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- on any movement:
- vehicle of event-player is not a boat
- if {inwater.%event-player%} is not set:
- loop blocks in radius 0.3 of event-player's location:
- loop-block is water
- remove 2 from event-player's health
- set {inwater.%event-player%} to true
- set {_set} to true
- if {_set} is not set:
- clear {inwater.%event-player%}
- else:
- stop
- every 16 ticks:
- loop all players:
- {inwaterw.%loop-player%} is set
- remove 2 from loop-player's health
- on respawn:
- clear {inwater.%event-player%}
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