vlatkovski

Adobe House

Jul 29th, 2015
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  1. --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
  2.  
  3.     Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
  4.    
  5. --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
  6.  
  7. -- AutoGenerated Code
  8.  
  9.  
  10. local var = {}
  11.  
  12. var[1] = Instance.new('Model', game['Workspace'])
  13.     var[1].Name = "Model"
  14.     var[1].Archivable   = true
  15.  
  16. var[2] = Instance.new('Part', game['Workspace']['Model'])
  17.     var[2].Name = "Part1"
  18.     var[2].Archivable   = true
  19.     var[2].BrickColor   = BrickColor.new('Nougat')
  20.     var[2].Material = 'Concrete'
  21.     var[2].Reflectance  = 0
  22.     var[2].Transparency = 0
  23.     var[2].RotVelocity  = Vector3.new(0, 0, 0)
  24.     var[2].Velocity = Vector3.new(0, 0, 0)
  25.     var[2].Anchored = true
  26.     var[2].CanCollide   = true
  27.     var[2].Locked   = false
  28.     var[2].Elasticity   = 0.5
  29.     var[2].Friction = 0.30000001192093
  30.     var[2].Size = Vector3.new(1, 0.999999046, 1)
  31.     var[2].FormFactor   = 'Custom'
  32.     var[2].Shape    = 'Block'
  33.     var[2].BackSurface  = 'SmoothNoOutlines'
  34.     var[2].FrontSurface = 'SmoothNoOutlines'
  35.     var[2].TopSurface   = 'SmoothNoOutlines'
  36.     var[2].BottomSurface    = 'SmoothNoOutlines'
  37.     var[2].LeftSurface  = 'SmoothNoOutlines'
  38.     var[2].RightSurface = 'SmoothNoOutlines'
  39.     var[2].CFrame   = CFrame.new(24.699976, 12.0999718, 10.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  40.     var[2]:MakeJoints()
  41.  
  42. var[3] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part1'])
  43.     var[3].Name = "Mesh"
  44.     var[3].Archivable   = true
  45.     var[3].MeshType = 'Sphere'
  46.     var[3].Offset   = Vector3.new(0, 0, 0)
  47.     var[3].Scale    = Vector3.new(1, 1, 1)
  48.     var[3].VertexColor  = Vector3.new(1, 1, 1)
  49.  
  50. var[4] = Instance.new('Part', game['Workspace']['Model'])
  51.     var[4].Name = "Part2"
  52.     var[4].Archivable   = true
  53.     var[4].BrickColor   = BrickColor.new('Nougat')
  54.     var[4].Material = 'Concrete'
  55.     var[4].Reflectance  = 0
  56.     var[4].Transparency = 0
  57.     var[4].RotVelocity  = Vector3.new(0, 0, 0)
  58.     var[4].Velocity = Vector3.new(0, 0, 0)
  59.     var[4].Anchored = true
  60.     var[4].CanCollide   = true
  61.     var[4].Locked   = false
  62.     var[4].Elasticity   = 0.5
  63.     var[4].Friction = 0.30000001192093
  64.     var[4].Size = Vector3.new(1, 4, 32)
  65.     var[4].FormFactor   = 'Custom'
  66.     var[4].Shape    = 'Block'
  67.     var[4].BackSurface  = 'SmoothNoOutlines'
  68.     var[4].FrontSurface = 'SmoothNoOutlines'
  69.     var[4].TopSurface   = 'SmoothNoOutlines'
  70.     var[4].BottomSurface    = 'SmoothNoOutlines'
  71.     var[4].LeftSurface  = 'SmoothNoOutlines'
  72.     var[4].RightSurface = 'SmoothNoOutlines'
  73.     var[4].CFrame   = CFrame.new(24.699976, 10.0999002, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  74.     var[4]:MakeJoints()
  75.  
  76. var[5] = Instance.new('Part', game['Workspace']['Model'])
  77.     var[5].Name = "Part3"
  78.     var[5].Archivable   = true
  79.     var[5].BrickColor   = BrickColor.new('Nougat')
  80.     var[5].Material = 'Concrete'
  81.     var[5].Reflectance  = 0
  82.     var[5].Transparency = 0
  83.     var[5].RotVelocity  = Vector3.new(0, 0, 0)
  84.     var[5].Velocity = Vector3.new(0, 0, 0)
  85.     var[5].Anchored = true
  86.     var[5].CanCollide   = true
  87.     var[5].Locked   = false
  88.     var[5].Elasticity   = 0.5
  89.     var[5].Friction = 0.30000001192093
  90.     var[5].Size = Vector3.new(1, 5, 4)
  91.     var[5].FormFactor   = 'Custom'
  92.     var[5].Shape    = 'Block'
  93.     var[5].BackSurface  = 'SmoothNoOutlines'
  94.     var[5].FrontSurface = 'SmoothNoOutlines'
  95.     var[5].TopSurface   = 'SmoothNoOutlines'
  96.     var[5].BottomSurface    = 'SmoothNoOutlines'
  97.     var[5].LeftSurface  = 'SmoothNoOutlines'
  98.     var[5].RightSurface = 'SmoothNoOutlines'
  99.     var[5].CFrame   = CFrame.new(24.699976, 5.59992695, 8.29999828, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  100.     var[5]:MakeJoints()
  101.  
  102. var[6] = Instance.new('Part', game['Workspace']['Model'])
  103.     var[6].Name = "Part4"
  104.     var[6].Archivable   = true
  105.     var[6].BrickColor   = BrickColor.new('Brown')
  106.     var[6].Material = 'Wood'
  107.     var[6].Reflectance  = 0
  108.     var[6].Transparency = 0
  109.     var[6].RotVelocity  = Vector3.new(0, 0, 0)
  110.     var[6].Velocity = Vector3.new(0, 0, 0)
  111.     var[6].Anchored = true
  112.     var[6].CanCollide   = true
  113.     var[6].Locked   = false
  114.     var[6].Elasticity   = 0.5
  115.     var[6].Friction = 0.30000001192093
  116.     var[6].Size = Vector3.new(1.4000001, 0.400000006, 4.39999962)
  117.     var[6].FormFactor   = 'Custom'
  118.     var[6].Shape    = 'Block'
  119.     var[6].BackSurface  = 'SmoothNoOutlines'
  120.     var[6].FrontSurface = 'SmoothNoOutlines'
  121.     var[6].TopSurface   = 'SmoothNoOutlines'
  122.     var[6].BottomSurface    = 'SmoothNoOutlines'
  123.     var[6].LeftSurface  = 'SmoothNoOutlines'
  124.     var[6].RightSurface = 'SmoothNoOutlines'
  125.     var[6].CFrame   = CFrame.new(24.699976, 8.09990788, 4.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  126.     var[6]:MakeJoints()
  127.  
  128. var[7] = Instance.new('Part', game['Workspace']['Model'])
  129.     var[7].Name = "Part5"
  130.     var[7].Archivable   = true
  131.     var[7].BrickColor   = BrickColor.new('Brown')
  132.     var[7].Material = 'Wood'
  133.     var[7].Reflectance  = 0
  134.     var[7].Transparency = 0
  135.     var[7].RotVelocity  = Vector3.new(0, 0, 0)
  136.     var[7].Velocity = Vector3.new(0, 0, 0)
  137.     var[7].Anchored = true
  138.     var[7].CanCollide   = true
  139.     var[7].Locked   = false
  140.     var[7].Elasticity   = 0.5
  141.     var[7].Friction = 0.30000001192093
  142.     var[7].Size = Vector3.new(1.4000001, 0.400000006, 4.39999962)
  143.     var[7].FormFactor   = 'Custom'
  144.     var[7].Shape    = 'Block'
  145.     var[7].BackSurface  = 'SmoothNoOutlines'
  146.     var[7].FrontSurface = 'SmoothNoOutlines'
  147.     var[7].TopSurface   = 'SmoothNoOutlines'
  148.     var[7].BottomSurface    = 'SmoothNoOutlines'
  149.     var[7].LeftSurface  = 'SmoothNoOutlines'
  150.     var[7].RightSurface = 'SmoothNoOutlines'
  151.     var[7].CFrame   = CFrame.new(24.699976, 3.0999279, 4.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  152.     var[7]:MakeJoints()
  153.  
  154. var[8] = Instance.new('Part', game['Workspace']['Model'])
  155.     var[8].Name = "Part6"
  156.     var[8].Archivable   = true
  157.     var[8].BrickColor   = BrickColor.new('Brown')
  158.     var[8].Material = 'Wood'
  159.     var[8].Reflectance  = 0
  160.     var[8].Transparency = 0
  161.     var[8].RotVelocity  = Vector3.new(0, 0, 0)
  162.     var[8].Velocity = Vector3.new(0, 0, 0)
  163.     var[8].Anchored = true
  164.     var[8].CanCollide   = true
  165.     var[8].Locked   = false
  166.     var[8].Elasticity   = 0.5
  167.     var[8].Friction = 0.30000001192093
  168.     var[8].Size = Vector3.new(1.4000001, 0.400000006, 5.39999962)
  169.     var[8].FormFactor   = 'Custom'
  170.     var[8].Shape    = 'Block'
  171.     var[8].BackSurface  = 'SmoothNoOutlines'
  172.     var[8].FrontSurface = 'SmoothNoOutlines'
  173.     var[8].TopSurface   = 'SmoothNoOutlines'
  174.     var[8].BottomSurface    = 'SmoothNoOutlines'
  175.     var[8].LeftSurface  = 'SmoothNoOutlines'
  176.     var[8].RightSurface = 'SmoothNoOutlines'
  177.     var[8].CFrame   = CFrame.new(10.699976, 8.09990788, -9.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  178.     var[8]:MakeJoints()
  179.  
  180. var[9] = Instance.new('Part', game['Workspace']['Model'])
  181.     var[9].Name = "Part7"
  182.     var[9].Archivable   = true
  183.     var[9].BrickColor   = BrickColor.new('Brown')
  184.     var[9].Material = 'Wood'
  185.     var[9].Reflectance  = 0
  186.     var[9].Transparency = 0
  187.     var[9].RotVelocity  = Vector3.new(0, 0, 0)
  188.     var[9].Velocity = Vector3.new(0, 0, 0)
  189.     var[9].Anchored = true
  190.     var[9].CanCollide   = true
  191.     var[9].Locked   = false
  192.     var[9].Elasticity   = 0.5
  193.     var[9].Friction = 0.30000001192093
  194.     var[9].Size = Vector3.new(1, 1.39999998, 34)
  195.     var[9].FormFactor   = 'Custom'
  196.     var[9].Shape    = 'Block'
  197.     var[9].BackSurface  = 'SmoothNoOutlines'
  198.     var[9].FrontSurface = 'SmoothNoOutlines'
  199.     var[9].TopSurface   = 'SmoothNoOutlines'
  200.     var[9].BottomSurface    = 'SmoothNoOutlines'
  201.     var[9].LeftSurface  = 'SmoothNoOutlines'
  202.     var[9].RightSurface = 'SmoothNoOutlines'
  203.     var[9].CFrame   = CFrame.new(20.200037, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  204.     var[9]:MakeJoints()
  205.  
  206. var[10] = Instance.new('Part', game['Workspace']['Model'])
  207.     var[10].Name    = "Part8"
  208.     var[10].Archivable  = true
  209.     var[10].BrickColor  = BrickColor.new('Brown')
  210.     var[10].Material    = 'Wood'
  211.     var[10].Reflectance = 0
  212.     var[10].Transparency    = 0
  213.     var[10].RotVelocity = Vector3.new(0, 0, 0)
  214.     var[10].Velocity    = Vector3.new(0, 0, 0)
  215.     var[10].Anchored    = true
  216.     var[10].CanCollide  = true
  217.     var[10].Locked  = false
  218.     var[10].Elasticity  = 0.5
  219.     var[10].Friction    = 0.30000001192093
  220.     var[10].Size    = Vector3.new(1, 1.39999998, 34)
  221.     var[10].FormFactor  = 'Custom'
  222.     var[10].Shape   = 'Block'
  223.     var[10].BackSurface = 'SmoothNoOutlines'
  224.     var[10].FrontSurface    = 'SmoothNoOutlines'
  225.     var[10].TopSurface  = 'SmoothNoOutlines'
  226.     var[10].BottomSurface   = 'SmoothNoOutlines'
  227.     var[10].LeftSurface = 'SmoothNoOutlines'
  228.     var[10].RightSurface    = 'SmoothNoOutlines'
  229.     var[10].CFrame  = CFrame.new(17.2000389, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  230.     var[10]:MakeJoints()
  231.  
  232. var[11] = Instance.new('Part', game['Workspace']['Model'])
  233.     var[11].Name    = "Part9"
  234.     var[11].Archivable  = true
  235.     var[11].BrickColor  = BrickColor.new('Brown')
  236.     var[11].Material    = 'Wood'
  237.     var[11].Reflectance = 0
  238.     var[11].Transparency    = 0
  239.     var[11].RotVelocity = Vector3.new(0, 0, 0)
  240.     var[11].Velocity    = Vector3.new(0, 0, 0)
  241.     var[11].Anchored    = true
  242.     var[11].CanCollide  = true
  243.     var[11].Locked  = false
  244.     var[11].Elasticity  = 0.5
  245.     var[11].Friction    = 0.30000001192093
  246.     var[11].Size    = Vector3.new(1, 1.39999998, 34)
  247.     var[11].FormFactor  = 'Custom'
  248.     var[11].Shape   = 'Block'
  249.     var[11].BackSurface = 'SmoothNoOutlines'
  250.     var[11].FrontSurface    = 'SmoothNoOutlines'
  251.     var[11].TopSurface  = 'SmoothNoOutlines'
  252.     var[11].BottomSurface   = 'SmoothNoOutlines'
  253.     var[11].LeftSurface = 'SmoothNoOutlines'
  254.     var[11].RightSurface    = 'SmoothNoOutlines'
  255.     var[11].CFrame  = CFrame.new(23.2000351, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  256.     var[11]:MakeJoints()
  257.  
  258. var[12] = Instance.new('Part', game['Workspace']['Model'])
  259.     var[12].Name    = "Part10"
  260.     var[12].Archivable  = true
  261.     var[12].BrickColor  = BrickColor.new('Brown')
  262.     var[12].Material    = 'Wood'
  263.     var[12].Reflectance = 0
  264.     var[12].Transparency    = 0
  265.     var[12].RotVelocity = Vector3.new(0, 0, 0)
  266.     var[12].Velocity    = Vector3.new(0, 0, 0)
  267.     var[12].Anchored    = true
  268.     var[12].CanCollide  = true
  269.     var[12].Locked  = false
  270.     var[12].Elasticity  = 0.5
  271.     var[12].Friction    = 0.30000001192093
  272.     var[12].Size    = Vector3.new(1, 4.60000038, 0.200000003)
  273.     var[12].FormFactor  = 'Custom'
  274.     var[12].Shape   = 'Block'
  275.     var[12].BackSurface = 'SmoothNoOutlines'
  276.     var[12].FrontSurface    = 'SmoothNoOutlines'
  277.     var[12].TopSurface  = 'SmoothNoOutlines'
  278.     var[12].BottomSurface   = 'SmoothNoOutlines'
  279.     var[12].LeftSurface = 'SmoothNoOutlines'
  280.     var[12].RightSurface    = 'SmoothNoOutlines'
  281.     var[12].CFrame  = CFrame.new(24.699976, 5.59992695, 6.19999218, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  282.     var[12]:MakeJoints()
  283.  
  284. var[13] = Instance.new('Part', game['Workspace']['Model'])
  285.     var[13].Name    = "Part11"
  286.     var[13].Archivable  = true
  287.     var[13].BrickColor  = BrickColor.new('Brown')
  288.     var[13].Material    = 'Wood'
  289.     var[13].Reflectance = 0
  290.     var[13].Transparency    = 0
  291.     var[13].RotVelocity = Vector3.new(0, 0, 0)
  292.     var[13].Velocity    = Vector3.new(0, 0, 0)
  293.     var[13].Anchored    = true
  294.     var[13].CanCollide  = true
  295.     var[13].Locked  = false
  296.     var[13].Elasticity  = 0.5
  297.     var[13].Friction    = 0.30000001192093
  298.     var[13].Size    = Vector3.new(1, 4.60000086, 0.200000003)
  299.     var[13].FormFactor  = 'Custom'
  300.     var[13].Shape   = 'Block'
  301.     var[13].BackSurface = 'SmoothNoOutlines'
  302.     var[13].FrontSurface    = 'SmoothNoOutlines'
  303.     var[13].TopSurface  = 'SmoothNoOutlines'
  304.     var[13].BottomSurface   = 'SmoothNoOutlines'
  305.     var[13].LeftSurface = 'SmoothNoOutlines'
  306.     var[13].RightSurface    = 'SmoothNoOutlines'
  307.     var[13].CFrame  = CFrame.new(24.699976, 5.59992695, 2.39999604, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  308.     var[13]:MakeJoints()
  309.  
  310. var[14] = Instance.new('Part', game['Workspace']['Model'])
  311.     var[14].Name    = "Part12"
  312.     var[14].Archivable  = true
  313.     var[14].BrickColor  = BrickColor.new('Nougat')
  314.     var[14].Material    = 'Concrete'
  315.     var[14].Reflectance = 0
  316.     var[14].Transparency    = 0
  317.     var[14].RotVelocity = Vector3.new(0, 0, 0)
  318.     var[14].Velocity    = Vector3.new(0, 0, 0)
  319.     var[14].Anchored    = true
  320.     var[14].CanCollide  = true
  321.     var[14].Locked  = false
  322.     var[14].Elasticity  = 0.5
  323.     var[14].Friction    = 0.30000001192093
  324.     var[14].Size    = Vector3.new(1, 0.999999046, 1)
  325.     var[14].FormFactor  = 'Custom'
  326.     var[14].Shape   = 'Block'
  327.     var[14].BackSurface = 'SmoothNoOutlines'
  328.     var[14].FrontSurface    = 'SmoothNoOutlines'
  329.     var[14].TopSurface  = 'SmoothNoOutlines'
  330.     var[14].BottomSurface   = 'SmoothNoOutlines'
  331.     var[14].LeftSurface = 'SmoothNoOutlines'
  332.     var[14].RightSurface    = 'SmoothNoOutlines'
  333.     var[14].CFrame  = CFrame.new(24.699976, 12.0999718, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  334.     var[14]:MakeJoints()
  335.  
  336. var[15] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part12'])
  337.     var[15].Name    = "Mesh"
  338.     var[15].Archivable  = true
  339.     var[15].MeshType    = 'Sphere'
  340.     var[15].Offset  = Vector3.new(0, 0, 0)
  341.     var[15].Scale   = Vector3.new(1, 1, 1)
  342.     var[15].VertexColor = Vector3.new(1, 1, 1)
  343.  
  344. var[16] = Instance.new('Part', game['Workspace']['Model'])
  345.     var[16].Name    = "Part13"
  346.     var[16].Archivable  = true
  347.     var[16].BrickColor  = BrickColor.new('Brown')
  348.     var[16].Material    = 'Wood'
  349.     var[16].Reflectance = 0
  350.     var[16].Transparency    = 0
  351.     var[16].RotVelocity = Vector3.new(0, 0, 0)
  352.     var[16].Velocity    = Vector3.new(0, 0, 0)
  353.     var[16].Anchored    = true
  354.     var[16].CanCollide  = true
  355.     var[16].Locked  = false
  356.     var[16].Elasticity  = 0.5
  357.     var[16].Friction    = 0.30000001192093
  358.     var[16].Size    = Vector3.new(1, 1.39999998, 34)
  359.     var[16].FormFactor  = 'Custom'
  360.     var[16].Shape   = 'Block'
  361.     var[16].BackSurface = 'SmoothNoOutlines'
  362.     var[16].FrontSurface    = 'SmoothNoOutlines'
  363.     var[16].TopSurface  = 'SmoothNoOutlines'
  364.     var[16].BottomSurface   = 'SmoothNoOutlines'
  365.     var[16].LeftSurface = 'SmoothNoOutlines'
  366.     var[16].RightSurface    = 'SmoothNoOutlines'
  367.     var[16].CFrame  = CFrame.new(14.200036, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  368.     var[16]:MakeJoints()
  369.  
  370. var[17] = Instance.new('Part', game['Workspace']['Model'])
  371.     var[17].Name    = "Part14"
  372.     var[17].Archivable  = true
  373.     var[17].BrickColor  = BrickColor.new('Nougat')
  374.     var[17].Material    = 'Concrete'
  375.     var[17].Reflectance = 0
  376.     var[17].Transparency    = 0
  377.     var[17].RotVelocity = Vector3.new(0, 0, 0)
  378.     var[17].Velocity    = Vector3.new(0, 0, 0)
  379.     var[17].Anchored    = true
  380.     var[17].CanCollide  = true
  381.     var[17].Locked  = false
  382.     var[17].Elasticity  = 0.5
  383.     var[17].Friction    = 0.30000001192093
  384.     var[17].Size    = Vector3.new(1, 11.999999, 1)
  385.     var[17].FormFactor  = 'Custom'
  386.     var[17].Shape   = 'Block'
  387.     var[17].BackSurface = 'SmoothNoOutlines'
  388.     var[17].FrontSurface    = 'SmoothNoOutlines'
  389.     var[17].TopSurface  = 'SmoothNoOutlines'
  390.     var[17].BottomSurface   = 'SmoothNoOutlines'
  391.     var[17].LeftSurface = 'SmoothNoOutlines'
  392.     var[17].RightSurface    = 'SmoothNoOutlines'
  393.     var[17].CFrame  = CFrame.new(24.7000351, 6.09999895, 10.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  394.     var[17]:MakeJoints()
  395.  
  396. var[18] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part14'])
  397.     var[18].Name    = "Mesh"
  398.     var[18].Archivable  = true
  399.  
  400. var[19] = Instance.new('Part', game['Workspace']['Model'])
  401.     var[19].Name    = "Part15"
  402.     var[19].Archivable  = true
  403.     var[19].BrickColor  = BrickColor.new('Nougat')
  404.     var[19].Material    = 'Concrete'
  405.     var[19].Reflectance = 0
  406.     var[19].Transparency    = 0
  407.     var[19].RotVelocity = Vector3.new(0, 0, 0)
  408.     var[19].Velocity    = Vector3.new(0, 0, 0)
  409.     var[19].Anchored    = true
  410.     var[19].CanCollide  = true
  411.     var[19].Locked  = false
  412.     var[19].Elasticity  = 0.5
  413.     var[19].Friction    = 0.30000001192093
  414.     var[19].Size    = Vector3.new(14, 12, 1)
  415.     var[19].FormFactor  = 'Custom'
  416.     var[19].Shape   = 'Block'
  417.     var[19].BackSurface = 'SmoothNoOutlines'
  418.     var[19].FrontSurface    = 'SmoothNoOutlines'
  419.     var[19].TopSurface  = 'SmoothNoOutlines'
  420.     var[19].BottomSurface   = 'SmoothNoOutlines'
  421.     var[19].LeftSurface = 'SmoothNoOutlines'
  422.     var[19].RightSurface    = 'SmoothNoOutlines'
  423.     var[19].CFrame  = CFrame.new(17.700037, 6.09992695, -3.70000196, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  424.     var[19]:MakeJoints()
  425.  
