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- /*
- File: fn_setupActions.sqf
- Author:
- Description:
- Master addAction file handler for all client-based actions.
- */
- life_actions = [];
- switch (playerSide) do {
- //Civilian
- case civilian: {
- //Drop fishing net
- life_actions pushBack (player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
- (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']);
- //Rob person
- life_actions pushBack (player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
- !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']);
- };
- //Cops
- case west: { };
- //insigne de police
- life_actions = life_actions + [player addAction["<t color='#00FF00'>Insigne de police</t>",life_fnc_copShowLicense,"",1,false,true,"",' playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" ']];
- };
- //EMS
- case independent: { };
- };
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