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- //Warning: Spoilers Ahead / Please ask before copying code
- Let's make a game!
- name:Idle Rising RPG
- desc:This is a cancelled project</><t>Speical Thanks To These People For Making This Game Possible</t><.>TrueWolves<.>FragileFrenzy
- by:Agentperson
- created:22/3/2020
- updated:22/3/2020
- version:1
- Settings
- building cost increase:100%
- building cost refund:100%
- no particles
- no bulk particles
- spritesheet:PlaceHold, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/Idle%20Rising/Place%20Holders.png
- Layout
- *main
- contains:log, menu, Commands
- header:Idle Rising RPG (Build 0.1.0)
- *log
- contains:Log
- *menu
- contains:tag:Battle, tag:LocationADT, tag:LocationADTyh
- *Commands
- contains:tag:Prompts
- *store
- contains:shop, ownedstuff
- *shop
- contains:tag:Control, tag:LayoutThings
- *ownedstuff
- contains:tag:ACHTAG, tag:story, tag:Craft, tag:Locations, tag:Shop, tag:Inventory, tag:achieves, tag:Debug, tag:Party
- CSS
- #game
- {
- background:#696969;
- font-size:12px;
- color:rgba(0,0,0,0.9);
- text-shadow:none;
- }
- #box-log
- {
- height:64%;
- width:100%;
- border:1px solid black;
- color:black;
- padding:3px;
- margin:0px;
- }
- .thing
- {
- border-radius:8px;
- background:rgba(192,192,192,0.5);
- }
- .box
- {
- text-align:center;
- padding:0px;
- box-shadow:none;
- }
- .thing,.box-header,.box-footer,.box-bit
- {
- background:rgba(255,255,255,0.5);
- border:1px solid rgba(0,0,0,0.9);
- margin:1px;
- }
- .thing:hover
- {
- background:rgba(255,255,255,0.75);
- }
- .box-header
- {
- margin-bottom:4px;
- }
- .box-footer
- {
- margin-top:4px;
- }
- .title
- {
- text-decoration:underline;
- }
- #box-main
- {
- left:0px;
- top:0px;
- bottom:0px;
- overflow:hidden;
- width:60%;
- position:absolute;
- }
- #box-res
- {
- width:100%;
- border:1px solid rgba(0,0,0,0.9);
- top:0%;
- height:10%;
- min-height:32px;
- overflow-x:hidden;
- overflow-y:scroll;
- z-index:100;
- position:absolute;
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-buttons
- {
- top:58px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- #box-BUTTONS
- {
- top:40px;
- right:0px;
- bottom:200px;
- left:0px;
- position:absolute;
- }
- #box-BUTTONS
- {left:30%;}
- #bulkDisplay
- {
- margin:-20px 24px 6px 24px;
- border:none;
- background:transparent;
- }
- .thing
- {
- display:inline-block;
- padding:0px;
- cursor:pointer;
- }
- .thing:active
- {
- opacity:0.5;
- }
- .upgrade.owned,.achiev.owned
- {
- box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
- }
- .thing.cantAfford
- {
- opacity:0.65;
- }
- .upgrade.cantAfford
- {
- border:none;
- }
- .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
- .cost.hasEnough{color:#0f0;}
- .cost.notEnough{color:#f00;}
- .button>.thing-text
- {
- text-decoration:underline;
- }
- .building
- {
- display:block;
- margin-right:0px;
- font-size:14px;
- }
- .fullWidth
- {
- display:block;
- margin-left:0px;
- margin-right:0px;
- z-index:10;
- }
- #game .fullWidth
- {
- height:auto;
- min-height:auto;
- }
- .fullWidth,.fullWidth:hover
- {
- background:rgba(0,0,0,0.75);
- box-shadow:none;
- color:#fff;
- }
- .fullWidth:before,.fullWidth:after
- {
- content:'';
- height:1px;
- background:rgba(255,255,255,0.75);
- position:absolute;
- left:0px;
- right:0px;
- z-index:-1;
- }
- .fullWidth:before{top:-1px;}
- .fullWidth:after{bottom:-1px;}
- .fullWidth .thing-icon
- {
- margin-top:-10px;
- margin-bottom:-10px;
- }
- .fullWidth .thing-text
- {
- margin-top:-4px;
- margin-bottom:-4px;
- }
- .listing
- {
- font-weight:normal;
- }
