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- --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
- Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
- --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
- -- AutoGenerated Code
- local var = {}
- var[1] = Instance.new('Model', game['Workspace'])
- var[1].Name = "Model"
- var[1].Archivable = true
- var[2] = Instance.new('Part', game['Workspace']['Model'])
- var[2].Name = "Part1"
- var[2].Archivable = true
- var[2].BrickColor = BrickColor.new('Nougat')
- var[2].Material = 'Concrete'
- var[2].Reflectance = 0
- var[2].Transparency = 0
- var[2].RotVelocity = Vector3.new(0, 0, 0)
- var[2].Velocity = Vector3.new(0, 0, 0)
- var[2].Anchored = true
- var[2].CanCollide = true
- var[2].Locked = false
- var[2].Elasticity = 0.5
- var[2].Friction = 0.30000001192093
- var[2].Size = Vector3.new(1, 0.999999046, 1)
- var[2].FormFactor = 'Custom'
- var[2].Shape = 'Block'
- var[2].BackSurface = 'SmoothNoOutlines'
- var[2].FrontSurface = 'SmoothNoOutlines'
- var[2].TopSurface = 'SmoothNoOutlines'
- var[2].BottomSurface = 'SmoothNoOutlines'
- var[2].LeftSurface = 'SmoothNoOutlines'
- var[2].RightSurface = 'SmoothNoOutlines'
- var[2].CFrame = CFrame.new(24.699976, 12.0999718, 10.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[2]:MakeJoints()
- var[3] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part1'])
- var[3].Name = "Mesh"
- var[3].Archivable = true
- var[3].MeshType = 'Sphere'
- var[3].Offset = Vector3.new(0, 0, 0)
- var[3].Scale = Vector3.new(1, 1, 1)
- var[3].VertexColor = Vector3.new(1, 1, 1)
- var[4] = Instance.new('Part', game['Workspace']['Model'])
- var[4].Name = "Part2"
- var[4].Archivable = true
- var[4].BrickColor = BrickColor.new('Nougat')
- var[4].Material = 'Concrete'
- var[4].Reflectance = 0
- var[4].Transparency = 0
- var[4].RotVelocity = Vector3.new(0, 0, 0)
- var[4].Velocity = Vector3.new(0, 0, 0)
- var[4].Anchored = true
- var[4].CanCollide = true
- var[4].Locked = false
- var[4].Elasticity = 0.5
- var[4].Friction = 0.30000001192093
- var[4].Size = Vector3.new(1, 4, 32)
- var[4].FormFactor = 'Custom'
- var[4].Shape = 'Block'
- var[4].BackSurface = 'SmoothNoOutlines'
- var[4].FrontSurface = 'SmoothNoOutlines'
- var[4].TopSurface = 'SmoothNoOutlines'
- var[4].BottomSurface = 'SmoothNoOutlines'
- var[4].LeftSurface = 'SmoothNoOutlines'
- var[4].RightSurface = 'SmoothNoOutlines'
- var[4].CFrame = CFrame.new(24.699976, 10.0999002, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[4]:MakeJoints()
- var[5] = Instance.new('Part', game['Workspace']['Model'])
- var[5].Name = "Part3"
- var[5].Archivable = true
- var[5].BrickColor = BrickColor.new('Nougat')
- var[5].Material = 'Concrete'
- var[5].Reflectance = 0
- var[5].Transparency = 0
- var[5].RotVelocity = Vector3.new(0, 0, 0)
- var[5].Velocity = Vector3.new(0, 0, 0)
- var[5].Anchored = true
- var[5].CanCollide = true
- var[5].Locked = false
- var[5].Elasticity = 0.5
- var[5].Friction = 0.30000001192093
- var[5].Size = Vector3.new(1, 5, 4)
- var[5].FormFactor = 'Custom'
- var[5].Shape = 'Block'
- var[5].BackSurface = 'SmoothNoOutlines'
- var[5].FrontSurface = 'SmoothNoOutlines'
- var[5].TopSurface = 'SmoothNoOutlines'
- var[5].BottomSurface = 'SmoothNoOutlines'
- var[5].LeftSurface = 'SmoothNoOutlines'
- var[5].RightSurface = 'SmoothNoOutlines'
- var[5].CFrame = CFrame.new(24.699976, 5.59992695, 8.29999828, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[5]:MakeJoints()
- var[6] = Instance.new('Part', game['Workspace']['Model'])
- var[6].Name = "Part4"
- var[6].Archivable = true
- var[6].BrickColor = BrickColor.new('Brown')
- var[6].Material = 'Wood'
- var[6].Reflectance = 0
- var[6].Transparency = 0
- var[6].RotVelocity = Vector3.new(0, 0, 0)
- var[6].Velocity = Vector3.new(0, 0, 0)
- var[6].Anchored = true
- var[6].CanCollide = true
- var[6].Locked = false
- var[6].Elasticity = 0.5
- var[6].Friction = 0.30000001192093
- var[6].Size = Vector3.new(1.4000001, 0.400000006, 4.39999962)
- var[6].FormFactor = 'Custom'
- var[6].Shape = 'Block'
- var[6].BackSurface = 'SmoothNoOutlines'
- var[6].FrontSurface = 'SmoothNoOutlines'
- var[6].TopSurface = 'SmoothNoOutlines'
- var[6].BottomSurface = 'SmoothNoOutlines'
- var[6].LeftSurface = 'SmoothNoOutlines'
- var[6].RightSurface = 'SmoothNoOutlines'
- var[6].CFrame = CFrame.new(24.699976, 8.09990788, 4.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[6]:MakeJoints()
- var[7] = Instance.new('Part', game['Workspace']['Model'])
- var[7].Name = "Part5"
- var[7].Archivable = true
- var[7].BrickColor = BrickColor.new('Brown')
- var[7].Material = 'Wood'
- var[7].Reflectance = 0
- var[7].Transparency = 0
- var[7].RotVelocity = Vector3.new(0, 0, 0)
- var[7].Velocity = Vector3.new(0, 0, 0)
- var[7].Anchored = true
- var[7].CanCollide = true
- var[7].Locked = false
- var[7].Elasticity = 0.5
- var[7].Friction = 0.30000001192093
- var[7].Size = Vector3.new(1.4000001, 0.400000006, 4.39999962)
- var[7].FormFactor = 'Custom'
- var[7].Shape = 'Block'
- var[7].BackSurface = 'SmoothNoOutlines'
- var[7].FrontSurface = 'SmoothNoOutlines'
- var[7].TopSurface = 'SmoothNoOutlines'
- var[7].BottomSurface = 'SmoothNoOutlines'
- var[7].LeftSurface = 'SmoothNoOutlines'
- var[7].RightSurface = 'SmoothNoOutlines'
- var[7].CFrame = CFrame.new(24.699976, 3.0999279, 4.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[7]:MakeJoints()
- var[8] = Instance.new('Part', game['Workspace']['Model'])
- var[8].Name = "Part6"
- var[8].Archivable = true
- var[8].BrickColor = BrickColor.new('Brown')
- var[8].Material = 'Wood'
- var[8].Reflectance = 0
- var[8].Transparency = 0
- var[8].RotVelocity = Vector3.new(0, 0, 0)
- var[8].Velocity = Vector3.new(0, 0, 0)
- var[8].Anchored = true
- var[8].CanCollide = true
- var[8].Locked = false
- var[8].Elasticity = 0.5
- var[8].Friction = 0.30000001192093
- var[8].Size = Vector3.new(1.4000001, 0.400000006, 5.39999962)
- var[8].FormFactor = 'Custom'
- var[8].Shape = 'Block'
- var[8].BackSurface = 'SmoothNoOutlines'
- var[8].FrontSurface = 'SmoothNoOutlines'
- var[8].TopSurface = 'SmoothNoOutlines'
- var[8].BottomSurface = 'SmoothNoOutlines'
- var[8].LeftSurface = 'SmoothNoOutlines'
- var[8].RightSurface = 'SmoothNoOutlines'
- var[8].CFrame = CFrame.new(10.699976, 8.09990788, -9.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[8]:MakeJoints()
- var[9] = Instance.new('Part', game['Workspace']['Model'])
- var[9].Name = "Part7"
- var[9].Archivable = true
- var[9].BrickColor = BrickColor.new('Brown')
- var[9].Material = 'Wood'
- var[9].Reflectance = 0
- var[9].Transparency = 0
- var[9].RotVelocity = Vector3.new(0, 0, 0)
- var[9].Velocity = Vector3.new(0, 0, 0)
- var[9].Anchored = true
- var[9].CanCollide = true
- var[9].Locked = false
- var[9].Elasticity = 0.5
- var[9].Friction = 0.30000001192093
- var[9].Size = Vector3.new(1, 1.39999998, 34)
- var[9].FormFactor = 'Custom'
- var[9].Shape = 'Block'
- var[9].BackSurface = 'SmoothNoOutlines'
- var[9].FrontSurface = 'SmoothNoOutlines'
- var[9].TopSurface = 'SmoothNoOutlines'
- var[9].BottomSurface = 'SmoothNoOutlines'
- var[9].LeftSurface = 'SmoothNoOutlines'
- var[9].RightSurface = 'SmoothNoOutlines'
- var[9].CFrame = CFrame.new(20.200037, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[9]:MakeJoints()
- var[10] = Instance.new('Part', game['Workspace']['Model'])
- var[10].Name = "Part8"
- var[10].Archivable = true
- var[10].BrickColor = BrickColor.new('Brown')
- var[10].Material = 'Wood'
- var[10].Reflectance = 0
- var[10].Transparency = 0
- var[10].RotVelocity = Vector3.new(0, 0, 0)
- var[10].Velocity = Vector3.new(0, 0, 0)
- var[10].Anchored = true
- var[10].CanCollide = true
- var[10].Locked = false
- var[10].Elasticity = 0.5
- var[10].Friction = 0.30000001192093
- var[10].Size = Vector3.new(1, 1.39999998, 34)
- var[10].FormFactor = 'Custom'
- var[10].Shape = 'Block'
- var[10].BackSurface = 'SmoothNoOutlines'
- var[10].FrontSurface = 'SmoothNoOutlines'
- var[10].TopSurface = 'SmoothNoOutlines'
- var[10].BottomSurface = 'SmoothNoOutlines'
- var[10].LeftSurface = 'SmoothNoOutlines'
- var[10].RightSurface = 'SmoothNoOutlines'
- var[10].CFrame = CFrame.new(17.2000389, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[10]:MakeJoints()
- var[11] = Instance.new('Part', game['Workspace']['Model'])
- var[11].Name = "Part9"
- var[11].Archivable = true
- var[11].BrickColor = BrickColor.new('Brown')
- var[11].Material = 'Wood'
- var[11].Reflectance = 0
- var[11].Transparency = 0
- var[11].RotVelocity = Vector3.new(0, 0, 0)
- var[11].Velocity = Vector3.new(0, 0, 0)
- var[11].Anchored = true
- var[11].CanCollide = true
- var[11].Locked = false
- var[11].Elasticity = 0.5
- var[11].Friction = 0.30000001192093
- var[11].Size = Vector3.new(1, 1.39999998, 34)
- var[11].FormFactor = 'Custom'
- var[11].Shape = 'Block'
- var[11].BackSurface = 'SmoothNoOutlines'
- var[11].FrontSurface = 'SmoothNoOutlines'
- var[11].TopSurface = 'SmoothNoOutlines'
- var[11].BottomSurface = 'SmoothNoOutlines'
- var[11].LeftSurface = 'SmoothNoOutlines'
- var[11].RightSurface = 'SmoothNoOutlines'
- var[11].CFrame = CFrame.new(23.2000351, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[11]:MakeJoints()
- var[12] = Instance.new('Part', game['Workspace']['Model'])
- var[12].Name = "Part10"
- var[12].Archivable = true
- var[12].BrickColor = BrickColor.new('Brown')
- var[12].Material = 'Wood'
- var[12].Reflectance = 0
- var[12].Transparency = 0
- var[12].RotVelocity = Vector3.new(0, 0, 0)
- var[12].Velocity = Vector3.new(0, 0, 0)
- var[12].Anchored = true
- var[12].CanCollide = true
- var[12].Locked = false
- var[12].Elasticity = 0.5
- var[12].Friction = 0.30000001192093
- var[12].Size = Vector3.new(1, 4.60000038, 0.200000003)
- var[12].FormFactor = 'Custom'
- var[12].Shape = 'Block'
- var[12].BackSurface = 'SmoothNoOutlines'
- var[12].FrontSurface = 'SmoothNoOutlines'
- var[12].TopSurface = 'SmoothNoOutlines'
- var[12].BottomSurface = 'SmoothNoOutlines'
- var[12].LeftSurface = 'SmoothNoOutlines'
- var[12].RightSurface = 'SmoothNoOutlines'
- var[12].CFrame = CFrame.new(24.699976, 5.59992695, 6.19999218, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[12]:MakeJoints()
- var[13] = Instance.new('Part', game['Workspace']['Model'])
- var[13].Name = "Part11"
- var[13].Archivable = true
- var[13].BrickColor = BrickColor.new('Brown')
- var[13].Material = 'Wood'
- var[13].Reflectance = 0
- var[13].Transparency = 0
- var[13].RotVelocity = Vector3.new(0, 0, 0)
- var[13].Velocity = Vector3.new(0, 0, 0)
- var[13].Anchored = true
- var[13].CanCollide = true
- var[13].Locked = false
- var[13].Elasticity = 0.5
- var[13].Friction = 0.30000001192093
- var[13].Size = Vector3.new(1, 4.60000086, 0.200000003)
- var[13].FormFactor = 'Custom'
- var[13].Shape = 'Block'
- var[13].BackSurface = 'SmoothNoOutlines'
- var[13].FrontSurface = 'SmoothNoOutlines'
- var[13].TopSurface = 'SmoothNoOutlines'
- var[13].BottomSurface = 'SmoothNoOutlines'
- var[13].LeftSurface = 'SmoothNoOutlines'
- var[13].RightSurface = 'SmoothNoOutlines'
- var[13].CFrame = CFrame.new(24.699976, 5.59992695, 2.39999604, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[13]:MakeJoints()
- var[14] = Instance.new('Part', game['Workspace']['Model'])
- var[14].Name = "Part12"
- var[14].Archivable = true
- var[14].BrickColor = BrickColor.new('Nougat')
- var[14].Material = 'Concrete'
- var[14].Reflectance = 0
- var[14].Transparency = 0
- var[14].RotVelocity = Vector3.new(0, 0, 0)
- var[14].Velocity = Vector3.new(0, 0, 0)
- var[14].Anchored = true
- var[14].CanCollide = true
- var[14].Locked = false
- var[14].Elasticity = 0.5
- var[14].Friction = 0.30000001192093
- var[14].Size = Vector3.new(1, 0.999999046, 1)
- var[14].FormFactor = 'Custom'
- var[14].Shape = 'Block'
- var[14].BackSurface = 'SmoothNoOutlines'
- var[14].FrontSurface = 'SmoothNoOutlines'
- var[14].TopSurface = 'SmoothNoOutlines'
- var[14].BottomSurface = 'SmoothNoOutlines'
- var[14].LeftSurface = 'SmoothNoOutlines'
- var[14].RightSurface = 'SmoothNoOutlines'
- var[14].CFrame = CFrame.new(24.699976, 12.0999718, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[14]:MakeJoints()
- var[15] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part12'])
- var[15].Name = "Mesh"
- var[15].Archivable = true
- var[15].MeshType = 'Sphere'
- var[15].Offset = Vector3.new(0, 0, 0)
- var[15].Scale = Vector3.new(1, 1, 1)
- var[15].VertexColor = Vector3.new(1, 1, 1)
- var[16] = Instance.new('Part', game['Workspace']['Model'])
- var[16].Name = "Part13"
- var[16].Archivable = true
- var[16].BrickColor = BrickColor.new('Brown')
- var[16].Material = 'Wood'
- var[16].Reflectance = 0
- var[16].Transparency = 0
- var[16].RotVelocity = Vector3.new(0, 0, 0)
- var[16].Velocity = Vector3.new(0, 0, 0)
- var[16].Anchored = true
- var[16].CanCollide = true
- var[16].Locked = false
- var[16].Elasticity = 0.5
- var[16].Friction = 0.30000001192093
- var[16].Size = Vector3.new(1, 1.39999998, 34)
- var[16].FormFactor = 'Custom'
- var[16].Shape = 'Block'
- var[16].BackSurface = 'SmoothNoOutlines'
- var[16].FrontSurface = 'SmoothNoOutlines'
- var[16].TopSurface = 'SmoothNoOutlines'
- var[16].BottomSurface = 'SmoothNoOutlines'
- var[16].LeftSurface = 'SmoothNoOutlines'
- var[16].RightSurface = 'SmoothNoOutlines'
- var[16].CFrame = CFrame.new(14.200036, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[16]:MakeJoints()
- var[17] = Instance.new('Part', game['Workspace']['Model'])
- var[17].Name = "Part14"
- var[17].Archivable = true
- var[17].BrickColor = BrickColor.new('Nougat')
- var[17].Material = 'Concrete'
- var[17].Reflectance = 0
- var[17].Transparency = 0
- var[17].RotVelocity = Vector3.new(0, 0, 0)
- var[17].Velocity = Vector3.new(0, 0, 0)
- var[17].Anchored = true
- var[17].CanCollide = true
- var[17].Locked = false
- var[17].Elasticity = 0.5
- var[17].Friction = 0.30000001192093
- var[17].Size = Vector3.new(1, 11.999999, 1)
- var[17].FormFactor = 'Custom'
- var[17].Shape = 'Block'
- var[17].BackSurface = 'SmoothNoOutlines'
- var[17].FrontSurface = 'SmoothNoOutlines'
- var[17].TopSurface = 'SmoothNoOutlines'
- var[17].BottomSurface = 'SmoothNoOutlines'
- var[17].LeftSurface = 'SmoothNoOutlines'
- var[17].RightSurface = 'SmoothNoOutlines'
- var[17].CFrame = CFrame.new(24.7000351, 6.09999895, 10.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[17]:MakeJoints()
- var[18] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part14'])
- var[18].Name = "Mesh"
- var[18].Archivable = true
- var[19] = Instance.new('Part', game['Workspace']['Model'])
- var[19].Name = "Part15"
- var[19].Archivable = true
- var[19].BrickColor = BrickColor.new('Nougat')
- var[19].Material = 'Concrete'
- var[19].Reflectance = 0
- var[19].Transparency = 0
- var[19].RotVelocity = Vector3.new(0, 0, 0)
- var[19].Velocity = Vector3.new(0, 0, 0)
- var[19].Anchored = true
- var[19].CanCollide = true
- var[19].Locked = false
- var[19].Elasticity = 0.5
- var[19].Friction = 0.30000001192093
