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- # | Dangerous Caves by Evil-Lootlye
- # | Forked by imDaniX
- # Version of this configuration file
- version: 19
- # NOTE: Chances
- # All the chances are in percents
- # Setting chance to 0 means that you want to disable the feature
- # NOTE: Worlds
- # World names are case-sensitive
- # Instead of specifying worlds you can leave them blank - all the OVERWORLD worlds will be used automatically
- # "Blank worlds" doesn't means "worlds:" - use "worlds: []"
- # NOTE: Ticks
- # Plugin utilizes its own tick system which is based on vanilla one
- # WORLD tick is 6300 vanilla ticks (about 5 minutes 15 seconds)
- # PLAYER tick is 800 vanilla ticks (about 40 seconds)
- # ENTITY tick is 4 vanilla ticks (about 200 milliseconds)
- # NOTE: Per-version
- # 1.13+ Materials(ignore LEGACY) https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # -1.12 Materials https://helpch.at/docs/1.12.2/index.html?org/bukkit/Material.html
- # 1.13+ Sounds https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- # -1.12 Sounds https://helpch.at/docs/1.12.2/index.html?org/bukkit/Sound.html
- #
- # Some plugin integrations
- #
- integration:
- # For disabling some features in specific regions
- # Available options: worldguard, worldguard-flagless, griefprevention, griefprevention-flagless, none
- mode: griefprevention,worldguard
- # WorldGuard flags:
- # dc-entity-grief (magma monster, lava creeper)
- # dc-block-change (cave-ins, caves aging)
- # dc-player-effect (ambient sounds, hypoxia)
- # `griefprevention` mode requires GriefPreventionFlags plugin. You don't need it for `griefprevention-flagless`
- # GriefPreventionFlags flags:
- # DCNoEntityGrief (magma monster, lava creeper)
- # DCNoBlockChange (cave-ins, caves aging)
- # DCNoPlayerEffect (ambient sounds, hypoxia)
- # Invert checks by default
- invert: false
- #
- # Cave-related things
- #
- caverns:
- # Cave-Ins - blocks may fall down when mining
- ins:
- # List of worlds where cave-in may appear
- worlds:
- - world-none
- # Chance of cave-in while mining blocks
- # In percents
- chance: 0.25
- # Cuboid-shaped cave-ins
- cuboid: false
- # Sand-like fall. Can cause client-side lags and block drops, but looks fancy
- slow-fall: false
- # Immunity to cave-in if player has rabbit foot in inventory
- rabbit-foot: true
- # Radius of cave-in
- radius: 2
- # Maximal Y where cave-in may appear
- y-max: 25
- # Give player effects on cave-in?
- blast-effect: true
- # Play explosion sound on cave-in?
- blast-sound: true
- # Ambient Sounds - special sound may be played underground
- ambient:
- # List of worlds where ambient sounds can be played
- worlds:
- - world
- # Chance of sound will be played
- # Checking every PLAYER tick
- chance: 6.35
- # Maximal Y where sound can be played
- y-max: 64
- # Play sound in random location near player. 0 to play sound on player's location
- near: 7
- # List of sounds to play - you can add more or remove some
- sounds:
- MUSIC_DRAGON:
- volume: 1
- pitch: 0.5
- MUSIC_NETHER:
- volume: 1
- pitch: 0.5
- MUSIC_DISC_11:
- volume: 1
- pitch: 0.5
- MUSIC_DISC_13:
- volume: 1
- pitch: 0.5
- ENCHANT_THORNS_HIT:
- volume: 0.04
- pitch: 0.2
- ENTITY_GHAST_SCREAM:
- volume: 1
- pitch: 0.5
- # Depth Hypoxia - will cause player to move and dig slower
- hypoxia:
- # List of worlds where players can sense hypoxia
- worlds:
- - world
- - world_nether
- # Chance of checking the player
- # Checking every PLAYER tick
- try-chance: 60
- # Formula to calculate chance of activation. Supports integers, floats, -, +, *, /, ^, (, )
- # Result should be between 0 and 1, where 0 is 0% and 1 is 100%
- # Depth (0-1) - depth of player, where 1 is Y 0, and 0 is y-max(from config)
- # Inventory (0-1) - inventory fullness, where 1 is full and 0 is empty; slot considered as full if it has maximal amount of item inside(like 1 iron pickaxe, 16 ender pearls or 64 dirt)
- # For 2.1.9 behavior use "(depth+inventory)/2"
- chance-formula: "depth*inventory"
- # Limit maximal and minimal chance of activation. Set `chance-max` 100 to disable
- chance-min: 10
- chance-max: 90
- # Maximal Y where players can sense lack of air
- y-max: 42
- # Use actionbar instead of chat to show messages
- actionbar: true
- # Messages when player is feeling lack of air
- messages:
- - "&4Realmente me falta el aire..."