- #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-shop
- {
- top:0px;
- bottom:0px;
- width:100%;
- height:15%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- position:absolute;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-ownedstuff
- {
- top:15%;
- bottom:0px;
- width:100%;
- height:90%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;
- position:absolute;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-shop>.box-header
- {
- padding-bottom:16px;
- }
- #box-menu
- {
- width:80%;
- left:20%;
- top:70%;
- height:50%;
- border:2px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- position:absolute;
- }
- #box-res.thing-icon
- {
- width:32px;
- height:32px;
- }
- #box-Commands
- {
- width:20%;
- top:70%;
- height:50%;
- border:2px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- position:absolute;
- }
- Resources
- //Cash, HP, and Inventory Numbers
- *Coin|Coins
- name:Coin|Coins
- desc:The main currency of the Idle Lands
- *InventorySpace
- *MAXInventorySpace
- start with:100
- //Food Items
- *TEMPLATE
- tag:Inventory
- hidden when 0
- *FWater
- name:Water
- desc:This doesn't actually do much by itself, but it is a basic need for survival.</></><b>This item can only be used during Idle Adventures.</></>Increases Hydration by 10</b>
- *FCookie
- name:Cookie
- desc:A nice, baked treat to satisfy anyone.<//></><b>Refills Energy by 5 and Decreases Hunger by 1</b>
- *FChocolateCandies
- name:Chocolate Candies
- desc:Small little bits of chocolate that don't benefit you much.<//></><b>Refills Focus by 5 and Decreases Hunger by 1</b>
- *FApple
- name:Apple
- desc:Eating 1 red fruit known as a Apple each 24 hour period will keep the Medical Examiner a safe distance from you.<//></><b>Refills HP by 3, Decreases Hunger by 1, and cures any low level defense lowering status.</b>
- *FPeanuts
- name:Peanuts
- desc:It not a good idea to eat them with the shells.</></><b>Refills 1 HP, Decreases Hunger by 1, and temporally increases the attack stat for the user by 5 for 3 turns. (Cannot Stack with other peanuts)</b>
- //Achievements
- *ACHPoints
- always hidden
- *ACH
- text:<b>[ACHPoints]/0 (~[((ACHPoints/0)*100)]%) earned</>
- tag:ACHTAG
- no tooltip
- //Protagonist Numbers
- *TEMPLATE
- always hidden
- *HealthNumber
- start with:25
- on earn:if (HealthNumber>HealthNumberMAX) lose (HealthNumber-HealthNumberMAX) HealthNumber
- *HealthNumberMAX
- start with:25
- *GenderNumber
- *ClassNumber
- *AttackNumber
- *DefNumber
- *SpeedNumber|IAmSpeed
- *EnergyNumber
- on earn:yield (EnergyNumber) EnergyNumberMAX
- *EnergyNumberMAX
- *FocusNumber
- start with:10
- on earn:if (FocusNumber>FocusNumberMAX) lose (FocusNumber-FocusNumberMAX) FocusNumber
- *FocusNumberMAX
- start with:10
- *IdleNumber
- *IdleNumberMAX
- //Map
- *X
- can be negative
- on earn:if (X>=1) lose tag:LocationADT
- on earn:if (X=0 and y=0) yield tag:LocationADT
- on lose:if (-1>=X) lose tag:LocationADT
- on earn:if (ADTyh=0 and chance(45%)) yield 1 BattleActive
- on lose:if (ADTyh=0 and chance(45%)) yield 1 BattleActive
- *y
- can be negative
- on earn:if (y>=1) lose tag:LocationADT
- on earn:if (y=0 and X=0) yield tag:LocationADT
- on lose:if (-1>=y) lose tag:LocationADT
- on earn:if (ADTyh=0 and chance(45%)) yield 1 BattleActive
- on lose:if (ADTyh=0 and chance(45%)) yield 1 BattleActive
- *AreaID
- *BattleActive
- *LocateNumber
- //Tick
- *Tick
- on tick:yield 1 Tick
- *Scene
- on earn:lose (Tick) Tick
- //Intro
- on tick:if (Tick=0 and Scene=0) hide tag:LocateArea
- on tick:if (Tick=1 and Scene=0) log Welcome to Idle Rising RPG.
