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- ------------------------------Nazi Armlet-----------------------------------------------
- guigroup=Instance.new("BillboardGui")
- guigroup.Parent=game.Players.LocalPlayer.Character.Head
- guigroup.Adornee=game.Players.LocalPlayer.Character.Head
- guigroup.Size = UDim2.new(1,0,1,0)
- guigroup.StudsOffset=Vector3.new(0.5, 6, 0)
- oooo1 = Instance.new("TextLabel")
- Kills = Instance.new("IntValue")
- Kills.Parent = game.Players.LocalPlayer.Character
- Kills.Name = ""
- oooo1.Text = ""
- if
- game.Players.LocalPlayer.Name == ""
- then
- oooo1.Text = ""
- end
- oooo1.Size = UDim2.new(0,200,0,200)
- oooo1.BackgroundColor3 = Color3.new(1, 1, 1)
- oooo1.BackgroundTransparency = 1
- oooo1.Parent = guigroup
- oooo1.AnchorPoint = Vector2.new(0.5, 0.9)
- oooo1.Size = UDim2.new(3.5,0,3.5,0)
- oooo1.TextScaled = true
- ko1 = Instance.new("TextLabel")
- ko1.Name = ""
- ko1.Parent = guigroup
- ko1.BackgroundColor3 = Color3.new(1, 1, 1)
- ko1.BackgroundTransparency = 1
- ko1.TextColor3 = Color3.new(1, 0, 0)
- ko1.TextScaled = false
- ko1.TextWrapped = false
- ko1.AnchorPoint = Vector2.new(0.5, 0.3)
- game.Players.LocalPlayer.Character.Humanoid.NameOcclusion = "NoOcclusion"
- game.Players.LocalPlayer.Character.Humanoid.HealthDisplayType = "AlwaysOff"
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- game.Players.LocalPlayer.Character.Humanoid.Health = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("BlockMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("BlockMesh")
- o6 = Instance.new("CFrameValue")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("BlockMesh")
- o10 = Instance.new("CFrameValue")
- o11 = Instance.new("Weld")
- o12 = Instance.new("Part")
- o13 = Instance.new("BlockMesh")
- o14 = Instance.new("CFrameValue")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Part")
- o17 = Instance.new("BlockMesh")
- o18 = Instance.new("CFrameValue")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("BlockMesh")
- o22 = Instance.new("CFrameValue")
- o23 = Instance.new("Weld")
- o24 = Instance.new("Part")
- o25 = Instance.new("BlockMesh")
- o26 = Instance.new("CFrameValue")
- o27 = Instance.new("Weld")
- o28 = Instance.new("Part")
- o29 = Instance.new("CFrameValue")
- o30 = Instance.new("Weld")
- o31 = Instance.new("Part")
- o32 = Instance.new("CFrameValue")
- o33 = Instance.new("Weld")
- o34 = Instance.new("Part")
- o35 = Instance.new("SpecialMesh")
- o36 = Instance.new("CFrameValue")
- o37 = Instance.new("Weld")
- weldtoarm = Instance.new("Weld")
- o1.Name = "Armlet"
- o1.Parent = mas
- o2.Name = "svatic1"
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Really black")
- o2.Position = Vector3.new(9.5394268, 1.15889382, -30.4923649)
- o2.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o2.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o2.CFrame = CFrame.new(9.5394268, 1.15889382, -30.4923649, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o2.Position = Vector3.new(9.5394268, 1.15889382, -30.4923649)
- o2.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.999996185, 0.598279178, 0.0991418734)
- o3.Scale = Vector3.new(0.999996185, 0.598279178, 0.0991418734)
- o4.Name = "svatic2"
- o4.Parent = o1
- o4.Material = Enum.Material.SmoothPlastic
- o4.BrickColor = BrickColor.new("Really black")
- o4.Position = Vector3.new(9.51736546, 1.06919134, -30.4028416)
- o4.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o4.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o4.CFrame = CFrame.new(9.51736546, 1.06919134, -30.4028416, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o4.Position = Vector3.new(9.51736546, 1.06919134, -30.4028416)
- o4.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
- o5.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
- o6.Name = "qRelativeCFrameWeldValue"
- o6.Parent = o4
- o6.Value = CFrame.new(0, -0.0218372345, -0.105447769, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.Name = "qCFrameWeldThingy"
- o7.Parent = o4
- o7.C1 = CFrame.new(0, -0.0260860808, -0.125964642, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.Part0 = o2
- o7.Part1 = o4
- o8.Name = "svatic3"
- o8.Parent = o1
- o8.Material = Enum.Material.SmoothPlastic
- o8.BrickColor = BrickColor.new("Really black")
- o8.Position = Vector3.new(9.50574112, 1.21955931, -30.7833157)
