Agentperson

Idle Rising RPG

Mar 22nd, 2020 (edited)
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  1. //Warning: Spoilers Ahead / Please ask before copying code
  2. Let's make a game!
  3. name:Idle Rising RPG
  4. desc:This is a cancelled project</><t>Speical Thanks To These People For Making This Game Possible</t><.>TrueWolves<.>FragileFrenzy
  5. by:Agentperson
  6. created:22/3/2020
  7. updated:22/3/2020
  8. version:1
  9.  
  10. Settings
  11. building cost increase:100%
  12. building cost refund:100%
  13. no particles
  14. no bulk particles
  15. spritesheet:PlaceHold, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/Idle%20Rising/Place%20Holders.png
  16.  
  17. Layout
  18. *main
  19. contains:log, menu, Commands
  20. header:Idle Rising RPG (Build 0.1.0)
  21. *log
  22. contains:Log
  23. *menu
  24. contains:tag:Battle, tag:LocationADT, tag:LocationADTyh
  25. *Commands
  26. contains:tag:Prompts
  27. *store
  28. contains:shop, ownedstuff
  29. *shop
  30. contains:tag:Control, tag:LayoutThings
  31. *ownedstuff
  32. contains:tag:ACHTAG, tag:story, tag:Craft, tag:Locations, tag:Shop, tag:Inventory, tag:achieves, tag:Debug, tag:Party
  33.  
  34. CSS
  35. #game
  36. {
  37. background:#696969;
  38. font-size:12px;
  39. color:rgba(0,0,0,0.9);
  40. text-shadow:none;
  41. }
  42. #box-log
  43. {
  44. height:64%;
  45. width:100%;
  46. border:1px solid black;
  47. color:black;
  48. padding:3px;
  49. margin:0px;
  50. }
  51. .thing
  52. {
  53. border-radius:8px;
  54. background:rgba(192,192,192,0.5);
  55. }
  56.  
  57. .box
  58. {
  59. text-align:center;
  60. padding:0px;
  61. box-shadow:none;
  62. }
  63. .thing,.box-header,.box-footer,.box-bit
  64. {
  65. background:rgba(255,255,255,0.5);
  66. border:1px solid rgba(0,0,0,0.9);
  67. margin:1px;
  68. }
  69. .thing:hover
  70. {
  71. background:rgba(255,255,255,0.75);
  72. }
  73.  
  74. .box-header
  75. {
  76. margin-bottom:4px;
  77. }
  78. .box-footer
  79. {
  80. margin-top:4px;
  81. }
  82.  
  83. .title
  84. {
  85. text-decoration:underline;
  86. }
  87.  
  88. #box-main
  89. {
  90. left:0px;
  91. top:0px;
  92. bottom:0px;
  93. overflow:hidden;
  94. width:60%;
  95. position:absolute;
  96. }
  97. #box-res
  98. {
  99. width:100%;
  100. border:1px solid rgba(0,0,0,0.9);
  101. top:0%;
  102. height:10%;
  103. min-height:32px;
  104. overflow-x:hidden;
  105. overflow-y:scroll;
  106. z-index:100;
  107. position:absolute;
  108. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  109. }
  110. #box-buttons
  111. {
  112. top:58px;
  113. right:0px;
  114. bottom:0px;
  115. left:0px;
  116. position:absolute;
  117. }
  118. #box-BUTTONS
  119. {
  120. top:40px;
  121. right:0px;
  122. bottom:200px;
  123. left:0px;
  124. position:absolute;
  125. }
  126. #box-BUTTONS
  127. {left:30%;}
  128.  
  129. #bulkDisplay
  130. {
  131. margin:-20px 24px 6px 24px;
  132. border:none;
  133. background:transparent;
  134. }
  135.  
  136.  
  137. .thing
  138. {
  139. display:inline-block;
  140. padding:0px;
  141. cursor:pointer;
  142. }
  143. .thing:active
  144. {
  145. opacity:0.5;
  146. }
  147. .upgrade.owned,.achiev.owned
  148. {
  149. box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
  150. }
  151. .thing.cantAfford
  152. {
  153. opacity:0.65;
  154. }
  155. .upgrade.cantAfford
  156. {
  157. border:none;
  158. }
  159.  
