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Oct 24th, 2020
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  1. Port Royale 4 – Changelog – Update 1.2 Steam
  2.  
  3. Major improvements
  4.  
  5. 1. Governing towns
  6. The residents of those towns governed by the player will become disgruntled if the player does not supply them with a sufficient amount of commodities. The player will then continuously lose some fame until the issue is remedied (a hint will be shown in the town overview if this happens)
  7.  
  8. 2. Trade route improvements
  9. Added ‘Unload all’ option to each town (if a warehouse exists)
  10. Added ‘Repair’ option to each town to allow the player to choose the location where their convoy is repaired
  11. The option to repair a convoy is only now applicable when a convoy’s hit points are below 95% and a town with the ‘repair’ option is reached
  12. When editing towns, the name of the trade route is now displayed
  13. Added special trade route option during war: if playing as the Merchant, enemy towns can now be automatically skipped when toggling an option in the trade route menu
  14.  
  15. 3. Trading improvements
  16. Added optional, condensed trade window
  17. Added default hot keys (A and D) for cycling between different filling levels during trading
  18. Added default hot keys (W and S) for toggling between ‘buy/sell all’ options
  19.  
  20. 4. Display of towns and alternate ALT-view
  21. Added default state of individual icons signifying special events in towns (plague, for example) to the map
  22. Changed ‘ALT’ key to now toggle between map modes instead of having to hold the button to see the wind map
  23. Alternate view via ‘ALT’ now marks the commodities which are needed the most for each town with a red background
  24.  
  25. Further improvements
  26.  
  27. 1. Preview of ships in a convoy
  28. Implemented preview of vessels belonging to an AI convoy (also shows the current speed of convoy)
  29.  
  30. 2. Mini map improvements
  31. Mini map now has set colours for each nation as default. The previously implemented map mode showing each nation’s diplomatic stance in relation to the player is still available as secondary display mode.
  32. Mini map now displays the location of mission objectives
  33.  
  34. 3. Improved ship speed mechanic
  35. Convoy window now shows current speed of ship and additional analysis
  36. Badly damaged vessels will now be slower to move
  37.  
  38. 4. Rebalanced Piratess character
  39. Replaced the ‘not getting attacked by pirates’ bonus with a 50% reduction on the upkeep needed for sailors
  40.  
  41. 5. Show total value of loaded goods
  42. Total estimated value of loaded goods can now be viewed via the convoy’s ‘commodities’ tab
  43.  
  44. 6. Enhance game speed settings
  45. Implemented 5x speed
  46. Added tool tip to multiplier option within the Time Settings dialog
  47.  
  48. 7. Save game Improvements
  49. Added additional details to saved game slots (e.g. time spent in-game, time spent in current campaign [if applicable], player net worth and number of vessels owned by player).
  50.  
  51. Minor improvements
  52.  
  53. Improved hex field colours in construction mode depending on the terrain of cities
  54. Jolly Roger is no longer hoisted following a defeat in naval combat
  55. Placement of docked vessels (in lighthouse) in harbour have been adjusted for better aesthetics
  56. Added decorative long-boats to harbours to depict a more lively scenery
  57. Switching captains is only now available when player is docked at a harbour
  58. Added new ‘Mostly armed’ option for armed trading convoys so that even pirates can stumble onto unguarded trading convoys from time to time
  59. Added a new hot key to switch between town overview and warehouse (default key is set to ‘Y’ for the English layout and ´Z´ for the German layout)
  60. Added ‘Highlight towns’ option to show towns with unassigned vessels in the lighthouse
  61. Added tool tips for the various difficulty settings
  62. Added voice line for advisor to indicate if there are new or potential issues the player might want to address in the ‘Convoy and towns’ -> ‘Advisor’ tab
  63. Added hint marker to show which goods can be found when collecting free goods on the beach
  64. Added gear icon to all produced goods in a warehouse; made first checkbox in the ‘commodities’ tab inaccessible to the player if they don't produce the goods themselves
  65. Rephrased the ‘Production of commodities restricted’ hint
  66. Added indicator to show required construction time for all buildings in ‘Construction’ menu
  67. Added ‘required construction time’ tool tip when necessary resources are missing
  68. Redesigned orange destination buoys
  69. Added default state: paused, 0x game speed, when loading a saved game
  70. Rearranged display order of items within ‘Convoy & town lists’ tab. New order now is ‘convoys’, ‘on tour’, ‘advisor’, vessels’ and ‘towns’
  71. After closing and reopening a list, ‘Convoy & town’ lists are no longer reset
  72.  
  73. New hot keys and functionality:
  74.  