- o8.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o8.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o8.CFrame = CFrame.new(9.50574112, 1.21955931, -30.7833157, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Position = Vector3.new(9.50574112, 1.21955931, -30.7833157)
- o8.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Parent = o8
- o9.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
- o9.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
- o10.Name = "qRelativeCFrameWeldValue"
- o10.Parent = o8
- o10.Value = CFrame.new(0, -0.106843948, 0.226449966, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o11.Name = "qCFrameWeldThingy"
- o11.Parent = o8
- o11.C1 = CFrame.new(0, -0.127632454, 0.270510107, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o11.Part0 = o2
- o11.Part1 = o8
- o12.Name = "svatic4"
- o12.Parent = o1
- o12.Material = Enum.Material.SmoothPlastic
- o12.BrickColor = BrickColor.new("Really black")
- o12.Position = Vector3.new(9.40566349, 0.893889546, -30.553009)
- o12.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o12.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o12.CFrame = CFrame.new(9.40566349, 0.893889546, -30.553009, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o12.Position = Vector3.new(9.40566349, 0.893889546, -30.553009)
- o12.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.999996185, 0.100022063, 0.364750892)
- o13.Scale = Vector3.new(0.999996185, 0.100022063, 0.364750892)
- o14.Name = "qRelativeCFrameWeldValue"
- o14.Parent = o12
- o14.Value = CFrame.new(0, -0.236118317, -0.0926094055, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.Name = "qCFrameWeldThingy"
- o15.Parent = o12
- o15.C1 = CFrame.new(0, -0.28205961, -0.110628322, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.Part0 = o2
- o15.Part1 = o12
- o16.Name = "svatic5"
- o16.Parent = o1
- o16.Material = Enum.Material.SmoothPlastic
- o16.BrickColor = BrickColor.new("Really black")
- o16.Position = Vector3.new(9.65675831, 1.39117944, -30.4388123)
- o16.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o16.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o16.CFrame = CFrame.new(9.65675831, 1.39117944, -30.4388123, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o16.Position = Vector3.new(9.65675831, 1.39117944, -30.4388123)
- o16.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17.Parent = o16
- o17.Scale = Vector3.new(0.999996185, 0.100022063, 0.336512148)
- o17.Scale = Vector3.new(0.999996185, 0.100022063, 0.336512148)
- o18.Name = "qRelativeCFrameWeldValue"
- o18.Parent = o16
- o18.Value = CFrame.new(0, 0.207174301, 0.080909729, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o19.Name = "qCFrameWeldThingy"
- o19.Parent = o16
- o19.C1 = CFrame.new(0, 0.247483984, 0.096652247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o19.Part0 = o2
- o19.Part1 = o16
- o20.Name = "svatic6"
- o20.Parent = o1
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Really black")
- o20.Position = Vector3.new(9.54831028, 1.05523241, -30.2259464)
- o20.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o20.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o20.CFrame = CFrame.new(9.54831028, 1.05523241, -30.2259464, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o20.Position = Vector3.new(9.54831028, 1.05523241, -30.2259464)
- o20.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
- o21.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
- o22.Name = "qRelativeCFrameWeldValue"
- o22.Parent = o20
- o22.Value = CFrame.new(0, 0.0607795715, -0.231582642, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o23.Name = "qCFrameWeldThingy"
- o23.Parent = o20
- o23.C1 = CFrame.new(0, 0.0726053864, -0.276641428, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o23.Part0 = o2
- o23.Part1 = o20
- o24.Name = "svatic7"
- o24.Parent = o1
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Really black")
- o24.Position = Vector3.new(9.53892517, 1.21178222, -30.6091824)
- o24.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o24.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o24.CFrame = CFrame.new(9.53892517, 1.21178222, -30.6091824, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o24.Position = Vector3.new(9.53892517, 1.21178222, -30.6091824)
- o24.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o25.Parent = o24
- o25.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
- o25.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
- o26.Name = "qRelativeCFrameWeldValue"
- o26.Parent = o24