  160. .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
  161. .cost.hasEnough{color:#0f0;}
  162. .cost.notEnough{color:#f00;}
  163.  
  164.  
  165. .button>.thing-text
  166. {
  167. text-decoration:underline;
  168. }
  169.  
  170. .building
  171. {
  172. display:block;
  173. margin-right:0px;
  174. font-size:14px;
  175. }
  176.  
  177. .fullWidth
  178. {
  179. display:block;
  180. margin-left:0px;
  181. margin-right:0px;
  182. z-index:10;
  183. }
  184. #game .fullWidth
  185. {
  186. height:auto;
  187. min-height:auto;
  188. }
  189. .fullWidth,.fullWidth:hover
  190. {
  191. background:rgba(0,0,0,0.75);
  192. box-shadow:none;
  193. color:#fff;
  194. }
  195. .fullWidth:before,.fullWidth:after
  196. {
  197. content:'';
  198. height:1px;
  199. background:rgba(255,255,255,0.75);
  200. position:absolute;
  201. left:0px;
  202. right:0px;
  203. z-index:-1;
  204. }
  205. .fullWidth:before{top:-1px;}
  206. .fullWidth:after{bottom:-1px;}
  207.  
  208. .fullWidth .thing-icon
  209. {
  210. margin-top:-10px;
  211. margin-bottom:-10px;
  212. }
  213. .fullWidth .thing-text
  214. {
  215. margin-top:-4px;
  216. margin-bottom:-4px;
  217. }
  218.  
  219. .listing
  220. {
  221. font-weight:normal;
  222. }
  223.  
  224. #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
  225.  
  226. #box-store
  227. {
  228. right:0px;
  229. top:0px;
  230. bottom:0px;
  231. width:40%;
  232. position:absolute;
  233. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  234. }
  235. #box-shop
  236. {
  237. top:0px;
  238. bottom:0px;
  239. width:100%;
  240. height:15%;
  241. right:0%;
  242. overflow-x:hidden;
  243. overflow-y:scroll;
  244. position:absolute;
  245. background:rgba(0,125,0,0.4);
  246. border:1px solid rgba(0,0,0,0.9);
  247. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  248. }
  249. #box-ownedstuff
  250. {
  251. top:15%;
  252. bottom:0px;
  253. width:100%;
  254. height:90%;
  255. right:0%;
  256. overflow-x:hidden;
  257. overflow-y:scroll;
  258. padding-bottom:48px;
  259. position:absolute;
  260. background:rgba(0,125,0,0.4);
  261. border:1px solid rgba(0,0,0,0.9);
  262. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  263. }
  264.  
  265. #box-shop>.box-header
  266. {
  267. padding-bottom:16px;
  268. }
  269. #box-menu
  270. {
  271. width:80%;
  272. left:20%;
  273. top:70%;
  274. height:50%;
  275. border:2px solid rgba(0,0,0,0.9);
  276. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  277. position:absolute;
  278. }
  279. #box-res.thing-icon
  280. {
  281. width:32px;
  282. height:32px;
  283. }
  284. #box-Commands
  285. {
  286. width:20%;
  287. top:70%;
  288. height:50%;
  289. border:2px solid rgba(0,0,0,0.9);
  290. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  291. position:absolute;
  292. }
  293. Resources
  294. //Cash, HP, and Inventory Numbers
  295. *Coin|Coins
  296. name:Coin|Coins
  297. desc:The main currency of the Idle Lands
  298. *InventorySpace
  299. *MAXInventorySpace
  300. start with:100
  301. //Food Items
  302. *TEMPLATE
  303. tag:Inventory
  304. hidden when 0
  305. *FWater
  306. name:Water
  307. desc:This doesn't actually do much by itself, but it is a basic need for survival.</></><b>This item can only be used during Idle Adventures.</></>Increases Hydration by 10</b>
  308. *FCookie
  309. name:Cookie
