ironsniper01

jk2 console dump 2

Nov 5th, 2019
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  1. -------------------------------
  2. Cvar_Set2: cl_paused 0
  3. Cvar_Set2: cl_running 1
  4. ----- Client Initialization Complete -----
  5. ----- R_Init -----
  6. Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
  7. SDL using driver "windows"
  8. Cvar_Set2: r_sdlDriver windows
  9. Initializing display
  10. Display aspect: 1.778
  11. ...setting mode -2: 1920 1080
  12. Found saved window at 0x23 display 0
  13. Using 24 color bits, 24 depth, 8 stencil display.
  14. SDL_CreateWindow: Screen DPI: 96.000000
  15. Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1680x1050 720x480 640x480 800x600 1024x768 1280x1024'
  16. Cvar_Set2: r_availableModes 1280x720 1366x768 1600x900 1920x1080 1360x768 1680x1050 720x480 640x480 800x600 1024x768 1280x1024
  17.  
  18. ------- Input Initialization -------
  19. Cvar_Set2: com_unfocused 0
  20. Cvar_Set2: com_minimized 0
  21. Calling SDL_Init(SDL_INIT_JOYSTICK)...
  22. SDL_Init(SDL_INIT_JOYSTICK) passed.
  23. 0 possible joysticks
  24. Joystick is not active.
  25. ------------------------------------
  26. GL_RENDERER: Radeon RX 580 Series
  27. Initializing OpenGL extensions
  28. ...GL_EXT_texture_compression_s3tc available
  29. ...ignoring texture compression
  30. ...using GL_EXT_texture_env_add
  31. ...GL_EXT_texture_filter_anisotropic available
  32. ...using GL_EXT_texture_filter_anisotropic
  33. ...using GL_EXT_texture_edge_clamp
  34. ...using GL_ARB_multitexture
  35. ...using GL_EXT_compiled_vertex_array
  36. ...GL_NV_register_combiners not found
  37. ...GL_EXT_texture_lod_bias available
  38. Initializing Shaders
  39. ...loading 'shaders/jk2mv.shader_mv'
  40. ...loading 'shaders/mp.shader'
  41. ...loading 'shaders/test.shader'
  42. ...loading 'shaders/text_crawl.shader'
  43. ...loading 'shaders/bespin.shader'
  44. ...loading 'shaders/cinematics.shader'
  45. ...loading 'shaders/common.shader'
  46. ...loading 'shaders/decals.shader'
  47. ...loading 'shaders/doomgiver.shader'
  48. ...loading 'shaders/effects.shader'
  49. ...loading 'shaders/explosions.shader'
  50. ...loading 'shaders/flares.shader'
  51. ...loading 'shaders/fogs.shader'
  52. ...loading 'shaders/gfx.shader'
  53. ...loading 'shaders/gfx2.shader'
  54. ...loading 'shaders/imperial.shader'
  55. ...loading 'shaders/items.shader'
  56. ...loading 'shaders/marks.shader'
  57. ...loading 'shaders/metashader.shader'
  58. ...loading 'shaders/models.shader'
  59. ...loading 'shaders/nar_shaddaa.shader'
  60. ...loading 'shaders/players.shader'
  61. ...loading 'shaders/sabers.shader'
  62. ...loading 'shaders/scavenger.shader'
  63. ...loading 'shaders/skies.shader'
  64. ...loading 'shaders/sprites.shader'
  65. ...loading 'shaders/system.shader'
  66. ...loading 'shaders/ui.shader'
  67. ...loading 'shaders/yavin.shader'
  68. ...loading 'shaders/zoom.shader'
  69. ...loading 'shaders/sabers.dynglow'
  70. Couldn't find image for shader flareShader
  71. ----- finished R_Init -----
  72.  