- o26.Value = CFrame.new(0, -0.0209236145, 0.105287552, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o27.Name = "qCFrameWeldThingy"
- o27.Parent = o24
- o27.C1 = CFrame.new(0, -0.0249946993, 0.125773236, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o27.Part0 = o2
- o27.Part1 = o24
- o28.Name = "Right Arm"
- o28.Parent = o1
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Really black")
- o28.Transparency = 1
- o28.Position = Vector3.new(9.33767605, 1.24664795, -30.4727879)
- o28.Rotation = Vector3.new(114.800003, 63.2999992, -39.2599983)
- o28.FormFactor = Enum.FormFactor.Symmetric
- o28.Size = Vector3.new(2.09252977, 1.04626489, 1.04626489)
- o28.CFrame = CFrame.new(9.33767605, 1.24664795, -30.4727879, 0.347877979, 0.284306079, 0.893393397, 0.893409908, 0.188386172, -0.407835245, -0.284253061, 0.940042913, -0.188466549)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28.Position = Vector3.new(9.33767605, 1.24664795, -30.4727879)
- o28.Orientation = Vector3.new(24.0699997, 101.910004, 78.0899963)
- o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- weldtoarm.Parent = o28
- weldtoarm.Part0 = o28
- weldtoarm.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- weldtoarm.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(1.55, math.pi, 1.55)
- o29.Name = "qRelativeCFrameWeldValue"
- o29.Parent = o28
- o29.Value = CFrame.new(-0.00221943855, 0.0187721252, 0.183933258, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
- o30.Name = "qCFrameWeldThingy"
- o30.Parent = o28
- o30.C1 = CFrame.new(-0.00265127234, 0.0224245973, 0.21972096, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
- o30.Part0 = o2
- o30.Part1 = o28
- o31.Name = "Armlet1"
- o31.Parent = o1
- o31.Material = Enum.Material.SmoothPlastic
- o31.BrickColor = BrickColor.new("Bright red")
- o31.Position = Vector3.new(9.33325005, 1.22114551, -30.4663391)
- o31.Rotation = Vector3.new(114.800003, 63.2999992, -39.2599983)
- o31.FormFactor = Enum.FormFactor.Symmetric
- o31.Size = Vector3.new(1.01487708, 1.06719005, 1.0985781)
- o31.CFrame = CFrame.new(9.33325005, 1.22114551, -30.4663391, 0.34788391, 0.284310907, 0.893393397, 0.893425107, 0.188389421, -0.407835245, -0.284257859, 0.940058947, -0.188466549)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o31.Position = Vector3.new(9.33325005, 1.22114551, -30.4663391)
- o31.Orientation = Vector3.new(24.0699997, 101.910004, 78.0899963)
- o31.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o32.Name = "qRelativeCFrameWeldValue"
- o32.Parent = o31
- o32.Value = CFrame.new(0.0196768045, 0.0187721252, 0.179553986, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
- o33.Name = "qCFrameWeldThingy"
- o33.Parent = o31
- o33.C1 = CFrame.new(0.0235053003, 0.0224245973, 0.214489624, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
- o33.Part0 = o2
- o33.Part1 = o31
- o34.Name = "Armlet2"
- o34.Parent = o1
- o34.Material = Enum.Material.SmoothPlastic
- o34.BrickColor = BrickColor.new("Institutional white")
- o34.Position = Vector3.new(9.74531078, 1.04955149, -30.5565758)
- o34.Rotation = Vector3.new(-11.3299999, 16.5200005, 158.729996)
- o34.Shape = Enum.PartType.Cylinder
- o34.Size = Vector3.new(0.238913804, 1.0253396, 1.04626489)
- o34.CFrame = CFrame.new(9.74531078, 1.04955149, -30.5565758, -0.893398523, -0.347870708, 0.284310907, 0.407822043, -0.893431127, 0.188389421, 0.188470751, 0.284255087, 0.940058947)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o34.Position = Vector3.new(9.74531078, 1.04955149, -30.5565758)
- o34.Orientation = Vector3.new(-10.8599997, 16.8299999, 155.460007)
- o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o35.Parent = o34
- o35.Scale = Vector3.new(0.875851333, 1, 1)
- o35.MeshType = Enum.MeshType.Cylinder
- o35.Scale = Vector3.new(0.875851333, 1, 1)
- o36.Name = "qRelativeCFrameWeldValue"
- o36.Parent = o34
- o36.Value = CFrame.new(0.201436996, -0.00654327869, 0.0187721252, 1, 0, 0, 0, 0.642790794, 0.766052902, 0, -0.766052902, 0.642790794)
- o37.Name = "qCFrameWeldThingy"
- o37.Parent = o34
- o37.C1 = CFrame.new(0.240630388, -0.00781639758, 0.0224245973, 1, 0, 0, 0, 0.642790794, 0.766052902, 0, -0.766052902, 0.642790794)
- o37.Part0 = o2
- o37.Part1 = o34
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = game.Players.LocalPlayer.Character
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- ------------------------------Nazi Armlet End-------------------------------------------
- print("This script was created by WafflesAreVeryGood!")
