Advertisement
Guest User

Untitled

a guest
Jul 16th, 2019
151
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.64 KB | None | 0 0
  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(20,50,80)
  18. text.Text = "Kickisher v.4 [by Guest_842104!] "
  19. print("Edited by GUEST_842104")
  20. script.Name = "Banisher Gun V3 / 1"
  21. --//====================================================\\--
  22. --|| CREATED BY SHACKLUSTER
  23. --\\====================================================//--
  24. print[[
  25. ===========================
  26. KICKISHER V4
  27. (NON-CANON)
  28. ===========================
  29. EDITED BY
  30. DEPRESSED_FILE#8484
  31. ===========================
  32. NO LEAK NO TRADE
  33. PLEASE
  34. ===========================
  35. ABUSING WITH THIS
  36. WILL GET YOU
  37. AN AUTOMATIC
  38. BLACKLIST IN THE
  39. NEXT VERSION OF
  40. KICKISHER GUN
  41. ===========================
  42. ]]
  43. script:ClearAllChildren()
  44. wait(0.2)
  45. local Reason = "You're weak. You'll always be weak and you'll never change."
  46. Player = game:GetService("Players").LocalPlayer
  47. PlayerGui = Player.PlayerGui
  48. Cam = workspace.CurrentCamera
  49. Backpack = Player.Backpack
  50. Character = Player.Character
  51. Humanoid = Character.Humanoid
  52. Mouse = Player:GetMouse()
  53. RootPart = Character["HumanoidRootPart"]
  54. Torso = Character["Torso"]
  55. Head = Character["Head"]
  56. RightArm = Character["Right Arm"]
  57. LeftArm = Character["Left Arm"]
  58. RightLeg = Character["Right Leg"]
  59. LeftLeg = Character["Left Leg"]
  60. RootJoint = RootPart["RootJoint"]
  61. Neck = Torso["Neck"]
  62. RightShoulder = Torso["Right Shoulder"]
  63. LeftShoulder = Torso["Left Shoulder"]
  64. RightHip = Torso["Right Hip"]
  65. LeftHip = Torso["Left Hip"]
  66. local TIME = 0
  67. local sick = Instance.new("Sound",Torso)
  68. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  69. IT = Instance.new
  70. CF = CFrame.new
  71. VT = Vector3.new
  72. RAD = math.rad
  73. C3 = Color3.new
  74. UD2 = UDim2.new
  75. BRICKC = BrickColor.new
  76. ANGLES = CFrame.Angles
  77. EULER = CFrame.fromEulerAnglesXYZ
  78. COS = math.cos
  79. ACOS = math.acos
  80. SIN = math.sin
  81. ASIN = math.asin
  82. ABS = math.abs
  83. MRANDOM = math.random
  84. FLOOR = math.floor
  85. SIZE = 1
  86.  
  87.  
  88.  
  89. --//=================================\\
  90. --|| USEFUL VALUES
  91. --\\=================================//
  92.  
