rhydonphilip

Gen 1 LC set compendium

Nov 22nd, 2016
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  1. LC Rules/Info compendium: http://pastebin.com/NArMDqLN
  2.  
  3. Gen 1 LC Pokemon movesets by Viability and then by name order:
  4.  
  5. S-Rank:
  6.  
  7. S-Rank (Exeggcute)
  8. Ability: Chlorophyll
  9. Level: 5
  10. - Psychic
  11. - Stun Spore
  12. - Sleep Powder
  13. - Explosion
  14.  
  15. Status spreading, great defensive utility, great offensive utility in Psychic + suicidal Explosion to ensure all Explosion switchins think twice before doing so. Stun Spore is usefull for slower pokemon like Diglett/Rhyhorn/Cubone who can utilise there strong physical power and rely on not getting paralysed but instead supported with Paralysis. Sleep Powder can put something off either for set up bait or just to make something less of a threat. Explosion should be used only once we know it has no more use or we need something specific worn down. Look out for Fire types/Doduo or lure coverage like Fire Blast on Rhyhorn or Blizzard on common Water Types. This is important as Exeggcute is good only because of it's blank defensive type + utility movepool so it can take a hit from about anything and spread status while also the constant fear of Explosion.
  16.  
  17.  
  18. Staryu:
  19.  
  20. Fast attacker:
  21. Staryu
  22. Ability: Illuminate
  23. Level: 5
  24. - Hydro Pump
  25. - Ice Beam
  26. - Thunderbolt
  27. - Recover
  28.  
  29. Staryu: Second highest speed tier, 70 base special = 16 Special, Acces to Bolt-Beam and STAB Hydro Pump and the only mon to have acces to recover, the only viable form of recovery in gen 1. If that wasn't enough, it has alright defences to utilize Reflect and gets acces to Thunder Wave. With 70 Special stat it can reliably 2HKO any pokemon with Hydro Pump (even Drowzee) besides Water/Grass types.
  30. Ice Beam hits opposing Grass types for an ensured 2HKO. Blizzard doesn't hit anything Ice Beam wouldn't for atleast the same KO chances. Thunderbolt is so important for it in both Bolt-Beam coverage but also being a Water type that can hurt opposing Water types. Thunderbolt ensures Slowpoke/Poliwag can't set up on you while also hitting Tentacool and other for great damage.
  31. Main thing to hold this mon back is Paralysis, Bulky Walls, Voltorb/Pikachu and hitting the right coverage move.
  32. Many mons can Paralyse Staryu, rendering it useless with this set. Voltorb/Pikachu can outspeed or speed tie respectively and 1HKO or paralyse and then 1HKO you. Drowzee/Clefairy can take any coverage you can go for besides hitting 2 Hydro Pumps against you.
  33.  
  34. Durable set up:
  35. Staryu
  36. Ability: Illuminate
  37. Level: 5
  38. - Thunderbolt / Hydro Pump
  39. - Ice Beam / Hydro Pump
  40. - Reflect / Thunder Wave
  41. - Recover
  42.  
  43. Reflect + Recover means you take a more defensive stance to take on pokemon like Diglett better as well as other relevant Ground types like Rhyhorn/Cubone. If Paralyses, you wouldn't mind as much with this set. Ice Beam reliably 2HKO all relevant things so risking the miss isn't needed. Hydro is powerfull and makes you pose a massive threat to anything. Thunderbolt makes you simply hit everything for atleast neutral damage but at cost of Hydro Pump. Thunder Wave allowes you to spread status without much hinderance, however, this is at cost of one of the 4 essential moves and does nothing more for you then you would with Hydro Pump/Coverage besides beating Poliwag after it has set up an Amnesia as Paralysing it is more preferable then Thunderbolt. However, even that is up to the situation.
  44.  
  45.  
  46.  
  47.  
  48. A+ Rank:
  49.  
  50. Special Wall (Drowzee)
  51. Ability: Insomnia
  52. Level: 5
  53. - Psychic
  54. - Reflect / Hypnosis
  55. - Thunder Wave
  56. - Rest
  57.  
  58. Premier Special wall having Decent HP and high Special stat. Psychic typing allowes you to check opposing Psychic types, specifically Exeggcute who can at best Sleep Powder/Stun Spore you. This is also arguably the best Thunder Wave/Stun Spore Switch in as it doesn't particularly mind paralysis. Psychic is the main STAB allowing you to 2HKO a decent amout of pokemon. Thunder Wave means you can hinder threats like Poliwag/Pikachu/Ponyta. Rest is the only recovery but fear not, having paralysed a good amout of the opponants team or having a Reflect up this mon can stay safe even under the dangerous sleep turns.
  59. Reflect allowes you to become less prone to Physical attackers where as Hypnosis is a bit of a gamble but can allow you to put something to sleep.
  60.  
