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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.93.0.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.93.0.0
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8. # The language file you wish to use
  9. language: english.yml
  10.  
  11. ############################################################
  12. # +------------------------------------------------------+ #
  13. # | Permission nodes | #
  14. # +------------------------------------------------------+ #
  15. ############################################################
  16.  
  17. # Possible permission nodes
  18. #
  19. # for a full list of permission nodes visit:
  20. # http://palmergames.com/towny/towny-permission-nodes/
  21. permissions: ''
  22.  
  23. ############################################################
  24. # +------------------------------------------------------+ #
  25. # | Town Claim/new defaults | #
  26. # +------------------------------------------------------+ #
  27. ############################################################
  28.  
  29. town:
  30. # Default public status of the town (used for /town spawn)
  31. default_public: 'false'
  32. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  33. default_open: 'false'
  34. # Default tax settings for new towns.
  35. default_taxes:
  36. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  37. tax: '0.0'
  38. # Default amount of shop tax of a new town.
  39. shop_tax: '0.0'
  40. # Default amount of embassy tax of a new town.
  41. embassy_tax: '0.0'
  42. # Default amount for town's plottax costs.
  43. plot_tax: '0.0'
  44. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  45. taxpercentage: 'false'
  46. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  47. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  48. minimumtax: '0.0'
  49. # Limits the maximum amount of bonus blocks a town can buy.
  50. max_purchased_blocks: '1000'
  51. # maximum number of plots any single resident can own
  52. max_plots_per_resident: '100'
  53. # maximum number used in /town claim/unclaim # commands.
  54. # set to 0 to disable limiting of claim radius value check.
  55. # keep in mind that the default value of 4 is a radius,
  56. # and it will allow claiming 9x9 (80 plots) at once.
  57. max_claim_radius_value: '4'
  58. # Maximum number of towns allowed on the server.
  59. town_limit: '3000'
  60.  
  61. # Minimum number of plots any towns plot must be from the next town's own plots.
  62. # This will prevent town encasement to a certain degree.
  63. min_plot_distance_from_town_plot: '5'
  64.  
  65. # Minimum number of plots any towns home plot must be from the next town.
  66. # This will prevent someone founding a town right on your doorstep
  67. min_distance_from_town_homeblock: '20'
  68.  
  69. # Minimum number of plots an outpost must be from any other town's plots.
  70. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  71. # near to each other, but want to keep outposts away from towns.
  72. min_distance_for_outpost_from_plot: '20'
  73.  
  74. # Maximum distance between homeblocks.
  75. # This will force players to build close together.
  76. max_distance_between_homeblocks: '0'
  77.  
  78. # The maximum townblocks available to a town is (numResidents * ratio).
  79. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  80. town_block_ratio: '10'
  81. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  82. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  83. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  84. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  85. town_block_size: '16'
  86.  
  87.  
  88. ############################################################
  89. # +------------------------------------------------------+ #
  90. # | Default new world settings | #
  91. # +------------------------------------------------------+ #
  92. ############################################################
  93.  
  94. # These flags are only used at the initial setup of a new world.
  95.  
  96. # Once Towny is running each world can be altered from within game
  97. # using '/townyworld toggle'
  98.  
  99. new_world_settings:
  100. # Default for new worlds to have towny enabled.
  101. using_towny: 'true'
  102.  
  103. pvp:
  104. # Set if PVP is enabled in this world
  105. world_pvp: 'true'
  106. # force_pvp_on is a global flag and overrides any towns flag setting
  107. force_pvp_on: 'false'
  108.  
  109. mobs:
  110. # world_monsters_on is a global flag setting per world.
  111. world_monsters_on: 'true'
  112. # force_town_monsters_on is a global flag and overrides any towns flag setting
  113. force_town_monsters_on: 'false'
  114.  
  115. explosions:
  116. # Allow explosions in this world
  117. world_explosions_enabled: 'true'
  118. # force_explosions_on is a global flag and overrides any towns flag setting
  119. force_explosions_on: 'false'
  120.  
  121. fire:
  122. # Allow fire to be lit and spread in this world.
  123. world_firespread_enabled: 'false'
  124. # force_fire_on is a global flag and overrides any towns flag setting
  125. force_fire_on: 'false'
  126.  
  127. # Prevent Endermen from picking up and placing blocks.
  128. enderman_protect: 'true'
  129. # Disable players trampling crops
  130. disable_player_crop_trampling: 'true'
  131. # Disable creatures trampling crops
  132. disable_creature_crop_trampling: 'true'
  133.  
  134. # World management settings to deal with un/claiming plots
  135. plot_management:
  136.  
  137. block_delete:
  138. enabled: 'false'
  139. # These items will be deleted upon a plot being unclaimed
  140. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  141.  
  142. mayor_plotblock_delete:
  143. enabled: 'true'
  144. # These items will be deleted upon a mayor using /plot clear
  145. # To disable deleting replace the current entries with NONE.
  146. mayor_plot_delete: WALL_SIGN,SIGN_POST
  147.  
