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Multi prim texture changer

Feb 28th, 2015
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  1. integer face = ALL_SIDES;
  2.  
  3. integer texture;
  4. integer total;
  5.  
  6. default {
  7. state_entry() {
  8. total = llGetInventoryNumber(INVENTORY_TEXTURE);
  9. }
  10.  
  11. touch_start(integer number) {
  12. integer i = llGetNumberOfPrims();
  13.  
  14. for( ; i >= 0; --i ) {
  15. llSetLinkTexture(i, llGetInventoryName(INVENTORY_TEXTURE, texture), face);
  16. }
  17.  
  18. ++texture;
  19.  
  20. if( texture == total )
  21. texture = 0;
  22. }
  23.  
  24. changed(integer change) {
  25. if( change & CHANGED_INVENTORY ) {
  26. llResetScript();
  27. }
  28. }
  29. }
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