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  1. <weaponinfo version="1"><weapon type="UNARMED"><data slot="UNARMED" firetype="COLLISION" damagetype="BULLET" group="PUNCH_KICK" targetrange="10.0" weaponrange="1.6"><damage base="10" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><pickup regentime="0"/><controller><rumble duration="60" intensity="0.23"/></controller><flags><flag>CAN_AIM</flag><flag>ARMOUR_PENETRATING</flag></flags></data></weapon><weapon type="BASEBALLBAT"><data slot="MELEE" firetype="MELEE" damagetype="BULLET" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6"><damage base="1" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><pickup regentime="120000"/><controller><rumble duration="60" intensity="0.23"/></controller><flags><flag>CAN_AIM</flag><flag>MELEE_CLUB</flag><flag>ARMOUR_PENETRATING</flag></flags></data><assets model="w_bat"><anim meleegroup2="club_extra" meleegroup1="club_core"/></assets></weapon><weapon type="POOLCUE"><data slot="THROWN" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="9999" clipsize="1" stattype="RLAUNCHER"><damage networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><aiming accuracy="1.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.65" ducked="0.55" scale="0.3"/></aiming><pickup regentime="360000" ammoonstreet="8"/><controller><rumble duration="0" intensity="0.0"/></controller><flags><flag>THROWN</flag><flag>ADD_SMOKE_ON_EXPLOSION</flag><flag>EXPLOSION_BASED_ON_IMPACT</flag></flags><projectile type="ROCKET"><explosion type="DIR_FLAME"/><physics force="200" explodeimpactthreshold="0.005" explodeimpactwithvehiclethreshold="0.005"/></projectile></data><assets model="w_cue"></assets></weapon><weapon type="KNIFE"><data slot="MELEE" firetype="MELEE" damagetype="BULLET" group="MELEE_SHARP" targetrange="10.0" weaponrange="1.6"><damage base="1" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><pickup regentime="120000"/><controller><rumble duration="60" intensity="0.1"/></controller><flags><flag>CAN_AIM</flag><flag>MELEE_BLADE</flag><flag>ARMOUR_PENETRATING</flag><flag>INSTANT_KILL_IN_MP</flag></flags></data><assets model="w_knife"><anim meleegroup2="blade_extra" meleegroup1="blade_core"/></assets></weapon><weapon type="PISTOL"><data slot="HANDGUN" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="0.1"><damage base="25" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2000" fasttime="2000" crouchtime="2000"/><aiming accuracy="0.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.65" ducked="0.55" scale="0.3"/></aiming><pickup regentime="120000" ammoonstreet="30"/><controller><rumble duration="110" intensity="0.02"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag></flags><projectile><typetocreate type="ROCKET"/><offset x="0.0" y="0.0" z="0.0"/><rotoffset x="0.0" y="0.0" z="0.0"/></projectile></data><assets model="w_glock"><anim group="gun@handgun" meleegroup1="firearm_core"><rates firerate="3.0" blindfirerate="3.0"/></anim><effects><muzzle fx="ambient_cig_smoke"/><shell fx="weap_ejected_rifle"/></effects></assets></weapon><weapon type="DEAGLE"><data slot="HANDGUN" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="30"><damage base="40" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2000" fasttime="2000" crouchtime="2000"/><aiming accuracy="0.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.6" ducked="0.5" scale="0.3"/></aiming><pickup regentime="240000" ammoonstreet="30"/><controller><rumble duration="150" intensity="0.1"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag></flags><projectile><typetocreate type="ROCKET"/></projectile></data><assets model="w_eagle"><anim group="gun@deagle" meleegroup1="firearm_core"><rates firerate="3.0" blindfirerate="3.0"/></anim><effects><muzzle fx="blood_shotgun_entry"/><shell fx="weap_ejected_pistol"/></effects></assets></weapon><weapon type="SHOTGUN"><data slot="SHOTGUN" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="25"><damage base="20" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2933" fasttime="2933" crouchtime="2933"/><aiming