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Jack879

ridley death tests

Sep 3rd, 2018
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  1. 677 middle of pogo Started time at 20th shot
  2.  
  3. 652 start of pogo 30f or so discrep due to human error in mid. Started time at 20th shot
  4.  
  5. 556 left side ball grab (lag reduc with ball), started time at end of swoop
  6.  
  7. 634 start of pogo (fast death at center of arena, 2 screams)
  8.  
  9. 569 frames (possibly a handful less) with ridley leftside and fastdeath maniping on right side,
  10. no fireballs pre-death
  11.  
  12. STRICTLY A COMPARISON OF THE BELOW THREE:
  13.  
  14. 680 waiting till pogo ends and waiting to roll/get grabbed from right
  15.  
  16. 664 grabbed at the very end of pogo and getting the super low
  17. "dunk" into acid as ridley moves counter-clockwise to center.
  18.  
  19. 735 jumped into claws after pogo ended
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  21.  
  22.  
  23. "Conclusions": Getting grabbed in ball is almost always the best option, if not then unmorph into
  24.  
  25. claws and re-morph after he dies to reduce lag a bit. If you can't get grabbed soon because of Pogo,
  26.  
  27. use pogo jump. If you still need to get the last shot after a swoop, then use it right before
  28.  
  29. morphing at a fast-death spot. If you have fired all shots, morph or do the jump manip (reduce 10 attack counter to 0 with jump) but the jump *can* be iffy.
  30.  
  31. If jumping after swoop, then be sure not to hug the left/right walls or it won't work. Spin jump
  32.  
  33. works if you break spin very early into it, so use that to speedyump high.
  34.  
  35. If you *must* jump into claws after pogo or swoop, USE TURNAROUND(S). He can grab you mid-kago
  36.  
  37. but you have less of a chance to get knocked back due to his body or tail.
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