- --[[Changeable Variables]]--
- local multiplier = 1 --Attack multiplier (default is 1)
- local soundlist = {
- HardHit1 = "rbxassetid://1735284953",
- HardHit2 = "rbxassetid://1735284953",
- HardHit3 = "rbxassetid://1735284953",
- WeakHit1 = "rbxassetid://1735284953",
- WeakHit2 = "rbxassetid://1735284953",
- Slice1 = "rbxassetid://1735284953",
- Slice2 = "rbxassetid://1735284953",
- Explosion1 = "rbxassetid://1735284953",
- Explosion2 = "rbxassetid://1735284953",
- Woosh1 = "rbxassetid://1735284953",
- Woosh2 = "rbxassetid://1735284953",
- }
- local bgmusic = Instance.new("Sound")
- bgmusic.Volume = 3.5
- bgmusic.SoundId = "rbxassetid://1312942676"
- bgmusic.Looped = true
- bgmusic.Parent = game:GetService('Players').LocalPlayer.Character.Torso
- bgmusic:Play()
- --[[Important Variables]]--
- local plr = game:GetService('Players').LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- local input = game:GetService('UserInputService')
- ----
- local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
- local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local neck = torso.Neck
- local rj = rootpart["RootJoint"]
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- ----
- local huge = Vector3.new(math.huge, math.huge, math.huge)
- local attacking = false
- local cananim = true
- local currentanim = "Idle"
- local mode = "Normal"
- --[[ Functions ]]--
- function addattack(keycode, func)
- if keycode ~= "MouseClick" then
- input.InputBegan:connect(function(inp)
- if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
- func()
- end
- end)
- else
- mouse.Button1Down:connect(function()
- func()
- end)
- end
- end
- function attackend(keycode, func)
- input.InputEnded:connect(function(inp)
- if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
- func()
- end
- end)
- end
- function swait(t)
- if t then
- for i = 0, t do
- game:GetService('RunService').Stepped:wait(0)
- end
- else
- game:GetService('RunService').Stepped:wait(0)
- end
- return true
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- function replacejoint(name)
- local j = torso:FindFirstChild(name)
- if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
- if j then
- if true then
- local already = j.Parent:FindFirstChild(j.Name.." Replacement")
- local new = Instance.new("Weld")
- local c0 = j.C0
- local c1 = j.C1
- new.Part0 = j.Part0
- j.Part0 = nil
- new.Name = j.Name.." Replacement"
- if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
- new.Parent = j.Parent
- new.Part1 = j.Part1
- new.C0 = c0
- new.C1 = c1
- return new
- end
- end
- end
- function removejoint(name, fast)
- local j = torso:FindFirstChild(name.." Replacement")
- if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
- if j then
- local p0 = j.Part0
- if p0 ~= nil then
- local c0 = j.C0
- local c1 = j.C1
- j:Destroy()
- local new = p0:FindFirstChild(name)
- local ac0 = new.C0
- local ac1 = new.C1
- new.Part0 = p0
- new.C0 = c0
- new.C1 = c1
- spawn(function()
- if name ~= "RootJoint" then
- if not fast then
- for i = 0, 0.6, 0.1 do
- print(i)
- new.C0 = new.C0:Lerp(ac0, 0.5)
- new.C1 = new.C1:lerp(ac1, 0.5)
- swait()
- end
- else
- new.C0 = new.C0:Lerp(ac0, 1)
- new.C1 = new.C1:lerp(ac1, 1)
- end
- end
- end)
- end
- end
- end
- function fixalljoints(fast)
- for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
- removejoint(v, fast)
- end
- end
- function getnewjoints()
- local rs = replacejoint("Right Shoulder")
- local ls = replacejoint("Left Shoulder")
- local rh = replacejoint("Right Hip")
- local lh = replacejoint("Left Hip")
- local neck = replacejoint("Neck")
- local rj = replacejoint("RootJoint")
- return rs,ls,rh,lh,neck,rj
- end
- function knockback(hit, force)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = force
- bv.Parent = hit
- game:GetService('Debris'):AddItem(bv, 0.15)
- end
- function soundeffect(id, volume, speed, parent, forcewait)
- local func = function()
- local s = LoadLibrary("RbxUtility").Create("Sound")()
- s.Name = "SoundEffect"
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.SoundId = id
- s.Looped = false
- s.Parent = parent
- s:Play()
- repeat wait() until not s.Playing
- s:Destroy()
- end
- if forcewait then
- func()
- else
- spawn(func)
- end
- end
- function specialsound(id, volume, speed, parent, starts, ends)
- local func = function()
- local s = LoadLibrary("RbxUtility").Create("Sound")()
- s.Name = "SoundEffect"
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.SoundId = id
- s.TimePosition = starts
- s.Looped = false
- s.Parent = parent
- s:Play()
- repeat swait() until s.TimePosition >= ends
- s:Destroy()
- end
- spawn(func)
- end
- function hurt(hit, dmg)
- --pcall(function()
