Magic_Marbles

S1Engine.ini

Mar 3rd, 2013
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  1. ;Solving UI lag
  2. ;1. Put the limit to 10mb OR higher here (That's not an image, it's the actual manager app):
  3. ;http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager03.html
  4. ;
  5. ;2. Add the folder (Tera) here :
  6. ;http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html
  7. ;
  8. ;3. If you have an Antivirus program, add the tera executable files as exceptions to realtime scans
  9.  
  10. [URL]
  11. Protocol=unreal
  12. Name=Player
  13. Map=Start.gmp
  14. LocalMap=Start.gmp
  15. TransitionMap=Start.gmp
  16. MapExt=gmp
  17. EXEName=S1Game.exe
  18. DebugEXEName=DEBUG-S1Game.exe
  19. SaveExt=usa
  20. Port=7777
  21. GameName=Project S
  22. GameNameShort=S1Game
  23.  
  24. [Engine.Engine]
  25. NetworkDevice=IpDrv.TcpNetDriver
  26. ConsoleClassName=Engine.Console
  27. GameViewportClientClassName=S1Game.S1GameViewportClient
  28. LocalPlayerClassName=Engine.LocalPlayer
  29. DataStoreClientClassName=Engine.DataStoreClient
  30. Language=int
  31. bAllowMatureLanguage=FALSE
  32. GameEngine=Engine.GameEngine
  33. EditorEngine=Editor.EditorEngine
  34. UnrealEdEngine=UnrealEd.UnrealEdEngine
  35. Client=WinDrv.WindowsClient
  36. Render=Render.Render
  37. Input=Engine.Input
  38. Canvas=Engine.Canvas
  39. TinyFontName=EngineFonts.TinyFont
  40. SmallFontName=EngineFonts.SmallFont
  41. MediumFontName=EngineFonts.MediumFont
  42. LargeFontName=EngineFonts.LargeFont
  43. SubtitleFontName=EngineFonts.SmallFont
  44. WireframeMaterialName=EngineMaterials.WireframeMaterial
  45. DefaultMaterialName=EngineMaterials.DefaultMaterial
  46. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  47. DefaultTextureName=EngineMaterials.DefaultDiffuse
  48. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  49. GeomMaterialName=EngineMaterials.GeomMaterial
  50. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  51. TickMaterialName=EditorMaterials.Tick_Mat
  52. CrossMaterialName=EditorMaterials.Cross_Mat
  53. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  54. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  55. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  56. RandomAngleTextureName=EngineMaterials.RandomAngles
  57. RandomNormalTextureName=EngineMaterials.RandomNormal
  58. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  59. LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
  60. LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
  61. ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
  62. ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
  63. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  64. VertexColorMaterialName=EngineMaterials.VertexColorMaterial
  65. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  66. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  67. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  68. TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
  69. TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
  70. TerrainMaterialMaxTextureCount=16
  71. TerrainTessellationCheckCount=6
  72. TerrainTessellationCheckBorder=2.0
  73. TerrainTessellationCheckDistance=4096.0
  74. BeginUPTryCount=200000
  75. bStaticDecalsEnabled=True
  76. bDynamicDecalsEnabled=True
  77. bForceStaticTerrain=False
  78. LightComplexityColors=(R=0,G=0,B=0,A=1)
  79. LightComplexityColors=(R=0,G=255,B=0,A=1)
