaftR4 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftR4 allowDamage false; _quadshaftR4 attachTo[_helicopta, [3, 0, 14]]; _quadshaftR5 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftR5 allowDamage false; _quadshaftR5 attachTo[_helicopta, [3, 0, 15]]; _quadshaftR6 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftR6 allowDamage false; _quadshaftR6 attachTo[_helicopta, [3, 0, 16]]; _quadshaftL = "C_Quadbike_01_F" createVehicle _pos; _quadshaftL allowDamage false; _quadshaftL attachTo[_helicopta, [-3, 0, 10]]; _quadshaftL1 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftL1 allowDamage false; _quadshaftL1 attachTo[_helicopta, [-3, 0, 11]]; _quadshaftL2 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftL2 allowDamage false; _quadshaftL2 attachTo[_helicopta, [-3, 0, 12]]; _quadshaftL3 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftL3 allowDamage false; _quadshaftL3 attachTo[_helicopta, [-3, 0, 13]]; _quadshaftL4 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftL4 allowDamage false; _quadshaftL4 attachTo[_helicopta, [-3, 0, 14]]; _quadshaftL5 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftL5 allowDamage false; _quadshaftL5 attachTo[_helicopta, [-3, 0, 15]]; _quadshaftL6 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftL6 allowDamage false; _quadshaftL6 attachTo[_helicopta, [-3, 0, 16]]; _quadshaftextR = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextR allowDamage false; _quadshaftextR attachTo[_helicopta, [3, 0, 17]]; _quadshaftextR1 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextR1 allowDamage false; _quadshaftextR1 attachTo[_helicopta, [3, 0, 18]]; _quadshaftextR2 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextR2 allowDamage false; _quadshaftextR2 attachTo[_helicopta, [3, 0, 19]]; _quadshaftextR3 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextR3 allowDamage false; _quadshaftextR3 attachTo[_helicopta, [3, 0, 20]]; _quadshaftextR4 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextR4 allowDamage false; _quadshaftextR4 attachTo[_helicopta, [3, 0, 21]]; _quadshaftextR5 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextR5 allowDamage false; _quadshaftextR5 attachTo[_helicopta, [3, 0, 22]]; _quadshaftextR6 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextR6 allowDamage false; _quadshaftextR6 attachTo[_helicopta, [3, 0, 23]]; _quadshaftextL = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextL allowDamage false; _quadshaftextL attachTo[_helicopta, [-3, 0, 17]]; _quadshaftextL1 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextL1 allowDamage false; _quadshaftextL1 attachTo[_helicopta, [-3, 0, 18]]; _quadshaftextL2 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextL2 allowDamage false; _quadshaftextL2 attachTo[_helicopta, [-3, 0, 19]]; _quadshaftextL3 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextL3 allowDamage false; _quadshaftextL3 attachTo[_helicopta, [-3, 0, 20]]; _quadshaftextL4 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextL4 allowDamage false; _quadshaftextL4 attachTo[_helicopta, [-3, 0, 21]]; _quadshaftextL5 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextL5 allowDamage false; _quadshaftextL5 attachTo[_helicopta, [-3, 0, 22]]; _quadshaftextL6 = "C_Quadbike_01_F" createVehicle _pos; _quadshaftextL6 allowDamage false; _quadshaftextL6 attachTo[_helicopta, [-3, 0, 23]]; _quadtipR = "C_Quadbike_01_F" createVehicle _pos; _quadtipR allowDamage false; _quadtipR attachTo[_helicopta, [4, 0, 23]]; _quadtipR1 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR1 allowDamage false; _quadtipR1 attachTo[_helicopta, [5, 0, 23]]; _quadtipR2 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR2 allowDamage false; _quadtipR2 attachTo[_helicopta, [6, 0, 23]]; _quadtipR3 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR3 allowDamage false; _quadtipR3 attachTo[_helicopta, [7, 0, 23]]; _quadtipR4 