  310. desc:A nice, baked treat to satisfy anyone.<//></><b>Refills Energy by 5 and Decreases Hunger by 1</b>
  311. *FChocolateCandies
  312. name:Chocolate Candies
  313. desc:Small little bits of chocolate that don't benefit you much.<//></><b>Refills Focus by 5 and Decreases Hunger by 1</b>
  314. *FApple
  315. name:Apple
  316. desc:Eating 1 red fruit known as a Apple each 24 hour period will keep the Medical Examiner a safe distance from you.<//></><b>Refills HP by 3, Decreases Hunger by 1, and cures any low level defense lowering status.</b>
  317. *FPeanuts
  318. name:Peanuts
  319. desc:It not a good idea to eat them with the shells.</></><b>Refills 1 HP, Decreases Hunger by 1, and temporally increases the attack stat for the user by 5 for 3 turns. (Cannot Stack with other peanuts)</b>
  320. //Achievements
  321. *ACHPoints
  322. always hidden
  323. *ACH
  324. text:<b>[ACHPoints]/0 (~[((ACHPoints/0)*100)]%) earned</>
  325. tag:ACHTAG
  326. no tooltip
  327. //Protagonist Numbers
  328. *TEMPLATE
  329. always hidden
  330. *HealthNumber
  331. start with:25
  332. on earn:if (HealthNumber>HealthNumberMAX) lose (HealthNumber-HealthNumberMAX) HealthNumber
  333. *HealthNumberMAX
  334. start with:25
  335. *GenderNumber
  336. *ClassNumber
  337. *AttackNumber
  338. *DefNumber
  339. *SpeedNumber|IAmSpeed
  340. *EnergyNumber
  341. on earn:yield (EnergyNumber) EnergyNumberMAX
  342. *EnergyNumberMAX
  343. *FocusNumber
  344. start with:10
  345. on earn:if (FocusNumber>FocusNumberMAX) lose (FocusNumber-FocusNumberMAX) FocusNumber
  346. *FocusNumberMAX
  347. start with:10
  348. *IdleNumber
  349. *IdleNumberMAX
  350. //Map
  351. *X
  352. can be negative
  353. on earn:if (X>=1) lose tag:LocationADT
  354. on earn:if (X=0 and y=0) yield tag:LocationADT
  355. on lose:if (-1>=X) lose tag:LocationADT
  356. on earn:if (ADTyh=0 and chance(45%)) yield 1 BattleActive
  357. on lose:if (ADTyh=0 and chance(45%)) yield 1 BattleActive
  358. *y
  359. can be negative
  360. on earn:if (y>=1) lose tag:LocationADT
  361. on earn:if (y=0 and X=0) yield tag:LocationADT
  362. on lose:if (-1>=y) lose tag:LocationADT
  363. on earn:if (ADTyh=0 and chance(45%)) yield 1 BattleActive
  364. on lose:if (ADTyh=0 and chance(45%)) yield 1 BattleActive
  365. *AreaID
  366. *BattleActive
  367. *LocateNumber
  368. //Tick
  369. *Tick
  370. on tick:yield 1 Tick
  371. *Scene
  372. on earn:lose (Tick) Tick
  373. //Intro
  374. on tick:if (Tick=0 and Scene=0) hide tag:LocateArea
  375. on tick:if (Tick=1 and Scene=0) log Welcome to Idle Rising RPG.
  376. on tick:if (Tick=4 and Scene=0) log Before we begin, I would like to ask you a few questions.
  377. on tick:if (Tick=7 and Scene=0) log You can answer them below.
  378. on tick:if (Tick=10 and Scene=0) log First Question
  379. on tick:if (Tick=13 and Scene=0) log Would you prefer to be referred as a Male or Female?
  380. on tick:if (Tick=14 and Scene=0) lose 1 Tick
  381. on tick:if (Tick=15 and Scene=0) log Second Question
  382. on tick:if (Tick=18 and Scene=0) log Out of these classes, which one would you like to be?
  383. on tick:if (Tick=19 and Scene=0) lose 1 Tick
  384. on tick:if (Tick=20 and Scene=0) log Final Question
  385. on tick:if (Tick=23 and Scene=0) log I'll give you an item to snack on later. Which of these would you want? Whatever item you choose will instantly be available when you reach the first shop. The other items will be unlocked later on.
