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Nassaliam

HELL NO

Jun 27th, 2017
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  1. local Player = game.Players.localPlayer
  2. local Character = Player.Character
  3. local Humanoid = Character.Humanoid
  4. Humanoid.WalkSpeed = 20
  5. local Mouse = Player:GetMouse()
  6. local LeftArm = Character["Left Arm"]
  7. local RightArm = Character["Right Arm"]
  8. local LeftLeg = Character["Left Leg"]
  9. local RightLeg = Character["Right Leg"]
  10. local Head = Character.Head
  11. local Torso = Character.Torso
  12. local Camera = game.Workspace.CurrentCamera
  13. local RootPart = Character.HumanoidRootPart
  14. local RootJoint = RootPart.RootJoint
  15. local attack = false
  16. local Anim = 'Idle'
  17. local attacktype = 1
  18. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  19. local velocity = RootPart.Velocity.y
  20. local sine = 0
  21. local change = 1
  22. local Create = LoadLibrary("RbxUtility").Create
  23. local TimeStop = false
  24. Mouse.KeyDown:connect(function(k)
  25. k = k:lower()
  26. if attack == false and k == 'g' and TimeStop == false then
  27. TimeStop = true
  28. TheWorld("Quick Stop")
  29. elseif attack == false and k == 'g' and TimeStop == true then
  30. TimeStop = false
  31. TheWorld("Time Start")
  32. end
  33. end)
  34.  
  35. while true do
  36. swait()
  37. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  38. for i, v in pairs(Character:GetChildren()) do
  39. if v:IsA("Part") then
  40. v.Material = "SmoothPlastic"
  41. elseif v:IsA("Accessory") then
  42. v:WaitForChild("Handle").Material = "SmoothPlastic"
  43. end
  44. end
  45. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  46. velocity = RootPart.Velocity.y
  47. sine = sine + change
  48. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  49. if RootPart.Velocity.y > 1 and hit == nil then
  50. Anim = "Jump"
  51. if attack == false then
  52. PlayAnimationFromTable({
  53. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  54. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  55. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  56. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  57. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  58. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  59. }, .3, false)
  60. end
  61. elseif RootPart.Velocity.y < -1 and hit == nil then
  62. Anim = "Fall"
  63. if attack == false then
  64. PlayAnimationFromTable({
  65. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  66. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  67. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  68. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  69. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  70. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  71. }, .3, false)
  72. end
  73. elseif Torsovelocity < 1 and hit ~= nil then
  74. Anim = "Idle"
  75. if attack == false then
  76. change = 1
  77. PlayAnimationFromTable({
  78. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  79. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  80. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  81. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  82. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  83. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  84. }, .3, false)
  85. end
  86. elseif Torsovelocity > 2 and hit ~= nil then
  87. Anim = "Walk"
  88. if attack == false then
  89. change = 2
  90. PlayAnimationFromTable({
  91. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  92. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  93. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  94. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  95. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  96. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  97. }, .3, false)
  98. end
  99. end
  100. if 0 < #Effects then
  101. for e = 1, #Effects do
  102. if Effects[e] ~= nil then
  103. local Thing = Effects[e]
  104. if Thing ~= nil then
  105. local Part = Thing[1]
  106. local Mode = Thing[2]
  107. local Delay = Thing[3]
  108. local IncX = Thing[4]
  109. local IncY = Thing[5]
  110. local IncZ = Thing[6]
  111. if Thing[2] == "Shoot" then
  112. local Look = Thing[1]
  113. local move = 5
  114. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  115. if Thing[10] ~= nil then
  116. da = pos
  117. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  118. cfa = CFrame.new(Thing[4], pos)
  119. tehCF = cfa:lerp(cf2, 0.2)
  120. Thing[1] = tehCF.lookVector
  121. end
  122. local mag = (Thing[4] - pos).magnitude
  123. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  124. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  125. Thing[4] = Thing[4] + Look * move
  126. Thing[3] = Thing[3] - 1
  127. if 2 < Thing[5] then
  128. Thing[5] = Thing[5] - 0.3
  129. Thing[6] = Thing[6] - 0.3
  130. end
  131. if hit ~= nil then
  132. Thing[3] = 0
  133. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  134. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  135. ref.Anchored = true
  136. ref.CFrame = CFrame.new(pos)
  137. Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  138. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  139. game:GetService("Debris"):AddItem(ref, 1)
  140. end
  141. if Thing[3] <= 0 then
  142. table.remove(Effects, e)
  143. end
  144. end
  145. do
  146. do
  147. if Thing[2] == "FireWave" then
  148. if Thing[3] <= Thing[4] then
  149. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  150. Thing[3] = Thing[3] + 1
  151. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  152. else
  153. Part.Parent = nil
  154. table.remove(Effects, e)
  155. end
  156. end
  157. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  158. if Thing[1].Transparency <= 1 then
  159. if Thing[2] == "Block1" then
  160. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  161. Mesh = Thing[7]
  162. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  163. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  164. else
  165. if Thing[2] == "Block2" then
  166. Thing[1].CFrame = Thing[1].CFrame
  167. Mesh = Thing[7]
  168. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  169. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  170. else
  171. if Thing[2] == "Fire" then
  172. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  173. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  174. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  175. else
  176. if Thing[2] == "Cylinder" then
  177. Mesh = Thing[7]
  178. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  179. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  180. else
  181. if Thing[2] == "Blood" then
  182. Mesh = Thing[7]
  183. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  184. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  185. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  186. else
  187. if Thing[2] == "Elec" then
  188. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  189. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  190. else
  191. if Thing[2] == "Disappear" then
  192. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  193. end
  194. end
  195. end
  196. end
  197. end
  198. end
  199. end
  200. else
  201. Part.Parent = nil
  202. table.remove(Effects, e)
  203. end
  204. end
  205. end
  206. end
  207. end
  208. end
  209. end
  210. end
  211. end
  212. wait(0.016666666666666666)
  213. Effects = {}
  214. local Player = game.Players.localPlayer
  215. local Character = Player.Character
  216. Character.Archivable = true
  217. AdvancingFortress = Character:Clone()
  218. AdvancingFortress.Parent = Character
  219. torso = AdvancingFortress.Torso
  220. hum = AdvancingFortress.Humanoid
  221. AdvancingFortress.Name = "Advancing Fortress"
  222. pl = AdvancingFortress
  223. for i, v in pairs(AdvancingFortress:GetChildren()) do
  224. if v:IsA("BasePart") then
  225. v.Transparency = 1
  226. end
  227. end
  228. local Humanoid = AdvancingFortress.Humanoid
  229. local Mouse = Player:GetMouse()
  230. local LeftArm = AdvancingFortress["Left Arm"]
  231. local RightArm = AdvancingFortress["Right Arm"]
  232. local LeftLeg = AdvancingFortress["Left Leg"]
  233. local RightLeg = AdvancingFortress["Right Leg"]
  234. local Head = AdvancingFortress.Head
  235. local Torso = AdvancingFortress.Torso
  236. local Camera = game.Workspace.CurrentCamera
  237. local RootPart = AdvancingFortress.HumanoidRootPart
  238. local RootJoint = RootPart.RootJoint
  239. local attack = false
  240. local Anim = "Idle"
  241. local attacktype = 1
  242. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  243. local velocity = RootPart.Velocity.y
  244. local sine = 0
  245. local change = 1
  246. local Create = LoadLibrary("RbxUtility").Create
  247. local TimeStop = false
  248. local m = Create("Model")({
