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- command /setwarp [<text>]:
- permission: lobby.setwarp
- permission message: {@Permission}
- trigger:
- if arg 1 is not set:
- send "{@Prefix} &cBitte gebe einen &aWarp-Namen &can!" to player
- stop
- if arg 1 is set:
- set {warp::%arg 1%} to location of player
- send "{@Prefix} &7Du hast den Warp: &c%arg 1% &7gesetzt." to player
- command /warp [<text>]:
- trigger:
- if {warp::%arg 1%} is not set:
- send "{@Prefix} &cDieser &4Warp-Punkt &cexistiert nicht!" to player
- stop
- if {warp::%arg 1%} is set:
- send "{@Prefix} &7Du wirst in &a4. &6Sekunden &7Teleportiert!" to player
- wait 1 seconds
- send "{@Prefix} &7Du wirst in &a3. &6Sekunden &7Teleportiert!" to player
- wait 1 seconds
- send "{@Prefix} &7Du wirst in &a2. &6Sekunden &7Teleportiert!" to player
- wait 1 seconds
- send "{@Prefix} &7Du wirst in &a1. &6Sekunde &7Teleportiert!" to player
- wait 1 seconds
- teleport player to {warp::%arg 1%}
- send "{@Prefix} {@warpen}" to player
- stop
- command /fly:
- Executable by: players
- Permission: lobby.fly
- permission message: {@Permission}
- Trigger:
- If {fly.%player%} is not set:
- Send "&8[&4Lobby&8] &7Du kannst nun Fliegen!" to player
- set player's flight mode to true
- Set {fly.%player%} to true
- Stop
- Send "&8[&4Lobby&8] &7Du kannst nun nicht mehr Fliegen!" to player
- set player's flight mode to false
- Delete {fly.%player%}
- Stop
- command /gm <text>:
- permission: lobby.gm
- permission message: {@Permission}
- trigger:
- if player has permission "Lobby.gm":
- if arg 1 is "0" or "survival":
- set player's gamemode to survival
- send "&8[&4Lobby&8] &7Du bist nun im &cSurvivalmodus"
- if arg 1 is "1" or "creative":
- set player's gamemode to creative
- send "&8[&4Lobby&8] &7Du bist nun im &cKreativmodus"
- if arg 1 is "2" or "adventure":
- set player's gamemode to adventure
- send "&8[&4Lobby&8] &7Du bist nun im &cAdventuremodus"
- if arg 1 is "3" or "spectator":
- execute command "/gamemode 3 %player%"
- send "&8[&4Lobby&8] &7Du bist nun im &cSpectatormodus"
- command /serverip:
- description: Lets you see the IP for the server!
- aliases: /ip, /sp, /simpleessentials:serverip
- permission: simpleessentials.command.serverip
- permission message: {@nopermission}
- trigger:
- message "%newline%&7The current servers ip address is &9{@serverip}%newline%"
- stop
- if message is "死ね","死ね","sine" or "sine!" or "死ね" or "死ね!":
- message "&b[Admin]&aMomiji_Sazakura: &f%player&さんが”死ね”といいました"
- broadcast "&a%player%&eさんが死ねといいました&3【&creport&3】&eGO!!"
- cancel event
- stop
- if message is "たのしい","たのしい!","tanosii" or "tanosii!":
- message "&b[owner]&aMomiji_Sazakura: &fありがとうございます!"
- broadcast "&a%player%&eさんが&c楽しい&eといってくれました!"
- cancel event
- stop
- on death of player:
- send "&e%player%&cさんが&4死んじゃいました&c成仏しようね&d❤
- command /gmc:
- permission: skript.op
- trigger:
- command "gamemode 1 %sender%"
- command /gms:
- permission: skript.op
- trigger:
- command "gamemode 3 %sender%"
- command /gma:
- permission: skript.op
- trigger:
- command "gamemode 2 %sender%"
- on explode:
- cancel event
- on join:
- send "&c≪&b接続&c≫&e%Player%&cさんがMomiji&c採掘鯖&eに来てくれました&c挨拶をしましょう"
- on quit:
- send "&a≪&c&lログアウト&a≫&e%player%&cさんが&4採掘鯖&aを出ました、、&c02!!&5(´;ω;`)"
- on first join:
- send " &c≪&b&lお初&c≫&e%player%&cさんが&4fantasy&a鯖&cに始めてきました!!&e082~"
- every 10 minutes:
- wait 585 seconds
- broadcast "&cMobリセットまで30秒..."
- wait 25 seconds
- broadcast "&cMobリセットまで5秒..."
- wait 20 ticks
- broadcast "&cMobリセットまで4秒..."
- wait 20 ticks
- broadcast "&cMobリセットまで3秒..."