- on tick:if (Tick=4 and Scene=0) log Before we begin, I would like to ask you a few questions.
- on tick:if (Tick=7 and Scene=0) log You can answer them below.
- on tick:if (Tick=10 and Scene=0) log First Question
- on tick:if (Tick=13 and Scene=0) log Would you prefer to be referred as a Male or Female?
- on tick:if (Tick=14 and Scene=0) lose 1 Tick
- on tick:if (Tick=15 and Scene=0) log Second Question
- on tick:if (Tick=18 and Scene=0) log Out of these classes, which one would you like to be?
- on tick:if (Tick=19 and Scene=0) lose 1 Tick
- on tick:if (Tick=20 and Scene=0) log Final Question
- on tick:if (Tick=23 and Scene=0) log I'll give you an item to snack on later. Which of these would you want? Whatever item you choose will instantly be available when you reach the first shop. The other items will be unlocked later on.
- on tick:if (Tick=24 and Scene=0) lose 1 Tick
- on tick:if (Tick=25 and Scene=0) log It should now be in your inventory.
- on tick:if (Tick=28 and Scene=0) log Now is the time.
- on tick:if (Tick=31 and Scene=0) log The time to enter the land...
- on tick:if (Tick=34 and Scene=0) log ...known as the Idle Lands.
- on tick:if (Tick=37 and Scene=0) log We'll meet again someday.
- on tick:if (Tick=38 and Scene=0) yield 1 Scene
- on tick:if (Tick=44 and Scene=0) log We are going hardcore then, huh?
- on tick:if (Tick=47 and Scene=0) log This is a great choice if you had beaten the game before and want a new challenge.
- on tick:if (Tick=48 and Scene=0) lose 27 Tick
- on tick:if (Tick=49 and Scene=0) log The Navigator it is then.
- on tick:if (Tick=52 and Scene=0) log If you think this is too hard for you to handle, then feel free to reset the game and choose a different class.
- on tick:if (Tick=53 and Scene=0) lose 32 Tick
- //A Boring Day | Chapter 1 Part 1
- on tick:if (Tick=5 and Scene=1) log It was a nice and beautiful morning in the Idle Lands.
- on tick:if (Tick=8 and Scene=1) log The morning birds were chirping of course.
- on tick:if (Tick=11 and Scene=1) log Sadly, today is exactly a good day yet, as our protagonist is really bored.
- on tick:if (Tick=14 and Scene=1) log As a hero, there has not been many things to do ever since that one dragon attack a few years ago.
- on tick:if (Tick=17 and Scene=1) log Many heroes have moved on to do other things.
- on tick:if (Tick=20 and Scene=1) log Some have start mining stones, tokens, and money (Somehow).
- on tick:if (Tick=23 and Scene=1) log Others have start making random machines and peanut butter cups.
- on tick:if (Tick=26 and Scene=1) log One started owning a pancake business. No reason. He just wanted to.
- on tick:if (Tick=29 and Scene=1) log However, this hero still hasn't moved on.
- on tick:if (Tick=32 and Scene=1) log [?(GenderNumber=1)|He was|][?(GenderNumber=0)|She was|][?(GenderNumber=2)|They were|] thinking about moving as well on until [?(GenderNumber=1)|he|][?(GenderNumber=0)|she|][?(GenderNumber=2)|they|] had an idea.
- on tick:if (Tick=35 and Scene=1) log "Maybe I should start killing some monsters out on the grass land and sell their organs and loot for coins. For fun!"
- on tick:if (Tick=38 and Scene=1) log First Task.
- on tick:if (Tick=41 and Scene=1) log Defeat 5 Slimes in the Grass Land.