  426. var[20] = Instance.new('Part', game['Workspace']['Model'])
  427.     var[20].Name    = "Part16"
  428.     var[20].Archivable  = true
  429.     var[20].BrickColor  = BrickColor.new('Nougat')
  430.     var[20].Material    = 'Concrete'
  431.     var[20].Reflectance = 0
  432.     var[20].Transparency    = 0
  433.     var[20].RotVelocity = Vector3.new(0, 0, 0)
  434.     var[20].Velocity    = Vector3.new(0, 0, 0)
  435.     var[20].Anchored    = true
  436.     var[20].CanCollide  = true
  437.     var[20].Locked  = false
  438.     var[20].Elasticity  = 0.5
  439.     var[20].Friction    = 0.30000001192093
  440.     var[20].Size    = Vector3.new(1, 32, 1)
  441.     var[20].FormFactor  = 'Custom'
  442.     var[20].Shape   = 'Block'
  443.     var[20].BackSurface = 'SmoothNoOutlines'
  444.     var[20].FrontSurface    = 'SmoothNoOutlines'
  445.     var[20].TopSurface  = 'SmoothNoOutlines'
  446.     var[20].BottomSurface   = 'SmoothNoOutlines'
  447.     var[20].LeftSurface = 'SmoothNoOutlines'
  448.     var[20].RightSurface    = 'SmoothNoOutlines'
  449.     var[20].CFrame  = CFrame.new(24.699976, 12.0999718, -5.70000219, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  450.     var[20]:MakeJoints()
  451.  
  452. var[21] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part16'])
  453.     var[21].Name    = "Mesh"
  454.     var[21].Archivable  = true
  455.  
  456. var[22] = Instance.new('Part', game['Workspace']['Model'])
  457.     var[22].Name    = "Part17"
  458.     var[22].Archivable  = true
  459.     var[22].BrickColor  = BrickColor.new('Brown')
  460.     var[22].Material    = 'Wood'
  461.     var[22].Reflectance = 0
  462.     var[22].Transparency    = 0
  463.     var[22].RotVelocity = Vector3.new(0, 0, 0)
  464.     var[22].Velocity    = Vector3.new(0, 0, 0)
  465.     var[22].Anchored    = true
  466.     var[22].CanCollide  = true
  467.     var[22].Locked  = false
  468.     var[22].Elasticity  = 0.5
  469.     var[22].Friction    = 0.30000001192093
  470.     var[22].Size    = Vector3.new(5.4000001, 0.400000006, 1.4000001)
  471.     var[22].FormFactor  = 'Custom'
  472.     var[22].Shape   = 'Block'
  473.     var[22].BackSurface = 'SmoothNoOutlines'
  474.     var[22].FrontSurface    = 'SmoothNoOutlines'
  475.     var[22].TopSurface  = 'SmoothNoOutlines'
  476.     var[22].BottomSurface   = 'SmoothNoOutlines'
  477.     var[22].LeftSurface = 'SmoothNoOutlines'
  478.     var[22].RightSurface    = 'SmoothNoOutlines'
  479.     var[22].CFrame  = CFrame.new(-3.80002403, 8.09990788, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  480.     var[22]:MakeJoints()
  481.  
  482. var[23] = Instance.new('Part', game['Workspace']['Model'])
  483.     var[23].Name    = "Part18"
  484.     var[23].Archivable  = true
  485.     var[23].BrickColor  = BrickColor.new('Brown')
  486.     var[23].Material    = 'Wood'
  487.     var[23].Reflectance = 0
  488.     var[23].Transparency    = 0
  489.     var[23].RotVelocity = Vector3.new(0, 0, 0)
  490.     var[23].Velocity    = Vector3.new(0, 0, 0)
  491.     var[23].Anchored    = true
  492.     var[23].CanCollide  = true
  493.     var[23].Locked  = false
  494.     var[23].Elasticity  = 0.5
  495.     var[23].Friction    = 0.30000001192093
  496.     var[23].Size    = Vector3.new(4.4000001, 0.399999976, 1.4000001)
  497.     var[23].FormFactor  = 'Custom'
  498.     var[23].Shape   = 'Block'
  499.     var[23].BackSurface = 'SmoothNoOutlines'
  500.     var[23].FrontSurface    = 'SmoothNoOutlines'
  501.     var[23].TopSurface  = 'SmoothNoOutlines'
  502.     var[23].BottomSurface   = 'SmoothNoOutlines'
  503.     var[23].LeftSurface = 'SmoothNoOutlines'
  504.     var[23].RightSurface    = 'SmoothNoOutlines'
  505.     var[23].CFrame  = CFrame.new(17.699976, 8.09990788, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  506.     var[23]:MakeJoints()
  507.  
  508. var[24] = Instance.new('Part', game['Workspace']['Model'])
  509.     var[24].Name    = "Part19"
  510.     var[24].Archivable  = true
  511.     var[24].BrickColor  = BrickColor.new('Brown')
  512.     var[24].Material    = 'Wood'
  513.     var[24].Reflectance = 0
  514.     var[24].Transparency    = 0
  515.     var[24].RotVelocity = Vector3.new(0, 0, 0)
  516.     var[24].Velocity    = Vector3.new(0, 0, 0)
  517.     var[24].Anchored    = true
  518.     var[24].CanCollide  = true
  519.     var[24].Locked  = false
  520.     var[24].Elasticity  = 0.5
  521.     var[24].Friction    = 0.30000001192093
  522.     var[24].Size    = Vector3.new(1.4000001, 0.400000006, 5.39999962)
  523.     var[24].FormFactor  = 'Custom'
  524.     var[24].Shape   = 'Block'
  525.     var[24].BackSurface = 'SmoothNoOutlines'
  526.     var[24].FrontSurface    = 'SmoothNoOutlines'
  527.     var[24].TopSurface  = 'SmoothNoOutlines'
  528.     var[24].BottomSurface   = 'SmoothNoOutlines'
  529.     var[24].LeftSurface = 'SmoothNoOutlines'
  530.     var[24].RightSurface    = 'SmoothNoOutlines'
  531.     var[24].CFrame  = CFrame.new(3.69997597, 8.09990788, 6.79999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  532.     var[24]:MakeJoints()
  533.  
  534. var[25] = Instance.new('Part', game['Workspace']['Model'])
  535.     var[25].Name    = "Part20"
  536.     var[25].Archivable  = true
  537.     var[25].BrickColor  = BrickColor.new('Brown')
  538.     var[25].Material    = 'Wood'
  539.     var[25].Reflectance = 0
  540.     var[25].Transparency    = 0
  541.     var[25].RotVelocity = Vector3.new(0, 0, 0)
  542.     var[25].Velocity    = Vector3.new(0, 0, 0)
  543.     var[25].Anchored    = true
  544.     var[25].CanCollide  = true
  545.     var[25].Locked  = false
  546.     var[25].Elasticity  = 0.5
  547.     var[25].Friction    = 0.30000001192093
  548.     var[25].Size    = Vector3.new(5.4000001, 0.400000006, 1.4000001)
  549.     var[25].FormFactor  = 'Custom'
  550.     var[25].Shape   = 'Block'
  551.     var[25].BackSurface = 'SmoothNoOutlines'
  552.     var[25].FrontSurface    = 'SmoothNoOutlines'
  553.     var[25].TopSurface  = 'SmoothNoOutlines'
  554.     var[25].BottomSurface   = 'SmoothNoOutlines'
  555.     var[25].LeftSurface = 'SmoothNoOutlines'
  556.     var[25].RightSurface    = 'SmoothNoOutlines'
  557.     var[25].CFrame  = CFrame.new(4.19997597, 8.09990788, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  558.     var[25]:MakeJoints()
  559.  
  560. var[26] = Instance.new('Part', game['Workspace']['Model'])
  561.     var[26].Name    = "Part21"
  562.     var[26].Archivable  = true
  563.     var[26].BrickColor  = BrickColor.new('Nougat')
  564.     var[26].Material    = 'Concrete'
  565.     var[26].Reflectance = 0
  566.     var[26].Transparency    = 0
  567.     var[26].RotVelocity = Vector3.new(0, 0, 0)
  568.     var[26].Velocity    = Vector3.new(0, 0, 0)
  569.     var[26].Anchored    = true
  570.     var[26].CanCollide  = true
  571.     var[26].Locked  = false
  572.     var[26].Elasticity  = 0.5
  573.     var[26].Friction    = 0.30000001192093
  574.     var[26].Size    = Vector3.new(1, 8, 7)
  575.     var[26].FormFactor  = 'Custom'
  576.     var[26].Shape   = 'Block'
  577.     var[26].BackSurface = 'SmoothNoOutlines'
  578.     var[26].FrontSurface    = 'SmoothNoOutlines'
  579.     var[26].TopSurface  = 'SmoothNoOutlines'
  580.     var[26].BottomSurface   = 'SmoothNoOutlines'
  581.     var[26].LeftSurface = 'SmoothNoOutlines'
  582.     var[26].RightSurface    = 'SmoothNoOutlines'
  583.     var[26].CFrame  = CFrame.new(10.699976, 4.09992695, -3.20000196, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  584.     var[26]:MakeJoints()
  585.  
  586. var[27] = Instance.new('Part', game['Workspace']['Model'])
  587.     var[27].Name    = "Part22"
  588.     var[27].Archivable  = true
  589.     var[27].BrickColor  = BrickColor.new('Nougat')
  590.     var[27].Material    = 'Concrete'
  591.     var[27].Reflectance = 0
  592.     var[27].Transparency    = 0
  593.     var[27].RotVelocity = Vector3.new(0, 0, 0)
  594.     var[27].Velocity    = Vector3.new(0, 0, 0)
  595.     var[27].Anchored    = true
  596.     var[27].CanCollide  = true
  597.     var[27].Locked  = false
  598.     var[27].Elasticity  = 0.5
  599.     var[27].Friction    = 0.30000001192093
  600.     var[27].Size    = Vector3.new(1, 11.999999, 1)
  601.     var[27].FormFactor  = 'Custom'
  602.     var[27].Shape   = 'Block'
  603.     var[27].BackSurface = 'SmoothNoOutlines'
  604.     var[27].FrontSurface    = 'SmoothNoOutlines'
  605.     var[27].TopSurface  = 'SmoothNoOutlines'
  606.     var[27].BottomSurface   = 'SmoothNoOutlines'
  607.     var[27].LeftSurface = 'SmoothNoOutlines'
  608.     var[27].RightSurface    = 'SmoothNoOutlines'
  609.     var[27].CFrame  = CFrame.new(3.70003796, 6.0999999, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  610.     var[27]:MakeJoints()
  611.  
  612. var[28] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part22'])
  613.     var[28].Name    = "Mesh"
  614.     var[28].Archivable  = true
  615.  
  616. var[29] = Instance.new('Part', game['Workspace']['Model'])
  617.     var[29].Name    = "Part23"
  618.     var[29].Archivable  = true
  619.     var[29].BrickColor  = BrickColor.new('Brown')
  620.     var[29].Material    = 'Wood'
  621.     var[29].Reflectance = 0
  622.     var[29].Transparency    = 0
  623.     var[29].RotVelocity = Vector3.new(0, 0, 0)
  624.     var[29].Velocity    = Vector3.new(0, 0, 0)
  625.     var[29].Anchored    = true
  626.     var[29].CanCollide  = true
  627.     var[29].Locked  = false
  628.     var[29].Elasticity  = 0.5
  629.     var[29].Friction    = 0.30000001192093
  630.     var[29].Size    = Vector3.new(1, 7.40000057, 0.200000003)
  631.     var[29].FormFactor  = 'Custom'
  632.     var[29].Shape   = 'Block'
  633.     var[29].BackSurface = 'SmoothNoOutlines'
  634.     var[29].FrontSurface    = 'SmoothNoOutlines'
  635.     var[29].TopSurface  = 'SmoothNoOutlines'
  636.     var[29].BottomSurface   = 'SmoothNoOutlines'
  637.     var[29].LeftSurface = 'SmoothNoOutlines'
  638.     var[29].RightSurface    = 'SmoothNoOutlines'
  639.     var[29].CFrame  = CFrame.new(10.699976, 4.19992685, -11.6000023, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  640.     var[29]:MakeJoints()
  641.  
  642. var[30] = Instance.new('Part', game['Workspace']['Model'])
  643.     var[30].Name    = "Part24"
  644.     var[30].Archivable  = true
  645.     var[30].BrickColor  = BrickColor.new('Nougat')
  646.     var[30].Material    = 'Concrete'
  647.     var[30].Reflectance = 0
  648.     var[30].Transparency    = 0
  649.     var[30].RotVelocity = Vector3.new(0, 0, 0)
  650.     var[30].Velocity    = Vector3.new(0, 0, 0)
  651.     var[30].Anchored    = true
  652.     var[30].CanCollide  = true
  653.     var[30].Locked  = false
  654.     var[30].Elasticity  = 0.5
  655.     var[30].Friction    = 0.30000001192093
  656.     var[30].Size    = Vector3.new(1, 5, 24)
  657.     var[30].FormFactor  = 'Custom'
  658.     var[30].Shape   = 'Block'
  659.     var[30].BackSurface = 'SmoothNoOutlines'
  660.     var[30].FrontSurface    = 'SmoothNoOutlines'
  661.     var[30].TopSurface  = 'SmoothNoOutlines'
  662.     var[30].BottomSurface   = 'SmoothNoOutlines'
  663.     var[30].LeftSurface = 'SmoothNoOutlines'
  664.     var[30].RightSurface    = 'SmoothNoOutlines'
  665.     var[30].CFrame  = CFrame.new(24.699976, 5.59992695, -9.69999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  666.     var[30]:MakeJoints()
  667.  
  668. var[31] = Instance.new('Part', game['Workspace']['Model'])
  669.     var[31].Name    = "Part25"
  670.     var[31].Archivable  = true
  671.     var[31].BrickColor  = BrickColor.new('Nougat')
  672.     var[31].Material    = 'Concrete'
  673.     var[31].Reflectance = 0
  674.     var[31].Transparency    = 0
  675.     var[31].RotVelocity = Vector3.new(0, 0, 0)
  676.     var[31].Velocity    = Vector3.new(0, 0, 0)
  677.     var[31].Anchored    = true
  678.     var[31].CanCollide  = true
  679.     var[31].Locked  = false
  680.     var[31].Elasticity  = 0.5
  681.     var[31].Friction    = 0.30000001192093
  682.     var[31].Size    = Vector3.new(49, 1, 10)
  683.     var[31].FormFactor  = 'Custom'
  684.     var[31].Shape   = 'Block'
  685.     var[31].BackSurface = 'SmoothNoOutlines'
  686.     var[31].FrontSurface    = 'SmoothNoOutlines'
  687.     var[31].TopSurface  = 'SmoothNoOutlines'
  688.     var[31].BottomSurface   = 'SmoothNoOutlines'
  689.     var[31].LeftSurface = 'SmoothNoOutlines'
  690.     var[31].RightSurface    = 'SmoothNoOutlines'
  691.     var[31].CFrame  = CFrame.new(0.200038001, 12.0999718, 5.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  692.     var[31]:MakeJoints()
  693.  
  694. var[32] = Instance.new('Part', game['Workspace']['Model'])
  695.     var[32].Name    = "Part26"
  696.     var[32].Archivable  = true
  697.     var[32].BrickColor  = BrickColor.new('Nougat')
  698.     var[32].Material    = 'Concrete'
  699.     var[32].Reflectance = 0
  700.     var[32].Transparency    = 0
  701.     var[32].RotVelocity = Vector3.new(0, 0, 0)
  702.     var[32].Velocity    = Vector3.new(0, 0, 0)
  703.     var[32].Anchored    = true
  704.     var[32].CanCollide  = true
  705.     var[32].Locked  = false
  706.     var[32].Elasticity  = 0.5
  707.     var[32].Friction    = 0.30000001192093
  708.     var[32].Size    = Vector3.new(1, 21, 1)
  709.     var[32].FormFactor  = 'Custom'
  710.     var[32].Shape   = 'Block'
  711.     var[32].BackSurface = 'SmoothNoOutlines'
  712.     var[32].FrontSurface    = 'SmoothNoOutlines'
  713.     var[32].TopSurface  = 'SmoothNoOutlines'
  714.     var[32].BottomSurface   = 'SmoothNoOutlines'
  715.     var[32].LeftSurface = 'SmoothNoOutlines'
  716.     var[32].RightSurface    = 'SmoothNoOutlines'
  717.     var[32].CFrame  = CFrame.new(14.199976, 12.0999718, 10.2999983, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  718.     var[32]:MakeJoints()
  719.  
  720. var[33] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part26'])
  721.     var[33].Name    = "Mesh"
  722.     var[33].Archivable  = true
  723.  
  724. var[34] = Instance.new('Part', game['Workspace']['Model'])
  725.     var[34].Name    = "Part27"
  726.     var[34].Archivable  = true
  727.     var[34].BrickColor  = BrickColor.new('Brown')
  728.     var[34].Material    = 'Wood'
  729.     var[34].Reflectance = 0
  730.     var[34].Transparency    = 0
  731.     var[34].RotVelocity = Vector3.new(0, 0, 0)
  732.     var[34].Velocity    = Vector3.new(0, 0, 0)
  733.     var[34].Anchored    = true
  734.     var[34].CanCollide  = true
  735.     var[34].Locked  = false
  736.     var[34].Elasticity  = 0.5
  737.     var[34].Friction    = 0.30000001192093
  738.     var[34].Size    = Vector3.new(1, 1.39999998, 23)
  739.     var[34].FormFactor  = 'Custom'
  740.     var[34].Shape   = 'Block'
  741.     var[34].BackSurface = 'SmoothNoOutlines'
  742.     var[34].FrontSurface    = 'SmoothNoOutlines'
  743.     var[34].TopSurface  = 'SmoothNoOutlines'
  744.     var[34].BottomSurface   = 'SmoothNoOutlines'
  745.     var[34].LeftSurface = 'SmoothNoOutlines'
  746.     var[34].RightSurface    = 'SmoothNoOutlines'
  747.     var[34].CFrame  = CFrame.new(-9.79996204, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  748.     var[34]:MakeJoints()
  749.  
  750. var[35] = Instance.new('Part', game['Workspace']['Model'])
  751.     var[35].Name    = "Part28"
  752.     var[35].Archivable  = true
  753.     var[35].BrickColor  = BrickColor.new('Brown')
  754.     var[35].Material    = 'Wood'
  755.     var[35].Reflectance = 0
  756.     var[35].Transparency    = 0
  757.     var[35].RotVelocity = Vector3.new(0, 0, 0)
  758.     var[35].Velocity    = Vector3.new(0, 0, 0)
  759.     var[35].Anchored    = true
  760.     var[35].CanCollide  = true
  761.     var[35].Locked  = false
  762.     var[35].Elasticity  = 0.5
  763.     var[35].Friction    = 0.30000001192093
  764.     var[35].Size    = Vector3.new(1.4000001, 0.200000003, 5.39999962)
  765.     var[35].FormFactor  = 'Custom'
  766.     var[35].Shape   = 'Block'
  767.     var[35].BackSurface = 'SmoothNoOutlines'
  768.     var[35].FrontSurface    = 'SmoothNoOutlines'
  769.     var[35].TopSurface  = 'SmoothNoOutlines'
  770.     var[35].BottomSurface   = 'SmoothNoOutlines'
  771.     var[35].LeftSurface = 'SmoothNoOutlines'
  772.     var[35].RightSurface    = 'SmoothNoOutlines'
  773.     var[35].CFrame  = CFrame.new(10.699976, 0.399928004, 2.79999709, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  774.     var[35]:MakeJoints()
  775.  
  776. var[36] = Instance.new('Part', game['Workspace']['Model'])
  777.     var[36].Name    = "Part29"
  778.     var[36].Archivable  = true
  779.     var[36].BrickColor  = BrickColor.new('Brown')
  780.     var[36].Material    = 'Wood'
  781.     var[36].Reflectance = 0
  782.     var[36].Transparency    = 0
  783.     var[36].RotVelocity = Vector3.new(0, 0, 0)
  784.     var[36].Velocity    = Vector3.new(0, 0, 0)
  785.     var[36].Anchored    = true
  786.     var[36].CanCollide  = true
  787.     var[36].Locked  = false
  788.     var[36].Elasticity  = 0.5
  789.     var[36].Friction    = 0.30000001192093
  790.     var[36].Size    = Vector3.new(1, 1.39999998, 34)
  791.     var[36].FormFactor  = 'Custom'
  792.     var[36].Shape   = 'Block'
  793.     var[36].BackSurface = 'SmoothNoOutlines'
  794.     var[36].FrontSurface    = 'SmoothNoOutlines'
  795.     var[36].TopSurface  = 'SmoothNoOutlines'
  796.     var[36].BottomSurface   = 'SmoothNoOutlines'
  797.     var[36].LeftSurface = 'SmoothNoOutlines'
  798.     var[36].RightSurface    = 'SmoothNoOutlines'
  799.     var[36].CFrame  = CFrame.new(8.200037, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  800.     var[36]:MakeJoints()
  801.  
  802. var[37] = Instance.new('Part', game['Workspace']['Model'])
  803.     var[37].Name    = "Part30"
  804.     var[37].Archivable  = true
  805.     var[37].BrickColor  = BrickColor.new('Nougat')
  806.     var[37].Material    = 'Concrete'
  807.     var[37].Reflectance = 0
  808.     var[37].Transparency    = 0
  809.     var[37].RotVelocity = Vector3.new(0, 0, 0)
  810.     var[37].Velocity    = Vector3.new(0, 0, 0)
  811.     var[37].Anchored    = true
  812.     var[37].CanCollide  = true
  813.     var[37].Locked  = false
  814.     var[37].Elasticity  = 0.5
  815.     var[37].Friction    = 0.30000001192093
  816.     var[37].Size    = Vector3.new(1, 11.999999, 1)
  817.     var[37].FormFactor  = 'Custom'
  818.     var[37].Shape   = 'Block'
  819.     var[37].BackSurface = 'SmoothNoOutlines'
  820.     var[37].FrontSurface    = 'SmoothNoOutlines'
  821.     var[37].TopSurface  = 'SmoothNoOutlines'
  822.     var[37].BottomSurface   = 'SmoothNoOutlines'
  823.     var[37].LeftSurface = 'SmoothNoOutlines'
  824.     var[37].RightSurface    = 'SmoothNoOutlines'
  825.     var[37].CFrame  = CFrame.new(-8.299963, 6.0999999, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  826.     var[37]:MakeJoints()
  827.  