  93. Animation_Speed = 3
  94. local FORCERESET = false
  95. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  96. local Speed = 16
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local DAMAGEMULTIPLIER = 1
  102. local ANIM = "Idle"
  103. local ATTACK = false
  104. local EQUIPPED = false
  105. local HOLD = false
  106. local COMBO = 1
  107. local Rooted = false
  108. local SINE = 0
  109. local KEYHOLD = false
  110. local CHANGE = 2 / Animation_Speed
  111. local WALKINGANIM = false
  112. local VALUE1 = false
  113. local VALUE2 = false
  114. local ROBLOXIDLEANIMATION = IT("Animation")
  115. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  116. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  117. --ROBLOXIDLEANIMATION.Parent = Humanoid
  118. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  119. WEAPONGUI.Name = "BanishV3Gui"
  120. local Weapon = IT("Model")
  121. Weapon.Name = "Adds"
  122. local Effects = IT("Folder", Weapon)
  123. Effects.Name = "Effects"
  124. local ANIMATOR = Humanoid.Animator
  125. local ANIMATE = Character:FindFirstChild("Animate")
  126. local UNANCHOR = true
  127. local TOBANISH = {}
  128. script.Parent = PlayerGui
  129. local banned = {}
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133. ff = Instance.new("ForceField",Character)
  134. ff.Visible = false
  135. Humanoid.Name = "God Mode"
  136. Humanoid.MaxHealth = 1.0E298
  137. Humanoid.Health = 1.0E298
  138. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  139. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  140. Humanoid.MaxHealth = 1.0E298
  141. Humanoid.Health = 1.0E298
  142. end
  143. end)
  144. local naeeym = IT("BillboardGui",Character)
  145. naeeym.AlwaysOnTop = true
  146. naeeym.Size = UDim2.new(5,35,2,15)
  147. naeeym.StudsOffset = Vector3.new(0,4,0)
  148. naeeym.MaxDistance = 75
  149. naeeym.Adornee = Character.Head
  150. naeeym.Name = "Name"
  151. local tecks = IT("TextLabel",naeeym)
  152. tecks.BackgroundTransparency = 1
  153. tecks.TextScaled = true
  154. tecks.BorderSizePixel = 0
  155. tecks.Text = ""
  156. tecks.Font = "Fantasy"
  157. tecks.TextSize = 30
  158. tecks.TextTransparency = 0.5
  159. tecks.TextStrokeTransparency = 0.5
  160. tecks.TextColor3 = C3(0,0,0)
  161. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  162. tecks.Size = UDim2.new(1,0,0.5,0)
  163. tecks.Parent = naeeym
  164. local naeeym2 = IT("BillboardGui",Character)
  165. naeeym2.AlwaysOnTop = true
  166. naeeym2.Size = UDim2.new(7,35,3,15)
  167. naeeym2.StudsOffset = Vector3.new(0,5,0)
  168. naeeym2.MaxDistance = 75
  169. naeeym2.Adornee = Character.Head
  170. naeeym2.Name = "Name2"
  171. local tecks2 = IT("TextLabel",naeeym2)
  172. tecks2.BackgroundTransparency = 1
  173. tecks2.TextScaled = true
  174. tecks2.BorderSizePixel = 0
  175. tecks2.Text = "Kickisher"
  176. tecks2.Font = "Fantasy"
  177. tecks2.TextSize = 30
  178. tecks2.TextStrokeTransparency = 0
  179. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  180. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  181. tecks2.Size = UDim2.new(1,0,0.5,0)
  182. tecks2.Parent = naeeym
  183. local SKILLTEXTCOLOR = C3(0,0,0)
  184. local SKILLFONT = "Arcade"
  185. local SKILLTEXTSIZE = 6
  186. --//=================================\\
  187. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  188. --\\=================================//
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "ArtificialHB"
  192.  
  193. script:WaitForChild("ArtificialHB")
  194.  
  195. frame = Frame_Speed
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.ArtificialHB:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203. tf = tf + s
  204. if tf >= frame then
  205. if allowframeloss then
  206. script.ArtificialHB:Fire()
  207. lastframe = tick()
  208. else
  209. for i = 1, math.floor(tf / frame) do
  210. script.ArtificialHB:Fire()
  211. end
  212. lastframe = tick()
  213. end
  214. if tossremainder then
  215. tf = 0
  216. else
  217. tf = tf - frame * math.floor(tf / frame)
  218. end
  219. end
  220. end)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225. Player.Chatted:connect(function(m)
  226. if(m:sub(1,7) == 'reason/')then
  227. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  228. end
  229. end)
  230.  
  231. --//=================================\\
  232. --|| SOME FUNCTIONS
  233. --\\=================================//
  234.  
  235. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  236. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  237. end
  238.  
  239. function PositiveAngle(NUMBER)
  240. if NUMBER >= 0 then
  241. NUMBER = 0
  242. end
  243. return NUMBER
  244. end
  245.  
  246. function NegativeAngle(NUMBER)
  247. if NUMBER <= 0 then
  248. NUMBER = 0
  249. end
  250. return NUMBER
  251. end
  252.  
  253. function Swait(NUMBER)
  254. if NUMBER == 0 or NUMBER == nil then
  255. ArtificialHB.Event:wait()
  256. else
  257. for i = 1, NUMBER do
  258. ArtificialHB.Event:wait()
  259. end
  260. end
  261. end
  262.  