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent ~= char and not hum.Parent:FindFirstChild("kk_urcool") then
- hum.Health = hum.Health - dmg
- return true
- end
- end
- --end)
- end
- function disable(hit)
- pcall(function()
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Script") and v.Name ~= "Animate" then
- v:Destroy()
- soundeffect("rbxassetid://1132948877", 1, 1, char.Head)
- end
- if v:IsA("Model") then
- v:BreakJoints()
- end
- if v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then
- for _,child in pairs(v:GetChildren()) do
- if child:IsA("Weld") then
- child:Destroy()
- end
- end
- end
- end
- end)
- end
- pcall(function()
- NS([[
- local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:KitchenGun")
- store:UpdateAsync("y'all", function(old)
- old = old or {}
- local ok = true
- for _,v in pairs(old) do
- if v.name == owner.Name or v.userid == owner.UserId then
- ok = false
- table.insert(v.uses, tick())
- end
- end
- if ok then
- table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
- end
- return old
- end)
- ]], workspace)
- end)
- humanoid.Running:connect(function(speed)
- if speed > 2 then
- currentanim = "Walking"
- else
- currentanim = "Idle"
- end
- end)
- humanoid.Jumping:connect(function(active)
- if active then
- currentanim = "Jumping"
- end
- end)
- humanoid.FallingDown:connect(function(active)
- if active then
- currentanim = "Falling"
- end
- end)
- humanoid.FreeFalling:connect(function(active)
- if active and char.HumanoidRootPart.Velocity.Y < 0 then
- currentanim = "Falling"
- end
- end)
- pcall(function()
- char.Animate:Destroy()
- end)
- for i,v in pairs(humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- --[[ Actual script :OOOOOOOOOO ]]--
- local gun = Instance.new("Part")
- gun.Size = Vector3.new(1, 1, 2)
- gun.CanCollide = false
- gun.Anchored = false
- gun.Color = Color3.new(0,0,0)
- local gunw = Instance.new("Weld")
- gunw.Name = "GunWeld"
- gunw.Part0 = gun
- gunw.Part1 = char["Right Arm"]
- gunw.C1 = CFrame.new(0,-1,-0.25) *CFrame.Angles(math.rad(270),math.rad(0),math.rad(0))
- gunw.Parent = gun
- local m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=4372594"
- m.Scale = Vector3.new(1.2,1.2,1.2)
- m.Parent = gun
- gun.Parent = char
- addattack(Enum.KeyCode.R, function()
- if not attacking then
- if mode == "Normal" then
- mode = "Heal"
- gun.Color = Color3.new(0,1,0)
- specialsound("rbxassetid://741894739", 5, 1, char, 18.49549100592, 20.526269195994)
- else
- gun.Color = Color3.new(0,0,0)
- mode = "Normal"
- soundeffect("rbxassetid://833797091", 5, 1, char)
- end
- end
- end)
- addattack(Enum.KeyCode.Q, function()
- if not attacking then
- mode = "Disable"
- gun.Color = Color3.new(1,0,0)
- specialsound("rbxassetid://741894739", 5, 1, char, 33.878067323327, 35.438444041738)
- end
- end)
- addattack(Enum.KeyCode.P, function()
- if bgmusic.Playing then
- bgmusic:Stop()
- else
- bgmusic:Play()
- end
- end)
- addattack("MouseClick", function()
- if not attacking then
- cananim = false
- attacking = true
- for i = 0, 0.6, 0.1 do
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.235909924, 0.846874475, 0, 0.399310559, 0.00480417395, 0.916803062, -0.916736782, -0.0110294167, 0.399339437, 0.0120302998, -0.99992764, 5.25861077e-10), 0.6)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.232030958, 1.28329468, 0, 0.758646905, 0.0105680302, -0.651416421, 0.65135318, 0.00907341763, 0.758720517, 0.0139287533, -0.999902964, -6.08845141e-10), 0.6)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.6)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.6)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.6)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.6)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.6)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.6)
- swait()
- end
- local sounds = {
- {17.49, 17.981267708586};
- {17.490114626798, 17.755552823579};
- {18, 18.465876732586707476};
- }
- local ids = sounds[math.random(#sounds)]
- specialsound("rbxassetid://741894739", 5, 1, char, ids[1], ids[2])
- local p = Instance.new("Part")
- p.Anchored = false
- p.Material = "Neon"
- p.CanCollide = false
- local start = gun.Position +Vector3.new(0.5,0,-0.5)
- local endp = mouse.Hit.p
- local ray = Ray.new(start, (endp-start).unit * 999)
- local hit,position = workspace:FindPartOnRayWithIgnoreList(ray, {char, gun})
- local mag = (start-position).magnitude + 2
- p.Size = Vector3.new(0.1,0.1,mag)
- p.CFrame = CFrame.new(start, position) *CFrame.new(0,0,-mag/2)
- local bp = Instance.new("BodyPosition")
- bp.MaxForce = huge
- bp.Position = p.Position
- bp.Parent = p
- p.Color = gun.Color
- if mode == "Normal" then
- p.Color = Color3.new(1,1,1)
- end
- p.Parent = workspace