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR4 allowDamage false; _quadtipR4 attachTo[_helicopta, [7, 0, 24]]; _quadtipR5 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR5 allowDamage false; _quadtipR5 attachTo[_helicopta, [7, 0, 25]]; _quadtipR6 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR6 allowDamage false; _quadtipR6 attachTo[_helicopta, [6, 0, 26]]; _quadtipR7 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR7 allowDamage false; _quadtipR7 attachTo[_helicopta, [6, 0, 27]]; _quadtipR8 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR8 allowDamage false; _quadtipR8 attachTo[_helicopta, [5, 0, 28]]; _quadtipR9 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR9 allowDamage false; _quadtipR9 attachTo[_helicopta, [5, 0, 29]]; _quadtipR10 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR10 allowDamage false; _quadtipR10 attachTo[_helicopta, [4, 0, 30]]; _quadtipR11 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR11 allowDamage false; _quadtipR11 attachTo[_helicopta, [3, 0, 31]]; _quadtipR12 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR12 allowDamage false; _quadtipR12 attachTo[_helicopta, [2, 0, 32]]; _quadtipR13 = "C_Quadbike_01_F" createVehicle _pos; _quadtipR13 allowDamage false; _quadtipR13 attachTo[_helicopta, [1, 0, 32]]; _quadtipL = "C_Quadbike_01_F" createVehicle _pos; _quadtipL allowDamage false; _quadtipL attachTo[_helicopta, [-4, 0, 23]]; _quadtipL1 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL1 allowDamage false; _quadtipL1 attachTo[_helicopta, [-5, 0, 23]]; _quadtipL2 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL2 allowDamage false; _quadtipL2 attachTo[_helicopta, [-6, 0, 23]]; _quadtipL3 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL3 allowDamage false; _quadtipL3 attachTo[_helicopta, [-7, 0, 23]]; _quadtipL4 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL4 allowDamage false; _quadtipL4 attachTo[_helicopta, [-7, 0, 24]]; _quadtipL5 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL5 allowDamage false; _quadtipL5 attachTo[_helicopta, [-7, 0, 25]]; _quadtipL6 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL6 allowDamage false; _quadtipL6 attachTo[_helicopta, [-6, 0, 26]]; _quadtipL7 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL7 allowDamage false; _quadtipL7 attachTo[_helicopta, [-6, 0, 27]]; _quadtipL8 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL8 allowDamage false; _quadtipL8 attachTo[_helicopta, [-5, 0, 28]]; _quadtipL9 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL9 allowDamage false; _quadtipL9 attachTo[_helicopta, [-5, 0, 29]]; _quadtipL10 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL10 allowDamage false; _quadtipL10 attachTo[_helicopta, [-4, 0, 30]]; _quadtipL11 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL11 allowDamage false; _quadtipL11 attachTo[_helicopta, [-3, 0, 31]]; _quadtipL12 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL12 allowDamage false; _quadtipL12 attachTo[_helicopta, [-2, 0, 32]]; _quadtipL13 = "C_Quadbike_01_F" createVehicle _pos; _quadtipL13 allowDamage false; _quadtipL13 attachTo[_helicopta, [-1, 0, 32]]; _peepeehole = "C_Quadbike_01_F" createVehicle _pos; _peepeehole allowDamage false; _peepeehole attachTo[_helicopta, [0, 0, 31]]; hint "no its a giant flying cock"; ["Leeched by", "SOME asshole", "March 2014"] spawn BIS_fnc_infoText; sleep 1; }; player addAction ["Giant Cock","[]spawn andy_DAHUGETHINGG"];
  94.  
  95. Aimbot Sorta:
  96.  
  97. player addEventHandler ["Fired", { _nearPlayers = player nearEntities ["CAManBase", 1000]; _nearestPlayer=objNull; _nearestPlayerDist=1000; { _dist=vehicle _x distance player; if (_x != player and _dist<_nearestPlayerDist and alive _x) then { _nearestPlayer=_x; _nearestPlayerDist=_dist; }; } forEach _nearPlayers; _bullet = _this select 6; _head = eyePos _nearestPlayer; _bullet setPosASL _head; }];
  98.  
  99. Fly Script:
  100.  