  263. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  264. local NEWMESH = IT(MESH)
  265. if MESH == "SpecialMesh" then
  266. NEWMESH.MeshType = MESHTYPE
  267. if MESHID ~= "nil" and MESHID ~= "" then
  268. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  269. end
  270. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  271. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  272. end
  273. end
  274. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  275. NEWMESH.Scale = SCALE
  276. NEWMESH.Parent = PARENT
  277. return NEWMESH
  278. end
  279.  
  280. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  281. local NEWPART = IT("Part")
  282. NEWPART.formFactor = FORMFACTOR
  283. NEWPART.Reflectance = REFLECTANCE
  284. NEWPART.Transparency = TRANSPARENCY
  285. NEWPART.CanCollide = false
  286. NEWPART.Locked = true
  287. NEWPART.Anchored = true
  288. if ANCHOR == false then
  289. NEWPART.Anchored = false
  290. end
  291. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  292. NEWPART.Name = NAME
  293. NEWPART.Size = SIZE
  294. NEWPART.Position = Torso.Position
  295. NEWPART.Material = MATERIAL
  296. NEWPART:BreakJoints()
  297. NEWPART.Parent = PARENT
  298. return NEWPART
  299. end
  300.  
  301. local function weldBetween(a, b)
  302. local weldd = Instance.new("ManualWeld")
  303. weldd.Part0 = a
  304. weldd.Part1 = b
  305. weldd.C0 = CFrame.new()
  306. weldd.C1 = b.CFrame:inverse() * a.CFrame
  307. weldd.Parent = a
  308. return weldd
  309. end
  310.  
  311.  
  312. function QuaternionFromCFrame(cf)
  313. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  314. local trace = m00 + m11 + m22
  315. if trace > 0 then
  316. local s = math.sqrt(1 + trace)
  317. local recip = 0.5 / s
  318. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  319. else
  320. local i = 0
  321. if m11 > m00 then
  322. i = 1
  323. end
  324. if m22 > (i == 0 and m00 or m11) then
  325. i = 2
  326. end
  327. if i == 0 then
  328. local s = math.sqrt(m00 - m11 - m22 + 1)
  329. local recip = 0.5 / s
  330. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  331. elseif i == 1 then
  332. local s = math.sqrt(m11 - m22 - m00 + 1)
  333. local recip = 0.5 / s
  334. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  335. elseif i == 2 then
  336. local s = math.sqrt(m22 - m00 - m11 + 1)
  337. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  338. end
  339. end
  340. end
  341.  
  342. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  343. local xs, ys, zs = x + x, y + y, z + z
  344. local wx, wy, wz = w * xs, w * ys, w * zs
  345. local xx = x * xs
  346. local xy = x * ys
  347. local xz = x * zs
  348. local yy = y * ys
  349. local yz = y * zs
  350. local zz = z * zs
  351. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  352. end
  353.  
  354. function QuaternionSlerp(a, b, t)
  355. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  356. local startInterp, finishInterp;
  357. if cosTheta >= 0.0001 then
  358. if (1 - cosTheta) > 0.0001 then
  359. local theta = ACOS(cosTheta)
  360. local invSinTheta = 1 / SIN(theta)
  361. startInterp = SIN((1 - t) * theta) * invSinTheta
  362. finishInterp = SIN(t * theta) * invSinTheta
  363. else
  364. startInterp = 1 - t
  365. finishInterp = t
  366. end
  367. else
  368. if (1 + cosTheta) > 0.0001 then
  369. local theta = ACOS(-cosTheta)
  370. local invSinTheta = 1 / SIN(theta)
  371. startInterp = SIN((t - 1) * theta) * invSinTheta
  372. finishInterp = SIN(t * theta) * invSinTheta
  373. else
  374. startInterp = t - 1
  375. finishInterp = t
  376. end
  377. end
  378. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  379. end
  380.  
  381. function Clerp(a, b, t)
  382. local qa = {QuaternionFromCFrame(a)}
  383. local qb = {QuaternionFromCFrame(b)}
  384. local ax, ay, az = a.x, a.y, a.z
  385. local bx, by, bz = b.x, b.y, b.z
  386. local _t = 1 - t
  387. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  388. end
  389.  