  73. ------- sound initialization -------
  74. SDL_Init( SDL_INIT_AUDIO )... OK
  75. SDL audio driver is "wasapi".
  76. SDL_AudioSpec:
  77. Format: AUDIO_S16LSB
  78. Freq: 44100
  79. Samples: 1024
  80. Channels: 2
  81. Starting SDL audio callback...
  82. SDL audio initialized.
  83. ------------------------------------
  84. Channel memory manager started
  85. ----- Sound Info -----
  86. sound system is muted
  87. 1 stereo
  88. 32768 samples
  89. 16 samplebits
  90. 1 submission_chunk
  91. 44100 speed
  92. No background file.
  93. ----------------------
  94. Sound memory manager started
  95. Loading library file jk2mvmenu.
  96. Loading module: D:\SteamLibrary\steamapps\common\Jedi Outcast\GameData\jk2mvmenu_x86.dll... success!
  97. SP_Register: Registered string package 'MENUS0' with ID fa
  98. SP_Register: Registered string package 'MENUS1' with ID fb
  99. SP_Register: Registered string package 'MENUS2' with ID fc
  100. SP_Register: Registered string package 'MENUS3' with ID fd
  101. SP_Register: Registered string package 'MV' with ID 80
  102. Couldn't find image for shader menu/art/3_cursor2
  103. Couldn't find image for shader gfx/2d/crosshairj
  104. Couldn't find image for shader levelshots/ffa_bespin_small
  105. Parsing menu file:ui/jk2mp/main.menu
  106. S_LoadSound: Unpacking MP3 file "sound/interface/menuroam" to wav.
  107. RE_RegisterModels_GetDiskFile(): Disk-loading "models/map_objects/bespin/jk2logo.md3"
  108. Parsing menu file:ui/jk2mp/joinserver.menu
  109. patching menu file ui/jk2mp/joinserver.menu...
  110. Parsing menu file:ui/jk2mp/player.menu
  111. Parsing menu file:ui/jk2mp/createserver.menu
  112. patching menu file ui/jk2mp/createserver.menu...
  113. Parsing menu file:ui/jk2mp/connect.menu
  114. Couldn't find image for shader menu/art/jk2unknownmap
  115. Parsing menu file:ui/jk2mp/rules.menu
  116. Parsing menu file:ui/jk2mp/rules_games.menu
  117. Parsing menu file:ui/jk2mp/rules_force.menu
  118. Parsing menu file:ui/jk2mp/rules_weapons.menu
  119. Parsing menu file:ui/jk2mp/rules_items.menu
  120. Parsing menu file:ui/jk2mp/controls.menu
  121. Parsing menu file:ui/jk2mp/setup.menu
  122. patching menu file ui/jk2mp/setup.menu...
  123. Parsing menu file:ui/jk2mp/demo.menu
  124. Parsing menu file:ui/jk2mp/password.menu
  125. Parsing menu file:ui/jk2mp/quit.menu
  126. Parsing menu file:ui/jk2mp/error.menu
  127. Parsing menu file:ui/jk2mp/serverinfo.menu
  128. Parsing menu file:ui/jk2mp/findplayer.menu
  129. Parsing menu file:ui/jk2mp/createfavorite.menu
  130. Parsing menu file:ui/jk2mp/multiplayer.menu
  131. Parsing menu file:ui/jk2mp/advancedcreateserver.menu
  132. Parsing menu file:ui/jk2mp/credits.menu
  133. Parsing menu file:ui/jk2mp/vid_warning.menu
  134. Parsing menu file:ui/jk2mp/videodriver.menu
  135. Parsing menu file:ui/jk2mv/download_popup.menu
  136. WARNING: reused image gfx/menus/menu_box_dark with mixed glWrapClampMode parm
  137. Parsing menu file:ui/jk2mv/download_info.menu
  138. UI menu load time = 362 milli seconds
  139. Channel memory manager started
  140. Cvar_Set2: ui_scoreAccuracy 0%
  141. Cvar_Set2: ui_scoreImpressives 0
  142. Cvar_Set2: ui_scoreExcellents 0
  143. Cvar_Set2: ui_scoreDefends 0
  144. Cvar_Set2: ui_scoreAssists 0
  145. Cvar_Set2: ui_scoreGauntlets 0
  146. Cvar_Set2: ui_scoreScore 0
  147. Cvar_Set2: ui_scorePerfect 0
  148. Cvar_Set2: ui_scoreTeam 0 to 0
  149. Cvar_Set2: ui_scoreBase 0
  150. Cvar_Set2: ui_scoreTimeBonus 0
  151. Cvar_Set2: ui_scoreSkillBonus 0
  152. Cvar_Set2: ui_scoreShutoutBonus 0
  153. Cvar_Set2: ui_scoreTime 00:00
  154. Cvar_Set2: ui_scoreCaptures 0
  155. 28 bots parsed
  156. Cvar_Set2: ui_actualNetGameType 0
  157. UIVM uses MVAPI level 3.
  158. Cvar_Set2: ui_singlePlayerActive 0
  159. --- Common Initialization Complete ---
  160. Winsock Initialized
  161. Hostname: DESKTOP-F9U3C0A
  162. IP: 172.30.213.109
  163. IP: 192.168.1.127
  164. Opening IP socket: localhost:28070
  165. Cvar_Set2: net_port 28070
  166. Cvar_Set2: com_unfocused 0
  167. Channel memory manager started
  168. Cvar_Set2: developer 1
  169. Channel memory manager started
  170. S_StartBackgroundTrack: Found/using music track 'music/mp/duel.mp3'
  171. ]\condump ironsniper1-1.txt
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