  249. Parent = AdvancingFortress,
  250. Name = "WeaponModel"
  251. })
  252. Head.face:remove()
  253. AdvancingFortress.Head.Name = "FHead"
  254. AdvancingFortress.Torso.Name = "FTorso"
  255. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  256. Humanoid.Animator.Parent = nil
  257. AdvancingFortress.Animate.Parent = nil
  258. local function newMotor(part0, part1, c0, c1)
  259. local w = Create("Weld")({
  260. Parent = part0,
  261. Part0 = part0,
  262. Part1 = part1,
  263. C0 = c0,
  264. C1 = c1
  265. })
  266. return w
  267. end
  268. function clerp(a, b, t)
  269. return a:lerp(b, t)
  270. end
  271. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  272. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  273. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  274. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  275. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  276. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  277. RootJoint.C1 = CFrame.new(0, 0, 0)
  278. RootJoint.C0 = CFrame.new(0, 0, 0)
  279. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  280. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  281. local rarmc1 = RW.C1
  282. local larmc1 = LW.C1
  283. local rlegc1 = RH.C1
  284. local llegc1 = LH.C1
  285. local resetc1 = false
  286. function PlayAnimationFromTable(table, speed, bool)
  287. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  288. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  289. RW.C0 = clerp(RW.C0, table[3], speed)
  290. LW.C0 = clerp(LW.C0, table[4], speed)
  291. RH.C0 = clerp(RH.C0, table[5], speed)
  292. LH.C0 = clerp(LH.C0, table[6], speed)
  293. if bool == true and resetc1 == false then
  294. resetc1 = true
  295. RootJoint.C1 = RootJoint.C1
  296. Torso.Neck.C1 = Torso.Neck.C1
  297. RW.C1 = rarmc1
  298. LW.C1 = larmc1
  299. RH.C1 = rlegc1
  300. LH.C1 = llegc1
  301. end
  302. end
  303. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  304. script:WaitForChild("Heartbeat")
  305. frame = 0.03333333333333333
  306. tf = 0
  307. allowframeloss = false
  308. tossremainder = false
  309. lastframe = tick()
  310. script.Heartbeat:Fire()
  311. game:GetService("RunService").Heartbeat:connect(function(s, p)
  312. tf = tf + s
  313. if tf >= frame then
  314. if allowframeloss then
  315. script.Heartbeat:Fire()
  316. lastframe = tick()
  317. else
  318. for i = 1, math.floor(tf / frame) do
  319. script.Heartbeat:Fire()
  320. end
  321. lastframe = tick()
  322. end
  323. if tossremainder then
  324. tf = 0
  325. else
  326. tf = tf - frame * math.floor(tf / frame)
  327. end
  328. end
  329. end)
  330. function swait(num)
  331. if num == 0 or num == nil then
  332. ArtificialHB.Event:wait()
  333. else
  334. for i = 0, num do
  335. ArtificialHB.Event:wait()
  336. end
  337. end
  338. end
  339. function RemoveOutlines(part)
  340. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  341. end
  342. CFuncs = {
  343. Part = {
  344. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  345. local Part = Create("Part")({
  346. Parent = Parent,
  347. Reflectance = Reflectance,
  348. Transparency = Transparency,
  349. CanCollide = false,
  350. Locked = true,
  351. BrickColor = BrickColor.new(tostring(BColor)),
  352. Name = Name,
  353. Size = Size,
  354. Material = Material
  355. })
  356. RemoveOutlines(Part)
  357. return Part
  358. end
  359. },
  360. Mesh = {
  361. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  362. local Msh = Create(Mesh)({
  363. Parent = Part,
  364. Offset = OffSet,
  365. Scale = Scale
  366. })
  367. if Mesh == "SpecialMesh" then
  368. Msh.MeshType = MeshType
  369. Msh.MeshId = MeshId
  370. end
  371. return Msh
  372. end
  373. },
  374. Weld = {
  375. Create = function(Parent, Part0, Part1, C0, C1)
  376. local Weld = Create("Weld")({
  377. Parent = Parent,
  378. Part0 = Part0,
  379. Part1 = Part1,
  380. C0 = C0,
  381. C1 = C1
  382. })
  383. return Weld
  384. end
  385. },
  386. Sound = {
  387. Create = function(id, par, vol, pit)
  388. local Sound = Create("Sound")({
  389. Volume = vol,
  390. Pitch = pit or 1,
  391. SoundId = "rbxassetid://" .. id,
  392. Parent = par or workspace
  393. })
  394. Sound:play()
  395. game:GetService("Debris"):AddItem(Sound, 130)
  396. return Sound
  397. end
  398. },
  399. Decal = {
  400. Create = function(Color, Texture, Transparency, Name, Parent)
  401. local Decal = Create("Decal")({
  402. Color3 = Color,
  403. Texture = "rbxassetid://" .. Texture,
  404. Transparency = Transparency,
  405. Name = Name,
  406. Parent = Parent
  407. })
  408. return Decal
  409. end
  410. },
  411. BillboardGui = {
  412. Create = function(Parent, Image, Position, Size)
  413. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Royal purple"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  414. BillPar.CFrame = CFrame.new(Position)
  415. local Bill = Create("BillboardGui")({
  416. Parent = BillPar,
  417. Adornee = BillPar,
  418. Size = UDim2.new(1, 0, 1, 0),
  419. SizeOffset = Vector2.new(Size, Size)
  420. })
  421. local d = Create("ImageLabel", Bill)({
  422. Parent = Bill,
  423. BackgroundTransparency = 1,
  424. Size = UDim2.new(1, 0, 1, 0),
  425. Image = "rbxassetid://" .. Image
  426. })
  427. return BillPar
  428. end
  429. },
  430. ParticleEmitter = {
  431. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  432. local Particle = Create("ParticleEmitter")({
  433. Parent = Parent,
  434. Color = ColorSequence.new(Color1, Color2),
  435. LightEmission = LightEmission,
  436. Size = Size,
  437. Texture = Texture,
  438. Transparency = Transparency,
  439. ZOffset = ZOffset,
  440. Acceleration = Accel,
  441. Drag = Drag,
  442. LockedToPart = LockedToPart,
  443. VelocityInheritance = VelocityInheritance,
  444. EmissionDirection = EmissionDirection,
  445. Enabled = Enabled,
  446. Lifetime = LifeTime,
  447. Rate = Rate,
  448. Rotation = Rotation,
  449. RotSpeed = RotSpeed,
  450. Speed = Speed,
  451. VelocitySpread = VelocitySpread
  452. })
  453. return Particle
  454. end
  455. },
  456. CreateTemplate = {}
  457. }
  458. function rayCast(Position, Direction, Range, Ignore)
  459. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  460. end
  461. function FindNearestTorso(pos)
  462. local list = game.Workspace:children()
  463. local torso
  464. local dist = 1000
  465. local temp, human, temp2
  466. for x = 1, #list do
  467. temp2 = list[x]
  468. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  469. temp = temp2:findFirstChild("Torso")
  470. human = temp2:findFirstChild("Humanoid")
  471. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  472. local dohit = true
  473. if dohit == true then
  474. torso = temp
  475. dist = (temp.Position - pos).magnitude
  476. end
  477. end
  478. end
  479. end
  480. return torso, dist
  481. end
  482. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  483. if hit.Parent == nil then
  484. return
  485. end
  486. local h = hit.Parent:FindFirstChild("Humanoid")
  487. for _, v in pairs(hit.Parent:children()) do
  488. if v:IsA("Humanoid") then
  489. h = v
  490. end
  491. end
  492. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  493. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  494. return
  495. end
  496. local c = Create("ObjectValue")({
  497. Name = "creator",
  498. Value = game:service("Players").LocalPlayer,
  499. Parent = h
  500. })
  501. game:GetService("Debris"):AddItem(c, 0.5)
  502. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  503. local Damage = math.random(minim, maxim)
  504. local blocked = false
  505. local block = hit.Parent:findFirstChild("Block")
  506. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  507. blocked = true
  508. block.Value = block.Value - 1
  509. print(block.Value)
  510. end
  511. if TimeStop == false then
  512. h.Health = h.Health - Damage
  513. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Hot pink").Color)
  514. elseif TimeStop == true then
  515. repeat
  516. wait()
  517. until TimeStop == false
  518. h.Health = h.Health - Damage / 2
  519. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Hot pink").Color)
  520. end
  521. if Type == "Knockdown" then
  522. local hum = hit.Parent.Humanoid
  523. hum.PlatformStand = true
  524. coroutine.resume(coroutine.create(function(HHumanoid)
  525. swait(1)
  526. HHumanoid.PlatformStand = false
  527. end), hum)
  528. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  529. local bodvol = Create("BodyVelocity")({
  530. velocity = angle * knockback,
  531. P = 5000,
  532. maxForce = Vector3.new(8000, 8000, 8000),
  533. Parent = hit
  534. })
  535. local rl = Create("BodyAngularVelocity")({
  536. P = 3000,
  537. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  538. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  539. Parent = hit
  540. })
  541. game:GetService("Debris"):AddItem(bodvol, 0.5)