  80. LightComplexityColors=(R=63,G=191,B=0,A=1)
  81. LightComplexityColors=(R=127,G=127,B=0,A=1)
  82. LightComplexityColors=(R=191,G=63,B=0,A=1)
  83. LightComplexityColors=(R=255,G=0,B=0,A=1)
  84. ShaderComplexityColors=(R=0,G=255,B=100,A=1)
  85. ShaderComplexityColors=(R=0,G=255,B=0,A=1)
  86. ShaderComplexityColors=(R=63,G=191,B=0,A=1)
  87. ShaderComplexityColors=(R=127,G=127,B=0,A=1)
  88. ShaderComplexityColors=(R=191,G=63,B=0,A=1)
  89. ShaderComplexityColors=(R=255,G=0,B=0,A=1)
  90. bUsePixelShaderComplexity=True
  91. bUseAdditiveComplexity=True
  92. MaxPixelShaderAdditiveComplexityCount=300
  93. MaxPixelShaderOpaqueComplexityCount=100
  94. MaxVertexShaderComplexityCount=100
  95. TimeBetweenPurgingPendingKillObjects=60
  96. bUseSound=True
  97. bUseTextureStreaming=True
  98. bUseBackgroundLevelStreaming=True
  99. bSubtitlesEnabled=True
  100. bSubtitlesForcedOff=FALSE
  101. ScoutClassName=Engine.Scout
  102. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  103. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  104. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  105. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  106. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  107. DefaultSoundName=EngineSounds.WhiteNoise
  108. bOnScreenKismetWarnings=TRUE
  109. bEnableKismetLogging=FALSE
  110. AllowShadowVolumes=FALSE
  111. CameraRotationThreshold=45.0
  112. CameraTranslationThreshold=10000
  113. PrimitiveProbablyVisibleTime=8.0
  114. PercentUnoccludedRequeries=0.125
  115. MaxOcclusionPixelsFraction=0.001
  116. MinTextureDensity=0.0
  117. IdealTextureDensity=13.0
  118. MaxTextureDensity=55.0
  119. bDisablePhysXHardwareSupport=True
  120. DemoRecordingDevice=Engine.DemoRecDriver
  121. bPauseOnLossOfFocus=FALSE
  122. MaxFluidNumVerts=1048576
  123. FluidSimulationTimeLimit=30.0
  124. MaxParticleResize=0
  125. MaxParticleResizeWarn=0
  126. bCheckParticleRenderSize=True
  127. NetClientTicksPerSecond=200
  128. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  129. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
  130. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  131. bEnableColorClear=TRUE
  132.  
  133. [Engine.StreamingMovies]
  134. RenderPriorityPS3=1001
  135. SuspendGameIO=True
  136.  
  137. [Engine.ISVHacks]
  138. bInitializeShadersOnDemand=True
  139. DisableATITextureFilterOptimizationChecks=True
  140. UseMinimalNVIDIADriverShaderOptimization=True
  141. PumpWindowMessagesWhenRenderThreadStalled=False
  142.  
  143. [Engine.GameEngine]
  144. bSmoothFrameRate=TRUE
  145. MinSmoothedFrameRate=22
  146. MaxSmoothedFrameRate=80
  147.  
  148. [Engine.DemoRecDriver]
  149. AllowDownloads=True
  150. DemoSpectatorClass=Engine.PlayerController
  151. MaxClientRate=25000
  152. ConnectionTimeout=15.0
  153. InitialConnectTimeout=30.0
  154. AckTimeout=1.0
  155. KeepAliveTime=1.0
  156. SimLatency=0
  157. RelevantTimeout=5.0
  158. SpawnPrioritySeconds=1.0
  159. ServerTravelPause=4.0
  160. NetServerMaxTickRate=30
  161. LanServerMaxTickRate=30
  162.  
  163. [Engine.PackagesToAlwaysCook]
  164.  
  165. [Engine.StartupPackages]
  166. bSerializeStartupPackagesFromMemory=FALSE
  167. bSerializeStartupPackagesFromMemoryCompressed=FALSE
  168. Package=DefaultUISkin
  169. Package=EngineMaterials
  170. Package=EngineSounds
  171. Package=EngineFonts
  172. Package=SoundModes
  173.  
  174. [Engine.PackagesToForceCookPerMap]
  175.  