- var[19].Size = Vector3.new(14, 12, 1)
- var[19].FormFactor = 'Custom'
- var[19].Shape = 'Block'
- var[19].BackSurface = 'SmoothNoOutlines'
- var[19].FrontSurface = 'SmoothNoOutlines'
- var[19].TopSurface = 'SmoothNoOutlines'
- var[19].BottomSurface = 'SmoothNoOutlines'
- var[19].LeftSurface = 'SmoothNoOutlines'
- var[19].RightSurface = 'SmoothNoOutlines'
- var[19].CFrame = CFrame.new(17.700037, 6.09992695, -3.70000196, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[19]:MakeJoints()
- var[20] = Instance.new('Part', game['Workspace']['Model'])
- var[20].Name = "Part16"
- var[20].Archivable = true
- var[20].BrickColor = BrickColor.new('Nougat')
- var[20].Material = 'Concrete'
- var[20].Reflectance = 0
- var[20].Transparency = 0
- var[20].RotVelocity = Vector3.new(0, 0, 0)
- var[20].Velocity = Vector3.new(0, 0, 0)
- var[20].Anchored = true
- var[20].CanCollide = true
- var[20].Locked = false
- var[20].Elasticity = 0.5
- var[20].Friction = 0.30000001192093
- var[20].Size = Vector3.new(1, 32, 1)
- var[20].FormFactor = 'Custom'
- var[20].Shape = 'Block'
- var[20].BackSurface = 'SmoothNoOutlines'
- var[20].FrontSurface = 'SmoothNoOutlines'
- var[20].TopSurface = 'SmoothNoOutlines'
- var[20].BottomSurface = 'SmoothNoOutlines'
- var[20].LeftSurface = 'SmoothNoOutlines'
- var[20].RightSurface = 'SmoothNoOutlines'
- var[20].CFrame = CFrame.new(24.699976, 12.0999718, -5.70000219, 1, 0, -0, 0, 0, 1, 0, -1, 0)
- var[20]:MakeJoints()
- var[21] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part16'])
- var[21].Name = "Mesh"
- var[21].Archivable = true
- var[22] = Instance.new('Part', game['Workspace']['Model'])
- var[22].Name = "Part17"
- var[22].Archivable = true
- var[22].BrickColor = BrickColor.new('Brown')
- var[22].Material = 'Wood'
- var[22].Reflectance = 0
- var[22].Transparency = 0
- var[22].RotVelocity = Vector3.new(0, 0, 0)
- var[22].Velocity = Vector3.new(0, 0, 0)
- var[22].Anchored = true
- var[22].CanCollide = true
- var[22].Locked = false
- var[22].Elasticity = 0.5
- var[22].Friction = 0.30000001192093
- var[22].Size = Vector3.new(5.4000001, 0.400000006, 1.4000001)
- var[22].FormFactor = 'Custom'
- var[22].Shape = 'Block'
- var[22].BackSurface = 'SmoothNoOutlines'
- var[22].FrontSurface = 'SmoothNoOutlines'
- var[22].TopSurface = 'SmoothNoOutlines'
- var[22].BottomSurface = 'SmoothNoOutlines'
- var[22].LeftSurface = 'SmoothNoOutlines'
- var[22].RightSurface = 'SmoothNoOutlines'
- var[22].CFrame = CFrame.new(-3.80002403, 8.09990788, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[22]:MakeJoints()
- var[23] = Instance.new('Part', game['Workspace']['Model'])
- var[23].Name = "Part18"
- var[23].Archivable = true
- var[23].BrickColor = BrickColor.new('Brown')
- var[23].Material = 'Wood'
- var[23].Reflectance = 0
- var[23].Transparency = 0
- var[23].RotVelocity = Vector3.new(0, 0, 0)
- var[23].Velocity = Vector3.new(0, 0, 0)
- var[23].Anchored = true
- var[23].CanCollide = true
- var[23].Locked = false
- var[23].Elasticity = 0.5
- var[23].Friction = 0.30000001192093
- var[23].Size = Vector3.new(4.4000001, 0.399999976, 1.4000001)
- var[23].FormFactor = 'Custom'
- var[23].Shape = 'Block'
- var[23].BackSurface = 'SmoothNoOutlines'
- var[23].FrontSurface = 'SmoothNoOutlines'
- var[23].TopSurface = 'SmoothNoOutlines'
- var[23].BottomSurface = 'SmoothNoOutlines'
- var[23].LeftSurface = 'SmoothNoOutlines'
- var[23].RightSurface = 'SmoothNoOutlines'
- var[23].CFrame = CFrame.new(17.699976, 8.09990788, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[23]:MakeJoints()
- var[24] = Instance.new('Part', game['Workspace']['Model'])
- var[24].Name = "Part19"
- var[24].Archivable = true
- var[24].BrickColor = BrickColor.new('Brown')
- var[24].Material = 'Wood'
- var[24].Reflectance = 0
- var[24].Transparency = 0
- var[24].RotVelocity = Vector3.new(0, 0, 0)
- var[24].Velocity = Vector3.new(0, 0, 0)
- var[24].Anchored = true
- var[24].CanCollide = true
- var[24].Locked = false
- var[24].Elasticity = 0.5
- var[24].Friction = 0.30000001192093
- var[24].Size = Vector3.new(1.4000001, 0.400000006, 5.39999962)
- var[24].FormFactor = 'Custom'
- var[24].Shape = 'Block'
- var[24].BackSurface = 'SmoothNoOutlines'
- var[24].FrontSurface = 'SmoothNoOutlines'
- var[24].TopSurface = 'SmoothNoOutlines'
- var[24].BottomSurface = 'SmoothNoOutlines'
- var[24].LeftSurface = 'SmoothNoOutlines'
- var[24].RightSurface = 'SmoothNoOutlines'
- var[24].CFrame = CFrame.new(3.69997597, 8.09990788, 6.79999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[24]:MakeJoints()
- var[25] = Instance.new('Part', game['Workspace']['Model'])
- var[25].Name = "Part20"
- var[25].Archivable = true
- var[25].BrickColor = BrickColor.new('Brown')
- var[25].Material = 'Wood'
- var[25].Reflectance = 0
- var[25].Transparency = 0
- var[25].RotVelocity = Vector3.new(0, 0, 0)
- var[25].Velocity = Vector3.new(0, 0, 0)
- var[25].Anchored = true
- var[25].CanCollide = true
- var[25].Locked = false
- var[25].Elasticity = 0.5
- var[25].Friction = 0.30000001192093
- var[25].Size = Vector3.new(5.4000001, 0.400000006, 1.4000001)
- var[25].FormFactor = 'Custom'
- var[25].Shape = 'Block'
- var[25].BackSurface = 'SmoothNoOutlines'
- var[25].FrontSurface = 'SmoothNoOutlines'
- var[25].TopSurface = 'SmoothNoOutlines'
- var[25].BottomSurface = 'SmoothNoOutlines'
- var[25].LeftSurface = 'SmoothNoOutlines'
- var[25].RightSurface = 'SmoothNoOutlines'
- var[25].CFrame = CFrame.new(4.19997597, 8.09990788, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[25]:MakeJoints()
- var[26] = Instance.new('Part', game['Workspace']['Model'])
- var[26].Name = "Part21"
- var[26].Archivable = true
- var[26].BrickColor = BrickColor.new('Nougat')
- var[26].Material = 'Concrete'
- var[26].Reflectance = 0
- var[26].Transparency = 0
- var[26].RotVelocity = Vector3.new(0, 0, 0)
- var[26].Velocity = Vector3.new(0, 0, 0)
- var[26].Anchored = true
- var[26].CanCollide = true
- var[26].Locked = false
- var[26].Elasticity = 0.5
- var[26].Friction = 0.30000001192093
- var[26].Size = Vector3.new(1, 8, 7)
- var[26].FormFactor = 'Custom'
- var[26].Shape = 'Block'
- var[26].BackSurface = 'SmoothNoOutlines'
- var[26].FrontSurface = 'SmoothNoOutlines'
- var[26].TopSurface = 'SmoothNoOutlines'
- var[26].BottomSurface = 'SmoothNoOutlines'
- var[26].LeftSurface = 'SmoothNoOutlines'
- var[26].RightSurface = 'SmoothNoOutlines'
- var[26].CFrame = CFrame.new(10.699976, 4.09992695, -3.20000196, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[26]:MakeJoints()
- var[27] = Instance.new('Part', game['Workspace']['Model'])
- var[27].Name = "Part22"
- var[27].Archivable = true
- var[27].BrickColor = BrickColor.new('Nougat')
- var[27].Material = 'Concrete'
- var[27].Reflectance = 0
- var[27].Transparency = 0
- var[27].RotVelocity = Vector3.new(0, 0, 0)
- var[27].Velocity = Vector3.new(0, 0, 0)
- var[27].Anchored = true
- var[27].CanCollide = true
- var[27].Locked = false
- var[27].Elasticity = 0.5
- var[27].Friction = 0.30000001192093
- var[27].Size = Vector3.new(1, 11.999999, 1)
- var[27].FormFactor = 'Custom'
- var[27].Shape = 'Block'
- var[27].BackSurface = 'SmoothNoOutlines'
- var[27].FrontSurface = 'SmoothNoOutlines'
- var[27].TopSurface = 'SmoothNoOutlines'
- var[27].BottomSurface = 'SmoothNoOutlines'
- var[27].LeftSurface = 'SmoothNoOutlines'
- var[27].RightSurface = 'SmoothNoOutlines'
- var[27].CFrame = CFrame.new(3.70003796, 6.0999999, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[27]:MakeJoints()
- var[28] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part22'])
- var[28].Name = "Mesh"
- var[28].Archivable = true
- var[29] = Instance.new('Part', game['Workspace']['Model'])
- var[29].Name = "Part23"
- var[29].Archivable = true
- var[29].BrickColor = BrickColor.new('Brown')
- var[29].Material = 'Wood'
- var[29].Reflectance = 0
- var[29].Transparency = 0
- var[29].RotVelocity = Vector3.new(0, 0, 0)
- var[29].Velocity = Vector3.new(0, 0, 0)
- var[29].Anchored = true
- var[29].CanCollide = true
- var[29].Locked = false
- var[29].Elasticity = 0.5
- var[29].Friction = 0.30000001192093
- var[29].Size = Vector3.new(1, 7.40000057, 0.200000003)
- var[29].FormFactor = 'Custom'
- var[29].Shape = 'Block'
- var[29].BackSurface = 'SmoothNoOutlines'
- var[29].FrontSurface = 'SmoothNoOutlines'
- var[29].TopSurface = 'SmoothNoOutlines'
- var[29].BottomSurface = 'SmoothNoOutlines'
- var[29].LeftSurface = 'SmoothNoOutlines'
- var[29].RightSurface = 'SmoothNoOutlines'
- var[29].CFrame = CFrame.new(10.699976, 4.19992685, -11.6000023, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[29]:MakeJoints()
- var[30] = Instance.new('Part', game['Workspace']['Model'])
- var[30].Name = "Part24"
- var[30].Archivable = true
- var[30].BrickColor = BrickColor.new('Nougat')
- var[30].Material = 'Concrete'
- var[30].Reflectance = 0
- var[30].Transparency = 0
- var[30].RotVelocity = Vector3.new(0, 0, 0)
- var[30].Velocity = Vector3.new(0, 0, 0)
- var[30].Anchored = true
- var[30].CanCollide = true
- var[30].Locked = false
- var[30].Elasticity = 0.5
- var[30].Friction = 0.30000001192093
- var[30].Size = Vector3.new(1, 5, 24)
- var[30].FormFactor = 'Custom'
- var[30].Shape = 'Block'
- var[30].BackSurface = 'SmoothNoOutlines'
- var[30].FrontSurface = 'SmoothNoOutlines'
- var[30].TopSurface = 'SmoothNoOutlines'
- var[30].BottomSurface = 'SmoothNoOutlines'
- var[30].LeftSurface = 'SmoothNoOutlines'
- var[30].RightSurface = 'SmoothNoOutlines'
- var[30].CFrame = CFrame.new(24.699976, 5.59992695, -9.69999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[30]:MakeJoints()
- var[31] = Instance.new('Part', game['Workspace']['Model'])
- var[31].Name = "Part25"
- var[31].Archivable = true
- var[31].BrickColor = BrickColor.new('Nougat')
- var[31].Material = 'Concrete'
- var[31].Reflectance = 0
- var[31].Transparency = 0
- var[31].RotVelocity = Vector3.new(0, 0, 0)
- var[31].Velocity = Vector3.new(0, 0, 0)
- var[31].Anchored = true
- var[31].CanCollide = true
- var[31].Locked = false
- var[31].Elasticity = 0.5
- var[31].Friction = 0.30000001192093
- var[31].Size = Vector3.new(49, 1, 10)
- var[31].FormFactor = 'Custom'
- var[31].Shape = 'Block'
- var[31].BackSurface = 'SmoothNoOutlines'
- var[31].FrontSurface = 'SmoothNoOutlines'
- var[31].TopSurface = 'SmoothNoOutlines'
- var[31].BottomSurface = 'SmoothNoOutlines'
- var[31].LeftSurface = 'SmoothNoOutlines'
- var[31].RightSurface = 'SmoothNoOutlines'
- var[31].CFrame = CFrame.new(0.200038001, 12.0999718, 5.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[31]:MakeJoints()
- var[32] = Instance.new('Part', game['Workspace']['Model'])
- var[32].Name = "Part26"
- var[32].Archivable = true
- var[32].BrickColor = BrickColor.new('Nougat')
- var[32].Material = 'Concrete'
- var[32].Reflectance = 0
- var[32].Transparency = 0
- var[32].RotVelocity = Vector3.new(0, 0, 0)
- var[32].Velocity = Vector3.new(0, 0, 0)
- var[32].Anchored = true
- var[32].CanCollide = true
- var[32].Locked = false
- var[32].Elasticity = 0.5
- var[32].Friction = 0.30000001192093
- var[32].Size = Vector3.new(1, 21, 1)
- var[32].FormFactor = 'Custom'
- var[32].Shape = 'Block'
- var[32].BackSurface = 'SmoothNoOutlines'
- var[32].FrontSurface = 'SmoothNoOutlines'
- var[32].TopSurface = 'SmoothNoOutlines'
- var[32].BottomSurface = 'SmoothNoOutlines'
- var[32].LeftSurface = 'SmoothNoOutlines'
- var[32].RightSurface = 'SmoothNoOutlines'
- var[32].CFrame = CFrame.new(14.199976, 12.0999718, 10.2999983, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- var[32]:MakeJoints()
- var[33] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part26'])
- var[33].Name = "Mesh"
- var[33].Archivable = true
- var[34] = Instance.new('Part', game['Workspace']['Model'])
- var[34].Name = "Part27"
- var[34].Archivable = true
- var[34].BrickColor = BrickColor.new('Brown')
- var[34].Material = 'Wood'
- var[34].Reflectance = 0
- var[34].Transparency = 0
- var[34].RotVelocity = Vector3.new(0, 0, 0)
- var[34].Velocity = Vector3.new(0, 0, 0)
- var[34].Anchored = true
- var[34].CanCollide = true
- var[34].Locked = false
- var[34].Elasticity = 0.5
- var[34].Friction = 0.30000001192093
- var[34].Size = Vector3.new(1, 1.39999998, 23)
- var[34].FormFactor = 'Custom'
- var[34].Shape = 'Block'
- var[34].BackSurface = 'SmoothNoOutlines'
- var[34].FrontSurface = 'SmoothNoOutlines'
- var[34].TopSurface = 'SmoothNoOutlines'
- var[34].BottomSurface = 'SmoothNoOutlines'
- var[34].LeftSurface = 'SmoothNoOutlines'
- var[34].RightSurface = 'SmoothNoOutlines'
- var[34].CFrame = CFrame.new(-9.79996204, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[34]:MakeJoints()
- var[35] = Instance.new('Part', game['Workspace']['Model'])
- var[35].Name = "Part28"
- var[35].Archivable = true
- var[35].BrickColor = BrickColor.new('Brown')
- var[35].Material = 'Wood'
- var[35].Reflectance = 0
- var[35].Transparency = 0
- var[35].RotVelocity = Vector3.new(0, 0, 0)
- var[35].Velocity = Vector3.new(0, 0, 0)
- var[35].Anchored = true
- var[35].CanCollide = true
- var[35].Locked = false
- var[35].Elasticity = 0.5
- var[35].Friction = 0.30000001192093
- var[35].Size = Vector3.new(1.4000001, 0.200000003, 5.39999962)
- var[35].FormFactor = 'Custom'
- var[35].Shape = 'Block'
- var[35].BackSurface = 'SmoothNoOutlines'
- var[35].FrontSurface = 'SmoothNoOutlines'
- var[35].TopSurface = 'SmoothNoOutlines'
- var[35].BottomSurface = 'SmoothNoOutlines'
- var[35].LeftSurface = 'SmoothNoOutlines'
- var[35].RightSurface = 'SmoothNoOutlines'
- var[35].CFrame = CFrame.new(10.699976, 0.399928004, 2.79999709, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[35]:MakeJoints()
- var[36] = Instance.new('Part', game['Workspace']['Model'])
- var[36].Name = "Part29"
- var[36].Archivable = true
- var[36].BrickColor = BrickColor.new('Brown')
- var[36].Material = 'Wood'
- var[36].Reflectance = 0
- var[36].Transparency = 0
- var[36].RotVelocity = Vector3.new(0, 0, 0)
- var[36].Velocity = Vector3.new(0, 0, 0)
- var[36].Anchored = true
- var[36].CanCollide = true
- var[36].Locked = false
- var[36].Elasticity = 0.5
- var[36].Friction = 0.30000001192093
- var[36].Size = Vector3.new(1, 1.39999998, 34)
- var[36].FormFactor = 'Custom'
- var[36].Shape = 'Block'
- var[36].BackSurface = 'SmoothNoOutlines'
- var[36].FrontSurface = 'SmoothNoOutlines'
- var[36].TopSurface = 'SmoothNoOutlines'
- var[36].BottomSurface = 'SmoothNoOutlines'
- var[36].LeftSurface = 'SmoothNoOutlines'
- var[36].RightSurface = 'SmoothNoOutlines'
- var[36].CFrame = CFrame.new(8.200037, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[36]:MakeJoints()
- var[37] = Instance.new('Part', game['Workspace']['Model'])
- var[37].Name = "Part30"
- var[37].Archivable = true
- var[37].BrickColor = BrickColor.new('Nougat')
- var[37].Material = 'Concrete'
- var[37].Reflectance = 0
- var[37].Transparency = 0
- var[37].RotVelocity = Vector3.new(0, 0, 0)
- var[37].Velocity = Vector3.new(0, 0, 0)
- var[37].Anchored = true
- var[37].CanCollide = true
- var[37].Locked = false
