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Fullgamer309

inj

Mar 26th, 2019
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  1. -- This script has been converted to FE by jh0nd0eone
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by jh0nd0eone")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| INJUSTICE BY KILLERZTH_1596
  89. --\\====================================================//--
  90.  
  91. wait(0.2)
  92.  
  93. Player = owner
  94. Character = Player.Character
  95. local txt = Instance.new("BillboardGui", Character)
  96. txt.Adornee = Character.Head
  97. txt.Name = "_status"
  98. txt.Size = UDim2.new(2, 0, 1.2, 0)
  99. txt.StudsOffset = Vector3.new(-9, 10, 0)
  100. local text = Instance.new("TextLabel", txt)
  101. text.Size = UDim2.new(10, 0, 7, 0)
  102. text.FontSize = "Size24"
  103. text.TextScaled = true
  104. text.TextTransparency = 0
  105. text.BackgroundTransparency = 1
  106. text.TextTransparency = 0
  107. text.TextStrokeTransparency = 0
  108. text.Font = "Bodoni"
  109. text.TextStrokeColor3 = Color3.new(1,1,0)
  110. text.Text = "Injustice"
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118. RootPart = Character["HumanoidRootPart"]
  119. Torso = Character["Torso"]
  120. Head = Character["Head"]
  121. RightArm = Character["Right Arm"]
  122. LeftArm = Character["Left Arm"]
  123. RightLeg = Character["Right Leg"]
  124. LeftLeg = Character["Left Leg"]
  125. RootJoint = RootPart["RootJoint"]
  126. Neck = Torso["Neck"]
  127. RightShoulder = Torso["Right Shoulder"]
  128. LeftShoulder = Torso["Left Shoulder"]
  129. RightHip = Torso["Right Hip"]
  130. LeftHip = Torso["Left Hip"]
  131. Character.Archivable = true
  132. Player:ClearCharacterAppearance()
  133.  
  134. IT = Instance.new
  135. CF = CFrame.new
  136. VT = Vector3.new
  137. RAD = math.rad
  138. C3 = Color3.new
  139. UD2 = UDim2.new
  140. BRICKC = BrickColor.new
  141. ANGLES = CFrame.Angles
  142. EULER = CFrame.fromEulerAnglesXYZ
  143. COS = math.cos
  144. ACOS = math.acos
  145. SIN = math.sin
  146. ASIN = math.asin
  147. ABS = math.abs
  148. MRANDOM = math.random
  149. FLOOR = math.floor
  150.  
  151. --//=================================\\
  152. --|| USEFUL VALUES
  153. --\\=================================//
  154.  
  155. Animation_Speed = 3
  156. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  157. local Speed = 20
  158. local SIZE = 1.4
  159. local Player_Size = 1.4
  160. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  161. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  163. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  164. local DAMAGEMULTIPLIER = 1
  165. local ANIM = "Idle"
  166. local ATTACK = false
  167. local EQUIPPED = false
  168. local HOLD = false
  169. local COMBO = 1
  170. local Rooted = false
  171. local SINE = 0
  172. local KEYHOLD = false
  173. local CHANGE = 2 / Animation_Speed
  174. local WALKINGANIM = false
  175. local VALUE1 = false
  176. local VALUE2 = false
  177. local ROBLOXIDLEANIMATION = IT("Animation")
  178. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  179. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  180. local ATANIM = IT("Animation")
  181. ATANIM.Name = "Attack Animation"
  182. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  183. --ROBLOXIDLEANIMATION.Parent = Humanoid
  184. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  185. WEAPONGUI.Name = "Weapon GUI"
  186. local Weapon = IT("Model")
  187. Weapon.Name = "Adds"
  188. local Effects = IT("Folder", Weapon)
  189. Effects.Name = "Effects"
  190. local ANIMATOR = Humanoid.Animator
  191. local ANIMATE = Character.Animate
  192. local UNANCHOR = true
  193. local CLOCKLOOP = 0
  194. local SONG = 929330882
  195. local CLOCKTARGET = nil
  196. local CLOCKSPEED = 5
  197. script.Parent = WEAPONGUI
  198. local CLONE = Character:Clone()
  199. CLONE.Parent = nil
  200. Character.Archivable = false
  201. local sick = Instance.new("Sound",Torso)
  202. local BOLTSOUNDS = {168586621,168586586,178452241}
  203.  
  204. --//=================================\\
  205. --\\=================================//
  206.  
  207.  
  208. --//=================================\\
  209. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  210. --\\=================================//
  211.  
  212. ArtificialHB = Instance.new("BindableEvent", script)
  213. ArtificialHB.Name = "ArtificialHB"
  214.  
  215. script:WaitForChild("ArtificialHB")
  216.  
  217. frame = Frame_Speed
  218. tf = 0
  219. allowframeloss = false
  220. tossremainder = false
  221. lastframe = tick()
  222. script.ArtificialHB:Fire()
  223.  
  224. game:GetService("RunService").Heartbeat:connect(function(s, p)
  225. tf = tf + s
  226. if tf >= frame then
  227. if allowframeloss then
  228. script.ArtificialHB:Fire()
  229. lastframe = tick()
  230. else
  231. for i = 1, math.floor(tf / frame) do
  232. script.ArtificialHB:Fire()
  233. end
  234. lastframe = tick()
  235. end
  236. if tossremainder then
  237. tf = 0
  238. else
  239. tf = tf - frame * math.floor(tf / frame)
  240. end
  241. end
  242. end)
  243.  
  244. --//=================================\\
  245. --\\=================================//
  246.  
  247. --//=================================\\
  248. --|| SOME FUNCTIONS
  249. --\\=================================//
  250.  