  148. revert_on_unclaim:
  149. # *** WARNING***
  150. # If this is enabled any town plots which become unclaimed will
  151. # slowly be reverted to a snapshot taken before the plot was claimed.
  152. #
  153. # Regeneration will only work if the plot was
  154. # claimed under version 0.76.2, or
  155. # later with this feature enabled
  156. # Unlike the rest of this config section, the speed setting is not
  157. # set per-world. What you set for speed will be used in all worlds.
  158. #
  159. # If you allow players to break/build in the wild the snapshot will
  160. # include any changes made before the plot was claimed.
  161. enabled: 'false'
  162. speed: 1s
  163. # These block types will NOT be regenerated
  164. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  165.  
  166. wild_revert_on_mob_explosion:
  167. # Enabling this will slowly regenerate holes created in the
  168. # wilderness by monsters exploding.
  169. enabled: 'true'
  170. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  171. delay: 20s
  172.  
  173.  
  174. ############################################################
  175. # +------------------------------------------------------+ #
  176. # | Global town settings | #
  177. # +------------------------------------------------------+ #
  178. ############################################################
  179.  
  180. global_town_settings:
  181. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  182. friendly_fire: 'true'
  183. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  184. health_regen:
  185. speed: 2s
  186. enable: 'true'
  187. # Allow towns to claim outposts (a townblock not connected to town).
  188. allow_outposts: 'true'
  189. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  190. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  191. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  192. # larger can have more outposts.
  193. # When activated, this setting will not cause towns who already have higher than their limit
  194. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  195. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  196. # be over their limit if they leave the nation.
  197. limit_outposts_using_town_and_nation_levels: 'true'
  198. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  199. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  200. # until they have dropped below their limit.
  201. # eg: If their limit is 3 then they cannot use /t outpost 4
  202. over_outpost_limits_stops_teleports: 'true'
  203. # Allow the use of /town spawn
  204. # Valid values are: true, false, war, peace
  205. # When war or peace is set, it is only possible to teleport to the town,
  206. # when there is a war or peace.
  207. allow_town_spawn: 'true'
  208. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  209. # Valid values are: true, false, war, peace
  210. # When war or peace is set, it is only possible to teleport to the town,
  211. # when there is a war or peace.
  212. allow_town_spawn_travel: 'true'
  213. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  214. # Valid values are: true, false, war, peace
  215. # When war or peace is set, it is only possible to teleport to the town,
  216. # when there is a war or peace.
  217. allow_town_spawn_travel_nation: 'true'
  218. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  219. # Valid values are: true, false, war, peace
  220. # When war or peace is set, it is only possible to teleport to the town,
  221. # when there is a war or peace.
  222. allow_town_spawn_travel_ally: 'true'
  223. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  224. is_nation_ally_spawning_requiring_public_status: 'true'
  225. # If non zero it delays any spawn request by x seconds.
  226. teleport_warmup_time: '0'
  227. # Respawn the player at his town spawn point when he/she dies
  228. town_respawn: 'true'
  229. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  230. town_respawn_same_world_only: 'false'
  231. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  232. # Allowed options: unclaimed,enemy,neutral
  233. prevent_town_spawn_in: enemy
  234. # Enables the [~Home] message.
  235. # If false it will make it harder for enemies to find the home block during a war
  236. show_town_notifications: 'true'
  237. # The required number of residents in a town to join a nation
  238. # If the number is 0, towns will not require a certain amount of residents to join a nation
  239. required_number_residents_join_nation: '0'
  240. # The required number of residents in a town to create a nation
  241. # If the number is 0, towns will not require a certain amount of residents to create a nation
  242. required_number_residents_create_nation: '0'
  243. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  244. refund_disband_low_residents: 'true'
  245. # The maximum number of townblocks a town can be away from a nation capital,
  246. # Automatically precludes towns from one world joining a nation in another world.
  247. # If the number is 0, towns will not a proximity to a nation.
  248. nation_requires_proximity: '0.0'
  249. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  250. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  251. # List of animals which can be kiled on farm plots by town residents.
  252. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  253. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  254. max_residents_per_town: '0'
  255. # If Towny should show players the townboard when they login
  256. display_board_onlogin: 'true'
  257. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  258. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  259. outsiders_prevent_pvp_toggle: 'false'
  260. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  261. homeblocks_prevent_forcepvp: 'false'
  262. # The amount of residents a town needs to claim an outpost,
  263. # Setting this value to 0, means a town can claim outposts no matter how many residents
  264. minimum_amount_of_residents_in_town_for_outpost: '0'
  265. # If People should keep their experience on death in a town
  266. # Is not guaranteed to work with other keep experience plugins!
  267. keep_inventory_on_death_in_town: 'false'
  268. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  269. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  270. maximum_plot_price_cost: '1000000.0'
  271.  
  272.  
  273. ############################################################
  274. # +------------------------------------------------------+ #
  275. # | Plugin interfacing | #
  276. # +------------------------------------------------------+ #
  277. ############################################################
  278.  