- var[37].Elasticity = 0.5
- var[37].Friction = 0.30000001192093
- var[37].Size = Vector3.new(1, 11.999999, 1)
- var[37].FormFactor = 'Custom'
- var[37].Shape = 'Block'
- var[37].BackSurface = 'SmoothNoOutlines'
- var[37].FrontSurface = 'SmoothNoOutlines'
- var[37].TopSurface = 'SmoothNoOutlines'
- var[37].BottomSurface = 'SmoothNoOutlines'
- var[37].LeftSurface = 'SmoothNoOutlines'
- var[37].RightSurface = 'SmoothNoOutlines'
- var[37].CFrame = CFrame.new(-8.299963, 6.0999999, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[37]:MakeJoints()
- var[38] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part30'])
- var[38].Name = "Mesh"
- var[38].Archivable = true
- var[39] = Instance.new('Part', game['Workspace']['Model'])
- var[39].Name = "Part31"
- var[39].Archivable = true
- var[39].BrickColor = BrickColor.new('Brown')
- var[39].Material = 'Wood'
- var[39].Reflectance = 0
- var[39].Transparency = 0
- var[39].RotVelocity = Vector3.new(0, 0, 0)
- var[39].Velocity = Vector3.new(0, 0, 0)
- var[39].Anchored = true
- var[39].CanCollide = true
- var[39].Locked = false
- var[39].Elasticity = 0.5
- var[39].Friction = 0.30000001192093
- var[39].Size = Vector3.new(1, 1.39999998, 23)
- var[39].FormFactor = 'Custom'
- var[39].Shape = 'Block'
- var[39].BackSurface = 'SmoothNoOutlines'
- var[39].FrontSurface = 'SmoothNoOutlines'
- var[39].TopSurface = 'SmoothNoOutlines'
- var[39].BottomSurface = 'SmoothNoOutlines'
- var[39].LeftSurface = 'SmoothNoOutlines'
- var[39].RightSurface = 'SmoothNoOutlines'
- var[39].CFrame = CFrame.new(-12.799962, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[39]:MakeJoints()
- var[40] = Instance.new('Part', game['Workspace']['Model'])
- var[40].Name = "Part32"
- var[40].Archivable = true
- var[40].BrickColor = BrickColor.new('Brown')
- var[40].Material = 'Wood'
- var[40].Reflectance = 0
- var[40].Transparency = 0
- var[40].RotVelocity = Vector3.new(0, 0, 0)
- var[40].Velocity = Vector3.new(0, 0, 0)
- var[40].Anchored = true
- var[40].CanCollide = true
- var[40].Locked = false
- var[40].Elasticity = 0.5
- var[40].Friction = 0.30000001192093
- var[40].Size = Vector3.new(0.200000003, 4.60000038, 1)
- var[40].FormFactor = 'Custom'
- var[40].Shape = 'Block'
- var[40].BackSurface = 'SmoothNoOutlines'
- var[40].FrontSurface = 'SmoothNoOutlines'
- var[40].TopSurface = 'SmoothNoOutlines'
- var[40].BottomSurface = 'SmoothNoOutlines'
- var[40].LeftSurface = 'SmoothNoOutlines'
- var[40].RightSurface = 'SmoothNoOutlines'
- var[40].CFrame = CFrame.new(19.6000614, 5.59992599, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[40]:MakeJoints()
- var[41] = Instance.new('Part', game['Workspace']['Model'])
- var[41].Name = "Part33"
- var[41].Archivable = true
- var[41].BrickColor = BrickColor.new('Nougat')
- var[41].Material = 'Concrete'
- var[41].Reflectance = 0
- var[41].Transparency = 0
- var[41].RotVelocity = Vector3.new(0, 0, 0)
- var[41].Velocity = Vector3.new(0, 0, 0)
- var[41].Anchored = true
- var[41].CanCollide = true
- var[41].Locked = false
- var[41].Elasticity = 0.5
- var[41].Friction = 0.30000001192093
- var[41].Size = Vector3.new(1, 8, 10)
- var[41].FormFactor = 'Custom'
- var[41].Shape = 'Block'
- var[41].BackSurface = 'SmoothNoOutlines'
- var[41].FrontSurface = 'SmoothNoOutlines'
- var[41].TopSurface = 'SmoothNoOutlines'
- var[41].BottomSurface = 'SmoothNoOutlines'
- var[41].LeftSurface = 'SmoothNoOutlines'
- var[41].RightSurface = 'SmoothNoOutlines'
- var[41].CFrame = CFrame.new(10.699976, 4.09992695, -16.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[41]:MakeJoints()
- var[42] = Instance.new('Part', game['Workspace']['Model'])
- var[42].Name = "Part34"
- var[42].Archivable = true
- var[42].BrickColor = BrickColor.new('Nougat')
- var[42].Material = 'Concrete'
- var[42].Reflectance = 0
- var[42].Transparency = 0
- var[42].RotVelocity = Vector3.new(0, 0, 0)
- var[42].Velocity = Vector3.new(0, 0, 0)
- var[42].Anchored = true
- var[42].CanCollide = true
- var[42].Locked = false
- var[42].Elasticity = 0.5
- var[42].Friction = 0.30000001192093
- var[42].Size = Vector3.new(1, 4, 22)
- var[42].FormFactor = 'Custom'
- var[42].Shape = 'Block'
- var[42].BackSurface = 'SmoothNoOutlines'
- var[42].FrontSurface = 'SmoothNoOutlines'
- var[42].TopSurface = 'SmoothNoOutlines'
- var[42].BottomSurface = 'SmoothNoOutlines'
- var[42].LeftSurface = 'SmoothNoOutlines'
- var[42].RightSurface = 'SmoothNoOutlines'
- var[42].CFrame = CFrame.new(3.69997597, 10.0999002, 10.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[42]:MakeJoints()
- var[43] = Instance.new('Part', game['Workspace']['Model'])
- var[43].Name = "Part35"
- var[43].Archivable = true
- var[43].BrickColor = BrickColor.new('Nougat')
- var[43].Material = 'Concrete'
- var[43].Reflectance = 0
- var[43].Transparency = 0
- var[43].RotVelocity = Vector3.new(0, 0, 0)
- var[43].Velocity = Vector3.new(0, 0, 0)
- var[43].Anchored = true
- var[43].CanCollide = true
- var[43].Locked = false
- var[43].Elasticity = 0.5
- var[43].Friction = 0.30000001192093
- var[43].Size = Vector3.new(5, 8, 1)
- var[43].FormFactor = 'Custom'
- var[43].Shape = 'Block'
- var[43].BackSurface = 'SmoothNoOutlines'
- var[43].FrontSurface = 'SmoothNoOutlines'
- var[43].TopSurface = 'SmoothNoOutlines'
- var[43].BottomSurface = 'SmoothNoOutlines'
- var[43].LeftSurface = 'SmoothNoOutlines'
- var[43].RightSurface = 'SmoothNoOutlines'
- var[43].CFrame = CFrame.new(1.20003796, 4.09992695, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[43]:MakeJoints()
- var[44] = Instance.new('Part', game['Workspace']['Model'])
- var[44].Name = "Part36"
- var[44].Archivable = true
- var[44].BrickColor = BrickColor.new('Brown')
- var[44].Material = 'Wood'
- var[44].Reflectance = 0
- var[44].Transparency = 0
- var[44].RotVelocity = Vector3.new(0, 0, 0)
- var[44].Velocity = Vector3.new(0, 0, 0)
- var[44].Anchored = true
- var[44].CanCollide = true
- var[44].Locked = false
- var[44].Elasticity = 0.5
- var[44].Friction = 0.30000001192093
- var[44].Size = Vector3.new(0.200000003, 7.80000019, 1)
- var[44].FormFactor = 'Custom'
- var[44].Shape = 'Block'
- var[44].BackSurface = 'SmoothNoOutlines'
- var[44].FrontSurface = 'SmoothNoOutlines'
- var[44].TopSurface = 'SmoothNoOutlines'
- var[44].BottomSurface = 'SmoothNoOutlines'
- var[44].LeftSurface = 'SmoothNoOutlines'
- var[44].RightSurface = 'SmoothNoOutlines'
- var[44].CFrame = CFrame.new(-1.39987695, 3.99992609, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[44]:MakeJoints()
- var[45] = Instance.new('Part', game['Workspace']['Model'])
- var[45].Name = "Part37"
- var[45].Archivable = true
- var[45].BrickColor = BrickColor.new('Brown')
- var[45].Material = 'Wood'
- var[45].Reflectance = 0
- var[45].Transparency = 0
- var[45].RotVelocity = Vector3.new(0, 0, 0)
- var[45].Velocity = Vector3.new(0, 0, 0)
- var[45].Anchored = true
- var[45].CanCollide = true
- var[45].Locked = false
- var[45].Elasticity = 0.5
- var[45].Friction = 0.30000001192093
- var[45].Size = Vector3.new(1, 7.40000057, 0.200000003)
- var[45].FormFactor = 'Custom'
- var[45].Shape = 'Block'
- var[45].BackSurface = 'SmoothNoOutlines'
- var[45].FrontSurface = 'SmoothNoOutlines'
- var[45].TopSurface = 'SmoothNoOutlines'
- var[45].BottomSurface = 'SmoothNoOutlines'
- var[45].LeftSurface = 'SmoothNoOutlines'
- var[45].RightSurface = 'SmoothNoOutlines'
- var[45].CFrame = CFrame.new(10.699976, 4.19992685, 0.399996996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[45]:MakeJoints()
- var[46] = Instance.new('Part', game['Workspace']['Model'])
- var[46].Name = "Part38"
- var[46].Archivable = true
- var[46].BrickColor = BrickColor.new('Nougat')
- var[46].Material = 'Concrete'
- var[46].Reflectance = 0
- var[46].Transparency = 0
- var[46].RotVelocity = Vector3.new(0, 0, 0)
- var[46].Velocity = Vector3.new(0, 0, 0)
- var[46].Anchored = true
- var[46].CanCollide = true
- var[46].Locked = false
- var[46].Elasticity = 0.5
- var[46].Friction = 0.30000001192093
- var[46].Size = Vector3.new(3, 5, 1)
- var[46].FormFactor = 'Custom'
- var[46].Shape = 'Block'
- var[46].BackSurface = 'SmoothNoOutlines'
- var[46].FrontSurface = 'SmoothNoOutlines'
- var[46].TopSurface = 'SmoothNoOutlines'
- var[46].BottomSurface = 'SmoothNoOutlines'
- var[46].LeftSurface = 'SmoothNoOutlines'
- var[46].RightSurface = 'SmoothNoOutlines'
- var[46].CFrame = CFrame.new(-6.799963, 5.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[46]:MakeJoints()
- var[47] = Instance.new('Part', game['Workspace']['Model'])
- var[47].Name = "Part39"
- var[47].Archivable = true
- var[47].BrickColor = BrickColor.new('Brown')
- var[47].Material = 'Wood'
- var[47].Reflectance = 0
- var[47].Transparency = 0
- var[47].RotVelocity = Vector3.new(0, 0, 0)
- var[47].Velocity = Vector3.new(0, 0, 0)
- var[47].Anchored = true
- var[47].CanCollide = true
- var[47].Locked = false
- var[47].Elasticity = 0.5
- var[47].Friction = 0.30000001192093
- var[47].Size = Vector3.new(1.4000001, 0.200000003, 5.39999962)
- var[47].FormFactor = 'Custom'
- var[47].Shape = 'Block'
- var[47].BackSurface = 'SmoothNoOutlines'
- var[47].FrontSurface = 'SmoothNoOutlines'
- var[47].TopSurface = 'SmoothNoOutlines'
- var[47].BottomSurface = 'SmoothNoOutlines'
- var[47].LeftSurface = 'SmoothNoOutlines'
- var[47].RightSurface = 'SmoothNoOutlines'
- var[47].CFrame = CFrame.new(10.699976, 0.399928004, -9.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[47]:MakeJoints()
- var[48] = Instance.new('Part', game['Workspace']['Model'])
- var[48].Name = "Part40"
- var[48].Archivable = true
- var[48].BrickColor = BrickColor.new('Nougat')
- var[48].Material = 'Concrete'
- var[48].Reflectance = 0
- var[48].Transparency = 0
- var[48].RotVelocity = Vector3.new(0, 0, 0)
- var[48].Velocity = Vector3.new(0, 0, 0)
- var[48].Anchored = true
- var[48].CanCollide = true
- var[48].Locked = false
- var[48].Elasticity = 0.5
- var[48].Friction = 0.30000001192093
- var[48].Size = Vector3.new(33, 4, 1)
- var[48].FormFactor = 'Custom'
- var[48].Shape = 'Block'
- var[48].BackSurface = 'SmoothNoOutlines'
- var[48].FrontSurface = 'SmoothNoOutlines'
- var[48].TopSurface = 'SmoothNoOutlines'
- var[48].BottomSurface = 'SmoothNoOutlines'
- var[48].LeftSurface = 'SmoothNoOutlines'
- var[48].RightSurface = 'SmoothNoOutlines'
- var[48].CFrame = CFrame.new(8.200037, 10.0999002, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[48]:MakeJoints()
- var[49] = Instance.new('Part', game['Workspace']['Model'])
- var[49].Name = "Part41"
- var[49].Archivable = true
- var[49].BrickColor = BrickColor.new('Brown')
- var[49].Material = 'Wood'
- var[49].Reflectance = 0
- var[49].Transparency = 0
- var[49].RotVelocity = Vector3.new(0, 0, 0)
- var[49].Velocity = Vector3.new(0, 0, 0)
- var[49].Anchored = true
- var[49].CanCollide = true
- var[49].Locked = false
- var[49].Elasticity = 0.5
- var[49].Friction = 0.30000001192093
- var[49].Size = Vector3.new(0.200000003, 7.80000019, 1)
- var[49].FormFactor = 'Custom'
- var[49].Shape = 'Block'
- var[49].BackSurface = 'SmoothNoOutlines'
- var[49].FrontSurface = 'SmoothNoOutlines'
- var[49].TopSurface = 'SmoothNoOutlines'
- var[49].BottomSurface = 'SmoothNoOutlines'
- var[49].LeftSurface = 'SmoothNoOutlines'
- var[49].RightSurface = 'SmoothNoOutlines'
- var[49].CFrame = CFrame.new(6.60012197, 3.99992609, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[49]:MakeJoints()
- var[50] = Instance.new('Part', game['Workspace']['Model'])
- var[50].Name = "Part42"
- var[50].Archivable = true
- var[50].BrickColor = BrickColor.new('Nougat')
- var[50].Material = 'Concrete'
- var[50].Reflectance = 0
- var[50].Transparency = 0
- var[50].RotVelocity = Vector3.new(0, 0, 0)
- var[50].Velocity = Vector3.new(0, 0, 0)
- var[50].Anchored = true
- var[50].CanCollide = true
- var[50].Locked = false
- var[50].Elasticity = 0.5
- var[50].Friction = 0.30000001192093
- var[50].Size = Vector3.new(1, 8, 12)
- var[50].FormFactor = 'Custom'
- var[50].Shape = 'Block'
- var[50].BackSurface = 'SmoothNoOutlines'
- var[50].FrontSurface = 'SmoothNoOutlines'
- var[50].TopSurface = 'SmoothNoOutlines'
- var[50].BottomSurface = 'SmoothNoOutlines'
- var[50].LeftSurface = 'SmoothNoOutlines'
- var[50].RightSurface = 'SmoothNoOutlines'
- var[50].CFrame = CFrame.new(3.69997597, 4.09992695, 15.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[50]:MakeJoints()
- var[51] = Instance.new('Part', game['Workspace']['Model'])
- var[51].Name = "Part43"
- var[51].Archivable = true
- var[51].BrickColor = BrickColor.new('Brown')
- var[51].Material = 'Wood'
- var[51].Reflectance = 0
- var[51].Transparency = 0
- var[51].RotVelocity = Vector3.new(0, 0, 0)
- var[51].Velocity = Vector3.new(0, 0, 0)
- var[51].Anchored = true
- var[51].CanCollide = true
- var[51].Locked = false
- var[51].Elasticity = 0.5
- var[51].Friction = 0.30000001192093
- var[51].Size = Vector3.new(1, 1.39999998, 23)
- var[51].FormFactor = 'Custom'
- var[51].Shape = 'Block'
- var[51].BackSurface = 'SmoothNoOutlines'
- var[51].FrontSurface = 'SmoothNoOutlines'
- var[51].TopSurface = 'SmoothNoOutlines'
- var[51].BottomSurface = 'SmoothNoOutlines'
- var[51].LeftSurface = 'SmoothNoOutlines'
- var[51].RightSurface = 'SmoothNoOutlines'
- var[51].CFrame = CFrame.new(-18.7999611, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[51]:MakeJoints()
- var[52] = Instance.new('Part', game['Workspace']['Model'])
- var[52].Name = "Part44"
- var[52].Archivable = true
- var[52].BrickColor = BrickColor.new('Brown')
- var[52].Material = 'Wood'
- var[52].Reflectance = 0
- var[52].Transparency = 0
- var[52].RotVelocity = Vector3.new(0, 0, 0)
- var[52].Velocity = Vector3.new(0, 0, 0)
- var[52].Anchored = true
- var[52].CanCollide = true
- var[52].Locked = false
- var[52].Elasticity = 0.5
- var[52].Friction = 0.30000001192093
- var[52].Size = Vector3.new(1, 1.39999998, 23)
- var[52].FormFactor = 'Custom'
- var[52].Shape = 'Block'
- var[52].BackSurface = 'SmoothNoOutlines'
- var[52].FrontSurface = 'SmoothNoOutlines'
- var[52].TopSurface = 'SmoothNoOutlines'
- var[52].BottomSurface = 'SmoothNoOutlines'
- var[52].LeftSurface = 'SmoothNoOutlines'
- var[52].RightSurface = 'SmoothNoOutlines'
- var[52].CFrame = CFrame.new(-15.799962, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[52]:MakeJoints()
- var[53] = Instance.new('Part', game['Workspace']['Model'])
- var[53].Name = "Part45"
- var[53].Archivable = true
- var[53].BrickColor = BrickColor.new('Nougat')
- var[53].Material = 'Concrete'
- var[53].Reflectance = 0
- var[53].Transparency = 0
- var[53].RotVelocity = Vector3.new(0, 0, 0)
- var[53].Velocity = Vector3.new(0, 0, 0)
- var[53].Anchored = true
- var[53].CanCollide = true
- var[53].Locked = false
- var[53].Elasticity = 0.5
- var[53].Friction = 0.30000001192093
- var[53].Size = Vector3.new(1, 8, 5)
- var[53].FormFactor = 'Custom'
- var[53].Shape = 'Block'
- var[53].BackSurface = 'SmoothNoOutlines'
- var[53].FrontSurface = 'SmoothNoOutlines'
- var[53].TopSurface = 'SmoothNoOutlines'