  75. Cycling between Warehouse filling levels during trading and toggling the ‘buy/sell all’ options is now done using the WASD by default
  76. ‘ALT’ key now toggles between map modes and no longer has to be held to see wind map
  77. Added default hot key ‘Y’ to switch between town overview and warehouse (default key is set to ‘Y’ for the English layout and ´Z´ for the German layout)
  78. Added default hot key combination ‘CTRL + TAB’ for manually anchored, player-controlled ships
  79. Added default hot key ‘Enter’ to jump to latest bell chime
  80.  
  81. Halloween Event (active from the 24.10. until the 7.11.)
  82.  
  83. Halloween Update can be enabled or disabled in the graphics tab of the menu. Changes to this option will send you back to the main menu, please make sure to save your game.
  84. Halloween Update | 3D view customizations
  85. Additional option for lighting settings: “Seasonal”.
  86. Halloween Update | Main menu adjustments
  87. Halloween Update | Loading screen adjustments
  88.  
  89. Bug fixes and optimization
  90.  
  91. Fixed: ‘task failed’ notification no longer pops-up even when there is time remaining to complete a task
  92. Fixed: AI convoys are now all armed
  93. Fixed: costs for ships at Shipyard
  94. Fixed: Warehouse is now the first building
  95. Optimized: price curves – ascents have been flattened
  96. Fixed: game now saves after Spanish campaign is completed, even if player doesn’t confirm ‘Congratulations’ message
  97. Fixed: debug text no longer displays alongside reward points when delivering the required commodities to the 'Belize City' town.
  98. Fixed: abrupt roll animation in birds along the longitudinal axis
  99. Fixed: going into debt when making purchases
  100. Fixed: camera rotation when in menus
  101. Fixed: increased default tutorial game speed (was previously 0.0x)
  102. Fixed: display of incorrect production gears in construction mode
  103. Fixed: incorrect bell chimes even if automatic trade route is selected and port is approaching
  104. Fixed: turtle animations
  105. Fixed: Spanish ships staying in New Orleans harbour due to waiting position of lighthouse
  106. Fixed: moving on the map moves cities within Trade menu
  107. Fixed: activating the trade route lets the convoy drop off during the break
  108. Fixed: missing functionality for wind map when playing with controller
  109. Fixed: incorrect position for Tutorial 04 arrow
  110. Optimized: synchronisation for cloud and local score
  111. Fixed: default loading option of 199 barrels in Trade menu
  112. Fixed: Tutorial 04 - game progress is blocked if player opened hints menu during this tutorial
  113. Fixed: some tasks are not checked for current state
  114. Fixed: Tutorial 04 - for visualization, building permit in Necoli is required
  115. Fixed: Tutorial 04 - increased production slots
  116. Fixed: game crashed when accessing city view
  117. Fixed: two bars are always increased in trade dialogue
  118. Fixed: Pirate icon in Viceroy tab
  119. Fixed: Spanish campaign is considered completed, even if player fails
  120. Fixed: faulty UI, in which Captain skills would display incorrectly
  121. Fixed: estimated travel time
  122. Fixed: trade license required for interaction with Shipyard
  123. Fixed: UI glitch - Italian text exceeds box containing letter of Marque option in Viceroy menu
  124. Fixed: sailors in convoy are not prioritized in the first row
  125. Fixed: toggled bug reporter
  126. Fixed: during the French campaign, game would sometimes crash when player zooms in on a town (provided language is set to French)
  127. Fixed: UI glitch – French text 'Create a new route' exceeds text box in the Trade Route menu
  128. Fixed: emergency repair in loop
  129. Fixed: show scarce goods with ‘ALT’ key
  130. Fixed: bug when transforming Small Church to Church
  131. Fixed: trade route will hoard certain commodities
  132. Fixed: naval battles - certain control options not possible when mousing over a ship
  133. Fixed: Warehouse unload bug
  134. Fixed: faulty display of tool tips
  135. Fixed: number of businesses displayed in Production tab
  136. Fixed: increased scroll speed with mouse wheel in Manual and Trade tabs
  137. Fixed: city filter inconsistency on mini map
  138. Fixed: faulty localisation for 'Dismiss warehouse admin’ option
  139. Fixed: faulty visibility radius
  140. Fixed: missing game tips
  141. Fixed: UI glitch - debug text displays in ‘Attacks on towns’ section under the ‘Conflicts’ category in the ‘Tips & Tricks’ menu
  142. Fixed: frozen vessel during naval battles
  143. Fixed: player’s convoy can attack pirate hideouts and the corresponding pirate convoy from a far distance (for instance a convoy from New Orleans is able engage a convoy in Port of Spain).
  144. Fixed: Scroll bar in the advisor tab is broken
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