  386. on tick:if (Tick=24 and Scene=0) lose 1 Tick
  387. on tick:if (Tick=25 and Scene=0) log It should now be in your inventory.
  388. on tick:if (Tick=28 and Scene=0) log Now is the time.
  389. on tick:if (Tick=31 and Scene=0) log The time to enter the land...
  390. on tick:if (Tick=34 and Scene=0) log ...known as the Idle Lands.
  391. on tick:if (Tick=37 and Scene=0) log We'll meet again someday.
  392. on tick:if (Tick=38 and Scene=0) yield 1 Scene
  393. on tick:if (Tick=44 and Scene=0) log We are going hardcore then, huh?
  394. on tick:if (Tick=47 and Scene=0) log This is a great choice if you had beaten the game before and want a new challenge.
  395. on tick:if (Tick=48 and Scene=0) lose 27 Tick
  396. on tick:if (Tick=49 and Scene=0) log The Navigator it is then.
  397. on tick:if (Tick=52 and Scene=0) log If you think this is too hard for you to handle, then feel free to reset the game and choose a different class.
  398. on tick:if (Tick=53 and Scene=0) lose 32 Tick
  399. //A Boring Day | Chapter 1 Part 1
  400. on tick:if (Tick=5 and Scene=1) log It was a nice and beautiful morning in the Idle Lands.
  401. on tick:if (Tick=8 and Scene=1) log The morning birds were chirping of course.
  402. on tick:if (Tick=11 and Scene=1) log Sadly, today is exactly a good day yet, as our protagonist is really bored.
  403. on tick:if (Tick=14 and Scene=1) log As a hero, there has not been many things to do ever since that one dragon attack a few years ago.
  404. on tick:if (Tick=17 and Scene=1) log Many heroes have moved on to do other things.
  405. on tick:if (Tick=20 and Scene=1) log Some have start mining stones, tokens, and money (Somehow).
  406. on tick:if (Tick=23 and Scene=1) log Others have start making random machines and peanut butter cups.
  407. on tick:if (Tick=26 and Scene=1) log One started owning a pancake business. No reason. He just wanted to.
  408. on tick:if (Tick=29 and Scene=1) log However, this hero still hasn't moved on.
  409. on tick:if (Tick=32 and Scene=1) log [?(GenderNumber=1)|He was|][?(GenderNumber=0)|She was|][?(GenderNumber=2)|They were|] thinking about moving as well on until [?(GenderNumber=1)|he|][?(GenderNumber=0)|she|][?(GenderNumber=2)|they|] had an idea.
  410. on tick:if (Tick=35 and Scene=1) log "Maybe I should start killing some monsters out on the grass land and sell their organs and loot for coins. For fun!"
  411. on tick:if (Tick=38 and Scene=1) log First Task.
  412. on tick:if (Tick=41 and Scene=1) log Defeat 5 Slimes in the Grass Land.
  413. on tick:if (Tick=41 and Scene=1) show tag:Prompts
  414. on tick:if (Tick=41 and Scene=1) show tag:LocateArea
  415. on tick:if (Tick=41 and Scene=1) show tag:LocationADT
  416. on tick:if (Tick=42 and Scene=1) lose 1 Tick
  417. *GameLoadTick
  418. on tick:if (0>=GameLoadTick) yield 1 GameLoadTick
  419. on load:lose 1 GameLoadTick
  420. on tick:if (GameLoadTick=0) log Game has been loaded.
