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- Void Functions
- #include <natives.h>
- void RemoveFreezeWeapon()
- {
- int Test = 0;
- uint pchar;
- while (Test <= 16)
- {
- if (IS_NETWORK_PLAYER_ACTIVE(Test))
- {
- GET_PLAYER_CHAR(Test, &pchar);
- if (HAS_CHAR_GOT_WEAPON(pchar, WEAPON_ROCKET))
- REMOVE_WEAPON_FROM_CHAR(pchar, WEAPON_ROCKET);
- }
- Test++;
- }
- }
- void main()
- {
- THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
- while(1)
- {
- RemoveFreezeWeapon();
- WAIT(0);
- }
- }
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