- var[53].BottomSurface = 'SmoothNoOutlines'
- var[53].LeftSurface = 'SmoothNoOutlines'
- var[53].RightSurface = 'SmoothNoOutlines'
- var[53].CFrame = CFrame.new(10.699976, 4.09992695, 7.79999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[53]:MakeJoints()
- var[54] = Instance.new('Part', game['Workspace']['Model'])
- var[54].Name = "Part46"
- var[54].Archivable = true
- var[54].BrickColor = BrickColor.new('Nougat')
- var[54].Material = 'Concrete'
- var[54].Reflectance = 0
- var[54].Transparency = 0
- var[54].RotVelocity = Vector3.new(0, 0, 0)
- var[54].Velocity = Vector3.new(0, 0, 0)
- var[54].Anchored = true
- var[54].CanCollide = true
- var[54].Locked = false
- var[54].Elasticity = 0.5
- var[54].Friction = 0.30000001192093
- var[54].Size = Vector3.new(1, 11, 1)
- var[54].FormFactor = 'Custom'
- var[54].Shape = 'Block'
- var[54].BackSurface = 'SmoothNoOutlines'
- var[54].FrontSurface = 'SmoothNoOutlines'
- var[54].TopSurface = 'SmoothNoOutlines'
- var[54].BottomSurface = 'SmoothNoOutlines'
- var[54].LeftSurface = 'SmoothNoOutlines'
- var[54].RightSurface = 'SmoothNoOutlines'
- var[54].CFrame = CFrame.new(3.69997597, 12.0999718, 15.7999983, 1, 0, -0, 0, 0, 1, 0, -1, 0)
- var[54]:MakeJoints()
- var[55] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part46'])
- var[55].Name = "Mesh"
- var[55].Archivable = true
- var[56] = Instance.new('Part', game['Workspace']['Model'])
- var[56].Name = "Part47"
- var[56].Archivable = true
- var[56].BrickColor = BrickColor.new('Nougat')
- var[56].Material = 'Concrete'
- var[56].Reflectance = 0
- var[56].Transparency = 0
- var[56].RotVelocity = Vector3.new(0, 0, 0)
- var[56].Velocity = Vector3.new(0, 0, 0)
- var[56].Anchored = true
- var[56].CanCollide = true
- var[56].Locked = false
- var[56].Elasticity = 0.5
- var[56].Friction = 0.30000001192093
- var[56].Size = Vector3.new(12, 4, 1)
- var[56].FormFactor = 'Custom'
- var[56].Shape = 'Block'
- var[56].BackSurface = 'SmoothNoOutlines'
- var[56].FrontSurface = 'SmoothNoOutlines'
- var[56].TopSurface = 'SmoothNoOutlines'
- var[56].BottomSurface = 'SmoothNoOutlines'
- var[56].LeftSurface = 'SmoothNoOutlines'
- var[56].RightSurface = 'SmoothNoOutlines'
- var[56].CFrame = CFrame.new(-2.299963, 10.0999002, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[56]:MakeJoints()
- var[57] = Instance.new('Part', game['Workspace']['Model'])
- var[57].Name = "Part48"
- var[57].Archivable = true
- var[57].BrickColor = BrickColor.new('Brown')
- var[57].Material = 'Wood'
- var[57].Reflectance = 0
- var[57].Transparency = 0
- var[57].RotVelocity = Vector3.new(0, 0, 0)
- var[57].Velocity = Vector3.new(0, 0, 0)
- var[57].Anchored = true
- var[57].CanCollide = true
- var[57].Locked = false
- var[57].Elasticity = 0.5
- var[57].Friction = 0.30000001192093
- var[57].Size = Vector3.new(1, 1.39999998, 23)
- var[57].FormFactor = 'Custom'
- var[57].Shape = 'Block'
- var[57].BackSurface = 'SmoothNoOutlines'
- var[57].FrontSurface = 'SmoothNoOutlines'
- var[57].TopSurface = 'SmoothNoOutlines'
- var[57].BottomSurface = 'SmoothNoOutlines'
- var[57].LeftSurface = 'SmoothNoOutlines'
- var[57].RightSurface = 'SmoothNoOutlines'
- var[57].CFrame = CFrame.new(-21.7999611, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[57]:MakeJoints()
- var[58] = Instance.new('Part', game['Workspace']['Model'])
- var[58].Name = "Part49"
- var[58].Archivable = true
- var[58].BrickColor = BrickColor.new('Nougat')
- var[58].Material = 'Concrete'
- var[58].Reflectance = 0
- var[58].Transparency = 0
- var[58].RotVelocity = Vector3.new(0, 0, 0)
- var[58].Velocity = Vector3.new(0, 0, 0)
- var[58].Anchored = true
- var[58].CanCollide = true
- var[58].Locked = false
- var[58].Elasticity = 0.5
- var[58].Friction = 0.30000001192093
- var[58].Size = Vector3.new(1, 22, 1)
- var[58].FormFactor = 'Custom'
- var[58].Shape = 'Block'
- var[58].BackSurface = 'SmoothNoOutlines'
- var[58].FrontSurface = 'SmoothNoOutlines'
- var[58].TopSurface = 'SmoothNoOutlines'
- var[58].BottomSurface = 'SmoothNoOutlines'
- var[58].LeftSurface = 'SmoothNoOutlines'
- var[58].RightSurface = 'SmoothNoOutlines'
- var[58].CFrame = CFrame.new(-8.30002403, 12.0999718, -10.6999998, 1, 0, -0, 0, 0, 1, 0, -1, 0)
- var[58]:MakeJoints()
- var[59] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part49'])
- var[59].Name = "Mesh"
- var[59].Archivable = true
- var[60] = Instance.new('Part', game['Workspace']['Model'])
- var[60].Name = "Part50"
- var[60].Archivable = true
- var[60].BrickColor = BrickColor.new('Brown')
- var[60].Material = 'Wood'
- var[60].Reflectance = 0
- var[60].Transparency = 0
- var[60].RotVelocity = Vector3.new(0, 0, 0)
- var[60].Velocity = Vector3.new(0, 0, 0)
- var[60].Anchored = true
- var[60].CanCollide = true
- var[60].Locked = false
- var[60].Elasticity = 0.5
- var[60].Friction = 0.30000001192093
- var[60].Size = Vector3.new(1, 1.39999998, 34)
- var[60].FormFactor = 'Custom'
- var[60].Shape = 'Block'
- var[60].BackSurface = 'SmoothNoOutlines'
- var[60].FrontSurface = 'SmoothNoOutlines'
- var[60].TopSurface = 'SmoothNoOutlines'
- var[60].BottomSurface = 'SmoothNoOutlines'
- var[60].LeftSurface = 'SmoothNoOutlines'
- var[60].RightSurface = 'SmoothNoOutlines'
- var[60].CFrame = CFrame.new(11.200036, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[60]:MakeJoints()
- var[61] = Instance.new('Part', game['Workspace']['Model'])
- var[61].Name = "Part51"
- var[61].Archivable = true
- var[61].BrickColor = BrickColor.new('Nougat')
- var[61].Material = 'Concrete'
- var[61].Reflectance = 0
- var[61].Transparency = 0
- var[61].RotVelocity = Vector3.new(0, 0, 0)
- var[61].Velocity = Vector3.new(0, 0, 0)
- var[61].Anchored = true
- var[61].CanCollide = true
- var[61].Locked = false
- var[61].Elasticity = 0.5
- var[61].Friction = 0.30000001192093
- var[61].Size = Vector3.new(9, 5, 1)
- var[61].FormFactor = 'Custom'
- var[61].Shape = 'Block'
- var[61].BackSurface = 'SmoothNoOutlines'
- var[61].FrontSurface = 'SmoothNoOutlines'
- var[61].TopSurface = 'SmoothNoOutlines'
- var[61].BottomSurface = 'SmoothNoOutlines'
- var[61].LeftSurface = 'SmoothNoOutlines'
- var[61].RightSurface = 'SmoothNoOutlines'
- var[61].CFrame = CFrame.new(11.200036, 5.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[61]:MakeJoints()
- var[62] = Instance.new('Part', game['Workspace']['Model'])
- var[62].Name = "Part52"
- var[62].Archivable = true
- var[62].BrickColor = BrickColor.new('Brown')
- var[62].Material = 'Wood'
- var[62].Reflectance = 0
- var[62].Transparency = 0
- var[62].RotVelocity = Vector3.new(0, 0, 0)
- var[62].Velocity = Vector3.new(0, 0, 0)
- var[62].Anchored = true
- var[62].CanCollide = true
- var[62].Locked = false
- var[62].Elasticity = 0.5
- var[62].Friction = 0.30000001192093
- var[62].Size = Vector3.new(1, 7.40000057, 0.200000003)
- var[62].FormFactor = 'Custom'
- var[62].Shape = 'Block'
- var[62].BackSurface = 'SmoothNoOutlines'
- var[62].FrontSurface = 'SmoothNoOutlines'
- var[62].TopSurface = 'SmoothNoOutlines'
- var[62].BottomSurface = 'SmoothNoOutlines'
- var[62].LeftSurface = 'SmoothNoOutlines'
- var[62].RightSurface = 'SmoothNoOutlines'
- var[62].CFrame = CFrame.new(3.69997597, 4.19992685, 9.19999218, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[62]:MakeJoints()
- var[63] = Instance.new('Part', game['Workspace']['Model'])
- var[63].Name = "Part53"
- var[63].Archivable = true
- var[63].BrickColor = BrickColor.new('Nougat')
- var[63].Material = 'Concrete'
- var[63].Reflectance = 0
- var[63].Transparency = 0
- var[63].RotVelocity = Vector3.new(0, 0, 0)
- var[63].Velocity = Vector3.new(0, 0, 0)
- var[63].Anchored = true
- var[63].CanCollide = true
- var[63].Locked = false
- var[63].Elasticity = 0.5
- var[63].Friction = 0.30000001192093
- var[63].Size = Vector3.new(6, 5, 1)
- var[63].FormFactor = 'Custom'
- var[63].Shape = 'Block'
- var[63].BackSurface = 'SmoothNoOutlines'
- var[63].FrontSurface = 'SmoothNoOutlines'
- var[63].TopSurface = 'SmoothNoOutlines'
- var[63].BottomSurface = 'SmoothNoOutlines'
- var[63].LeftSurface = 'SmoothNoOutlines'
- var[63].RightSurface = 'SmoothNoOutlines'
- var[63].CFrame = CFrame.new(-21.2999611, 5.59992695, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[63]:MakeJoints()
- var[64] = Instance.new('Part', game['Workspace']['Model'])
- var[64].Name = "Part54"
- var[64].Archivable = true
- var[64].BrickColor = BrickColor.new('Brown')
- var[64].Material = 'Concrete'
- var[64].Reflectance = 0
- var[64].Transparency = 0
- var[64].RotVelocity = Vector3.new(0, 0, 0)
- var[64].Velocity = Vector3.new(0, 0, 0)
- var[64].Anchored = true
- var[64].CanCollide = true
- var[64].Locked = false
- var[64].Elasticity = 0.5
- var[64].Friction = 0.30000001192093
- var[64].Size = Vector3.new(27, 0.200000003, 11)
- var[64].FormFactor = 'Custom'
- var[64].Shape = 'Block'
- var[64].BackSurface = 'SmoothNoOutlines'
- var[64].FrontSurface = 'SmoothNoOutlines'
- var[64].TopSurface = 'SmoothNoOutlines'
- var[64].BottomSurface = 'SmoothNoOutlines'
- var[64].LeftSurface = 'SmoothNoOutlines'
- var[64].RightSurface = 'SmoothNoOutlines'
- var[64].CFrame = CFrame.new(-10.300024, 0.199927002, 15.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[64]:MakeJoints()
- var[65] = Instance.new('Part', game['Workspace']['Model'])
- var[65].Name = "Part55"
- var[65].Archivable = true
- var[65].BrickColor = BrickColor.new('Nougat')
- var[65].Material = 'Concrete'
- var[65].Reflectance = 0
- var[65].Transparency = 0
- var[65].RotVelocity = Vector3.new(0, 0, 0)
- var[65].Velocity = Vector3.new(0, 0, 0)
- var[65].Anchored = true
- var[65].CanCollide = true
- var[65].Locked = false
- var[65].Elasticity = 0.5
- var[65].Friction = 0.30000001192093
- var[65].Size = Vector3.new(1, 3, 21)
- var[65].FormFactor = 'Custom'
- var[65].Shape = 'Block'
- var[65].BackSurface = 'SmoothNoOutlines'
- var[65].FrontSurface = 'SmoothNoOutlines'
- var[65].TopSurface = 'SmoothNoOutlines'
- var[65].BottomSurface = 'SmoothNoOutlines'
- var[65].LeftSurface = 'SmoothNoOutlines'
- var[65].RightSurface = 'SmoothNoOutlines'
- var[65].CFrame = CFrame.new(-24.300024, 1.59992695, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[65]:MakeJoints()
- var[66] = Instance.new('Part', game['Workspace']['Model'])
- var[66].Name = "Part56"
- var[66].Archivable = true
- var[66].BrickColor = BrickColor.new('Nougat')
- var[66].Material = 'Concrete'
- var[66].Reflectance = 0
- var[66].Transparency = 0
- var[66].RotVelocity = Vector3.new(0, 0, 0)
- var[66].Velocity = Vector3.new(0, 0, 0)
- var[66].Anchored = true
- var[66].CanCollide = true
- var[66].Locked = false
- var[66].Elasticity = 0.5
- var[66].Friction = 0.30000001192093
- var[66].Size = Vector3.new(1, 33, 1)
- var[66].FormFactor = 'Custom'
- var[66].Shape = 'Block'
- var[66].BackSurface = 'SmoothNoOutlines'
- var[66].FrontSurface = 'SmoothNoOutlines'
- var[66].TopSurface = 'SmoothNoOutlines'
- var[66].BottomSurface = 'SmoothNoOutlines'
- var[66].LeftSurface = 'SmoothNoOutlines'
- var[66].RightSurface = 'SmoothNoOutlines'
- var[66].CFrame = CFrame.new(8.19997597, 12.0999718, -21.7000008, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- var[66]:MakeJoints()
- var[67] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part56'])
- var[67].Name = "Mesh"
- var[67].Archivable = true
- var[68] = Instance.new('Part', game['Workspace']['Model'])
- var[68].Name = "Part57"
- var[68].Archivable = true
- var[68].BrickColor = BrickColor.new('Brown')
- var[68].Material = 'Wood'
- var[68].Reflectance = 0
- var[68].Transparency = 0
- var[68].RotVelocity = Vector3.new(0, 0, 0)
- var[68].Velocity = Vector3.new(0, 0, 0)
- var[68].Anchored = true
- var[68].CanCollide = true
- var[68].Locked = false
- var[68].Elasticity = 0.5
- var[68].Friction = 0.30000001192093
- var[68].Size = Vector3.new(1, 7.40000057, 0.200000003)
- var[68].FormFactor = 'Custom'
- var[68].Shape = 'Block'
- var[68].BackSurface = 'SmoothNoOutlines'
- var[68].FrontSurface = 'SmoothNoOutlines'
- var[68].TopSurface = 'SmoothNoOutlines'
- var[68].BottomSurface = 'SmoothNoOutlines'
- var[68].LeftSurface = 'SmoothNoOutlines'
- var[68].RightSurface = 'SmoothNoOutlines'
- var[68].CFrame = CFrame.new(10.699976, 4.19992685, -6.80000019, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[68]:MakeJoints()
- var[69] = Instance.new('Part', game['Workspace']['Model'])
- var[69].Name = "Part58"
- var[69].Archivable = true
- var[69].BrickColor = BrickColor.new('Nougat')
- var[69].Material = 'Concrete'
- var[69].Reflectance = 0
- var[69].Transparency = 0
- var[69].RotVelocity = Vector3.new(0, 0, 0)
- var[69].Velocity = Vector3.new(0, 0, 0)
- var[69].Anchored = true
- var[69].CanCollide = true
- var[69].Locked = false
- var[69].Elasticity = 0.5
- var[69].Friction = 0.30000001192093
- var[69].Size = Vector3.new(1, 11.999999, 1)
- var[69].FormFactor = 'Custom'
- var[69].Shape = 'Block'
- var[69].BackSurface = 'SmoothNoOutlines'
- var[69].FrontSurface = 'SmoothNoOutlines'
- var[69].TopSurface = 'SmoothNoOutlines'
- var[69].BottomSurface = 'SmoothNoOutlines'
- var[69].LeftSurface = 'SmoothNoOutlines'
- var[69].RightSurface = 'SmoothNoOutlines'
- var[69].CFrame = CFrame.new(24.7000351, 6.09999895, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[69]:MakeJoints()
- var[70] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part58'])
- var[70].Name = "Mesh"
- var[70].Archivable = true
- var[71] = Instance.new('Part', game['Workspace']['Model'])
- var[71].Name = "Part59"
- var[71].Archivable = true
- var[71].BrickColor = BrickColor.new('Brown')
- var[71].Material = 'Wood'
- var[71].Reflectance = 0
- var[71].Transparency = 0
- var[71].RotVelocity = Vector3.new(0, 0, 0)
- var[71].Velocity = Vector3.new(0, 0, 0)
- var[71].Anchored = true
- var[71].CanCollide = true
- var[71].Locked = false
- var[71].Elasticity = 0.5
- var[71].Friction = 0.30000001192093
- var[71].Size = Vector3.new(0.200000003, 4.60000038, 1)
- var[71].FormFactor = 'Custom'
- var[71].Shape = 'Block'
- var[71].BackSurface = 'SmoothNoOutlines'
- var[71].FrontSurface = 'SmoothNoOutlines'
- var[71].TopSurface = 'SmoothNoOutlines'
- var[71].BottomSurface = 'SmoothNoOutlines'
- var[71].LeftSurface = 'SmoothNoOutlines'
- var[71].RightSurface = 'SmoothNoOutlines'
- var[71].CFrame = CFrame.new(-5.20004797, 5.59992599, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[71]:MakeJoints()
- var[72] = Instance.new('Part', game['Workspace']['Model'])
- var[72].Name = "Part60"
- var[72].Archivable = true
- var[72].BrickColor = BrickColor.new('Brown')
- var[72].Material = 'Wood'
- var[72].Reflectance = 0
- var[72].Transparency = 0
- var[72].RotVelocity = Vector3.new(0, 0, 0)
- var[72].Velocity = Vector3.new(0, 0, 0)
- var[72].Anchored = true
- var[72].CanCollide = true
- var[72].Locked = false
- var[72].Elasticity = 0.5
- var[72].Friction = 0.30000001192093
- var[72].Size = Vector3.new(1, 1.39999998, 45)
- var[72].FormFactor = 'Custom'
- var[72].Shape = 'Block'
- var[72].BackSurface = 'SmoothNoOutlines'