  176. [Core.System]
  177. MaxObjectsNotConsideredByGC=0
  178. SizeOfPermanentObjectPool=0
  179. StaleCacheDays=30
  180. MaxStaleCacheSize=10
  181. MaxOverallCacheSize=30
  182. PackageSizeSoftLimit=300
  183. AsyncIOBandwidthLimit=0
  184. CachePath=..\S1Game\Cache
  185. CacheExt=.uxx
  186. Paths=..\Engine\Content
  187. ScriptPaths=..\S1Game\Script
  188. FRScriptPaths=..\S1Game\ScriptFinalRelease
  189. CutdownPaths=..\S1Game\CutdownPackages
  190. CutdownPaths=..\S1Game\Script
  191. ScreenShotPath=..\S1Game\ScreenShots
  192. LocalizationPaths=..\Engine\Localization
  193. Extensions=upk
  194. Extensions=u
  195. TextureFileCacheExtension=tfc
  196. Suppress=Dev
  197. Suppress=DevAudio
  198. Suppress=DevAudioVerbose
  199. Suppress=DevBind
  200. Suppress=DevBsp
  201. Suppress=DevCollision
  202. Suppress=DevCompile
  203. Suppress=DevComponents
  204. Suppress=DevCooking
  205. Suppress=DevDataStore
  206. Suppress=DevGarbage
  207. Suppress=DevKill
  208. Suppress=DevLoad
  209. Suppress=DevNetTraffic
  210. Suppress=DevPath
  211. Suppress=DevReplace
  212. Suppress=DevSave
  213. Suppress=DevSound
  214. Suppress=DevStats
  215. Suppress=DevTick
  216. Suppress=DevUI
  217. Suppress=DevUIStates
  218. Suppress=DevUIStyles
  219. Suppress=DevUIAnimation
  220. Suppress=DevUIFocus
  221. Suppress=Input
  222. Suppress=Inventory
  223. Suppress=Localization
  224. Suppress=LocalizationWarning
  225. Suppress=PlayerMove
  226. Suppress=DevSHA
  227. Suppress=DevShaders
  228. Suppress=DevAnim
  229. Suppress=DevDecals
  230. Suppress=RON_DEBUG
  231. Paths=..\S1Game\Content
  232. LocalizationPaths=..\S1Game\Localization
  233. SavePath=..\S1Game\Save
  234. Extensions=gmp
  235. Extensions=gpk
  236. SeekFreePCPaths=..\S1Game\CookedPC
  237. SeekFreePCExtensions=xxx
  238.  
  239. [Engine.Client]
  240. DisplayGamma=2.2
  241. MinDesiredFrameRate=35.000000
  242. InitialButtonRepeatDelay=0.2
  243. ButtonRepeatDelay=0.1
  244.  
  245. [WinDrv.WindowsClient]
  246. AudioDeviceClass=ALAudio.ALAudioDevice
  247. MinAllowableResolutionX=0
  248. MinAllowableResolutionY=0
  249. MaxAllowableResolutionX=0
  250. MaxAllowableResolutionY=0
  251. MinAllowableRefreshRate=0
  252. MaxAllowableRefreshRate=0
  253. ParanoidDeviceLostChecking=1
  254. AllowJoystickInput=1
  255.  
  256. [Engine.Player]
  257. ConfiguredInternetSpeed=10000
  258. ConfiguredLanSpeed=20000
  259. PP_DesaturationMultiplier=1.0
  260. PP_HighlightsMultiplier=1.0
  261. PP_MidTonesMultiplier=1.0
  262. PP_ShadowsMultiplier=1.0
  263.  
  264. [ALAudio.ALAudioDevice]
  265. MaxChannels=32
  266. UseEffectsProcessing=True
  267. TimeBetweenHWUpdates=15
  268. MinOggVorbisDurationGame=5
  269. MinOggVorbisDurationEditor=5
  270. DeviceName=Generic Software
  271.  
  272. [IpDrv.TcpNetDriver]
  273. AllowDownloads=True
  274. ConnectionTimeout=30.0
  275. InitialConnectTimeout=200.0
  276. AckTimeout=1.0
  277. KeepAliveTime=0.2
  278. MaxClientRate=15000
  279. MaxInternetClientRate=10000
  280. RelevantTimeout=5.0
  281. SpawnPrioritySeconds=1.0
  282. ServerTravelPause=4.0
  283. NetServerMaxTickRate=30
  284. LanServerMaxTickRate=35
  285. DownloadManagers=IpDrv.HTTPDownload
  286. DownloadManagers=Engine.ChannelDownload
  287. NetConnectionClassName=IpDrv.TcpipConnection
  288.  