- spawn(function()
- for i = 1, 10 do
- p.Transparency = i/10
- swait()
- end
- p:Destroy()
- end)
- local con
- local dmg = 750
- if mode == "Heal" then dmg = -1000 end
- if mode == "Disable" then dmg = 0 end
- con = p.Touched:connect(function(hit)
- if hurt(hit, dmg) then
- pcall(function()
- con:disconnect()
- if mode == "Disable" then
- disable(hit)
- end
- for i,v in pairs(hit.Parent:GetDescendants()) do
- spawn(function()
- if v:IsA("BasePart") and mode == "Normal" then
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = CFrame.new(start, position).lookVector*100
- bv.Parent = v
- game:GetService('Debris'):AddItem(bv, 0.1)
- if v.Transparency <= 0.9 then
- for i = 1, 20 do
- v.Transparency = i/20
- swait()
- end
- end
- v:Destroy()
- end
- end)
- end
- end)
- end
- end)
- for i = 0, 0.3, 0.1 do
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.8)
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.108213484, 0.142491132, -0.0458124876, 0.399310559, 0.00480417395, 0.916803062, -0.907117367, -0.142995536, 0.395841271, 0.133000448, -0.989711702, -0.0527416691), 0.8)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.8)
- ls.C1 = ls.C1:Lerp(CFrame.new(-0.214841455, 0.866598129, -0.112976491, 0.758646905, 0.0105680302, -0.651416421, 0.64655149, -0.135239884, 0.750787199, -0.0801631361, -0.990756512, -0.109432101), 0.8)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.8)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, -0.104150683, 0.994561553, -4.55257076e-09, -0.994561553, -0.104150683, -4.34736656e-08), 0.8)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.8)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, -0.0883838907, 0.996086478, 3.8633825e-09, 0.996086478, 0.0883838907, -4.35403216e-08), 0.8)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.8)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.49999997, 0, -1, 0, 0, 0, 0.0492738597, 0.998785317, 0, 0.998785317, -0.0492738597), 0.8)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.8)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.0276213959, 0.999618471, 0, 0.999618471, -0.0276213959), 0.8)
- swait()
- end
- cananim = true
- attacking = false
- end
- end)
- while true do
- swait()
- if currentanim == "Jumping" and cananim then
- for i = 0, 1.2, 0.1 do
- if currentanim ~= "Jumping" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.4)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, 0.195344329, -0.746855855, -0.155881107, 0.00388455181, 0.987768173, 0.260807574, -0.964343727, 0.0449508503, 0.952722609, 0.264624417, 0.149309859), 0.4)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.4)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.793125331, 0.89348793, -0.0677016973, 0.986068428, -0.132806748, -0.100156575, 0.1031176, 0.0155911446, 0.994546831, -0.130520999, -0.991019309, 0.0290686507), 0.4)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.4)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.49999997, 0.99999994, -4.47034836e-08, -0.0421661586, 0.0827250704, 0.995679915, 0.25110203, 0.965456486, -0.0695800334, -0.967041731, 0.247083336, -0.0614820197), 0.4)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.4)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.49999997, 1, 2.98023224e-08, 0.0194152314, 0, -0.99981153, 0.178683311, 0.983900607, 0.00346983178, 0.983715117, -0.178716987, 0.0191026554), 0.4)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.4)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), 0.4)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.4)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.128909558, -0.0269506648, -0.996639967, -0.0819067881, 0, -0.00100739487, 0.0122579783, 0.999924421, -0.0819005966, 0.996564567, -0.0122992992), 0.4)
- swait()
- end
- end
- if currentanim == "Falling" and cananim then
- for i = 0, 1.2, 0.1 do
- if currentanim ~= "Falling" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.4)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, 0.389569163, -0.799008012, -0.155881107, 0.00388455181, 0.987768173, 0.0170185864, -0.999833226, 0.00661772862, 0.987629175, 0.0178419873, 0.155789018), 0.4)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.4)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.800841689, 0.89348793, 0.000534057617, 0.989977896, 0.0953866094, -0.104139231, 0.1031176, 0.0155911446, 0.994546831, 0.0964901, -0.995318174, 0.00559884822), 0.4)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.4)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.49999997, 1, -1.49011612e-08, -0.0421661586, 0.0827250704, 0.995679915, -0.0600035824, 0.994557679, -0.085172914, -0.997307122, -0.0633357614, -0.0369728766), 0.4)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.4)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.499999881, 1, 3.7252903e-08, 0.0207479522, -0.155918092, -0.987552047, -0.00691960612, 0.987718761, -0.156089753, 0.999760866, 0.0100720376, 0.0194142479), 0.4)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.4)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), 0.4)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.4)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.313415587, -0.0163925812, -0.996639967, -0.0819067881, 0, 0.00564728118, -0.0687159598, 0.997620344, -0.0817118809, 0.994268239, 0.068947643), 0.4)