  61. Pikachu
  62. Ability: Static
  63. Level: 5
  64. - Thunderbolt
  65. - Thunder / Mega Kick
  66. - Surf
  67. - Quick Attack / Mega Kick
  68.  
  69. Don't let the current vision of the pokemon get you off with how effective this offensive monster is. Having the second highest speed tier, slighly above average special stat and usefull movepool this thing is able to 2HKO the vast majority of the metagame.
  70. Thunderbolt on it's own is the main offensive way of beating opposing Water types and Doduo, it also hits many other pokemon for a 2HKO. Surf is the main thing that saves this pokemon as it allowes you to 1HKO Rhyhorn and 2HKO any other relevant Ground type.
  71. Thunder just hits harder but with great risk of doing nothing, it hits only a few things however that's more then Mega Kick. It can 1HKO's Staryu with a better chance then Thunderbolt even if you include the accuracy and ~50% to 1HKO Tentacool if including accuracy.
  72. Mega Kick is the best way for Pikachu to hit Grass type pokemon for a reliable 3HKO(under the assumtion you hit), specifically Exeggcute and Paras but also mons like Bellsprout and even Dratini, downside obviously being you only 3HKO and the accuracy. Using Double Edge however had both the recoil(somewhat noticeable) as well as the even more noticeable drop in damage as that becomes a 4HKO.
  73. Quick Attack is priority and that's good. Priority reguardless of strengt can ensure the KO on allot of things however you are already in the second highest speed tier so. You can hit Diglett/Voltorb in a last efford to damage them or it can ensure you to outspeed Poliwag/Staryu/Ponyta/Meowth and Abra/Opposing Pikachu. Quick Attacks downside is that it's piss weak.
  74. I would suggest Quick Attack to be paired with Thunder but being countered by Exeggcute this hard is just bad imo.
  75.  
  76.  
  77. A Rank:
  78.  
  79. Mixed Wall (Clefairy)
  80. Ability: Cute Charm
  81. Level: 5
  82. - Blizzard
  83. - Thunderbolt
  84. - Mega Kick
  85. - Thunder Wave / Psychic
  86.  
  87. This is the best blank wall or Mixed wall one could have, not only that the mon also has the best coverage ever seen in this metagame. Having 70 HP, 60 Special Stat and after doing calcs is enough defense to take a hit from all things in the metagame this mon can check and beat nearly anything. Main way to utilise this pokemon however is to give it Paralysis support as it only has average speed, so it can utilise this insane coverage strengt. Now besides this the mon also has virtually no weaknesses as Mankey/Machop are uncommon. Drowzee is easly the best answere to this pokemon but even that doesn't want to come in on a Mega Kick. Thunder Wave is a safe go to move before you have scouted the opponants team, this can be an arguable option. Psychic while bad, it hits Poison types like Gastly/Grimmer/Koffing as well as Mankey/Machop, all these mons besides Gastly are uncommon and Gastly you did rater try to Paralyse.
  88. Try to limit yourself to the first slashed moves, if you did like you can go with any combination on the first slots however.
  89.  
  90. Diglett
  91. Ability: Sand Veil
  92. Level: 5
  93. - Earthquake
  94. - Rock Slide
  95. - Body Slam / Double-Edge / Mimic
  96. - Substitute / Mimic
  97.  
  98. Having 19 speed it's the fastest pokemon in LC only matched by Voltorb, who, can at best Explode on you.
  99. Earthquake is strong enough to pack a punch but misses out on damage against allot of stuff. Rock Slide means you can hit Doduo/Paras for a 2HKO. Double Edge does some damage against Exeggcute, Body Slam does a bit less but had the nice Paralysis side effect. Same coverage for Slash in the assumption you crit(~25% to crit and 50% damage increase thanks to the forumla at level 5 and the speed tiers are level 5) I chose to not slash it for the simple reason that it's less perferable in this meta over Body Slams Paralysis effect. Mimic is still a reasonably preferable move on this mon. The best moves you can steal would be Exeggcutes: Sleep Powder/Explosion, Slowpokes: Blizard/Ice Beam, Cubones: Ice Beam/Blizzard and a few other counters there handy coverage, but do keep in mind going for Earthquake is generally more preferable. You do atleast 40ish% to the tiers premier defencive Wall Slowpoke but when you consider Exeggcute, it becomes more reasonable to utilize. Substitude paires well with Mimic and can be used for momentum gain but honestly not so worth using. Suffers even more from bulky Water type pokemon then Rhyhorn but unlike Rhyhorn it can pose a bigger threat once those are worn atleast once. This is a Cleaner.
  100.  
  101. Gastly
  102. Ability: Levitate
  103. Level: 5
  104. - Thunderbolt
  105. - Psychic
  106. - Hypnosis / Mega Drain
  107. - Explosion
  108.  