  542. game:GetService("Debris"):AddItem(rl, 0.5)
  543. elseif Type == "Normal" then
  544. local vp = Create("BodyVelocity")({
  545. P = 500,
  546. maxForce = Vector3.new(math.huge, 0, math.huge),
  547. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  548. })
  549. if knockback > 0 then
  550. vp.Parent = hit.Parent.Torso
  551. end
  552. game:GetService("Debris"):AddItem(vp, 0.5)
  553. elseif Type == "Up" then
  554. local bodyVelocity = Create("BodyVelocity")({
  555. velocity = Vector3.new(0, 20, 0),
  556. P = 5000,
  557. maxForce = Vector3.new(8000, 8000, 8000),
  558. Parent = hit
  559. })
  560. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  561. elseif Type == "DarkUp" then
  562. coroutine.resume(coroutine.create(function()
  563. for i = 0, 1, 0.1 do
  564. swait()
  565. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  566. end
  567. end))
  568. local bodyVelocity = Create("BodyVelocity")({
  569. velocity = Vector3.new(0, 20, 0),
  570. P = 5000,
  571. maxForce = Vector3.new(8000, 8000, 8000),
  572. Parent = hit
  573. })
  574. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  575. elseif Type == "Snare" then
  576. local bp = Create("BodyPosition")({
  577. P = 2000,
  578. D = 100,
  579. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580. position = hit.Parent.Torso.Position,
  581. Parent = hit.Parent.Torso
  582. })
  583. game:GetService("Debris"):AddItem(bp, 1)
  584. elseif Type == "Freeze" then
  585. local BodPos = Create("BodyPosition")({
  586. P = 50000,
  587. D = 1000,
  588. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  589. position = hit.Parent.Torso.Position,
  590. Parent = hit.Parent.Torso
  591. })
  592. local BodGy = Create("BodyGyro")({
  593. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  594. P = 20000,
  595. Parent = hit.Parent.Torso,
  596. cframe = hit.Parent.Torso.CFrame
  597. })
  598. hit.Parent.Torso.Anchored = true
  599. coroutine.resume(coroutine.create(function(Part)
  600. swait(1.5)
  601. Part.Anchored = false
  602. end), hit.Parent.Torso)
  603. game:GetService("Debris"):AddItem(BodPos, 3)
  604. game:GetService("Debris"):AddItem(BodGy, 3)
  605. end
  606. local debounce = Create("BoolValue")({
  607. Name = "DebounceHit",
  608. Parent = hit.Parent,
  609. Value = true
  610. })
  611. game:GetService("Debris"):AddItem(debounce, Delay)
  612. c = Create("ObjectValue")({
  613. Name = "creator",
  614. Value = Player,
  615. Parent = h
  616. })
  617. game:GetService("Debris"):AddItem(c, 0.5)
  618. end
  619. end
  620. function ShowDamage(Pos, Text, Time, Color)
  621. local Rate = 0.03333333333333333
  622. local Pos = Pos or Vector3.new(0, 0, 0)
  623. local Text = Text or ""
  624. local Time = Time or 2
  625. local Color = Color or Color3.new(1, 0, 1)
  626. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  627. EffectPart.Anchored = true
  628. local BillboardGui = Create("BillboardGui")({
  629. Size = UDim2.new(3, 0, 3, 0),
  630. Adornee = EffectPart,
  631. Parent = EffectPart
  632. })
  633. local TextLabel = Create("TextLabel")({
  634. BackgroundTransparency = 1,
  635. Size = UDim2.new(1, 0, 1, 0),
  636. Text = Text,
  637. Font = "SciFi",
  638. TextColor3 = Color,
  639. TextScaled = true,
  640. Parent = BillboardGui
  641. })
  642. game.Debris:AddItem(EffectPart, Time)
  643. EffectPart.Parent = game:GetService("Workspace")
  644. delay(0, function()
  645. local Frames = Time / Rate
  646. for Frame = 1, Frames do
  647. wait(Rate)
  648. local Percent = Frame / Frames
  649. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  650. TextLabel.TextTransparency = Percent
  651. end
  652. if EffectPart and EffectPart.Parent then
  653. EffectPart:Destroy()
  654. end
  655. end)
  656. end
  657. local STDamage = false
  658. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  659. for _, c in pairs(workspace:children()) do
  660. local hum = c:findFirstChild("Humanoid")
  661. if hum ~= nil then
  662. local head = c:findFirstChild("Torso")
  663. if head ~= nil then
  664. local targ = head.Position - Part.Position
  665. local mag = targ.magnitude
  666. if Magnitude >= mag and c.Name ~= Player.Name then
  667. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  668. if STDamage == true then
  669. for i = 1, 3 do
  670. Effects.Block.Create(BrickColor.new("Hot pink"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  671. end
  672. for i = 1, 10 do
  673. CamShake(1, 70000)
  674. Effects.Break.Create(BrickColor.new("Hot pink"), head.CFrame, 1, 1, 1)
  675. end
  676. elseif STDamage == false then
  677. CamShake(1, 90000)
  678. Effects.Block.Create(BrickColor.new("Hot pink"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  679. for i = 1, 2 do
  680. Effects.Break.Create(BrickColor.new("Hot pink"), head.CFrame, 0.4, 0.4, 0.4)
  681. end
  682. end
  683. end
  684. end
  685. end
  686. end
  687. end
  688. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  689. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  690. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  691. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  692. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  693. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  694. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  695. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  696. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Lime green", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  697. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  698. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  699. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Lime green", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  700. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  701. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  702. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  703. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  704. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  705. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  706. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  707. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  708. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  709. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  710. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  711. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  712. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  713. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  714. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  715. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  716. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  717. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  718. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  719. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  720. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  721. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  722. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  723. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  724. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  725. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  726. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  727. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  728. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  729. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  730. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  731. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  732. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  733. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  734. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  735. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  736. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  737. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  738. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  739. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  740. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  741. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  742. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  743. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  744. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  745. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  746. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  747. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  748. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  749. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  750. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  751. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  752. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  753. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  754. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  755. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  756. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  757. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  758. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  759. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  760. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  761. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  762. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  763. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  764. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  765. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  766. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  767. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  768. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  769. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  770. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  771. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  772. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  773. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  774. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  775. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  776. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  777. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  778. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  779. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  780. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  781. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  782. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  783. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  784. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  785. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  786. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  787. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  788. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  789. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  790. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  791. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  792. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  793. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  794. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  795. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  796. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  797. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  798. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  799. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  800. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  801. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  802. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  803. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  804. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  805. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  806. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  807. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  808. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  809. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  810. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  811. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  812. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  813. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  814. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  815. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  816. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  817. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  818. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  819. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  820. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  821. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  822. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  823. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  824. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  825. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  826. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  827. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  828. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  829. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  830. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  831. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  832. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  833. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  834. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  835. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  836. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  837. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  838. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  839. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  840. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  841. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  842. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  843. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  844. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  845. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  846. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  847. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  848. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  849. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  850. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  851. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  852. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  853. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  854. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  855. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  856. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  857. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  858. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  859. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  860. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  861. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  862. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  863. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  864. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  865. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  866. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  867. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  868. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  869. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  870. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  871. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  872. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  873. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  874. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  875. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  876. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  877. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  878. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  879. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  880. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  881. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  882. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  883. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  884. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  885. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  886. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  887. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  888. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  889. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  890. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  891. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  892. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  893. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  894. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  895. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  896. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  897. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  898. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  899. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  900. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  901. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  902. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  903. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  904. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Royal purple", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  905. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  906. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  907. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Hot pink", "Part", Vector3.new(9.1, 8.5, 0.2))