- wait 20 ticks
- broadcast "&cMobリセットまで2秒..."
- wait 20 ticks
- broadcast "&cMobリセットまで1秒..."
- execute console command "/difficulty peaceful"
- wait 2 tick
- execute console command "/difficulty normal"
- broadcast "&dMobリセットが終わりました!引き続きお楽しみください!"
- on kick:
- broadcast "&c&l%player%がキックアウトされました!"
- every 60 seconds:
- broadcast "&8クリアーラグ> &7アイテムがあと&a30&7秒で削除されます!"
- wait 20 seconds
- broadcast "&8クリアーラグ> &7アイテムがあと&610&7秒で削除されます!"
- wait 10 seconds
- set {_ground} to 0
- loop all dropped items:
- add 1 to {_ground}
- delete loop-value
- broadcast "&8クリアーラグ> &e%{_ground}%&7個のアイテムが削除されました"
- #+------------------------------------------------------+
- #| PlayerCommandLog |
- #+------------------------------------------------------+
- #
- options:
- prefix: &8[ファンタジー鯖ログ]
- on command:
- loop all players:
- if loop-player has permission "sk.admin":
- if {log.%loop-player%} is not set:
- set {log.%loop-player%} to true
- if {log.%loop-player%} is true:
- if player is not set:
- stop
- message " {@prefix} &7%player%: /%full command%" to loop-player
- command /cmd [<text>]:
- permission: sk.cmd
- trigger:
- if arg-1 is set:
- if arg-1 is "on":
- set {log.%player%} to true
- message " {@prefix}&7Log表示を&aon&7にしました。"
- stop
- if arg-1 is "off":
- set {log.%player%} to false
- message " {@prefix}&7Log表示を&coff&7にしました。"
- stop
- else:
- message "{@prefix}&7/cmd <on,off>"
- #Ip-Checker#
- #指定したプレイヤーのipをチェックします。同一のIPがあった場合、そのプレイヤーのIDも表示されます。#
- command /aip [<offline player>]:
- permission: Command.IP
- permission message: &cパーミッションがありません。
- trigger:
- if arg is not set:
- message "&a[IP-log]&ePlayer名を記入してください。"
- stop
- if arg is "all":
- loop all players:
- set {ip::%loop-player%} to ip of loop-player
- message "&a[IP-log]&b---------------------------------------------"
- message "&a[IP-log]&e%loop-player%'sIP&a: &6%{ip::%loop-player%}%" to player
- loop {ip::*}:
- if {ip::%loop-index%} is {ip::%loop-player%}:
- message "&a[IP-log]&e同じIPを使用しているPlayer&a: &6%loop-index%"
- else:
- set {ip::%arg%} to ip of argument
- message "&a[IP-log]&e%arg%'sIP&a: &6%{ip::%arg%}%"
- loop {ip::*}:
- if {ip::%loop-index%} is {ip::%arg%}:
- message "&a[IP-log]&e同じIPを使用しているPlayer&a: &6%loop-index%"
- on join:
- set {ip::%player%} to ip of player
- loop all players:
- if loop-player has permission "sk.admin":
- message "&a[IP-log]&e%player%'sIP&a: &6%{ip::%player%}%" to loop-player
- loop {ip::*}:
- if {ip::%loop-index%} is {ip::%player%}:
- message "&a[IP-log]&e同じIPを使用しているPlayer&a: &6%loop-index%" to loop-player
- command /aipreset [<offline player>]:
- permission: command.ip.reset
- trigger:
- send "&c%arg%さんのIP&a: &e%{ip::%arg%}% &cをリセットしました"
- clear {ip::%arg%}
- command /pl:
- trigger:
- message "Plugins (1): &aもふもふー!!&r"
- command /plugins:
- trigger:
- message "Plugins (1): &aもふもふー!!&r"
- command /bukkit:pl:
- trigger:
- message "Plugins (1): &aもふもふー!!&r"
- command /bukkit:plugins:
- trigger:
- message "Plugins (1): &aもふもふー!!&r"
- command /minecraft:pl:
- trigger:
- message "Plugins (1): &aもふもふー!!&r"
- command /minecraft:plugins:
- trigger:
- message "Plugins (1): &aもふもふー!!&r"
- command /spigot:pl:
- trigger:
- message "Plugins (1): &aもふもふー!!&r"
- command /spigot:plugins:
- trigger:
- message "Plugins (1): &aもふもふー!!&r"
- command /Phase:
- trigger:
- message "Plugins(2): &aPhaseは神&r,&aPhaseは天才&r,"
- command /shine:
- permission: kirby.shine
- executable by: players
- permission message: {@essx}&c権限がありません
- trigger:
- if player is holding air:
- send "{@essx}&c名前を変更したいアイテムを手に持ってください。"
- stop
- if player's tool is enchanted:
- send "{@essx}&c既にエンチャントされています。"
- stop
- if player's tool is not enchanted:
- set {_i} to player's tool
- set player's tool to shiny {_i}