  109. The most obvious answere to Explosion and Normal Types, Gastly finds a stong niche in it's Ghost type. Having a respectable Special and speed stat this is a nice addition to the offensive metagame holding Hypnosis as utility, Explosion as suicidal damage and Thunderbolt as main STAB this pokemon is no laugh for the majority of the game. Psychic however is another usefull move option as it allowes you to do solid damage against anything that doesn't mind taking a T-bolt like Diglett/Pikachu/Voltorb/Paras/Bellsprout and opposing Gastly.
  110. Mega Drain might sound odd but it allowes you to hit Ground types, specifically Rhyhorn who would otherwise be able to take 2 Psychic's is potentially(25.6% chance) 1HKO'd by this move.
  111. Gastly's coverage isn't as great as one might assume but don't think it's bad, this mon is A+ rank, and it deserves it. For instance even strong Psychic users don't 1HKO it, it's massive special stat also means it takes water moves decently well infact it can check many important Water types.
  112.  
  113. Meowth
  114. Ability: Pickup
  115. Level: 5
  116. - Double Edge / Slash / Body Slam
  117. - Bubble Beam
  118. - Thunderbolt
  119. - Double Edge
  120.  
  121. Childish and colourfull this pokemon has oddly enough everything in even poor moves. Slash allong with it's speed allowes it to have a 25% chance to crit, Crits at level 5 do ~50% more allowing you to outdamage Body Slam as a coverage option but still lacks on the damage that Double Edge does. Bubble Beam is the saving move in it's coverage allowing it to hit any relevant Rock and Ground types for super and atleast half doing damage. The remaining Rock types Omanyte/Kabuto are hit by Thunderbolt for a clean 2HKO as well. Thunderbolt also allowes you to 2HKO or heavly damage many other important Water Types and Gastly. Don't think this thing is broken however as it's more of a Glass Cannon then anything else. Double Edge is your strongest attack and can 2HKO almost all neutral opponants.
  122.  
  123. Poliwag
  124. Ability: Water Absorb
  125. Level: 5
  126. - Surf / Hydro Pump
  127. - Blizzard
  128. - Hypnosis
  129. - Amnesia
  130.  
  131. Poliwag is simalar to Slowpoke, but trades Defense for Speed. This is an arguable trade as you hold the second highest speed tier at 18, average special attack and only took what is needed of the coverage Slowpoke has. Hypnosis also allowes you to set up more easly. Once an Amnesia goes up, you take on rougly 90% of the metagame, but once you are paralysed you lose to half of the metagame even with 1 Amnesia up. So try to prevent that at all costs. Try setting up on Paralysed weak pokemon or ones that are asleep if possible.
  132. Surf is STAB and hits very powerfully vs most in the game and Blizzard fixes up a few counters. Hydro Pump can be used over Surf to ensure the 1HKO on allot of common pokemon but downside again being the accuracy. It also doesn't allow you to reliably 1HKO Drowzee, infact I did rater hope for a crit to 1HKO it with Surf. It does not help how many other Water types exist in the tier to wall your coverage or walls like Drowzee to Paralyse you. But without those, you did pretty much be broken.
  133.  
  134. Slowpoke
  135. Ability: Oblivious
  136. Level: 5
  137. - Amnesia
  138. - Surf / Psychic
  139. - Thunder Wave / Blizzard
  140. - Rest
  141.  
  142. Slowpoke much like it's bigger brother has a scary list of utility moves in Amnesia, Thunder Wave and large list of colourfull attacks.
  143. It sadly doesn't end up using allot of them as Amnesia + Surf can beat the majority of the metagame on its own. Amnesia boosts up the average special stat into a monserous proportion. The speed tier should scream that this is a bad mon in this fast phazed metagame, however, the compleat contrary is true. Already having the second highest HP in the tier, respectable defense and great defensive typing you should definatly have a solid answere on your team for this. Rest Allowes it to recover up Hp once the nessesary Amnesia boosts are put up. I did suggest not droping from the first slashed moves as those are what grant it utility Poliwag wish it had.
  144. If you think this 4MSS hinders the mon from it's versatility, I recommand you to try this set out. It's more then just a tank.
  145. While T-wave is an obvious aid, getting rid of threatning Exeggcute/Pikachu/Voltorb and Paras should be the main aim under the assumption you are the standert set, Blizzard means you can hit Paras/Exeggcute on a switch in but having them paralysed or explode later on is better for you. Psychic can be used over near freely over Surf, hits a few different mons while doing the same against anything else and can be a nasty surpise for mons like Tentacool/Staryu.
  146.  
  147.  
  148. A- Rank:
  149.  
  150.  
  151. Doduo
  152. Ability: Run Away
  153. Level: 5
  154. - Drill Peck
  155. - Body Slam / Double-Edge
  156. - Substitute
  157. - Mimic / Agility
  158.  