  908. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  909. Shield.Parent = nil
  910. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  911. Effects = {
  912. Block = {
  913. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  914. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  915. prt.Anchored = true
  916. prt.CFrame = cframe
  917. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. if Type == 1 or Type == nil then
  920. table.insert(Effects, {
  921. prt,
  922. "Block1",
  923. delay,
  924. x3,
  925. y3,
  926. z3,
  927. msh
  928. })
  929. elseif Type == 2 then
  930. table.insert(Effects, {
  931. prt,
  932. "Block2",
  933. delay,
  934. x3,
  935. y3,
  936. z3,
  937. msh
  938. })
  939. end
  940. end
  941. },
  942. Cylinder = {
  943. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  944. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  945. prt.Anchored = true
  946. prt.CFrame = cframe
  947. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  948. game:GetService("Debris"):AddItem(prt, 2)
  949. Effects[#Effects + 1] = {
  950. prt,
  951. "Cylinder",
  952. delay,
  953. x3,
  954. y3,
  955. z3
  956. }
  957. end
  958. },
  959. Head = {
  960. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  961. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  962. prt.Anchored = true
  963. prt.CFrame = cframe
  964. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  965. game:GetService("Debris"):AddItem(prt, 10)
  966. table.insert(Effects, {
  967. prt,
  968. "Cylinder",
  969. delay,
  970. x3,
  971. y3,
  972. z3,
  973. msh
  974. })
  975. end
  976. },
  977. Sphere = {
  978. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  979. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  980. prt.Anchored = true
  981. prt.CFrame = cframe
  982. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  983. game:GetService("Debris"):AddItem(prt, 10)
  984. table.insert(Effects, {
  985. prt,
  986. "Cylinder",
  987. delay,
  988. x3,
  989. y3,
  990. z3,
  991. msh
  992. })
  993. end
  994. },
  995. Sphere2 = {
  996. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  997. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  998. prt.Anchored = true
  999. prt.CFrame = cframe
  1000. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001. game:GetService("Debris"):AddItem(prt, 10)
  1002. table.insert(Effects, {
  1003. prt,
  1004. "Cylinder",
  1005. delay,
  1006. x3,
  1007. y3,
  1008. z3,
  1009. msh
  1010. })
  1011. end
  1012. },
  1013. Elec = {
  1014. Create = function(cff, x, y, z)
  1015. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Hot pink"), "Part", Vector3.new(1, 1, 1))
  1016. prt.Anchored = true
  1017. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1018. prt.CFrame = CFrame.new(prt.Position)
  1019. game:GetService("Debris"):AddItem(prt, 2)
  1020. local xval = math.random() / 2
  1021. local yval = math.random() / 2
  1022. local zval = math.random() / 2
  1023. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1024. table.insert(Effects, {
  1025. prt,
  1026. "Elec",
  1027. 0.1,
  1028. x,
  1029. y,
  1030. z,
  1031. xval,
  1032. yval,
  1033. zval
  1034. })
  1035. end
  1036. },
  1037. Ring = {
  1038. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1039. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1040. prt.Anchored = true
  1041. prt.CFrame = cframe
  1042. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1043. game:GetService("Debris"):AddItem(prt, 10)
  1044. table.insert(Effects, {
  1045. prt,
  1046. "Cylinder",
  1047. delay,
  1048. x3,
  1049. y3,
  1050. z3,
  1051. msh
  1052. })
  1053. end
  1054. },
  1055. Wave = {
  1056. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1057. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1058. prt.Anchored = true
  1059. prt.CFrame = cframe
  1060. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1061. game:GetService("Debris"):AddItem(prt, 10)
  1062. table.insert(Effects, {
  1063. prt,
  1064. "Cylinder",
  1065. delay,
  1066. x3,
  1067. y3,
  1068. z3,
  1069. msh
  1070. })
  1071. end
  1072. },
  1073. Break = {
  1074. Create = function(brickcolor, cframe, x1, y1, z1)
  1075. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1076. prt.Anchored = true
  1077. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1078. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1079. local num = math.random(10, 50) / 1000
  1080. game:GetService("Debris"):AddItem(prt, 10)
  1081. table.insert(Effects, {
  1082. prt,
  1083. "Shatter",
  1084. num,
  1085. prt.CFrame,
  1086. math.random() - math.random(),
  1087. 0,
  1088. math.random(50, 100) / 100
  1089. })
  1090. end
  1091. },
  1092. Fire = {
  1093. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1094. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1095. prt.Anchored = true
  1096. prt.CFrame = cframe
  1097. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1098. game:GetService("Debris"):AddItem(prt, 10)
  1099. table.insert(Effects, {
  1100. prt,
  1101. "Fire",
  1102. delay,
  1103. 1,
  1104. 1,
  1105. 1,
  1106. msh
  1107. })
  1108. end
  1109. },
  1110. FireWave = {
  1111. Create = function(brickcolor, cframe, x1, y1, z1)
  1112. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1113. prt.Anchored = true
  1114. prt.CFrame = cframe
  1115. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1116. local d = Create("Decal")({
  1117. Parent = prt,
  1118. Texture = "rbxassetid://26356434",
  1119. Face = "Top"
  1120. })
  1121. local d = Create("Decal")({
  1122. Parent = prt,
  1123. Texture = "rbxassetid://26356434",
  1124. Face = "Bottom"
  1125. })
  1126. game:GetService("Debris"):AddItem(prt, 10)
  1127. table.insert(Effects, {
  1128. prt,
  1129. "FireWave",
  1130. 1,
  1131. 30,
  1132. math.random(400, 600) / 100,
  1133. msh
  1134. })
  1135. end
  1136. },
  1137. Lightning = {
  1138. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1139. local magz = (p0 - p1).magnitude
  1140. local curpos = p0
  1141. local trz = {
  1142. -ofs,
  1143. ofs
  1144. }
  1145. for i = 1, tym do
  1146. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1147. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1148. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1149. li.Material = "Neon"
  1150. if tym == i then
  1151. local magz2 = (curpos - p1).magnitude
  1152. li.Size = Vector3.new(th, th, magz2)
  1153. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1154. table.insert(Effects, {
  1155. li,
  1156. "Disappear",
  1157. last
  1158. })
  1159. else
  1160. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1161. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1162. game.Debris:AddItem(li, 10)
  1163. table.insert(Effects, {
  1164. li,
  1165. "Disappear",
  1166. last
  1167. })
  1168. end
  1169. end
  1170. end
  1171. },
  1172. EffectTemplate = {}
  1173. }
  1174. local Invisible = true
  1175. function Reappear()
  1176. for _, i in pairs(AdvancingFortress:children()) do
  1177. if i:IsA("BasePart") then
  1178. coroutine.resume(coroutine.create(function(Part)
  1179. for i = 0, 1, 0.3 do
  1180. swait()
  1181. Part.Transparency = -i
  1182. end
  1183. Part.Transparency = 0
  1184. end), i)
  1185. end
  1186. end
  1187. for _, i in pairs(m:children()) do
  1188. if i:IsA("BasePart") then
  1189. coroutine.resume(coroutine.create(function(Part)
  1190. for i = 0, 1, 0.3 do
  1191. swait()
  1192. Part.Transparency = i
  1193. end
  1194. Part.Transparency = 0
  1195. end), i)
  1196. end
  1197. end
  1198. end
  1199. function ReappearArmorOnly()
  1200. for _, i in pairs(m:children()) do
  1201. if i:IsA("BasePart") then
  1202. coroutine.resume(coroutine.create(function(Part)
  1203. for i = 0, 1, 0.3 do
  1204. swait()
  1205. Part.Transparency = i
  1206. end
  1207. Part.Transparency = 0
  1208. end), i)
  1209. end
  1210. end
  1211. end
  1212. function Disappear()
  1213. for _, i in pairs(AdvancingFortress:children()) do
  1214. if i:IsA("BasePart") then
  1215. coroutine.resume(coroutine.create(function(Part)
  1216. for i = 0, 1, 0.3 do
  1217. swait()
  1218. Part.Transparency = i
  1219. end
  1220. Part.Transparency = 1
  1221. end), i)
  1222. end
  1223. end
  1224. for _, i in pairs(m:children()) do
  1225. if i:IsA("BasePart") then
  1226. coroutine.resume(coroutine.create(function(Part)
  1227. for i = 0, 1, 0.3 do
  1228. swait()
  1229. Part.Transparency = i
  1230. end
  1231. Part.Transparency = 1
  1232. end), i)
  1233. end
  1234. end
  1235. end
  1236. function DisappearArmorOnly()
  1237. for _, i in pairs(m:children()) do
  1238. if i:IsA("BasePart") then
  1239. coroutine.resume(coroutine.create(function(Part)
  1240. for i = 0, 1, 0.3 do
  1241. swait()
  1242. Part.Transparency = i
  1243. end