accuracy="0.08"><offset x="0.16" y="1.0" z="0.44"/><crouchedoffset x="0.16" y="1.0" z="0.0"/><reticule standing="1.0" ducked="1.0" scale="0.0"/></aiming><pickup regentime="240000" ammoonstreet="16"/><controller><rumble duration="200" intensity="1.0"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>2HANDED</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag><flag>HIGHER_BREAK_FORCE</flag><flag>INSTANT_KILL_IN_MP</flag><flag>EXPLOSION_BASED_ON_IMPACT</flag></flags><projectile><typetocreate type="ROCKET"/><offset x="0.0" y="0.0" z="0.0"/><rotoffset x="0.0" y="0.0" z="0.0"/></projectile></data><assets model="w_shotgun"><anim group="gun@shotgun"><rates firerate="6.0" blindfirerate="6.0"/></anim><effects><muzzle fx="ambient_flies_zapped"/><shell fx="weap_ejected_shotgun"/></effects></assets></weapon><weapon type="BARETTA"><data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="40.0" clipsize="999999" ammomax="999999" timebetweenshots="0.1"><damage base="10" networkplayermod="0.0" networkpedmod="0.0"/><physics force="12.0"/><reload time="2933" fasttime="2933" crouchtime="2933"/><aiming accuracy="0.05"><offset x="0.15" y="1.0" z="0.55"/><crouchedoffset x="0.15" y="1.0" z="0.05"/><reticule standing="1.0" ducked="1.0" scale="0.0"/></aiming><pickup regentime="480000" ammoonstreet="15"/><controller><rumble duration="200" intensity="1.0"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>2HANDED</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag><flag>HIGHER_BREAK_FORCE</flag></flags></data><assets model="w_pumpshot"><anim group="gun@baretta"><rates firerate="4.0" blindfirerate="4.0"/></anim><effects><muzzle fx="muz_shotgun"/><shell fx="weap_ejected_shotgun"/></effects></assets></weapon><weapon type="MICRO_UZI"><data slot="SMG" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="66"><damage base="20" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2266" fasttime="2266" crouchtime="2000"/><aiming accuracy="0.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.75" ducked="0.6" scale="0.3"/></aiming><pickup regentime="240000" ammoonstreet="60"/><controller><rumble duration="100" intensity="0.02"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag><flag>EXPLOSION_BASED_ON_IMPACT</flag></flags><projectile><typetocreate type="ROCKET"/><offset x="0.0" y="0.0" z="0.0"/><rotoffset x="0.0" y="0.0" z="0.0"/></projectile></data><assets model="w_uzi"><anim group="gun@uzi" meleegroup1="firearm_core"><rates firerate="2.0" blindfirerate="2.0"/></anim><effects><muzzle fx="ambient_steam_cooking"/><shell fx="weap_ejected_smg"/></effects></assets></weapon><weapon type="MP5"><data slot="SMG" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="66"><damage base="20" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="1666" fasttime="1666" crouchtime="2533"/><aiming accuracy="0.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.75" ducked="0.6" scale="0.3"/></aiming><pickup regentime="360000" ammoonstreet="16000"/><controller><rumble duration="100" intensity="0.02"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag><flag>TREAT_AS_2HANDED_IN_COVER</flag></flags><projectile><typetocreate type="ROCKET"/><offset x="0.0" y="0.0" z="0.0"/><rotoffset x="0.0" y="0.0" z="0.0"/></projectile></data><assets model="w_mp5"><anim group="gun@mp5k" meleegroup1="firearm_core"><rates firerate="2.0" blindfirerate="2.0"/></anim><effects><muzzle fx="blood_shotgun_entry"/><shell fx="weap_ejected_smg"/></effects></assets></weapon><weapon type="AK47"><data slot="RIFLE" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="0.1"><damage base="30" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2066" fasttime="1166" crouchtime="2066"/><aiming accuracy="0.