  279. plugin:
  280.  
  281. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  282. database:
  283. database_load: flatfile
  284. database_save: flatfile
  285.  
  286. # SQL database connection details (IF set to use SQL).
  287. sql:
  288. hostname: localhost
  289. port: '3306'
  290. dbname: towny
  291. table_prefix: towny_
  292. username: root
  293. password: ''
  294. ssl: 'false'
  295.  
  296. # Flatfile backup settings.
  297. daily_backups: 'true'
  298. backups_are_deleted_after: 90d
  299.  
  300. # Valid entries are: zip, none.
  301. flatfile_backup: zip
  302.  
  303. interfacing:
  304.  
  305. tekkit:
  306. # Add any fake players for client/server mods (aka Tekkit) here
  307. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  308.  
  309. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  310. using_essentials: 'false'
  311.  
  312. # This enables/disables all the economy functions of Towny.
  313. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  314. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  315. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  316. using_economy: 'true'
  317.  
  318. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  319. # False to disable permission checks and rely on Towny settings.
  320. using_permissions: 'true'
  321.  
  322. day_timer:
  323. # The number of hours in each "day".
  324. # You can configure for 10 hour days. Default is 24 hours.
  325. day_interval: 1d
  326. # The time each "day", when taxes will be collected.
  327. # MUST be less than day_interval. Default is 12h (midday).
  328. new_day_time: 12h
  329.  
  330. # Lots of messages to tell you what's going on in the server with time taken for events.
  331. debug_mode: 'false'
  332.  
  333. # Info tool for server admins to use to query in game blocks and entities.
  334. info_tool: CLAY_BRICK
  335.  
  336. # Spams the player named in dev_name with all messages related to towny.
  337. dev_mode:
  338. enable: 'false'
  339. dev_name: ElgarL
  340.  
  341. # Record all messages to the towny.log
  342. logging: 'true'
  343. # If true this will cause the log to be wiped at every startup.
  344. reset_log_on_boot: 'true'
  345.  
  346.  
  347. ############################################################
  348. # +------------------------------------------------------+ #
  349. # | Filters colour and chat | #
  350. # +------------------------------------------------------+ #
  351. ############################################################
  352.  
  353. filters_colour_chat:
  354. # This is the name given to any NPC assigned mayor.
  355. npc_prefix: NPC
  356. # Regex fields used in validating inputs.
  357. regex:
  358. name_filter_regex: '[ /]'
  359. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  360. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  361. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  362.  
  363. modify_chat:
  364. # Maximum length of Town and Nation names.
  365. max_name_length: '20'
  366. # Maximum length of titles and surnames.
  367. max_title_length: '15'
  368.  
  369.  
  370. ############################################################
  371. # +------------------------------------------------------+ #
  372. # | block/item/mob protection | #
  373. # +------------------------------------------------------+ #
  374. ############################################################
  375.  
  376. protection:
  377.  
  378. # Items that can be blocked within towns via town/plot flags
  379. # 259 - flint and steel
  380. # 325 - bucket
  381. # 326 - water bucket
  382. # 327 - lava bucket
  383. # 351 - bone/bonemeal
  384. # 359 - shears
  385. # 368 - ender pearl
  386. # 374 - glass bottle
  387. # 385 - fire charge
  388. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,CHORUS_FRUIT,DRAGON_EGG
  389.  
  390. # Items which can be blocked or enabled via town/plot flags
  391. # 25 - noteblock
  392. # 54 - chest ...etc
  393. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  394.  
  395. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  396. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  397. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  398. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  399.  
  400. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  401. town_mob_removal_entities: Monster,Flying,Slime,Shulker
  402.  
  403. # Prevent the spawning of villager babies in towns.
  404. town_prevent_villager_breeding: 'false'
  405. # Disable creatures triggering stone pressure plates
  406. disable_creature_pressureplate_stone: 'true'
  407.  
  408. # Globally remove living entities in all worlds that have their flag set.
  409. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  410.  
  411. # Prevent the spawning of villager babies in the world.
  412. world_prevent_villager_breeding: 'false'
  413.  
  414. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  415. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  416. # NEVER set below 1.
  417. mob_removal_speed: 5s
  418.  
  419. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  420. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  421. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  422.  
  423. # Protect living entities within a town's boundaries from being killed by players.
  424. mob_types: Animals,NPC,Snowman,ArmorStand,WaterMob,Villager
  425.  
  426. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  427. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  428. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  429. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  430.  
  431. # When preventing PVP prevent the use of these potions.
  432. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  433.  
  434. # Prevent fly and double block jump cheats.
  435. cheat_protection: 'true'
  436.  
  437. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  438. regen_delay: 0s
  439.  
  440.  
  441. ############################################################
  442. # +------------------------------------------------------+ #
  443. # | Wilderness settings | #
  444. # +------------------------------------------------------+ #
  445. ############################################################
  446.  
  447. # These Settings defaults only. They are copied to each worlds data files upon first detection
  448. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  449.  