  251. local HATWELD = nil
  252. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  253. PLAYMAINANIM = false
  254. if WhichPose == "Cast1" then
  255. for i=0, Time, 0.1 / Animation_Speed do
  256. Swait()
  257. if Magic == true then
  258. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  259. end
  260. if Gyro ~= nil and Gyro ~= false then
  261. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  262. end
  263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  269. end
  270. elseif WhichPose == "Cast2" then
  271. for i=0, Time, 0.2 / Animation_Speed do
  272. Swait()
  273. if Magic == true then
  274. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Gold".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  275. end
  276. if Gyro ~= nil and Gyro ~= false then
  277. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  278. end
  279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  283. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  285. end
  286. elseif WhichPose == "RightArmUp" then
  287. for i=0, Time, 0.1 / Animation_Speed do
  288. Swait()
  289. if Magic == true then
  290. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  291. end
  292. if Gyro ~= nil and Gyro ~= false then
  293. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  294. end
  295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  301. end
  302. elseif WhichPose == "Taunt" then
  303. for i=0, Time, 0.1 / Animation_Speed do
  304. Swait()
  305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  311. end
  312. HATWELD.Part0 = RightArm
  313. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  314. CreateSound(221057812,Torso,10,1,false)
  315. for i=0, Time*2, 0.1 / Animation_Speed do
  316. Swait()
  317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  323. end
  324. for i=0, Time, 0.1 / Animation_Speed do
  325. Swait()
  326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  332. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  333. end
  334. HATWELD.Part0 = Head
  335. HATWELD.C0 = CF(0,0.35,0)
  336. elseif WhichPose == "Prepare key" then
  337. for i=0, Time, 0.1 / Animation_Speed do
  338. Swait()
  339. if Gyro ~= nil and Gyro ~= false then
  340. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  341. end
  342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  348. end
  349. elseif WhichPose == "Turn key" then
  350. for i=0, Time, 0.1 / Animation_Speed do
  351. Swait()
  352. if Gyro ~= nil and Gyro ~= false then
  353. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  354. end
  355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  361. end
  362. end
  363. PLAYMAINANIM = true
  364. end
  365.  
  366. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  367. function Lightning(Table)
  368. local Color = Table.Color or C3(1,1,1)
  369. local StartPos = Table.Start or Torso.Position
  370. local EndPos = Table.End or Mouse.Hit.p
  371. local SegmentLength = Table.SegmentL or 2
  372. local Thickness = Table.Thickness or 0.1
  373. local Dissapear = Table.DoesFade or false
  374. local Parent = Table.Ignore or Character
  375. local MaxDist = Table.MaxDist or 400
  376. local Branches = Table.Branches or false
  377. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  378. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  379. local LIGHTNINGMODEL = IT("Model",Effects)
  380. LIGHTNINGMODEL.Name = "Lightning"
  381. local LastBolt = nil
  382. for E = 1, DISTANCE do
  383. local ExtraSize = (DISTANCE-E)/15
  384. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  385. PART.Color = Color
  386. MakeForm(PART,"Cyl")
  387. if LastBolt == nil then
  388. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  389. else
  390. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  391. end
  392. LastBolt = PART
  393. if Branches == true then
  394. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  395. if CHOICE == 1 then
  396. local LASTBRANCH = nil
  397. for i = 1, MRANDOM(2,5) do
  398. local ExtraSize2 = ((DISTANCE-E)/25)/i
  399. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  400. PART.Color = Color
  401. MakeForm(PART,"Cyl")
  402. if LASTBRANCH == nil then
  403. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  404. else
  405. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  406. end
  407. LASTBRANCH = PART
  408. end
  409. end
  410. end
  411. end
  412. if Dissapear == true then
  413. coroutine.resume(coroutine.create(function()
  414. for i = 1, 10 do
  415. Swait()
  416. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  417. if c.ClassName == "Part" then
  418. c.Transparency = i/10
  419. end
  420. end
  421. end
  422. LIGHTNINGMODEL:remove()
  423. end))
  424. elseif Dissapear == false then
  425. Debris:AddItem(LIGHTNINGMODEL,0.1)
  426. end
  427. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  428. end
  429.  
  430. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  431. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  432. local mesh = IT("SpecialMesh",wave)
  433. mesh.MeshType = "FileMesh"
  434. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  435. mesh.Scale = SIZE
  436. mesh.Offset = VT(0,0,-SIZE.X/8)
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  443. if DOESROT == true then
  444. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  445. end
  446. wave.Transparency = wave.Transparency + (0.5/WAIT)
  447. if wave.Transparency > 0.99 then
  448. wave:remove()
  449. end
  450. end
  451. end))
  452. end
  453.  
  454. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  455. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  456. local mesh = IT("SpecialMesh",wave)
  457. mesh.MeshType = "FileMesh"
  458. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  459. mesh.Scale = SIZE
  460. --mesh.Offset = VT(0,0,-SIZE.X/8)
  461. wave.CFrame = CFRAME
  462. coroutine.resume(coroutine.create(function(PART)
  463. for i = 1, WAIT do
  464. Swait()
  465. mesh.Scale = mesh.Scale + GROW
  466. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  467. if DOESROT == true then
  468. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  469. end
  470. wave.Transparency = wave.Transparency + (0.5/WAIT)
  471. if wave.Transparency > 0.99 then
  472. wave:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  479. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  480. local mesh = IT("SpecialMesh",wave)
  481. mesh.MeshType = "Sphere"
  482. mesh.Scale = SIZE
  483. mesh.Offset = VT(0,0,0)
  484. wave.CFrame = CFRAME
  485. coroutine.resume(coroutine.create(function(PART)
  486. for i = 1, WAIT do
  487. Swait()
  488. mesh.Scale = mesh.Scale + GROW
  489. wave.Transparency = wave.Transparency + (1/WAIT)
  490. if wave.Transparency > 0.99 then
  491. wave:remove()
  492. end
  493. end
  494. end))
  495. end
  496.  
  497. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  499. local mesh = IT("SpecialMesh",wave)
  500. mesh.MeshType = "FileMesh"
  501. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  502. mesh.Scale = SIZE
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale + GROW
  508. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  509. if DOESROT == true then
  510. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  511. end
  512. wave.Transparency = wave.Transparency + (0.5/WAIT)
  513. if wave.Transparency > 0.99 then
  514. wave:remove()
  515. end
  516. end
  517. end))
  518. end
  519.  
  520. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  521. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  522. end
  523.  
  524. function PositiveAngle(NUMBER)
  525. if NUMBER >= 0 then
  526. NUMBER = 0
  527. end
  528. return NUMBER
  529. end
  530.  
  531. function NegativeAngle(NUMBER)
  532. if NUMBER <= 0 then
  533. NUMBER = 0
  534. end
  535. return NUMBER
  536. end
  537.  
  538. function Swait(NUMBER)
  539. if NUMBER == 0 or NUMBER == nil then
  540. ArtificialHB.Event:wait()
  541. else
  542. for i = 1, NUMBER do
  543. ArtificialHB.Event:wait()
  544. end
  545. end
  546. end
  547.  