  1244. Part.Transparency = 1
  1245. end), i)
  1246. end
  1247. end
  1248. end
  1249. function CamShake(time, freq)
  1250. coroutine.resume(coroutine.create(function()
  1251. local cam = game:GetService("Workspace").CurrentCamera
  1252. local time = 10
  1253. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1254. if math.random(1, 2) == 1 then
  1255. seed = Vector3.new(-seed.x, seed.y, 0)
  1256. end
  1257. if math.random(1, 2) == 1 then
  1258. seed = Vector3.new(seed.x, -seed.y, 0)
  1259. end
  1260. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1261. for i = 1, time do
  1262. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1263. wait()
  1264. end
  1265. end))
  1266. end
  1267. local ora = false
  1268. function ORA()
  1269. attack = true
  1270. local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1271. S.Looped = true
  1272. if ora == true then
  1273. while ora == true do
  1274. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1275. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1276. for i = 0, 1, 0.8 do
  1277. swait()
  1278. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1279. PlayAnimationFromTable({
  1280. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1286. }, 0.8, false)
  1287. end
  1288. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1289. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1290. for i = 0, 1, 0.8 do
  1291. swait()
  1292. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1293. PlayAnimationFromTable({
  1294. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1300. }, 0.8, false)
  1301. end
  1302. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1303. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1304. for i = 0, 1, 0.8 do
  1305. swait()
  1306. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1307. PlayAnimationFromTable({
  1308. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1314. }, 0.8, false)
  1315. end
  1316. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1317. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1318. for i = 0, 1, 0.8 do
  1319. swait()
  1320. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1321. PlayAnimationFromTable({
  1322. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1328. }, 0.8, false)
  1329. end
  1330. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1331. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1332. end
  1333. end
  1334. S:Stop()
  1335. local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1336. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1337. for i = 0, 1, 0.13 do
  1338. swait()
  1339. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1340. PlayAnimationFromTable({
  1341. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1347. }, 0.2, false)
  1348. end
  1349. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1350. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1351. for i = 0, 1, 0.1 do
  1352. swait()
  1353. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1354. PlayAnimationFromTable({
  1355. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1361. }, 0.6, false)
  1362. end
  1363. attack = false
  1364. end
  1365. function CastleCrusherFist()
  1366. attack = true
  1367. STDamage = true
  1368. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1369. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1370. for i = 0, 1, 0.1 do
  1371. swait()
  1372. Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1373. Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1374. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1375. PlayAnimationFromTable({
  1376. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1382. }, 0.2, false)
  1383. end
  1384. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1385. Effects.Wave.Create(BrickColor.new("Hot pink"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1386. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1387. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1388. for i = 0, 1, 0.08 do
  1389. swait()
  1390. Effects.Block.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1391. Effects.Break.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1392. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1393. PlayAnimationFromTable({
  1394. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1400. }, 0.6, false)
  1401. end
  1402. STDamage = false
  1403. attack = false
  1404. end
  1405. function CastleCrusherFist()
  1406. attack = true
  1407. STDamage = true
  1408. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1409. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1410. for i = 0, 1, 0.1 do
  1411. swait()
  1412. Effects.Block.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1413. Effects.Break.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1414. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1415. PlayAnimationFromTable({
  1416. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1422. }, 0.2, false)
  1423. end
  1424. Effects.Wave.Create(BrickColor.new("Hot pink"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1425. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1426. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1427. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1428. for i = 0, 1, 0.08 do
  1429. swait()
  1430. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1431. Effects.Block.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1432. Effects.Break.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1433. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1434. PlayAnimationFromTable({
  1435. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1441. }, 0.6, false)
  1442. end
  1443. STDamage = false
  1444. attack = false
  1445. end
  1446. function weld5(part0, part1, c0, c1)
  1447. local weeld = Instance.new("Weld", part0)
  1448. weeld.Part0 = part0
  1449. weeld.Part1 = part1
  1450. weeld.C0 = c0
  1451. weeld.C1 = c1
  1452. return weeld
  1453. end
  1454. local Grab = false
  1455. function GRABEMBOIGRABEM()
  1456. attack = true
  1457. gp = nil
  1458. con1 = HitboxR.Touched:connect(function(hit)
  1459. local ht = hit.Parent
  1460. local hum1 = ht:FindFirstChild("Humanoid")
  1461. if Grab == false then
  1462. if hum1 ~= nil and hit.Parent ~= Character then
  1463. hum1.PlatformStand = true
  1464. gp = ht
  1465. Grab = true
  1466. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1467. asd.Parent = RightArm
  1468. asd.Name = "asd"
  1469. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1470. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1471. elseif hum1 == nil then
  1472. con1:disconnect()
  1473. wait()
  1474. return
  1475. end
  1476. end
  1477. end)
  1478. for i = 0, 1, 0.2 do
  1479. swait()
  1480. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1481. PlayAnimationFromTable({
  1482. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1488. }, 0.3, false)
  1489. end
  1490. for i = 0, 1, 0.1 do
  1491. swait()
  1492. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1493. PlayAnimationFromTable({
  1494. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1500. }, 0.3, false)
  1501. end
  1502. if Grab == true then
  1503. for i = 1, 5 do
  1504. for i = 0, 1, 0.35 do
  1505. swait()
  1506. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1507. PlayAnimationFromTable({
  1508. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1514. }, 0.4, false)
  1515. end
  1516. for i = 0, 1, 0.3 do
  1517. swait()
  1518. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1519. PlayAnimationFromTable({
  1520. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1526. }, 0.7, false)
  1527. end
  1528. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1529. if hit ~= nil then
  1530. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1531. Effects.Block.Create(BrickColor.new("Hot pink"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1532. Effects.Wave.Create(BrickColor.new("Hot pink"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1533. Effects.Sphere.Create(BrickColor.new("Hot pink"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1534. end
  1535. end
  1536. end
  1537. for i, v in pairs(RightArm:GetChildren()) do
  1538. if v.Name == "asd" and v:IsA("Weld") then
  1539. v:Remove()
  1540. end
  1541. end
  1542. Grab = false
  1543. con1:disconnect()
  1544. attack = false
  1545. end
  1546. local IsWearingArmor = false
  1547. function Armor(Mode)
  1548. attack = true
  1549. if IsWearingArmor == false and Mode == "On" then
  1550. IsWearingArmor = true
  1551. Disappear()
  1552. swait(10)
  1553. ReappearArmorOnly()
  1554. Character.Humanoid.MaxHealth = 500
  1555. Character.Humanoid.Health = 500
  1556. HHandleWeld.Part0 = Character.Head
  1557. THandleWeld.Part0 = Character.Torso
  1558. AHandleRWeld.Part0 = Character["Right Arm"]
  1559. AHandleLWeld.Part0 = Character["Left Arm"]
  1560. LHandleRWeld.Part0 = Character["Right Leg"]