  390. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  391. local frame = IT("Frame")
  392. frame.BackgroundTransparency = TRANSPARENCY
  393. frame.BorderSizePixel = BORDERSIZEPIXEL
  394. frame.Position = POSITION
  395. frame.Size = SIZE
  396. frame.BackgroundColor3 = COLOR
  397. frame.BorderColor3 = BORDERCOLOR
  398. frame.Name = NAME
  399. frame.Parent = PARENT
  400. return frame
  401. end
  402.  
  403.  
  404. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  405. local label = IT("TextLabel")
  406. label.BackgroundTransparency = 1
  407. label.Size = UD2(1, 0, 1, 0)
  408. label.Position = UD2(0, 0, 0, 0)
  409. label.TextColor3 = TEXTCOLOR
  410. label.TextStrokeTransparency = STROKETRANSPARENCY
  411. label.TextTransparency = TRANSPARENCY
  412. label.FontSize = TEXTFONTSIZE
  413. label.Font = TEXTFONT
  414. label.BorderSizePixel = BORDERSIZEPIXEL
  415. label.TextScaled = false
  416. label.Text = TEXT
  417. label.Name = NAME
  418. label.Parent = PARENT
  419. return label
  420. end
  421.  
  422. function NoOutlines(PART)
  423. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  424. end
  425.  
  426. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  427. local NEWWELD = IT(TYPE)
  428. NEWWELD.Part0 = PART0
  429. NEWWELD.Part1 = PART1
  430. NEWWELD.C0 = C0
  431. NEWWELD.C1 = C1
  432. NEWWELD.Parent = PARENT
  433. return NEWWELD
  434. end
  435.  
  436. local S = IT("Sound")
  437. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  438. local NEWSOUND = nil
  439. coroutine.resume(coroutine.create(function()
  440. NEWSOUND = S:Clone()
  441. NEWSOUND.Parent = PARENT
  442. NEWSOUND.Volume = VOLUME
  443. NEWSOUND.Pitch = PITCH
  444. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  445. NEWSOUND:play()
  446. if DOESLOOP == true then
  447. NEWSOUND.Looped = true
  448. else
  449. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  450. NEWSOUND:remove()
  451. end
  452. end))
  453. return NEWSOUND
  454. end
  455. BODY = {}
  456. function refit()
  457. Weapon.Parent = Character
  458. Character.Parent = workspace
  459. for e = 1, #BODY do
  460. if BODY[e] ~= nil then
  461. local STUFF = BODY[e]
  462. local PART = STUFF[1]
  463. local PARENT = STUFF[2]
  464. local MATERIAL = STUFF[3]
  465. local COLOR = STUFF[4]
  466. if PART.Parent ~= PARENT then
  467. Humanoid:remove()
  468. if PART.ClassName == "Part" then
  469. PART.Material = MATERIAL
  470. PART.Color = COLOR
  471. end
  472. PART.Parent = PARENT
  473. Humanoid = IT("Humanoid", Character)
  474. end
  475. end
  476. end
  477. end
  478.  
  479. function CFrameFromTopBack(at, top, back)
  480. local right = top:Cross(back)
  481. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  482. end
  483.  