- var[72].FrontSurface = 'SmoothNoOutlines'
- var[72].TopSurface = 'SmoothNoOutlines'
- var[72].BottomSurface = 'SmoothNoOutlines'
- var[72].LeftSurface = 'SmoothNoOutlines'
- var[72].RightSurface = 'SmoothNoOutlines'
- var[72].CFrame = CFrame.new(2.20003796, 10.899972, -0.200002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[72]:MakeJoints()
- var[73] = Instance.new('Part', game['Workspace']['Model'])
- var[73].Name = "Part61"
- var[73].Archivable = true
- var[73].BrickColor = BrickColor.new('Nougat')
- var[73].Material = 'Concrete'
- var[73].Reflectance = 0
- var[73].Transparency = 0
- var[73].RotVelocity = Vector3.new(0, 0, 0)
- var[73].Velocity = Vector3.new(0, 0, 0)
- var[73].Anchored = true
- var[73].CanCollide = true
- var[73].Locked = false
- var[73].Elasticity = 0.5
- var[73].Friction = 0.30000001192093
- var[73].Size = Vector3.new(1, 5, 8)
- var[73].FormFactor = 'Custom'
- var[73].Shape = 'Block'
- var[73].BackSurface = 'SmoothNoOutlines'
- var[73].FrontSurface = 'SmoothNoOutlines'
- var[73].TopSurface = 'SmoothNoOutlines'
- var[73].BottomSurface = 'SmoothNoOutlines'
- var[73].LeftSurface = 'SmoothNoOutlines'
- var[73].RightSurface = 'SmoothNoOutlines'
- var[73].CFrame = CFrame.new(-24.300024, 5.59992695, 4.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[73]:MakeJoints()
- var[74] = Instance.new('Part', game['Workspace']['Model'])
- var[74].Name = "Part62"
- var[74].Archivable = true
- var[74].BrickColor = BrickColor.new('Nougat')
- var[74].Material = 'Concrete'
- var[74].Reflectance = 0
- var[74].Transparency = 0
- var[74].RotVelocity = Vector3.new(0, 0, 0)
- var[74].Velocity = Vector3.new(0, 0, 0)
- var[74].Anchored = true
- var[74].CanCollide = true
- var[74].Locked = false
- var[74].Elasticity = 0.5
- var[74].Friction = 0.30000001192093
- var[74].Size = Vector3.new(21, 12, 1)
- var[74].FormFactor = 'Custom'
- var[74].Shape = 'Block'
- var[74].BackSurface = 'SmoothNoOutlines'
- var[74].FrontSurface = 'SmoothNoOutlines'
- var[74].TopSurface = 'SmoothNoOutlines'
- var[74].BottomSurface = 'SmoothNoOutlines'
- var[74].LeftSurface = 'SmoothNoOutlines'
- var[74].RightSurface = 'SmoothNoOutlines'
- var[74].CFrame = CFrame.new(14.200036, 6.09992695, 10.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[74]:MakeJoints()
- var[75] = Instance.new('Part', game['Workspace']['Model'])
- var[75].Name = "Part63"
- var[75].Archivable = true
- var[75].BrickColor = BrickColor.new('Brown')
- var[75].Material = 'Wood'
- var[75].Reflectance = 0
- var[75].Transparency = 0
- var[75].RotVelocity = Vector3.new(0, 0, 0)
- var[75].Velocity = Vector3.new(0, 0, 0)
- var[75].Anchored = true
- var[75].CanCollide = true
- var[75].Locked = false
- var[75].Elasticity = 0.5
- var[75].Friction = 0.30000001192093
- var[75].Size = Vector3.new(0.200000003, 4.60000038, 1)
- var[75].FormFactor = 'Custom'
- var[75].Shape = 'Block'
- var[75].BackSurface = 'SmoothNoOutlines'
- var[75].FrontSurface = 'SmoothNoOutlines'
- var[75].TopSurface = 'SmoothNoOutlines'
- var[75].BottomSurface = 'SmoothNoOutlines'
- var[75].LeftSurface = 'SmoothNoOutlines'
- var[75].RightSurface = 'SmoothNoOutlines'
- var[75].CFrame = CFrame.new(-13.3999357, 5.59992599, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[75]:MakeJoints()
- var[76] = Instance.new('Part', game['Workspace']['Model'])
- var[76].Name = "Part64"
- var[76].Archivable = true
- var[76].BrickColor = BrickColor.new('Brown')
- var[76].Material = 'Wood'
- var[76].Reflectance = 0
- var[76].Transparency = 0
- var[76].RotVelocity = Vector3.new(0, 0, 0)
- var[76].Velocity = Vector3.new(0, 0, 0)
- var[76].Anchored = true
- var[76].CanCollide = true
- var[76].Locked = false
- var[76].Elasticity = 0.5
- var[76].Friction = 0.30000001192093
- var[76].Size = Vector3.new(1, 1.39999998, 45)
- var[76].FormFactor = 'Custom'
- var[76].Shape = 'Block'
- var[76].BackSurface = 'SmoothNoOutlines'
- var[76].FrontSurface = 'SmoothNoOutlines'
- var[76].TopSurface = 'SmoothNoOutlines'
- var[76].BottomSurface = 'SmoothNoOutlines'
- var[76].LeftSurface = 'SmoothNoOutlines'
- var[76].RightSurface = 'SmoothNoOutlines'
- var[76].CFrame = CFrame.new(-0.799961984, 10.899972, -0.200002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[76]:MakeJoints()
- var[77] = Instance.new('Part', game['Workspace']['Model'])
- var[77].Name = "Part65"
- var[77].Archivable = true
- var[77].BrickColor = BrickColor.new('Nougat')
- var[77].Material = 'Concrete'
- var[77].Reflectance = 0
- var[77].Transparency = 0
- var[77].RotVelocity = Vector3.new(0, 0, 0)
- var[77].Velocity = Vector3.new(0, 0, 0)
- var[77].Anchored = true
- var[77].CanCollide = true
- var[77].Locked = false
- var[77].Elasticity = 0.5
- var[77].Friction = 0.30000001192093
- var[77].Size = Vector3.new(5, 5, 1)
- var[77].FormFactor = 'Custom'
- var[77].Shape = 'Block'
- var[77].BackSurface = 'SmoothNoOutlines'
- var[77].FrontSurface = 'SmoothNoOutlines'
- var[77].TopSurface = 'SmoothNoOutlines'
- var[77].BottomSurface = 'SmoothNoOutlines'
- var[77].LeftSurface = 'SmoothNoOutlines'
- var[77].RightSurface = 'SmoothNoOutlines'
- var[77].CFrame = CFrame.new(-10.799962, 5.59992695, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[77]:MakeJoints()
- var[78] = Instance.new('Part', game['Workspace']['Model'])
- var[78].Name = "Part66"
- var[78].Archivable = true
- var[78].BrickColor = BrickColor.new('Nougat')
- var[78].Material = 'Concrete'
- var[78].Reflectance = 0
- var[78].Transparency = 0
- var[78].RotVelocity = Vector3.new(0, 0, 0)
- var[78].Velocity = Vector3.new(0, 0, 0)
- var[78].Anchored = true
- var[78].CanCollide = true
- var[78].Locked = false
- var[78].Elasticity = 0.5
- var[78].Friction = 0.30000001192093
- var[78].Size = Vector3.new(1, 0.999999046, 1)
- var[78].FormFactor = 'Custom'
- var[78].Shape = 'Block'
- var[78].BackSurface = 'SmoothNoOutlines'
- var[78].FrontSurface = 'SmoothNoOutlines'
- var[78].TopSurface = 'SmoothNoOutlines'
- var[78].BottomSurface = 'SmoothNoOutlines'
- var[78].LeftSurface = 'SmoothNoOutlines'
- var[78].RightSurface = 'SmoothNoOutlines'
- var[78].CFrame = CFrame.new(-8.30002403, 12.0999718, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[78]:MakeJoints()
- var[79] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part66'])
- var[79].Name = "Mesh"
- var[79].Archivable = true
- var[79].MeshType = 'Sphere'
- var[79].Offset = Vector3.new(0, 0, 0)
- var[79].Scale = Vector3.new(1, 1, 1)
- var[79].VertexColor = Vector3.new(1, 1, 1)
- var[80] = Instance.new('Part', game['Workspace']['Model'])
- var[80].Name = "Part67"
- var[80].Archivable = true
- var[80].BrickColor = BrickColor.new('Nougat')
- var[80].Material = 'Concrete'
- var[80].Reflectance = 0
- var[80].Transparency = 0
- var[80].RotVelocity = Vector3.new(0, 0, 0)
- var[80].Velocity = Vector3.new(0, 0, 0)
- var[80].Anchored = true
- var[80].CanCollide = true
- var[80].Locked = false
- var[80].Elasticity = 0.5
- var[80].Friction = 0.30000001192093
- var[80].Size = Vector3.new(1, 11.999999, 1)
- var[80].FormFactor = 'Custom'
- var[80].Shape = 'Block'
- var[80].BackSurface = 'SmoothNoOutlines'
- var[80].FrontSurface = 'SmoothNoOutlines'
- var[80].TopSurface = 'SmoothNoOutlines'
- var[80].BottomSurface = 'SmoothNoOutlines'
- var[80].LeftSurface = 'SmoothNoOutlines'
- var[80].RightSurface = 'SmoothNoOutlines'
- var[80].CFrame = CFrame.new(-24.2999611, 6.09999895, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[80]:MakeJoints()
- var[81] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part67'])
- var[81].Name = "Mesh"
- var[81].Archivable = true
- var[82] = Instance.new('Part', game['Workspace']['Model'])
- var[82].Name = "Part68"
- var[82].Archivable = true
- var[82].BrickColor = BrickColor.new('Brown')
- var[82].Material = 'Wood'
- var[82].Reflectance = 0
- var[82].Transparency = 0
- var[82].RotVelocity = Vector3.new(0, 0, 0)
- var[82].Velocity = Vector3.new(0, 0, 0)
- var[82].Anchored = true
- var[82].CanCollide = true
- var[82].Locked = false
- var[82].Elasticity = 0.5
- var[82].Friction = 0.30000001192093
- var[82].Size = Vector3.new(1.4000001, 0.200000003, 5.39999962)
- var[82].FormFactor = 'Custom'
- var[82].Shape = 'Block'
- var[82].BackSurface = 'SmoothNoOutlines'
- var[82].FrontSurface = 'SmoothNoOutlines'
- var[82].TopSurface = 'SmoothNoOutlines'
- var[82].BottomSurface = 'SmoothNoOutlines'
- var[82].LeftSurface = 'SmoothNoOutlines'
- var[82].RightSurface = 'SmoothNoOutlines'
- var[82].CFrame = CFrame.new(3.69997597, 0.399928004, 6.79999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[82]:MakeJoints()
- var[83] = Instance.new('Part', game['Workspace']['Model'])
- var[83].Name = "Part69"
- var[83].Archivable = true
- var[83].BrickColor = BrickColor.new('Nougat')
- var[83].Material = 'Concrete'
- var[83].Reflectance = 0
- var[83].Transparency = 0
- var[83].RotVelocity = Vector3.new(0, 0, 0)
- var[83].Velocity = Vector3.new(0, 0, 0)
- var[83].Anchored = true
- var[83].CanCollide = true
- var[83].Locked = false
- var[83].Elasticity = 0.5
- var[83].Friction = 0.30000001192093
- var[83].Size = Vector3.new(1, 11.999999, 1)
- var[83].FormFactor = 'Custom'
- var[83].Shape = 'Block'
- var[83].BackSurface = 'SmoothNoOutlines'
- var[83].FrontSurface = 'SmoothNoOutlines'
- var[83].TopSurface = 'SmoothNoOutlines'
- var[83].BottomSurface = 'SmoothNoOutlines'
- var[83].LeftSurface = 'SmoothNoOutlines'
- var[83].RightSurface = 'SmoothNoOutlines'
- var[83].CFrame = CFrame.new(-8.299963, 6.09999895, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[83]:MakeJoints()
- var[84] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part69'])
- var[84].Name = "Mesh"
- var[84].Archivable = true
- var[85] = Instance.new('Part', game['Workspace']['Model'])
- var[85].Name = "Part70"
- var[85].Archivable = true
- var[85].BrickColor = BrickColor.new('Nougat')
- var[85].Material = 'Concrete'
- var[85].Reflectance = 0
- var[85].Transparency = 0
- var[85].RotVelocity = Vector3.new(0, 0, 0)
- var[85].Velocity = Vector3.new(0, 0, 0)
- var[85].Anchored = true
- var[85].CanCollide = true
- var[85].Locked = false
- var[85].Elasticity = 0.5
- var[85].Friction = 0.30000001192093
- var[85].Size = Vector3.new(33, 1, 22)
- var[85].FormFactor = 'Custom'
- var[85].Shape = 'Block'
- var[85].BackSurface = 'SmoothNoOutlines'
- var[85].FrontSurface = 'SmoothNoOutlines'
- var[85].TopSurface = 'SmoothNoOutlines'
- var[85].BottomSurface = 'SmoothNoOutlines'
- var[85].LeftSurface = 'SmoothNoOutlines'
- var[85].RightSurface = 'SmoothNoOutlines'
- var[85].CFrame = CFrame.new(8.200037, 12.0999718, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[85]:MakeJoints()
- var[86] = Instance.new('Part', game['Workspace']['Model'])
- var[86].Name = "Part71"
- var[86].Archivable = true
- var[86].BrickColor = BrickColor.new('Brown')
- var[86].Material = 'Wood'
- var[86].Reflectance = 0
- var[86].Transparency = 0
- var[86].RotVelocity = Vector3.new(0, 0, 0)
- var[86].Velocity = Vector3.new(0, 0, 0)
- var[86].Anchored = true
- var[86].CanCollide = true
- var[86].Locked = false
- var[86].Elasticity = 0.5
- var[86].Friction = 0.30000001192093
- var[86].Size = Vector3.new(5.4000001, 0.399999976, 1.4000001)
- var[86].FormFactor = 'Custom'
- var[86].Shape = 'Block'
- var[86].BackSurface = 'SmoothNoOutlines'
- var[86].FrontSurface = 'SmoothNoOutlines'
- var[86].TopSurface = 'SmoothNoOutlines'
- var[86].BottomSurface = 'SmoothNoOutlines'
- var[86].LeftSurface = 'SmoothNoOutlines'
- var[86].RightSurface = 'SmoothNoOutlines'
- var[86].CFrame = CFrame.new(-15.800024, 3.09992695, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[86]:MakeJoints()
- var[87] = Instance.new('Part', game['Workspace']['Model'])
- var[87].Name = "Part72"
- var[87].Archivable = true
- var[87].BrickColor = BrickColor.new('Nougat')
- var[87].Material = 'Concrete'
- var[87].Reflectance = 0
- var[87].Transparency = 0
- var[87].RotVelocity = Vector3.new(0, 0, 0)
- var[87].Velocity = Vector3.new(0, 0, 0)
- var[87].Anchored = true
- var[87].CanCollide = true
- var[87].Locked = false
- var[87].Elasticity = 0.5
- var[87].Friction = 0.30000001192093
- var[87].Size = Vector3.new(1, 0.999999046, 1)
- var[87].FormFactor = 'Custom'
- var[87].Shape = 'Block'
- var[87].BackSurface = 'SmoothNoOutlines'
- var[87].FrontSurface = 'SmoothNoOutlines'
- var[87].TopSurface = 'SmoothNoOutlines'
- var[87].BottomSurface = 'SmoothNoOutlines'
- var[87].LeftSurface = 'SmoothNoOutlines'
- var[87].RightSurface = 'SmoothNoOutlines'
- var[87].CFrame = CFrame.new(-24.300024, 12.0999718, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[87]:MakeJoints()
- var[88] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part72'])
- var[88].Name = "Mesh"
- var[88].Archivable = true
- var[88].MeshType = 'Sphere'
- var[88].Offset = Vector3.new(0, 0, 0)
- var[88].Scale = Vector3.new(1, 1, 1)
- var[88].VertexColor = Vector3.new(1, 1, 1)
- var[89] = Instance.new('Part', game['Workspace']['Model'])
- var[89].Name = "Part73"
- var[89].Archivable = true
- var[89].BrickColor = BrickColor.new('Nougat')
- var[89].Material = 'Concrete'
- var[89].Reflectance = 0
- var[89].Transparency = 0
- var[89].RotVelocity = Vector3.new(0, 0, 0)
- var[89].Velocity = Vector3.new(0, 0, 0)
- var[89].Anchored = true
- var[89].CanCollide = true
- var[89].Locked = false
- var[89].Elasticity = 0.5
- var[89].Friction = 0.30000001192093
- var[89].Size = Vector3.new(2, 8, 1)
- var[89].FormFactor = 'Custom'
- var[89].Shape = 'Block'
- var[89].BackSurface = 'SmoothNoOutlines'
- var[89].FrontSurface = 'SmoothNoOutlines'
- var[89].TopSurface = 'SmoothNoOutlines'
- var[89].BottomSurface = 'SmoothNoOutlines'
- var[89].LeftSurface = 'SmoothNoOutlines'
- var[89].RightSurface = 'SmoothNoOutlines'
- var[89].CFrame = CFrame.new(-7.299963, 4.09992695, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[89]:MakeJoints()
- var[90] = Instance.new('Part', game['Workspace']['Model'])
- var[90].Name = "Part74"
- var[90].Archivable = true
- var[90].BrickColor = BrickColor.new('Brown')
- var[90].Material = 'Wood'
- var[90].Reflectance = 0
- var[90].Transparency = 0
- var[90].RotVelocity = Vector3.new(0, 0, 0)
- var[90].Velocity = Vector3.new(0, 0, 0)
- var[90].Anchored = true
- var[90].CanCollide = true
- var[90].Locked = false
- var[90].Elasticity = 0.5
- var[90].Friction = 0.30000001192093
- var[90].Size = Vector3.new(1, 4.60000086, 0.200000003)
- var[90].FormFactor = 'Custom'
- var[90].Shape = 'Block'
- var[90].BackSurface = 'SmoothNoOutlines'
- var[90].FrontSurface = 'SmoothNoOutlines'
- var[90].TopSurface = 'SmoothNoOutlines'
- var[90].BottomSurface = 'SmoothNoOutlines'
- var[90].LeftSurface = 'SmoothNoOutlines'
- var[90].RightSurface = 'SmoothNoOutlines'
- var[90].CFrame = CFrame.new(-24.300024, 5.59992695, 8.40000439, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[90]:MakeJoints()
- var[91] = Instance.new('Part', game['Workspace']['Model'])
- var[91].Name = "Part75"
- var[91].Archivable = true
- var[91].BrickColor = BrickColor.new('Brown')
