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- ** Executing...
- ** Command: "J:\programs\files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf" "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_gold_dawn_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_gold_dawn_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_gold_dawn_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_gold_dawn_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (67937 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
- ..10
- Compacting texture/material tables...
- Reduced 38 texinfos to 27
- Reduced 12 texdatas to 12 (286 bytes to 286)
- Writing J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 1 second elapsed
- ** Executing...
- ** Command: "J:\programs\files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf" "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky"
- Valve Software - vvis.exe (Aug 2 2018)
- 8 threads
- reading j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
- reading j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.prt
- 41 portalclusters
- 101 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1661
- Average clusters visible: 40
- Building PAS...
- Average clusters audible: 41
- visdatasize:824 compressed from 656
- writing j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- ** Executing...
- ** Command: "J:\programs\files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf" "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
- Setting up ray-trace acceleration structure... Done (0.02 seconds)
- 388 faces
- 1891560 square feet [272384704.00 square inches]
- 1 Displacements
- 5776 Square Feet [831744.94 Square Inches]
- 388 patches before subdivision
- 68574 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 283470, max 269
- transfer lists: 2.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1409, 2415, 3195)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(355, 761, 1029)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(55, 139, 207)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(13, 38, 61)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(2, 8, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 2, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0241 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 27/8192 324/98304 ( 0.3%)
- brushsides 162/65536 1296/524288 ( 0.2%)
- planes 134/65536 2680/1310720 ( 0.2%)
- vertexes 452/65536 5424/786432 ( 0.7%)
- nodes 130/65536 4160/2097152 ( 0.2%)
- texinfos 27/12288 1944/884736 ( 0.2%)
- texdata 12/2048 384/65536 ( 0.6%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 289/0 5780/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 15638/0 15638/0 ( 0.0%)
- faces 388/65536 21728/3670016 ( 0.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 66/65536 3696/3670016 ( 0.1%)
- leaves 136/65536 4352/2097152 ( 0.2%)
- leaffaces 403/65536 806/131072 ( 0.6%)
- leafbrushes 169/65536 338/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1878/512000 7512/2048000 ( 0.4%)
- edges 993/256000 3972/1024000 ( 0.4%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 7/32768 70/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 87/65536 174/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4367236/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 824/16777216 ( 0.0%)
- entdata [variable] 41846/393216 (10.6%)
- LDR ambient table 136/65536 544/262144 ( 0.2%)
- HDR ambient table 136/65536 544/262144 ( 0.2%)
- LDR leaf ambient 612/65536 17136/1835008 ( 0.9%)
- HDR leaf ambient 136/65536 3808/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 67937/4194304 ( 1.6%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 838
- Writing j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp" "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_boxsky.bsp"
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