  484. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  485. function WACKYEFFECT(Table)
  486. local TYPE = (Table.EffectType or "Sphere")
  487. local SIZE = (Table.Size or VT(1,1,1))
  488. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  489. local TRANSPARENCY = (Table.Transparency or 0)
  490. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  491. local CFRAME = (Table.CFrame or Torso.CFrame)
  492. local MOVEDIRECTION = (Table.MoveToPos or nil)
  493. local ROTATION1 = (Table.RotationX or 0)
  494. local ROTATION2 = (Table.RotationY or 0)
  495. local ROTATION3 = (Table.RotationZ or 0)
  496. local MATERIAL = (Table.Material or "Neon")
  497. local COLOR = (Table.Color or C3(1,1,1))
  498. local TIME = (Table.Time or 45)
  499. local SOUNDID = (Table.SoundID or nil)
  500. local SOUNDPITCH = (Table.SoundPitch or nil)
  501. local SOUNDVOLUME = (Table.SoundVolume or nil)
  502. coroutine.resume(coroutine.create(function()
  503. local PLAYSSOUND = false
  504. local SOUND = nil
  505. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  506. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  507. PLAYSSOUND = true
  508. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  509. end
  510. EFFECT.Color = COLOR
  511. local MSH = nil
  512. if TYPE == "Sphere" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  514. elseif TYPE == "Block" then
  515. MSH = IT("BlockMesh",EFFECT)
  516. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  517. elseif TYPE == "Wave" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  519. elseif TYPE == "Ring" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  521. elseif TYPE == "Slash" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  523. elseif TYPE == "Round Slash" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  525. elseif TYPE == "Swirl" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  527. elseif TYPE == "Skull" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  529. elseif TYPE == "Crystal" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  531. end
  532. if MSH ~= nil then
  533. local MOVESPEED = nil
  534. if MOVEDIRECTION ~= nil then
  535. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  536. end
  537. local GROWTH = SIZE - ENDSIZE
  538. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  539. if TYPE == "Block" then
  540. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  541. else
  542. EFFECT.CFrame = CFRAME
  543. end
  544. for LOOP = 1, TIME+1 do
  545. Swait()
  546. MSH.Scale = MSH.Scale - GROWTH/TIME
  547. if TYPE == "Wave" then
  548. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  549. end
  550. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  551. if TYPE == "Block" then
  552. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  553. else
  554. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  555. end
  556. if MOVEDIRECTION ~= nil then
  557. local ORI = EFFECT.Orientation
  558. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  559. EFFECT.Orientation = ORI
  560. end
  561. end
  562. if PLAYSSOUND == false then
  563. EFFECT:remove()
  564. else
  565. SOUND.Stopped:Connect(function()
  566. EFFECT:remove()
  567. end)
  568. end
  569. else
  570. if PLAYSSOUND == false then
  571. EFFECT:remove()
  572. else
  573. repeat Swait() until SOUND.Playing == false
  574. EFFECT:remove()
  575. end
  576. end
  577. end))
  578. end
  579.  
  580. local cR=255
  581. local cG=0
  582. local cB=0
  583. local flg5=1 local omgidk=1
  584. local add=15
  585. game:GetService("RunService").Heartbeat:Connect(function()
  586. if omgidk>10000 then omgidk=0 end
  587. omgidk=omgidk+1
  588. if cR>=255 then flg5=1 end
  589. if cG>=255 then flg5=2 end
  590. if cB>=255 then flg5=3 end
  591. if flg5==1 then cR=cR-add cG=cG+add end
  592. if flg5==2 then cG=cG-add cB=cB+add end
  593. if flg5==3 then cB=cB-add cR=cR+add end
  594. color=Color3.fromRGB(cR,cG,cB)
  595. for _, c in pairs(Weapon:GetDescendants()) do
  596. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  597. c.Material = "Neon"
  598. c.Color = color
  599. elseif c.ClassName == "Part" and c.Name == "Eye" then
  600. c.Color = color
  601. c.Material = "Neon"
  602. end
  603. end
  604. end)
  605. function MakeForm(PART,TYPE)
  606. if TYPE == "Cyl" then
  607. local MSH = IT("CylinderMesh",PART)
  608. elseif TYPE == "Ball" then
  609. local MSH = IT("SpecialMesh",PART)
  610. MSH.MeshType = "Sphere"
  611. elseif TYPE == "Wedge" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.MeshType = "Wedge"
  614. end
  615. end
  616.  