- - "&4Esta muy sofocante aquí abajo."
- - "&4¿Quizás debería soltar algunos items?"
- # Caves Aging - over time caves will get some vines and rocks
- aging:
- # List of worlds where aging will be processed
- worlds:
- - world
- # Chance of caves near player will be affected
- # Checking every WORLD tick
- chance: 50
- # Radius of cave aging near player
- # In chunks (+1 where the player is)
- radius: 3
- # Maximal Y where aging will be processed
- y-max: 45
- # Chance of block will be affected
- change-chance: 2.5
- # Maximal light level of block (0-15)
- # WARNING: Can cause lags if > 0. This option checks every horizontal side of block to check if there's some light
- max-light-level: 0
- # Vanilla ticks between chunk changes. Larger value - better performance, but slower process
- # Large values(60+) are not recommended
- schedule-timer: 4
- # Force chunk loading if chunk was unloaded during scheduled aging. Disable if it's too intensive for your server
- force-load: false
- # Maximal percentage of aged blocks per chunk
- percentage: 70
- # List of materials that are affected by aging
- replace-blocks:
- - STONE
- - ANDESITE
- - COBBLESTONE
- - COBBLESTONE_WALL
- # What to do with replace-blocks?
- age-types:
- vines: true
- rocks: true
- mushrooms: true
- replace: true
- # Replace torch on caves aging. Not affected by `change-chance`
- torch-remove-chance: 40
- # List of coordinates of chunks that should be ignored
- # To get chunk coordinates just divide your coordinates by 16 and ignore remainder(or use command)
- # "-1,-1" variant is allowed(just one chunk)
- # Worlds are case-sensitive!
- skip-chunks:
- # world:
- # - "-1,-1 1,1"
- # - "10,24"
- # second_world:
- # - "0,0"
- #
- # Generator-related things
- #
- generator:
- # Force Dangerous Caves' generator to wait for other plugins (other generators)
- wait-other: false
- # Chance of custom structure generations in chunk
- chance: 5
- # Maximal amount of tries to find empty space for generation
- max-tries: 3
- # Worlds where generator will work
- worlds:
- - world
- # Items in generated chests
- chest-items:
- - OAK_PLANKS
- - TORCH
- - COBWEB
- - BONE
- - STICK
- - OAK_LOG
- - WATER_BUCKET
- - WOODEN_PICKAXE
- - STONE_PICKAXE
- - OAK_SAPLING
- - COAL
- - BEEF
- - APPLE
- - CHICKEN
- - WHITE_WOOL
- - BREAD
- - DIRT
- - CARROT
- - COOKIE
- - WOODEN_AXE
- - STONE_AXE
- - PAPER
- - SUGAR_CANE
- - SUGAR
- - TORCH
- - DIRT
- # List of *default* structures to generate
- # Larger priority - larger chance in comparison with others. Set to 0 to disable
- # Chance formula - (structure_priority)/(total_priority)
- structures:
- traps: 0
- pillars: 1
- boulders: 1
- buildings: 1
- # Chance of spawning a mimic inside of custom structure with chests
- mimic-chance: 10
- #
- # Mob-related things
- #
- mobs:
- # Chance of spawning custom mob instead of vanilla one
- try-chance: 1
- # World where mob can spawn(and work as it's intended to work)
- worlds:
- - world
- # Minimal and maximal Y coordinate where custom mobs can spawn
- y-min: 4
- y-max: 35
- # (Paper only) Use PreCreatureSpawnEvent when trying to spawn mobs. More performance-friendly, but a bit less accurate
- use-prespawn: false
- # Block renaming with name-tags
- restrict-rename: true
- # Only these mobs will be replaced
- replace-mobs:
- - ZOMBIE
- - HUSK
- - SKELETON
- - STRAY
- - CREEPER
- - SPIDER
- - WITCH
- - ENDERMAN
- # Add metadata "DangerousCaves" when mob is spawned. Useful for some plugins like SAML.