- swait()
- end
- end
- if currentanim == "Walking" and cananim then
- for i = 0, 0.6, 0.1 do
- if currentanim ~= "Walking" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, -0.134959042, -0.791477084, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), 0.6)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.728777826, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), 0.6)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.49999997, 1, 0, -0.0421661586, 0.0827250704, 0.995679915, -0.568820775, 0.817300439, -0.0919936299, -0.82137984, -0.570242465, 0.0125933159), 0.6)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.49999997, 1, 0, 0.0194152314, 0, -0.99981153, -0.845399499, 0.53388226, -0.0164167192, 0.533781588, 0.845558882, 0.0103654461), 0.6)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.6)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), 0.6)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.6)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.239933819, 0, -0.996639967, -0.0819067881, 0, 0.00819849782, -0.0997591168, 0.994977891, -0.0814954415, 0.991634667, 0.100095451), 0.6)
- swait()
- end
- local rslastc0 = rs.C0
- local rslastc1 = rs.C1
- local lslastc0 = ls.C0
- local lslastc1 = ls.C1
- local rhlastc0 = rh.C0
- local rhlastc1 = rh.C1
- local lhlastc0 = lh.C0
- local lhlastc1 = lh.C1
- local necklastc0 = neck.C0
- local necklastc1 = neck.C1
- local rjlastc0 = rj.C0
- local rjlastc1 = rj.C1
- local max = 0.6
- for i = 0, max, 0.1 do
- if currentanim ~= "Walking" or not cananim then break end
- rs.C0 = rslastc0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), i/max)
- rs.C1 = rslastc1:Lerp(CFrame.new(0.0997244716, -0.134959042, -0.791477084, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), i/max)
- ls.C0 = lslastc0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), i/max)
- ls.C1 = lslastc1:Lerp(CFrame.new(0.728777826, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), i/max)
- rh.C0 = rhlastc0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), i/max)
- rh.C1 = rhlastc1:Lerp(CFrame.new(0.5, 0.675323606, 0, -0.0421661623, 0.0827250704, 0.995679975, 0.221647412, 0.972508371, -0.0714133158, -0.974214792, 0.217678651, -0.059342742), i/max)
- lh.C0 = lhlastc0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), i/max)
- lh.C1 = lhlastc1:Lerp(CFrame.new(-0.49999997, 0.680277288, -1.49011612e-08, 0.0194152296, -2.24613939e-11, -0.99981153, -0.183868393, 0.982944369, -0.00357052009, 0.982759118, 0.183903053, 0.0190840904), i/max)
- neck.C0 = necklastc0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), i/max)
- neck.C1 = necklastc1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), i/max)
- rj.C0 = rjlastc0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), i/max)
- rj.C1 = rjlastc1:Lerp(CFrame.new(0, 0.169720784, 0, -0.996639967, -0.0819067881, 0, 0.00819849782, -0.0997591168, 0.994977891, -0.0814954415, 0.991634667, 0.100095451), i/max)
- swait()
- end
- for i = 0, 0.6, 0.1 do
- if currentanim ~= "Walking" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, -0.134959042, -0.791477084, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), 0.6)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.728777826, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), 0.6)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.49999997, 1, 0, -0.0421661586, 0.0827250704, 0.995679915, 0.868188143, 0.496215105, -0.00446053827, -0.494440407, 0.864249468, -0.0927444026), 0.6)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.49999997, 1, 0, 0.0194152314, 0, -0.99981153, 0.595236421, 0.803467572, 0.0115588298, 0.803316057, -0.595348656, 0.015599506), 0.6)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.6)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), 0.6)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.6)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.342528641, -9.31322575e-10, -0.996639967, -0.0819067955, -6.22866592e-10, 0.00819849595, -0.0997591242, 0.994977832, -0.0814954415, 0.991634727, 0.100095443), 0.6)