  421. //Battle Numbers
  422. *PartySize
  423. start with:1
  424. *EnemySize
  425. *TurnCountParty
  426. text:It's Someone's Turn
  427. on tick:if (TurnCountParty>=(PartySize+1))
  428. *TurnCountEnemy
  429. text:It's Someone's Turn
  430. //Monster Stats
  431. *Mon1Atk
  432. *Mon1Def
  433. *Mon1Spd
  434. *Mon1Foc
  435. *Mon1Ener
  436. //Monsters
  437. *TEMPLATE
  438. tags:Battle Monst
  439. hidden when 0
  440. [include monster %id="1" %name="Slime (Green)" %bio="Generic Slime monster. Has No Special Attributes." %sprite="https://file.garden/XSIm8ZidV1rvya38/Idle%20Rising/IR%20Enemies/SlimeGreen.gif" %area="1" %Atk="2" %Def="6" %Spd="3" %Foc="2" %Ener="0"]
  441. Includes
  442. *include monster %id %name="A Monster So Powerful, It Doesn't Have A Name." %bio="If you see this, then Agentperson forgot to add a bio to this monster lol" %sprite %area %Atk %Def %Spd %Foc %Ener
  443. *Monster[%id]
  444. name:[%name]
  445. desc:[%bio]
  446. icon:[%sprite]
  447. on earn:yield [%Atk] Mon[%area]Atk
  448. on earn:yield [%Def] Mon[%area]Def
  449. on earn:yield [%Spd] Mon[%area]Spd
  450. on earn:yield [%Foc] Mon[%area]Foc
  451. on earn:yield [%Ener] Mon[%area]Ener
  452. *include CharClass %id %Class="BugMaster" %Desc="A master of the art of using bugs." %Atk %Def %Spd %Ener
  453. *QA[%Class]
  454. name:[%Class]
  455. desc:[%Desc]<//></><b>Starting Stats</>Attack</b>:[%Atk]</><b>Defense</b>:[%Def]</><b>Speed</b>:[%Spd]</><b>Energy</b>:[%Ener]
  456. on click:yield [%id] ClassNumber
  457. on click:yield [%Atk] AttackNumber
  458. on click:yield [%Def] DefNumber
  459. on click:yield [%Spd] SpeedNumber
  460. on click:yield [%Ener] EnergyNumber
  461. on click:yield 1 Tick
  462. Achievements
  463. Upgrades
  464. //Achievement Hints
  465. *TEMPLATE
  466. tag:achieves
  467. no buy
  468. //Main
  469. //Side Quest
  470. //Battle
  471. //Idle
  472. //Misc
  473. //Control
  474. *TEMPLATE
  475. tag:Control
  476. no tooltip
  477. *Coordinates
  478. text:[X],[y]
  479. *InventoryLeft
  480. text:[InventorySpace]/[MAXInventorySpace] Inventory Space
  481. *CoinCounter
  482. text:[Coins] Coins
  483. *Separator
  484. name:---------------------------------------------------
  485. //Layout
  486. *TEMPLATE
  487. tag:LayoutThings
  488. no buy
  489. no tooltip
  490. on click:hide tag:ACHTAG
  491. on click:hide tag:Party
  492. on click:hide tag:story
  493. on click:hide tag:Craft
  494. on click:hide tag:Locations
  495. on click:hide tag:Shop
  496. on click:hide tag:Inventory
  497. on click:hide tag:Debug
  498. on click:hide tag:achieves
  499. *PartyL
  500. name:Party
  501. on click:show tag:Party
  502. *StoryL
  503. name:Quests
  504. on click:show tag:story
  505. *CraftL
  506. name:Crafting
  507. on click:show tag:Craft
  508. *ShopL
  509. name:Shop
  510. on click:show tag:Shop
  511. *LocationsL
  512. name:Navigation
  513. on click:show tag:Locations
  514. *InventoryL
  515. name:Inventory
  516. on click:show tag:Inventory
  517. *AchL
  518. name:Achievements
  519. on click:show tag:ACHTAG
  520. on click:show tag:achieves
  521. *DebugL
  522. name:Settings
  523. on click:show tag:Debug
  524. //Party
  525. //Question Answers
  526. *TEMPLATE
  527. *QuestionRefresh
  528. name:.
  529. desc:Click when the game asks you to.