  1561. LHandleLWeld.Part0 = Character["Left Leg"]
  1562. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1563. if v:IsA("BasePart") then
  1564. v.Transparency = 1
  1565. end
  1566. end
  1567. for i, v in pairs(Character:GetChildren()) do
  1568. if v:IsA("Accessory") then
  1569. v.Handle.Transparency = 1
  1570. end
  1571. end
  1572. elseif IsWearingArmor == true and Mode == "Off" then
  1573. IsWearingArmor = false
  1574. DisappearArmorOnly()
  1575. for i, v in pairs(Character:GetChildren()) do
  1576. if v:IsA("Accessory") then
  1577. v.Handle.Transparency = 0
  1578. end
  1579. end
  1580. swait(10)
  1581. Reappear()
  1582. Character.Humanoid.MaxHealth = 100
  1583. Character.Humanoid.Health = 100
  1584. HHandleWeld.Part0 = Head
  1585. THandleWeld.Part0 = Torso
  1586. AHandleRWeld.Part0 = RightArm
  1587. AHandleLWeld.Part0 = LeftArm
  1588. LHandleRWeld.Part0 = RightLeg
  1589. LHandleLWeld.Part0 = LeftLeg
  1590. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1591. if v:IsA("BasePart") then
  1592. v.Transparency = 0
  1593. end
  1594. end
  1595. end
  1596. attack = false
  1597. end
  1598. local ShieldMode = false
  1599. local ShieldCharge = false
  1600. function HoloHexShield()
  1601. attack = true
  1602. Shield.Parent = m
  1603. Shield.CanCollide = true
  1604. if ShieldMode == true then
  1605. while ShieldMode == true do
  1606. swait()
  1607. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1608. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1609. PlayAnimationFromTable({
  1610. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1616. }, 0.3, false)
  1617. end
  1618. end
  1619. Shield.CanCollide = false
  1620. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1621. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1622. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1623. Effects.Wave.Create(BrickColor.new("Hot pink"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1624. for i = 0, 1, 0.05 do
  1625. swait()
  1626. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1627. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1628. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1629. PlayAnimationFromTable({
  1630. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1636. }, 0.5, false)
  1637. end
  1638. Shield.Parent = nil
  1639. attack = false
  1640. end
  1641. Mouse.Button1Down:connect(function()
  1642. if attack == false and attacktype == 1 then
  1643. attacktype = 2
  1644. attackone()
  1645. elseif attack == false and attacktype == 2 then
  1646. attacktype = 1
  1647. attacktwo()
  1648. end
  1649. end)
  1650. game.Lighting.Outlines = false
  1651. function attackone()
  1652. attack = true
  1653. for i = 0, 1, 0.12 do
  1654. swait()
  1655. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1656. PlayAnimationFromTable({
  1657. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1663. }, 0.3, false)
  1664. end
  1665. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1666. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1667. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1668. for i = 0, 1, 0.11 do
  1669. swait()
  1670. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1671. PlayAnimationFromTable({
  1672. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1678. }, 0.45, false)
  1679. end
  1680. attack = false
  1681. end
  1682. function attacktwo()
  1683. attack = true
  1684. for i = 0, 1, 0.12 do
  1685. swait()
  1686. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1687. PlayAnimationFromTable({
  1688. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1694. }, 0.34, false)
  1695. end
  1696. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1697. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1698. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1699. for i = 0, 1, 0.12 do
  1700. swait()
  1701. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1702. PlayAnimationFromTable({
  1703. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1709. }, 0.45, false)
  1710. end
  1711. attack = false
  1712. end
  1713. function findNearestTorso(pos)
  1714. local list = game.Workspace:children()
  1715. local torso
  1716. local dist = 1000
  1717. local temp, human, temp2
  1718. for x = 1, #list do
  1719. temp2 = list[x]
  1720. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1721. temp = temp2:findFirstChild("Torso")
  1722. human = temp2:findFirstChild("Humanoid")
  1723. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1724. local dohit = true
  1725. if dohit == true then
  1726. torso = temp
  1727. dist = (temp.Position - pos).magnitude
  1728. end
  1729. end
  1730. end
  1731. end
  1732. return torso, dist
  1733. end
  1734. function TrueAim(aim)
  1735. local target, distance = findNearestTorso(Mouse.Hit.p)
  1736. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1737. if aim ~= nil then
  1738. tehcf = aim
  1739. end
  1740. table.insert(Effects, {
  1741. tehcf,
  1742. "Shoot",
  1743. 30,
  1744. HitboxR.Position,
  1745. 10,
  1746. 15,
  1747. 0,
  1748. 3,
  1749. HitboxR,
  1750. target
  1751. })
  1752. end
  1753. function FireProjectiles()
  1754. attack = true
  1755. Humanoid.WalkSpeed = 20
  1756. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1757. for i = 0, 1, 0.1 do
  1758. swait()
  1759. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1760. PlayAnimationFromTable({
  1761. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1767. }, 0.3, false)
  1768. end
  1769. for i = 0, 1, 0.1 do
  1770. swait()
  1771. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1772. Effects.Block.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1773. Effects.Sphere2.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1774. PlayAnimationFromTable({
  1775. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1776. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1777. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1778. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1781. }, 0.2, false)
  1782. end
  1783. for i = 1, 10 do
  1784. for i = 0, 1, 0.3 do
  1785. swait()
  1786. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1787. Effects.Sphere2.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1788. PlayAnimationFromTable({
  1789. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1792. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1795. }, 0.3, false)
  1796. end
  1797. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1798. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1799. Effects.Sphere2.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1800. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1801. TrueAim(MouseLook.lookVector)
  1802. for i = 0, 1, 0.3 do
  1803. swait()
  1804. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1805. Effects.Sphere2.Create(BrickColor.new("Hot pink"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1806. PlayAnimationFromTable({
  1807. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1808. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1809. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1813. }, 0.3, false)
  1814. end
  1815. end
  1816. Humanoid.WalkSpeed = 20
  1817. attack = false
  1818. end
  1819. Mouse.KeyDown:connect(function(k)
  1820. k = k:lower()
  1821. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1822. ora = true
  1823. ORA()
  1824. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1825. GRABEMBOIGRABEM()
  1826. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1827. FireProjectiles()
  1828. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1829. Invisible = true
  1830. Effects.Sphere.Create(BrickColor.new("Hot pink"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1831. Effects.Block.Create(BrickColor.new("Hot pink"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1832. Disappear()
  1833. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1834. Invisible = false
  1835. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1836. Effects.Sphere.Create(BrickColor.new("Hot pink"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1837. for i = 1, 2 do
  1838. Effects.Block.Create(BrickColor.new("Hot pink"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1839. end
  1840. for i = 1, 20 do
  1841. Effects.Break.Create(BrickColor.new("Hot pink"), Torso.CFrame, 1, 1, 1)
  1842. end
  1843. Reappear()
  1844. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1845. ShieldMode = true
  1846. HoloHexShield()
  1847. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1848. CastleCrusherFist()
  1849. end
  1850. if k == "[" and IsWearingArmor == false and Invisible == false then
  1851. Armor("On")
  1852. end
  1853. if k == "]" and IsWearingArmor == true and Invisible == false then
  1854. Armor("Off")
  1855. end
  1856. end)
  1857. Mouse.KeyUp:connect(function(k)
  1858. k = k:lower()
  1859. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1860. ora = false