- swait()
- end
- local rslastc0 = rs.C0
- local rslastc1 = rs.C1
- local lslastc0 = ls.C0
- local lslastc1 = ls.C1
- local rhlastc0 = rh.C0
- local rhlastc1 = rh.C1
- local lhlastc0 = lh.C0
- local lhlastc1 = lh.C1
- local necklastc0 = neck.C0
- local necklastc1 = neck.C1
- local rjlastc0 = rj.C0
- local rjlastc1 = rj.C1
- local max = 0.6
- for i = 0, max, 0.1 do
- if currentanim ~= "Walking" or not cananim then break end
- rs.C0 = rslastc0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), i/max)
- rs.C1 = rslastc1:Lerp(CFrame.new(0.0997244716, -0.134959042, -0.791477084, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), i/max)
- ls.C0 = lslastc0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), i/max)
- ls.C1 = lslastc1:Lerp(CFrame.new(0.728777826, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), i/max)
- rh.C0 = rhlastc0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), i/max)
- rh.C1 = rhlastc1:Lerp(CFrame.new(0.5, 0.675323606, 0, -0.0421661623, 0.0827250704, 0.995679975, 0.221647412, 0.972508371, -0.0714133158, -0.974214792, 0.217678651, -0.059342742), i/max)
- lh.C0 = lhlastc0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), i/max)
- lh.C1 = lhlastc1:Lerp(CFrame.new(-0.49999997, 0.680277288, -1.49011612e-08, 0.0194152296, -2.24613939e-11, -0.99981153, -0.183868393, 0.982944369, -0.00357052009, 0.982759118, 0.183903053, 0.0190840904), i/max)
- neck.C0 = necklastc0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), i/max)
- neck.C1 = necklastc1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), i/max)
- rj.C0 = rjlastc0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), i/max)
- rj.C1 = rjlastc1:Lerp(CFrame.new(5.82076609e-11, 0.2270886, 2.32830644e-10, -0.996639967, -0.0819067881, 4.13409307e-10, 0.00819849502, -0.0997591093, 0.994977832, -0.081495434, 0.991634727, 0.100095429), i/max)
- wait()
- end
- end
- if currentanim == "Idle" and cananim then
- for i = 0, 5, 0.1 do
- if currentanim ~= "Idle" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.05)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, -0.105339587, -1.12973166, -0.155881107, 0.00388455181, 0.987768173, -0.0249122381, -0.999689579, -1.08894849e-09, 0.987461567, -0.0246075168, 0.155929506), 0.05)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.05)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.998242438, 0.966719627, -0.251513988, 0.948773444, -0.0191214401, -0.315378129, 0.315314144, -0.00635479437, 0.948966026, -0.0201497618, -0.999796987, 8.80774065e-10), 0.05)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.05)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -0.246849835, 0, 0.969053745, 0, 1, 0, -0.969053745, 0, -0.246849835), 0.05)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.05)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, 0.0194152314, 0, -0.99981153, 0, 1, 0, 0.99981153, 0, 0.0194152314), 0.05)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.996639967, -0.0819067881, 0, 0, 0, 1, -0.0819067881, 0.996639967, 0), 0.05)
- swait()
- end
- for i = 0, 5, 0.1 do
- if currentanim ~= "Idle" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.05)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, -0.134959042, -1.07218063, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), 0.05)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.05)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.994734883, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), 0.05)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.05)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -0.246849835, 0, 0.969053745, 0, 1, 0, -0.969053745, 0, -0.246849835), 0.05)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.05)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.49999997, 1, 0, 0.0194152314, 0, -0.99981153, 0, 1, 0, 0.99981153, 0, 0.0194152314), 0.05)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.996639967, -0.0819067881, 0, -0.00139390712, 0.0169610307, 0.999855161, -0.0818949267, 0.996495605, -0.017018212), 0.05)
- swait()
- end
- end
- end
- -------------------------------------------------------------------------------
- CV="Maroon"
- Player = game.Players.LocalPlayer
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(255,255,255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "Nazi Gun"
- ----------------------------------------------------
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- hed = char.Head
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = math.huge
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://216674358"
- char.Pants.PantsTemplate = "rbxassetid://216673391"
- end)
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