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- Vs. Shintear
- Things I could've done better
- -misjudged distance on airtech catches as well as jumpout attempts
- -still plays with a full hand most of the time
- -doesn't respect certain moves well enough, leading to taking freedamage
- -poor spellcard usage, leading to wasted cards and free damage for the opponent
- -lacks an answer to some common responses to my blockstrings (backdash, BE out, press buttons)
- Things I did well
- -well-executed mixups led to a lot of damage
- Things my opponent could improve on
- -sometimes does random d.623, and then has no answer for the inevitable mashfest, leading to him taking free damage
- -needs better combos
- -used a 3card reversal as a panic reaction and lost the round
- -reacts poorly to Meiling's d.22C (safe on block with a long startup, great for baiting out button presses)
- -needs more drill usage in pressure and neutral
- -some habits seem to be carrying over from his previous Reimu play (using j.2A in neutral, for example)
- -should use d.623 and 66C for punishing midscreen bullets
- -flounders a bit when attempting to use a.214 boomerang (may be more a fault of the card mechanics than the player)
- -midscreen 66B usage should be limited severely
- Things my opponent did well
- -punished me for doing stupid stuff
- -cancelled 66B into stuff relatively safe on block when he hit with it
- -BE'd out of my common mixup strings (5AAA...stuff, for example)
- -was able to execute a basic BnB combo
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