  828. var[38] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part30'])
  829.     var[38].Name    = "Mesh"
  830.     var[38].Archivable  = true
  831.  
  832. var[39] = Instance.new('Part', game['Workspace']['Model'])
  833.     var[39].Name    = "Part31"
  834.     var[39].Archivable  = true
  835.     var[39].BrickColor  = BrickColor.new('Brown')
  836.     var[39].Material    = 'Wood'
  837.     var[39].Reflectance = 0
  838.     var[39].Transparency    = 0
  839.     var[39].RotVelocity = Vector3.new(0, 0, 0)
  840.     var[39].Velocity    = Vector3.new(0, 0, 0)
  841.     var[39].Anchored    = true
  842.     var[39].CanCollide  = true
  843.     var[39].Locked  = false
  844.     var[39].Elasticity  = 0.5
  845.     var[39].Friction    = 0.30000001192093
  846.     var[39].Size    = Vector3.new(1, 1.39999998, 23)
  847.     var[39].FormFactor  = 'Custom'
  848.     var[39].Shape   = 'Block'
  849.     var[39].BackSurface = 'SmoothNoOutlines'
  850.     var[39].FrontSurface    = 'SmoothNoOutlines'
  851.     var[39].TopSurface  = 'SmoothNoOutlines'
  852.     var[39].BottomSurface   = 'SmoothNoOutlines'
  853.     var[39].LeftSurface = 'SmoothNoOutlines'
  854.     var[39].RightSurface    = 'SmoothNoOutlines'
  855.     var[39].CFrame  = CFrame.new(-12.799962, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  856.     var[39]:MakeJoints()
  857.  
  858. var[40] = Instance.new('Part', game['Workspace']['Model'])
  859.     var[40].Name    = "Part32"
  860.     var[40].Archivable  = true
  861.     var[40].BrickColor  = BrickColor.new('Brown')
  862.     var[40].Material    = 'Wood'
  863.     var[40].Reflectance = 0
  864.     var[40].Transparency    = 0
  865.     var[40].RotVelocity = Vector3.new(0, 0, 0)
  866.     var[40].Velocity    = Vector3.new(0, 0, 0)
  867.     var[40].Anchored    = true
  868.     var[40].CanCollide  = true
  869.     var[40].Locked  = false
  870.     var[40].Elasticity  = 0.5
  871.     var[40].Friction    = 0.30000001192093
  872.     var[40].Size    = Vector3.new(0.200000003, 4.60000038, 1)
  873.     var[40].FormFactor  = 'Custom'
  874.     var[40].Shape   = 'Block'
  875.     var[40].BackSurface = 'SmoothNoOutlines'
  876.     var[40].FrontSurface    = 'SmoothNoOutlines'
  877.     var[40].TopSurface  = 'SmoothNoOutlines'
  878.     var[40].BottomSurface   = 'SmoothNoOutlines'
  879.     var[40].LeftSurface = 'SmoothNoOutlines'
  880.     var[40].RightSurface    = 'SmoothNoOutlines'
  881.     var[40].CFrame  = CFrame.new(19.6000614, 5.59992599, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  882.     var[40]:MakeJoints()
  883.  
  884. var[41] = Instance.new('Part', game['Workspace']['Model'])
  885.     var[41].Name    = "Part33"
  886.     var[41].Archivable  = true
  887.     var[41].BrickColor  = BrickColor.new('Nougat')
  888.     var[41].Material    = 'Concrete'
  889.     var[41].Reflectance = 0
  890.     var[41].Transparency    = 0
  891.     var[41].RotVelocity = Vector3.new(0, 0, 0)
  892.     var[41].Velocity    = Vector3.new(0, 0, 0)
  893.     var[41].Anchored    = true
  894.     var[41].CanCollide  = true
  895.     var[41].Locked  = false
  896.     var[41].Elasticity  = 0.5
  897.     var[41].Friction    = 0.30000001192093
  898.     var[41].Size    = Vector3.new(1, 8, 10)
  899.     var[41].FormFactor  = 'Custom'
  900.     var[41].Shape   = 'Block'
  901.     var[41].BackSurface = 'SmoothNoOutlines'
  902.     var[41].FrontSurface    = 'SmoothNoOutlines'
  903.     var[41].TopSurface  = 'SmoothNoOutlines'
  904.     var[41].BottomSurface   = 'SmoothNoOutlines'
  905.     var[41].LeftSurface = 'SmoothNoOutlines'
  906.     var[41].RightSurface    = 'SmoothNoOutlines'
  907.     var[41].CFrame  = CFrame.new(10.699976, 4.09992695, -16.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  908.     var[41]:MakeJoints()
  909.  
  910. var[42] = Instance.new('Part', game['Workspace']['Model'])
  911.     var[42].Name    = "Part34"
  912.     var[42].Archivable  = true
  913.     var[42].BrickColor  = BrickColor.new('Nougat')
  914.     var[42].Material    = 'Concrete'
  915.     var[42].Reflectance = 0
  916.     var[42].Transparency    = 0
  917.     var[42].RotVelocity = Vector3.new(0, 0, 0)
  918.     var[42].Velocity    = Vector3.new(0, 0, 0)
  919.     var[42].Anchored    = true
  920.     var[42].CanCollide  = true
  921.     var[42].Locked  = false
  922.     var[42].Elasticity  = 0.5
  923.     var[42].Friction    = 0.30000001192093
  924.     var[42].Size    = Vector3.new(1, 4, 22)
  925.     var[42].FormFactor  = 'Custom'
  926.     var[42].Shape   = 'Block'
  927.     var[42].BackSurface = 'SmoothNoOutlines'
  928.     var[42].FrontSurface    = 'SmoothNoOutlines'
  929.     var[42].TopSurface  = 'SmoothNoOutlines'
  930.     var[42].BottomSurface   = 'SmoothNoOutlines'
  931.     var[42].LeftSurface = 'SmoothNoOutlines'
  932.     var[42].RightSurface    = 'SmoothNoOutlines'
  933.     var[42].CFrame  = CFrame.new(3.69997597, 10.0999002, 10.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  934.     var[42]:MakeJoints()
  935.  
  936. var[43] = Instance.new('Part', game['Workspace']['Model'])
  937.     var[43].Name    = "Part35"
  938.     var[43].Archivable  = true
  939.     var[43].BrickColor  = BrickColor.new('Nougat')
  940.     var[43].Material    = 'Concrete'
  941.     var[43].Reflectance = 0
  942.     var[43].Transparency    = 0
  943.     var[43].RotVelocity = Vector3.new(0, 0, 0)
  944.     var[43].Velocity    = Vector3.new(0, 0, 0)
  945.     var[43].Anchored    = true
  946.     var[43].CanCollide  = true
  947.     var[43].Locked  = false
  948.     var[43].Elasticity  = 0.5
  949.     var[43].Friction    = 0.30000001192093
  950.     var[43].Size    = Vector3.new(5, 8, 1)
  951.     var[43].FormFactor  = 'Custom'
  952.     var[43].Shape   = 'Block'
  953.     var[43].BackSurface = 'SmoothNoOutlines'
  954.     var[43].FrontSurface    = 'SmoothNoOutlines'
  955.     var[43].TopSurface  = 'SmoothNoOutlines'
  956.     var[43].BottomSurface   = 'SmoothNoOutlines'
  957.     var[43].LeftSurface = 'SmoothNoOutlines'
  958.     var[43].RightSurface    = 'SmoothNoOutlines'
  959.     var[43].CFrame  = CFrame.new(1.20003796, 4.09992695, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  960.     var[43]:MakeJoints()
  961.  
  962. var[44] = Instance.new('Part', game['Workspace']['Model'])
  963.     var[44].Name    = "Part36"
  964.     var[44].Archivable  = true
  965.     var[44].BrickColor  = BrickColor.new('Brown')
  966.     var[44].Material    = 'Wood'
  967.     var[44].Reflectance = 0
  968.     var[44].Transparency    = 0
  969.     var[44].RotVelocity = Vector3.new(0, 0, 0)
  970.     var[44].Velocity    = Vector3.new(0, 0, 0)
  971.     var[44].Anchored    = true
  972.     var[44].CanCollide  = true
  973.     var[44].Locked  = false
  974.     var[44].Elasticity  = 0.5
  975.     var[44].Friction    = 0.30000001192093
  976.     var[44].Size    = Vector3.new(0.200000003, 7.80000019, 1)
  977.     var[44].FormFactor  = 'Custom'
  978.     var[44].Shape   = 'Block'
  979.     var[44].BackSurface = 'SmoothNoOutlines'
  980.     var[44].FrontSurface    = 'SmoothNoOutlines'
  981.     var[44].TopSurface  = 'SmoothNoOutlines'
  982.     var[44].BottomSurface   = 'SmoothNoOutlines'
  983.     var[44].LeftSurface = 'SmoothNoOutlines'
  984.     var[44].RightSurface    = 'SmoothNoOutlines'
  985.     var[44].CFrame  = CFrame.new(-1.39987695, 3.99992609, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  986.     var[44]:MakeJoints()
  987.  
  988. var[45] = Instance.new('Part', game['Workspace']['Model'])
  989.     var[45].Name    = "Part37"
  990.     var[45].Archivable  = true
  991.     var[45].BrickColor  = BrickColor.new('Brown')
  992.     var[45].Material    = 'Wood'
  993.     var[45].Reflectance = 0
  994.     var[45].Transparency    = 0
  995.     var[45].RotVelocity = Vector3.new(0, 0, 0)
  996.     var[45].Velocity    = Vector3.new(0, 0, 0)
  997.     var[45].Anchored    = true
  998.     var[45].CanCollide  = true
  999.     var[45].Locked  = false
  1000.     var[45].Elasticity  = 0.5
  1001.     var[45].Friction    = 0.30000001192093
  1002.     var[45].Size    = Vector3.new(1, 7.40000057, 0.200000003)
  1003.     var[45].FormFactor  = 'Custom'
  1004.     var[45].Shape   = 'Block'
  1005.     var[45].BackSurface = 'SmoothNoOutlines'
  1006.     var[45].FrontSurface    = 'SmoothNoOutlines'
  1007.     var[45].TopSurface  = 'SmoothNoOutlines'
  1008.     var[45].BottomSurface   = 'SmoothNoOutlines'
  1009.     var[45].LeftSurface = 'SmoothNoOutlines'
  1010.     var[45].RightSurface    = 'SmoothNoOutlines'
  1011.     var[45].CFrame  = CFrame.new(10.699976, 4.19992685, 0.399996996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1012.     var[45]:MakeJoints()
  1013.  
  1014. var[46] = Instance.new('Part', game['Workspace']['Model'])
  1015.     var[46].Name    = "Part38"
  1016.     var[46].Archivable  = true
  1017.     var[46].BrickColor  = BrickColor.new('Nougat')
  1018.     var[46].Material    = 'Concrete'
  1019.     var[46].Reflectance = 0
  1020.     var[46].Transparency    = 0
  1021.     var[46].RotVelocity = Vector3.new(0, 0, 0)
  1022.     var[46].Velocity    = Vector3.new(0, 0, 0)
  1023.     var[46].Anchored    = true
  1024.     var[46].CanCollide  = true
  1025.     var[46].Locked  = false
  1026.     var[46].Elasticity  = 0.5
  1027.     var[46].Friction    = 0.30000001192093
  1028.     var[46].Size    = Vector3.new(3, 5, 1)
  1029.     var[46].FormFactor  = 'Custom'
  1030.     var[46].Shape   = 'Block'
  1031.     var[46].BackSurface = 'SmoothNoOutlines'
  1032.     var[46].FrontSurface    = 'SmoothNoOutlines'
  1033.     var[46].TopSurface  = 'SmoothNoOutlines'
  1034.     var[46].BottomSurface   = 'SmoothNoOutlines'
  1035.     var[46].LeftSurface = 'SmoothNoOutlines'
  1036.     var[46].RightSurface    = 'SmoothNoOutlines'
  1037.     var[46].CFrame  = CFrame.new(-6.799963, 5.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1038.     var[46]:MakeJoints()
  1039.  
  1040. var[47] = Instance.new('Part', game['Workspace']['Model'])
  1041.     var[47].Name    = "Part39"
  1042.     var[47].Archivable  = true
  1043.     var[47].BrickColor  = BrickColor.new('Brown')
  1044.     var[47].Material    = 'Wood'
  1045.     var[47].Reflectance = 0
  1046.     var[47].Transparency    = 0
  1047.     var[47].RotVelocity = Vector3.new(0, 0, 0)
  1048.     var[47].Velocity    = Vector3.new(0, 0, 0)
  1049.     var[47].Anchored    = true
  1050.     var[47].CanCollide  = true
  1051.     var[47].Locked  = false
  1052.     var[47].Elasticity  = 0.5
  1053.     var[47].Friction    = 0.30000001192093
  1054.     var[47].Size    = Vector3.new(1.4000001, 0.200000003, 5.39999962)
  1055.     var[47].FormFactor  = 'Custom'
  1056.     var[47].Shape   = 'Block'
  1057.     var[47].BackSurface = 'SmoothNoOutlines'
  1058.     var[47].FrontSurface    = 'SmoothNoOutlines'
  1059.     var[47].TopSurface  = 'SmoothNoOutlines'
  1060.     var[47].BottomSurface   = 'SmoothNoOutlines'
  1061.     var[47].LeftSurface = 'SmoothNoOutlines'
  1062.     var[47].RightSurface    = 'SmoothNoOutlines'
  1063.     var[47].CFrame  = CFrame.new(10.699976, 0.399928004, -9.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1064.     var[47]:MakeJoints()
  1065.  
  1066. var[48] = Instance.new('Part', game['Workspace']['Model'])
  1067.     var[48].Name    = "Part40"
  1068.     var[48].Archivable  = true
  1069.     var[48].BrickColor  = BrickColor.new('Nougat')
  1070.     var[48].Material    = 'Concrete'
  1071.     var[48].Reflectance = 0
  1072.     var[48].Transparency    = 0
  1073.     var[48].RotVelocity = Vector3.new(0, 0, 0)
  1074.     var[48].Velocity    = Vector3.new(0, 0, 0)
  1075.     var[48].Anchored    = true
  1076.     var[48].CanCollide  = true
  1077.     var[48].Locked  = false
  1078.     var[48].Elasticity  = 0.5
  1079.     var[48].Friction    = 0.30000001192093
  1080.     var[48].Size    = Vector3.new(33, 4, 1)
  1081.     var[48].FormFactor  = 'Custom'
  1082.     var[48].Shape   = 'Block'
  1083.     var[48].BackSurface = 'SmoothNoOutlines'
  1084.     var[48].FrontSurface    = 'SmoothNoOutlines'
  1085.     var[48].TopSurface  = 'SmoothNoOutlines'
  1086.     var[48].BottomSurface   = 'SmoothNoOutlines'
  1087.     var[48].LeftSurface = 'SmoothNoOutlines'
  1088.     var[48].RightSurface    = 'SmoothNoOutlines'
  1089.     var[48].CFrame  = CFrame.new(8.200037, 10.0999002, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1090.     var[48]:MakeJoints()
  1091.  
  1092. var[49] = Instance.new('Part', game['Workspace']['Model'])
  1093.     var[49].Name    = "Part41"
  1094.     var[49].Archivable  = true
  1095.     var[49].BrickColor  = BrickColor.new('Brown')
  1096.     var[49].Material    = 'Wood'
  1097.     var[49].Reflectance = 0
  1098.     var[49].Transparency    = 0
  1099.     var[49].RotVelocity = Vector3.new(0, 0, 0)
  1100.     var[49].Velocity    = Vector3.new(0, 0, 0)
  1101.     var[49].Anchored    = true
  1102.     var[49].CanCollide  = true
  1103.     var[49].Locked  = false
  1104.     var[49].Elasticity  = 0.5
  1105.     var[49].Friction    = 0.30000001192093
  1106.     var[49].Size    = Vector3.new(0.200000003, 7.80000019, 1)
  1107.     var[49].FormFactor  = 'Custom'
  1108.     var[49].Shape   = 'Block'
  1109.     var[49].BackSurface = 'SmoothNoOutlines'
  1110.     var[49].FrontSurface    = 'SmoothNoOutlines'
  1111.     var[49].TopSurface  = 'SmoothNoOutlines'
  1112.     var[49].BottomSurface   = 'SmoothNoOutlines'
  1113.     var[49].LeftSurface = 'SmoothNoOutlines'
  1114.     var[49].RightSurface    = 'SmoothNoOutlines'
  1115.     var[49].CFrame  = CFrame.new(6.60012197, 3.99992609, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1116.     var[49]:MakeJoints()
  1117.  
  1118. var[50] = Instance.new('Part', game['Workspace']['Model'])
  1119.     var[50].Name    = "Part42"
  1120.     var[50].Archivable  = true
  1121.     var[50].BrickColor  = BrickColor.new('Nougat')
  1122.     var[50].Material    = 'Concrete'
  1123.     var[50].Reflectance = 0
  1124.     var[50].Transparency    = 0
  1125.     var[50].RotVelocity = Vector3.new(0, 0, 0)
  1126.     var[50].Velocity    = Vector3.new(0, 0, 0)
  1127.     var[50].Anchored    = true
  1128.     var[50].CanCollide  = true
  1129.     var[50].Locked  = false
  1130.     var[50].Elasticity  = 0.5
  1131.     var[50].Friction    = 0.30000001192093
  1132.     var[50].Size    = Vector3.new(1, 8, 12)
  1133.     var[50].FormFactor  = 'Custom'
  1134.     var[50].Shape   = 'Block'
  1135.     var[50].BackSurface = 'SmoothNoOutlines'
  1136.     var[50].FrontSurface    = 'SmoothNoOutlines'
  1137.     var[50].TopSurface  = 'SmoothNoOutlines'
  1138.     var[50].BottomSurface   = 'SmoothNoOutlines'
  1139.     var[50].LeftSurface = 'SmoothNoOutlines'
  1140.     var[50].RightSurface    = 'SmoothNoOutlines'
  1141.     var[50].CFrame  = CFrame.new(3.69997597, 4.09992695, 15.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1142.     var[50]:MakeJoints()
  1143.  
  1144. var[51] = Instance.new('Part', game['Workspace']['Model'])
  1145.     var[51].Name    = "Part43"
  1146.     var[51].Archivable  = true
  1147.     var[51].BrickColor  = BrickColor.new('Brown')
  1148.     var[51].Material    = 'Wood'
  1149.     var[51].Reflectance = 0
  1150.     var[51].Transparency    = 0
  1151.     var[51].RotVelocity = Vector3.new(0, 0, 0)
  1152.     var[51].Velocity    = Vector3.new(0, 0, 0)
  1153.     var[51].Anchored    = true
  1154.     var[51].CanCollide  = true
  1155.     var[51].Locked  = false
  1156.     var[51].Elasticity  = 0.5
  1157.     var[51].Friction    = 0.30000001192093
  1158.     var[51].Size    = Vector3.new(1, 1.39999998, 23)
  1159.     var[51].FormFactor  = 'Custom'
  1160.     var[51].Shape   = 'Block'
  1161.     var[51].BackSurface = 'SmoothNoOutlines'
  1162.     var[51].FrontSurface    = 'SmoothNoOutlines'
  1163.     var[51].TopSurface  = 'SmoothNoOutlines'
  1164.     var[51].BottomSurface   = 'SmoothNoOutlines'
  1165.     var[51].LeftSurface = 'SmoothNoOutlines'
  1166.     var[51].RightSurface    = 'SmoothNoOutlines'
  1167.     var[51].CFrame  = CFrame.new(-18.7999611, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1168.     var[51]:MakeJoints()
  1169.  
  1170. var[52] = Instance.new('Part', game['Workspace']['Model'])
  1171.     var[52].Name    = "Part44"
  1172.     var[52].Archivable  = true
  1173.     var[52].BrickColor  = BrickColor.new('Brown')
  1174.     var[52].Material    = 'Wood'
  1175.     var[52].Reflectance = 0
  1176.     var[52].Transparency    = 0
  1177.     var[52].RotVelocity = Vector3.new(0, 0, 0)
  1178.     var[52].Velocity    = Vector3.new(0, 0, 0)
  1179.     var[52].Anchored    = true
  1180.     var[52].CanCollide  = true
  1181.     var[52].Locked  = false
  1182.     var[52].Elasticity  = 0.5
  1183.     var[52].Friction    = 0.30000001192093
  1184.     var[52].Size    = Vector3.new(1, 1.39999998, 23)
  1185.     var[52].FormFactor  = 'Custom'
  1186.     var[52].Shape   = 'Block'
  1187.     var[52].BackSurface = 'SmoothNoOutlines'
  1188.     var[52].FrontSurface    = 'SmoothNoOutlines'
  1189.     var[52].TopSurface  = 'SmoothNoOutlines'
  1190.     var[52].BottomSurface   = 'SmoothNoOutlines'
  1191.     var[52].LeftSurface = 'SmoothNoOutlines'
  1192.     var[52].RightSurface    = 'SmoothNoOutlines'
  1193.     var[52].CFrame  = CFrame.new(-15.799962, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1194.     var[52]:MakeJoints()
  1195.  
  1196. var[53] = Instance.new('Part', game['Workspace']['Model'])
  1197.     var[53].Name    = "Part45"
  1198.     var[53].Archivable  = true
  1199.     var[53].BrickColor  = BrickColor.new('Nougat')
  1200.     var[53].Material    = 'Concrete'
  1201.     var[53].Reflectance = 0
  1202.     var[53].Transparency    = 0
  1203.     var[53].RotVelocity = Vector3.new(0, 0, 0)
  1204.     var[53].Velocity    = Vector3.new(0, 0, 0)
  1205.     var[53].Anchored    = true
  1206.     var[53].CanCollide  = true
  1207.     var[53].Locked  = false
  1208.     var[53].Elasticity  = 0.5
  1209.     var[53].Friction    = 0.30000001192093
  1210.     var[53].Size    = Vector3.new(1, 8, 5)
  1211.     var[53].FormFactor  = 'Custom'
  1212.     var[53].Shape   = 'Block'
  1213.     var[53].BackSurface = 'SmoothNoOutlines'
  1214.     var[53].FrontSurface    = 'SmoothNoOutlines'
  1215.     var[53].TopSurface  = 'SmoothNoOutlines'
  1216.     var[53].BottomSurface   = 'SmoothNoOutlines'
  1217.     var[53].LeftSurface = 'SmoothNoOutlines'
  1218.     var[53].RightSurface    = 'SmoothNoOutlines'
  1219.     var[53].CFrame  = CFrame.new(10.699976, 4.09992695, 7.79999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1220.     var[53]:MakeJoints()
  1221.  