  530. on click:if (Tick=14) show tag:QAGender
  531. on click:if (Tick=19) show tag:QAClass
  532. on click:if (Tick=24) show tag:QASnack
  533. on click:if (X=0 and y=0) yield 1 ADTyh
  534. tag:Battle
  535. *TEMPLATE
  536. hidden
  537. on click:yield 1 Tick
  538. on click:hide tag:QAGender
  539. no tooltip
  540. tags:Battle QAGender
  541. *QAMale
  542. name:Male (He)
  543. on click:yield 1 GenderNumber
  544. *QAFemale
  545. name:Female (She)
  546. *QAUnisex
  547. name:I was born without a gender. (They)
  548. on click:yield 2 GenderNumber
  549. *TEMPLATE
  550. hidden
  551. on click:hide tag:QAClass
  552. tags:Battle QAClass
  553. [include CharClass %id="0" %Class="Swordsman" %Desc="A hero who wields a sword." %Atk="11" %Def="9" %Spd="6" %Ener="12"]
  554. [include CharClass %id="1" %Class="Mage" %Desc="A powerful hero with magic." %Atk="15" %Def="5" %Spd="2" %Ener="16"]
  555. [include CharClass %id="2" %Class="Cleric" %Desc="A hero with the ability to heal." %Atk="6" %Def="11" %Spd="2" %Ener="21"]
  556. [include CharClass %id="3" %Class="Fighter" %Desc="A hero with strong attacks." %Atk="14" %Def="11" %Spd="6" %Ener="8"]
  557. [include CharClass %id="4" %Class="Archer" %Desc="A hero who shoots with a bow and arrow." %Atk="6" %Def="6" %Spd="12" %Ener="18"]
  558. [include CharClass %id="5" %Class="Craftsman" %Desc="A hero who is great at crafting. <b>Unlocks Crafting early</b>." %Atk="14" %Def="6" %Spd="4" %Ener="16"]
  559. [include CharClass %id="6" %Class="Thief" %Desc="A hero whose great with quick jabs and badass moves." %Atk="4" %Def="10" %Spd="16" %Ener="6"]
  560. [include CharClass %id="7" %Class="Scientist" %Desc="A hero with a lot of chemistry knowledge." %Atk="15" %Def="3" %Spd="6" %Ener="15"]
  561. [include CharClass %id="8" %Class="Techno" %Desc="A hero who uses energy blades." %Atk="6" %Def="16" %Spd="8" %Ener="12"]
  562. [include CharClass %id="9" %Class="Chef" %Desc="A hero who is great at cooking. <b>Unlocks Cooking early</b>." %Atk="14" %Def="6" %Spd="4" %Ener="16"]
  563. [include CharClass %id="10" %Class="Navigator" %Desc="A hero who is great at locating things and stuff. <b>Unlocks Navigating Tools early</b>." %Atk="14" %Def="6" %Spd="4" %Ener="16"]
  564. *TEMPLATE
  565. hidden
  566. on click:hide tag:QASnack
  567. tags:Battle QASnack
  568. on click:yield 1 InventorySpace
  569. on click:yield 1 Tick
  570. *QAWater
  571. name:Water (Pick if you want to idle right away.)
  572. desc:This doesn't actually do much by itself, but it is a basic need for survival.</></><b>This item can only be used during Idle Adventures.</></>Increases Hydration by 10</b>
  573. on click:yield FWater
  574. *QACookie
  575. name:Cookie
  576. desc:A nice, baked treat to satisfy anyone.<//></><b>Refills Energy by 5 and Decreases Hunger by 1</b>
  577. on click:yield FCookie
  578. *QAChocolateCandies
  579. name:Chocolate Candies
  580. desc:Small little bits of chocolate that don't benefit you much.<//></><b>Refills Focus by 5 and Decreases Hunger by 1</b>
  581. on click:yield FChocolateCandies
  582. *QAApple
  583. name:Apple
  584. desc:Eating 1 red fruit known as a Apple each 24 hour period will keep the Medical Examiner a safe distance from you.<//></><b>Refills HP by 3, Decreases Hunger by 1, and cures any low level defense lowering status.</b>
  585. on click:yield FApple
  586. *QAPeanuts
  587. name:Peanuts