  450. unclaimed:
  451. unclaimed_zone_build: 'true'
  452. unclaimed_zone_destroy: 'true'
  453. unclaimed_zone_item_use: 'true'
  454. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  455. unclaimed_zone_switch: 'true'
  456.  
  457.  
  458. ############################################################
  459. # +------------------------------------------------------+ #
  460. # | Town Notifications | #
  461. # +------------------------------------------------------+ #
  462. ############################################################
  463.  
  464. # This is the format for the notifications sent as players move between plots.
  465. # Empty a particular format for it to be ignored.
  466.  
  467. # Example:
  468. # [notification.format]
  469. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  470. # ... [notification.plot.format]
  471. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  472. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  473.  
  474. notification:
  475. format: '&6 ~ %s'
  476. splitter: '&7 - '
  477. area_wilderness: '&2%s'
  478. area_wilderness_pvp: '%s'
  479. area_town: '&6%s'
  480. area_town_pvp: '%s'
  481. owner: '&a%s'
  482. no_owner: '&a%s'
  483. plot:
  484. splitter: ' '
  485. format: '%s'
  486. homeblock: '&b[Home]'
  487. outpostblock: '&b[Outpost]'
  488. forsale: '&e[For Sale: %s]'
  489. type: '&6[%s]'
  490. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  491. # Could be seen as intrusive/distracting, so false by default.
  492. using_titles: 'false'
  493.  
  494. # Requires the above using_titles to be set to true.
  495. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  496. # You may use colour codes &f, &c and so on.
  497. titles:
  498. # Entering Town Upper Title Line
  499. town_title: ''
  500. # Entering Town Lower Subtitle line.
  501. town_subtitle: '&b{townname}'
  502. # Entering Wilderness Upper Title Line
  503. wilderness_title: ''
  504. # Entering Wilderness Lower Subtitle line.
  505. wilderness_subtitle: '&2{wilderness}'
  506. # If the notification.owner option should show name or {title} name.
  507. # Titles are the ones granted by nation kings.
  508. owner_shows_nation_title: 'false'
  509.  
  510.  
  511.  
  512. ############################################################
  513. # +------------------------------------------------------+ #
  514. # | Default Town/Plot flags | #
  515. # +------------------------------------------------------+ #
  516. ############################################################
  517.  
  518.  
  519. default_perm_flags:
  520.  
  521. # Default permission flags for residents plots within a town
  522. #
  523. # Can allies/friends/outsiders perform certain actions in the town
  524. #
  525. # build - place blocks and other items
  526. # destroy - break blocks and other items
  527. # itemuse - use items such as furnaces (as defined in item_use_ids)
  528. # switch - trigger or activate switches (as defined in switch_ids)
  529. resident:
  530. friend:
  531. build: 'true'
  532. destroy: 'true'
  533. item_use: 'true'
  534. switch: 'true'
  535. ally:
  536. build: 'false'
  537. destroy: 'false'
  538. item_use: 'false'
  539. switch: 'false'
  540. outsider:
  541. build: 'false'
  542. destroy: 'false'
  543. item_use: 'false'
  544. switch: 'false'
  545.  
  546. # Default permission flags for towns
  547. # These are copied into the town data file at creation
  548. #
  549. # Can allies/outsiders/residents perform certain actions in the town
  550. #
  551. # build - place blocks and other items
  552. # destroy - break blocks and other items
  553. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  554. # switch - trigger or activate switches (as defined in switch_ids)
  555. town:
  556. default:
  557. pvp: 'true'
  558. fire: 'true'
  559. explosion: 'false'
  560. mobs: 'false'
  561. resident:
  562. build: 'true'
  563. destroy: 'true'
  564. item_use: 'true'
  565. switch: 'true'
  566. ally:
  567. build: 'false'
  568. destroy: 'false'
  569. item_use: 'false'
  570. switch: 'false'
  571. outsider:
  572. build: 'false'
  573. destroy: 'false'
  574. item_use: 'false'
  575. switch: 'false'
  576.  
  577.  
  578. ############################################################
  579. # +------------------------------------------------------+ #
  580. # | Resident settings | #
  581. # +------------------------------------------------------+ #
  582. ############################################################
  583.  
  584. resident_settings:
  585. # player is flagged as inactive after 1 hour (default)
  586. inactive_after_time: 1h
  587. # if enabled old residents will be kicked and deleted from a town
  588. # after Two months (default) of not logging in
  589. delete_old_residents:
  590. enable: 'true'
  591. deleted_after_time: 60d
  592. delete_economy_account: 'true'
  593. # The name of the town a resident will automatically join when he first registers.
  594. default_town_name: ''
  595. # If true, players can only use beds in plots they personally own.
  596. deny_bed_use: 'false'
  597. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  598. is_showing_welcome_message: 'true'
  599.  
  600.  
  601. ############################################################
  602. # +------------------------------------------------------+ #
  603. # | Economy settings | #
  604. # +------------------------------------------------------+ #
  605. ############################################################
  606.  
  607. economy:
  608. # By default it is set to true.