  101. andy_fly = { andy_map_ = 5; andy_map_leftAndRight = 2; andy_map_upAndDown = 6; andy_map_distanceFromGround = 1; andy_map_hovering = nil; andy_map_hoverPos = nil; andy_map_move_forward = { if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then { _vehicle = (vehicle player); _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 0.4; comment "Added speed"; _vehicle setVelocity[(_vel select 0) + (sin _dir * _speed), (_vel select 20) + (cos _dir * _speed), 0.4]; }; }; andy_map_move_left = { if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then { _leftDirection = getdir(vehicle player); (vehicle player) setdir(_leftDirection) - andy_map_leftAndRight; }; }; andy_map_move_backward = { if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then { _vehicle = (vehicle player); _vel = velocity _vehicle; _dir = direction _vehicle; _speed = -0.4; comment "Added speed"; _vehicle setVelocity[(_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed), 0.4]; }; }; andy_map_move_right = { if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then { _rightDirection = getdir(vehicle player); (vehicle player) setdir(_rightDirection) + andy_map_leftAndRight; player setVariable["lastPos", 1]; player setVariable["lastPos", []]; }; }; andy_map_move_up = { if ((getPosATL(vehicle player) select 2) < andy_map_distanceFromGround) then { }; _vehicle = (vehicle player); _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 3; comment "Added speed"; _vehicle setVelocity[(_vel select 0), (_vel select 1), 4]; }; andy_map_move_down = { if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then { _vehicle = (vehicle player); _forwardCurrentDirection = getdir(vehicle player); _forwardCurrentPosition = getPosATL(vehicle player); (vehicle player) setdir _forwardCurrentDirection; _vehicle setVelocity[0, 0, -4]; }; }; toggle_hover = { if (isnil "andy_map_hovering") then { andy_map_hovering = true; titleText["Now Crookie_hovering!", "PLAIN DOWN"]; titleFadeOut 4; andy_map_hoverPos = getPosATL(vehicle player); } else { andy_map_hovering = nil; titleText["No longer Crooke_hovering!", "PLAIN DOWN"]; titleFadeOut 4; }; }; if (isnil "andy_map_BelieveIcanFly") then { hint "Fly Mode ON"; titleText["Press 'spacebar' to toggle hover.", "PLAIN DOWN"]; titleFadeOut 4; andy_map_BelieveIcanFly = true; andy_map_keyForward = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 17) then {call andy_map_move_forward;}"]; andy_map_keyLeft = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 30) then {call andy_map_move_left;}"]; andy_map_keyBackward = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 31) then {call andy_map_move_backward;}"]; andy_map_keyRight = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 32) then {call andy_map_move_right;}"]; andy_map_keyUp = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 42) then {call andy_map_move_up;}"]; andy_map_keyDown = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 29) then {call andy_map_move_down;}"]; andy_map_keyHover = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 57) then {call toggle_hover;}"]; } else { hint "Fly Mode OFF"; titleText["Going Down!", "PLAIN DOWN"]; titleFadeOut 4; andy_map_BelieveIcanFly = nil; (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyForward]; (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyLeft]; (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyBackward]; (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyRight]; (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyUp]; (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyDown]; (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyHover]; }; while { andy_map_BelieveIcanFly } do { if (andy_map_hovering) then { (vehicle player) setvelocity[0, 0, 0.1]; }; }; }; player addAction ["Fly Hack!","[]spawn andy_fly"];
  102.  
  103. Nuke On Map:
  104.  
  105. Nuke Code Was Too Long So Heres A Link To Pastebin
  106.  
  107. Hundreds Kamakazi Planes (causes a lot of lag):
  108.  
  109. kamakazi_lystic = { _entity = "I_Plane_Fighter_03_AA_F"; _obj = _entity createVehicle _this; _pos = _obj modelToWorld[0, 0, 400]; for '_i' from 0 to 500 do { _pos set[0, (_pos select 0) + (random(50) - 25)]; _pos set[1, (_pos select 1) + (random(50) - 25)]; _obj = _entity createVehicle[0, 0, 0]; _obj setPos _pos; _obj setVelocity[random(150) - 75, random(150) - 75, 0]; sleep 0.25; }; }; openMap[true, false]; onMapSingleClick "_pos spawn kamakazi_lystic;openMap [false, false];onMapSingleClick '';false";
  110. Speed Hack(Set Back To 1 For Normal):
  111.  
  112. player setAnimSpeedCoef 10;
  113.  
  114. Vehicle Speed Hacks:
  115.  
  116. if (isNil "vspeed") then { vspeed = 0; }; if (vspeed == 0) then { vspeed = 1; hint "Speed ON"; kspeed = (findDisplay 46) displayAddEventHandler ["KeyDown", "key = _this select 1; if (key == 0x2A) then { if (vehicle player == player) exitWith {}; if (isOnRoad (vehicle player)) then { (vehicle player) setVelocity [(((velocity vehicle player) select 0) * 1.015), (((velocity vehicle player) select 1) * 1.015), ((velocity vehicle player) select 2) / 1.01]; } else {(vehicle player) setVelocity [(((velocity vehicle player) select 0) * 1.05), (((velocity vehicle player) select 1) * 1.05), ((velocity vehicle player) select 2) / 1.01];}; };"]; } else { vspeed = 0; hint "Speed OFF"; (findDisplay 46) displayRemoveEventHandler ["KeyDown", kspeed]; };
  117.  
