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skyrimprefs.ini

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Nov 18th, 2017
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. fDefaultFOV=75 ; <--- 75 (Standard) and for 16:10, 80 and higher for 16:9 monitors. higher FOV - performance impact.
  8. [Imagespace]
  9. bDoDepthOfField=1
  10. iRadialBlurLevel=1 ;<--- changed from 2
  11. [Display]
  12. bShadowsOnGrass=1
  13. bFullScreen=1
  14. iBlurDeferredShadowMask=3
  15. fInteriorShadowDistance=3500.0000
  16. fShadowDistance=4000.0000
  17. iShadowMapResolutionSecondary=1024
  18. iShadowMapResolutionPrimary=2048
  19. iShadowSplitCount=2
  20. iMaxAnisotropy=0
  21. fLeafAnimDampenDistEnd=4600.0000
  22. fLeafAnimDampenDistStart=3600.0000
  23. fTreesMidLODSwitchDist=10000000.0000
  24. fGamma=1.2400
  25. fDecalLOD2=1500.0000
  26. fDecalLOD1=1000.0000
  27. fSpecularLODStartFade=2000.0000
  28. fShadowLODStartFade=200.0000
  29. fLightLODStartFade=7000.0000
  30. bTransparencyMultisampling=0
  31. iTexMipMapMinimum=0
  32. iTexMipMapSkip=0
  33. iWaterMultiSamples=0
  34. iMultiSample=0
  35. iShadowMode=3
  36. bTreesReceiveShadows=1
  37. bDrawLandShadows=1
  38. bDrawShadows=1
  39. bDeferredShadows=1
  40. bFull Screen=1
  41. iSize H=1080
  42. iSize W=1920
  43. fMeshLODFadePercentDefault=1.2000
  44. fMeshLODFadeBoundDefault=256.0000
  45. fMeshLODLevel2FadeTreeDistance=10000000.0000
  46. fMeshLODLevel1FadeTreeDistance=10000000.0000
  47. fMeshLODLevel2FadeDist=10000000.0000
  48. fMeshLODLevel1FadeDist=10000000.0000
  49. iScreenShotIndex=0
  50. bShadowMaskZPrepass=0
  51. bMainZPrepass=0
  52. iMaxSkinDecalsPerFrame=25
  53. iMaxDecalsPerFrame=350
  54. bFloatPointRenderTarget=1
  55. sD3DDevice="NVIDIA GeForce GTX 1060"
  56. bFXAAEnabled=0
  57. iShadowMapResolution=4096
  58. fShadowBiasScale=0.2500 ; <--- changed from .15 for testing
  59. iShadowMaskQuarter=4
  60. iAdapter=0
  61. iPresentInterval=1
  62. iShadowFilter=3
  63. [Grass]
  64. b30GrassVS=1
  65. fGrassStartFadeDistance=18000.0000
  66. fGrassMaxStartFadeDistance=18000.0000
  67. fGrassMinStartFadeDistance=400.0000
  68. [MAIN]
  69. bGamepadEnable=0
  70. bCrosshairEnabled=1
  71. fHUDOpacity=1.0000
  72. bSaveOnPause=0
  73. bSaveOnTravel=0
  74. bSaveOnWait=0
  75. bSaveOnRest=1
  76. fSkyCellRefFadeDistance=500000.0000
  77. [GamePlay]
  78. bShowFloatingQuestMarkers=0
  79. bShowQuestMarkers=1
  80. iDifficulty=3
  81. [Interface]
  82. bDialogueSubtitles=0
  83. bGeneralSubtitles=0
  84. fMouseCursorSpeed=1.0000
  85. bShowCompass=1
  86. [Controls]
  87. fGamepadHeadingSensitivity=1.0000
  88. fMouseHeadingSensitivity=0.0125
  89. bAlwaysRunByDefault=1
  90. bInvertYValues=0
  91. bGamePadRumble=1
  92. bMouseAcceleration=0
  93. bUseKinect=0
  94. [Particles]
  95. iMaxDesired=1750
  96. [SaveGame]
  97. fAutosaveEveryXMins=15.0000
  98. [AudioMenu]
  99. fAudioMasterVolume=1.0000
  100. fVal7=1.0000
  101. uID7=3070435509
  102. fVal6=0.9500
  103. uID6=3070435506
  104. fVal5=0.9500
  105. uID5=3070436888
  106. fVal4=1.0000
  107. uID4=3070435510
  108. fVal3=1.0000
  109. uID3=94881
  110. fVal2=0.0000
  111. uID2=466532
  112. fVal1=1.0000
  113. uID1=554685
  114. fVal0=0.8000
  115. uID0=1007612
  116. [Clouds]
  117. fCloudLevel2Distance=262144.0000
  118. fCloudLevel1Distance=32768.0000
  119. fCloudLevel0Distance=16384.0000
  120. fCloudNearFadeDistance=9000.0000
  121. [TerrainManager]
  122. fTreeLoadDistance=75000.0000
  123. fBlockMaximumDistance=500000.0000
  124. fBlockLevel1Distance=140000.0000
  125. fBlockLevel0Distance=75000.0000
  126. fSplitDistanceMult=4.0000
  127. bShowLODInEditor=0
  128. [NavMesh]
  129. fObstacleAlpha=0.5000
  130. fCoverSideHighAlpha=0.8000
  131. fCoverSideLowAlpha=0.6500
  132. fEdgeFullAlpha=1.0000
  133. fEdgeHighAlpha=0.7500
  134. fEdgeLowAlpha=0.5000
  135. fTriangleFullAlpha=0.7000
  136. fTriangleHighAlpha=0.3500
  137. fTriangleLowAlpha=0.2000
  138. fLedgeBoxHalfHeight=25.0000
  139. fEdgeDistFromVert=10.0000
  140. fEdgeThickness=10.0000
  141. fPointSize=2.5000
  142. [Trees]
  143. bRenderSkinnedTrees=1
  144. uiMaxSkinnedTreesToRender=20
  145. [Decals]
  146. uMaxDecals=1000
  147. bDecals=1
  148. bSkinnedDecals=1
  149. uMaxSkinDecals=100
  150. uMaxSkinDecalsPerActor=60
  151. [LOD]
  152. fLODFadeOutMultObjects=15.0000
  153. fLODFadeOutMultItems=14.0000
  154. fLODFadeOutMultActors=14.0000
  155. fLODFadeOutMultSkyCell=1.0000
  156. [Launcher]
  157. bEnableFileSelection=1
  158. bShowAllResolutions=1
  159. uLastAspectRatio=3
  160. [BlurShaderHDR]
  161. bDoHighDynamicRange=1
  162. [BlurShader]
  163. bUseBlurShader=0
  164. [Water] ; <--- THIS WHOLE SECTION ADDED
  165. iWaterReflectHeight=512
  166. iWaterReflectWidth=512
  167. bUseWaterDisplacements=1
  168. bUseWaterRefractions=1
  169. bUseWaterReflections=1
  170. bUseWaterDepth=1
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