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.6" ducked="0.5" scale="0.3"/></aiming><pickup regentime="480000" ammoonstreet="80"/><controller><rumble duration="90" intensity="0.1"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>2HANDED</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag></flags><projectile><typetocreate type="POOLCUE"/><offset x="0.0" y="0.0" z="0.0"/><rotoffset x="0.0" y="0.0" z="0.0"/></projectile></data><assets model="w_ak47"><anim group="gun@ak47"/><effects><muzzle fx="blood_shotgun_entry"/><shell fx="weap_ejected_rifle"/></effects></assets></weapon><weapon type="M4"><data slot="RIFLE" firetype="PROJECTILE" damagetype="BULLET" group="GRENADE" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="66"><damage base="30" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2066" fasttime="1166" crouchtime="2066"/><aiming accuracy="0.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.6" ducked="0.5" scale="0.3"/></aiming><pickup regentime="600000" ammoonstreet="80"/><controller><rumble duration="90" intensity="0.1"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>2HANDED</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag></flags><projectile><typetocreate type="GRENADE"/><offset x="0.0" y="0.0" z="0.0"/><rotoffset x="0.0" y="0.0" z="0.0"/></projectile></data><assets model="w_m4"><anim group="gun@ak47"><rates firerate="2.0" blindfirerate="2.0"/></anim><effects><muzzle fx="ambient_cig_smoke"/><shell fx="weap_ejected_rifle"/></effects></assets></weapon><weapon type="SNIPERRIFLE"><data slot="SNIPER" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="999999" weaponrange="999999" clipsize="999999" ammomax="999999" timebetweenshots="0.2"><damage base="20" fps="75" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2066" fasttime="2066" crouchtime="2066"/><aiming accuracy="10.0" accuracyfps="0.0"><offset x="0.16" y="1.0" z="0.55"/><crouchedoffset x="0.16" y="1.0" z="0.12"/><reticule standing="0.6" ducked="0.5" scale="0.05"/></aiming><pickup regentime="360000" ammoonstreet="20"/><controller><rumble duration="120" intensity="0.3"/></controller><flags><flag>GUN</flag><flag>2HANDED</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>FIRST_PERSON</flag><flag>ANIM_CROUCH_FIRE</flag></flags></data><assets model="w_psg1"><anim group="gun@rifle"><rates firerate="2.0" blindfirerate="2.0"/></anim></assets></weapon><weapon type="M40a1"><data slot="SNIPER" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="0.20"><damage base="20" fps="75" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="1300" fasttime="2066" crouchtime="2066"/><aiming accuracy="10.0" accuracyfps="0.0"><offset x="0.16" y="1.0" z="0.55"/><crouchedoffset x="0.16" y="1.0" z="0.12"/><reticule standing="0.6" ducked="0.5" scale="0.05"/></aiming><pickup regentime="360000" ammoonstreet="10"/><controller><rumble duration="120" intensity="0.3"/></controller><flags><flag>GUN</flag><flag>2HANDED</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>FIRST_PERSON</flag><flag>ANIM_CROUCH_FIRE</flag></flags><projectile type="IMPACT"><explosion type="PETROL_PUMP"/><physics force="999999" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/></projectile></data><assets model="w_rifle"><anim group="gun@m40a1"/></assets></weapon><weapon type="RLAUNCHER"><data slot="HEAVY" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="5"><damage networkplayermod="0.0" networkpedmod="0.0"/><reload time="2066" fasttime="2066" crouchtime="2066"/><aiming accuracy="0.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="1.0" ducked="1.0" scale="0.0"/></aiming><pickup regentime="600000" ammoonstreet="4"/><controller><rumble duration="200" intensity="0.4"/></controller><flags><flag>GUN</flag><flag>HEAVY</flag><flag>2HANDED</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag><flag>KEEP_CAMERA_BEHIND</flag><flag>CREATE_VISIBLE_ORDNANCE</flag><flag>EXPLOSION_BASED_ON_IMPACT</flag></flags><projectile type="ROCKET"><explosion type="PETROL_PUMP"/><offset x="0.0" y="0.0" z="0.0"/><rotoffset x="0.0" y="0.0" z="0.0"/><physics force="200.0" explodeimpactthreshold="0.005" explodeimpactwithvehiclethreshold="0.005"/></projectile></data><assets model="rpg"><anim group="gun@rocket"/><effects><muzzle fx="muz_rocket"/></effects></assets></weapon><weapon