  588. desc:It not a good idea to eat them with the shells.</></><b>Refills 1 HP, Decreases Hunger by 1, and temporally increases the attack stat for the user by 5 for 3 turns. (Cannot Stack with other peanuts)</b>
  589. on click:yield FPeanuts
  590. //People
  591. *TEMPLATE
  592. tag:Party
  593. *Protagonist
  594. name:Protagonist
  595. text:Protagonist</></><b>HP:</b> [HealthNumber]/[HealthNumberMAX]</><b>Focus:</b> [FocusNumber]/[FocusNumberMAX]</><b>Status:</b> N/A</><b>Energy:</b>[EnergyNumber]/[EnergyNumberMAX]
  596. desc:This is you, or should I say, your controllable character.<//></><b>Gender</b>:[?(GenderNumber=1)|Male|][?(GenderNumber=0)|Female|][?(GenderNumber=2)|Genderless|]</><b>Class</b>:[?(ClassNumber=0)|Swordsman|][?(ClassNumber=1)|Mage|][?(ClassNumber=2)|Cleric|][?(ClassNumber=3)|Fighter|][?(ClassNumber=4)|Archer|][?(ClassNumber=5)|Craftsman|][?(ClassNumber=6)|Thief|][?(ClassNumber=7)|Scientist|][?(ClassNumber=8)|Techno|][?(ClassNumber=9)|Chef|][?(ClassNumber=10)|Navigator|]<//></><b>Attack</b>:[AttackNumber]</><b>Defense</b>:[DefNumber]</><b>Speed</b>:[SpeedNumber]</><b>Energy</b>:[EnergyNumber]
  597. //Navigation
  598. //Menu
  599. *TEMPLATE
  600. tag:Prompts
  601. no tooltip
  602. hidden
  603. *North
  604. name:--North--
  605. on click:if (AreaID=0) yield 1 y
  606. *West
  607. name:--West--
  608. on click:if (AreaID=0) lose 1 X
  609. *East
  610. name:--East--
  611. on click:if (AreaID=0) yield 1 X
  612. *South
  613. name:--South--
  614. on click:if (AreaID=0) lose 1 y
  615. //Battle
  616. //Outside
  617. //ADT
  618. *TEMPLATE
  619. tag:LocationADT
  620. no buy
  621. hidden
  622. hidden when 0
  623. start with
  624. *ADTyh
  625. name:Your House
  626. desc:Nice Cozy Place
  627. on click:yield 1 AreaID
  628. on click:lose tag:LocationADT
  629. on click:yield tag:LocationADTyh
  630. *TEMPLATE
  631. tag:LocationADTyh
  632. hidden when 0
  633. no buy
  634. *yHadt
  635. name:Leave
  636. desc:Leave Your House to go Administrate Town
  637. on click:lose 1 AreaID
  638. on click:lose tag:LocationADTyh
  639. on click:yield tag:LocationADT
  640. //Location Marker
  641. *TEMPLATE
  642. hidden
  643. tag:Locations
  644. *LocatedAt
  645. text:<b>Currently At</b>:[?LocateNumber=0 and AreaID=1|Your House|][?AreaID=0|Outside|]</><b>In</b>:[?X=0 and y=0 and LocateNumber=0|Administrate Town|Field of Elements]
  646. name:Current Location
  647. tag:Locations
  648. desc:[?X=0 and y=0 and LocateNumber=0 and AreaID=0|A nice little town in the middle of the grass lands.|The centeral hub of the Idle Lands. All places connect to this land.]
  649. //Quests
  650. *TEMPLATE
  651. tag:story
  652. no buy
  653. on earn:hide this
  654. *SlimeTask1
  655. name:It's a Start. The Slime Task (1)
  656. desc:<b>Defeat 5 Slimes.</b>
  657. req:41 Tick, 1 Scene
  658. //Settings
  659. *TEMPLATE
  660. tag:Debug
  661. no buy
  662. *HiddenStats
  663. name:Game Stats
  664. tag:Debug
  665. desc:Shows the game's hidden values. Also includes values normally hidden inside of tooltips. Mainly for debugging proposes.
  666. text:Game Stats</></>Tick:[Tick]</>Scene:[Scene]</></>Locate Number:[LocateNumber]</>Area ID:[AreaID]</></>BattleActive:[BattleActive]</>Party Size:[PartySize]</>Enemy Size:[EnemySize]</>Turn Count Party:[TurnCountParty]</>Tun Count Enemy:[TurnCountEnemy]
  667. *SkipTo
  668. name:Skip to Next Scene
  669. on click:yield 1 Scene
  670. *ResetMon
  671. name:Reset BattleActive
  672. on click:lose 1 BattleActive
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