  548. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  549. local NEWMESH = IT(MESH)
  550. if MESH == "SpecialMesh" then
  551. NEWMESH.MeshType = MESHTYPE
  552. if MESHID ~= "nil" and MESHID ~= "" then
  553. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  554. end
  555. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  556. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  557. end
  558. end
  559. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  560. NEWMESH.Scale = SCALE
  561. NEWMESH.Parent = PARENT
  562. return NEWMESH
  563. end
  564.  
  565. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  566. local NEWPART = IT("Part")
  567. NEWPART.formFactor = FORMFACTOR
  568. NEWPART.Reflectance = REFLECTANCE
  569. NEWPART.Transparency = TRANSPARENCY
  570. NEWPART.CanCollide = false
  571. NEWPART.Locked = true
  572. NEWPART.Anchored = true
  573. if ANCHOR == false then
  574. NEWPART.Anchored = false
  575. end
  576. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  577. NEWPART.Name = NAME
  578. NEWPART.Size = SIZE
  579. NEWPART.Position = Torso.Position
  580. NEWPART.Material = MATERIAL
  581. NEWPART:BreakJoints()
  582. NEWPART.Parent = PARENT
  583. return NEWPART
  584. end
  585.  
  586. local function weldBetween(a, b)
  587. local weldd = Instance.new("ManualWeld")
  588. weldd.Part0 = a
  589. weldd.Part1 = b
  590. weldd.C0 = CFrame.new()
  591. weldd.C1 = b.CFrame:inverse() * a.CFrame
  592. weldd.Parent = a
  593. return weldd
  594. end
  595.  
  596.  
  597. function QuaternionFromCFrame(cf)
  598. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  599. local trace = m00 + m11 + m22
  600. if trace > 0 then
  601. local s = math.sqrt(1 + trace)
  602. local recip = 0.5 / s
  603. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  604. else
  605. local i = 0
  606. if m11 > m00 then
  607. i = 1
  608. end
  609. if m22 > (i == 0 and m00 or m11) then
  610. i = 2
  611. end
  612. if i == 0 then
  613. local s = math.sqrt(m00 - m11 - m22 + 1)
  614. local recip = 0.5 / s
  615. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  616. elseif i == 1 then
  617. local s = math.sqrt(m11 - m22 - m00 + 1)
  618. local recip = 0.5 / s
  619. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  620. elseif i == 2 then
  621. local s = math.sqrt(m22 - m00 - m11 + 1)
  622. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  623. end
  624. end
  625. end
  626.  
  627. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  628. local xs, ys, zs = x + x, y + y, z + z
  629. local wx, wy, wz = w * xs, w * ys, w * zs
  630. local xx = x * xs
  631. local xy = x * ys
  632. local xz = x * zs
  633. local yy = y * ys
  634. local yz = y * zs
  635. local zz = z * zs
  636. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  637. end
  638.  
  639. function QuaternionSlerp(a, b, t)
  640. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  641. local startInterp, finishInterp;
  642. if cosTheta >= 0.0001 then
  643. if (1 - cosTheta) > 0.0001 then
  644. local theta = ACOS(cosTheta)
  645. local invSinTheta = 1 / SIN(theta)
  646. startInterp = SIN((1 - t) * theta) * invSinTheta
  647. finishInterp = SIN(t * theta) * invSinTheta
  648. else
  649. startInterp = 1 - t
  650. finishInterp = t
  651. end
  652. else
  653. if (1 + cosTheta) > 0.0001 then
  654. local theta = ACOS(-cosTheta)
  655. local invSinTheta = 1 / SIN(theta)
  656. startInterp = SIN((t - 1) * theta) * invSinTheta
  657. finishInterp = SIN(t * theta) * invSinTheta
  658. else
  659. startInterp = t - 1
  660. finishInterp = t
  661. end
  662. end
  663. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  664. end
  665.  
  666. function Clerp(a, b, t)
  667. local qa = {QuaternionFromCFrame(a)}
  668. local qb = {QuaternionFromCFrame(b)}
  669. local ax, ay, az = a.x, a.y, a.z
  670. local bx, by, bz = b.x, b.y, b.z
  671. local _t = 1 - t
  672. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  673. end
  674.  
  675. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  676. local frame = IT("Frame")
  677. frame.BackgroundTransparency = TRANSPARENCY
  678. frame.BorderSizePixel = BORDERSIZEPIXEL
  679. frame.Position = POSITION
  680. frame.Size = SIZE
  681. frame.BackgroundColor3 = COLOR
  682. frame.BorderColor3 = BORDERCOLOR
  683. frame.Name = NAME
  684. frame.Parent = PARENT
  685. return frame
  686. end
  687.  
  688. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  689. local label = IT("TextLabel")
  690. label.BackgroundTransparency = 1
  691. label.Size = UD2(1, 0, 1, 0)
  692. label.Position = UD2(0, 0, 0, 0)
  693. label.TextColor3 = TEXTCOLOR
  694. label.TextStrokeTransparency = STROKETRANSPARENCY
  695. label.TextTransparency = TRANSPARENCY
  696. label.FontSize = TEXTFONTSIZE
  697. label.Font = TEXTFONT
  698. label.BorderSizePixel = BORDERSIZEPIXEL
  699. label.TextStrokeColor3 = C3(1,1,1)
  700. label.TextScaled = false
  701. label.Text = TEXT
  702. label.Name = NAME
  703. label.Parent = PARENT
  704. return label
  705. end
  706.  
  707. function NoOutlines(PART)
  708. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  709. end
  710.  
  711. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  712. local NEWWELD = IT(TYPE)
  713. NEWWELD.Part0 = PART0
  714. NEWWELD.Part1 = PART1
  715. NEWWELD.C0 = C0
  716. NEWWELD.C1 = C1
  717. NEWWELD.Parent = PARENT
  718. return NEWWELD
  719. end
  720.  
  721. local S = IT("Sound")
  722. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  723. local NEWSOUND = nil
  724. coroutine.resume(coroutine.create(function()
  725. NEWSOUND = S:Clone()
  726. NEWSOUND.Parent = PARENT
  727. NEWSOUND.Volume = VOLUME
  728. NEWSOUND.Pitch = PITCH
  729. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  730. NEWSOUND:play()
  731. if DOESLOOP == true then
  732. NEWSOUND.Looped = true
  733. else
  734. repeat wait(1) until NEWSOUND.Playing == false
  735. NEWSOUND:remove()
  736. end
  737. end))
  738. return NEWSOUND
  739. end
  740.  