  609. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  610. use_async: 'true'
  611. # Prefix to apply to all town economy accounts.
  612. town_prefix: town-
  613. # Prefix to apply to all nation economy accounts.
  614. nation_prefix: nation-
  615. # The cost of renaming a town.
  616. town_rename_cost: '50'
  617. # The cost of renaming a nation.
  618. nation_rename_cost: '100'
  619.  
  620. spawn_travel:
  621. # Cost to use /town spawn
  622. price_town_spawn_travel: '0.0'
  623. # Cost to use '/town spawn [town]' to another town in your nation.
  624. price_town_nation_spawn_travel: '0.0'
  625. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  626. price_town_ally_spawn_travel: '0.0'
  627. # Cost to use /town spawn [town]
  628. # This is paid to the town you goto.
  629. price_town_public_spawn_travel: '50.0'
  630. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  631. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  632. town_spawn_cost_paid_to_town: 'true'
  633.  
  634. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  635. price_nation_neutrality: '100.0'
  636.  
  637. new_expand:
  638. # How much it costs to start a nation.
  639. price_new_nation: '5000.0'
  640. # How much it costs to start a town.
  641. price_new_town: '0.0'
  642. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  643. price_outpost: '1000.0'
  644. # The price for a town to expand one townblock.
  645. price_claim_townblock: '100.0'
  646. # How much it costs a player to buy extra blocks.
  647. price_purchased_bonus_townblock: '200.0'
  648. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  649. price_purchased_bonus_townblock_increase: '1.0'
  650.  
  651. death:
  652. # Either fixed or percentage.
  653. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  654. price_death_type: fixed
  655. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  656. # Set to 0 to have no cap.
  657. percentage_cap: '0.0'
  658. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  659. price_death_pvp_only: 'false'
  660.  
  661. price_death: '0.0'
  662.  
  663. price_death_town: '0.0'
  664.  
  665. price_death_nation: '0.0'
  666.  
  667. banks:
  668. # Maximum amount of money allowed in town bank
  669. # Use 0 for no limit
  670. town_bank_cap: '0.0'
  671. # Set to true to allow withdrawls from town banks
  672. town_allow_withdrawls: 'true'
  673. # Maximum amount of money allowed in nation bank
  674. # Use 0 for no limit
  675. nation_bank_cap: '0.0'
  676. # Set to true to allow withdrawls from nation banks
  677. nation_allow_withdrawls: 'true'
  678. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  679. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  680. disallow_bank_actions_outside_town: 'false'
  681. closed_economy:
  682. # The name of the account that all money that normally disappears goes into.
  683. server_account: towny-server
  684. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  685. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  686. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  687. enabled: 'false'
  688.  
  689. daily_taxes:
  690. # Enables taxes to be collected daily by town/nation
  691. # If a town can't pay it's tax then it is kicked from the nation.
  692. # if a resident can't pay his plot tax he loses his plot.
  693. # if a resident can't pay his town tax then he is kicked from the town.
  694. # if a town or nation fails to pay it's upkeep it is deleted.
  695. enabled: 'true'
  696. # Maximum tax amount allowed when using flat taxes
  697. max_tax_amount: '20.0'
  698. # maximum tax percentage allowed when taxing by percentages
  699. max_tax_percent: '10'
  700. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  701. # all of it's member town are kicked and the Nation is removed.
  702. price_nation_upkeep: '0.0'
  703. # The server's daily charge on each town. If a town fails to pay this upkeep
  704. # all of it's residents are kicked and the town is removed.
  705. price_town_upkeep: '0.0'
  706. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  707. # calculated by (number of claimed plots X price_town_upkeep).
  708. town_plotbased_upkeep: 'false'
  709. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  710. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  711. # If enabled and you set a negative upkeep for the town
  712. # any funds the town gains via upkeep at a new day
  713. # will be shared out between the plot owners.
  714. use_plot_payments: 'false'
  715.  
  716.  
  717. ############################################################
  718. # +------------------------------------------------------+ #
  719. # | Jail Plot settings | #
  720. # +------------------------------------------------------+ #
  721. ############################################################
  722.  
  723. jail:
  724. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  725. #Requires town_respawn to be true in order to work.
  726. is_jailing_attacking_enemies: 'true'
  727. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  728. #Requires town_respawn to be true in order to work.
  729. is_jailing_attacking_outlaws: 'true'
  730. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  731. jail_allows_ender_pearls: 'false'
  732. #If false jailed players can use /town leave, and escape a jail.
  733. jail_denies_town_leave: 'false'
  734.  
  735. bail:
  736. #If true players can pay a bail amount to be unjailed.
  737. is_allowing_bail: 'true'
  738. #Amount that bail costs.
  739. bail_amount: '100'
  740.  
  741.  
  742. ############################################################
  743. # +------------------------------------------------------+ #
  744. # | War settings | #
  745. # +------------------------------------------------------+ #
  746. ############################################################
  747.  
  748. war:
  749. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  750. nation_can_be_neutral: 'true'
  751. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  752. disallow_one_way_alliance: 'false'
  753.  