- var[91].Material = 'Wood'
- var[91].Reflectance = 0
- var[91].Transparency = 0
- var[91].RotVelocity = Vector3.new(0, 0, 0)
- var[91].Velocity = Vector3.new(0, 0, 0)
- var[91].Anchored = true
- var[91].CanCollide = true
- var[91].Locked = false
- var[91].Elasticity = 0.5
- var[91].Friction = 0.30000001192093
- var[91].Size = Vector3.new(0.200000003, 4.60000038, 1)
- var[91].FormFactor = 'Custom'
- var[91].Shape = 'Block'
- var[91].BackSurface = 'SmoothNoOutlines'
- var[91].FrontSurface = 'SmoothNoOutlines'
- var[91].TopSurface = 'SmoothNoOutlines'
- var[91].BottomSurface = 'SmoothNoOutlines'
- var[91].LeftSurface = 'SmoothNoOutlines'
- var[91].RightSurface = 'SmoothNoOutlines'
- var[91].CFrame = CFrame.new(-18.2000484, 5.59992599, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[91]:MakeJoints()
- var[92] = Instance.new('Part', game['Workspace']['Model'])
- var[92].Name = "Part76"
- var[92].Archivable = true
- var[92].BrickColor = BrickColor.new('Nougat')
- var[92].Material = 'Concrete'
- var[92].Reflectance = 0
- var[92].Transparency = 0
- var[92].RotVelocity = Vector3.new(0, 0, 0)
- var[92].Velocity = Vector3.new(0, 0, 0)
- var[92].Anchored = true
- var[92].CanCollide = true
- var[92].Locked = false
- var[92].Elasticity = 0.5
- var[92].Friction = 0.30000001192093
- var[92].Size = Vector3.new(16, 4, 1)
- var[92].FormFactor = 'Custom'
- var[92].Shape = 'Block'
- var[92].BackSurface = 'SmoothNoOutlines'
- var[92].FrontSurface = 'SmoothNoOutlines'
- var[92].TopSurface = 'SmoothNoOutlines'
- var[92].BottomSurface = 'SmoothNoOutlines'
- var[92].LeftSurface = 'SmoothNoOutlines'
- var[92].RightSurface = 'SmoothNoOutlines'
- var[92].CFrame = CFrame.new(-16.2999516, 10.0999002, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[92]:MakeJoints()
- var[93] = Instance.new('Part', game['Workspace']['Model'])
- var[93].Name = "Part77"
- var[93].Archivable = true
- var[93].BrickColor = BrickColor.new('Brown')
- var[93].Material = 'Wood'
- var[93].Reflectance = 0
- var[93].Transparency = 0
- var[93].RotVelocity = Vector3.new(0, 0, 0)
- var[93].Velocity = Vector3.new(0, 0, 0)
- var[93].Anchored = true
- var[93].CanCollide = true
- var[93].Locked = false
- var[93].Elasticity = 0.5
- var[93].Friction = 0.30000001192093
- var[93].Size = Vector3.new(1.4000001, 0.400000006, 6.39999962)
- var[93].FormFactor = 'Custom'
- var[93].Shape = 'Block'
- var[93].BackSurface = 'SmoothNoOutlines'
- var[93].FrontSurface = 'SmoothNoOutlines'
- var[93].TopSurface = 'SmoothNoOutlines'
- var[93].BottomSurface = 'SmoothNoOutlines'
- var[93].LeftSurface = 'SmoothNoOutlines'
- var[93].RightSurface = 'SmoothNoOutlines'
- var[93].CFrame = CFrame.new(-24.300024, 3.0999279, 11.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[93]:MakeJoints()
- var[94] = Instance.new('Part', game['Workspace']['Model'])
- var[94].Name = "Part78"
- var[94].Archivable = true
- var[94].BrickColor = BrickColor.new('Brown')
- var[94].Material = 'Wood'
- var[94].Reflectance = 0
- var[94].Transparency = 0
- var[94].RotVelocity = Vector3.new(0, 0, 0)
- var[94].Velocity = Vector3.new(0, 0, 0)
- var[94].Anchored = true
- var[94].CanCollide = true
- var[94].Locked = false
- var[94].Elasticity = 0.5
- var[94].Friction = 0.30000001192093
- var[94].Size = Vector3.new(1, 4.60000038, 0.200000003)
- var[94].FormFactor = 'Custom'
- var[94].Shape = 'Block'
- var[94].BackSurface = 'SmoothNoOutlines'
- var[94].FrontSurface = 'SmoothNoOutlines'
- var[94].TopSurface = 'SmoothNoOutlines'
- var[94].BottomSurface = 'SmoothNoOutlines'
- var[94].LeftSurface = 'SmoothNoOutlines'
- var[94].RightSurface = 'SmoothNoOutlines'
- var[94].CFrame = CFrame.new(-24.300024, 5.59992695, 14.1999922, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[94]:MakeJoints()
- var[95] = Instance.new('Part', game['Workspace']['Model'])
- var[95].Name = "Part79"
- var[95].Archivable = true
- var[95].BrickColor = BrickColor.new('Nougat')
- var[95].Material = 'Concrete'
- var[95].Reflectance = 0
- var[95].Transparency = 0
- var[95].RotVelocity = Vector3.new(0, 0, 0)
- var[95].Velocity = Vector3.new(0, 0, 0)
- var[95].Anchored = true
- var[95].CanCollide = true
- var[95].Locked = false
- var[95].Elasticity = 0.5
- var[95].Friction = 0.30000001192093
- var[95].Size = Vector3.new(28, 12, 1)
- var[95].FormFactor = 'Custom'
- var[95].Shape = 'Block'
- var[95].BackSurface = 'SmoothNoOutlines'
- var[95].FrontSurface = 'SmoothNoOutlines'
- var[95].TopSurface = 'SmoothNoOutlines'
- var[95].BottomSurface = 'SmoothNoOutlines'
- var[95].LeftSurface = 'SmoothNoOutlines'
- var[95].RightSurface = 'SmoothNoOutlines'
- var[95].CFrame = CFrame.new(-10.299962, 6.09992695, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[95]:MakeJoints()
- var[96] = Instance.new('Part', game['Workspace']['Model'])
- var[96].Name = "Part80"
- var[96].Archivable = true
- var[96].BrickColor = BrickColor.new('Nougat')
- var[96].Material = 'Concrete'
- var[96].Reflectance = 0
- var[96].Transparency = 0
- var[96].RotVelocity = Vector3.new(0, 0, 0)
- var[96].Velocity = Vector3.new(0, 0, 0)
- var[96].Anchored = true
- var[96].CanCollide = true
- var[96].Locked = false
- var[96].Elasticity = 0.5
- var[96].Friction = 0.30000001192093
- var[96].Size = Vector3.new(1, 4, 32)
- var[96].FormFactor = 'Custom'
- var[96].Shape = 'Block'
- var[96].BackSurface = 'SmoothNoOutlines'
- var[96].FrontSurface = 'SmoothNoOutlines'
- var[96].TopSurface = 'SmoothNoOutlines'
- var[96].BottomSurface = 'SmoothNoOutlines'
- var[96].LeftSurface = 'SmoothNoOutlines'
- var[96].RightSurface = 'SmoothNoOutlines'
- var[96].CFrame = CFrame.new(10.699976, 10.0999002, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[96]:MakeJoints()
- var[97] = Instance.new('Part', game['Workspace']['Model'])
- var[97].Name = "Part81"
- var[97].Archivable = true
- var[97].BrickColor = BrickColor.new('Brown')
- var[97].Material = 'Concrete'
- var[97].Reflectance = 0
- var[97].Transparency = 0
- var[97].RotVelocity = Vector3.new(0, 0, 0)
- var[97].Velocity = Vector3.new(0, 0, 0)
- var[97].Anchored = true
- var[97].CanCollide = true
- var[97].Locked = false
- var[97].Elasticity = 0.5
- var[97].Friction = 0.30000001192093
- var[97].Size = Vector3.new(32, 0.200000003, 22)
- var[97].FormFactor = 'Custom'
- var[97].Shape = 'Block'
- var[97].BackSurface = 'SmoothNoOutlines'
- var[97].FrontSurface = 'SmoothNoOutlines'
- var[97].TopSurface = 'SmoothNoOutlines'
- var[97].BottomSurface = 'SmoothNoOutlines'
- var[97].LeftSurface = 'SmoothNoOutlines'
- var[97].RightSurface = 'SmoothNoOutlines'
- var[97].CFrame = CFrame.new(8.19997597, 0.199927002, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[97]:MakeJoints()
- var[98] = Instance.new('Part', game['Workspace']['Model'])
- var[98].Name = "Part82"
- var[98].Archivable = true
- var[98].BrickColor = BrickColor.new('Brown')
- var[98].Material = 'Wood'
- var[98].Reflectance = 0
- var[98].Transparency = 0
- var[98].RotVelocity = Vector3.new(0, 0, 0)
- var[98].Velocity = Vector3.new(0, 0, 0)
- var[98].Anchored = true
- var[98].CanCollide = true
- var[98].Locked = false
- var[98].Elasticity = 0.5
- var[98].Friction = 0.30000001192093
- var[98].Size = Vector3.new(0.200000003, 4.60000038, 1)
- var[98].FormFactor = 'Custom'
- var[98].Shape = 'Block'
- var[98].BackSurface = 'SmoothNoOutlines'
- var[98].FrontSurface = 'SmoothNoOutlines'
- var[98].TopSurface = 'SmoothNoOutlines'
- var[98].BottomSurface = 'SmoothNoOutlines'
- var[98].LeftSurface = 'SmoothNoOutlines'
- var[98].RightSurface = 'SmoothNoOutlines'
- var[98].CFrame = CFrame.new(-1.39993799, 5.59992599, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[98]:MakeJoints()
- var[99] = Instance.new('Part', game['Workspace']['Model'])
- var[99].Name = "Part83"
- var[99].Archivable = true
- var[99].BrickColor = BrickColor.new('Brown')
- var[99].Material = 'Wood'
- var[99].Reflectance = 0
- var[99].Transparency = 0
- var[99].RotVelocity = Vector3.new(0, 0, 0)
- var[99].Velocity = Vector3.new(0, 0, 0)
- var[99].Anchored = true
- var[99].CanCollide = true
- var[99].Locked = false
- var[99].Elasticity = 0.5
- var[99].Friction = 0.30000001192093
- var[99].Size = Vector3.new(0.200000003, 7.80000019, 1)
- var[99].FormFactor = 'Custom'
- var[99].Shape = 'Block'
- var[99].BackSurface = 'SmoothNoOutlines'
- var[99].FrontSurface = 'SmoothNoOutlines'
- var[99].TopSurface = 'SmoothNoOutlines'
- var[99].BottomSurface = 'SmoothNoOutlines'
- var[99].LeftSurface = 'SmoothNoOutlines'
- var[99].RightSurface = 'SmoothNoOutlines'
- var[99].CFrame = CFrame.new(-6.19986486, 3.99992609, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[99]:MakeJoints()
- var[100] = Instance.new('Part', game['Workspace']['Model'])
- var[100].Name = "Part84"
- var[100].Archivable = true
- var[100].BrickColor = BrickColor.new('Brown')
- var[100].Material = 'Wood'
- var[100].Reflectance = 0
- var[100].Transparency = 0
- var[100].RotVelocity = Vector3.new(0, 0, 0)
- var[100].Velocity = Vector3.new(0, 0, 0)
- var[100].Anchored = true
- var[100].CanCollide = true
- var[100].Locked = false
- var[100].Elasticity = 0.5
- var[100].Friction = 0.30000001192093
- var[100].Size = Vector3.new(5.4000001, 0.200000003, 1.4000001)
- var[100].FormFactor = 'Custom'
- var[100].Shape = 'Block'
- var[100].BackSurface = 'SmoothNoOutlines'
- var[100].FrontSurface = 'SmoothNoOutlines'
- var[100].TopSurface = 'SmoothNoOutlines'
- var[100].BottomSurface = 'SmoothNoOutlines'
- var[100].LeftSurface = 'SmoothNoOutlines'
- var[100].RightSurface = 'SmoothNoOutlines'
- var[100].CFrame = CFrame.new(-3.80002403, 0.39992699, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[100]:MakeJoints()
- var[101] = Instance.new('Part', game['Workspace']['Model'])
- var[101].Name = "Part85"
- var[101].Archivable = true
- var[101].BrickColor = BrickColor.new('Brown')
- var[101].Material = 'Wood'
- var[101].Reflectance = 0
- var[101].Transparency = 0
- var[101].RotVelocity = Vector3.new(0, 0, 0)
- var[101].Velocity = Vector3.new(0, 0, 0)
- var[101].Anchored = true
- var[101].CanCollide = true
- var[101].Locked = false
- var[101].Elasticity = 0.5
- var[101].Friction = 0.30000001192093
- var[101].Size = Vector3.new(1, 1.39999998, 34)
- var[101].FormFactor = 'Custom'
- var[101].Shape = 'Block'
- var[101].BackSurface = 'SmoothNoOutlines'
- var[101].FrontSurface = 'SmoothNoOutlines'
- var[101].TopSurface = 'SmoothNoOutlines'
- var[101].BottomSurface = 'SmoothNoOutlines'
- var[101].LeftSurface = 'SmoothNoOutlines'
- var[101].RightSurface = 'SmoothNoOutlines'
- var[101].CFrame = CFrame.new(5.20003796, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[101]:MakeJoints()
- var[102] = Instance.new('Part', game['Workspace']['Model'])
- var[102].Name = "Part86"
- var[102].Archivable = true
- var[102].BrickColor = BrickColor.new('Brown')
- var[102].Material = 'Wood'
- var[102].Reflectance = 0
- var[102].Transparency = 0
- var[102].RotVelocity = Vector3.new(0, 0, 0)
- var[102].Velocity = Vector3.new(0, 0, 0)
- var[102].Anchored = true
- var[102].CanCollide = true
- var[102].Locked = false
- var[102].Elasticity = 0.5
- var[102].Friction = 0.30000001192093
- var[102].Size = Vector3.new(1.4000001, 0.400000006, 5.39999962)
- var[102].FormFactor = 'Custom'
- var[102].Shape = 'Block'
- var[102].BackSurface = 'SmoothNoOutlines'
- var[102].FrontSurface = 'SmoothNoOutlines'
- var[102].TopSurface = 'SmoothNoOutlines'
- var[102].BottomSurface = 'SmoothNoOutlines'
- var[102].LeftSurface = 'SmoothNoOutlines'
- var[102].RightSurface = 'SmoothNoOutlines'
- var[102].CFrame = CFrame.new(10.699976, 8.09990788, 2.79999709, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[102]:MakeJoints()
- var[103] = Instance.new('Part', game['Workspace']['Model'])
- var[103].Name = "Part87"
- var[103].Archivable = true
- var[103].BrickColor = BrickColor.new('Brown')
- var[103].Material = 'Wood'
- var[103].Reflectance = 0
- var[103].Transparency = 0
- var[103].RotVelocity = Vector3.new(0, 0, 0)
- var[103].Velocity = Vector3.new(0, 0, 0)
- var[103].Anchored = true
- var[103].CanCollide = true
- var[103].Locked = false
- var[103].Elasticity = 0.5
- var[103].Friction = 0.30000001192093
- var[103].Size = Vector3.new(0.200000003, 4.60000038, 1)
- var[103].FormFactor = 'Custom'
- var[103].Shape = 'Block'
- var[103].BackSurface = 'SmoothNoOutlines'
- var[103].FrontSurface = 'SmoothNoOutlines'
- var[103].TopSurface = 'SmoothNoOutlines'
- var[103].BottomSurface = 'SmoothNoOutlines'
- var[103].LeftSurface = 'SmoothNoOutlines'
- var[103].RightSurface = 'SmoothNoOutlines'
- var[103].CFrame = CFrame.new(15.7999516, 5.59992599, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[103]:MakeJoints()
- var[104] = Instance.new('Part', game['Workspace']['Model'])
- var[104].Name = "Part88"
- var[104].Archivable = true
- var[104].BrickColor = BrickColor.new('Nougat')
- var[104].Material = 'Concrete'
- var[104].Reflectance = 0
- var[104].Transparency = 0
- var[104].RotVelocity = Vector3.new(0, 0, 0)
- var[104].Velocity = Vector3.new(0, 0, 0)
- var[104].Anchored = true
- var[104].CanCollide = true
- var[104].Locked = false
- var[104].Elasticity = 0.5
- var[104].Friction = 0.30000001192093
- var[104].Size = Vector3.new(5, 5, 1)
- var[104].FormFactor = 'Custom'
- var[104].Shape = 'Block'
- var[104].BackSurface = 'SmoothNoOutlines'
- var[104].FrontSurface = 'SmoothNoOutlines'
- var[104].TopSurface = 'SmoothNoOutlines'
- var[104].BottomSurface = 'SmoothNoOutlines'
- var[104].LeftSurface = 'SmoothNoOutlines'
- var[104].RightSurface = 'SmoothNoOutlines'
- var[104].CFrame = CFrame.new(22.200037, 5.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[104]:MakeJoints()
- var[105] = Instance.new('Part', game['Workspace']['Model'])
- var[105].Name = "Part89"
- var[105].Archivable = true
- var[105].BrickColor = BrickColor.new('Brown')
- var[105].Material = 'Concrete'
- var[105].Reflectance = 0
- var[105].Transparency = 0
- var[105].RotVelocity = Vector3.new(0, 0, 0)
- var[105].Velocity = Vector3.new(0, 0, 0)
- var[105].Anchored = true
- var[105].CanCollide = true
- var[105].Locked = false
- var[105].Elasticity = 0.5
- var[105].Friction = 0.30000001192093
- var[105].Size = Vector3.new(48, 0.200000003, 10)
- var[105].FormFactor = 'Custom'
- var[105].Shape = 'Block'
- var[105].BackSurface = 'SmoothNoOutlines'
- var[105].FrontSurface = 'SmoothNoOutlines'
- var[105].TopSurface = 'SmoothNoOutlines'
- var[105].BottomSurface = 'SmoothNoOutlines'
- var[105].LeftSurface = 'SmoothNoOutlines'
- var[105].RightSurface = 'SmoothNoOutlines'
- var[105].CFrame = CFrame.new(0.199975997, 0.199927002, 5.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[105]:MakeJoints()
- var[106] = Instance.new('Part', game['Workspace']['Model'])
- var[106].Name = "Part90"
- var[106].Archivable = true
- var[106].BrickColor = BrickColor.new('Brown')
- var[106].Material = 'Wood'
- var[106].Reflectance = 0
- var[106].Transparency = 0
- var[106].RotVelocity = Vector3.new(0, 0, 0)
- var[106].Velocity = Vector3.new(0, 0, 0)