  741. function CFrameFromTopBack(at, top, back)
  742. local right = top:Cross(back)
  743. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  744. end
  745.  
  746. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  747. function WACKYEFFECT(Table)
  748. local TYPE = (Table.EffectType or "Sphere")
  749. local SIZE = (Table.Size or VT(1,1,1))
  750. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  751. local TRANSPARENCY = (Table.Transparency or 0)
  752. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  753. local CFRAME = (Table.CFrame or Torso.CFrame)
  754. local MOVEDIRECTION = (Table.MoveToPos or nil)
  755. local ROTATION1 = (Table.RotationX or 0)
  756. local ROTATION2 = (Table.RotationY or 0)
  757. local ROTATION3 = (Table.RotationZ or 0)
  758. local MATERIAL = (Table.Material or "Neon")
  759. local COLOR = (Table.Color or C3(1,1,1))
  760. local TIME = (Table.Time or 45)
  761. local SOUNDID = (Table.SoundID or nil)
  762. local SOUNDPITCH = (Table.SoundPitch or nil)
  763. local SOUNDVOLUME = (Table.SoundVolume or nil)
  764. coroutine.resume(coroutine.create(function()
  765. local PLAYSSOUND = false
  766. local SOUND = nil
  767. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  768. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  769. PLAYSSOUND = true
  770. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  771. end
  772. EFFECT.Color = COLOR
  773. local MSH = nil
  774. if TYPE == "Sphere" then
  775. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  776. elseif TYPE == "Block" then
  777. MSH = IT("BlockMesh",EFFECT)
  778. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  779. elseif TYPE == "Wave" then
  780. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  781. elseif TYPE == "Ring" then
  782. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  783. elseif TYPE == "Slash" then
  784. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  785. elseif TYPE == "Round Slash" then
  786. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  787. elseif TYPE == "Swirl" then
  788. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  789. elseif TYPE == "Skull" then
  790. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  791. elseif TYPE == "Crystal" then
  792. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  793. end
  794. if MSH ~= nil then
  795. local MOVESPEED = nil
  796. if MOVEDIRECTION ~= nil then
  797. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  798. end
  799. local GROWTH = SIZE - ENDSIZE
  800. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  801. if TYPE == "Block" then
  802. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  803. else
  804. EFFECT.CFrame = CFRAME
  805. end
  806. for LOOP = 1, TIME+1 do
  807. Swait()
  808. MSH.Scale = MSH.Scale - GROWTH/TIME
  809. if TYPE == "Wave" then
  810. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  811. end
  812. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  813. if TYPE == "Block" then
  814. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  815. else
  816. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  817. end
  818. if MOVEDIRECTION ~= nil then
  819. local ORI = EFFECT.Orientation
  820. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  821. EFFECT.Orientation = ORI
  822. end
  823. end
  824. if PLAYSSOUND == false then
  825. EFFECT:remove()
  826. else
  827. repeat Swait() until SOUND.Playing == false
  828. EFFECT:remove()
  829. end
  830. else
  831. if PLAYSSOUND == false then
  832. EFFECT:remove()
  833. else
  834. repeat Swait() until SOUND.Playing == false
  835. EFFECT:remove()
  836. end
  837. end
  838. end))
  839. end
  840.  
  841. function MakeForm(PART,TYPE)
  842. if TYPE == "Cyl" then
  843. local MSH = IT("CylinderMesh",PART)
  844. elseif TYPE == "Ball" then
  845. local MSH = IT("SpecialMesh",PART)
  846. MSH.MeshType = "Sphere"
  847. elseif TYPE == "Wedge" then
  848. local MSH = IT("SpecialMesh",PART)
  849. MSH.MeshType = "Wedge"
  850. end
  851. end
  852.  
  853. Debris = game:GetService("Debris")
  854.  
  855. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  856. local DIRECTION = CF(StartPos,EndPos).lookVector
  857. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  858. end
  859.  
  860. function turnto(position)
  861. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  862. end
  863.  
  864. --//=================================\\
  865. --|| WEAPON CREATION
  866. --\\=================================//
  867.  
  868. Humanoid.Parent = nil
  869. RootPart.Size = RootPart.Size*SIZE
  870. Torso.Size = Torso.Size*SIZE
  871. RightArm.Size = RightArm.Size*SIZE
  872. RightLeg.Size = RightLeg.Size*SIZE
  873. LeftArm.Size = LeftArm.Size*SIZE
  874. LeftLeg.Size = LeftLeg.Size*SIZE
  875. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  876. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  877. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  878. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  879. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  880. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  881. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  882. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  883. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  884. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  885. Head.Size = Head.Size*SIZE
  886. RootJoint.Parent = RootPart
  887. Neck.Parent = Torso
  888. RightShoulder.Parent = Torso
  889. LeftShoulder.Parent = Torso
  890. RightHip.Parent = Torso
  891. LeftHip.Parent = Torso
  892.  
  893. local top = Instance.new("Shirt")
  894. top.ShirtTemplate = "rbxassetid://338740550"
  895. top.Parent = Character
  896. top.Name = "Cloth"
  897. local bottom = Instance.new("Pants")
  898. bottom.PantsTemplate = "rbxassetid://338750779"
  899. bottom.Parent = Character
  900. bottom.Name = "Cloth"
  901. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  902. PRT.Color = C3(0,0,0)
  903. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  904. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  905. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  906. PRT.Color = C3(0,0,0)
  907. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  908. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  909. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  910. PRT.Color = C3(239/255, 184/255, 56/255)
  911. MakeForm(PRT,"Ball")
  912. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  913. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  914. PRT.Color = C3(239/255, 184/255, 56/255)
  915. MakeForm(PRT,"Ball")
  916. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  917. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  918. PRT.Color = C3(239/255, 184/255, 56/255)
  919. MakeForm(PRT,"Ball")
  920. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  921. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  922. PRT.Color = C3(239/255, 184/255, 56/255)
  923. MakeForm(PRT,"Ball")
  924. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  925. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  926. PRT.Color = C3(239/255, 184/255, 56/255)
  927. MakeForm(PRT,"Ball")
  928. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  929. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  930. PRT.Color = C3(239/255, 184/255, 56/255)
  931. MakeForm(PRT,"Ball")
  932. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  933.  
