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Wingexperiment

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Jan 23rd, 2023
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  1. Name: Mirra the Blade
  2. Home Area: District 23
  3. Role: Fixer
  4. Gift: Wing Experiment
  5. Tier 3 G-Corp Gravitational Singularity, Tier 2 P-Corp Pristine System, Tier 2 T-Corp SLUG
  6. Perks: FURIOSO (FIGHTING SPIRIT), ADVANCE!, The Wanted Mindset, Unique Combat Style 3, Chemical Abuse, Weak Point Analysis, SCREW YOU!, Extreme Survivalist, Right Tool for the Job
  7. Weapon: TIER 3 BFS CRUSHER V-X: A offshoot of the BFS designed for those who perfer a more direct and less tactical approach. No space is wasted on energy fields or area of effect, instead the blade was sharpened to an extreme and had its durability boosted from simply absurd to downright impossible. Simply flipping the blade around turns it into a massive blunt tool, while the normal blade remains a deadly guillotine ready to bisect anyone unfortunate enough to be caught under its mass.
  8. Items: Serum Cocktails, Moonlight Stones
  9. Body Enhancement: Tier III Tattoo (Hemopoiesis Overdrive Nanite Circulation), Tier III Biological (Muscle Density Augmentations) Tier III Tattoo (Kinetic Absorption Matrix) Tier III Tattoo (Arc of Deliverance)
  10. Laws: Join our Ensemble, Lightful, This city is Rotten to the core
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  12. Potential is a strange beast in the city. Almost everyone has already reached their potential, relying on luck or being in the right spot at the right time to reach heights they can't handle only to inevitably fall and crash to the ground. But every now and then you get an individual like the blade. Whose meteoric rise seems inevitable and impossible to stop. Someone who hasn't yet crashed and burned.
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  14. Many fixers achieve their highest rank while working in a team, and to an extent Mirra is an okay teammate. But it's when the chips are down and its time to play for keeps that they really shine. A bad mission where people die only seems to make them double down on their bet. A losing hand is just an excuse to play that much more recklessly.
  15. Some of the more optimistic people who are aware of their talents say they are destined for the higher ranks, while even the more realist among them know that now's the time to try to get them under-thumb because they would be a useful tool regardless. Both sides have rumor abound about why exactly she seems to be the only one who consistently makes it back from those missions.
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  17. Outside of their monolithic combat ability they grew up on the mean streets and it shows, they move through the city like it's apart of them. Their home is unknown to all but the most well informed, a simple shitty apartment with a single bed, a folding chair, a folding table, and a large supply of recreational and combat drugs. They struggle to develop any lasting connection with people. The world is cold and uncaring and once you've lost so many friends to it you stop making more. Maybe a sufficiently strong individual could be worth putting faith in though.
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  19. The true secret of her unique nature is that she's a failed experiment, trying to replicate a certain phenomenon artificially. They got close, but the blade at the very least was a failure. They lack the overwhelming power that was needed for the role they wanted them to fill. And after several failed missions where nobody but her came back, she eventually simply left the lab and returned to the streets. Her home.
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  23. Fighting Spirit:
  24. Rather than a specific berserk state that causes their power to spike vastly, they gain strength steadily as they fight and take damage. The more damage they take and deal the faster their fighting spirit flares up, it's not as useful if they get taken out before it ramps up, but when it gets going it's just as impressive or even moreso than any other FURIOSO.
  25. Combat Style:
  26. A somewhat defensive style based heavily around returning damage as they get hit. Creating a sort of area of influence they control and strike at people who enter with surprising speed and force is their primary goal, making it a bit weaker on direct offense against someone who won't fight back.
  27. Wing Experimentals:
  28. Tier 3 G-Corp Gravitational Singularity: Rather than a sphere or specific point that manipulates gravity, their entire body is increasingly dense. While they personally feel no different than anyone else, others find their punches hitting as if they were many times heavier than they are, and weapons struggle to cut through them not because they are sturdy, but there's just so much more to cut that it's difficult to manage. They aren't anymore durable than anyone else, but injuries seem to be spread so thinly that they simply have less overall effect.
  29. Tier 2 P-Corp Pristine System: A utility modification that preserves the body. Cleansing contaminants at an extreme rate. From airborn toxins to injested poisons to radiation to bullets lodged in the flesh, it forces them all out rapidly and cleans the wounds. This doesn't stop bleeding or close the wound itself and may even make it worse since nothing will be there to apply pressure, it just keeps them healthy and clean.
  30. Tier 2 T-Corp SLUG: Adrenaline fueled augmentation that allows the user to percieve time at a sluggish pace. Increasing externally percieved reaction times drastically and improving ability to process information mid combat. Effectively improves reflexes by stretching out time from your perspective, allowing you to take in and process information in a fraction of the normal time. Becomes more potent in high stress situations, but won't be active unless you're in combat typically.
  31. Body Enhancements:
  32. Tier III Tattoo (Hemopoiesis Overdrive Nanite Circulation, Enhances bloodflow and oxygen recovery rate as well as performing as per standard for nanites of their quality to drastically improve the individuals body in a plethora of unspecialized ways. Increases time to bleed out or suffocate quite a bit, and vastly enhances stamina over long battles.)
  33. Tier III Biological (Muscle Density Augmentations to massively increase their already impressive strength and provide further durability aswell. Eats a hell of a lot to maintain it though.)
  34. Tier III Tattoo (Kinetic Absorption Matrix, Skin depth nanites that spread the force of blows across the body outfitted with improved nerves that decrease the delay between thought and action. The greater the force the more area it is diffused over. Piercing attacks can still overwhelm it and slashing attacks are somewhat effective still. Further enhances the body as any Tattoo does.)
  35. Tier III Tattoo (Arc of Deliverance, A series of nanite muscle enhancements going from the hands to the shoulders designed primarily with a single motion in mind. A sudden deadly swing with a large blade or axe. Provides an extreme increase in speed and strength when delivering its namesake from a readied position with solid footing and careful breathing, but is still quite powerful just boosting ordinary swings without putting ones back fully into it.)
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