  617. function SpawnTrail(FROM,TO,BIG)
  618. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  619. MakeForm(TRAIL,"Cyl")
  620. local cR=255
  621. local cG=0
  622. local cB=0
  623. local flg5=1 local omgidk=1
  624. local add=15
  625. game:GetService("RunService").Heartbeat:Connect(function()
  626. if omgidk>10000 then omgidk=0 end
  627. omgidk=omgidk+1
  628. if cR>=255 then flg5=1 end
  629. if cG>=255 then flg5=2 end
  630. if cB>=255 then flg5=3 end
  631. if flg5==1 then cR=cR-add cG=cG+add end
  632. if flg5==2 then cG=cG-add cB=cB+add end
  633. if flg5==3 then cB=cB-add cR=cR+add end
  634. color=Color3.fromRGB(cR,cG,cB)
  635. TRAIL.Color = color
  636. end)
  637. local DIST = (FROM - TO).Magnitude
  638. if BIG == true then
  639. TRAIL.Size = VT(0.5,DIST,0.5)
  640. else
  641. TRAIL.Size = VT(0.25,DIST,0.25)
  642. end
  643. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  644. coroutine.resume(coroutine.create(function()
  645. for i = 1, 55 do
  646. Swait()
  647. TRAIL.Transparency = TRAIL.Transparency + 0.01
  648. end
  649. TRAIL:remove()
  650. end))
  651. end
  652.  
  653. Debris = game:GetService("Debris")
  654.  
  655. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  656. local DIRECTION = CF(StartPos,EndPos).lookVector
  657. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  658. end
  659.  
  660. function turnto(position)
  661. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  662. end
  663.  
  664. --//=================================\\
  665. --|| WEAPON CREATION
  666. --\\=================================//
  667.  
  668. local Particle = IT("ParticleEmitter",nil)
  669. Particle.Enabled = false
  670. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  671. Particle.LightEmission = 0.5
  672. Particle.Rate = 150
  673. Particle.ZOffset = 0.2
  674. Particle.Rotation = NumberRange.new(-180, 180)
  675. Particle.RotSpeed = NumberRange.new(-180, 180)
  676. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  677. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  678.  
  679. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  680. function ParticleEmitter(Table)
  681. local PRTCL = Particle:Clone()
  682. local Speed = Table.Speed or 5
  683. local Drag = Table.Drag or 0
  684. local Size1 = Table.Size1 or 1
  685. local Size2 = Table.Size2 or 5
  686. local Lifetime1 = Table.Lifetime1 or 1
  687. local Lifetime2 = Table.Lifetime2 or 1.5
  688. local Parent = Table.Parent or Torso
  689. local Emit = Table.Emit or 100
  690. local Offset = Table.Offset or 360
  691. local Acel = Table.Acel or VT(0,0,0)
  692. local Enabled = Table.Enabled or false
  693. PRTCL.Parent = Parent
  694. PRTCL.Size = NumberSequence.new(Size1,Size2)
  695. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  696. PRTCL.Speed = NumberRange.new(Speed)
  697. PRTCL.VelocitySpread = Offset
  698. PRTCL.Drag = Drag
  699. PRTCL.Acceleration = Acel
  700. if Enabled == false then
  701. PRTCL:Emit(Emit)
  702. Debris:AddItem(PRTCL,Lifetime2)
  703. else
  704. PRTCL.Enabled = true
  705. end
  706. return PRTCL
  707. end
  708.  
  709. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  710. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  711. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  712. MakeForm(Part,"Wedge")
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  715. MakeForm(Part,"Wedge")
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  717. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  722. MakeForm(Part,"Cyl")
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  724. for i = 1, 8 do
  725. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  727. end
  728. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  729. MakeForm(Part,"Cyl")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  731. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  732. MakeForm(Part,"Ball")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  735. MakeForm(Part,"Wedge")
  736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  740. MakeForm(Part,"Cyl")
  741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  743. MakeForm(Part,"Cyl")
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  746. MakeForm(Part,"Cyl")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  749. MakeForm(Part,"Wedge")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  751. local LASTPART = Handle
  752. for i = 1, 10 do
  753. if LASTPART == Handle then
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  755. LASTPART = Part
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  757. else
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  759. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  760. LASTPART = Part
  761. end
  762. end
  763.  
  764. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  765. MakeForm(Barrel,"Cyl")
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  768. MakeForm(Part,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  771. MakeForm(Part,"Wedge")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  774. MakeForm(Hole,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  777. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  778. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  779. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  780. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  781. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  782. local BODY = {}
  783. for _, c in pairs(Character:GetDescendants()) do
  784. if c:IsA("BasePart") and c.Name ~= "Handle" then
  785. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  786. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  787. end
  788. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  789. elseif c:IsA("JointInstance") then
  790. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  791. end
  792. end
  793.  