  934. local LASTPART = Head
  935. for i = 1, 24 do
  936. local MATH = (1-(i/30))
  937. if LASTPART == Head then
  938. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  939. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  940. LASTPART = Horn
  941. Horn.Color = C3(239/255, 184/255, 56/255)
  942. else
  943. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  944. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  945. LASTPART = Horn
  946. Horn.Color = C3(239/255, 184/255, 56/255)
  947. end
  948. end
  949. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  950. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  951. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  952. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  953. MakeForm(PRT,"Cyl")
  954. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  955. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  956. MakeForm(PRT,"Cyl")
  957. PRT.Color = C3(239/255, 184/255, 56/255)
  958. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  959. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  960. MakeForm(RING,"Cyl")
  961. RING.Color = C3(0,0,0)
  962. for i = 1, 12 do
  963. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  964. PRT.Color = C3(0,0,0)
  965. local MSH = IT("BlockMesh",PRT)
  966. MSH.Scale = VT(0.6,1,1)
  967. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  968. end
  969. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  970. PRT.Color = C3(0,0,0)
  971. local MSH = IT("BlockMesh",PRT)
  972. MSH.Scale = VT(0.4,1,1)
  973. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  974. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  975. PRT.Color = C3(0,0,0)
  976. local MSH = IT("BlockMesh",PRT)
  977. MSH.Scale = VT(0.4,1,1)
  978. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  979. coroutine.resume(coroutine.create(function()
  980. while true do
  981. Swait()
  982. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  983. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  984. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  985. if CLOCKLOOP <= -150 then
  986. if VALUE1 == false then
  987. CLOCKLOOP = 0
  988. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  989. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  990. ApplyAoE(HITPOS,10,15,45,75,false)
  991. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  992. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  993. if CLOCKTARGET ~= nil then
  994. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  995. if CLOCKTARGET.Torso ~= nil then
  996. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  997. end
  998. if CLOCKTARGET.Health == 0 then
  999. CLOCKTARGET = nil
  1000. end
  1001. end
  1002. end
  1003. end
  1004. end
  1005. end))
  1006.  
  1007. for _, c in pairs(Weapon:GetChildren()) do
  1008. if c.ClassName == "Part" then
  1009. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1010. end
  1011. end
  1012.  
  1013. function chatfunc(text)
  1014. local chat = coroutine.wrap(function()
  1015. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1016. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1017. end
  1018. local Bill = Instance.new("BillboardGui",Character)
  1019. Bill.Size = UDim2.new(0,100,0,40)
  1020. Bill.StudsOffset = Vector3.new(0,3,0)
  1021. Bill.Adornee = Character.Head
  1022. Bill.Name = "TalkingBillBoard"
  1023. local Hehe = Instance.new("TextLabel",Bill)
  1024. Hehe.BackgroundTransparency = 1
  1025. Hehe.BorderSizePixel = 0
  1026. Hehe.Text = ""
  1027. Hehe.Font = "Fantasy"
  1028. Hehe.TextSize = 40
  1029. Hehe.TextStrokeTransparency = 0
  1030. Hehe.Size = UDim2.new(1,0,0.5,0)
  1031. coroutine.resume(coroutine.create(function()
  1032. while Hehe ~= nil do
  1033. wait()
  1034. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1035. Hehe.Rotation = math.random(-5,5)
  1036. Hehe.TextColor3 = Color3.new(0,0,0)
  1037. Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  1038. end
  1039. end))
  1040. for i = 1,string.len(text),1 do
  1041. wait()
  1042. Hehe.Text = string.sub(text,1,i)
  1043. end
  1044. wait(1.5)--Re[math.random(1, 93)]
  1045. for i = 0, 1, .025 do
  1046. wait()
  1047. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1048. Hehe.TextStrokeTransparency = i
  1049. Hehe.TextTransparency = i
  1050. end
  1051. Bill:Destroy()
  1052. end)
  1053. chat()
  1054. end
  1055.  
  1056. function onChatted(msg)
  1057. chatfunc(msg)
  1058. end
  1059.  
  1060. Player.Chatted:connect(onChatted)
  1061.  
  1062. chatfunc("fucc dis")
  1063.  
  1064. Neck.Name = "Weld"
  1065. RootJoint.Name = "Weld"
  1066. RightShoulder.Name = "Weld"
  1067. LeftShoulder.Name = "Weld"
  1068. RightHip.Name = "Weld"
  1069. LeftHip.Name = "Weld"
  1070.  
  1071. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  1072. local SKILLFONT = "Fantasy"
  1073. local SKILLTEXTSIZE = 7
  1074.  
  1075. Weapon.Parent = Character
  1076. Humanoid.Parent = Character
  1077.  
  1078. Humanoid.Died:connect(function()
  1079. ATTACK = true
  1080. end)
  1081.  
  1082. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1083. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1084. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1085. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1086. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1087.  
  1088. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Missiles Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1089. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Watch Booster", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1090. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Judgement Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1091. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Injustice Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1092. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Tornado", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1093.  
  1094. --//=================================\\
  1095. --|| DAMAGING
  1096. --\\=================================//
  1097.  
  1098.  
  1099. function killnearest(position,range,maxstrength,direction)
  1100. for i,v in ipairs(workspace:GetChildren()) do
  1101. local body = v:GetChildren()
  1102. for part = 1, #body do
  1103. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1104. if(body[part].Position - position).Magnitude < range then
  1105. if v.ClassName == "Model" then
  1106. --v:BreakJoints()
  1107. end
  1108. local POS = position
  1109. coroutine.resume(coroutine.create(function()
  1110. body[part].Anchored = true
  1111. body[part].Parent = Effects
  1112. body[part].CanCollide = true
  1113. local SIZE = body[part].Size
  1114. body[part].Material = "Neon"
  1115. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1116. for i = 1, 75 do
  1117. Swait()
  1118. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1119. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1120. end
  1121. coroutine.resume(coroutine.create(function()
  1122. while true do
  1123. Swait()
  1124. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1125. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1126. end
  1127. end))
  1128. body[part].Anchored = false
  1129. body[part].Velocity = direction.lookVector*maxstrength
  1130. end))
  1131. end
  1132. end
  1133. end
  1134. if v.ClassName == "Part" then
  1135. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1136. local POS = position
  1137. coroutine.resume(coroutine.create(function()
  1138. v.Anchored = true
  1139. v.Parent = Effects
  1140. local SIZE = v.Size
  1141. v.Material = "Neon"
  1142. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1143. for i = 1, 75 do
  1144. Swait()
  1145. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1146. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1147. end
  1148. coroutine.resume(coroutine.create(function()
  1149. while true do
  1150. Swait()
  1151. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1152. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1153. end
  1154. end))
  1155. v.Anchored = false
  1156. v.Velocity = direction.lookVector*maxstrength
  1157. end))
  1158. end
  1159. end
  1160. end
  1161. end
  1162.  