  289. [IpServer.UdpServerQuery]
  290. GameName=ut
  291.  
  292. [IpDrv.UdpBeacon]
  293. DoBeacon=True
  294. BeaconTime=0.50
  295. BeaconTimeout=5.0
  296. BeaconProduct=ut
  297. ServerBeaconPort=8777
  298. BeaconPort=9777
  299.  
  300. [TextureStreaming]
  301. PoolSize=800
  302. HysteresisLimit=50
  303. DropMipLevelsLimit=50
  304. StopIncreasingLimit=45
  305. StopStreamingLimit=40
  306. MinFudgeFactor=1
  307. FudgeFactorIncreaseRateOfChange=0.5
  308. FudgeFactorDecreaseRateOfChange=-0.4
  309. MinRequestedMipsToConsider=30
  310. MinTimeToGuaranteeMinMipCount=20
  311. MaxTimeToGuaranteeMinMipCount=30
  312. UseTextureFileCache=True
  313.  
  314. [StreamByURL]
  315. PostLoadPause=6.0
  316.  
  317. [Editor.EditorEngine]
  318. LocalPlayerClassName=Editor.EditorPlayer
  319. bUseSound=True
  320. bSubtitlesEnabled=True
  321. GridEnabled=True
  322. SnapScaleEnabled=True
  323. ScaleGridSize=5
  324. SnapVertices=False
  325. SnapDistance=10.000000
  326. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  327. RotGridEnabled=True
  328. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  329. GameCommandLine=-log
  330. FOVAngle=60.000000
  331. GodMode=True
  332. AutoSaveDir=..\S1Game\Content\Maps\Autosaves
  333. InvertWidgetZAxis=True
  334. UseAxisIndicator=True
  335. MatineeCurveDetail=0.1
  336. Client=WinDrv.WindowsClient
  337. CurrentGridSz=4
  338. bUseMayaCameraControls=True
  339. bPrefabsLocked=True
  340. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  341. EditorOnlyContentPackages=EditorMeshes
  342. EditorOnlyContentPackages=EditorMaterials
  343. EditorOnlyContentPackages=EditorResources
  344. EditPackagesInPath=..\Development\Src
  345. EditPackages=Core
  346. EditPackages=Engine
  347. EditPackages=GameFramework
  348. EditPackages=Editor
  349. EditPackages=UnrealEd
  350. EditPackages=UnrealScriptTest
  351. EditPackages=IpDrv
  352. EditPackages=GFxUI
  353. EditPackages=GFxUIEditor
  354. EditPackagesOutPath=..\S1Game\Script
  355. FRScriptOutputPath=..\S1Game\ScriptFinalRelease
  356. EditPackages=S1Game
  357. InEditorGameURLOptions=
  358. EditPackages=GodHand
  359.  
  360. [UnrealEd.UnrealEdEngine]
  361. AutoSave=True
  362. AutoSaveTimeMinutes=10
  363. AutoSaveIndex=0
  364. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  365. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  366. PackagesToBeFullyLoadedAtStartup=EditorResources
  367. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  368. PackagesToBeFullyLoadedAtStartup=EngineFonts
  369. PackagesToBeFullyLoadedAtStartup=EngineScenes
  370. PackagesToBeFullyLoadedAtStartup=EngineResources
  371. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  372. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  373. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  374.  
  375. [Engine.DataStoreClient]
  376. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  377. GlobalDataStoreClasses=Engine.UIDataStore_Images
  378. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  379. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  380. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  381. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  382. GlobalDataStoreClasses=Engine.UIDataStore_Color
  383. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  384. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  385. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  386. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  387. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  388. ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
  389.  