  1861. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1862. ShieldMode = false
  1863. end
  1864. end)
  1865. coroutine.resume(coroutine.create(function(Part, Part2)
  1866. while Part.Parent ~= nil do
  1867. swait(math.random(100, 150))
  1868. for i = 0, 1, 0.2 do
  1869. wait()
  1870. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1871. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1872. end
  1873. for i = 0, 1, 0.2 do
  1874. swait()
  1875. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1876. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1877. end
  1878. end
  1879. end), Eye1, Eye2)
  1880. while true do
  1881. swait()
  1882. for i, v in pairs(Character:children()) do
  1883. if v:IsA("Part") and IsWearingArmor == true then
  1884. v.Anchored = false
  1885. end
  1886. end
  1887. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1888. if v:IsA("Part") then
  1889. v.Material = "SmoothPlastic"
  1890. v.CanCollide = false
  1891. elseif v:IsA("Humanoid") then
  1892. v:remove()
  1893. elseif v:IsA("Accessory") then
  1894. v:remove()
  1895. elseif v:IsA("Shirt") then
  1896. v:remove()
  1897. elseif v:IsA("Pants") then
  1898. v:remove()
  1899. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1900. v:remove()
  1901. elseif v:IsA("BodyColors") then
  1902. v:remove()
  1903. end
  1904. end
  1905. HHandle.Transparency = 1
  1906. THandle.Transparency = 1
  1907. AHandleR.Transparency = 1
  1908. AHandleL.Transparency = 1
  1909. LHandleR.Transparency = 1
  1910. LHandleL.Transparency = 1
  1911. RootPart.Transparency = 1
  1912. HitboxR.Transparency = 1
  1913. HitboxL.Transparency = 1
  1914. Head.BrickColor = BrickColor.new("Crimson")
  1915. Torso.BrickColor = BrickColor.new("Crimson")
  1916. RightArm.BrickColor = BrickColor.new("Crimson")
  1917. LeftArm.BrickColor = BrickColor.new("Crimson")
  1918. RightLeg.BrickColor = BrickColor.new("Crimson")
  1919. LeftLeg.BrickColor = BrickColor.new("Crimson")
  1920. RootPart.Anchored = true
  1921. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1922. velocity = Character.HumanoidRootPart.Velocity.y
  1923. sine = sine + change
  1924. Shield.Anchored = true
  1925. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1926. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1927. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1928. Anim = "Jump"
  1929. if attack == false then
  1930. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1931. PlayAnimationFromTable({
  1932. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1934. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1938. }, 0.3, false)
  1939. end
  1940. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1941. Anim = "Fall"
  1942. if attack == false then
  1943. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1944. PlayAnimationFromTable({
  1945. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1946. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1947. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1948. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1949. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1950. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1951. }, 0.3, false)
  1952. end
  1953. elseif Torsovelocity < 1 and hit ~= nil then
  1954. Anim = "Idle"
  1955. if attack == false then
  1956. change = 1
  1957. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1958. PlayAnimationFromTable({
  1959. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1960. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1961. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1962. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1963. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1964. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1965. }, 0.3, false)
  1966. end
  1967. elseif Torsovelocity > 2 and hit ~= nil then
  1968. Anim = "Walk"
  1969. if attack == false then
  1970. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1971. PlayAnimationFromTable({
  1972. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1973. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1974. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1975. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1976. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1977. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1978. }, 0.3, false)
  1979. end
  1980. end
  1981. if 0 < #Effects then
  1982. for e = 1, #Effects do
  1983. if Effects[e] ~= nil then
  1984. local Thing = Effects[e]
  1985. if Thing ~= nil then
  1986. local Part = Thing[1]
  1987. local Mode = Thing[2]
  1988. local Delay = Thing[3]
  1989. local IncX = Thing[4]
  1990. local IncY = Thing[5]
  1991. local IncZ = Thing[6]
  1992. if Thing[2] == "Shoot" then
  1993. local Look = Thing[1]
  1994. local move = 30
  1995. if Thing[8] == 3 then
  1996. move = 10
  1997. end
  1998. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1999. if Thing[10] ~= nil then
  2000. da = pos
  2001. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2002. cfa = CFrame.new(Thing[4], pos)
  2003. tehCF = cfa:lerp(cf2, 0.2)
  2004. Thing[1] = tehCF.lookVector
  2005. end
  2006. local mag = (Thing[4] - pos).magnitude
  2007. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  2008. if Thing[8] == 2 then
  2009. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2010. end
  2011. Thing[4] = Thing[4] + Look * move
  2012. Thing[3] = Thing[3] - 1
  2013. if 2 < Thing[5] then
  2014. Thing[5] = Thing[5] - 0.3
  2015. Thing[6] = Thing[6] - 0.3
  2016. end
  2017. if hit ~= nil then
  2018. Thing[3] = 0
  2019. if Thing[8] == 1 or Thing[8] == 3 then
  2020. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2021. elseif Thing[8] == 2 then
  2022. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2023. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  2024. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Hot pink"), "Reference", Vector3.new())
  2025. ref.Anchored = true
  2026. ref.CFrame = CFrame.new(pos)
  2027. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  2028. game:GetService("Debris"):AddItem(ref, 0.2)
  2029. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2030. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2031. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2032. end
  2033. end
  2034. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Hot pink"), "Reference", Vector3.new())
  2035. ref.Anchored = true
  2036. ref.CFrame = CFrame.new(pos)
  2037. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2038. game:GetService("Debris"):AddItem(ref, 1)
  2039. end
  2040. if Thing[3] <= 0 then
  2041. table.remove(Effects, e)
  2042. end
  2043. end
  2044. if Thing[2] == "FireWave" then
  2045. if Thing[3] <= Thing[4] then
  2046. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2047. Thing[3] = Thing[3] + 1
  2048. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2049. else
  2050. Part.Parent = nil
  2051. table.remove(Effects, e)
  2052. end
  2053. end
  2054. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2055. if Thing[1].Transparency <= 1 then
  2056. if Thing[2] == "Block1" then
  2057. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2058. Mesh = Thing[7]
  2059. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2060. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2061. elseif Thing[2] == "Block2" then
  2062. Thing[1].CFrame = Thing[1].CFrame
  2063. Mesh = Thing[7]
  2064. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2065. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2066. elseif Thing[2] == "Fire" then
  2067. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2068. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2069. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2070. elseif Thing[2] == "Cylinder" then
  2071. Mesh = Thing[7]
  2072. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2073. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2074. elseif Thing[2] == "Blood" then
  2075. Mesh = Thing[7]
  2076. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2077. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2078. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2079. elseif Thing[2] == "Elec" then
  2080. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2081. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2082. elseif Thing[2] == "Disappear" then
  2083. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2084. elseif Thing[2] == "Shatter" then
  2085. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2086. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2087. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2088. Thing[6] = Thing[6] + Thing[5]
  2089. end
  2090. else
  2091. Part.Parent = nil
  2092. table.remove(Effects, e)
  2093. end
  2094. end
  2095. end
  2096. end
  2097. end
  2098. end
  2099. end
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