  1222. var[54] = Instance.new('Part', game['Workspace']['Model'])
  1223.     var[54].Name    = "Part46"
  1224.     var[54].Archivable  = true
  1225.     var[54].BrickColor  = BrickColor.new('Nougat')
  1226.     var[54].Material    = 'Concrete'
  1227.     var[54].Reflectance = 0
  1228.     var[54].Transparency    = 0
  1229.     var[54].RotVelocity = Vector3.new(0, 0, 0)
  1230.     var[54].Velocity    = Vector3.new(0, 0, 0)
  1231.     var[54].Anchored    = true
  1232.     var[54].CanCollide  = true
  1233.     var[54].Locked  = false
  1234.     var[54].Elasticity  = 0.5
  1235.     var[54].Friction    = 0.30000001192093
  1236.     var[54].Size    = Vector3.new(1, 11, 1)
  1237.     var[54].FormFactor  = 'Custom'
  1238.     var[54].Shape   = 'Block'
  1239.     var[54].BackSurface = 'SmoothNoOutlines'
  1240.     var[54].FrontSurface    = 'SmoothNoOutlines'
  1241.     var[54].TopSurface  = 'SmoothNoOutlines'
  1242.     var[54].BottomSurface   = 'SmoothNoOutlines'
  1243.     var[54].LeftSurface = 'SmoothNoOutlines'
  1244.     var[54].RightSurface    = 'SmoothNoOutlines'
  1245.     var[54].CFrame  = CFrame.new(3.69997597, 12.0999718, 15.7999983, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  1246.     var[54]:MakeJoints()
  1247.  
  1248. var[55] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part46'])
  1249.     var[55].Name    = "Mesh"
  1250.     var[55].Archivable  = true
  1251.  
  1252. var[56] = Instance.new('Part', game['Workspace']['Model'])
  1253.     var[56].Name    = "Part47"
  1254.     var[56].Archivable  = true
  1255.     var[56].BrickColor  = BrickColor.new('Nougat')
  1256.     var[56].Material    = 'Concrete'
  1257.     var[56].Reflectance = 0
  1258.     var[56].Transparency    = 0
  1259.     var[56].RotVelocity = Vector3.new(0, 0, 0)
  1260.     var[56].Velocity    = Vector3.new(0, 0, 0)
  1261.     var[56].Anchored    = true
  1262.     var[56].CanCollide  = true
  1263.     var[56].Locked  = false
  1264.     var[56].Elasticity  = 0.5
  1265.     var[56].Friction    = 0.30000001192093
  1266.     var[56].Size    = Vector3.new(12, 4, 1)
  1267.     var[56].FormFactor  = 'Custom'
  1268.     var[56].Shape   = 'Block'
  1269.     var[56].BackSurface = 'SmoothNoOutlines'
  1270.     var[56].FrontSurface    = 'SmoothNoOutlines'
  1271.     var[56].TopSurface  = 'SmoothNoOutlines'
  1272.     var[56].BottomSurface   = 'SmoothNoOutlines'
  1273.     var[56].LeftSurface = 'SmoothNoOutlines'
  1274.     var[56].RightSurface    = 'SmoothNoOutlines'
  1275.     var[56].CFrame  = CFrame.new(-2.299963, 10.0999002, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1276.     var[56]:MakeJoints()
  1277.  
  1278. var[57] = Instance.new('Part', game['Workspace']['Model'])
  1279.     var[57].Name    = "Part48"
  1280.     var[57].Archivable  = true
  1281.     var[57].BrickColor  = BrickColor.new('Brown')
  1282.     var[57].Material    = 'Wood'
  1283.     var[57].Reflectance = 0
  1284.     var[57].Transparency    = 0
  1285.     var[57].RotVelocity = Vector3.new(0, 0, 0)
  1286.     var[57].Velocity    = Vector3.new(0, 0, 0)
  1287.     var[57].Anchored    = true
  1288.     var[57].CanCollide  = true
  1289.     var[57].Locked  = false
  1290.     var[57].Elasticity  = 0.5
  1291.     var[57].Friction    = 0.30000001192093
  1292.     var[57].Size    = Vector3.new(1, 1.39999998, 23)
  1293.     var[57].FormFactor  = 'Custom'
  1294.     var[57].Shape   = 'Block'
  1295.     var[57].BackSurface = 'SmoothNoOutlines'
  1296.     var[57].FrontSurface    = 'SmoothNoOutlines'
  1297.     var[57].TopSurface  = 'SmoothNoOutlines'
  1298.     var[57].BottomSurface   = 'SmoothNoOutlines'
  1299.     var[57].LeftSurface = 'SmoothNoOutlines'
  1300.     var[57].RightSurface    = 'SmoothNoOutlines'
  1301.     var[57].CFrame  = CFrame.new(-21.7999611, 10.899972, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1302.     var[57]:MakeJoints()
  1303.  
  1304. var[58] = Instance.new('Part', game['Workspace']['Model'])
  1305.     var[58].Name    = "Part49"
  1306.     var[58].Archivable  = true
  1307.     var[58].BrickColor  = BrickColor.new('Nougat')
  1308.     var[58].Material    = 'Concrete'
  1309.     var[58].Reflectance = 0
  1310.     var[58].Transparency    = 0
  1311.     var[58].RotVelocity = Vector3.new(0, 0, 0)
  1312.     var[58].Velocity    = Vector3.new(0, 0, 0)
  1313.     var[58].Anchored    = true
  1314.     var[58].CanCollide  = true
  1315.     var[58].Locked  = false
  1316.     var[58].Elasticity  = 0.5
  1317.     var[58].Friction    = 0.30000001192093
  1318.     var[58].Size    = Vector3.new(1, 22, 1)
  1319.     var[58].FormFactor  = 'Custom'
  1320.     var[58].Shape   = 'Block'
  1321.     var[58].BackSurface = 'SmoothNoOutlines'
  1322.     var[58].FrontSurface    = 'SmoothNoOutlines'
  1323.     var[58].TopSurface  = 'SmoothNoOutlines'
  1324.     var[58].BottomSurface   = 'SmoothNoOutlines'
  1325.     var[58].LeftSurface = 'SmoothNoOutlines'
  1326.     var[58].RightSurface    = 'SmoothNoOutlines'
  1327.     var[58].CFrame  = CFrame.new(-8.30002403, 12.0999718, -10.6999998, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  1328.     var[58]:MakeJoints()
  1329.  
  1330. var[59] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part49'])
  1331.     var[59].Name    = "Mesh"
  1332.     var[59].Archivable  = true
  1333.  
  1334. var[60] = Instance.new('Part', game['Workspace']['Model'])
  1335.     var[60].Name    = "Part50"
  1336.     var[60].Archivable  = true
  1337.     var[60].BrickColor  = BrickColor.new('Brown')
  1338.     var[60].Material    = 'Wood'
  1339.     var[60].Reflectance = 0
  1340.     var[60].Transparency    = 0
  1341.     var[60].RotVelocity = Vector3.new(0, 0, 0)
  1342.     var[60].Velocity    = Vector3.new(0, 0, 0)
  1343.     var[60].Anchored    = true
  1344.     var[60].CanCollide  = true
  1345.     var[60].Locked  = false
  1346.     var[60].Elasticity  = 0.5
  1347.     var[60].Friction    = 0.30000001192093
  1348.     var[60].Size    = Vector3.new(1, 1.39999998, 34)
  1349.     var[60].FormFactor  = 'Custom'
  1350.     var[60].Shape   = 'Block'
  1351.     var[60].BackSurface = 'SmoothNoOutlines'
  1352.     var[60].FrontSurface    = 'SmoothNoOutlines'
  1353.     var[60].TopSurface  = 'SmoothNoOutlines'
  1354.     var[60].BottomSurface   = 'SmoothNoOutlines'
  1355.     var[60].LeftSurface = 'SmoothNoOutlines'
  1356.     var[60].RightSurface    = 'SmoothNoOutlines'
  1357.     var[60].CFrame  = CFrame.new(11.200036, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1358.     var[60]:MakeJoints()
  1359.  
  1360. var[61] = Instance.new('Part', game['Workspace']['Model'])
  1361.     var[61].Name    = "Part51"
  1362.     var[61].Archivable  = true
  1363.     var[61].BrickColor  = BrickColor.new('Nougat')
  1364.     var[61].Material    = 'Concrete'
  1365.     var[61].Reflectance = 0
  1366.     var[61].Transparency    = 0
  1367.     var[61].RotVelocity = Vector3.new(0, 0, 0)
  1368.     var[61].Velocity    = Vector3.new(0, 0, 0)
  1369.     var[61].Anchored    = true
  1370.     var[61].CanCollide  = true
  1371.     var[61].Locked  = false
  1372.     var[61].Elasticity  = 0.5
  1373.     var[61].Friction    = 0.30000001192093
  1374.     var[61].Size    = Vector3.new(9, 5, 1)
  1375.     var[61].FormFactor  = 'Custom'
  1376.     var[61].Shape   = 'Block'
  1377.     var[61].BackSurface = 'SmoothNoOutlines'
  1378.     var[61].FrontSurface    = 'SmoothNoOutlines'
  1379.     var[61].TopSurface  = 'SmoothNoOutlines'
  1380.     var[61].BottomSurface   = 'SmoothNoOutlines'
  1381.     var[61].LeftSurface = 'SmoothNoOutlines'
  1382.     var[61].RightSurface    = 'SmoothNoOutlines'
  1383.     var[61].CFrame  = CFrame.new(11.200036, 5.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1384.     var[61]:MakeJoints()
  1385.  
  1386. var[62] = Instance.new('Part', game['Workspace']['Model'])
  1387.     var[62].Name    = "Part52"
  1388.     var[62].Archivable  = true
  1389.     var[62].BrickColor  = BrickColor.new('Brown')
  1390.     var[62].Material    = 'Wood'
  1391.     var[62].Reflectance = 0
  1392.     var[62].Transparency    = 0
  1393.     var[62].RotVelocity = Vector3.new(0, 0, 0)
  1394.     var[62].Velocity    = Vector3.new(0, 0, 0)
  1395.     var[62].Anchored    = true
  1396.     var[62].CanCollide  = true
  1397.     var[62].Locked  = false
  1398.     var[62].Elasticity  = 0.5
  1399.     var[62].Friction    = 0.30000001192093
  1400.     var[62].Size    = Vector3.new(1, 7.40000057, 0.200000003)
  1401.     var[62].FormFactor  = 'Custom'
  1402.     var[62].Shape   = 'Block'
  1403.     var[62].BackSurface = 'SmoothNoOutlines'
  1404.     var[62].FrontSurface    = 'SmoothNoOutlines'
  1405.     var[62].TopSurface  = 'SmoothNoOutlines'
  1406.     var[62].BottomSurface   = 'SmoothNoOutlines'
  1407.     var[62].LeftSurface = 'SmoothNoOutlines'
  1408.     var[62].RightSurface    = 'SmoothNoOutlines'
  1409.     var[62].CFrame  = CFrame.new(3.69997597, 4.19992685, 9.19999218, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1410.     var[62]:MakeJoints()
  1411.  
  1412. var[63] = Instance.new('Part', game['Workspace']['Model'])
  1413.     var[63].Name    = "Part53"
  1414.     var[63].Archivable  = true
  1415.     var[63].BrickColor  = BrickColor.new('Nougat')
  1416.     var[63].Material    = 'Concrete'
  1417.     var[63].Reflectance = 0
  1418.     var[63].Transparency    = 0
  1419.     var[63].RotVelocity = Vector3.new(0, 0, 0)
  1420.     var[63].Velocity    = Vector3.new(0, 0, 0)
  1421.     var[63].Anchored    = true
  1422.     var[63].CanCollide  = true
  1423.     var[63].Locked  = false
  1424.     var[63].Elasticity  = 0.5
  1425.     var[63].Friction    = 0.30000001192093
  1426.     var[63].Size    = Vector3.new(6, 5, 1)
  1427.     var[63].FormFactor  = 'Custom'
  1428.     var[63].Shape   = 'Block'
  1429.     var[63].BackSurface = 'SmoothNoOutlines'
  1430.     var[63].FrontSurface    = 'SmoothNoOutlines'
  1431.     var[63].TopSurface  = 'SmoothNoOutlines'
  1432.     var[63].BottomSurface   = 'SmoothNoOutlines'
  1433.     var[63].LeftSurface = 'SmoothNoOutlines'
  1434.     var[63].RightSurface    = 'SmoothNoOutlines'
  1435.     var[63].CFrame  = CFrame.new(-21.2999611, 5.59992695, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1436.     var[63]:MakeJoints()
  1437.  
  1438. var[64] = Instance.new('Part', game['Workspace']['Model'])
  1439.     var[64].Name    = "Part54"
  1440.     var[64].Archivable  = true
  1441.     var[64].BrickColor  = BrickColor.new('Brown')
  1442.     var[64].Material    = 'Concrete'
  1443.     var[64].Reflectance = 0
  1444.     var[64].Transparency    = 0
  1445.     var[64].RotVelocity = Vector3.new(0, 0, 0)
  1446.     var[64].Velocity    = Vector3.new(0, 0, 0)
  1447.     var[64].Anchored    = true
  1448.     var[64].CanCollide  = true
  1449.     var[64].Locked  = false
  1450.     var[64].Elasticity  = 0.5
  1451.     var[64].Friction    = 0.30000001192093
  1452.     var[64].Size    = Vector3.new(27, 0.200000003, 11)
  1453.     var[64].FormFactor  = 'Custom'
  1454.     var[64].Shape   = 'Block'
  1455.     var[64].BackSurface = 'SmoothNoOutlines'
  1456.     var[64].FrontSurface    = 'SmoothNoOutlines'
  1457.     var[64].TopSurface  = 'SmoothNoOutlines'
  1458.     var[64].BottomSurface   = 'SmoothNoOutlines'
  1459.     var[64].LeftSurface = 'SmoothNoOutlines'
  1460.     var[64].RightSurface    = 'SmoothNoOutlines'
  1461.     var[64].CFrame  = CFrame.new(-10.300024, 0.199927002, 15.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1462.     var[64]:MakeJoints()
  1463.  
  1464. var[65] = Instance.new('Part', game['Workspace']['Model'])
  1465.     var[65].Name    = "Part55"
  1466.     var[65].Archivable  = true
  1467.     var[65].BrickColor  = BrickColor.new('Nougat')
  1468.     var[65].Material    = 'Concrete'
  1469.     var[65].Reflectance = 0
  1470.     var[65].Transparency    = 0
  1471.     var[65].RotVelocity = Vector3.new(0, 0, 0)
  1472.     var[65].Velocity    = Vector3.new(0, 0, 0)
  1473.     var[65].Anchored    = true
  1474.     var[65].CanCollide  = true
  1475.     var[65].Locked  = false
  1476.     var[65].Elasticity  = 0.5
  1477.     var[65].Friction    = 0.30000001192093
  1478.     var[65].Size    = Vector3.new(1, 3, 21)
  1479.     var[65].FormFactor  = 'Custom'
  1480.     var[65].Shape   = 'Block'
  1481.     var[65].BackSurface = 'SmoothNoOutlines'
  1482.     var[65].FrontSurface    = 'SmoothNoOutlines'
  1483.     var[65].TopSurface  = 'SmoothNoOutlines'
  1484.     var[65].BottomSurface   = 'SmoothNoOutlines'
  1485.     var[65].LeftSurface = 'SmoothNoOutlines'
  1486.     var[65].RightSurface    = 'SmoothNoOutlines'
  1487.     var[65].CFrame  = CFrame.new(-24.300024, 1.59992695, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1488.     var[65]:MakeJoints()
  1489.  
  1490. var[66] = Instance.new('Part', game['Workspace']['Model'])
  1491.     var[66].Name    = "Part56"
  1492.     var[66].Archivable  = true
  1493.     var[66].BrickColor  = BrickColor.new('Nougat')
  1494.     var[66].Material    = 'Concrete'
  1495.     var[66].Reflectance = 0
  1496.     var[66].Transparency    = 0
  1497.     var[66].RotVelocity = Vector3.new(0, 0, 0)
  1498.     var[66].Velocity    = Vector3.new(0, 0, 0)
  1499.     var[66].Anchored    = true
  1500.     var[66].CanCollide  = true
  1501.     var[66].Locked  = false
  1502.     var[66].Elasticity  = 0.5
  1503.     var[66].Friction    = 0.30000001192093
  1504.     var[66].Size    = Vector3.new(1, 33, 1)
  1505.     var[66].FormFactor  = 'Custom'
  1506.     var[66].Shape   = 'Block'
  1507.     var[66].BackSurface = 'SmoothNoOutlines'
  1508.     var[66].FrontSurface    = 'SmoothNoOutlines'
  1509.     var[66].TopSurface  = 'SmoothNoOutlines'
  1510.     var[66].BottomSurface   = 'SmoothNoOutlines'
  1511.     var[66].LeftSurface = 'SmoothNoOutlines'
  1512.     var[66].RightSurface    = 'SmoothNoOutlines'
  1513.     var[66].CFrame  = CFrame.new(8.19997597, 12.0999718, -21.7000008, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  1514.     var[66]:MakeJoints()
  1515.  
  1516. var[67] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part56'])
  1517.     var[67].Name    = "Mesh"
  1518.     var[67].Archivable  = true
  1519.  
  1520. var[68] = Instance.new('Part', game['Workspace']['Model'])
  1521.     var[68].Name    = "Part57"
  1522.     var[68].Archivable  = true
  1523.     var[68].BrickColor  = BrickColor.new('Brown')
  1524.     var[68].Material    = 'Wood'
  1525.     var[68].Reflectance = 0
  1526.     var[68].Transparency    = 0
  1527.     var[68].RotVelocity = Vector3.new(0, 0, 0)
  1528.     var[68].Velocity    = Vector3.new(0, 0, 0)
  1529.     var[68].Anchored    = true
  1530.     var[68].CanCollide  = true
  1531.     var[68].Locked  = false
  1532.     var[68].Elasticity  = 0.5
  1533.     var[68].Friction    = 0.30000001192093
  1534.     var[68].Size    = Vector3.new(1, 7.40000057, 0.200000003)
  1535.     var[68].FormFactor  = 'Custom'
  1536.     var[68].Shape   = 'Block'
  1537.     var[68].BackSurface = 'SmoothNoOutlines'
  1538.     var[68].FrontSurface    = 'SmoothNoOutlines'
  1539.     var[68].TopSurface  = 'SmoothNoOutlines'
  1540.     var[68].BottomSurface   = 'SmoothNoOutlines'
  1541.     var[68].LeftSurface = 'SmoothNoOutlines'
  1542.     var[68].RightSurface    = 'SmoothNoOutlines'
  1543.     var[68].CFrame  = CFrame.new(10.699976, 4.19992685, -6.80000019, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1544.     var[68]:MakeJoints()
  1545.  
  1546. var[69] = Instance.new('Part', game['Workspace']['Model'])
  1547.     var[69].Name    = "Part58"
  1548.     var[69].Archivable  = true
  1549.     var[69].BrickColor  = BrickColor.new('Nougat')
  1550.     var[69].Material    = 'Concrete'
  1551.     var[69].Reflectance = 0
  1552.     var[69].Transparency    = 0
  1553.     var[69].RotVelocity = Vector3.new(0, 0, 0)
  1554.     var[69].Velocity    = Vector3.new(0, 0, 0)
  1555.     var[69].Anchored    = true
  1556.     var[69].CanCollide  = true
  1557.     var[69].Locked  = false
  1558.     var[69].Elasticity  = 0.5
  1559.     var[69].Friction    = 0.30000001192093
  1560.     var[69].Size    = Vector3.new(1, 11.999999, 1)
  1561.     var[69].FormFactor  = 'Custom'
  1562.     var[69].Shape   = 'Block'
  1563.     var[69].BackSurface = 'SmoothNoOutlines'
  1564.     var[69].FrontSurface    = 'SmoothNoOutlines'
  1565.     var[69].TopSurface  = 'SmoothNoOutlines'
  1566.     var[69].BottomSurface   = 'SmoothNoOutlines'
  1567.     var[69].LeftSurface = 'SmoothNoOutlines'
  1568.     var[69].RightSurface    = 'SmoothNoOutlines'
  1569.     var[69].CFrame  = CFrame.new(24.7000351, 6.09999895, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1570.     var[69]:MakeJoints()
  1571.  
  1572. var[70] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part58'])
  1573.     var[70].Name    = "Mesh"
  1574.     var[70].Archivable  = true
  1575.  
  1576. var[71] = Instance.new('Part', game['Workspace']['Model'])
  1577.     var[71].Name    = "Part59"
  1578.     var[71].Archivable  = true
  1579.     var[71].BrickColor  = BrickColor.new('Brown')
  1580.     var[71].Material    = 'Wood'
  1581.     var[71].Reflectance = 0
  1582.     var[71].Transparency    = 0
  1583.     var[71].RotVelocity = Vector3.new(0, 0, 0)
  1584.     var[71].Velocity    = Vector3.new(0, 0, 0)
  1585.     var[71].Anchored    = true
  1586.     var[71].CanCollide  = true
  1587.     var[71].Locked  = false
  1588.     var[71].Elasticity  = 0.5
  1589.     var[71].Friction    = 0.30000001192093
  1590.     var[71].Size    = Vector3.new(0.200000003, 4.60000038, 1)
  1591.     var[71].FormFactor  = 'Custom'
  1592.     var[71].Shape   = 'Block'
  1593.     var[71].BackSurface = 'SmoothNoOutlines'
  1594.     var[71].FrontSurface    = 'SmoothNoOutlines'
  1595.     var[71].TopSurface  = 'SmoothNoOutlines'
  1596.     var[71].BottomSurface   = 'SmoothNoOutlines'
  1597.     var[71].LeftSurface = 'SmoothNoOutlines'
  1598.     var[71].RightSurface    = 'SmoothNoOutlines'
  1599.     var[71].CFrame  = CFrame.new(-5.20004797, 5.59992599, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1600.     var[71]:MakeJoints()
  1601.  
  1602. var[72] = Instance.new('Part', game['Workspace']['Model'])
  1603.     var[72].Name    = "Part60"
  1604.     var[72].Archivable  = true
  1605.     var[72].BrickColor  = BrickColor.new('Brown')
  1606.     var[72].Material    = 'Wood'
  1607.     var[72].Reflectance = 0
  1608.     var[72].Transparency    = 0
  1609.     var[72].RotVelocity = Vector3.new(0, 0, 0)
  1610.     var[72].Velocity    = Vector3.new(0, 0, 0)
  1611.     var[72].Anchored    = true
  1612.     var[72].CanCollide  = true
  1613.     var[72].Locked  = false
  1614.     var[72].Elasticity  = 0.5
  1615.     var[72].Friction    = 0.30000001192093
  1616.     var[72].Size    = Vector3.new(1, 1.39999998, 45)
  1617.     var[72].FormFactor  = 'Custom'
  1618.     var[72].Shape   = 'Block'
  1619.     var[72].BackSurface = 'SmoothNoOutlines'
  1620.     var[72].FrontSurface    = 'SmoothNoOutlines'
  1621.     var[72].TopSurface  = 'SmoothNoOutlines'
  1622.     var[72].BottomSurface   = 'SmoothNoOutlines'
  1623.     var[72].LeftSurface = 'SmoothNoOutlines'
  1624.     var[72].RightSurface    = 'SmoothNoOutlines'
  1625.     var[72].CFrame  = CFrame.new(2.20003796, 10.899972, -0.200002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1626.     var[72]:MakeJoints()
  1627.  