  754.  
  755. ############################################################
  756. # +------------------------------------------------------+ #
  757. # | Economy Transfers During War settings | #
  758. # +------------------------------------------------------+ #
  759. ############################################################
  760.  
  761. economy:
  762. enemy:
  763. # Amount charged to place a warflag (payed to server).
  764. place_flag: '10'
  765. # Amount payed from the flagbearer to the defender after defending the area.
  766. defended_attack: '100'
  767. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  768. # and the attacker can't pay, the attack is canceled.
  769. townblock_won: '0'
  770. # Same as townblock_won but for the special case of winning the homeblock.
  771. homeblock_won: '100'
  772.  
  773.  
  774. ############################################################
  775. # +------------------------------------------------------+ #
  776. # | War Event settings | #
  777. # +------------------------------------------------------+ #
  778. ############################################################
  779.  
  780. # This is started with /townyadmnin toggle war
  781.  
  782. # In peace time War spoils are accumulated from towns and nations being
  783. # deleted with any money left in the bank.
  784. #
  785. # These funds are increased during a war event upon a player death.
  786. # An additional bonus to the war chest is set in base_spoils.
  787. #
  788. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  789. # The war is won when the only nations left in the battle are allies, or only a single nation.
  790. #
  791. # The winning nations share half of the war spoils.
  792. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  793.  
  794. event:
  795. warning_delay: '30'
  796. #If false all towns not in nations can be attacked during a war event.
  797. towns_are_neutral: 'false'
  798. enemy:
  799. # If true, enemy's can only attack the edge plots of a town in war.
  800. only_attack_borders: 'true'
  801. plots:
  802. # If true, nation members and allies can regen health on plots during war.
  803. healable: 'true'
  804. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  805. firework_on_attacked: 'false'
  806.  
  807. # If true and the monarch/king dies the nation is removed from the war.
  808. remove_on_monarch_death: 'false'
  809. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  810. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  811. # The editable_materials list in the Warzone Block Permission section should be used instead.
  812. allow_block_griefing: 'false'
  813.  
  814. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  815. block_hp:
  816. town_block_hp: '60'
  817. home_block_hp: '120'
  818.  
  819. eco:
  820. # This amount is new money injected into the economy with a war event.
  821. base_spoils: '100.0'
  822. # This amount is taken from the losing town for each plot lost.
  823. wartime_town_block_loss_price: '100.0'
  824. # This amount is taken from the player if they die during the event
  825. price_death_wartime: '0.0'
  826. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  827. # and the losing town gains a negative (-1) bonus townblock.
  828. costs_townblocks: 'false'
  829.  
  830. points:
  831. points_townblock: '1'
  832. points_town: '10'
  833. points_nation: '100'
  834. points_kill: '1'
  835.  
  836. # The minimum height at which a player must stand to count as an attacker.
  837. min_height: '60'
  838.  
  839. ############################################################
  840. # +------------------------------------------------------+ #
  841. # | Flag war settings | #
  842. # | | #
  843. # | Separate from Event War | #
  844. # | Unsupported / Buggy | #
  845. # +------------------------------------------------------+ #
  846. ############################################################
  847.  
  848. enemy:
  849. # If false, players won't be able to place war flags, effectively disabling warzones.
  850. allow_attacks: 'true'
  851. # If true, enemy's can only attack the edge plots of a town with war flags.
  852. only_attack_borders: 'true'
  853. # This many people must be online in target town in order to place a war flag in their domain.
  854. min_players_online_in_town: '1'
  855. # This many people must be online in target nation in order to place a war flag in their domain.
  856. min_players_online_in_nation: '10'
  857. max_active_flags_per_player: '1'
  858. flag:
  859. waiting_time: 10m
  860. # This is the block a player must place to trigger the attack event.
  861. base_block: fence
  862. # This is the block a player must place to trigger the attack event.
  863. light_block: torch
  864. beacon:
  865. # Must be smaller than half the size of town_block_size.
  866. radius: '3'
  867. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  868. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  869. height_above_flag:
  870. min: '3'
  871. max: '64'
  872. draw: 'true'
  873. wireframe_block: glowstone
  874. ############################################################
  875. # +------------------------------------------------------+ #
  876. # | Warzone Block Permissions | #
  877. # | | #
  878. # | Used in Flag & Event Wars | #
  879. # +------------------------------------------------------+ #
  880. ############################################################
  881.  
  882. warzone:
  883. # List of materaials that can be modified in a warzone.
  884. # '*' = Allow all materials.
  885. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  886. # Eg: '*,-chest,-furnace'
  887. editable_materials: fence,ladder,wood_door,iron_door,fire
  888. item_use: 'true'
  889. switch: 'true'
  890. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  891. fire: 'false'
  892. explosions: 'true'
  893. explosions_break_blocks: 'true'
  894. # Only under affect when explosions_break_blocks is true.
  895. explosions_regen_blocks: 'true'
  896. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  897. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  898. # Only under affect when explosions_break_blocks is true.
