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  1.  
  2. ** Executing...
  3. ** Command: "J:\programs\files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf" "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 8 threads
  8. materialPath: J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.prt...Building visibility clusters...
  20. done (0)
  21. *** Error: Skybox vtf files for skybox/sky_gold_dawn_01 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_gold_dawn_01 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_gold_dawn_01 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_gold_dawn_01 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  30. done (0) (67937 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  32. ..10
  33. Compacting texture/material tables...
  34. Reduced 38 texinfos to 27
  35. Reduced 12 texdatas to 12 (286 bytes to 286)
  36. Writing J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
  37. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  38. 1 second elapsed
  39.  
  40. ** Executing...
  41. ** Command: "J:\programs\files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  42. ** Parameters: -game "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf" "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky"
  43.  
  44. Valve Software - vvis.exe (Aug 2 2018)
  45. 8 threads
  46. reading j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
  47. reading j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.prt
  48. 41 portalclusters
  49. 101 numportals
  50. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. Optimized: 0 visible clusters (0.00%)
  53. Total clusters visible: 1661
  54. Average clusters visible: 40
  55. Building PAS...
  56. Average clusters audible: 41
  57. visdatasize:824 compressed from 656
  58. writing j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
  59. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  60. 0 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "J:\programs\files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  64. ** Parameters: -game "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf" "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky"
  65.  
  66. Valve Software - vrad.exe SSE (Jul 18 2018)
  67.  
  68. Valve Radiosity Simulator
  69. 8 threads
  70. [Reading texlights from 'lights.rad']
  71. unknown light specifier type - lights
  72.  
  73. [56 texlights parsed from 'lights.rad']
  74.  
  75. Loading j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
  76. Setting up ray-trace acceleration structure... Done (0.02 seconds)
  77. 388 faces
  78. 1891560 square feet [272384704.00 square inches]
  79. 1 Displacements
  80. 5776 Square Feet [831744.94 Square Inches]
  81. 388 patches before subdivision
  82. 68574 patches after subdivision
  83. 2 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. transfers 283470, max 269
  87. transfer lists: 2.2 megs
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #1 added RGB(1409, 2415, 3195)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #2 added RGB(355, 761, 1029)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #3 added RGB(55, 139, 207)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #4 added RGB(13, 38, 61)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. Bounce #5 added RGB(2, 8, 14)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #6 added RGB(1, 2, 4)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #7 added RGB(0, 0, 1)
  102. Build Patch/Sample Hash Table(s).....Done<0.0241 sec>
  103. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. FinalLightFace Done
  105. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  106. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  107. Writing leaf ambient...done
  108. Ready to Finish
  109.  
  110. Object names Objects/Maxobjs Memory / Maxmem Fullness
  111. ------------ --------------- --------------- --------
  112. models 5/1024 240/49152 ( 0.5%)
  113. brushes 27/8192 324/98304 ( 0.3%)
  114. brushsides 162/65536 1296/524288 ( 0.2%)
  115. planes 134/65536 2680/1310720 ( 0.2%)
  116. vertexes 452/65536 5424/786432 ( 0.7%)
  117. nodes 130/65536 4160/2097152 ( 0.2%)
  118. texinfos 27/12288 1944/884736 ( 0.2%)
  119. texdata 12/2048 384/65536 ( 0.6%)
  120. dispinfos 1/0 176/0 ( 0.0%)
  121. disp_verts 289/0 5780/0 ( 0.0%)
  122. disp_tris 512/0 1024/0 ( 0.0%)
  123. disp_lmsamples 15638/0 15638/0 ( 0.0%)
  124. faces 388/65536 21728/3670016 ( 0.6%)
  125. hdr faces 0/65536 0/3670016 ( 0.0%)
  126. origfaces 66/65536 3696/3670016 ( 0.1%)
  127. leaves 136/65536 4352/2097152 ( 0.2%)
  128. leaffaces 403/65536 806/131072 ( 0.6%)
  129. leafbrushes 169/65536 338/131072 ( 0.3%)
  130. areas 2/256 16/2048 ( 0.8%)
  131. surfedges 1878/512000 7512/2048000 ( 0.4%)
  132. edges 993/256000 3972/1024000 ( 0.4%)
  133. LDR worldlights 2/8192 176/720896 ( 0.0%)
  134. HDR worldlights 0/8192 0/720896 ( 0.0%)
  135. leafwaterdata 0/32768 0/393216 ( 0.0%)
  136. waterstrips 7/32768 70/327680 ( 0.0%)
  137. waterverts 0/65536 0/786432 ( 0.0%)
  138. waterindices 87/65536 174/131072 ( 0.1%)
  139. cubemapsamples 0/1024 0/16384 ( 0.0%)
  140. overlays 0/512 0/180224 ( 0.0%)
  141. LDR lightdata [variable] 4367236/0 ( 0.0%)
  142. HDR lightdata [variable] 0/0 ( 0.0%)
  143. visdata [variable] 824/16777216 ( 0.0%)
  144. entdata [variable] 41846/393216 (10.6%)
  145. LDR ambient table 136/65536 544/262144 ( 0.2%)
  146. HDR ambient table 136/65536 544/262144 ( 0.2%)
  147. LDR leaf ambient 612/65536 17136/1835008 ( 0.9%)
  148. HDR leaf ambient 136/65536 3808/1835008 ( 0.2%)
  149. occluders 0/0 0/0 ( 0.0%)
  150. occluder polygons 0/0 0/0 ( 0.0%)
  151. occluder vert ind 0/0 0/0 ( 0.0%)
  152. detail props [variable] 1/12 ( 8.3%)
  153. static props [variable] 1/12 ( 8.3%)
  154. pakfile [variable] 54/0 ( 0.0%)
  155. physics [variable] 67937/4194304 ( 1.6%)
  156. physics terrain [variable] 0/1048576 ( 0.0%)
  157.  
  158. Level flags = 0
  159.  
  160. Total triangle count: 838
  161. Writing j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp
  162. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  163. 5 seconds elapsed
  164.  
  165. ** Executing...
  166. ** Command: Copy File
  167. ** Parameters: "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\dr_box-sky\dr_boxsky.bsp" "J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_boxsky.bsp"
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