  1628. var[73] = Instance.new('Part', game['Workspace']['Model'])
  1629.     var[73].Name    = "Part61"
  1630.     var[73].Archivable  = true
  1631.     var[73].BrickColor  = BrickColor.new('Nougat')
  1632.     var[73].Material    = 'Concrete'
  1633.     var[73].Reflectance = 0
  1634.     var[73].Transparency    = 0
  1635.     var[73].RotVelocity = Vector3.new(0, 0, 0)
  1636.     var[73].Velocity    = Vector3.new(0, 0, 0)
  1637.     var[73].Anchored    = true
  1638.     var[73].CanCollide  = true
  1639.     var[73].Locked  = false
  1640.     var[73].Elasticity  = 0.5
  1641.     var[73].Friction    = 0.30000001192093
  1642.     var[73].Size    = Vector3.new(1, 5, 8)
  1643.     var[73].FormFactor  = 'Custom'
  1644.     var[73].Shape   = 'Block'
  1645.     var[73].BackSurface = 'SmoothNoOutlines'
  1646.     var[73].FrontSurface    = 'SmoothNoOutlines'
  1647.     var[73].TopSurface  = 'SmoothNoOutlines'
  1648.     var[73].BottomSurface   = 'SmoothNoOutlines'
  1649.     var[73].LeftSurface = 'SmoothNoOutlines'
  1650.     var[73].RightSurface    = 'SmoothNoOutlines'
  1651.     var[73].CFrame  = CFrame.new(-24.300024, 5.59992695, 4.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1652.     var[73]:MakeJoints()
  1653.  
  1654. var[74] = Instance.new('Part', game['Workspace']['Model'])
  1655.     var[74].Name    = "Part62"
  1656.     var[74].Archivable  = true
  1657.     var[74].BrickColor  = BrickColor.new('Nougat')
  1658.     var[74].Material    = 'Concrete'
  1659.     var[74].Reflectance = 0
  1660.     var[74].Transparency    = 0
  1661.     var[74].RotVelocity = Vector3.new(0, 0, 0)
  1662.     var[74].Velocity    = Vector3.new(0, 0, 0)
  1663.     var[74].Anchored    = true
  1664.     var[74].CanCollide  = true
  1665.     var[74].Locked  = false
  1666.     var[74].Elasticity  = 0.5
  1667.     var[74].Friction    = 0.30000001192093
  1668.     var[74].Size    = Vector3.new(21, 12, 1)
  1669.     var[74].FormFactor  = 'Custom'
  1670.     var[74].Shape   = 'Block'
  1671.     var[74].BackSurface = 'SmoothNoOutlines'
  1672.     var[74].FrontSurface    = 'SmoothNoOutlines'
  1673.     var[74].TopSurface  = 'SmoothNoOutlines'
  1674.     var[74].BottomSurface   = 'SmoothNoOutlines'
  1675.     var[74].LeftSurface = 'SmoothNoOutlines'
  1676.     var[74].RightSurface    = 'SmoothNoOutlines'
  1677.     var[74].CFrame  = CFrame.new(14.200036, 6.09992695, 10.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1678.     var[74]:MakeJoints()
  1679.  
  1680. var[75] = Instance.new('Part', game['Workspace']['Model'])
  1681.     var[75].Name    = "Part63"
  1682.     var[75].Archivable  = true
  1683.     var[75].BrickColor  = BrickColor.new('Brown')
  1684.     var[75].Material    = 'Wood'
  1685.     var[75].Reflectance = 0
  1686.     var[75].Transparency    = 0
  1687.     var[75].RotVelocity = Vector3.new(0, 0, 0)
  1688.     var[75].Velocity    = Vector3.new(0, 0, 0)
  1689.     var[75].Anchored    = true
  1690.     var[75].CanCollide  = true
  1691.     var[75].Locked  = false
  1692.     var[75].Elasticity  = 0.5
  1693.     var[75].Friction    = 0.30000001192093
  1694.     var[75].Size    = Vector3.new(0.200000003, 4.60000038, 1)
  1695.     var[75].FormFactor  = 'Custom'
  1696.     var[75].Shape   = 'Block'
  1697.     var[75].BackSurface = 'SmoothNoOutlines'
  1698.     var[75].FrontSurface    = 'SmoothNoOutlines'
  1699.     var[75].TopSurface  = 'SmoothNoOutlines'
  1700.     var[75].BottomSurface   = 'SmoothNoOutlines'
  1701.     var[75].LeftSurface = 'SmoothNoOutlines'
  1702.     var[75].RightSurface    = 'SmoothNoOutlines'
  1703.     var[75].CFrame  = CFrame.new(-13.3999357, 5.59992599, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1704.     var[75]:MakeJoints()
  1705.  
  1706. var[76] = Instance.new('Part', game['Workspace']['Model'])
  1707.     var[76].Name    = "Part64"
  1708.     var[76].Archivable  = true
  1709.     var[76].BrickColor  = BrickColor.new('Brown')
  1710.     var[76].Material    = 'Wood'
  1711.     var[76].Reflectance = 0
  1712.     var[76].Transparency    = 0
  1713.     var[76].RotVelocity = Vector3.new(0, 0, 0)
  1714.     var[76].Velocity    = Vector3.new(0, 0, 0)
  1715.     var[76].Anchored    = true
  1716.     var[76].CanCollide  = true
  1717.     var[76].Locked  = false
  1718.     var[76].Elasticity  = 0.5
  1719.     var[76].Friction    = 0.30000001192093
  1720.     var[76].Size    = Vector3.new(1, 1.39999998, 45)
  1721.     var[76].FormFactor  = 'Custom'
  1722.     var[76].Shape   = 'Block'
  1723.     var[76].BackSurface = 'SmoothNoOutlines'
  1724.     var[76].FrontSurface    = 'SmoothNoOutlines'
  1725.     var[76].TopSurface  = 'SmoothNoOutlines'
  1726.     var[76].BottomSurface   = 'SmoothNoOutlines'
  1727.     var[76].LeftSurface = 'SmoothNoOutlines'
  1728.     var[76].RightSurface    = 'SmoothNoOutlines'
  1729.     var[76].CFrame  = CFrame.new(-0.799961984, 10.899972, -0.200002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1730.     var[76]:MakeJoints()
  1731.  
  1732. var[77] = Instance.new('Part', game['Workspace']['Model'])
  1733.     var[77].Name    = "Part65"
  1734.     var[77].Archivable  = true
  1735.     var[77].BrickColor  = BrickColor.new('Nougat')
  1736.     var[77].Material    = 'Concrete'
  1737.     var[77].Reflectance = 0
  1738.     var[77].Transparency    = 0
  1739.     var[77].RotVelocity = Vector3.new(0, 0, 0)
  1740.     var[77].Velocity    = Vector3.new(0, 0, 0)
  1741.     var[77].Anchored    = true
  1742.     var[77].CanCollide  = true
  1743.     var[77].Locked  = false
  1744.     var[77].Elasticity  = 0.5
  1745.     var[77].Friction    = 0.30000001192093
  1746.     var[77].Size    = Vector3.new(5, 5, 1)
  1747.     var[77].FormFactor  = 'Custom'
  1748.     var[77].Shape   = 'Block'
  1749.     var[77].BackSurface = 'SmoothNoOutlines'
  1750.     var[77].FrontSurface    = 'SmoothNoOutlines'
  1751.     var[77].TopSurface  = 'SmoothNoOutlines'
  1752.     var[77].BottomSurface   = 'SmoothNoOutlines'
  1753.     var[77].LeftSurface = 'SmoothNoOutlines'
  1754.     var[77].RightSurface    = 'SmoothNoOutlines'
  1755.     var[77].CFrame  = CFrame.new(-10.799962, 5.59992695, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1756.     var[77]:MakeJoints()
  1757.  
  1758. var[78] = Instance.new('Part', game['Workspace']['Model'])
  1759.     var[78].Name    = "Part66"
  1760.     var[78].Archivable  = true
  1761.     var[78].BrickColor  = BrickColor.new('Nougat')
  1762.     var[78].Material    = 'Concrete'
  1763.     var[78].Reflectance = 0
  1764.     var[78].Transparency    = 0
  1765.     var[78].RotVelocity = Vector3.new(0, 0, 0)
  1766.     var[78].Velocity    = Vector3.new(0, 0, 0)
  1767.     var[78].Anchored    = true
  1768.     var[78].CanCollide  = true
  1769.     var[78].Locked  = false
  1770.     var[78].Elasticity  = 0.5
  1771.     var[78].Friction    = 0.30000001192093
  1772.     var[78].Size    = Vector3.new(1, 0.999999046, 1)
  1773.     var[78].FormFactor  = 'Custom'
  1774.     var[78].Shape   = 'Block'
  1775.     var[78].BackSurface = 'SmoothNoOutlines'
  1776.     var[78].FrontSurface    = 'SmoothNoOutlines'
  1777.     var[78].TopSurface  = 'SmoothNoOutlines'
  1778.     var[78].BottomSurface   = 'SmoothNoOutlines'
  1779.     var[78].LeftSurface = 'SmoothNoOutlines'
  1780.     var[78].RightSurface    = 'SmoothNoOutlines'
  1781.     var[78].CFrame  = CFrame.new(-8.30002403, 12.0999718, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1782.     var[78]:MakeJoints()
  1783.  
  1784. var[79] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part66'])
  1785.     var[79].Name    = "Mesh"
  1786.     var[79].Archivable  = true
  1787.     var[79].MeshType    = 'Sphere'
  1788.     var[79].Offset  = Vector3.new(0, 0, 0)
  1789.     var[79].Scale   = Vector3.new(1, 1, 1)
  1790.     var[79].VertexColor = Vector3.new(1, 1, 1)
  1791.  
  1792. var[80] = Instance.new('Part', game['Workspace']['Model'])
  1793.     var[80].Name    = "Part67"
  1794.     var[80].Archivable  = true
  1795.     var[80].BrickColor  = BrickColor.new('Nougat')
  1796.     var[80].Material    = 'Concrete'
  1797.     var[80].Reflectance = 0
  1798.     var[80].Transparency    = 0
  1799.     var[80].RotVelocity = Vector3.new(0, 0, 0)
  1800.     var[80].Velocity    = Vector3.new(0, 0, 0)
  1801.     var[80].Anchored    = true
  1802.     var[80].CanCollide  = true
  1803.     var[80].Locked  = false
  1804.     var[80].Elasticity  = 0.5
  1805.     var[80].Friction    = 0.30000001192093
  1806.     var[80].Size    = Vector3.new(1, 11.999999, 1)
  1807.     var[80].FormFactor  = 'Custom'
  1808.     var[80].Shape   = 'Block'
  1809.     var[80].BackSurface = 'SmoothNoOutlines'
  1810.     var[80].FrontSurface    = 'SmoothNoOutlines'
  1811.     var[80].TopSurface  = 'SmoothNoOutlines'
  1812.     var[80].BottomSurface   = 'SmoothNoOutlines'
  1813.     var[80].LeftSurface = 'SmoothNoOutlines'
  1814.     var[80].RightSurface    = 'SmoothNoOutlines'
  1815.     var[80].CFrame  = CFrame.new(-24.2999611, 6.09999895, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1816.     var[80]:MakeJoints()
  1817.  
  1818. var[81] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part67'])
  1819.     var[81].Name    = "Mesh"
  1820.     var[81].Archivable  = true
  1821.  
  1822. var[82] = Instance.new('Part', game['Workspace']['Model'])
  1823.     var[82].Name    = "Part68"
  1824.     var[82].Archivable  = true
  1825.     var[82].BrickColor  = BrickColor.new('Brown')
  1826.     var[82].Material    = 'Wood'
  1827.     var[82].Reflectance = 0
  1828.     var[82].Transparency    = 0
  1829.     var[82].RotVelocity = Vector3.new(0, 0, 0)
  1830.     var[82].Velocity    = Vector3.new(0, 0, 0)
  1831.     var[82].Anchored    = true
  1832.     var[82].CanCollide  = true
  1833.     var[82].Locked  = false
  1834.     var[82].Elasticity  = 0.5
  1835.     var[82].Friction    = 0.30000001192093
  1836.     var[82].Size    = Vector3.new(1.4000001, 0.200000003, 5.39999962)
  1837.     var[82].FormFactor  = 'Custom'
  1838.     var[82].Shape   = 'Block'
  1839.     var[82].BackSurface = 'SmoothNoOutlines'
  1840.     var[82].FrontSurface    = 'SmoothNoOutlines'
  1841.     var[82].TopSurface  = 'SmoothNoOutlines'
  1842.     var[82].BottomSurface   = 'SmoothNoOutlines'
  1843.     var[82].LeftSurface = 'SmoothNoOutlines'
  1844.     var[82].RightSurface    = 'SmoothNoOutlines'
  1845.     var[82].CFrame  = CFrame.new(3.69997597, 0.399928004, 6.79999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1846.     var[82]:MakeJoints()
  1847.  
  1848. var[83] = Instance.new('Part', game['Workspace']['Model'])
  1849.     var[83].Name    = "Part69"
  1850.     var[83].Archivable  = true
  1851.     var[83].BrickColor  = BrickColor.new('Nougat')
  1852.     var[83].Material    = 'Concrete'
  1853.     var[83].Reflectance = 0
  1854.     var[83].Transparency    = 0
  1855.     var[83].RotVelocity = Vector3.new(0, 0, 0)
  1856.     var[83].Velocity    = Vector3.new(0, 0, 0)
  1857.     var[83].Anchored    = true
  1858.     var[83].CanCollide  = true
  1859.     var[83].Locked  = false
  1860.     var[83].Elasticity  = 0.5
  1861.     var[83].Friction    = 0.30000001192093
  1862.     var[83].Size    = Vector3.new(1, 11.999999, 1)
  1863.     var[83].FormFactor  = 'Custom'
  1864.     var[83].Shape   = 'Block'
  1865.     var[83].BackSurface = 'SmoothNoOutlines'
  1866.     var[83].FrontSurface    = 'SmoothNoOutlines'
  1867.     var[83].TopSurface  = 'SmoothNoOutlines'
  1868.     var[83].BottomSurface   = 'SmoothNoOutlines'
  1869.     var[83].LeftSurface = 'SmoothNoOutlines'
  1870.     var[83].RightSurface    = 'SmoothNoOutlines'
  1871.     var[83].CFrame  = CFrame.new(-8.299963, 6.09999895, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1872.     var[83]:MakeJoints()
  1873.  
  1874. var[84] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part69'])
  1875.     var[84].Name    = "Mesh"
  1876.     var[84].Archivable  = true
  1877.  
  1878. var[85] = Instance.new('Part', game['Workspace']['Model'])
  1879.     var[85].Name    = "Part70"
  1880.     var[85].Archivable  = true
  1881.     var[85].BrickColor  = BrickColor.new('Nougat')
  1882.     var[85].Material    = 'Concrete'
  1883.     var[85].Reflectance = 0
  1884.     var[85].Transparency    = 0
  1885.     var[85].RotVelocity = Vector3.new(0, 0, 0)
  1886.     var[85].Velocity    = Vector3.new(0, 0, 0)
  1887.     var[85].Anchored    = true
  1888.     var[85].CanCollide  = true
  1889.     var[85].Locked  = false
  1890.     var[85].Elasticity  = 0.5
  1891.     var[85].Friction    = 0.30000001192093
  1892.     var[85].Size    = Vector3.new(33, 1, 22)
  1893.     var[85].FormFactor  = 'Custom'
  1894.     var[85].Shape   = 'Block'
  1895.     var[85].BackSurface = 'SmoothNoOutlines'
  1896.     var[85].FrontSurface    = 'SmoothNoOutlines'
  1897.     var[85].TopSurface  = 'SmoothNoOutlines'
  1898.     var[85].BottomSurface   = 'SmoothNoOutlines'
  1899.     var[85].LeftSurface = 'SmoothNoOutlines'
  1900.     var[85].RightSurface    = 'SmoothNoOutlines'
  1901.     var[85].CFrame  = CFrame.new(8.200037, 12.0999718, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1902.     var[85]:MakeJoints()
  1903.  
  1904. var[86] = Instance.new('Part', game['Workspace']['Model'])
  1905.     var[86].Name    = "Part71"
  1906.     var[86].Archivable  = true
  1907.     var[86].BrickColor  = BrickColor.new('Brown')
  1908.     var[86].Material    = 'Wood'
  1909.     var[86].Reflectance = 0
  1910.     var[86].Transparency    = 0
  1911.     var[86].RotVelocity = Vector3.new(0, 0, 0)
  1912.     var[86].Velocity    = Vector3.new(0, 0, 0)
  1913.     var[86].Anchored    = true
  1914.     var[86].CanCollide  = true
  1915.     var[86].Locked  = false
  1916.     var[86].Elasticity  = 0.5
  1917.     var[86].Friction    = 0.30000001192093
  1918.     var[86].Size    = Vector3.new(5.4000001, 0.399999976, 1.4000001)
  1919.     var[86].FormFactor  = 'Custom'
  1920.     var[86].Shape   = 'Block'
  1921.     var[86].BackSurface = 'SmoothNoOutlines'
  1922.     var[86].FrontSurface    = 'SmoothNoOutlines'
  1923.     var[86].TopSurface  = 'SmoothNoOutlines'
  1924.     var[86].BottomSurface   = 'SmoothNoOutlines'
  1925.     var[86].LeftSurface = 'SmoothNoOutlines'
  1926.     var[86].RightSurface    = 'SmoothNoOutlines'
  1927.     var[86].CFrame  = CFrame.new(-15.800024, 3.09992695, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1928.     var[86]:MakeJoints()
  1929.  
  1930. var[87] = Instance.new('Part', game['Workspace']['Model'])
  1931.     var[87].Name    = "Part72"
  1932.     var[87].Archivable  = true
  1933.     var[87].BrickColor  = BrickColor.new('Nougat')
  1934.     var[87].Material    = 'Concrete'
  1935.     var[87].Reflectance = 0
  1936.     var[87].Transparency    = 0
  1937.     var[87].RotVelocity = Vector3.new(0, 0, 0)
  1938.     var[87].Velocity    = Vector3.new(0, 0, 0)
  1939.     var[87].Anchored    = true
  1940.     var[87].CanCollide  = true
  1941.     var[87].Locked  = false
  1942.     var[87].Elasticity  = 0.5
  1943.     var[87].Friction    = 0.30000001192093
  1944.     var[87].Size    = Vector3.new(1, 0.999999046, 1)
  1945.     var[87].FormFactor  = 'Custom'
  1946.     var[87].Shape   = 'Block'
  1947.     var[87].BackSurface = 'SmoothNoOutlines'
  1948.     var[87].FrontSurface    = 'SmoothNoOutlines'
  1949.     var[87].TopSurface  = 'SmoothNoOutlines'
  1950.     var[87].BottomSurface   = 'SmoothNoOutlines'
  1951.     var[87].LeftSurface = 'SmoothNoOutlines'
  1952.     var[87].RightSurface    = 'SmoothNoOutlines'
  1953.     var[87].CFrame  = CFrame.new(-24.300024, 12.0999718, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1954.     var[87]:MakeJoints()
  1955.  
  1956. var[88] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part72'])
  1957.     var[88].Name    = "Mesh"
  1958.     var[88].Archivable  = true
  1959.     var[88].MeshType    = 'Sphere'
  1960.     var[88].Offset  = Vector3.new(0, 0, 0)
  1961.     var[88].Scale   = Vector3.new(1, 1, 1)
  1962.     var[88].VertexColor = Vector3.new(1, 1, 1)
  1963.  
  1964. var[89] = Instance.new('Part', game['Workspace']['Model'])
  1965.     var[89].Name    = "Part73"
  1966.     var[89].Archivable  = true
  1967.     var[89].BrickColor  = BrickColor.new('Nougat')
  1968.     var[89].Material    = 'Concrete'
  1969.     var[89].Reflectance = 0
  1970.     var[89].Transparency    = 0
  1971.     var[89].RotVelocity = Vector3.new(0, 0, 0)
  1972.     var[89].Velocity    = Vector3.new(0, 0, 0)
  1973.     var[89].Anchored    = true
  1974.     var[89].CanCollide  = true
  1975.     var[89].Locked  = false
  1976.     var[89].Elasticity  = 0.5
  1977.     var[89].Friction    = 0.30000001192093
  1978.     var[89].Size    = Vector3.new(2, 8, 1)
  1979.     var[89].FormFactor  = 'Custom'
  1980.     var[89].Shape   = 'Block'
  1981.     var[89].BackSurface = 'SmoothNoOutlines'
  1982.     var[89].FrontSurface    = 'SmoothNoOutlines'
  1983.     var[89].TopSurface  = 'SmoothNoOutlines'
  1984.     var[89].BottomSurface   = 'SmoothNoOutlines'
  1985.     var[89].LeftSurface = 'SmoothNoOutlines'
  1986.     var[89].RightSurface    = 'SmoothNoOutlines'
  1987.     var[89].CFrame  = CFrame.new(-7.299963, 4.09992695, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1988.     var[89]:MakeJoints()
  1989.  
  1990. var[90] = Instance.new('Part', game['Workspace']['Model'])
  1991.     var[90].Name    = "Part74"
  1992.     var[90].Archivable  = true
  1993.     var[90].BrickColor  = BrickColor.new('Brown')
  1994.     var[90].Material    = 'Wood'
  1995.     var[90].Reflectance = 0
  1996.     var[90].Transparency    = 0
  1997.     var[90].RotVelocity = Vector3.new(0, 0, 0)
  1998.     var[90].Velocity    = Vector3.new(0, 0, 0)
  1999.     var[90].Anchored    = true
  2000.     var[90].CanCollide  = true
  2001.     var[90].Locked  = false
  2002.     var[90].Elasticity  = 0.5
  2003.     var[90].Friction    = 0.30000001192093
  2004.     var[90].Size    = Vector3.new(1, 4.60000086, 0.200000003)
  2005.     var[90].FormFactor  = 'Custom'
  2006.     var[90].Shape   = 'Block'
  2007.     var[90].BackSurface = 'SmoothNoOutlines'
  2008.     var[90].FrontSurface    = 'SmoothNoOutlines'
  2009.     var[90].TopSurface  = 'SmoothNoOutlines'
  2010.     var[90].BottomSurface   = 'SmoothNoOutlines'
  2011.     var[90].LeftSurface = 'SmoothNoOutlines'
  2012.     var[90].RightSurface    = 'SmoothNoOutlines'
  2013.     var[90].CFrame  = CFrame.new(-24.300024, 5.59992695, 8.40000439, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2014.     var[90]:MakeJoints()
  2015.  