type="MINIGUN"><data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="MELEE_GENERIC" targetrange="99999" weaponrange="99999" clipsize="9999"><damage base="600" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2000" fasttime="2000" crouchtime="2000"/><aiming accuracy="1.0"><offset x="0.0" y="1.0" z="0.0"/><crouchedoffset x="0.0" y="1.0" z="0.0"/></aiming><pickup regentime="0" ammoonstreet="500"/><controller><rumble duration="60" intensity="0.3"/></controller><flags><flag>GUN</flag><flag>HEAVY</flag><flag>CAN_FREE_AIM</flag></flags></data><assets><effects><muzzle fx="muz_minigun"/></effects></assets></weapon><weapon type="FTHROWER"/><weapon type="CAMERA"><data damagetype="BULLET"><damage networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/></data></weapon><weapon type="GRENADE"><data slot="THROWN" firetype="PROJECTILE" damagetype="BULLET" group="GRENADE" targetrange="35.0" clipsize="1" stattype="RLAUNCHER"><damage networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><aiming accuracy="1.0"><offset x="0.0" y="1.0" z="0.0"/><crouchedoffset x="0.0" y="1.0" z="0.0"/><reticule standing="0.65" ducked="0.55" scale="0.3"/></aiming><pickup regentime="360000" ammoonstreet="8"/><controller><rumble duration="50" intensity="0.1"/></controller><flags><flag>THROWN</flag><flag>EXPLOSION_BASED_ON_IMPACT</flag></flags><projectile type="ROCKET"><explosion type="MOLOTOV"/><physics force="200" vehiclevelocity="200" explodeimpactthreshold="99999" explodeimpactwithvehiclethreshold="0.05"/></projectile></data><assets model="w_grenade"><anim group="grenade"/></assets></weapon><weapon type="MOLOTOV"><data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="99999" weaponrange="99999" clipsize="999999" ammomax="999999" timebetweenshots="66"><damage base="20" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><reload time="2266" fasttime="2266" crouchtime="2000"/><aiming accuracy="0.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.0" ducked="0.0" scale="0.0"/></aiming><pickup regentime="240000" ammoonstreet="60"/><controller><rumble duration="100" intensity="0.02"/></controller><flags><flag>GUN</flag><flag>CAN_AIM</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag><flag>EXPLOSION_BASED_ON_IMPACT</flag></flags></data><assets model="w_uzi"><anim group="gun@uzi" meleegroup1="firearm_core"><rates firerate="2.0" blindfirerate="2.0"/></anim><effects><muzzle fx="ambient_steam_cooking"/><shell fx="weap_ejected_smg"/></effects></assets></weapon><weapon type="ROCKET"><data slot="THROWN" firetype="PROJECTILE" damagetype="BULLET" group="ROCKET" targetrange="99999" clipsize="1" stattype="RLAUNCHER"><damage base="0.0" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><aiming accuracy="1.0"><offset x="0.0" y="0.0" z="0.0"/><crouchedoffset x="0.0" y="0.0" z="0.0"/><reticule standing="0.65" ducked="0.55" scale="0.3"/></aiming><pickup regentime="360000" ammoonstreet="8"/><controller><rumble duration="0" intensity="0.0"/></controller><flags><flag>THROWN</flag><flag>EXPLOSION_BASED_ON_IMPACT</flag></flags><projectile type="ROCKET"><explosion type="SHIP_DESTROY"/><physics force="500.0" vehiclevelocity="999.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/></projectile></data><assets model="cj_rpg_rocket"><effects><trail fx="weap_rocket_player"/></effects></assets></weapon><weapon type="OBJECT"><data slot="SPECIAL" firetype="PROJECTILE" damagetype="BULLET" group="MELEE_GENERIC" targetrange="99999" clipsize="1"><damage base="5" networkplayermod="0.0" networkpedmod="0.0"/><physics force="0.0"/><aiming accuracy="1.0"><offset x="0.0" y="1.0" z="0.0"/><crouchedoffset x="0.0" y="1.0" z="0.0"/></aiming><pickup regentime="75" ammoonstreet="1"/><controller><rumble duration="0" intensity="0.0"/></controller><flags><flag>THROWN</flag><flag>CAN_AIM</flag><flag>ANIM_RELOAD</flag><flag>CAN_FREE_AIM</flag><flag>ANIM_CROUCH_FIRE</flag></flags><projectile type="NONE"><physics force="20.0"/></projectile></data><assets><anim group="grenade"/></assets></weapon></weaponinfo>
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