  118. Unending Death:
  119.  
  120. for "_i" from 0 to 1 step 0 do {player setdamage 1};
  121.  
  122. Spawn Virtual Arsenal GUI:
  123.  
  124. ["Open",true ] spawn BIS_fnc_arsenal;
  125.  
  126. Force 3rd Person:
  127.  
  128. while {(true)} do { if (cameraView == "Internal") then { if ((vehicle player) == player) then { player switchCamera "External"; }; }; sleep 0.1; };
  129.  
  130. Force 1st Person:
  131.  
  132. while {(true)} do { if (cameraView == "External") then { if ((vehicle player) == player) then { player switchCamera "Internal"; }; }; sleep 0.1; };
  133.  
  134. Anti Freeze(Protection against getting frozen):
  135.  
  136. for "_i" from 0 to 1 step 0 do {disableUserinput false};
  137.  
  138. 1000 GBU's !!!:
  139.  
  140. player addAction["GBU Airstrike", { meins = 1000; mein1 = { openMap[false, false]; [_pos] spawn { for '_l39' from 0 to meins do { _l87 = "Bo_GBU12_LGB"; _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200]; _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"]; _l89 setvelocity[random 1000.00 - 500, random 1000.00 - 500, 0]; [_l89, -90, 0] call BIS_fnc_setPitchBank; hint format["Missiles Launched \n by ThirtySix \n %1", _l39]; sleep(random 0.00001); }; }; }; titleText["Click on map to drop Airstrike", "PLAIN"]; titlefadeout 7; onMapSingleClick "_pos call mein1;"; openMap[true, false]; }, "", 50]; player addAction["Vehicle <t color='#0000FF'>EMP</t>", { [cursorTarget, "vehicle player setFuel 0;"] call ThirtySix; hint format["%1 \n Vehicle Stopped \n by ThirtySix", cursorTarget]; }, "", 50];
  141.  
  142. Forces Someone To Fire Weapon:
  143.  
  144. _weaponClass = currentWeapon player; player forceWeaponFire [_weaponClass, "Single"];
  145.  
  146. Shoot GBU's:
  147.  
  148. player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh = createVehicle ["Bo_GBU12_LGB",_newPos,[],0,"CAN_COLLIDE"]; _veh setDir getDir _unit; _veh setVelocity velocity _bullet; deleteVehicle _bullet; }];
  149.  
  150. Shoot Anti-Personal Mines:
  151.  
  152. player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh = createVehicle ["Mine_155mm_AMOS_range",_newPos,[],0,"CAN_COLLIDE"]; _veh setDir getDir _unit; _veh setVelocity velocity _bullet; deleteVehicle _bullet; }];
  153.  
  154. Spawn Claymore On Someone:
  155.  
  156. _claymore = "ClaymoreDirectionalMine_Remote_Ammo_Scripted" createVehicle position player; 0 = _claymore spawn { uiSleep 0; _this setDamage 1; };
  157.  
  158. Shoot 40mm:
  159.  
  160. player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh = createVehicle ["G_40mm_HE",_newPos,[],0,"CAN_COLLIDE"]; _veh setDir getDir _unit; _veh setVelocity velocity _bullet; deleteVehicle _bullet; }];
  161. SHOOT EXPLOSIVE F***ING GOATS!!!!!!:
  162.  
  163. player addEventHandler ["Fired", { _bullet = _this select 6;
  164. _unit = _this select 0;
  165. _newPos = _unit modelToWorld [0,8,1];
  166. _veh1 = createVehicle ["G_40mm_HE",_newPos,[],0,"CAN_COLLIDE"];
  167. goatenable = 1;
  168. _veh1 setDir getDir _unit;
  169. _veh1 setVelocity velocity _bullet;
  170. deleteVehicle _bullet; }];
  171.  
  172. player addEventHandler ["Fired",
  173. {
  174. params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
  175. if (goatenable == 1) then {
  176. _goat = "Goat_random_F" createVehicle position _projectile;
  177. _goat attachTo [_projectile, [0, 0, 0] ];
  178. };
  179. }]
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