  159. Doduo is weird. It's typing means it's immune to Ground, but any Ground type runs a coverage to hit other pokemon and without efford also including Doduo. It's coverage is poor but still able to 2HKO almost all in the metagame that isn't a Rock Type. Mimic is odd, one could say it's useless but I did beg to differ as it means you can Mimic a worn Rhyhorn's Earthquake or an Amnesia or another usefull move. It's however not easy to use as it needs the help of a Substitude to be up in order for it to be utilized optimally. Agility also doesn't do allot but it does a handfull of handy things: you outspeed the 17 speed tier(Gastly), 18 speed tier that holds (Pikachu, Ponyta, Poliwag, Staryu and Abra) but also the 20 speed tier that holds Diglett/Voltorb. Besides that it does very little as Doduo doesn't have enough defense to utilize the move effectively without substitude. Double Edge can be usefull for cleaning so don't rule it out for how amazing the hax are in gen 1.
  160.  
  161. Ponyta
  162. Ability: Run Away
  163. Level: 5
  164. - Fire Blast
  165. - Fire Spin
  166. - Body Slam / Double Edge / Substitude
  167. - Rest / Agility
  168.  
  169. This is the best Fire type as well. High speed hitting the second highest speed tier. The Fire typing/coverage allowes you to beat Exeggcute reliably, high speed means you can speed tie with allot of other pokemon like Pikachu and outspeed Doduo/Gastly and much more. You are 100% walled without normal coverage by Water types where as Rock/Ground types can pose a threat if you don't land all
  170. Fire Blast comes from a 65 special => 16 points so it will sting and with this you are a reliable check to Exeggcute.
  171. Fire Spins to wither them. Gastly can at best Hypnosis at you and T-bolt untill he explodes as you actually 2HKO it.
  172. Fire Spin acts just like Wrap, much like Dratini, it's basic. Ponyta actually has 85 base Attack translating to 18 attack so
  173. Body Slam/Double Edge will do some damage against Water Types. Rest is odd, while Ponyta isn't the bulkiest it has enough HP and Special to take up to 2 Psychics from exeggcute. That's enough for Rest to be used effectibely especially when combined with Substitude. Not to forget it makes you able to heal Status without to say Paralysis is common. Main downside being you are in a meta filled with Water Types. Agility is such a bad move if you ask me, it makes you outspeed the 18 speed tier sure, that's always nice but you can only make use of this move later in the game and chances are you are already Paralysed or more worn before you can reliably set up.
  174.  
  175. Defining Threat (Rhyhorn)
  176. Ability: Lightning Rod
  177. Level: 5
  178. - Rock Slide
  179. - Earthquake
  180. - Fire Blast
  181. - Rest / Mimic
  182.  
  183. Rhyhorn is unquestionably the most prepaired for threat in the metagame causing it to be both one of the best and one of the least viable pokemon. This mon holds the highest Attack, one of the highest HP and the highest Defense stat this pokemon is at first glance overpowering. It's typing doesn't leave such space however. Ground makes you immune to Thunder Wave and on it's own hits almost everything in the tier, the defensive downsides are an equally bad trade off. Having a 4x Weakness to common Water coverage, 2x weakness to Ground coverage, also 4x to Mega Drain(only relevant Grass move) and 2x to Ice this mon is pretty easy to prepair for but still takes up a moveslot on all mons that can. Outside of that Rhyhorn suffers heavly from it's speed tier needing Paralysis support to outspeed even slower parts of the metagame. If that wasn't bad enough Rhyhorn only has 30 Special so even Neutral special attacks can do decent damage against it. And to add a finishing blow to it's viability, the omnipresence of water types.
  184. But don't let that take away what this mon can still do: 1HKO/2HKO all defensive pokemon, reliably check to important pokemon specifically Doduo and Voltorb. Fire Blast allowes a 2HKO on Exeggcute/1HKO Paras but is speed tied. Rest allowes you to recover HP but only sees use once the opposing Water types have been taken care off. Mimic plays a dirty game of 25% to steal Amnesia/Recover when Slowpoke/Staryu switches into you as they are your main counters.
  185.  
  186.  
  187.  
  188. B Rank:
  189.  
  190. Dratini
  191. Ability: Shed Skin
  192. Level: 5
  193. - Thunderbolt
  194. - Blizzard
  195. - Hyper Beam / Double Edge / Body Slam
  196. - Agility / Substitude / Thunder Wave
  197.  
  198. Having Wrap banned hurt this little worm only slightly. Absolutely amazing coverage in Thunderbolt, Blizzard, Fire Blast, Surf and even the only LC pokemon to obtain Hyper Beam. It also gets Agility and one of the best Defensive types for this metagame in the form of Dragon Type allowing it to come in on Electric types, Grass types and Fire types. The main downside to this mon however is the low speed tier this pokemon has, but fear not Agility or Thunder Wave support can fix that. Substitude can be used over Agility if you are using somewhat dependant T-wave support. Body Slam is an amazing move, paralyse chance and some damage, however it lacks force comming from 16 Attack. Double Edge does a notable bit more changing a 5HKO to a 3HKO on Drowzee. Downside obviously being it has recoil.