  2016. var[91] = Instance.new('Part', game['Workspace']['Model'])
  2017.     var[91].Name    = "Part75"
  2018.     var[91].Archivable  = true
  2019.     var[91].BrickColor  = BrickColor.new('Brown')
  2020.     var[91].Material    = 'Wood'
  2021.     var[91].Reflectance = 0
  2022.     var[91].Transparency    = 0
  2023.     var[91].RotVelocity = Vector3.new(0, 0, 0)
  2024.     var[91].Velocity    = Vector3.new(0, 0, 0)
  2025.     var[91].Anchored    = true
  2026.     var[91].CanCollide  = true
  2027.     var[91].Locked  = false
  2028.     var[91].Elasticity  = 0.5
  2029.     var[91].Friction    = 0.30000001192093
  2030.     var[91].Size    = Vector3.new(0.200000003, 4.60000038, 1)
  2031.     var[91].FormFactor  = 'Custom'
  2032.     var[91].Shape   = 'Block'
  2033.     var[91].BackSurface = 'SmoothNoOutlines'
  2034.     var[91].FrontSurface    = 'SmoothNoOutlines'
  2035.     var[91].TopSurface  = 'SmoothNoOutlines'
  2036.     var[91].BottomSurface   = 'SmoothNoOutlines'
  2037.     var[91].LeftSurface = 'SmoothNoOutlines'
  2038.     var[91].RightSurface    = 'SmoothNoOutlines'
  2039.     var[91].CFrame  = CFrame.new(-18.2000484, 5.59992599, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2040.     var[91]:MakeJoints()
  2041.  
  2042. var[92] = Instance.new('Part', game['Workspace']['Model'])
  2043.     var[92].Name    = "Part76"
  2044.     var[92].Archivable  = true
  2045.     var[92].BrickColor  = BrickColor.new('Nougat')
  2046.     var[92].Material    = 'Concrete'
  2047.     var[92].Reflectance = 0
  2048.     var[92].Transparency    = 0
  2049.     var[92].RotVelocity = Vector3.new(0, 0, 0)
  2050.     var[92].Velocity    = Vector3.new(0, 0, 0)
  2051.     var[92].Anchored    = true
  2052.     var[92].CanCollide  = true
  2053.     var[92].Locked  = false
  2054.     var[92].Elasticity  = 0.5
  2055.     var[92].Friction    = 0.30000001192093
  2056.     var[92].Size    = Vector3.new(16, 4, 1)
  2057.     var[92].FormFactor  = 'Custom'
  2058.     var[92].Shape   = 'Block'
  2059.     var[92].BackSurface = 'SmoothNoOutlines'
  2060.     var[92].FrontSurface    = 'SmoothNoOutlines'
  2061.     var[92].TopSurface  = 'SmoothNoOutlines'
  2062.     var[92].BottomSurface   = 'SmoothNoOutlines'
  2063.     var[92].LeftSurface = 'SmoothNoOutlines'
  2064.     var[92].RightSurface    = 'SmoothNoOutlines'
  2065.     var[92].CFrame  = CFrame.new(-16.2999516, 10.0999002, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2066.     var[92]:MakeJoints()
  2067.  
  2068. var[93] = Instance.new('Part', game['Workspace']['Model'])
  2069.     var[93].Name    = "Part77"
  2070.     var[93].Archivable  = true
  2071.     var[93].BrickColor  = BrickColor.new('Brown')
  2072.     var[93].Material    = 'Wood'
  2073.     var[93].Reflectance = 0
  2074.     var[93].Transparency    = 0
  2075.     var[93].RotVelocity = Vector3.new(0, 0, 0)
  2076.     var[93].Velocity    = Vector3.new(0, 0, 0)
  2077.     var[93].Anchored    = true
  2078.     var[93].CanCollide  = true
  2079.     var[93].Locked  = false
  2080.     var[93].Elasticity  = 0.5
  2081.     var[93].Friction    = 0.30000001192093
  2082.     var[93].Size    = Vector3.new(1.4000001, 0.400000006, 6.39999962)
  2083.     var[93].FormFactor  = 'Custom'
  2084.     var[93].Shape   = 'Block'
  2085.     var[93].BackSurface = 'SmoothNoOutlines'
  2086.     var[93].FrontSurface    = 'SmoothNoOutlines'
  2087.     var[93].TopSurface  = 'SmoothNoOutlines'
  2088.     var[93].BottomSurface   = 'SmoothNoOutlines'
  2089.     var[93].LeftSurface = 'SmoothNoOutlines'
  2090.     var[93].RightSurface    = 'SmoothNoOutlines'
  2091.     var[93].CFrame  = CFrame.new(-24.300024, 3.0999279, 11.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2092.     var[93]:MakeJoints()
  2093.  
  2094. var[94] = Instance.new('Part', game['Workspace']['Model'])
  2095.     var[94].Name    = "Part78"
  2096.     var[94].Archivable  = true
  2097.     var[94].BrickColor  = BrickColor.new('Brown')
  2098.     var[94].Material    = 'Wood'
  2099.     var[94].Reflectance = 0
  2100.     var[94].Transparency    = 0
  2101.     var[94].RotVelocity = Vector3.new(0, 0, 0)
  2102.     var[94].Velocity    = Vector3.new(0, 0, 0)
  2103.     var[94].Anchored    = true
  2104.     var[94].CanCollide  = true
  2105.     var[94].Locked  = false
  2106.     var[94].Elasticity  = 0.5
  2107.     var[94].Friction    = 0.30000001192093
  2108.     var[94].Size    = Vector3.new(1, 4.60000038, 0.200000003)
  2109.     var[94].FormFactor  = 'Custom'
  2110.     var[94].Shape   = 'Block'
  2111.     var[94].BackSurface = 'SmoothNoOutlines'
  2112.     var[94].FrontSurface    = 'SmoothNoOutlines'
  2113.     var[94].TopSurface  = 'SmoothNoOutlines'
  2114.     var[94].BottomSurface   = 'SmoothNoOutlines'
  2115.     var[94].LeftSurface = 'SmoothNoOutlines'
  2116.     var[94].RightSurface    = 'SmoothNoOutlines'
  2117.     var[94].CFrame  = CFrame.new(-24.300024, 5.59992695, 14.1999922, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2118.     var[94]:MakeJoints()
  2119.  
  2120. var[95] = Instance.new('Part', game['Workspace']['Model'])
  2121.     var[95].Name    = "Part79"
  2122.     var[95].Archivable  = true
  2123.     var[95].BrickColor  = BrickColor.new('Nougat')
  2124.     var[95].Material    = 'Concrete'
  2125.     var[95].Reflectance = 0
  2126.     var[95].Transparency    = 0
  2127.     var[95].RotVelocity = Vector3.new(0, 0, 0)
  2128.     var[95].Velocity    = Vector3.new(0, 0, 0)
  2129.     var[95].Anchored    = true
  2130.     var[95].CanCollide  = true
  2131.     var[95].Locked  = false
  2132.     var[95].Elasticity  = 0.5
  2133.     var[95].Friction    = 0.30000001192093
  2134.     var[95].Size    = Vector3.new(28, 12, 1)
  2135.     var[95].FormFactor  = 'Custom'
  2136.     var[95].Shape   = 'Block'
  2137.     var[95].BackSurface = 'SmoothNoOutlines'
  2138.     var[95].FrontSurface    = 'SmoothNoOutlines'
  2139.     var[95].TopSurface  = 'SmoothNoOutlines'
  2140.     var[95].BottomSurface   = 'SmoothNoOutlines'
  2141.     var[95].LeftSurface = 'SmoothNoOutlines'
  2142.     var[95].RightSurface    = 'SmoothNoOutlines'
  2143.     var[95].CFrame  = CFrame.new(-10.299962, 6.09992695, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2144.     var[95]:MakeJoints()
  2145.  
  2146. var[96] = Instance.new('Part', game['Workspace']['Model'])
  2147.     var[96].Name    = "Part80"
  2148.     var[96].Archivable  = true
  2149.     var[96].BrickColor  = BrickColor.new('Nougat')
  2150.     var[96].Material    = 'Concrete'
  2151.     var[96].Reflectance = 0
  2152.     var[96].Transparency    = 0
  2153.     var[96].RotVelocity = Vector3.new(0, 0, 0)
  2154.     var[96].Velocity    = Vector3.new(0, 0, 0)
  2155.     var[96].Anchored    = true
  2156.     var[96].CanCollide  = true
  2157.     var[96].Locked  = false
  2158.     var[96].Elasticity  = 0.5
  2159.     var[96].Friction    = 0.30000001192093
  2160.     var[96].Size    = Vector3.new(1, 4, 32)
  2161.     var[96].FormFactor  = 'Custom'
  2162.     var[96].Shape   = 'Block'
  2163.     var[96].BackSurface = 'SmoothNoOutlines'
  2164.     var[96].FrontSurface    = 'SmoothNoOutlines'
  2165.     var[96].TopSurface  = 'SmoothNoOutlines'
  2166.     var[96].BottomSurface   = 'SmoothNoOutlines'
  2167.     var[96].LeftSurface = 'SmoothNoOutlines'
  2168.     var[96].RightSurface    = 'SmoothNoOutlines'
  2169.     var[96].CFrame  = CFrame.new(10.699976, 10.0999002, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2170.     var[96]:MakeJoints()
  2171.  
  2172. var[97] = Instance.new('Part', game['Workspace']['Model'])
  2173.     var[97].Name    = "Part81"
  2174.     var[97].Archivable  = true
  2175.     var[97].BrickColor  = BrickColor.new('Brown')
  2176.     var[97].Material    = 'Concrete'
  2177.     var[97].Reflectance = 0
  2178.     var[97].Transparency    = 0
  2179.     var[97].RotVelocity = Vector3.new(0, 0, 0)
  2180.     var[97].Velocity    = Vector3.new(0, 0, 0)
  2181.     var[97].Anchored    = true
  2182.     var[97].CanCollide  = true
  2183.     var[97].Locked  = false
  2184.     var[97].Elasticity  = 0.5
  2185.     var[97].Friction    = 0.30000001192093
  2186.     var[97].Size    = Vector3.new(32, 0.200000003, 22)
  2187.     var[97].FormFactor  = 'Custom'
  2188.     var[97].Shape   = 'Block'
  2189.     var[97].BackSurface = 'SmoothNoOutlines'
  2190.     var[97].FrontSurface    = 'SmoothNoOutlines'
  2191.     var[97].TopSurface  = 'SmoothNoOutlines'
  2192.     var[97].BottomSurface   = 'SmoothNoOutlines'
  2193.     var[97].LeftSurface = 'SmoothNoOutlines'
  2194.     var[97].RightSurface    = 'SmoothNoOutlines'
  2195.     var[97].CFrame  = CFrame.new(8.19997597, 0.199927002, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2196.     var[97]:MakeJoints()
  2197.  
  2198. var[98] = Instance.new('Part', game['Workspace']['Model'])
  2199.     var[98].Name    = "Part82"
  2200.     var[98].Archivable  = true
  2201.     var[98].BrickColor  = BrickColor.new('Brown')
  2202.     var[98].Material    = 'Wood'
  2203.     var[98].Reflectance = 0
  2204.     var[98].Transparency    = 0
  2205.     var[98].RotVelocity = Vector3.new(0, 0, 0)
  2206.     var[98].Velocity    = Vector3.new(0, 0, 0)
  2207.     var[98].Anchored    = true
  2208.     var[98].CanCollide  = true
  2209.     var[98].Locked  = false
  2210.     var[98].Elasticity  = 0.5
  2211.     var[98].Friction    = 0.30000001192093
  2212.     var[98].Size    = Vector3.new(0.200000003, 4.60000038, 1)
  2213.     var[98].FormFactor  = 'Custom'
  2214.     var[98].Shape   = 'Block'
  2215.     var[98].BackSurface = 'SmoothNoOutlines'
  2216.     var[98].FrontSurface    = 'SmoothNoOutlines'
  2217.     var[98].TopSurface  = 'SmoothNoOutlines'
  2218.     var[98].BottomSurface   = 'SmoothNoOutlines'
  2219.     var[98].LeftSurface = 'SmoothNoOutlines'
  2220.     var[98].RightSurface    = 'SmoothNoOutlines'
  2221.     var[98].CFrame  = CFrame.new(-1.39993799, 5.59992599, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2222.     var[98]:MakeJoints()
  2223.  
  2224. var[99] = Instance.new('Part', game['Workspace']['Model'])
  2225.     var[99].Name    = "Part83"
  2226.     var[99].Archivable  = true
  2227.     var[99].BrickColor  = BrickColor.new('Brown')
  2228.     var[99].Material    = 'Wood'
  2229.     var[99].Reflectance = 0
  2230.     var[99].Transparency    = 0
  2231.     var[99].RotVelocity = Vector3.new(0, 0, 0)
  2232.     var[99].Velocity    = Vector3.new(0, 0, 0)
  2233.     var[99].Anchored    = true
  2234.     var[99].CanCollide  = true
  2235.     var[99].Locked  = false
  2236.     var[99].Elasticity  = 0.5
  2237.     var[99].Friction    = 0.30000001192093
  2238.     var[99].Size    = Vector3.new(0.200000003, 7.80000019, 1)
  2239.     var[99].FormFactor  = 'Custom'
  2240.     var[99].Shape   = 'Block'
  2241.     var[99].BackSurface = 'SmoothNoOutlines'
  2242.     var[99].FrontSurface    = 'SmoothNoOutlines'
  2243.     var[99].TopSurface  = 'SmoothNoOutlines'
  2244.     var[99].BottomSurface   = 'SmoothNoOutlines'
  2245.     var[99].LeftSurface = 'SmoothNoOutlines'
  2246.     var[99].RightSurface    = 'SmoothNoOutlines'
  2247.     var[99].CFrame  = CFrame.new(-6.19986486, 3.99992609, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2248.     var[99]:MakeJoints()
  2249.  
  2250. var[100] = Instance.new('Part', game['Workspace']['Model'])
  2251.     var[100].Name   = "Part84"
  2252.     var[100].Archivable = true
  2253.     var[100].BrickColor = BrickColor.new('Brown')
  2254.     var[100].Material   = 'Wood'
  2255.     var[100].Reflectance    = 0
  2256.     var[100].Transparency   = 0
  2257.     var[100].RotVelocity    = Vector3.new(0, 0, 0)
  2258.     var[100].Velocity   = Vector3.new(0, 0, 0)
  2259.     var[100].Anchored   = true
  2260.     var[100].CanCollide = true
  2261.     var[100].Locked = false
  2262.     var[100].Elasticity = 0.5
  2263.     var[100].Friction   = 0.30000001192093
  2264.     var[100].Size   = Vector3.new(5.4000001, 0.200000003, 1.4000001)
  2265.     var[100].FormFactor = 'Custom'
  2266.     var[100].Shape  = 'Block'
  2267.     var[100].BackSurface    = 'SmoothNoOutlines'
  2268.     var[100].FrontSurface   = 'SmoothNoOutlines'
  2269.     var[100].TopSurface = 'SmoothNoOutlines'
  2270.     var[100].BottomSurface  = 'SmoothNoOutlines'
  2271.     var[100].LeftSurface    = 'SmoothNoOutlines'
  2272.     var[100].RightSurface   = 'SmoothNoOutlines'
  2273.     var[100].CFrame = CFrame.new(-3.80002403, 0.39992699, -0.700002015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2274.     var[100]:MakeJoints()
  2275.  
  2276. var[101] = Instance.new('Part', game['Workspace']['Model'])
  2277.     var[101].Name   = "Part85"
  2278.     var[101].Archivable = true
  2279.     var[101].BrickColor = BrickColor.new('Brown')
  2280.     var[101].Material   = 'Wood'
  2281.     var[101].Reflectance    = 0
  2282.     var[101].Transparency   = 0
  2283.     var[101].RotVelocity    = Vector3.new(0, 0, 0)
  2284.     var[101].Velocity   = Vector3.new(0, 0, 0)
  2285.     var[101].Anchored   = true
  2286.     var[101].CanCollide = true
  2287.     var[101].Locked = false
  2288.     var[101].Elasticity = 0.5
  2289.     var[101].Friction   = 0.30000001192093
  2290.     var[101].Size   = Vector3.new(1, 1.39999998, 34)
  2291.     var[101].FormFactor = 'Custom'
  2292.     var[101].Shape  = 'Block'
  2293.     var[101].BackSurface    = 'SmoothNoOutlines'
  2294.     var[101].FrontSurface   = 'SmoothNoOutlines'
  2295.     var[101].TopSurface = 'SmoothNoOutlines'
  2296.     var[101].BottomSurface  = 'SmoothNoOutlines'
  2297.     var[101].LeftSurface    = 'SmoothNoOutlines'
  2298.     var[101].RightSurface   = 'SmoothNoOutlines'
  2299.     var[101].CFrame = CFrame.new(5.20003796, 10.899972, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2300.     var[101]:MakeJoints()
  2301.  
  2302. var[102] = Instance.new('Part', game['Workspace']['Model'])
  2303.     var[102].Name   = "Part86"
  2304.     var[102].Archivable = true
  2305.     var[102].BrickColor = BrickColor.new('Brown')
  2306.     var[102].Material   = 'Wood'
  2307.     var[102].Reflectance    = 0
  2308.     var[102].Transparency   = 0
  2309.     var[102].RotVelocity    = Vector3.new(0, 0, 0)
  2310.     var[102].Velocity   = Vector3.new(0, 0, 0)
  2311.     var[102].Anchored   = true
  2312.     var[102].CanCollide = true
  2313.     var[102].Locked = false
  2314.     var[102].Elasticity = 0.5
  2315.     var[102].Friction   = 0.30000001192093
  2316.     var[102].Size   = Vector3.new(1.4000001, 0.400000006, 5.39999962)
  2317.     var[102].FormFactor = 'Custom'
  2318.     var[102].Shape  = 'Block'
  2319.     var[102].BackSurface    = 'SmoothNoOutlines'
  2320.     var[102].FrontSurface   = 'SmoothNoOutlines'
  2321.     var[102].TopSurface = 'SmoothNoOutlines'
  2322.     var[102].BottomSurface  = 'SmoothNoOutlines'
  2323.     var[102].LeftSurface    = 'SmoothNoOutlines'
  2324.     var[102].RightSurface   = 'SmoothNoOutlines'
  2325.     var[102].CFrame = CFrame.new(10.699976, 8.09990788, 2.79999709, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2326.     var[102]:MakeJoints()
  2327.  
  2328. var[103] = Instance.new('Part', game['Workspace']['Model'])
  2329.     var[103].Name   = "Part87"
  2330.     var[103].Archivable = true
  2331.     var[103].BrickColor = BrickColor.new('Brown')
  2332.     var[103].Material   = 'Wood'
  2333.     var[103].Reflectance    = 0
  2334.     var[103].Transparency   = 0
  2335.     var[103].RotVelocity    = Vector3.new(0, 0, 0)
  2336.     var[103].Velocity   = Vector3.new(0, 0, 0)
  2337.     var[103].Anchored   = true
  2338.     var[103].CanCollide = true
  2339.     var[103].Locked = false
  2340.     var[103].Elasticity = 0.5
  2341.     var[103].Friction   = 0.30000001192093
  2342.     var[103].Size   = Vector3.new(0.200000003, 4.60000038, 1)
  2343.     var[103].FormFactor = 'Custom'
  2344.     var[103].Shape  = 'Block'
  2345.     var[103].BackSurface    = 'SmoothNoOutlines'
  2346.     var[103].FrontSurface   = 'SmoothNoOutlines'
  2347.     var[103].TopSurface = 'SmoothNoOutlines'
  2348.     var[103].BottomSurface  = 'SmoothNoOutlines'
  2349.     var[103].LeftSurface    = 'SmoothNoOutlines'
  2350.     var[103].RightSurface   = 'SmoothNoOutlines'
  2351.     var[103].CFrame = CFrame.new(15.7999516, 5.59992599, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2352.     var[103]:MakeJoints()
  2353.  
  2354. var[104] = Instance.new('Part', game['Workspace']['Model'])
  2355.     var[104].Name   = "Part88"
  2356.     var[104].Archivable = true
  2357.     var[104].BrickColor = BrickColor.new('Nougat')
  2358.     var[104].Material   = 'Concrete'
  2359.     var[104].Reflectance    = 0
  2360.     var[104].Transparency   = 0
  2361.     var[104].RotVelocity    = Vector3.new(0, 0, 0)
  2362.     var[104].Velocity   = Vector3.new(0, 0, 0)
  2363.     var[104].Anchored   = true
  2364.     var[104].CanCollide = true
  2365.     var[104].Locked = false
  2366.     var[104].Elasticity = 0.5
  2367.     var[104].Friction   = 0.30000001192093
  2368.     var[104].Size   = Vector3.new(5, 5, 1)
  2369.     var[104].FormFactor = 'Custom'
  2370.     var[104].Shape  = 'Block'
  2371.     var[104].BackSurface    = 'SmoothNoOutlines'
  2372.     var[104].FrontSurface   = 'SmoothNoOutlines'
  2373.     var[104].TopSurface = 'SmoothNoOutlines'
  2374.     var[104].BottomSurface  = 'SmoothNoOutlines'
  2375.     var[104].LeftSurface    = 'SmoothNoOutlines'
  2376.     var[104].RightSurface   = 'SmoothNoOutlines'
  2377.     var[104].CFrame = CFrame.new(22.200037, 5.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2378.     var[104]:MakeJoints()
  2379.  
  2380. var[105] = Instance.new('Part', game['Workspace']['Model'])
  2381.     var[105].Name   = "Part89"
  2382.     var[105].Archivable = true
  2383.     var[105].BrickColor = BrickColor.new('Brown')
  2384.     var[105].Material   = 'Concrete'
  2385.     var[105].Reflectance    = 0
  2386.     var[105].Transparency   = 0
  2387.     var[105].RotVelocity    = Vector3.new(0, 0, 0)
  2388.     var[105].Velocity   = Vector3.new(0, 0, 0)
  2389.     var[105].Anchored   = true
  2390.     var[105].CanCollide = true
  2391.     var[105].Locked = false
  2392.     var[105].Elasticity = 0.5
  2393.     var[105].Friction   = 0.30000001192093
  2394.     var[105].Size   = Vector3.new(48, 0.200000003, 10)
  2395.     var[105].FormFactor = 'Custom'
  2396.     var[105].Shape  = 'Block'
  2397.     var[105].BackSurface    = 'SmoothNoOutlines'
  2398.     var[105].FrontSurface   = 'SmoothNoOutlines'
  2399.     var[105].TopSurface = 'SmoothNoOutlines'
  2400.     var[105].BottomSurface  = 'SmoothNoOutlines'
  2401.     var[105].LeftSurface    = 'SmoothNoOutlines'
  2402.     var[105].RightSurface   = 'SmoothNoOutlines'
  2403.     var[105].CFrame = CFrame.new(0.199975997, 0.199927002, 5.29999685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2404.     var[105]:MakeJoints()
  2405.  