- on tick:if (Tick=41 and Scene=1) show tag:Prompts
- on tick:if (Tick=41 and Scene=1) show tag:LocateArea
- on tick:if (Tick=41 and Scene=1) show tag:LocationADT
- on tick:if (Tick=42 and Scene=1) lose 1 Tick
- *GameLoadTick
- on tick:if (0>=GameLoadTick) yield 1 GameLoadTick
- on load:lose 1 GameLoadTick
- on tick:if (GameLoadTick=0) log Game has been loaded.
- //Battle Numbers
- *PartySize
- start with:1
- *EnemySize
- *TurnCountParty
- text:It's Someone's Turn
- on tick:if (TurnCountParty>=(PartySize+1))
- *TurnCountEnemy
- text:It's Someone's Turn
- //Monster Stats
- *Mon1Atk
- *Mon1Def
- *Mon1Spd
- *Mon1Foc
- *Mon1Ener
- //Monsters
- *TEMPLATE
- tags:Battle Monst
- hidden when 0
- [include monster %id="1" %name="Slime (Green)" %bio="Generic Slime monster. Has No Special Attributes." %sprite="https://file.garden/XSIm8ZidV1rvya38/Idle%20Rising/IR%20Enemies/SlimeGreen.gif" %area="1" %Atk="2" %Def="6" %Spd="3" %Foc="2" %Ener="0"]
- Includes
- *include monster %id %name="A Monster So Powerful, It Doesn't Have A Name." %bio="If you see this, then Agentperson forgot to add a bio to this monster lol" %sprite %area %Atk %Def %Spd %Foc %Ener
- *Monster[%id]
- name:[%name]
- desc:[%bio]
- icon:[%sprite]
- on earn:yield [%Atk] Mon[%area]Atk
- on earn:yield [%Def] Mon[%area]Def
- on earn:yield [%Spd] Mon[%area]Spd
- on earn:yield [%Foc] Mon[%area]Foc
- on earn:yield [%Ener] Mon[%area]Ener
- *include CharClass %id %Class="BugMaster" %Desc="A master of the art of using bugs." %Atk %Def %Spd %Ener
- *QA[%Class]
- name:[%Class]
- desc:[%Desc]<//></><b>Starting Stats</>Attack</b>:[%Atk]</><b>Defense</b>:[%Def]</><b>Speed</b>:[%Spd]</><b>Energy</b>:[%Ener]
- on click:yield [%id] ClassNumber
- on click:yield [%Atk] AttackNumber
- on click:yield [%Def] DefNumber
- on click:yield [%Spd] SpeedNumber
- on click:yield [%Ener] EnergyNumber
- on click:yield 1 Tick
- Achievements
- Upgrades
- //Achievement Hints
- *TEMPLATE
- tag:achieves
- no buy
- //Main
- //Side Quest
- //Battle
- //Idle
- //Misc
- //Control
- *TEMPLATE
- tag:Control
- no tooltip
- *Coordinates
- text:[X],[y]
- *InventoryLeft
- text:[InventorySpace]/[MAXInventorySpace] Inventory Space
- *CoinCounter
- text:[Coins] Coins
- *Separator
- name:---------------------------------------------------
- //Layout
- *TEMPLATE
- tag:LayoutThings
- no buy
- no tooltip
- on click:hide tag:ACHTAG
- on click:hide tag:Party
- on click:hide tag:story
- on click:hide tag:Craft
- on click:hide tag:Locations
- on click:hide tag:Shop
- on click:hide tag:Inventory
- on click:hide tag:Debug
- on click:hide tag:achieves
- *PartyL
- name:Party
- on click:show tag:Party
- *StoryL
- name:Quests
- on click:show tag:story
- *CraftL
- name:Crafting
- on click:show tag:Craft
- *ShopL
- name:Shop
- on click:show tag:Shop
- *LocationsL
- name:Navigation
- on click:show tag:Locations
- *InventoryL
- name:Inventory
- on click:show tag:Inventory
- *AchL
- name:Achievements
- on click:show tag:ACHTAG
- on click:show tag:achieves
- *DebugL
- name:Settings
- on click:show tag:Debug
- //Party
- //Question Answers
- *TEMPLATE
- *QuestionRefresh
- name:.