  1163. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1164. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1165. defence.Name = ("HitBy"..Player.Name)
  1166. game:GetService("Debris"):AddItem(defence, 0.001)
  1167. Damage = Damage * DAMAGEMULTIPLIER
  1168. if Humanoid.Health ~= 0 then
  1169. local CritChance = MRANDOM(1,100)
  1170. if Damage > Humanoid.Health then
  1171. Damage = math.ceil(Humanoid.Health)
  1172. if Damage == 0 then
  1173. Damage = 0.1
  1174. end
  1175. end
  1176. Humanoid.Health = Humanoid.Health - Damage
  1177. end
  1178. end
  1179.  
  1180. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1181. local CHILDREN = workspace:GetDescendants()
  1182. for index, CHILD in pairs(CHILDREN) do
  1183. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1184. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1185. if HUM then
  1186. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1187. if TORSO then
  1188. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1189. if INSTAKILL == true then
  1190. CHILD:BreakJoints()
  1191. else
  1192. local DMG = MRANDOM(MINDMG,MAXDMG)
  1193. ApplyDamage(HUM,DMG,TORSO)
  1194. end
  1195. if FLING > 0 then
  1196. for _, c in pairs(CHILD:GetChildren()) do
  1197. if c:IsA("BasePart") then
  1198. local bv = Instance.new("BodyVelocity")
  1199. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1200. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1201. bv.Parent = c
  1202. Debris:AddItem(bv,0.05)
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end
  1208. end
  1209. end
  1210. end
  1211. end
  1212.  
  1213. function ApplyAoE2(POSITION,RANGE,FLING,BURN)
  1214. local CHILDREN = workspace:GetDescendants()
  1215. for index, CHILD in pairs(CHILDREN) do
  1216. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1217. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1218. if HUM then
  1219. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1220. if TORSO then
  1221. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1222. CHILD:BreakJoints()
  1223. if FLING ~= 0 then
  1224. for _, c in pairs(CHILD:GetChildren()) do
  1225. if c:IsA("BasePart") and c.Transparency == 0 then
  1226. if BURN == true then
  1227. Fire(c)
  1228. end
  1229. local bv = Instance.new("BodyVelocity")
  1230. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1231. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1232. bv.Parent = c
  1233. Debris:AddItem(bv,0.05)
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end
  1239. end
  1240. end
  1241. end
  1242. end
  1243.  
  1244. --//=================================\\
  1245. --|| ATTACK FUNCTIONS AND STUFF
  1246. --\\=================================//
  1247.  
  1248. function MagicMissiles()
  1249. ATTACK = true
  1250. Rooted = true
  1251. local SELECTING = true
  1252. local SPOTS = {}
  1253. coroutine.resume(coroutine.create(function()
  1254. local LOOP = 0
  1255. repeat
  1256. LOOP = LOOP + 1
  1257. Swait()
  1258. if LOOP >= 10 then
  1259. LOOP = 0
  1260. for i = 1, #SPOTS do
  1261. if SPOTS[i] ~= nil then
  1262. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1263. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1264. end
  1265. end
  1266. end
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. until SELECTING == false
  1274. Rooted = false
  1275. repeat
  1276. LOOP = LOOP + 1
  1277. Swait()
  1278. if LOOP >= 10 then
  1279. LOOP = 0
  1280. for i = 1, #SPOTS do
  1281. if SPOTS[i] ~= nil then
  1282. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1283. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1284. end
  1285. end
  1286. end
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. until ATTACK == false
  1294. end))
  1295. repeat
  1296. repeat Swait() until HOLD == true
  1297. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1298. if DIST > 65000 then
  1299. DIST = 65000
  1300. end
  1301. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1302. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1303. if HITFLOOR ~= nil then
  1304. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1305. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1306. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1307. end
  1308. repeat Swait() until HOLD == false
  1309. until #SPOTS == 10
  1310. SELECTING = false
  1311. for i = 1, #SPOTS do
  1312. if SPOTS[i] ~= nil then
  1313. local POS = SPOTS[i]
  1314. coroutine.resume(coroutine.create(function()
  1315. local MISSILE = IT("Model",Effects)
  1316. MISSILE.Name = "Missile"
  1317. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,2,2))
  1318. MakeForm(BASEPART,"Cyl")
  1319. MISSILE.PrimaryPart = BASEPART
  1320. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1321. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,4,2))
  1322. MakeForm(HEAD,"Ball")
  1323. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1324. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2.5,0.1,2.5))
  1325. MakeForm(TAIL,"Cyl")
  1326. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1327. for i = 1, 10 do
  1328. Swait()
  1329. for _, c in pairs(MISSILE:GetChildren()) do
  1330. if c.ClassName == "Part" then
  1331. c.Transparency = c.Transparency - 1/10
  1332. end
  1333. end
  1334. end
  1335. for i = 1, 15*1.5 do
  1336. Swait()
  1337. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1338. end
  1339. ApplyAoE(BASEPART.CFrame.p,2000,3500,4500,7500,false)
  1340. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1341. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,35,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1342. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1343. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1344. MISSILE:remove()
  1345. end))
  1346. end
  1347. end
  1348. wait(0.6)
  1349. ATTACK = false
  1350. Rooted = false
  1351. end
  1352.  