  2406. var[106] = Instance.new('Part', game['Workspace']['Model'])
  2407.     var[106].Name   = "Part90"
  2408.     var[106].Archivable = true
  2409.     var[106].BrickColor = BrickColor.new('Brown')
  2410.     var[106].Material   = 'Wood'
  2411.     var[106].Reflectance    = 0
  2412.     var[106].Transparency   = 0
  2413.     var[106].RotVelocity    = Vector3.new(0, 0, 0)
  2414.     var[106].Velocity   = Vector3.new(0, 0, 0)
  2415.     var[106].Anchored   = true
  2416.     var[106].CanCollide = true
  2417.     var[106].Locked = false
  2418.     var[106].Elasticity = 0.5
  2419.     var[106].Friction   = 0.30000001192093
  2420.     var[106].Size   = Vector3.new(1, 1.39999998, 45)
  2421.     var[106].FormFactor = 'Custom'
  2422.     var[106].Shape  = 'Block'
  2423.     var[106].BackSurface    = 'SmoothNoOutlines'
  2424.     var[106].FrontSurface   = 'SmoothNoOutlines'
  2425.     var[106].TopSurface = 'SmoothNoOutlines'
  2426.     var[106].BottomSurface  = 'SmoothNoOutlines'
  2427.     var[106].LeftSurface    = 'SmoothNoOutlines'
  2428.     var[106].RightSurface   = 'SmoothNoOutlines'
  2429.     var[106].CFrame = CFrame.new(-3.799963, 10.899972, -0.200002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2430.     var[106]:MakeJoints()
  2431.  
  2432. var[107] = Instance.new('Part', game['Workspace']['Model'])
  2433.     var[107].Name   = "Part91"
  2434.     var[107].Archivable = true
  2435.     var[107].BrickColor = BrickColor.new('Nougat')
  2436.     var[107].Material   = 'Concrete'
  2437.     var[107].Reflectance    = 0
  2438.     var[107].Transparency   = 0
  2439.     var[107].RotVelocity    = Vector3.new(0, 0, 0)
  2440.     var[107].Velocity   = Vector3.new(0, 0, 0)
  2441.     var[107].Anchored   = true
  2442.     var[107].CanCollide = true
  2443.     var[107].Locked = false
  2444.     var[107].Elasticity = 0.5
  2445.     var[107].Friction   = 0.30000001192093
  2446.     var[107].Size   = Vector3.new(18, 3, 1)
  2447.     var[107].FormFactor = 'Custom'
  2448.     var[107].Shape  = 'Block'
  2449.     var[107].BackSurface    = 'SmoothNoOutlines'
  2450.     var[107].FrontSurface   = 'SmoothNoOutlines'
  2451.     var[107].TopSurface = 'SmoothNoOutlines'
  2452.     var[107].BottomSurface  = 'SmoothNoOutlines'
  2453.     var[107].LeftSurface    = 'SmoothNoOutlines'
  2454.     var[107].RightSurface   = 'SmoothNoOutlines'
  2455.     var[107].CFrame = CFrame.new(15.700036, 1.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2456.     var[107]:MakeJoints()
  2457.  
  2458. var[108] = Instance.new('Part', game['Workspace']['Model'])
  2459.     var[108].Name   = "Part92"
  2460.     var[108].Archivable = true
  2461.     var[108].BrickColor = BrickColor.new('Brown')
  2462.     var[108].Material   = 'Wood'
  2463.     var[108].Reflectance    = 0
  2464.     var[108].Transparency   = 0
  2465.     var[108].RotVelocity    = Vector3.new(0, 0, 0)
  2466.     var[108].Velocity   = Vector3.new(0, 0, 0)
  2467.     var[108].Anchored   = true
  2468.     var[108].CanCollide = true
  2469.     var[108].Locked = false
  2470.     var[108].Elasticity = 0.5
  2471.     var[108].Friction   = 0.30000001192093
  2472.     var[108].Size   = Vector3.new(4.4000001, 0.399999976, 1.4000001)
  2473.     var[108].FormFactor = 'Custom'
  2474.     var[108].Shape  = 'Block'
  2475.     var[108].BackSurface    = 'SmoothNoOutlines'
  2476.     var[108].FrontSurface   = 'SmoothNoOutlines'
  2477.     var[108].TopSurface = 'SmoothNoOutlines'
  2478.     var[108].BottomSurface  = 'SmoothNoOutlines'
  2479.     var[108].LeftSurface    = 'SmoothNoOutlines'
  2480.     var[108].RightSurface   = 'SmoothNoOutlines'
  2481.     var[108].CFrame = CFrame.new(17.699976, 3.09992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2482.     var[108]:MakeJoints()
  2483.  
  2484. var[109] = Instance.new('Part', game['Workspace']['Model'])
  2485.     var[109].Name   = "Part93"
  2486.     var[109].Archivable = true
  2487.     var[109].BrickColor = BrickColor.new('Brown')
  2488.     var[109].Material   = 'Wood'
  2489.     var[109].Reflectance    = 0
  2490.     var[109].Transparency   = 0
  2491.     var[109].RotVelocity    = Vector3.new(0, 0, 0)
  2492.     var[109].Velocity   = Vector3.new(0, 0, 0)
  2493.     var[109].Anchored   = true
  2494.     var[109].CanCollide = true
  2495.     var[109].Locked = false
  2496.     var[109].Elasticity = 0.5
  2497.     var[109].Friction   = 0.30000001192093
  2498.     var[109].Size   = Vector3.new(5.4000001, 0.399999976, 1.4000001)
  2499.     var[109].FormFactor = 'Custom'
  2500.     var[109].Shape  = 'Block'
  2501.     var[109].BackSurface    = 'SmoothNoOutlines'
  2502.     var[109].FrontSurface   = 'SmoothNoOutlines'
  2503.     var[109].TopSurface = 'SmoothNoOutlines'
  2504.     var[109].BottomSurface  = 'SmoothNoOutlines'
  2505.     var[109].LeftSurface    = 'SmoothNoOutlines'
  2506.     var[109].RightSurface   = 'SmoothNoOutlines'
  2507.     var[109].CFrame = CFrame.new(-15.800024, 8.09990788, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2508.     var[109]:MakeJoints()
  2509.  
  2510. var[110] = Instance.new('Part', game['Workspace']['Model'])
  2511.     var[110].Name   = "Part94"
  2512.     var[110].Archivable = true
  2513.     var[110].BrickColor = BrickColor.new('Nougat')
  2514.     var[110].Material   = 'Concrete'
  2515.     var[110].Reflectance    = 0
  2516.     var[110].Transparency   = 0
  2517.     var[110].RotVelocity    = Vector3.new(0, 0, 0)
  2518.     var[110].Velocity   = Vector3.new(0, 0, 0)
  2519.     var[110].Anchored   = true
  2520.     var[110].CanCollide = true
  2521.     var[110].Locked = false
  2522.     var[110].Elasticity = 0.5
  2523.     var[110].Friction   = 0.30000001192093
  2524.     var[110].Size   = Vector3.new(28, 1, 11)
  2525.     var[110].FormFactor = 'Custom'
  2526.     var[110].Shape  = 'Block'
  2527.     var[110].BackSurface    = 'SmoothNoOutlines'
  2528.     var[110].FrontSurface   = 'SmoothNoOutlines'
  2529.     var[110].TopSurface = 'SmoothNoOutlines'
  2530.     var[110].BottomSurface  = 'SmoothNoOutlines'
  2531.     var[110].LeftSurface    = 'SmoothNoOutlines'
  2532.     var[110].RightSurface   = 'SmoothNoOutlines'
  2533.     var[110].CFrame = CFrame.new(-10.299962, 12.0999718, 15.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2534.     var[110]:MakeJoints()
  2535.  
  2536. var[111] = Instance.new('Part', game['Workspace']['Model'])
  2537.     var[111].Name   = "Part95"
  2538.     var[111].Archivable = true
  2539.     var[111].BrickColor = BrickColor.new('Brown')
  2540.     var[111].Material   = 'Wood'
  2541.     var[111].Reflectance    = 0
  2542.     var[111].Transparency   = 0
  2543.     var[111].RotVelocity    = Vector3.new(0, 0, 0)
  2544.     var[111].Velocity   = Vector3.new(0, 0, 0)
  2545.     var[111].Anchored   = true
  2546.     var[111].CanCollide = true
  2547.     var[111].Locked = false
  2548.     var[111].Elasticity = 0.5
  2549.     var[111].Friction   = 0.30000001192093
  2550.     var[111].Size   = Vector3.new(1, 7.40000057, 0.200000003)
  2551.     var[111].FormFactor = 'Custom'
  2552.     var[111].Shape  = 'Block'
  2553.     var[111].BackSurface    = 'SmoothNoOutlines'
  2554.     var[111].FrontSurface   = 'SmoothNoOutlines'
  2555.     var[111].TopSurface = 'SmoothNoOutlines'
  2556.     var[111].BottomSurface  = 'SmoothNoOutlines'
  2557.     var[111].LeftSurface    = 'SmoothNoOutlines'
  2558.     var[111].RightSurface   = 'SmoothNoOutlines'
  2559.     var[111].CFrame = CFrame.new(3.69997597, 4.19992685, 4.3999958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2560.     var[111]:MakeJoints()
  2561.  
  2562. var[112] = Instance.new('Part', game['Workspace']['Model'])
  2563.     var[112].Name   = "Part96"
  2564.     var[112].Archivable = true
  2565.     var[112].BrickColor = BrickColor.new('Brown')
  2566.     var[112].Material   = 'Wood'
  2567.     var[112].Reflectance    = 0
  2568.     var[112].Transparency   = 0
  2569.     var[112].RotVelocity    = Vector3.new(0, 0, 0)
  2570.     var[112].Velocity   = Vector3.new(0, 0, 0)
  2571.     var[112].Anchored   = true
  2572.     var[112].CanCollide = true
  2573.     var[112].Locked = false
  2574.     var[112].Elasticity = 0.5
  2575.     var[112].Friction   = 0.30000001192093
  2576.     var[112].Size   = Vector3.new(1, 1.39999998, 45)
  2577.     var[112].FormFactor = 'Custom'
  2578.     var[112].Shape  = 'Block'
  2579.     var[112].BackSurface    = 'SmoothNoOutlines'
  2580.     var[112].FrontSurface   = 'SmoothNoOutlines'
  2581.     var[112].TopSurface = 'SmoothNoOutlines'
  2582.     var[112].BottomSurface  = 'SmoothNoOutlines'
  2583.     var[112].LeftSurface    = 'SmoothNoOutlines'
  2584.     var[112].RightSurface   = 'SmoothNoOutlines'
  2585.     var[112].CFrame = CFrame.new(-6.799963, 10.899972, -0.200002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2586.     var[112]:MakeJoints()
  2587.  
  2588. var[113] = Instance.new('Part', game['Workspace']['Model'])
  2589.     var[113].Name   = "Part97"
  2590.     var[113].Archivable = true
  2591.     var[113].BrickColor = BrickColor.new('Nougat')
  2592.     var[113].Material   = 'Concrete'
  2593.     var[113].Reflectance    = 0
  2594.     var[113].Transparency   = 0
  2595.     var[113].RotVelocity    = Vector3.new(0, 0, 0)
  2596.     var[113].Velocity   = Vector3.new(0, 0, 0)
  2597.     var[113].Anchored   = true
  2598.     var[113].CanCollide = true
  2599.     var[113].Locked = false
  2600.     var[113].Elasticity = 0.5
  2601.     var[113].Friction   = 0.30000001192093
  2602.     var[113].Size   = Vector3.new(1, 3, 32)
  2603.     var[113].FormFactor = 'Custom'
  2604.     var[113].Shape  = 'Block'
  2605.     var[113].BackSurface    = 'SmoothNoOutlines'
  2606.     var[113].FrontSurface   = 'SmoothNoOutlines'
  2607.     var[113].TopSurface = 'SmoothNoOutlines'
  2608.     var[113].BottomSurface  = 'SmoothNoOutlines'
  2609.     var[113].LeftSurface    = 'SmoothNoOutlines'
  2610.     var[113].RightSurface   = 'SmoothNoOutlines'
  2611.     var[113].CFrame = CFrame.new(24.699976, 1.59992695, -5.70000219, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2612.     var[113]:MakeJoints()
  2613.  
  2614. var[114] = Instance.new('Part', game['Workspace']['Model'])
  2615.     var[114].Name   = "Part98"
  2616.     var[114].Archivable = true
  2617.     var[114].BrickColor = BrickColor.new('Nougat')
  2618.     var[114].Material   = 'Concrete'
  2619.     var[114].Reflectance    = 0
  2620.     var[114].Transparency   = 0
  2621.     var[114].RotVelocity    = Vector3.new(0, 0, 0)
  2622.     var[114].Velocity   = Vector3.new(0, 0, 0)
  2623.     var[114].Anchored   = true
  2624.     var[114].CanCollide = true
  2625.     var[114].Locked = false
  2626.     var[114].Elasticity = 0.5
  2627.     var[114].Friction   = 0.30000001192093
  2628.     var[114].Size   = Vector3.new(1, 12, 22)
  2629.     var[114].FormFactor = 'Custom'
  2630.     var[114].Shape  = 'Block'
  2631.     var[114].BackSurface    = 'SmoothNoOutlines'
  2632.     var[114].FrontSurface   = 'SmoothNoOutlines'
  2633.     var[114].TopSurface = 'SmoothNoOutlines'
  2634.     var[114].BottomSurface  = 'SmoothNoOutlines'
  2635.     var[114].LeftSurface    = 'SmoothNoOutlines'
  2636.     var[114].RightSurface   = 'SmoothNoOutlines'
  2637.     var[114].CFrame = CFrame.new(-8.30002403, 6.09992695, -10.6999998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2638.     var[114]:MakeJoints()
  2639.  
  2640. var[115] = Instance.new('Part', game['Workspace']['Model'])
  2641.     var[115].Name   = "Part99"
  2642.     var[115].Archivable = true
  2643.     var[115].BrickColor = BrickColor.new('Nougat')
  2644.     var[115].Material   = 'Concrete'
  2645.     var[115].Reflectance    = 0
  2646.     var[115].Transparency   = 0
  2647.     var[115].RotVelocity    = Vector3.new(0, 0, 0)
  2648.     var[115].Velocity   = Vector3.new(0, 0, 0)
  2649.     var[115].Anchored   = true
  2650.     var[115].CanCollide = true
  2651.     var[115].Locked = false
  2652.     var[115].Elasticity = 0.5
  2653.     var[115].Friction   = 0.30000001192093
  2654.     var[115].Size   = Vector3.new(1, 28, 1)
  2655.     var[115].FormFactor = 'Custom'
  2656.     var[115].Shape  = 'Block'
  2657.     var[115].BackSurface    = 'SmoothNoOutlines'
  2658.     var[115].FrontSurface   = 'SmoothNoOutlines'
  2659.     var[115].TopSurface = 'SmoothNoOutlines'
  2660.     var[115].BottomSurface  = 'SmoothNoOutlines'
  2661.     var[115].LeftSurface    = 'SmoothNoOutlines'
  2662.     var[115].RightSurface   = 'SmoothNoOutlines'
  2663.     var[115].CFrame = CFrame.new(-10.300024, 12.0999718, 21.2999992, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  2664.     var[115]:MakeJoints()
  2665.  
  2666. var[116] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part99'])
  2667.     var[116].Name   = "Mesh"
  2668.     var[116].Archivable = true
  2669.  
  2670. var[117] = Instance.new('Part', game['Workspace']['Model'])
  2671.     var[117].Name   = "Part100"
  2672.     var[117].Archivable = true
  2673.     var[117].BrickColor = BrickColor.new('Nougat')
  2674.     var[117].Material   = 'Concrete'
  2675.     var[117].Reflectance    = 0
  2676.     var[117].Transparency   = 0
  2677.     var[117].RotVelocity    = Vector3.new(0, 0, 0)
  2678.     var[117].Velocity   = Vector3.new(0, 0, 0)
  2679.     var[117].Anchored   = true
  2680.     var[117].CanCollide = true
  2681.     var[117].Locked = false
  2682.     var[117].Elasticity = 0.5
  2683.     var[117].Friction   = 0.30000001192093
  2684.     var[117].Size   = Vector3.new(1, 11.999999, 1)
  2685.     var[117].FormFactor = 'Custom'
  2686.     var[117].Shape  = 'Block'
  2687.     var[117].BackSurface    = 'SmoothNoOutlines'
  2688.     var[117].FrontSurface   = 'SmoothNoOutlines'
  2689.     var[117].TopSurface = 'SmoothNoOutlines'
  2690.     var[117].BottomSurface  = 'SmoothNoOutlines'
  2691.     var[117].LeftSurface    = 'SmoothNoOutlines'
  2692.     var[117].RightSurface   = 'SmoothNoOutlines'
  2693.     var[117].CFrame = CFrame.new(3.70003796, 6.09999895, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2694.     var[117]:MakeJoints()
  2695.  
  2696. var[118] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part100'])
  2697.     var[118].Name   = "Mesh"
  2698.     var[118].Archivable = true
  2699.  
  2700. var[119] = Instance.new('Part', game['Workspace']['Model'])
  2701.     var[119].Name   = "Part101"
  2702.     var[119].Archivable = true
  2703.     var[119].BrickColor = BrickColor.new('Brown')
  2704.     var[119].Material   = 'Wood'
  2705.     var[119].Reflectance    = 0
  2706.     var[119].Transparency   = 0
  2707.     var[119].RotVelocity    = Vector3.new(0, 0, 0)
  2708.     var[119].Velocity   = Vector3.new(0, 0, 0)
  2709.     var[119].Anchored   = true
  2710.     var[119].CanCollide = true
  2711.     var[119].Locked = false
  2712.     var[119].Elasticity = 0.5
  2713.     var[119].Friction   = 0.30000001192093
  2714.     var[119].Size   = Vector3.new(4.4000001, 0.399999976, 1.4000001)
  2715.     var[119].FormFactor = 'Custom'
  2716.     var[119].Shape  = 'Block'
  2717.     var[119].BackSurface    = 'SmoothNoOutlines'
  2718.     var[119].FrontSurface   = 'SmoothNoOutlines'
  2719.     var[119].TopSurface = 'SmoothNoOutlines'
  2720.     var[119].BottomSurface  = 'SmoothNoOutlines'
  2721.     var[119].LeftSurface    = 'SmoothNoOutlines'
  2722.     var[119].RightSurface   = 'SmoothNoOutlines'
  2723.     var[119].CFrame = CFrame.new(-3.30002403, 8.09990788, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2724.     var[119]:MakeJoints()
  2725.  
  2726. var[120] = Instance.new('Part', game['Workspace']['Model'])
  2727.     var[120].Name   = "Part102"
  2728.     var[120].Archivable = true
  2729.     var[120].BrickColor = BrickColor.new('Nougat')
  2730.     var[120].Material   = 'Concrete'
  2731.     var[120].Reflectance    = 0
  2732.     var[120].Transparency   = 0
  2733.     var[120].RotVelocity    = Vector3.new(0, 0, 0)
  2734.     var[120].Velocity   = Vector3.new(0, 0, 0)
  2735.     var[120].Anchored   = true
  2736.     var[120].CanCollide = true
  2737.     var[120].Locked = false
  2738.     var[120].Elasticity = 0.5
  2739.     var[120].Friction   = 0.30000001192093
  2740.     var[120].Size   = Vector3.new(1, 0.999999046, 1)
  2741.     var[120].FormFactor = 'Custom'
  2742.     var[120].Shape  = 'Block'
  2743.     var[120].BackSurface    = 'SmoothNoOutlines'
  2744.     var[120].FrontSurface   = 'SmoothNoOutlines'
  2745.     var[120].TopSurface = 'SmoothNoOutlines'
  2746.     var[120].BottomSurface  = 'SmoothNoOutlines'
  2747.     var[120].LeftSurface    = 'SmoothNoOutlines'
  2748.     var[120].RightSurface   = 'SmoothNoOutlines'
  2749.     var[120].CFrame = CFrame.new(3.69997597, 12.0999718, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2750.     var[120]:MakeJoints()
  2751.  
  2752. var[121] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part102'])
  2753.     var[121].Name   = "Mesh"
  2754.     var[121].Archivable = true
  2755.     var[121].MeshType   = 'Sphere'
  2756.     var[121].Offset = Vector3.new(0, 0, 0)
  2757.     var[121].Scale  = Vector3.new(1, 1, 1)
  2758.     var[121].VertexColor    = Vector3.new(1, 1, 1)
  2759.  
  2760. var[122] = Instance.new('Part', game['Workspace']['Model'])
  2761.     var[122].Name   = "Part103"
  2762.     var[122].Archivable = true
  2763.     var[122].BrickColor = BrickColor.new('Nougat')
  2764.     var[122].Material   = 'Concrete'
  2765.     var[122].Reflectance    = 0
  2766.     var[122].Transparency   = 0
  2767.     var[122].RotVelocity    = Vector3.new(0, 0, 0)
  2768.     var[122].Velocity   = Vector3.new(0, 0, 0)
  2769.     var[122].Anchored   = true
  2770.     var[122].CanCollide = true
  2771.     var[122].Locked = false
  2772.     var[122].Elasticity = 0.5
  2773.     var[122].Friction   = 0.30000001192093
  2774.     var[122].Size   = Vector3.new(1, 16, 1)
  2775.     var[122].FormFactor = 'Custom'
  2776.     var[122].Shape  = 'Block'
  2777.     var[122].BackSurface    = 'SmoothNoOutlines'
  2778.     var[122].FrontSurface   = 'SmoothNoOutlines'
  2779.     var[122].TopSurface = 'SmoothNoOutlines'
  2780.     var[122].BottomSurface  = 'SmoothNoOutlines'
  2781.     var[122].LeftSurface    = 'SmoothNoOutlines'
  2782.     var[122].RightSurface   = 'SmoothNoOutlines'
  2783.     var[122].CFrame = CFrame.new(-16.300024, 12.0999718, 0.299993008, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  2784.     var[122]:MakeJoints()
  2785.  
  2786. var[123] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part103'])
  2787.     var[123].Name   = "Mesh"
  2788.     var[123].Archivable = true
  2789.  
  2790. var[124] = Instance.new('Part', game['Workspace']['Model'])
  2791.     var[124].Name   = "Part104"
  2792.     var[124].Archivable = true
  2793.     var[124].BrickColor = BrickColor.new('Nougat')
  2794.     var[124].Material   = 'Concrete'
  2795.     var[124].Reflectance    = 0
  2796.     var[124].Transparency   = 0
  2797.     var[124].RotVelocity    = Vector3.new(0, 0, 0)
  2798.     var[124].Velocity   = Vector3.new(0, 0, 0)
  2799.     var[124].Anchored   = true
  2800.     var[124].CanCollide = true
  2801.     var[124].Locked = false
  2802.     var[124].Elasticity = 0.5
  2803.     var[124].Friction   = 0.30000001192093
  2804.     var[124].Size   = Vector3.new(16, 3, 1)
  2805.     var[124].FormFactor = 'Custom'
  2806.     var[124].Shape  = 'Block'
  2807.     var[124].BackSurface    = 'SmoothNoOutlines'
  2808.     var[124].FrontSurface   = 'SmoothNoOutlines'
  2809.     var[124].TopSurface = 'SmoothNoOutlines'
  2810.     var[124].BottomSurface  = 'SmoothNoOutlines'
  2811.     var[124].LeftSurface    = 'SmoothNoOutlines'
  2812.     var[124].RightSurface   = 'SmoothNoOutlines'
  2813.     var[124].CFrame = CFrame.new(-16.2999516, 1.59992802, 0.299993008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2814.     var[124]:MakeJoints()
  2815.  