- desc:Click when the game asks you to.
- on click:if (Tick=14) show tag:QAGender
- on click:if (Tick=19) show tag:QAClass
- on click:if (Tick=24) show tag:QASnack
- on click:if (X=0 and y=0) yield 1 ADTyh
- tag:Battle
- *TEMPLATE
- hidden
- on click:yield 1 Tick
- on click:hide tag:QAGender
- no tooltip
- tags:Battle QAGender
- *QAMale
- name:Male (He)
- on click:yield 1 GenderNumber
- *QAFemale
- name:Female (She)
- *QAUnisex
- name:I was born without a gender. (They)
- on click:yield 2 GenderNumber
- *TEMPLATE
- hidden
- on click:hide tag:QAClass
- tags:Battle QAClass
- [include CharClass %id="0" %Class="Swordsman" %Desc="A hero who wields a sword." %Atk="11" %Def="9" %Spd="6" %Ener="12"]
- [include CharClass %id="1" %Class="Mage" %Desc="A powerful hero with magic." %Atk="15" %Def="5" %Spd="2" %Ener="16"]
- [include CharClass %id="2" %Class="Cleric" %Desc="A hero with the ability to heal." %Atk="6" %Def="11" %Spd="2" %Ener="21"]
- [include CharClass %id="3" %Class="Fighter" %Desc="A hero with strong attacks." %Atk="14" %Def="11" %Spd="6" %Ener="8"]
- [include CharClass %id="4" %Class="Archer" %Desc="A hero who shoots with a bow and arrow." %Atk="6" %Def="6" %Spd="12" %Ener="18"]
- [include CharClass %id="5" %Class="Craftsman" %Desc="A hero who is great at crafting. <b>Unlocks Crafting early</b>." %Atk="14" %Def="6" %Spd="4" %Ener="16"]
- [include CharClass %id="6" %Class="Thief" %Desc="A hero whose great with quick jabs and badass moves." %Atk="4" %Def="10" %Spd="16" %Ener="6"]
- [include CharClass %id="7" %Class="Scientist" %Desc="A hero with a lot of chemistry knowledge." %Atk="15" %Def="3" %Spd="6" %Ener="15"]
- [include CharClass %id="8" %Class="Techno" %Desc="A hero who uses energy blades." %Atk="6" %Def="16" %Spd="8" %Ener="12"]
- [include CharClass %id="9" %Class="Chef" %Desc="A hero who is great at cooking. <b>Unlocks Cooking early</b>." %Atk="14" %Def="6" %Spd="4" %Ener="16"]
- [include CharClass %id="10" %Class="Navigator" %Desc="A hero who is great at locating things and stuff. <b>Unlocks Navigating Tools early</b>." %Atk="14" %Def="6" %Spd="4" %Ener="16"]
- *TEMPLATE
- hidden
- on click:hide tag:QASnack
- tags:Battle QASnack
- on click:yield 1 InventorySpace
- on click:yield 1 Tick
- *QAWater
- name:Water (Pick if you want to idle right away.)