- var[106].Anchored = true
- var[106].CanCollide = true
- var[106].Locked = false
- var[106].Elasticity = 0.5
- var[106].Friction = 0.30000001192093
- var[106].Size = Vector3.new(1, 1.39999998, 45)
- var[106].FormFactor = 'Custom'
- var[106].Shape = 'Block'
- var[106].BackSurface = 'SmoothNoOutlines'
- var[106].FrontSurface = 'SmoothNoOutlines'
- var[106].TopSurface = 'SmoothNoOutlines'
- var[106].BottomSurface = 'SmoothNoOutlines'
- var[106].LeftSurface = 'SmoothNoOutlines'
- var[106].RightSurface = 'SmoothNoOutlines'
- var[106].CFrame = CFrame.new(-3.799963, 10.899972, -0.200002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[106]:MakeJoints()
- var[107] = Instance.new('Part', game['Workspace']['Model'])
- var[107].Name = "Part91"
- var[107].Archivable = true
- var[107].BrickColor = BrickColor.new('Nougat')
- var[107].Material = 'Concrete'
- var[107].Reflectance = 0
- var[107].Transparency = 0
- var[107].RotVelocity = Vector3.new(0, 0, 0)
- var[107].Velocity = Vector3.new(0, 0, 0)
- var[107].Anchored = true
- var[107].CanCollide = true
- var[107].Locked = false
- var[107].Elasticity = 0.5
- var[107].Friction = 0.30000001192093
- var[107].Size = Vector3.new(18, 3, 1)
- var[107].FormFactor = 'Custom'
- var[107].Shape = 'Block'
- var[107].BackSurface = 'SmoothNoOutlines'
- var[107].FrontSurface = 'SmoothNoOutlines'
- var[107].TopSurface = 'SmoothNoOutlines'
- var[107].BottomSurface = 'SmoothNoOutlines'
- var[107].LeftSurface = 'SmoothNoOutlines'
- var[107].RightSurface = 'SmoothNoOutlines'
- var[107].CFrame = CFrame.new(15.700036, 1.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[107]:MakeJoints()
- var[108] = Instance.new('Part', game['Workspace']['Model'])
- var[108].Name = "Part92"
- var[108].Archivable = true
- var[108].BrickColor = BrickColor.new('Brown')
- var[108].Material = 'Wood'
- var[108].Reflectance = 0
- var[108].Transparency = 0
- var[108].RotVelocity = Vector3.new(0, 0, 0)
- var[108].Velocity = Vector3.new(0, 0, 0)
- var[108].Anchored = true
- var[108].CanCollide = true
- var[108].Locked = false
- var[108].Elasticity = 0.5
- var[108].Friction = 0.30000001192093
- var[108].Size = Vector3.new(4.4000001, 0.399999976, 1.4000001)
- var[108].FormFactor = 'Custom'
- var[108].Shape = 'Block'
- var[108].BackSurface = 'SmoothNoOutlines'
- var[108].FrontSurface = 'SmoothNoOutlines'
- var[108].TopSurface = 'SmoothNoOutlines'
- var[108].BottomSurface = 'SmoothNoOutlines'
- var[108].LeftSurface = 'SmoothNoOutlines'
- var[108].RightSurface = 'SmoothNoOutlines'
- var[108].CFrame = CFrame.new(17.699976, 3.09992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[108]:MakeJoints()
- var[109] = Instance.new('Part', game['Workspace']['Model'])
- var[109].Name = "Part93"
- var[109].Archivable = true
- var[109].BrickColor = BrickColor.new('Brown')
- var[109].Material = 'Wood'
- var[109].Reflectance = 0
- var[109].Transparency = 0
- var[109].RotVelocity = Vector3.new(0, 0, 0)
- var[109].Velocity = Vector3.new(0, 0, 0)
- var[109].Anchored = true
- var[109].CanCollide = true
- var[109].Locked = false
- var[109].Elasticity = 0.5
- var[109].Friction = 0.30000001192093
- var[109].Size = Vector3.new(5.4000001, 0.399999976, 1.4000001)
- var[109].FormFactor = 'Custom'
- var[109].Shape = 'Block'
- var[109].BackSurface = 'SmoothNoOutlines'
- var[109].FrontSurface = 'SmoothNoOutlines'
- var[109].TopSurface = 'SmoothNoOutlines'
- var[109].BottomSurface = 'SmoothNoOutlines'
- var[109].LeftSurface = 'SmoothNoOutlines'
- var[109].RightSurface = 'SmoothNoOutlines'
- var[109].CFrame = CFrame.new(-15.800024, 8.09990788, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[109]:MakeJoints()
- var[110] = Instance.new('Part', game['Workspace']['Model'])
- var[110].Name = "Part94"
- var[110].Archivable = true
- var[110].BrickColor = BrickColor.new('Nougat')
- var[110].Material = 'Concrete'
- var[110].Reflectance = 0
- var[110].Transparency = 0
- var[110].RotVelocity = Vector3.new(0, 0, 0)
- var[110].Velocity = Vector3.new(0, 0, 0)
- var[110].Anchored = true
- var[110].CanCollide = true
- var[110].Locked = false
- var[110].Elasticity = 0.5
- var[110].Friction = 0.30000001192093
- var[110].Size = Vector3.new(28, 1, 11)
- var[110].FormFactor = 'Custom'
- var[110].Shape = 'Block'
- var[110].BackSurface = 'SmoothNoOutlines'
- var[110].FrontSurface = 'SmoothNoOutlines'
- var[110].TopSurface = 'SmoothNoOutlines'
- var[110].BottomSurface = 'SmoothNoOutlines'
- var[110].LeftSurface = 'SmoothNoOutlines'
- var[110].RightSurface = 'SmoothNoOutlines'
- var[110].CFrame = CFrame.new(-10.299962, 12.0999718, 15.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[110]:MakeJoints()
- var[111] = Instance.new('Part', game['Workspace']['Model'])
- var[111].Name = "Part95"
- var[111].Archivable = true
- var[111].BrickColor = BrickColor.new('Brown')
- var[111].Material = 'Wood'
- var[111].Reflectance = 0
- var[111].Transparency = 0
- var[111].RotVelocity = Vector3.new(0, 0, 0)
- var[111].Velocity = Vector3.new(0, 0, 0)
- var[111].Anchored = true
- var[111].CanCollide = true
- var[111].Locked = false
- var[111].Elasticity = 0.5
- var[111].Friction = 0.30000001192093
- var[111].Size = Vector3.new(1, 7.40000057, 0.200000003)
- var[111].FormFactor = 'Custom'
- var[111].Shape = 'Block'
- var[111].BackSurface = 'SmoothNoOutlines'
- var[111].FrontSurface = 'SmoothNoOutlines'
- var[111].TopSurface = 'SmoothNoOutlines'
- var[111].BottomSurface = 'SmoothNoOutlines'
- var[111].LeftSurface = 'SmoothNoOutlines'
- var[111].RightSurface = 'SmoothNoOutlines'
- var[111].CFrame = CFrame.new(3.69997597, 4.19992685, 4.3999958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[111]:MakeJoints()
- var[112] = Instance.new('Part', game['Workspace']['Model'])
- var[112].Name = "Part96"
- var[112].Archivable = true
- var[112].BrickColor = BrickColor.new('Brown')
- var[112].Material = 'Wood'
- var[112].Reflectance = 0
- var[112].Transparency = 0
- var[112].RotVelocity = Vector3.new(0, 0, 0)
- var[112].Velocity = Vector3.new(0, 0, 0)
- var[112].Anchored = true
- var[112].CanCollide = true
- var[112].Locked = false
- var[112].Elasticity = 0.5
- var[112].Friction = 0.30000001192093
- var[112].Size = Vector3.new(1, 1.39999998, 45)
- var[112].FormFactor = 'Custom'
- var[112].Shape = 'Block'
- var[112].BackSurface = 'SmoothNoOutlines'
- var[112].FrontSurface = 'SmoothNoOutlines'
- var[112].TopSurface = 'SmoothNoOutlines'
- var[112].BottomSurface = 'SmoothNoOutlines'
- var[112].LeftSurface = 'SmoothNoOutlines'
- var[112].RightSurface = 'SmoothNoOutlines'
- var[112].CFrame = CFrame.new(-6.799963, 10.899972, -0.200002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[112]:MakeJoints()
- var[113] = Instance.new('Part', game['Workspace']['Model'])
- var[113].Name = "Part97"
- var[113].Archivable = true
- var[113].BrickColor = BrickColor.new('Nougat')
- var[113].Material = 'Concrete'
- var[113].Reflectance = 0
- var[113].Transparency = 0
- var[113].RotVelocity = Vector3.new(0, 0, 0)
- var[113].Velocity = Vector3.new(0, 0, 0)
- var[113].Anchored = true
- var[113].CanCollide = true
- var[113].Locked = false
- var[113].Elasticity = 0.5
- var[113].Friction = 0.30000001192093
- var[113].Size = Vector3.new(1, 3, 32)
- var[113].FormFactor = 'Custom'
- var[113].Shape = 'Block'
- var[113].BackSurface = 'SmoothNoOutlines'
- var[113].FrontSurface = 'SmoothNoOutlines'
- var[113].TopSurface = 'SmoothNoOutlines'
- var[113].BottomSurface = 'SmoothNoOutlines'
- var[113].LeftSurface = 'SmoothNoOutlines'
- var[113].RightSurface = 'SmoothNoOutlines'
- var[113].CFrame = CFrame.new(24.699976, 1.59992695, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[113]:MakeJoints()
- var[114] = Instance.new('Part', game['Workspace']['Model'])
- var[114].Name = "Part98"
- var[114].Archivable = true
- var[114].BrickColor = BrickColor.new('Nougat')
- var[114].Material = 'Concrete'
- var[114].Reflectance = 0
- var[114].Transparency = 0
- var[114].RotVelocity = Vector3.new(0, 0, 0)
- var[114].Velocity = Vector3.new(0, 0, 0)
- var[114].Anchored = true
- var[114].CanCollide = true
- var[114].Locked = false
- var[114].Elasticity = 0.5
- var[114].Friction = 0.30000001192093
- var[114].Size = Vector3.new(1, 12, 22)
- var[114].FormFactor = 'Custom'
- var[114].Shape = 'Block'
- var[114].BackSurface = 'SmoothNoOutlines'
- var[114].FrontSurface = 'SmoothNoOutlines'
- var[114].TopSurface = 'SmoothNoOutlines'
- var[114].BottomSurface = 'SmoothNoOutlines'
- var[114].LeftSurface = 'SmoothNoOutlines'
- var[114].RightSurface = 'SmoothNoOutlines'
- var[114].CFrame = CFrame.new(-8.30002403, 6.09992695, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[114]:MakeJoints()
- var[115] = Instance.new('Part', game['Workspace']['Model'])
- var[115].Name = "Part99"
- var[115].Archivable = true
- var[115].BrickColor = BrickColor.new('Nougat')
- var[115].Material = 'Concrete'
- var[115].Reflectance = 0
- var[115].Transparency = 0
- var[115].RotVelocity = Vector3.new(0, 0, 0)
- var[115].Velocity = Vector3.new(0, 0, 0)
- var[115].Anchored = true
- var[115].CanCollide = true
- var[115].Locked = false
- var[115].Elasticity = 0.5
- var[115].Friction = 0.30000001192093
- var[115].Size = Vector3.new(1, 28, 1)
- var[115].FormFactor = 'Custom'
- var[115].Shape = 'Block'
- var[115].BackSurface = 'SmoothNoOutlines'
- var[115].FrontSurface = 'SmoothNoOutlines'
- var[115].TopSurface = 'SmoothNoOutlines'
- var[115].BottomSurface = 'SmoothNoOutlines'
- var[115].LeftSurface = 'SmoothNoOutlines'
- var[115].RightSurface = 'SmoothNoOutlines'
- var[115].CFrame = CFrame.new(-10.300024, 12.0999718, 21.2999992, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- var[115]:MakeJoints()
- var[116] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part99'])
- var[116].Name = "Mesh"
- var[116].Archivable = true
- var[117] = Instance.new('Part', game['Workspace']['Model'])
- var[117].Name = "Part100"
- var[117].Archivable = true
- var[117].BrickColor = BrickColor.new('Nougat')
- var[117].Material = 'Concrete'
- var[117].Reflectance = 0
- var[117].Transparency = 0
- var[117].RotVelocity = Vector3.new(0, 0, 0)
- var[117].Velocity = Vector3.new(0, 0, 0)
- var[117].Anchored = true
- var[117].CanCollide = true
- var[117].Locked = false
- var[117].Elasticity = 0.5
- var[117].Friction = 0.30000001192093
- var[117].Size = Vector3.new(1, 11.999999, 1)
- var[117].FormFactor = 'Custom'
- var[117].Shape = 'Block'
- var[117].BackSurface = 'SmoothNoOutlines'
- var[117].FrontSurface = 'SmoothNoOutlines'
- var[117].TopSurface = 'SmoothNoOutlines'
- var[117].BottomSurface = 'SmoothNoOutlines'
- var[117].LeftSurface = 'SmoothNoOutlines'
- var[117].RightSurface = 'SmoothNoOutlines'
- var[117].CFrame = CFrame.new(3.70003796, 6.09999895, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[117]:MakeJoints()
- var[118] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part100'])
- var[118].Name = "Mesh"
- var[118].Archivable = true
- var[119] = Instance.new('Part', game['Workspace']['Model'])
- var[119].Name = "Part101"
- var[119].Archivable = true
- var[119].BrickColor = BrickColor.new('Brown')
- var[119].Material = 'Wood'
- var[119].Reflectance = 0
- var[119].Transparency = 0
- var[119].RotVelocity = Vector3.new(0, 0, 0)
- var[119].Velocity = Vector3.new(0, 0, 0)
- var[119].Anchored = true
- var[119].CanCollide = true
- var[119].Locked = false
- var[119].Elasticity = 0.5
- var[119].Friction = 0.30000001192093
- var[119].Size = Vector3.new(4.4000001, 0.399999976, 1.4000001)
- var[119].FormFactor = 'Custom'
- var[119].Shape = 'Block'
- var[119].BackSurface = 'SmoothNoOutlines'
- var[119].FrontSurface = 'SmoothNoOutlines'
- var[119].TopSurface = 'SmoothNoOutlines'
- var[119].BottomSurface = 'SmoothNoOutlines'
- var[119].LeftSurface = 'SmoothNoOutlines'
- var[119].RightSurface = 'SmoothNoOutlines'
- var[119].CFrame = CFrame.new(-3.30002403, 8.09990788, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[119]:MakeJoints()
- var[120] = Instance.new('Part', game['Workspace']['Model'])
- var[120].Name = "Part102"
- var[120].Archivable = true
- var[120].BrickColor = BrickColor.new('Nougat')
- var[120].Material = 'Concrete'
- var[120].Reflectance = 0
- var[120].Transparency = 0
- var[120].RotVelocity = Vector3.new(0, 0, 0)
- var[120].Velocity = Vector3.new(0, 0, 0)
- var[120].Anchored = true
- var[120].CanCollide = true
- var[120].Locked = false
- var[120].Elasticity = 0.5
- var[120].Friction = 0.30000001192093
- var[120].Size = Vector3.new(1, 0.999999046, 1)
- var[120].FormFactor = 'Custom'
- var[120].Shape = 'Block'
- var[120].BackSurface = 'SmoothNoOutlines'
- var[120].FrontSurface = 'SmoothNoOutlines'
- var[120].TopSurface = 'SmoothNoOutlines'
- var[120].BottomSurface = 'SmoothNoOutlines'
- var[120].LeftSurface = 'SmoothNoOutlines'
- var[120].RightSurface = 'SmoothNoOutlines'
- var[120].CFrame = CFrame.new(3.69997597, 12.0999718, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[120]:MakeJoints()
- var[121] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part102'])
- var[121].Name = "Mesh"
- var[121].Archivable = true
- var[121].MeshType = 'Sphere'
- var[121].Offset = Vector3.new(0, 0, 0)
- var[121].Scale = Vector3.new(1, 1, 1)
- var[121].VertexColor = Vector3.new(1, 1, 1)
- var[122] = Instance.new('Part', game['Workspace']['Model'])
- var[122].Name = "Part103"
- var[122].Archivable = true
- var[122].BrickColor = BrickColor.new('Nougat')
- var[122].Material = 'Concrete'
- var[122].Reflectance = 0
- var[122].Transparency = 0
- var[122].RotVelocity = Vector3.new(0, 0, 0)
- var[122].Velocity = Vector3.new(0, 0, 0)
- var[122].Anchored = true
- var[122].CanCollide = true
- var[122].Locked = false
- var[122].Elasticity = 0.5
- var[122].Friction = 0.30000001192093
- var[122].Size = Vector3.new(1, 16, 1)
- var[122].FormFactor = 'Custom'
- var[122].Shape = 'Block'
- var[122].BackSurface = 'SmoothNoOutlines'
- var[122].FrontSurface = 'SmoothNoOutlines'
- var[122].TopSurface = 'SmoothNoOutlines'
- var[122].BottomSurface = 'SmoothNoOutlines'
- var[122].LeftSurface = 'SmoothNoOutlines'
- var[122].RightSurface = 'SmoothNoOutlines'
- var[122].CFrame = CFrame.new(-16.300024, 12.0999718, 0.299993008, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- var[122]:MakeJoints()
- var[123] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part103'])
- var[123].Name = "Mesh"
- var[123].Archivable = true
- var[124] = Instance.new('Part', game['Workspace']['Model'])
- var[124].Name = "Part104"
- var[124].Archivable = true
- var[124].BrickColor = BrickColor.new('Nougat')
- var[124].Material = 'Concrete'
- var[124].Reflectance = 0
- var[124].Transparency = 0
- var[124].RotVelocity = Vector3.new(0, 0, 0)
- var[124].Velocity = Vector3.new(0, 0, 0)
- var[124].Anchored = true
- var[124].CanCollide = true
- var[124].Locked = false
- var[124].Elasticity = 0.5
- var[124].Friction = 0.30000001192093
- var[124].Size = Vector3.new(16, 3, 1)
- var[124].FormFactor = 'Custom'
- var[124].Shape = 'Block'
- var[124].BackSurface = 'SmoothNoOutlines'