  199. Blizzard + Thunderbolt hits almost everything in the tier missing on only the neutral walls like Drowzee to stop it in it's path.
  200. Hyper Beam while it's a 2HKO is a finishing move, but this slot is only for a select few things it misses out on with it's 2 most spam-able moves. Seeing how this pokemon is most optimally utilized the move is very fitting late game.
  201. Thunder Wave is a move worth considering but I don't see why you did run it on this mon, there are very few things it's type allowes it to Paralyse. Besides that Substitude sees more uses if being supported by Thunder Wave support.
  202.  
  203. Spore Lead (Paras)
  204. Ability: Effect Spore
  205. Level: 5
  206. - Mega Drain
  207. - Body Slam / Leech Life / Dig
  208. - Growth / Swords Dance
  209. - Spore
  210.  
  211. Weird pokemon, it Counters so many relevant pokemon that it's unquestionable, but it suffers massively from poor speed and countless type weaknesses. It's Offensive coverage is also limited to Swords Dance/Growth with Body Slam and Mega Drain for Rock/Water/Ground pokemon. Spore is perhaps the only other good reason to use this pokemon besides countering stuff as it's 100% able to put something to sleep and potentially even set up on it. Everything else is well... underwhelming. But that doesn't mean it doesn't serve a decent niche: Growth + Mega Drain and Spore + physical stuff.
  212. Mega Drain allowes you to check a handfull of important stuff but lacks instant force even from it's slightly above average special attack stat. Not running this move means Exeggcute is simply better in nearly anyway to you.
  213. Growth can boost Mega Drain into more noticeable damage, but it also lacks coverage for other moves to boost.
  214. Body Slam/Dig both are reasonable damaging moves, Swords Dance would allow both to do more damage. Leech Life seems like a joke, well, it's not far from it. At best it can allow you to 2HKO exeggcute and that's all it does, Exeggcute is imo that relevant. Dig can even be argued for as no Ground switch-in wants to deal with Paras 1v1, however knowing how little a more Specialy oriented Water type takes from Mega Drain, chances are, they have little to fear from Dig. Especially when Ice Beam does so much damage back against you.
  215.  
  216. Psyduck
  217. Ability: Cloud Nine
  218. Level: 5
  219. - Surf / Hydro Pump
  220. - Blizzard
  221. - Amnesia
  222. - Rest
  223.  
  224. Psyduck at first sight might look like a worse version of slowpoke or Poliwag. From a speed tier point of view it should actually be higher ranked then Slowpoke. While it's physical defense is lower then slowpoke and lacking Thunder Wave it still has a more noticeable speed tier at 15 speed, higher Special stat by 1 point and still getting acces to Hydro Pump to aid it. Now by calcs this 1 point in special prevents a decent amout of 2HKO's. If the niche were to rely purely on setting up VS exeggcute I did like to re-address Blizzard Slowpoke. Compaired to Poliwag, it has better defences to viably run Rest making it less prone to Paralysis, it doesn't have Hypnosis making it more reliant on Paralysis support/a mon that is a sleep to set up on but overall isn't hard to get on your team.
  225. Overall I have found this mon to be reasonable to place on a nice list of teams over the use of the other 2 Amnesia water types.
  226.  
  227. Tentacool
  228. Ability: Clear Body
  229. Level: 5
  230. - Hydro Pump
  231. - Blizzard
  232. - Surf
  233. - Substitute / Mimic
  234.  
  235. Tentacool would have been perhaps the scariest pokemon in the game if it weren't for the ban of Wrap. Having Swords Dance, amazing Offensive coverage. However it doesn't get Wrap in this metagame so it's limited to it's current coverage in Water + Ice. Seeing how it has base 100 Special this still isn't exactly an issue. Surf can still 2HKO Drowzee so that's a great thing just on it's own. Besides that Tentacool has a great speed tier at 16. Opposing Water types very specifically Staryu, Slowpoke, Psyduck and Poliwag as the first can outright take all you have on and recover back from it while the other 3 can set up on you. Slowpoke is the worst in that reguard as it instantly poses a threat with Psychic and Poliwag can gamble with Hypnosis accuracy. Psyduck can still set up, just needs multiple turns before it becomes relevant VS you so a crit here and there can negate a bit of that one.
  236. Mimic can be utilized to copy there Amnesia/ Thunderbolt, Recover respectively howveer it's not much of a use compaired to the overall utility that Subsitude provides. Overall this mon can find it's place on a handfull of teams unlike a simalairly functioning pokemon named Omanyte who trades more with its Type to become prone to opposing Waters not named Staryu.
  237.  
  238. Voltorb
  239. Ability: Soundproof
  240. Level: 5
  241. - Thunderbolt
  242. - Thunder Wave / Substitude
  243. - Thunder
  244. - Explosion
  245.  