- send "{@essx}&6アイテムを光らせました+ (o゚・∀・) +"
- stop
- #+------------------------------------------------------+
- #| Skriptpartys |
- #+------------------------------------------------------+
- #
- #-------------------------------------------------party Skript-------------------------------------------------
- #・skriptでフパーティーの概念を追加
- #・申請、許可システムを導入
- #・パーティーリストを表示できる
- #-------------------------------------------------------------------------------------------------------------------
- #/party invite <MCID> : フレンド申請を送ります。また、フレンドの追加を許可します。
- #/party remove <MCID> : フレンドから削除します。
- #/party list : フレンドを確認できます。
- #/party : helpを表示します
- options:
- Prefix: &a[&bparty&a]&r
- command /party [<text>] [<player>]:
- aliases: /p
- trigger:
- if arg 1 is not set:
- send " " to player
- send "&a============================= FRIENDS HELP =============================" to player
- send "&c/party invite <Player> &fでパーティー申請・許可ができます。" to player
- send "&c/party remove <Player> &fでフレンドを削除できます。" to player
- send "&c/party list &fフレンドを確認できます。" to player
- send "&a========================================================================" to player
- send " " to player
- if arg 1 is "invite" or "add" or "accept":
- if player-arg is set:
- if player-arg is not player:
- if {friend.%uuid of player%::*} contains "%player-arg%":
- send "{@Prefix} &c既にフレンドになっています。" to player
- stop
- if {friend.attente.%uuid of player%} is set:
- add player to {party.%{friend.attente.%uuid of player%}%::*}
- add player to {party.%uuid of player-arg%::*}
- add player-arg to {party.%uuid of player%::*}
- send "{@Prefix} &fあなたは &b%player-arg% とフレンドになりました。" to player
- send "{@Prefix} &fあなたは &b%player% とフレンドになりました。" to player-arg
- wait 1 tick
- delete {party.attente.%uuid of player%}
- else:
- set {party.attente.%uuid of player-arg%} to player
- send "&b-----------------------------------------------------" to player-arg
- send "&f%player% からパーティー申請が送られました。" to player-arg
- send "&f承認をする場合は: &c/party add %player% &fと実行してくださいしてください。" to player-arg
- send "&b-----------------------------------------------------" to player-arg
- else:
- send "{@Prefix} &c自分をフレンドにすることはできません。" to player
- else:
- send "{@Prefix} &cプレイヤー名を入力してください。" to player
- if arg 1 is "remove" or "delete":
- if player-arg is set:
- if player-arg is not player:
- if {friend.%uuid of player%::*} contains "%player-arg%":
- remove player-arg from {party.%uuid of player%::*}
- remove player from {party.%uuid of player-arg%::*}
- send "&c%player-arg% は既にフレンドではありません。" to player
- send "&c%player% は既にフレンドではありません。" to player-arg
- else:
- send "あなたはこのプレイヤーと既にフレンドではありません。" to player
- stop
- if arg 1 is "list":
- loop {party.%uuid of player%::*}:
- if loop-value is online:
- send "&オンライン : &a[&d%loop-value%&a]" to player
- if loop-value is offline:
- send "&3オフライン : &c[&5%loop-value%&c]" to player
- on join:
- broadcast "&6&l=========[[[[| &b&lF&a&la&9&ln&d<&e&la &6&l|]]]]========="
- message "&a&lMomiji_Sazakura&a&lの&b&lファンタジーRPG-Server&a&l!"
- message "&a&lいろんなアイディア募集中!"
- message "&6&lジャンル&7: &a&lfantasyRPG"
- message "&e&lVersion&7: &a&l1.11.2-1.12.2"
- message "&9&lDiscord&7: &a&lhttps://discord.gg/Dj5tZPd"
- message "&6&l================================"
- every 15 minute:
- broadcast "&6&l=========[[[[| &b&lF&a&la&9&ln&d<&e&la &6&l|]]]]========="
- broadcast "&e&lyozora_1202作&a&lの&b&l空RPG-Server &a&l!"
- broadcast "&a&lいろんなアイディア募集中!"
- broadcast "&6&lジャンル&7: &a&lfantasyRPG"
- broadcast "&e&lVersion&7: &a&l1.11.2-1.12.2"
- broadcast "&9&lDiscord&7: &a&lhttps://discord.gg/Dj5tZPd"
- broadcast "&6&l================================"
- on death:
- message "&a%attacker%&fさんが&c%name of victim%&fを倒しました" to attacker
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