- desc:This doesn't actually do much by itself, but it is a basic need for survival.</></><b>This item can only be used during Idle Adventures.</></>Increases Hydration by 10</b>
- on click:yield FWater
- *QACookie
- name:Cookie
- desc:A nice, baked treat to satisfy anyone.<//></><b>Refills Energy by 5 and Decreases Hunger by 1</b>
- on click:yield FCookie
- *QAChocolateCandies
- name:Chocolate Candies
- desc:Small little bits of chocolate that don't benefit you much.<//></><b>Refills Focus by 5 and Decreases Hunger by 1</b>
- on click:yield FChocolateCandies
- *QAApple
- name:Apple
- desc:Eating 1 red fruit known as a Apple each 24 hour period will keep the Medical Examiner a safe distance from you.<//></><b>Refills HP by 3, Decreases Hunger by 1, and cures any low level defense lowering status.</b>
- on click:yield FApple
- *QAPeanuts
- name:Peanuts
- desc:It not a good idea to eat them with the shells.</></><b>Refills 1 HP, Decreases Hunger by 1, and temporally increases the attack stat for the user by 5 for 3 turns. (Cannot Stack with other peanuts)</b>
- on click:yield FPeanuts
- //People
- *TEMPLATE
- tag:Party
- *Protagonist
- name:Protagonist
- text:Protagonist</></><b>HP:</b> [HealthNumber]/[HealthNumberMAX]</><b>Focus:</b> [FocusNumber]/[FocusNumberMAX]</><b>Status:</b> N/A</><b>Energy:</b>[EnergyNumber]/[EnergyNumberMAX]
- desc:This is you, or should I say, your controllable character.<//></><b>Gender</b>:[?(GenderNumber=1)|Male|][?(GenderNumber=0)|Female|][?(GenderNumber=2)|Genderless|]</><b>Class</b>:[?(ClassNumber=0)|Swordsman|][?(ClassNumber=1)|Mage|][?(ClassNumber=2)|Cleric|][?(ClassNumber=3)|Fighter|][?(ClassNumber=4)|Archer|][?(ClassNumber=5)|Craftsman|][?(ClassNumber=6)|Thief|][?(ClassNumber=7)|Scientist|][?(ClassNumber=8)|Techno|][?(ClassNumber=9)|Chef|][?(ClassNumber=10)|Navigator|]<//></><b>Attack</b>:[AttackNumber]</><b>Defense</b>:[DefNumber]</><b>Speed</b>:[SpeedNumber]</><b>Energy</b>:[EnergyNumber]
- //Navigation
- //Menu
- *TEMPLATE
- tag:Prompts
- no tooltip
- hidden
- *North
- name:--North--
- on click:if (AreaID=0) yield 1 y
- *West
- name:--West--
- on click:if (AreaID=0) lose 1 X
- *East
- name:--East--
- on click:if (AreaID=0) yield 1 X
- *South
- name:--South--
- on click:if (AreaID=0) lose 1 y
- //Battle
- //Outside
- //ADT
- *TEMPLATE
- tag:LocationADT
- no buy
- hidden
- hidden when 0
- start with
- *ADTyh
- name:Your House
- desc:Nice Cozy Place
- on click:yield 1 AreaID
- on click:lose tag:LocationADT
- on click:yield tag:LocationADTyh
- *TEMPLATE
- tag:LocationADTyh
- hidden when 0
- no buy
- *yHadt
- name:Leave
- desc:Leave Your House to go Administrate Town
- on click:lose 1 AreaID
- on click:lose tag:LocationADTyh
- on click:yield tag:LocationADT
- //Location Marker
- *TEMPLATE
- hidden
- tag:Locations
- *LocatedAt
- text:<b>Currently At</b>:[?LocateNumber=0 and AreaID=1|Your House|][?AreaID=0|Outside|]</><b>In</b>:[?X=0 and y=0 and LocateNumber=0|Administrate Town|Field of Elements]
- name:Current Location
- tag:Locations
- desc:[?X=0 and y=0 and LocateNumber=0 and AreaID=0|A nice little town in the middle of the grass lands.|The centeral hub of the Idle Lands. All places connect to this land.]
- //Quests
- *TEMPLATE
- tag:story
- no buy
- on earn:hide this
- *SlimeTask1
- name:It's a Start. The Slime Task (1)
- desc:<b>Defeat 5 Slimes.</b>
- req:41 Tick, 1 Scene
- //Settings
- *TEMPLATE
- tag:Debug
- no buy
- *HiddenStats
- name:Game Stats
- tag:Debug
- desc:Shows the game's hidden values. Also includes values normally hidden inside of tooltips. Mainly for debugging proposes.
- text:Game Stats</></>Tick:[Tick]</>Scene:[Scene]</></>Locate Number:[LocateNumber]</>Area ID:[AreaID]</></>BattleActive:[BattleActive]</>Party Size:[PartySize]</>Enemy Size:[EnemySize]</>Turn Count Party:[TurnCountParty]</>Tun Count Enemy:[TurnCountEnemy]
- *SkipTo
- name:Skip to Next Scene
- on click:yield 1 Scene
- *ResetMon
- name:Reset BattleActive
- on click:lose 1 BattleActive
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