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sora200507

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May 8th, 2019
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  1. on any movement:
  2. vehicle of event-player is not a boat
  3. if {inwater.%event-player%} is not set:
  4. loop blocks in radius 0.3 of event-player's location:
  5. loop-block is water
  6. remove 2 from event-player's health
  7. set {inwater.%event-player%} to true
  8. set {_set} to true
  9. if {_set} is not set:
  10. clear {inwater.%event-player%}
  11. else:
  12. stop
  13. every 16 ticks:
  14. loop all players:
  15. {inwaterw.%loop-player%} is set
  16. remove 2 from loop-player's health
  17. on respawn:
  18. clear {inwater.%event-player%}
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