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- 677 middle of pogo Started time at 20th shot
- 652 start of pogo 30f or so discrep due to human error in mid. Started time at 20th shot
- 556 left side ball grab (lag reduc with ball), started time at end of swoop
- 634 start of pogo (fast death at center of arena, 2 screams)
- 569 frames (possibly a handful less) with ridley leftside and fastdeath maniping on right side,
- no fireballs pre-death
- STRICTLY A COMPARISON OF THE BELOW THREE:
- 680 waiting till pogo ends and waiting to roll/get grabbed from right
- 664 grabbed at the very end of pogo and getting the super low
- "dunk" into acid as ridley moves counter-clockwise to center.
- 735 jumped into claws after pogo ended
- "Conclusions": Getting grabbed in ball is almost always the best option, if not then unmorph into
- claws and re-morph after he dies to reduce lag a bit. If you can't get grabbed soon because of Pogo,
- use pogo jump. If you still need to get the last shot after a swoop, then use it right before
- morphing at a fast-death spot. If you have fired all shots, morph or do the jump manip (reduce 10 attack counter to 0 with jump) but the jump *can* be iffy.
- If jumping after swoop, then be sure not to hug the left/right walls or it won't work. Spin jump
- works if you break spin very early into it, so use that to speedyump high.
- If you *must* jump into claws after pogo or swoop, USE TURNAROUND(S). He can grab you mid-kago
- but you have less of a chance to get knocked back due to his body or tail.
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