- var[124].FrontSurface = 'SmoothNoOutlines'
- var[124].TopSurface = 'SmoothNoOutlines'
- var[124].BottomSurface = 'SmoothNoOutlines'
- var[124].LeftSurface = 'SmoothNoOutlines'
- var[124].RightSurface = 'SmoothNoOutlines'
- var[124].CFrame = CFrame.new(-16.2999516, 1.59992802, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[124]:MakeJoints()
- var[125] = Instance.new('Part', game['Workspace']['Model'])
- var[125].Name = "Part105"
- var[125].Archivable = true
- var[125].BrickColor = BrickColor.new('Brown')
- var[125].Material = 'Wood'
- var[125].Reflectance = 0
- var[125].Transparency = 0
- var[125].RotVelocity = Vector3.new(0, 0, 0)
- var[125].Velocity = Vector3.new(0, 0, 0)
- var[125].Anchored = true
- var[125].CanCollide = true
- var[125].Locked = false
- var[125].Elasticity = 0.5
- var[125].Friction = 0.30000001192093
- var[125].Size = Vector3.new(1, 7.40000057, 0.200000003)
- var[125].FormFactor = 'Custom'
- var[125].Shape = 'Block'
- var[125].BackSurface = 'SmoothNoOutlines'
- var[125].FrontSurface = 'SmoothNoOutlines'
- var[125].TopSurface = 'SmoothNoOutlines'
- var[125].BottomSurface = 'SmoothNoOutlines'
- var[125].LeftSurface = 'SmoothNoOutlines'
- var[125].RightSurface = 'SmoothNoOutlines'
- var[125].CFrame = CFrame.new(10.699976, 4.19992685, 5.19999218, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[125]:MakeJoints()
- var[126] = Instance.new('Part', game['Workspace']['Model'])
- var[126].Name = "Part106"
- var[126].Archivable = true
- var[126].BrickColor = BrickColor.new('Brown')
- var[126].Material = 'Wood'
- var[126].Reflectance = 0
- var[126].Transparency = 0
- var[126].RotVelocity = Vector3.new(0, 0, 0)
- var[126].Velocity = Vector3.new(0, 0, 0)
- var[126].Anchored = true
- var[126].CanCollide = true
- var[126].Locked = false
- var[126].Elasticity = 0.5
- var[126].Friction = 0.30000001192093
- var[126].Size = Vector3.new(0.200000003, 7.80000019, 1)
- var[126].FormFactor = 'Custom'
- var[126].Shape = 'Block'
- var[126].BackSurface = 'SmoothNoOutlines'
- var[126].FrontSurface = 'SmoothNoOutlines'
- var[126].TopSurface = 'SmoothNoOutlines'
- var[126].BottomSurface = 'SmoothNoOutlines'
- var[126].LeftSurface = 'SmoothNoOutlines'
- var[126].RightSurface = 'SmoothNoOutlines'
- var[126].CFrame = CFrame.new(1.80013502, 3.99992609, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[126]:MakeJoints()
- var[127] = Instance.new('Part', game['Workspace']['Model'])
- var[127].Name = "Part107"
- var[127].Archivable = true
- var[127].BrickColor = BrickColor.new('Nougat')
- var[127].Material = 'Concrete'
- var[127].Reflectance = 0
- var[127].Transparency = 0
- var[127].RotVelocity = Vector3.new(0, 0, 0)
- var[127].Velocity = Vector3.new(0, 0, 0)
- var[127].Anchored = true
- var[127].CanCollide = true
- var[127].Locked = false
- var[127].Elasticity = 0.5
- var[127].Friction = 0.30000001192093
- var[127].Size = Vector3.new(1, 8, 5)
- var[127].FormFactor = 'Custom'
- var[127].Shape = 'Block'
- var[127].BackSurface = 'SmoothNoOutlines'
- var[127].FrontSurface = 'SmoothNoOutlines'
- var[127].TopSurface = 'SmoothNoOutlines'
- var[127].BottomSurface = 'SmoothNoOutlines'
- var[127].LeftSurface = 'SmoothNoOutlines'
- var[127].RightSurface = 'SmoothNoOutlines'
- var[127].CFrame = CFrame.new(3.69997597, 4.09992695, 1.79999697, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[127]:MakeJoints()
- var[128] = Instance.new('Part', game['Workspace']['Model'])
- var[128].Name = "Part108"
- var[128].Archivable = true
- var[128].BrickColor = BrickColor.new('Nougat')
- var[128].Material = 'Concrete'
- var[128].Reflectance = 0
- var[128].Transparency = 0
- var[128].RotVelocity = Vector3.new(0, 0, 0)
- var[128].Velocity = Vector3.new(0, 0, 0)
- var[128].Anchored = true
- var[128].CanCollide = true
- var[128].Locked = false
- var[128].Elasticity = 0.5
- var[128].Friction = 0.30000001192093
- var[128].Size = Vector3.new(3, 5, 1)
- var[128].FormFactor = 'Custom'
- var[128].Shape = 'Block'
- var[128].BackSurface = 'SmoothNoOutlines'
- var[128].FrontSurface = 'SmoothNoOutlines'
- var[128].TopSurface = 'SmoothNoOutlines'
- var[128].BottomSurface = 'SmoothNoOutlines'
- var[128].LeftSurface = 'SmoothNoOutlines'
- var[128].RightSurface = 'SmoothNoOutlines'
- var[128].CFrame = CFrame.new(0.200038001, 5.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[128]:MakeJoints()
- var[129] = Instance.new('Part', game['Workspace']['Model'])
- var[129].Name = "Part109"
- var[129].Archivable = true
- var[129].BrickColor = BrickColor.new('Nougat')
- var[129].Material = 'Concrete'
- var[129].Reflectance = 0
- var[129].Transparency = 0
- var[129].RotVelocity = Vector3.new(0, 0, 0)
- var[129].Velocity = Vector3.new(0, 0, 0)
- var[129].Anchored = true
- var[129].CanCollide = true
- var[129].Locked = false
- var[129].Elasticity = 0.5
- var[129].Friction = 0.30000001192093
- var[129].Size = Vector3.new(1, 11.999999, 1)
- var[129].FormFactor = 'Custom'
- var[129].Shape = 'Block'
- var[129].BackSurface = 'SmoothNoOutlines'
- var[129].FrontSurface = 'SmoothNoOutlines'
- var[129].TopSurface = 'SmoothNoOutlines'
- var[129].BottomSurface = 'SmoothNoOutlines'
- var[129].LeftSurface = 'SmoothNoOutlines'
- var[129].RightSurface = 'SmoothNoOutlines'
- var[129].CFrame = CFrame.new(-24.2999611, 6.0999999, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[129]:MakeJoints()
- var[130] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part109'])
- var[130].Name = "Mesh"
- var[130].Archivable = true
- var[131] = Instance.new('Part', game['Workspace']['Model'])
- var[131].Name = "Part110"
- var[131].Archivable = true
- var[131].BrickColor = BrickColor.new('Nougat')
- var[131].Material = 'Concrete'
- var[131].Reflectance = 0
- var[131].Transparency = 0
- var[131].RotVelocity = Vector3.new(0, 0, 0)
- var[131].Velocity = Vector3.new(0, 0, 0)
- var[131].Anchored = true
- var[131].CanCollide = true
- var[131].Locked = false
- var[131].Elasticity = 0.5
- var[131].Friction = 0.30000001192093
- var[131].Size = Vector3.new(1, 0.999999046, 1)
- var[131].FormFactor = 'Custom'
- var[131].Shape = 'Block'
- var[131].BackSurface = 'SmoothNoOutlines'
- var[131].FrontSurface = 'SmoothNoOutlines'
- var[131].TopSurface = 'SmoothNoOutlines'
- var[131].BottomSurface = 'SmoothNoOutlines'
- var[131].LeftSurface = 'SmoothNoOutlines'
- var[131].RightSurface = 'SmoothNoOutlines'
- var[131].CFrame = CFrame.new(-24.2999611, 12.0999718, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[131]:MakeJoints()
- var[132] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part110'])
- var[132].Name = "Mesh"
- var[132].Archivable = true
- var[132].MeshType = 'Sphere'
- var[132].Offset = Vector3.new(0, 0, 0)
- var[132].Scale = Vector3.new(1, 1, 1)
- var[132].VertexColor = Vector3.new(1, 1, 1)
- var[133] = Instance.new('Part', game['Workspace']['Model'])
- var[133].Name = "Part111"
- var[133].Archivable = true
- var[133].BrickColor = BrickColor.new('Brown')
- var[133].Material = 'Wood'
- var[133].Reflectance = 0
- var[133].Transparency = 0
- var[133].RotVelocity = Vector3.new(0, 0, 0)
- var[133].Velocity = Vector3.new(0, 0, 0)
- var[133].Anchored = true
- var[133].CanCollide = true
- var[133].Locked = false
- var[133].Elasticity = 0.5
- var[133].Friction = 0.30000001192093
- var[133].Size = Vector3.new(1.4000001, 0.400000006, 6.39999962)
- var[133].FormFactor = 'Custom'
- var[133].Shape = 'Block'
- var[133].BackSurface = 'SmoothNoOutlines'
- var[133].FrontSurface = 'SmoothNoOutlines'
- var[133].TopSurface = 'SmoothNoOutlines'
- var[133].BottomSurface = 'SmoothNoOutlines'
- var[133].LeftSurface = 'SmoothNoOutlines'
- var[133].RightSurface = 'SmoothNoOutlines'
- var[133].CFrame = CFrame.new(-24.300024, 8.09990788, 11.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[133]:MakeJoints()
- var[134] = Instance.new('Part', game['Workspace']['Model'])
- var[134].Name = "Part112"
- var[134].Archivable = true
- var[134].BrickColor = BrickColor.new('Nougat')
- var[134].Material = 'Concrete'
- var[134].Reflectance = 0
- var[134].Transparency = 0
- var[134].RotVelocity = Vector3.new(0, 0, 0)
- var[134].Velocity = Vector3.new(0, 0, 0)
- var[134].Anchored = true
- var[134].CanCollide = true
- var[134].Locked = false
- var[134].Elasticity = 0.5
- var[134].Friction = 0.30000001192093
- var[134].Size = Vector3.new(1, 21, 1)
- var[134].FormFactor = 'Custom'
- var[134].Shape = 'Block'
- var[134].BackSurface = 'SmoothNoOutlines'
- var[134].FrontSurface = 'SmoothNoOutlines'
- var[134].TopSurface = 'SmoothNoOutlines'
- var[134].BottomSurface = 'SmoothNoOutlines'
- var[134].LeftSurface = 'SmoothNoOutlines'
- var[134].RightSurface = 'SmoothNoOutlines'
- var[134].CFrame = CFrame.new(-24.300024, 12.0999718, 10.7999983, 1, 0, -0, 0, 0, 1, 0, -1, 0)
- var[134]:MakeJoints()
- var[135] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part112'])
- var[135].Name = "Mesh"
- var[135].Archivable = true
- var[136] = Instance.new('Part', game['Workspace']['Model'])
- var[136].Name = "Part113"
- var[136].Archivable = true
- var[136].BrickColor = BrickColor.new('Nougat')
- var[136].Material = 'Concrete'
- var[136].Reflectance = 0
- var[136].Transparency = 0
- var[136].RotVelocity = Vector3.new(0, 0, 0)
- var[136].Velocity = Vector3.new(0, 0, 0)
- var[136].Anchored = true
- var[136].CanCollide = true
- var[136].Locked = false
- var[136].Elasticity = 0.5
- var[136].Friction = 0.30000001192093
- var[136].Size = Vector3.new(1, 5, 7)
- var[136].FormFactor = 'Custom'
- var[136].Shape = 'Block'
- var[136].BackSurface = 'SmoothNoOutlines'
- var[136].FrontSurface = 'SmoothNoOutlines'
- var[136].TopSurface = 'SmoothNoOutlines'
- var[136].BottomSurface = 'SmoothNoOutlines'
- var[136].LeftSurface = 'SmoothNoOutlines'
- var[136].RightSurface = 'SmoothNoOutlines'
- var[136].CFrame = CFrame.new(-24.300024, 5.59992695, 17.7999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[136]:MakeJoints()
- var[137] = Instance.new('Part', game['Workspace']['Model'])
- var[137].Name = "Part114"
- var[137].Archivable = true
- var[137].BrickColor = BrickColor.new('Brown')
- var[137].Material = 'Wood'
- var[137].Reflectance = 0
- var[137].Transparency = 0
- var[137].RotVelocity = Vector3.new(0, 0, 0)
- var[137].Velocity = Vector3.new(0, 0, 0)
- var[137].Anchored = true
- var[137].CanCollide = true
- var[137].Locked = false
- var[137].Elasticity = 0.5
- var[137].Friction = 0.30000001192093
- var[137].Size = Vector3.new(4.4000001, 0.399999976, 1.4000001)
- var[137].FormFactor = 'Custom'
- var[137].Shape = 'Block'
- var[137].BackSurface = 'SmoothNoOutlines'
- var[137].FrontSurface = 'SmoothNoOutlines'
- var[137].TopSurface = 'SmoothNoOutlines'
- var[137].BottomSurface = 'SmoothNoOutlines'
- var[137].LeftSurface = 'SmoothNoOutlines'
- var[137].RightSurface = 'SmoothNoOutlines'
- var[137].CFrame = CFrame.new(-3.30002403, 3.09992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[137]:MakeJoints()
- var[138] = Instance.new('Part', game['Workspace']['Model'])
- var[138].Name = "Part115"
- var[138].Archivable = true
- var[138].BrickColor = BrickColor.new('Nougat')
- var[138].Material = 'Concrete'
- var[138].Reflectance = 0
- var[138].Transparency = 0
- var[138].RotVelocity = Vector3.new(0, 0, 0)
- var[138].Velocity = Vector3.new(0, 0, 0)
- var[138].Anchored = true
- var[138].CanCollide = true
- var[138].Locked = false
- var[138].Elasticity = 0.5
- var[138].Friction = 0.30000001192093
- var[138].Size = Vector3.new(1, 4, 21)
- var[138].FormFactor = 'Custom'
- var[138].Shape = 'Block'
- var[138].BackSurface = 'SmoothNoOutlines'
- var[138].FrontSurface = 'SmoothNoOutlines'
- var[138].TopSurface = 'SmoothNoOutlines'
- var[138].BottomSurface = 'SmoothNoOutlines'
- var[138].LeftSurface = 'SmoothNoOutlines'
- var[138].RightSurface = 'SmoothNoOutlines'
- var[138].CFrame = CFrame.new(-24.300024, 10.0999002, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[138]:MakeJoints()
- var[139] = Instance.new('Part', game['Workspace']['Model'])
- var[139].Name = "Part116"
- var[139].Archivable = true
- var[139].BrickColor = BrickColor.new('Brown')
- var[139].Material = 'Wood'
- var[139].Reflectance = 0
- var[139].Transparency = 0
- var[139].RotVelocity = Vector3.new(0, 0, 0)
- var[139].Velocity = Vector3.new(0, 0, 0)
- var[139].Anchored = true
- var[139].CanCollide = true
- var[139].Locked = false
- var[139].Elasticity = 0.5
- var[139].Friction = 0.30000001192093
- var[139].Size = Vector3.new(4.60000038, 0.200000003, 1)
- var[139].FormFactor = 'Custom'
- var[139].Shape = 'Block'
- var[139].BackSurface = 'SmoothNoOutlines'
- var[139].FrontSurface = 'SmoothNoOutlines'
- var[139].TopSurface = 'SmoothNoOutlines'
- var[139].BottomSurface = 'SmoothNoOutlines'
- var[139].LeftSurface = 'SmoothNoOutlines'
- var[139].RightSurface = 'SmoothNoOutlines'
- var[139].CFrame = CFrame.new(4.20003796, 0.199927002, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[139]:MakeJoints()
- var[140] = Instance.new('Part', game['Workspace']['Model'])
- var[140].Name = "Part117"
- var[140].Archivable = true
- var[140].BrickColor = BrickColor.new('Nougat')
- var[140].Material = 'Concrete'
- var[140].Reflectance = 0
- var[140].Transparency = 0
- var[140].RotVelocity = Vector3.new(0, 0, 0)
- var[140].Velocity = Vector3.new(0, 0, 0)
- var[140].Anchored = true
- var[140].CanCollide = true
- var[140].Locked = false
- var[140].Elasticity = 0.5
- var[140].Friction = 0.30000001192093
- var[140].Size = Vector3.new(10, 3, 1)
- var[140].FormFactor = 'Custom'
- var[140].Shape = 'Block'
- var[140].BackSurface = 'SmoothNoOutlines'
- var[140].FrontSurface = 'SmoothNoOutlines'
- var[140].TopSurface = 'SmoothNoOutlines'
- var[140].BottomSurface = 'SmoothNoOutlines'
- var[140].LeftSurface = 'SmoothNoOutlines'
- var[140].RightSurface = 'SmoothNoOutlines'
- var[140].CFrame = CFrame.new(-3.299963, 1.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[140]:MakeJoints()
- var[141] = Instance.new('Part', game['Workspace']['Model'])
- var[141].Name = "Part118"
- var[141].Archivable = true
- var[141].BrickColor = BrickColor.new('Brown')
- var[141].Material = 'Wood'
- var[141].Reflectance = 0
- var[141].Transparency = 0
- var[141].RotVelocity = Vector3.new(0, 0, 0)
- var[141].Velocity = Vector3.new(0, 0, 0)
- var[141].Anchored = true
- var[141].CanCollide = true
- var[141].Locked = false
- var[141].Elasticity = 0.5
- var[141].Friction = 0.30000001192093
- var[141].Size = Vector3.new(5.4000001, 0.200000003, 1.4000001)
- var[141].FormFactor = 'Custom'
- var[141].Shape = 'Block'
- var[141].BackSurface = 'SmoothNoOutlines'
- var[141].FrontSurface = 'SmoothNoOutlines'
- var[141].TopSurface = 'SmoothNoOutlines'
- var[141].BottomSurface = 'SmoothNoOutlines'
- var[141].LeftSurface = 'SmoothNoOutlines'
- var[141].RightSurface = 'SmoothNoOutlines'
- var[141].CFrame = CFrame.new(4.19997597, 0.39992699, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[141]:MakeJoints()
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