  390. [Engine.UIDataStore_SessionSettings]
  391. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  392.  
  393. [DevOptions.Shaders]
  394. AutoReloadChangedShaders=True
  395.  
  396. [StatNotifyProviders]
  397. XmlStatNotifyProvider=false
  398. CsvStatNotifyProvider=false
  399. StatsNotifyProvider_UDP=true
  400. PIXNamedCounterProvider=false
  401.  
  402. [StatNotifyProviders.StatNotifyProvider_UDP]
  403. ListenPort=13000
  404.  
  405. [RemoteControl]
  406. SuppressRemoteControlAtStartup=True
  407.  
  408. [LogFiles]
  409. PurgeLogsDays=2
  410.  
  411. [AnimationCompression]
  412. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  413. TranslationCompressionFormat=0
  414. RotationCompressionFormat=1
  415. AlternativeCompressionThreshold=1.f
  416. ForceRecompression=False
  417. bOnlyCheckForMissingSkeletalMeshes=False
  418.  
  419. [IpDrv.OnlineSubsystemCommonImpl]
  420. MaxLocalTalkers=1
  421. MaxRemoteTalkers=16
  422. bIsUsingSpeechRecognition=false
  423.  
  424. [IpDrv.OnlineGameInterfaceImpl]
  425. LanAnnouncePort=14001
  426. LanQueryTimeout=5.0
  427.  
  428. [OnlineSubsystemLive.OnlineSubsystemLive]
  429. LiveSystemLinkPort=14000
  430. LanAnnouncePort=14001
  431.  
  432. [Engine.StaticMeshCollectionActor]
  433. bCookOutStaticMeshActors=TRUE
  434. MaxStaticMeshComponents=100
  435.  
  436. [Engine.StaticLightCollectionActor]
  437. bCookOutStaticLightActors=TRUE
  438. MaxLightComponents=100
  439.  
  440. [LiveSock]
  441. bUseVDP=True
  442. bUseSecureConnections=true
  443. MaxDgramSockets=64
  444. MaxStreamSockets=16
  445. DefaultRecvBufsizeInK=256
  446. DefaultSendBufsizeInK=256
  447.  
  448. [CustomStats]
  449. LD=Streaming fudge factor
  450. LD=FrameTime
  451. LD=Terrain Foliage Time
  452. LD=Foliage Render Time
  453. LD=Terrain Smooth Time
  454. LD=Terrain Render Time
  455. LD=Decal Render Time
  456. LD=Terrain Triangles
  457. LD=Foliage Instances
  458. LD=Decal Triangles
  459. LD=Decal Draw Calls
  460. LD=Static Mesh Tris
  461. LD=Skel Mesh Tris
  462. LD=Skel Verts CPU Skin
  463. LD=Skel Verts GPU Skin
  464. LD=30+ FPS
  465. LD=Audio Memory Used
  466. LD=Total CPU rendering time
  467. LD=Total GPU rendering time
  468. LD=Occluded primitives
  469. LD=Projected shadows
  470. LD=Visible static mesh elements
  471. LD=Visible dynamic primitives
  472. LD=Texture Pool Size
  473. LD=Physical Memory Used
  474. LD=Virtual Memory Used
  475. LD=Audio Memory Used
  476. LD=Texture Memory Used
  477. LD=360 Texture Memory Used
  478. LD=Vertex Lighting Memory
  479. LD=StaticMesh Vertex Memory
  480. LD=StaticMesh Index Memory
  481. LD=SkeletalMesh Vertex Memory
  482. LD=SkeletalMesh Index Memory
  483. GameThread=Async Loading Time
  484. GameThread=Audio Update Time
  485. GameThread=FrameTime
  486. GameThread=HUD Time
  487. GameThread=Input Time
  488. GameThread=Kismet Time
  489. GameThread=Move Actor Time
  490. GameThread=RHI Game Tick
  491. GameThread=RedrawViewports
  492. GameThread=Script time
  493. GameThread=Tick Time
  494. GameThread=Update Components Time
  495. GameThread=World Tick Time
  496. GameThread=Async Work Wait
  497. GameThread=PerFrameCapture
  498.  