  1353. function TimesUp()
  1354. CLOCKTARGET = nil
  1355. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1356. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1357. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1358. if TORSO then
  1359. ATTACK = true
  1360. Rooted = false
  1361. coroutine.resume(coroutine.create(function()
  1362. repeat
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. until ATTACK == false
  1371. end))
  1372. if Effects:FindFirstChild("NeonDoll") then
  1373. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1374. end
  1375. wait(0.5)
  1376. local FAKECHARACTER = IT("Model",Effects)
  1377. FAKECHARACTER.Name = "NeonDoll"
  1378. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.3,0.3,0.15),false)
  1379. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1380. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1381. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1382. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1383. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1384. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1385. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1386. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1387. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1388. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.15,0.15),false)
  1389. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1390. CreateSound(201858045, TORS, 5, 0.4, false)
  1391. for i = 1, 150 do
  1392. Swait()
  1393. CLOCKSPEED = 1
  1394. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1395. if c.ClassName == "Part" then
  1396. c.Transparency = c.Transparency - 0.5/150
  1397. end
  1398. end
  1399. end
  1400. CLOCKTARGET = HUM
  1401. coroutine.resume(coroutine.create(function()
  1402. repeat Swait() CLOCKSPEED = 30 until CLOCKTARGET == nil
  1403. for i = 1, 25 do
  1404. Swait()
  1405. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1406. if c.ClassName == "Part" then
  1407. c.Transparency = c.Transparency + 0.5/25
  1408. end
  1409. end
  1410. end
  1411. CLOCKSPEED = 6
  1412. FAKECHARACTER:remove()
  1413. end))
  1414. wait(0.5)
  1415. ATTACK = false
  1416. Rooted = false
  1417. end
  1418. end
  1419. end
  1420.  
  1421. function GoldPunch()
  1422. ATTACK = true
  1423. Rooted = false
  1424. local SPEED = Speed
  1425. Speed = 8
  1426. CreateSound("0", RightArm, 10, 1.1)
  1427. for i=0, 4, 0.1 / Animation_Speed do
  1428. Swait()
  1429. turnto(Mouse.Hit.p)
  1430. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-1/15,-1/15,-1/15))
  1431. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. end
  1439. for i=0, 0.15, 0.1 / Animation_Speed do
  1440. Swait()
  1441. turnto(Mouse.Hit.p)
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. end
  1449. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  1450. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1451. PART.Shape = "Ball"
  1452. local bv = Instance.new("BodyVelocity")
  1453. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1454. bv.velocity = RootPart.CFrame.lookVector*600
  1455. bv.Parent = PART
  1456. bv.Name = "PROJECTILEVELOCITY"
  1457. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
  1458. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  1459. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  1460. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Instutional white",VT(2.2,0.6,2.2))
  1461. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1462. coroutine.resume(coroutine.create(function()
  1463. for i = 1, 10 do
  1464. Swait()
  1465. PART.Transparency = PART.Transparency + 0.2/10
  1466. PART.Size = PART.Size + VT(5,5,5)
  1467. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1468. end
  1469. PART:Destroy()
  1470. end))
  1471. for i=0, 1, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1479. end
  1480. Speed = SPEED
  1481. ATTACK = false
  1482. Rooted = false
  1483. end
  1484.  
  1485. function Injustice_Thunder()
  1486. ATTACK = true
  1487. Rooted = false
  1488. local GYRO = IT("BodyGyro",RootPart)
  1489. GYRO.D = 750
  1490. GYRO.P = 20000
  1491. GYRO.MaxTorque = VT(0,40000000,0)
  1492. CreateSound(469345336,Torso,3,2,false)
  1493. Pose("Cast2",1.5,2,true,GYRO)
  1494. coroutine.resume(coroutine.create(function()
  1495. local FRAME = RootPart.CFrame
  1496. for i = 1, 25 do
  1497. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1498. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1499. local Hitpos = LightningTable.End
  1500. ApplyAoE2(Hitpos,20,15)
  1501. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Gold".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1502. for i = 1, 4 do
  1503. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Gold".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1504. end
  1505. wait(0.05)
  1506. end
  1507. end))
  1508. Pose("Cast2",1.5,0.7,true)
  1509. GYRO:remove()
  1510. ATTACK = false
  1511. Rooted = false
  1512. end
  1513.  
  1514. local Handle = nil
  1515. local FORCEWINGS = false
  1516. local Blade = CreatePart(3, Weapon, "Glass", 0, 1, "Really black", "Blade", VT(0.3, 5, 0.3), false)
  1517. MakeForm(Blade, "Pine")
  1518. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1519. function Tornado()
  1520. ATTACK = true
  1521. Rooted = true
  1522. FORCEWINGS = true
  1523. CreateSound(1537955136, Torso, 5, 1, false)
  1524. for i = 1, 15 do
  1525. Swait()
  1526. RootPart.CFrame = RootPart.CFrame * CF(0*SIZE, 0*SIZE, 0.8*SIZE)
  1527. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1531. end
  1532. for i = 0, 0.3, 0.1 / Animation_Speed do
  1533. Swait()
  1534. RootPart.CFrame = RootPart.CFrame * CF(0*SIZE, 0*SIZE, 0.015*SIZE)
  1535. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1539. end
  1540. for i = 0, 1, 0.1 / Animation_Speed do
  1541. Swait()
  1542. Grasp.C1 = Clerp(Grasp.C1, CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1543. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE - 0.5*SIZE * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1547. end
  1548. CreateSound(1537955679, Blade, 7, 0.7, false)
  1549. for i = 0, 0.4, 0.1 / Animation_Speed do
  1550. Swait()
  1551. Grasp.C1 = Clerp(Grasp.C1, CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1552. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1556. end
  1557. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Tornado", VT(5, 22.5, 5))
  1558. MakeForm(TORNADOBASE, "Ball")
  1559. TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1560. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0, 0, 0))
  1561. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1562. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0, 0, 0))
  1563. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1564. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1565. coroutine.resume(coroutine.create(function()
  1566. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1567. for E = 1, 185 do
  1568. Swait()
  1569. FRAME = FRAME * CF(0, 0, -0.8)
  1570. TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1571. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1572. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1573. for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1574. ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1575. end
  1576. WACKYEFFECT({
  1577. Time = 5,
  1578. EffectType = "Wave",
  1579. Size = VT(10, 8, 10),
  1580. Size2 = VT(0, 0, 0),
  1581. Transparency = 0,
  1582. Transparency2 = 1,
  1583. CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1584. MoveToPos = nil,
  1585. RotationX = 0,
  1586. RotationY = 5,
  1587. RotationZ = 0,
  1588. Material = "Neon",
  1589. Color = TORNADOBASE.Color,
  1590. SoundID = nil,
  1591. SoundPitch = MRANDOM(6, 8) / 10,
  1592. SoundVolume = 2
  1593. })
  1594. end
  1595. for i = 1, 15 do
  1596. Swait()
  1597. TORNADOBASE.Transparency = i / 15
  1598. SWIRL.Transparency = i / 15
  1599. SWIRL2.Transparency = i / 15
  1600. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1601. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1602. end
  1603. TORNADOBASE:remove()
  1604. SWIRL:remove()
  1605. SWIRL2:remove()
  1606. end))
  1607. for i = 0, 0.2, 0.1 / Animation_Speed do
  1608. Swait()
  1609. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1610. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1614. end
  1615. FORCEWINGS = false
  1616. ATTACK = false
  1617. Rooted = false
  1618. end
  1619.  