- # Not sure, but can cause memory leak, so disabled by default
- add-metadata: false
- # List of *default* custom mobs
- # To disable names just live it blank, like
- # name: ""
- # Larger priority - larger chance in comparison with others. Set to 0 to disable
- # Chance formula - (mob_priority)/(total_priority)
- # Alpha Spider
- # Spawns cave-spiders as minions and covers player in cobweb
- alpha-spider:
- priority: 9
- health: 30
- name: "&4Araña Alfa"
- # When spider is damaged
- cobweb-chance: 14.29
- # When spider is damaged
- minion-chance: 6.67
- # Crying Bat
- # Just screams and eventually dies
- crying-bat:
- priority: 9
- name: "&4Murcielago"
- # Every ENTITY tick
- cry-chance: 3.33
- # Every ENTITY tick if cry was successful
- death-chance: 20
- # Dead Miner
- # Placing torches when it's too dark and drops some items when damaged
- dead-miner:
- priority: 10
- name: "&4Minero Muerto"
- health: 22
- # Get your custom head here https://minecraft-heads.com/
- # Just copy a "Value" (with =)
- head-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzE5MzdiY2Q1YmVlYWEzNDI0NDkxM2YyNzc1MDVlMjlkMmU2ZmIzNWYyZTIzY2E0YWZhMmI2NzY4ZTM5OGQ3MyJ9fX0="
- # Place torches when it's too dark?
- place-torches: true
- # Place redstone torches instead of normal?
- red-torches: false
- # Don't place torches if Dead Miner has player as a target
- without-target: true
- # Cooldown in seconds between torches placing. Useful for preventing torch farms. Set to 0 to disable
- torches-cooldown: 12
- # When Dead Miner is damaged
- drop-chance: 30
- # Materials list
- drop-items:
- - COBBLESTONE
- - DIRT
- - COAL
- - TORCH
- # Hexed Armor
- # When attacks gives player all its armor
- hexed-armor:
- priority: 0
- name: "&4Armadura Hexed"
- health: 20
- # Add binding curse to armor
- binding-curse: true
- # When player is attacked
- apply-chance: 25
- # Hungering Darkness
- # Spawns in the dark and kills player if there's no light
- hungering-darkness:
- priority: 0
- name: ""
- # Kill the entity on light?
- remove-on-light: true
- # Is night vision effect considered as light?
- night-vision: true
- # When player is attacked
- damage: 0
- # Lava Creeper
- # When blows up creates a crater with magma, obsidian and lava
- lava-creeper:
- priority: 0
- name: "&4Creeper Lava"
- health: 20
- # When Lava Creeper is damaged. In ticks
- fire-touch: 10
- # Radius in blocks
- radius: 4
- # Chance that the block will be changed
- change-chance: 50
- block-chances:
- fire: 33.33
- magma_block: 25
- obsidian: 20
- lava: 16.67
- # Magma Monster
- # Leaves a trail of magma on its way
- magma-monster:
- priority: 0
- name: "&4Monstruo de Magma"
- health: 20
- # If monster is extinguished it will receive damage
- extinguished-damage: false
- # Placing fire. Every ENTITY tick
- fire-chance: 7.14
- # Placing magma-blocks. Every ENTITY tick
- magma-chance: 3.57
- # Smoke Demon
- # Creates a smoke and gives wither effect
- smoke-demon:
- priority: 7
- name: ""
- health: 20
- # Radius in blocks
- harm-radius: 3
- # TNT Creeper
- # Spawns additional TNT when explodes and creates small explosion when damaged
- tnt-creeper:
- priority: 0
- name: "&4Creeper TNT"
- health: 20
- # Amount of TNT to spawn after explosion
- tnt-amount: 2
- # When TNT Creeper is damaged
- explosion-chance: 33.33
- # Watcher
- # Just jumpscares a player
- watcher:
- priority: 7
- name: "&4Vigilante"
- health: 20
- # Get your custom head here https://minecraft-heads.com/
- # Just copy a "Value" (with =)
- head-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDI5MzhmMjQxZDc0NDMzZjcyZjVjMzljYjgzYThlNWZmN2UxNzdiYTdjYjQyODY5ZGI2NGUzMDc5MTAyYmZjNSJ9fX0="
- # Mimic
- # Becomes a chest when it has no target
- mimic:
- priority: 0
- name: "&4Mimo"
- health: 30
- # List of dropped materials after death
- drop-items:
- - BOOK
- - SADDLE
- - OAK_PLANKS
- - TORCH
- - COAL
- - GOLDEN_APPLE
- - COBWEB
- # Cave Golem
- # Has strong attack, can be damaged only with pickaxe, drops its head on death
- cave-golem:
- priority: 0
- health: 35
- name: "&4Golem de Cueva"
- # Give Cave Golem slowness effect
- slowness: true
- # When Cave Golem is attacking give its victim slowness, nausea and blindness effects
- distract-attack: true
- # Damage multiplier when Cave Golem is attacking
- damage-modifier: 2.0
- # Damage multiplier when player is attacking Cave Golem without pickaxe
- nonpickaxe-modifier: 0.07
- # These blocks will be on Cave Golem's head and will be dropped after death
- variants:
- - COAL_ORE
- - IRON_ORE
- - GOLD_ORE
- - LAPIS_ORE
- - DIAMOND_ORE
- - EMERALD_ORE
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