  246. Voltorb has multiple things going for it. Ranging from having the highest speed tier at 19 to having more special attack then it's main rival Pikachu. Voltorb does have 1 very stinging downside: Coverage. Lacking a way of hitting pokemon like Rhydon/Cubone or utility pokemon like Exeggcute/Paras you are brought down to mostly Explosion, few mattering damage calcs in Thunderbolt and 1 more point in speed. While that might sound good Pikachu has Mega Kick(Grass + overall coverage), Surf(Rhydon/Cubone/Ponyta) and still does most of the important Calcs with a compairable chance thanks to Thunder. Into the moveset we see Substitude to give more opportunities. Thunder Wave is there to prevent Pikachu/Dratini while also preserving Explosion for another mon.
  247. Thunder doesn't have any specific damage calcs on it's own but if you hit a Thunder on a switch in it will do nice damage and have 30% to paralyse the target to potentially even set a Sub up if you feel lucky. Do however not wast all your HP on Subsitude as Quick Attack from Pikachu(4 HP damage) can finish you off. Finally use Explosion wisely. Only once the game needs a certain threat removed and you are sure you have the opportunity to, utilize it. Some very important pokemon to look out for include: Diglett, Exeggcute and Drowzee.
  248.  
  249.  
  250.  
  251. C Rank:
  252.  
  253. Abra
  254. Ability: Synchronize
  255. Level: 5
  256. - Psychic
  257. - Mimic
  258. - Substitute
  259. - Thunder Wave
  260.  
  261. The first mon I am ensure of if this is even slightly exceptable as a moveset, it doesn't get recover so it's not close to what Alakazam can do, Psychic hits like a truck thanks to the highest special stat of any LC mon. It also has the second highest speed tier hitting 18 speed, so that great for offense. Substitude allowes Mimic to be used more effectively. Thunder Wave is nice for Paralysis spread as well as for allowing Mimic to be used more effectively. But please, if only this mon had something to not be walled by any Psychic type currently in A/S that did be great.
  262.  
  263. Bellsprout
  264. Ability: Chlorophyll
  265. Level: 5
  266. - Sleep Powder
  267. - Acid / Razor Leaf
  268. - Double Edge / Razor Leaf
  269. - Swords Dance / Razor Leaf
  270.  
  271. This would be higher if it wasn't so averagly slow, Swords Dance might be the main thing saving it combined with the usefull type.
  272. Acid is physical in gen I-III so it allowes you to hit opposing Grass and Bugs for damage. Sleep Powder can put stuff to sleep allowing you to set up on them as well. But keep in mind, you are slow, in a meta ruled by Blizzard having Water types and Psychic mons.
  273. Razor Leaf hits Waters/Rock hard . Swords Dance increases Double Edge damage and also Acid making a strong way of hitting Exeggcute.
  274. Growth is a move worth noting so a small move set of: Sleep Powder, Growth, Razor Leaf, Acid/Double Edge/Body Slam should be the combination worth going for, suffers from compairable and arguably even more issues then Paras. Not allot it has going for it, but it can do some niche stuff granting it the C rank.
  275.  
  276. Cubone
  277. Ability: Rock Head
  278. Level: 5
  279. - Bonemerang
  280. - Ice Beam / Blizzard
  281. - Mimic / Substitude
  282. - Earthquake / Rest
  283.  
  284. Cubone is a great pokemon, while it seems bad at first glance, it actually has the stats/Moves to make it work. Having just enough Defence to reliably check mons like Diglett and by definition even Counter it. It has the coverage all mons wished they had in Ground + Ice. It's Ground coverage even tho comming from 50 base is actually better then EQ and makes it do about as much damage as Rhyhorns EQ besides being unable to 2HKO Slowpoke. Besides that Cubone has slightly better speed then Rhyhorn by 1 point and doesn't have the Rock typing brining both possitives as negative for a defensive pokemon as it now doesn't have 4x weaknesses but it doesn't have resistance to Normal/Flying coverage. Ice Beam is unquestionably the most important move for this mon as it grants it the utility to reliably 2HKO important Grass types and Flying pokemon and even opposing Cubone.
  285. Substitude is usefull but for this mon it's better to just use Mimic as the HP range you fall in makes you survive 2 hits from some of the most important mons like Gastly/Rhydon reguardless so it's a wast for that. Against Water Types however it's handy.
  286. Mimic once again showing up in the movepool for a mon weak to Staryu/Slowpoke just for the hope a Staryu/Slowpoke would Switchin to counter only to end up getting a copy of there Recover or Amnesia. The last moveslot can be anything if you wish, Earthquake just ensures you hit your move when the Bonemerang damage isn't needed anymore or not needed in that situation. Rest can be used more effectively if a stat boosting move like Amnesia/Reflect/Growth is mimic'd. There really isn't much else Rest is there for as Cubone isn't bulky enough and lacks set up to make good use of the move.
  287.  
  288. Grimer
  289. Ability: Stench
  290. Level: 5
  291. - Sludge
  292. - Body Slam / Mega Drain
  293. - Thunderbolt / Mega Drain
  294. - Explosion / Acid Armor
  295.  