  1620.  
  1621. function Taunt()
  1622. ATTACK = true
  1623. local LAUGH = nil
  1624. coroutine.resume(coroutine.create(function()
  1625. repeat
  1626. Swait()
  1627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1631. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. until LAUGH ~= nil
  1634. repeat
  1635. Swait()
  1636. LAUGH.Parent = Head
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. until LAUGH.Playing == false
  1644. ATTACK = false
  1645. end))
  1646. wait(0.1)
  1647. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1648. end
  1649.  
  1650. --//=================================\\
  1651. --|| ASSIGN THINGS TO KEYS
  1652. --\\=================================//
  1653.  
  1654. function MouseDown(Mouse)
  1655. HOLD = true
  1656. if ATTACK == false then
  1657. end
  1658. end
  1659.  
  1660. function MouseUp(Mouse)
  1661. HOLD = false
  1662. end
  1663.  
  1664. function KeyDown(Key)
  1665. KEYHOLD = true
  1666. if Key == "z" and ATTACK == false then
  1667. MagicMissiles()
  1668. end
  1669.  
  1670. if Key == "b" and ATTACK == false then
  1671. TimesUp()
  1672. end
  1673.  
  1674. if Key == "c" and ATTACK == false then
  1675. GoldPunch()
  1676. end
  1677.  
  1678. if Key == "v" and ATTACK == false then
  1679. Injustice_Thunder()
  1680. end
  1681.  
  1682. if Key == "x" and ATTACK == false then
  1683. Tornado()
  1684. end
  1685.  
  1686. if Key == "t" and ATTACK == false then
  1687. Taunt()
  1688. end
  1689. end
  1690.  
  1691. function KeyUp(Key)
  1692. KEYHOLD = false
  1693. end
  1694.  
  1695. Mouse.Button1Down:connect(function(NEWKEY)
  1696. MouseDown(NEWKEY)
  1697. end)
  1698. Mouse.Button1Up:connect(function(NEWKEY)
  1699. MouseUp(NEWKEY)
  1700. end)
  1701. Mouse.KeyDown:connect(function(NEWKEY)
  1702. KeyDown(NEWKEY)
  1703. end)
  1704. Mouse.KeyUp:connect(function(NEWKEY)
  1705. KeyUp(NEWKEY)
  1706. end)
  1707.  
  1708. --//=================================\\
  1709. --\\=================================//
  1710.  
  1711.  
  1712. function unanchor()
  1713. if UNANCHOR == true then
  1714. RootPart.Anchored = false
  1715. end
  1716. g = Character:GetChildren()
  1717. for i = 1, #g do
  1718. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1719. g[i].Anchored = false
  1720. end
  1721. end
  1722. g = Weapon:GetChildren()
  1723. for i = 1, #g do
  1724. if g[i].ClassName == "Part" then
  1725. g[i].Anchored = false
  1726. end
  1727. end
  1728. end
  1729.  
  1730.  
  1731. --//=================================\\
  1732. --|| WRAP THE WHOLE SCRIPT UP
  1733. --\\=================================//
  1734.  
  1735. Humanoid.Changed:connect(function(Jump)
  1736. if Jump == "Jump" and (Disable_Jump == true) then
  1737. Humanoid.Jump = false
  1738. end
  1739. end)
  1740.  
  1741. while true do
  1742. Swait()
  1743. script.Parent = WEAPONGUI
  1744. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1745. v:Stop();
  1746. end
  1747. ANIMATE.Parent = nil
  1748. SINE = SINE + CHANGE*1.5
  1749. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1750. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1751. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1752. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1753. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1754. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1755. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1756. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1757. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1758. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1759. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1760. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. end
  1764. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1765. ANIM = "Jump"
  1766. if ATTACK == false then
  1767. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1773. end
  1774. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1775. ANIM = "Fall"
  1776. if ATTACK == false then
  1777. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1783. end
  1784. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1785. ANIM = "Idle"
  1786. if ATTACK == false then
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. end
  1794. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1795. ANIM = "Walk"
  1796. if ATTACK == false then
  1797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1801. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1803. end
  1804. end
  1805. unanchor()
  1806. Humanoid.MaxHealth = "inf"
  1807. Humanoid.Health = "inf"
  1808. if Rooted == false then
  1809. Disable_Jump = false
  1810. Humanoid.WalkSpeed = Speed
  1811. elseif Rooted == true then
  1812. Disable_Jump = true
  1813. Humanoid.WalkSpeed = 0
  1814. end
  1815. for _, c in pairs(Character:GetChildren()) do
  1816. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1817. c.Material = "Fabric"
  1818. if c:FindFirstChildOfClass("ParticleEmitter") then
  1819. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1820. end
  1821. if c ~= Head then
  1822. c.Color = C3(0,0,0)
  1823. else
  1824. c.Color = C3(0,0,0)
  1825. end
  1826. if c == Head then
  1827. if c:FindFirstChild("face") then
  1828. c.face:remove()
  1829. end
  1830. end
  1831. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1832. c:remove()
  1833. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1834. c:remove()
  1835. end
  1836. end
  1837. sick.SoundId = "rbxassetid://"..SONG
  1838. sick.Looped = true
  1839. sick.Pitch = 1
  1840. sick.Volume = 5
  1841. sick.Parent = Torso
  1842. sick:Resume()
  1843. --sick.Playing = false
  1844. Humanoid.Name = "Injustice = "..Player.Name
  1845. end
  1846.  
  1847. --//=================================\\
  1848. --\\=================================//
  1849.  
  1850.  
  1851.  
  1852.  
  1853.  
  1854. --//====================================================\\--
  1855. --|| END OF SCRIPT
  1856. --\\====================================================//--
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