  2816. var[125] = Instance.new('Part', game['Workspace']['Model'])
  2817.     var[125].Name   = "Part105"
  2818.     var[125].Archivable = true
  2819.     var[125].BrickColor = BrickColor.new('Brown')
  2820.     var[125].Material   = 'Wood'
  2821.     var[125].Reflectance    = 0
  2822.     var[125].Transparency   = 0
  2823.     var[125].RotVelocity    = Vector3.new(0, 0, 0)
  2824.     var[125].Velocity   = Vector3.new(0, 0, 0)
  2825.     var[125].Anchored   = true
  2826.     var[125].CanCollide = true
  2827.     var[125].Locked = false
  2828.     var[125].Elasticity = 0.5
  2829.     var[125].Friction   = 0.30000001192093
  2830.     var[125].Size   = Vector3.new(1, 7.40000057, 0.200000003)
  2831.     var[125].FormFactor = 'Custom'
  2832.     var[125].Shape  = 'Block'
  2833.     var[125].BackSurface    = 'SmoothNoOutlines'
  2834.     var[125].FrontSurface   = 'SmoothNoOutlines'
  2835.     var[125].TopSurface = 'SmoothNoOutlines'
  2836.     var[125].BottomSurface  = 'SmoothNoOutlines'
  2837.     var[125].LeftSurface    = 'SmoothNoOutlines'
  2838.     var[125].RightSurface   = 'SmoothNoOutlines'
  2839.     var[125].CFrame = CFrame.new(10.699976, 4.19992685, 5.19999218, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2840.     var[125]:MakeJoints()
  2841.  
  2842. var[126] = Instance.new('Part', game['Workspace']['Model'])
  2843.     var[126].Name   = "Part106"
  2844.     var[126].Archivable = true
  2845.     var[126].BrickColor = BrickColor.new('Brown')
  2846.     var[126].Material   = 'Wood'
  2847.     var[126].Reflectance    = 0
  2848.     var[126].Transparency   = 0
  2849.     var[126].RotVelocity    = Vector3.new(0, 0, 0)
  2850.     var[126].Velocity   = Vector3.new(0, 0, 0)
  2851.     var[126].Anchored   = true
  2852.     var[126].CanCollide = true
  2853.     var[126].Locked = false
  2854.     var[126].Elasticity = 0.5
  2855.     var[126].Friction   = 0.30000001192093
  2856.     var[126].Size   = Vector3.new(0.200000003, 7.80000019, 1)
  2857.     var[126].FormFactor = 'Custom'
  2858.     var[126].Shape  = 'Block'
  2859.     var[126].BackSurface    = 'SmoothNoOutlines'
  2860.     var[126].FrontSurface   = 'SmoothNoOutlines'
  2861.     var[126].TopSurface = 'SmoothNoOutlines'
  2862.     var[126].BottomSurface  = 'SmoothNoOutlines'
  2863.     var[126].LeftSurface    = 'SmoothNoOutlines'
  2864.     var[126].RightSurface   = 'SmoothNoOutlines'
  2865.     var[126].CFrame = CFrame.new(1.80013502, 3.99992609, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2866.     var[126]:MakeJoints()
  2867.  
  2868. var[127] = Instance.new('Part', game['Workspace']['Model'])
  2869.     var[127].Name   = "Part107"
  2870.     var[127].Archivable = true
  2871.     var[127].BrickColor = BrickColor.new('Nougat')
  2872.     var[127].Material   = 'Concrete'
  2873.     var[127].Reflectance    = 0
  2874.     var[127].Transparency   = 0
  2875.     var[127].RotVelocity    = Vector3.new(0, 0, 0)
  2876.     var[127].Velocity   = Vector3.new(0, 0, 0)
  2877.     var[127].Anchored   = true
  2878.     var[127].CanCollide = true
  2879.     var[127].Locked = false
  2880.     var[127].Elasticity = 0.5
  2881.     var[127].Friction   = 0.30000001192093
  2882.     var[127].Size   = Vector3.new(1, 8, 5)
  2883.     var[127].FormFactor = 'Custom'
  2884.     var[127].Shape  = 'Block'
  2885.     var[127].BackSurface    = 'SmoothNoOutlines'
  2886.     var[127].FrontSurface   = 'SmoothNoOutlines'
  2887.     var[127].TopSurface = 'SmoothNoOutlines'
  2888.     var[127].BottomSurface  = 'SmoothNoOutlines'
  2889.     var[127].LeftSurface    = 'SmoothNoOutlines'
  2890.     var[127].RightSurface   = 'SmoothNoOutlines'
  2891.     var[127].CFrame = CFrame.new(3.69997597, 4.09992695, 1.79999697, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2892.     var[127]:MakeJoints()
  2893.  
  2894. var[128] = Instance.new('Part', game['Workspace']['Model'])
  2895.     var[128].Name   = "Part108"
  2896.     var[128].Archivable = true
  2897.     var[128].BrickColor = BrickColor.new('Nougat')
  2898.     var[128].Material   = 'Concrete'
  2899.     var[128].Reflectance    = 0
  2900.     var[128].Transparency   = 0
  2901.     var[128].RotVelocity    = Vector3.new(0, 0, 0)
  2902.     var[128].Velocity   = Vector3.new(0, 0, 0)
  2903.     var[128].Anchored   = true
  2904.     var[128].CanCollide = true
  2905.     var[128].Locked = false
  2906.     var[128].Elasticity = 0.5
  2907.     var[128].Friction   = 0.30000001192093
  2908.     var[128].Size   = Vector3.new(3, 5, 1)
  2909.     var[128].FormFactor = 'Custom'
  2910.     var[128].Shape  = 'Block'
  2911.     var[128].BackSurface    = 'SmoothNoOutlines'
  2912.     var[128].FrontSurface   = 'SmoothNoOutlines'
  2913.     var[128].TopSurface = 'SmoothNoOutlines'
  2914.     var[128].BottomSurface  = 'SmoothNoOutlines'
  2915.     var[128].LeftSurface    = 'SmoothNoOutlines'
  2916.     var[128].RightSurface   = 'SmoothNoOutlines'
  2917.     var[128].CFrame = CFrame.new(0.200038001, 5.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2918.     var[128]:MakeJoints()
  2919.  
  2920. var[129] = Instance.new('Part', game['Workspace']['Model'])
  2921.     var[129].Name   = "Part109"
  2922.     var[129].Archivable = true
  2923.     var[129].BrickColor = BrickColor.new('Nougat')
  2924.     var[129].Material   = 'Concrete'
  2925.     var[129].Reflectance    = 0
  2926.     var[129].Transparency   = 0
  2927.     var[129].RotVelocity    = Vector3.new(0, 0, 0)
  2928.     var[129].Velocity   = Vector3.new(0, 0, 0)
  2929.     var[129].Anchored   = true
  2930.     var[129].CanCollide = true
  2931.     var[129].Locked = false
  2932.     var[129].Elasticity = 0.5
  2933.     var[129].Friction   = 0.30000001192093
  2934.     var[129].Size   = Vector3.new(1, 11.999999, 1)
  2935.     var[129].FormFactor = 'Custom'
  2936.     var[129].Shape  = 'Block'
  2937.     var[129].BackSurface    = 'SmoothNoOutlines'
  2938.     var[129].FrontSurface   = 'SmoothNoOutlines'
  2939.     var[129].TopSurface = 'SmoothNoOutlines'
  2940.     var[129].BottomSurface  = 'SmoothNoOutlines'
  2941.     var[129].LeftSurface    = 'SmoothNoOutlines'
  2942.     var[129].RightSurface   = 'SmoothNoOutlines'
  2943.     var[129].CFrame = CFrame.new(-24.2999611, 6.0999999, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2944.     var[129]:MakeJoints()
  2945.  
  2946. var[130] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part109'])
  2947.     var[130].Name   = "Mesh"
  2948.     var[130].Archivable = true
  2949.  
  2950. var[131] = Instance.new('Part', game['Workspace']['Model'])
  2951.     var[131].Name   = "Part110"
  2952.     var[131].Archivable = true
  2953.     var[131].BrickColor = BrickColor.new('Nougat')
  2954.     var[131].Material   = 'Concrete'
  2955.     var[131].Reflectance    = 0
  2956.     var[131].Transparency   = 0
  2957.     var[131].RotVelocity    = Vector3.new(0, 0, 0)
  2958.     var[131].Velocity   = Vector3.new(0, 0, 0)
  2959.     var[131].Anchored   = true
  2960.     var[131].CanCollide = true
  2961.     var[131].Locked = false
  2962.     var[131].Elasticity = 0.5
  2963.     var[131].Friction   = 0.30000001192093
  2964.     var[131].Size   = Vector3.new(1, 0.999999046, 1)
  2965.     var[131].FormFactor = 'Custom'
  2966.     var[131].Shape  = 'Block'
  2967.     var[131].BackSurface    = 'SmoothNoOutlines'
  2968.     var[131].FrontSurface   = 'SmoothNoOutlines'
  2969.     var[131].TopSurface = 'SmoothNoOutlines'
  2970.     var[131].BottomSurface  = 'SmoothNoOutlines'
  2971.     var[131].LeftSurface    = 'SmoothNoOutlines'
  2972.     var[131].RightSurface   = 'SmoothNoOutlines'
  2973.     var[131].CFrame = CFrame.new(-24.2999611, 12.0999718, 21.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2974.     var[131]:MakeJoints()
  2975.  
  2976. var[132] = Instance.new('SpecialMesh', game['Workspace']['Model']['Part110'])
  2977.     var[132].Name   = "Mesh"
  2978.     var[132].Archivable = true
  2979.     var[132].MeshType   = 'Sphere'
  2980.     var[132].Offset = Vector3.new(0, 0, 0)
  2981.     var[132].Scale  = Vector3.new(1, 1, 1)
  2982.     var[132].VertexColor    = Vector3.new(1, 1, 1)
  2983.  
  2984. var[133] = Instance.new('Part', game['Workspace']['Model'])
  2985.     var[133].Name   = "Part111"
  2986.     var[133].Archivable = true
  2987.     var[133].BrickColor = BrickColor.new('Brown')
  2988.     var[133].Material   = 'Wood'
  2989.     var[133].Reflectance    = 0
  2990.     var[133].Transparency   = 0
  2991.     var[133].RotVelocity    = Vector3.new(0, 0, 0)
  2992.     var[133].Velocity   = Vector3.new(0, 0, 0)
  2993.     var[133].Anchored   = true
  2994.     var[133].CanCollide = true
  2995.     var[133].Locked = false
  2996.     var[133].Elasticity = 0.5
  2997.     var[133].Friction   = 0.30000001192093
  2998.     var[133].Size   = Vector3.new(1.4000001, 0.400000006, 6.39999962)
  2999.     var[133].FormFactor = 'Custom'
  3000.     var[133].Shape  = 'Block'
  3001.     var[133].BackSurface    = 'SmoothNoOutlines'
  3002.     var[133].FrontSurface   = 'SmoothNoOutlines'
  3003.     var[133].TopSurface = 'SmoothNoOutlines'
  3004.     var[133].BottomSurface  = 'SmoothNoOutlines'
  3005.     var[133].LeftSurface    = 'SmoothNoOutlines'
  3006.     var[133].RightSurface   = 'SmoothNoOutlines'
  3007.     var[133].CFrame = CFrame.new(-24.300024, 8.09990788, 11.2999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3008.     var[133]:MakeJoints()
  3009.  
  3010. var[134] = Instance.new('Part', game['Workspace']['Model'])
  3011.     var[134].Name   = "Part112"
  3012.     var[134].Archivable = true
  3013.     var[134].BrickColor = BrickColor.new('Nougat')
  3014.     var[134].Material   = 'Concrete'
  3015.     var[134].Reflectance    = 0
  3016.     var[134].Transparency   = 0
  3017.     var[134].RotVelocity    = Vector3.new(0, 0, 0)
  3018.     var[134].Velocity   = Vector3.new(0, 0, 0)
  3019.     var[134].Anchored   = true
  3020.     var[134].CanCollide = true
  3021.     var[134].Locked = false
  3022.     var[134].Elasticity = 0.5
  3023.     var[134].Friction   = 0.30000001192093
  3024.     var[134].Size   = Vector3.new(1, 21, 1)
  3025.     var[134].FormFactor = 'Custom'
  3026.     var[134].Shape  = 'Block'
  3027.     var[134].BackSurface    = 'SmoothNoOutlines'
  3028.     var[134].FrontSurface   = 'SmoothNoOutlines'
  3029.     var[134].TopSurface = 'SmoothNoOutlines'
  3030.     var[134].BottomSurface  = 'SmoothNoOutlines'
  3031.     var[134].LeftSurface    = 'SmoothNoOutlines'
  3032.     var[134].RightSurface   = 'SmoothNoOutlines'
  3033.     var[134].CFrame = CFrame.new(-24.300024, 12.0999718, 10.7999983, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  3034.     var[134]:MakeJoints()
  3035.  
  3036. var[135] = Instance.new('CylinderMesh', game['Workspace']['Model']['Part112'])
  3037.     var[135].Name   = "Mesh"
  3038.     var[135].Archivable = true
  3039.  
  3040. var[136] = Instance.new('Part', game['Workspace']['Model'])
  3041.     var[136].Name   = "Part113"
  3042.     var[136].Archivable = true
  3043.     var[136].BrickColor = BrickColor.new('Nougat')
  3044.     var[136].Material   = 'Concrete'
  3045.     var[136].Reflectance    = 0
  3046.     var[136].Transparency   = 0
  3047.     var[136].RotVelocity    = Vector3.new(0, 0, 0)
  3048.     var[136].Velocity   = Vector3.new(0, 0, 0)
  3049.     var[136].Anchored   = true
  3050.     var[136].CanCollide = true
  3051.     var[136].Locked = false
  3052.     var[136].Elasticity = 0.5
  3053.     var[136].Friction   = 0.30000001192093
  3054.     var[136].Size   = Vector3.new(1, 5, 7)
  3055.     var[136].FormFactor = 'Custom'
  3056.     var[136].Shape  = 'Block'
  3057.     var[136].BackSurface    = 'SmoothNoOutlines'
  3058.     var[136].FrontSurface   = 'SmoothNoOutlines'
  3059.     var[136].TopSurface = 'SmoothNoOutlines'
  3060.     var[136].BottomSurface  = 'SmoothNoOutlines'
  3061.     var[136].LeftSurface    = 'SmoothNoOutlines'
  3062.     var[136].RightSurface   = 'SmoothNoOutlines'
  3063.     var[136].CFrame = CFrame.new(-24.300024, 5.59992695, 17.7999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3064.     var[136]:MakeJoints()
  3065.  
  3066. var[137] = Instance.new('Part', game['Workspace']['Model'])
  3067.     var[137].Name   = "Part114"
  3068.     var[137].Archivable = true
  3069.     var[137].BrickColor = BrickColor.new('Brown')
  3070.     var[137].Material   = 'Wood'
  3071.     var[137].Reflectance    = 0
  3072.     var[137].Transparency   = 0
  3073.     var[137].RotVelocity    = Vector3.new(0, 0, 0)
  3074.     var[137].Velocity   = Vector3.new(0, 0, 0)
  3075.     var[137].Anchored   = true
  3076.     var[137].CanCollide = true
  3077.     var[137].Locked = false
  3078.     var[137].Elasticity = 0.5
  3079.     var[137].Friction   = 0.30000001192093
  3080.     var[137].Size   = Vector3.new(4.4000001, 0.399999976, 1.4000001)
  3081.     var[137].FormFactor = 'Custom'
  3082.     var[137].Shape  = 'Block'
  3083.     var[137].BackSurface    = 'SmoothNoOutlines'
  3084.     var[137].FrontSurface   = 'SmoothNoOutlines'
  3085.     var[137].TopSurface = 'SmoothNoOutlines'
  3086.     var[137].BottomSurface  = 'SmoothNoOutlines'
  3087.     var[137].LeftSurface    = 'SmoothNoOutlines'
  3088.     var[137].RightSurface   = 'SmoothNoOutlines'
  3089.     var[137].CFrame = CFrame.new(-3.30002403, 3.09992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3090.     var[137]:MakeJoints()
  3091.  
  3092. var[138] = Instance.new('Part', game['Workspace']['Model'])
  3093.     var[138].Name   = "Part115"
  3094.     var[138].Archivable = true
  3095.     var[138].BrickColor = BrickColor.new('Nougat')
  3096.     var[138].Material   = 'Concrete'
  3097.     var[138].Reflectance    = 0
  3098.     var[138].Transparency   = 0
  3099.     var[138].RotVelocity    = Vector3.new(0, 0, 0)
  3100.     var[138].Velocity   = Vector3.new(0, 0, 0)
  3101.     var[138].Anchored   = true
  3102.     var[138].CanCollide = true
  3103.     var[138].Locked = false
  3104.     var[138].Elasticity = 0.5
  3105.     var[138].Friction   = 0.30000001192093
  3106.     var[138].Size   = Vector3.new(1, 4, 21)
  3107.     var[138].FormFactor = 'Custom'
  3108.     var[138].Shape  = 'Block'
  3109.     var[138].BackSurface    = 'SmoothNoOutlines'
  3110.     var[138].FrontSurface   = 'SmoothNoOutlines'
  3111.     var[138].TopSurface = 'SmoothNoOutlines'
  3112.     var[138].BottomSurface  = 'SmoothNoOutlines'
  3113.     var[138].LeftSurface    = 'SmoothNoOutlines'
  3114.     var[138].RightSurface   = 'SmoothNoOutlines'
  3115.     var[138].CFrame = CFrame.new(-24.300024, 10.0999002, 10.7999983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3116.     var[138]:MakeJoints()
  3117.  
  3118. var[139] = Instance.new('Part', game['Workspace']['Model'])
  3119.     var[139].Name   = "Part116"
  3120.     var[139].Archivable = true
  3121.     var[139].BrickColor = BrickColor.new('Brown')
  3122.     var[139].Material   = 'Wood'
  3123.     var[139].Reflectance    = 0
  3124.     var[139].Transparency   = 0
  3125.     var[139].RotVelocity    = Vector3.new(0, 0, 0)
  3126.     var[139].Velocity   = Vector3.new(0, 0, 0)
  3127.     var[139].Anchored   = true
  3128.     var[139].CanCollide = true
  3129.     var[139].Locked = false
  3130.     var[139].Elasticity = 0.5
  3131.     var[139].Friction   = 0.30000001192093
  3132.     var[139].Size   = Vector3.new(4.60000038, 0.200000003, 1)
  3133.     var[139].FormFactor = 'Custom'
  3134.     var[139].Shape  = 'Block'
  3135.     var[139].BackSurface    = 'SmoothNoOutlines'
  3136.     var[139].FrontSurface   = 'SmoothNoOutlines'
  3137.     var[139].TopSurface = 'SmoothNoOutlines'
  3138.     var[139].BottomSurface  = 'SmoothNoOutlines'
  3139.     var[139].LeftSurface    = 'SmoothNoOutlines'
  3140.     var[139].RightSurface   = 'SmoothNoOutlines'
  3141.     var[139].CFrame = CFrame.new(4.20003796, 0.199927002, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3142.     var[139]:MakeJoints()
  3143.  
  3144. var[140] = Instance.new('Part', game['Workspace']['Model'])
  3145.     var[140].Name   = "Part117"
  3146.     var[140].Archivable = true
  3147.     var[140].BrickColor = BrickColor.new('Nougat')
  3148.     var[140].Material   = 'Concrete'
  3149.     var[140].Reflectance    = 0
  3150.     var[140].Transparency   = 0
  3151.     var[140].RotVelocity    = Vector3.new(0, 0, 0)
  3152.     var[140].Velocity   = Vector3.new(0, 0, 0)
  3153.     var[140].Anchored   = true
  3154.     var[140].CanCollide = true
  3155.     var[140].Locked = false
  3156.     var[140].Elasticity = 0.5
  3157.     var[140].Friction   = 0.30000001192093
  3158.     var[140].Size   = Vector3.new(10, 3, 1)
  3159.     var[140].FormFactor = 'Custom'
  3160.     var[140].Shape  = 'Block'
  3161.     var[140].BackSurface    = 'SmoothNoOutlines'
  3162.     var[140].FrontSurface   = 'SmoothNoOutlines'
  3163.     var[140].TopSurface = 'SmoothNoOutlines'
  3164.     var[140].BottomSurface  = 'SmoothNoOutlines'
  3165.     var[140].LeftSurface    = 'SmoothNoOutlines'
  3166.     var[140].RightSurface   = 'SmoothNoOutlines'
  3167.     var[140].CFrame = CFrame.new(-3.299963, 1.59992695, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3168.     var[140]:MakeJoints()
  3169.  
  3170. var[141] = Instance.new('Part', game['Workspace']['Model'])
  3171.     var[141].Name   = "Part118"
  3172.     var[141].Archivable = true
  3173.     var[141].BrickColor = BrickColor.new('Brown')
  3174.     var[141].Material   = 'Wood'
  3175.     var[141].Reflectance    = 0
  3176.     var[141].Transparency   = 0
  3177.     var[141].RotVelocity    = Vector3.new(0, 0, 0)
  3178.     var[141].Velocity   = Vector3.new(0, 0, 0)
  3179.     var[141].Anchored   = true
  3180.     var[141].CanCollide = true
  3181.     var[141].Locked = false
  3182.     var[141].Elasticity = 0.5
  3183.     var[141].Friction   = 0.30000001192093
  3184.     var[141].Size   = Vector3.new(5.4000001, 0.200000003, 1.4000001)
  3185.     var[141].FormFactor = 'Custom'
  3186.     var[141].Shape  = 'Block'
  3187.     var[141].BackSurface    = 'SmoothNoOutlines'
  3188.     var[141].FrontSurface   = 'SmoothNoOutlines'
  3189.     var[141].TopSurface = 'SmoothNoOutlines'
  3190.     var[141].BottomSurface  = 'SmoothNoOutlines'
  3191.     var[141].LeftSurface    = 'SmoothNoOutlines'
  3192.     var[141].RightSurface   = 'SmoothNoOutlines'
  3193.     var[141].CFrame = CFrame.new(4.19997597, 0.39992699, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3194.     var[141]:MakeJoints()
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