  499. [MemorySplitClassesToTrack]
  500. Class=AnimSequence
  501. Class=AudioComponent
  502. Class=AudioDevice
  503. Class=CylinderComponent
  504. Class=DecalComponent
  505. Class=DecalLifetime
  506. Class=DecalLifetimeAge
  507. Class=DecalLifetimeData
  508. Class=DecalLifetimeDataAge
  509. Class=DecalManager
  510. Class=DecalMaterial
  511. Class=Field
  512. Class=Font
  513. Class=Level
  514. Class=Material
  515. Class=MaterialInstanceConstant
  516. Class=MaterialInstanceTimeVarying
  517. Class=Model
  518. Class=ModelComponent
  519. Class=MorphTarget
  520. Class=ObjectReferencer
  521. Class=ParticleModule
  522. Class=ParticleSystemComponent
  523. Class=PathNode
  524. Class=RB_BodyInstance
  525. Class=RB_BodySetup
  526. Class=ReachSpec
  527. Class=SkeletalMesh
  528. Class=SoundCue
  529. Class=SoundNode
  530. Class=StaticMesh
  531. Class=StaticMeshActor
  532. Class=StaticMeshComponent
  533. Class=Terrain
  534. Class=TerrainComponent
  535. Class=Texture2D
  536. Class=UIRoot
  537.  
  538. [ConfigCoalesceFilter]
  539. FilterOut=S1Engine.ini
  540. FilterOut=S1Editor.ini
  541. FilterOut=S1Input.ini
  542. FilterOut=S1Game.ini
  543. FilterOut=S1UI.ini
  544. FilterOut=S1Compat.ini
  545. FilterOut=S1EditorKeyBindings.ini
  546. FilterOut=S1EditorUserSettings.ini
  547. FilterOut=UnrealEd.int
  548. FilterOut=Editor.int
  549. FilterOut=EditorTips.int
  550. FilterOut=UnrealScriptTest.int
  551. FilterOut=WinDrv.int
  552. FilterOut=XWindow.int
  553.  
  554. [TaskPerfTracking]
  555. bUseTaskPerfTracking=TRUE
  556. RemoteConnectionIP=10.1.10.83
  557. ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  558. RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  559.  
  560. [TaskPerfMemDatabase]
  561. bUseTaskPerfMemDatabase=TRUE
  562. RemoteConnectionIP=10.1.10.83
  563. ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
  564. RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  565.  
  566. [MemoryPools]
  567. FLightPrimitiveInteractionInitialBlockSize=512
  568. FModShadowPrimitiveInteractionInitialBlockSize=512
  569.  
  570. [SystemSettings]
  571. StaticDecals=True
  572. DynamicDecals=True
  573. DynamicLights=True
  574. DynamicShadows=True
  575. LightEnvironmentShadows=True
  576. CompositeDynamicLights=False
  577. DirectionalLightmaps=True
  578. MotionBlur=True
  579. DepthOfField=True
  580. AmbientOcclusion=True
  581. Bloom=True
  582. UseHighQualityBloom=True
  583. Distortion=True
  584. DropParticleDistortion=False
  585. SpeedTreeLeaves=True
  586. SpeedTreeFronds=True
  587. OnlyStreamInTextures=False
  588. LensFlares=True
  589. FogVolumes=True
  590. FloatingPointRenderTargets=True
  591. OneFrameThreadLag=True
  592. UseVsync=False
  593. UpscaleScreenPercentage=True
  594. Fullscreen=False
  595. AllowD3D10=False
  596. SkeletalMeshLODBias=0
  597. ParticleLODBias=0
  598. DetailMode=2
  599. ShadowFilterQualityBias=0
  600. MaxAnisotropy=4
  601. MaxMultisamples=1
  602. MinShadowResolution=70
  603. MaxShadowResolution=2048
  604. ShadowFadeResolution=128
  605. ShadowFadeExponent=2.200000
  606. ResX=1920
  607. ResY=1080
  608. ScreenPercentage=100.000000
  609. SceneCaptureStreamingMultiplier=1.000000
  610. FoliageDrawRadiusMultiplier=1.000000
  611. ShadowTexelsPerPixel=1.273240
  612. bEnableVSMShadows=False
  613. bEnableBranchingPCFShadows=False
  614. bAllowBetterModulatedShadows=True
  615. bEnableForegroundShadowsOnWorld=True
  616. bEnableForegroundSelfShadowing=True
  617. ShadowFilterRadius=2.000000
  618. ShadowDepthBias=0.012000
  619. ShadowVolumeLightRadiusThreshold=1000.000000
  620. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  621. bAllowFracturedDamage=True
  622. NumFracturedPartsScale=1.000000
  623. FractureDirectSpawnChanceScale=1.000000
  624. FractureRadialSpawnChanceScale=1.000000
  625. FractureCullDistanceScale=1.000000
  626. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  627. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  628. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  629. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  630. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  631. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  632. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  633. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  634. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  635. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  636. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  637. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  638. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  639. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  640. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  641. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  642. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  643. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  644. LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  645. LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  646. LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  647. LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  648. LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  649. LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  650. LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  651. LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  652. LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  653. LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  654. LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  655. LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  656. LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  657. LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  658. LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  659. LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  660. LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  661. LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  662. FXAA=False
  663. SpeedTreeBranches=True
  664. SpeedTreeBillboards=True
  665.  
  666. [Engine.PhysicsLODVerticalDestructible]
  667. MaxDynamicChunkCount=1000
  668. DebrisLifetime=60.0
  669.  
  670. [Engine.PhysicsLODVerticalEmitter]
  671. ParticlePercentage=100
  672.  
  673. [Engine.OnlineSubsystem]
  674. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  675.  
  676. [Engine.OnlineRecentPlayersList]
  677. MaxRecentPlayers=100
  678. MaxRecentParties=5
  679.  
  680. [Configuration]
  681. BasedOn=..\Engine\Config\BaseEngine.ini
  682.  
  683. [S1Game.ReleaseData]
  684.  
  685. [SystemSettingsEditor]
  686. ResX=1280
  687. ResY=720
  688.  
  689. [Engine.AudioDevice]
  690. SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
  691. SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
  692. SoundGroups=(GroupName=Character,Properties=(Volume=1))
  693. SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  694. SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
  695. SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
  696. SoundGroups=(GroupName=Item,Properties=(Volume=1))
  697. SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
  698. SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  699. SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
  700. SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  701. SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
  702. SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
  703. SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
  704. SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
  705. SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
  706. SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  707. SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  708. SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  709. SoundGroups=(GroupName=NPC,Properties=(Volume=1))
  710. SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
  711. SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
  712. SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
  713. SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
  714. SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
  715. SoundModeNames=Default
  716. SoundModeNames=Quiet
  717. SoundModeNames=Loud
  718. SoundModeNames=Slow
  719. SoundModeNames=Quick
  720.  
  721. [GodHand.GodHandEngine]
  722. FOVAngle=60.000000
  723. Client=WinDrv.WindowsClient
  724.  
  725. [Windows.StandardUser]
  726. MyDocumentsSubDirName=ProjectS
  727.  
  728. [Aero]
  729. AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
  730. ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
  731. ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
  732. AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
  733. AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
  734. ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
  735. ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
  736. ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
  737. ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
  738. ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
  739. ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine
  740.  
  741. [Barrack.ShowGrid]
  742. GridSize=20
  743. GridSideLength=500
  744.  
  745. [S1Game.ResourceSet]
  746. ResourceSet=NHN
  747.  
  748. [IniVersion]
  749. 0=1327818766.000000
  750. 1=1357235692.000000
  751.  
  752. [AppCompat]
  753. MeasuredCPUScore=148.942780
  754. CompatLevelComposite=4
  755. CompatLevelCPU=5
  756. CompatLevelGPU=4
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