  899. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  900.  
  901.  
  902. ############################################################
  903. # +------------------------------------------------------+ #
  904. # | Global nation settings | #
  905. # +------------------------------------------------------+ #
  906. ############################################################
  907.  
  908. global_nation_settings:
  909.  
  910. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  911. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  912. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  913. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  914. # Because these zones are still wilderness anyone can claim these townblocks.
  915. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  916. # someone might not be able to build/destroy in the wilderness outside their town.
  917. nationzone:
  918.  
  919. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  920. enable: 'false'
  921.  
  922. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  923. only_capitals: 'false'
  924.  
  925. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  926. capital_bonus_size: '3'
  927.  
  928. # When set to true, nation zones are disabled during the the Towny war types.
  929. war_disables: 'false'
  930. # If Towny should show players the nationboard when they login.
  931. display_board_onlogin: 'true'
  932. # If enabled, only allow the nation spawn to be set in the capital city.
  933. capital_spawn: 'false'
  934. # Allow the use of /nation spawn
  935. # Valid values are: true, false, war, peace
  936. # When war or peace is set, it is only possible to teleport to the nation,
  937. # when there is a war or peace.
  938. allow_nation_spawn: 'true'
  939. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  940. # Valid values are: true, false, war, peace
  941. # When war or peace is set, it is only possible to teleport to the nation,
  942. # when there is a war or peace.
  943. allow_nation_spawn_travel: 'true'
  944. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  945. # Valid values are: true, false, war, peace
  946. # When war or peace is set, it is only possible to teleport to the nations,
  947. # when there is a war or peace.
  948. allow_nation_spawn_travel_ally: 'false'
  949. default:
  950. # If set to true, any newly made nation will have their spawn set to public.
  951. public: 'false'
  952.  
  953.  
  954. ############################################################
  955. # +------------------------------------------------------+ #
  956. # | Towny Invite System | #
  957. # +------------------------------------------------------+ #
  958. ############################################################
  959.  
  960. invite_system:
  961. # Command used to accept towny invites)
  962. #e.g Player join town invite.
  963. accept_command: accept
  964. # Command used to deny towny invites
  965. #e.g Player join town invite.
  966. deny_command: deny
  967. # Command used to confirm some towny actions/tasks)
  968. #e.g Purging database or removing a large amount of townblocks
  969. confirm_command: confirm
  970. # Command used to cancel some towny actions/tasks
  971. #e.g Purging database or removing a large amount of townblocks
  972. cancel_command: cancel
  973. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  974. # a player's first log in and when they can be invited to a town.
  975. cooldowntime: 0m
  976. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  977. maximum_invites_sent:
  978. # How many invites a town can send out to players, to join the town.
  979. town_toplayer: '35'
  980. # How many invites a nation can send out to towns, to join the nation.
  981. nation_totown: '35'
  982. # How many requests a nation can send out to other nations, to ally with the nation.
  983. # Only used when war.disallow_one_way_alliance is set to true.
  984. nation_tonation: '35'
  985. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  986. maximum_invites_received:
  987. # How many invites can one player have from towns.
  988. player: '10'
  989. # How many invites can one town have from nations.
  990. town: '10'
  991. # How many requests can one nation have from other nations for an alliance.
  992. nation: '10'
  993.  
  994. ############################################################
  995. # +------------------------------------------------------+ #
  996. # | Town and Nation levels | #
  997. # +------------------------------------------------------+ #
  998. ############################################################
  999.  
  1000. levels:
  1001. # default Town levels.
  1002. town_level:
  1003. - numResidents: 0
  1004. namePostfix: ' Ruins'
  1005. mayorPrefix: 'Spirit '
  1006. namePrefix: ''
  1007. mayorPostfix: ''
  1008. townBlockLimit: 1
  1009. upkeepModifier: 1.0
  1010. townOutpostLimit: 0
  1011. - numResidents: 1
  1012. namePostfix: ' (Settlement)'
  1013. mayorPrefix: 'Hermit '
  1014. namePrefix: ''
  1015. mayorPostfix: ''
  1016. townBlockLimit: 16
  1017. upkeepModifier: 1.0
  1018. townOutpostLimit: 0
  1019. - numResidents: 2
  1020. namePostfix: ' (Hamlet)'
  1021. mayorPrefix: 'Chief '
  1022. namePrefix: ''
  1023. mayorPostfix: ''
  1024. townBlockLimit: 32
  1025. upkeepModifier: 1.0
  1026. townOutpostLimit: 0
  1027. - numResidents: 6
  1028. namePostfix: ' (Village)'
  1029. mayorPrefix: 'Baron Von '
  1030. namePrefix: ''
  1031. mayorPostfix: ''
  1032. townBlockLimit: 96
  1033. upkeepModifier: 1.0
  1034. townOutpostLimit: 0
  1035. - numResidents: 10
  1036. namePostfix: ' (Town)'
  1037. mayorPrefix: 'Viscount '
  1038. namePrefix: ''
  1039. mayorPostfix: ''
  1040. townBlockLimit: 160
  1041. upkeepModifier: 1.0
  1042. townOutpostLimit: 1
  1043. - numResidents: 14
  1044. namePostfix: ' (Large Town)'
  1045. mayorPrefix: 'Count Von '
  1046. namePrefix: ''
  1047. mayorPostfix: ''
  1048. townBlockLimit: 224
  1049. upkeepModifier: 1.0
  1050. townOutpostLimit: 1
  1051. - numResidents: 20
  1052. namePostfix: ' (City)'
  1053. mayorPrefix: 'Earl '
  1054. namePrefix: ''
  1055. mayorPostfix: ''
  1056. townBlockLimit: 320
  1057. upkeepModifier: 1.0
  1058. townOutpostLimit: 1
  1059. - numResidents: 24
  1060. namePostfix: ' (Large City)'
  1061. mayorPrefix: 'Duke '
  1062. namePrefix: ''
  1063. mayorPostfix: ''
  1064. townBlockLimit: 384
  1065. upkeepModifier: 1.0
  1066. townOutpostLimit: 1
  1067. - numResidents: 28
  1068. namePostfix: ' (Metropolis)'
  1069. mayorPrefix: 'Lord '
  1070. namePrefix: ''
  1071. mayorPostfix: ''
  1072. townBlockLimit: 448
  1073. upkeepModifier: 1.0
  1074. townOutpostLimit: 1
  1075. # default Nation levels.