  296. Weird mon, typing is horrible but stats are actually pretty good. It has massive HP = 27, 80 base attack = 17.
  297. It unlike almost all poison types, has acces to Sludge a 65 Base Poison move with 30% to poison. This is the strongest Poison Attack in the game. Allowing you to 2HKO Exeggcute reliably. It also hits Paras for a clean 1HKO. Body Slam is your strongest physical attack, as just like Voltorb, it doesn't get Double Edge. It does however also get some usefull special moves to patch up a few weaknesses with Thunderbolt for Slowpoke and Mega Drain to 2HKO Rhyhorn/Omanyte and heavly damage Omanyte/Cubone. Explosion is the go to attack once you are worn too much as it comes from a scary 80 base. Acid Armor I find hard to put when Explosion is so nice but keep in mind it allowes you to reliably check a small list of pokemon once that boost has gone up thanks to the controversial neutral typing.
  298.  
  299. Koffing
  300. Ability: Levitate
  301. Level: 5
  302. - Sludge
  303. - Thunderbolt
  304. - Fire Blast
  305. - Explosion
  306.  
  307. Pretty horrible movepool if you glance over it, also not amazing stats besides equally high defense as Rhyhorn aka the most defensive pokemon. Hp stat is low, attack stat is good but still low if you want it to be the main go to part of the pokemon. It has an above average special stat to abuse Thunderbolt with to hit Slowpoke etc. Fire Blast is the way to hit Ground types, Rhyhorn comes in for near free on you reguardless.
  308.  
  309. Krabby
  310. Ability: Hyper Cutter
  311. Level: 5
  312. - Double Edge / Body Slam
  313. - Blizzard
  314. - Surf
  315. - Substitute
  316.  
  317. Highest attack in the game, one of the highest Defences and acces to Swords Dance. Double Edge is your strongest physical attack to utilize that high Attack stat while you can also run Body slam, what is weaker but more abuseable thanks to it's side effect.
  318. Surf is your main STAB however it mostly serves to hit any Rock/Ground and even Gastly for good damage Thanks to the STAB boost.
  319. Krabby's main issue is that even with this high attack and neutral coverage to hit water types you still can't 2HKO Staryu reliably.
  320. You are slow, prone to any special attacker and get little to no set up chances let alone do something once you have set up a Swords Dance so that's why I chose to utilize Substitude over Swords Dance.
  321. Blizzard hits Grass Types(Exeggcute/Paras/Bellsprout), that's helpfull as those 2 would otherwise wall you.
  322.  
  323. Bulky Fight (Machop)
  324. Ability: Guts
  325. Level: 5
  326. - Submission / Low Kick
  327. - Mimic / Rock Slide
  328. - Earthquake
  329. - Fire Blast
  330.  
  331. Having the Fight typing in gen 1 is asking for trouble, somehow, Machop still serves a niche as it's defensive typing allong side allright coverage in a few moves to hit almost all switchins besides the bulky Psychic types Slowpoke and Drowzee and the durable wall that is Staryu. Submission is the best fight move in gen 1, even when it's 80 damage, 80% accuracy and has 1/4HP damage recoil. You can use Low Kick over it... but that did do notably less against Fight types. Infact Submissing is strong enough to just not 1HKO Mixed Clefairy. That might sound like a let down but realise how Clefairy is able to tank 2 Hits from any none hyper offensive pokemon, that's a great thing. Low Kick still 2HKO's clefairy, but does too little compaired to what EQ does against Rock Types, meaning it can't 2HKO Rhyhorn. Rock Slide hits practically nothing: Doduo/Paras, Paras is 1HKO'd by Fire Blast and Doduo has a 76.3% chance to 2HKO by Submission, so I guess that's something. Mimic allowes you to copy a move of the opponants movepool, seeing how Staryu is on that list, to get Recover, Water coverage, Thunderbolt or even Thunder Wave. That 1/4 to get a good move suddenly becomes 1/4 to get recover and 3/4 to get even more good coverage. That might sound stupid but it's still better then wasting a slot on useless coverage.
  332. It's defenses however are good enough and it's 13 speed means it can outspeed Rhyhorn. Fire Blast and it's defenses make it different from Mankey. Fire Blast hits Exeggcute/Paras for a 2HKO/1HKO respectively. On top of that it grants the utility to 2HKO uncommon Grass/Poison Types like Bellsprout if one were to utilize it.
  333.  
  334. Magnemite
  335. Ability: Magnet Pull
  336. Level: 5
  337. - Thunderbolt
  338. - Mimic / Thunder
  339. - Thunder Wave
  340. - Substitute / Thunder
  341.  
  342. Magnemite seems like a bad Pikachu or Voltorb, well you are almost compleatly right. The thing has nothing really going for it besides just good enough speed, insane Special attack and good defences but bad HP. The coverage also is compairable to Voltorb but droping the 1 move that made it good: explosion. It does get Double Edge however but not worth using imo. Thunder hits extreemly hard even against resistances but hits nothing specific unlike with Pikachu. Substitude is just handy if you know the guy doesn't have a Rhyhorn/Cubone.
