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- t1 = high_resolution_clock::now();
- for (int i = 0; i < chunks.size(); i++) {
- if (glm::distance(chunks[i].trans.GetPos(), cam.GetPosition()) < 400)
- chunks[i].draw_chunk(cam);
- }
- t2 = high_resolution_clock::now();
- duration = duration_cast<microseconds>(t2 - t1).count();
- std::cout << "Time in chunk drawing: " << duration / 1000000 << "s \n";
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