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zerophase

Ensuring Choice widget array cleared on destroy

Sep 16th, 2016
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  1. [2016.09.17-01.35.20:367][520]LogLinux: === Critical error: ===
  2. Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000000
  3.  
  4. [2016.09.17-01.35.20:367][520]LogLinux: Fatal error!
  5.  
  6. [Callstack] 00 0x00007fd9f798977f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
  7. [Callstack] 01 0x00007fd9f7866775 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
  8. [Callstack] 02 0x00007fd9f79481a1 FLinuxCrashContext::CaptureStackTrace()
  9. [Callstack] 03 0x00007fd9ecb89480 CommonLinuxCrashHandler(FGenericCrashContext const&)
  10. [Callstack] 04 0x00007fd9f794ca14 PlatformCrashHandler(int, siginfo_t*, void*)
  11. [Callstack] 05 0x00007fd9f87d5080 /usr/lib/libpthread.so.0(+0x11080) [0x7fd9f87d5080]
  12. [Callstack] 06 0x00007fd9f7bc918f /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x60418f) [0x7fd9f7bc918f]
  13. [Callstack] 07 0x00007fd9f7be3b4f /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x61eb4f) [0x7fd9f7be3b4f]
  14. [Callstack] 08 0x00007fd9f7bbd5ad /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-Core.so(je_realloc+0x14d) [0x7fd9f7bbd5ad]
  15. [Callstack] 09 0x00000000004337b0 TArray<wchar_t, FDefaultAllocator>::ResizeForCopy(int, int) [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 501]
  16. [Callstack] 10 0x00007fd9f7917ff8 FText::FText(FString&&)
  17. [Callstack] 11 0x00007fd9f791e8aa FText::FromString(FString const&)
  18. [Callstack] 12 0x00007fd9d62d79e8 SceneOutliner::SActorTreeLabel::GetDisplayText() const
  19. [Callstack] 13 0x00007fd9d62dacfe TBaseSPMethodDelegateInstance<true, SceneOutliner::SActorTreeLabel, (ESPMode)0, FText ()>::Execute() const
  20. [Callstack] 14 0x00007fd9f2d71da3 TAttribute<FText>::Get() const
  21. [Callstack] 15 0x00007fd9f131715f FTextBlockLayout::ComputeDesiredSize(FTextBlockLayout::FWidgetArgs const&, float, FTextBlockStyle const&)
  22. [Callstack] 16 0x00007fd9f1326063 STextBlock::ComputeDesiredSize(float) const
  23. [Callstack] 17 0x00007fd9f0b2c8cd SWidget::CacheDesiredSize(float)
  24. [Callstack] 18 0x00007fd9f0ab994d SWidget::SlatePrepass(float)
  25. [Callstack] 19 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  26. [Callstack] 20 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  27. [Callstack] 21 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  28. [Callstack] 22 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  29. [Callstack] 23 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  30. [Callstack] 24 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  31. [Callstack] 25 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  32. [Callstack] 26 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  33. [Callstack] 27 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  34. [Callstack] 28 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  35. [Callstack] 29 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  36. [Callstack] 30 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  37. [Callstack] 31 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  38. [Callstack] 32 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  39. [Callstack] 33 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  40. [Callstack] 34 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  41. [Callstack] 35 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  42. [Callstack] 36 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  43. [Callstack] 37 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  44. [Callstack] 38 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  45. [Callstack] 39 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  46. [Callstack] 40 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  47. [Callstack] 41 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  48. [Callstack] 42 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  49. [Callstack] 43 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  50. [Callstack] 44 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  51. [Callstack] 45 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  52. [Callstack] 46 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  53. [Callstack] 47 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  54. [Callstack] 48 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  55. [Callstack] 49 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  56. [Callstack] 50 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  57. [Callstack] 51 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  58. [Callstack] 52 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  59. [Callstack] 53 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  60. [Callstack] 54 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  61. [Callstack] 55 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  62. [Callstack] 56 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  63. [Callstack] 57 0x00007fd9f0ab9900 SWidget::SlatePrepass(float)
  64. [Callstack] 58 0x00007fd9f109569e /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-Slate.so(+0x1cc69e) [0x7fd9f109569e]
  65. [Callstack] 59 0x00007fd9f10950ad FSlateApplication::DrawPrepass(TSharedPtr<SWindow, (ESPMode)0>)
  66. [Callstack] 60 0x00007fd9f1092fa1 FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow, (ESPMode)0>)
  67. [Callstack] 61 0x00007fd9f10985e2 FSlateApplication::TickApplication(float)
  68. [Callstack] 62 0x00007fd9f10966e3 FSlateApplication::Tick()
  69. [Callstack] 63 0x0000000000422434 FEngineLoop::Tick() [/opt/unreal-engine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2869]
  70. [Callstack] 64 0x0000000000425d9a GuardedMain(wchar_t const*) [/opt/unreal-engine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 156]
  71. [Callstack] 65 0x00007fd9ecb89dfb CommonLinuxMain(int, char**, int (*)(wchar_t const*))
  72. [Callstack] 66 0x00007fd9ec0d7291 /usr/lib/libc.so.6(__libc_start_main+0xf1) [0x7fd9ec0d7291]
  73. [Callstack] 67 0x0000000000413f0a /opt/unreal-engine/Engine/Binaries/Linux/UE4Editor(_start+0x2a) [0x413f0a]
  74.  
  75. AllocateFromPool run out of memory allocating 24 bytes for 448 allocations
  76. Please increase MaxNumAllocations for that pool, exiting...
  77. AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
  78. Please increase MaxNumAllocations for that pool, exiting...
  79. AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
  80. Please increase MaxNumAllocations for that pool, exiting...
  81. AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
  82. Please increase MaxNumAllocations for that pool, exiting...
  83. AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
  84. Please increase MaxNumAllocations for that pool, exiting...
  85. AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
  86. Please increase MaxNumAllocations for that pool, exiting...
  87. AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
  88. Please increase MaxNumAllocations for that pool, exiting...
  89. AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
  90. Please increase MaxNumAllocations for that pool, exiting...
  91. AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
  92. Please increase MaxNumAllocations for that pool, exiting...
  93. [1] 23355 abort (core dumped) /opt/unreal-engine/Engine/Binaries/Linux/UE4Editor
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