  343. Thunder Wave is always handy if you lack something of coverage and Mimic can always find an excuse to be useable coverage.
  344. Mimic can copy a Rhyhorns Earthquake, Fire Blast or an Exeggcutes Sleep Powder or something of such form.
  345.  
  346. Offensive Fight (Mankey)
  347. Ability: Vital Spirit
  348. Level: 5
  349. - Submission
  350. - Rock Slide
  351. - Thunderbolt
  352. - Mega Kick
  353.  
  354. It has better speed then Machop and Thunderbolt rater then Fire Blast. It's speed is average hitting 16. Thunderbolt hits water type and that is what you should be going for in this mon compaired to Machop. Machop however can hit Exeggcute/Paras for a 2HKO/1HKO respectively and even tho lower speed, it's enough for the bench where as you are still too slow for allot of common threats. Machop also was ment to check a select few pokemon, well, those are either 12 or 13 speed meaning Machop can always do it/has a 50% to outspeed it. On top of that, Machop can lure in pokemon like Staryu and suddenly become an even more serious threat. Now the main reason to use Machop over Mankey is because Machop's defences matter in a few damage calcs. Mankey however doesn't have these defences.
  355.  
  356. Omanyte
  357. Ability: Swift Swim
  358. Level: 5
  359. - Hydro Pump / Surf
  360. - Ice Beam / Blizzard
  361. - Body Slam / Mimic
  362. - Substitude
  363.  
  364. Omanyte doesn't have a lot in terms of coverage, even for Gen 1, this is very limited coverage. On the bright side however it has amazing coverage in simply 2 type coverage of Ice and Water. This grants it the versatility to 2HKO all things besides Water types on a switch in. As with most powerfull attackers even Water types also wouldn't want to switch in on you simply for the risk of being worn down too much/Lacking coverage to hit back. Staryu is the most notable exception as it has Recover, 70 Special stat and Thunderbolt to hit you back. Other Water types like Poliwag/Slowpoke could use you as set up bait.
  365. Now for other moves to utilize Omanyte could only improve the existing coverage by Body Slam or copying coverage with Mimic.
  366. Body Slam has a 30% to paralyse Staryu/Poliwag granting both of them useless but there are few occasions it's worth klicking.
  367. Mimic as bad as the move is, it also takes allot of use of Staryu as you can copy it's Thunderbolt, Recover or utility move like Thunder Wave as well as a handfull of other pokemon. The downside however is that it's a randome copy and if the opponant predicts you you can no longer Mimic a different move and are suck with the one you obtained.
  368. Substitude can be utilized mostly to clean once opportunity is made, for instance against Doduo/Ponyta or most Paralysed opponants this thing can suddenly 2HKO/3HKO's it's walls and isn't forced out while doing so. There are few direct possitives this mon has going for it but countering Doduo and Ponyta is the big thing.
  369.  
  370. Normal Spam (Rattata)
  371. Ability: Run Away
  372. Level: 5
  373. - Double-Edge
  374. - Quick Attack
  375. - Blizzard / Bubble Beam
  376. - Focus Energie / Thunderbolt
  377.  
  378. Listing this mons seems like a joke, but it has average speed, decent coverage in just Stab + Ice and some niche moves like Priority, More of a joke looking Focus Energie and Super Fang. The first of the 3 is important while the other is alright and the last is pretty much a let down.
  379. You aren't exactly strong but with STAB Double Edge you do cut a good amout, ontop of that you have STAB priority in Quick Attack.
  380. Focus Energie makes you crit more effectively as showdown works with the fixed mechanics unlike the actuall game. Thunderbolt can be used over it in order to hit bulkier water types like Slowpoke.
  381. Bubble Beam/Blizzard both work to hit Rhyhorn for a reliable 2HKO as Bubble Beam only has a chance to 1HKO. Blizzard also hits pure Ground Types and Exeggcute who offen enough are able to take a Double Edge.
  382.  
  383. Shellder
  384. Ability: Shell Armor
  385. Level: 5
  386. - Clamp
  387. - Blizzard
  388. - Surf
  389. - Explosion
  390.  
  391. Shellder is very direct in how it does it's job, you Clamp, you Blizzard you get worn and then you release a powerfull Explosion.
  392. Not much else to say then that. Shellder doesn't have Slowpokes defences but they can be compaired as a slightly less effective.
  393. Clamp is a nice move, but you aren't exactly fast, you hit 13 speed meaning you can at best Clamp Paras/Slowpoke/Grimer.
  394. Surf hits for better damage then Clamp obviously and Explosion gives it a niche. It is however still Countered by Water types.
  395.  
  396.  
  397.  
  398.  
  399. -Made by Rhydonphilip, the guy that plays/changes irrelevant metagames.
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