  1076. nation_level:
  1077. - kingPostfix: ''
  1078. capitalPostfix: ''
  1079. upkeepModifier: 1.0
  1080. kingPrefix: 'Leader '
  1081. capitalPrefix: ''
  1082. numResidents: 0
  1083. nationBonusOutpostLimit: 0
  1084. namePostfix: ' (Nation)'
  1085. townBlockLimitBonus: 0
  1086. namePrefix: 'Land of '
  1087. nationZonesSize: 1
  1088. nationTownUpkeepModifier: 1.0
  1089. - kingPostfix: ''
  1090. capitalPostfix: ''
  1091. upkeepModifier: 1.0
  1092. kingPrefix: 'Count '
  1093. capitalPrefix: ''
  1094. numResidents: 10
  1095. nationBonusOutpostLimit: 0
  1096. namePostfix: ' (Nation)'
  1097. townBlockLimitBonus: 0
  1098. namePrefix: 'Federation of '
  1099. nationZonesSize: 1
  1100. nationTownUpkeepModifier: 1.0
  1101. - kingPostfix: ''
  1102. capitalPostfix: ''
  1103. upkeepModifier: 1.0
  1104. kingPrefix: 'Duke '
  1105. capitalPrefix: ''
  1106. numResidents: 20
  1107. nationBonusOutpostLimit: 0
  1108. namePostfix: ' (Nation)'
  1109. townBlockLimitBonus: 10
  1110. namePrefix: 'Dominion of '
  1111. nationZonesSize: 1
  1112. nationTownUpkeepModifier: 1.0
  1113. - kingPostfix: ''
  1114. capitalPostfix: ''
  1115. upkeepModifier: 1.0
  1116. kingPrefix: 'King '
  1117. capitalPrefix: ''
  1118. numResidents: 30
  1119. nationBonusOutpostLimit: 1
  1120. namePostfix: ' (Nation)'
  1121. townBlockLimitBonus: 20
  1122. namePrefix: 'Kingdom of '
  1123. nationZonesSize: 2
  1124. nationTownUpkeepModifier: 1.0
  1125. - kingPostfix: ''
  1126. capitalPostfix: ''
  1127. upkeepModifier: 1.0
  1128. kingPrefix: 'Emperor '
  1129. capitalPrefix: ''
  1130. numResidents: 40
  1131. nationBonusOutpostLimit: 1
  1132. namePostfix: ' Empire'
  1133. townBlockLimitBonus: 30
  1134. namePrefix: 'The '
  1135. nationZonesSize: 2
  1136. nationTownUpkeepModifier: 1.0
  1137. - kingPostfix: ''
  1138. capitalPostfix: ''
  1139. upkeepModifier: 1.0
  1140. kingPrefix: 'God Emperor '
  1141. capitalPrefix: ''
  1142. numResidents: 60
  1143. nationBonusOutpostLimit: 1
  1144. namePostfix: ' Realm'
  1145. townBlockLimitBonus: 30
  1146. namePrefix: 'The '
  1147. nationZonesSize: 3
  1148. nationTownUpkeepModifier: 1.0
  1149.  
  1150.  
  1151. ############################################################
  1152. # +------------------------------------------------------+ #
  1153. # | Bank Plot settings | #
  1154. # +------------------------------------------------------+ #
  1155. ############################################################
  1156. # Bank plots may be used by other economy plugins using the Towny API.
  1157.  
  1158. bank:
  1159. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1160. # Home plots will also allow deposit and withdraw commands.
  1161. is_banking_limited_to_bank_plots: 'false'
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