  794. local spinc=0
  795. coroutine.resume(coroutine.create(function()
  796. while wait() do
  797. spinc=spinc+1+sick.PlaybackLoudness/43
  798. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  799. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  800. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  801. end
  802. end))
  803.  
  804.  
  805.  
  806.  
  807.  
  808.  
  809.  
  810.  
  811. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  812. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  813. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  814. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  815. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  816.  
  817. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  818. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  819. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  820. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  821. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  822.  
  823. function printbye(Name)
  824. end
  825.  
  826. workspace.ChildAdded:connect(function(instance)
  827. for BANISH = 1, #TOBANISH do
  828. if TOBANISH[BANISH] ~= nil then
  829. if instance.Name == TOBANISH[BANISH] then
  830. coroutine.resume(coroutine.create(function()
  831. printbye(instance.Name)
  832. instance:ClearAllChildren()
  833. Debris:AddItem(instance,0.0005)
  834. end))
  835. end
  836. end
  837. end
  838. end)
  839.  
  840. --//=================================\\
  841. --|| DAMAGING
  842. --\\=================================//
  843.  
  844. function chatfunc(text)
  845. local chat = coroutine.wrap(function()
  846. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  847. Character:FindFirstChild("TalkingBillBoard"):destroy()
  848. end
  849. local Bill = Instance.new("BillboardGui",Character)
  850. Bill.Size = UDim2.new(0,50,0,20)
  851. Bill.StudsOffset = Vector3.new(0,6,0)
  852. Bill.Adornee = Character.Head
  853. Bill.Name = "TalkingBillBoard"
  854. local Hehe = Instance.new("TextLabel",Bill)
  855. Hehe.BackgroundTransparency = 1
  856. Hehe.BorderSizePixel = 0
  857. Hehe.Text = ""
  858. Hehe.Font = "Arcade"
  859. Hehe.TextSize = 20
  860. Hehe.TextStrokeTransparency = 0
  861. Hehe.Size = UDim2.new(1,0,0.5,0)
  862. coroutine.resume(coroutine.create(function()
  863. while Hehe ~= nil do
  864. wait()
  865. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  866. --Hehe.Rotation = math.random(-5,5)
  867. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  868. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  869. end
  870. end))
  871. for i = 1,string.len(text),1 do
  872. wait()
  873. Hehe.Text = string.sub(text,1,i)
  874. end
  875. wait(3)--Re[math.random(1, 93)]
  876. for i = 0, 5, .025 do
  877. wait()
  878. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  879. Hehe.TextStrokeTransparency = i
  880. Hehe.TextTransparency = i
  881. end
  882. Bill:Destroy()
  883. end)
  884. chat()
  885. end
  886.  
  887. function onChatted(msg)
  888. chatfunc(msg)
  889. end
  890.  
  891. Player.Chatted:connect(onChatted)
  892.  
  893. function StatLabel(CFRAME, TEXT, COLOR)
  894. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  895. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  896. local BODYGYRO = IT("BodyGyro", STATPART)
  897. game:GetService("Debris"):AddItem(STATPART ,5)
  898. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  899. BILLBOARDGUI.Adornee = STATPART
  900. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  901. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  902. BILLBOARDGUI.AlwaysOnTop = false
  903. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  904. TEXTLABEL.BackgroundTransparency = 1
  905. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  906. TEXTLABEL.Text = TEXT
  907. TEXTLABEL.Font = SKILLFONT
  908. TEXTLABEL.FontSize="Size42"
  909. TEXTLABEL.TextColor3 = COLOR
  910. TEXTLABEL.TextStrokeTransparency = 0
  911. TEXTLABEL.TextScaled = true
  912. TEXTLABEL.TextWrapped = true
  913. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  914. for i = 1, 10 do
  915. Swait()
  916. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  917. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  918. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  919. end
  920. THEPART.Parent = nil
  921. end),STATPART, TEXTLABEL)
  922. end
  923.  
  924.  
  925.  
  926. function ApplyDamage(Humanoid,Damage,TorsoPart)
  927. local defence = Instance.new("BoolValue",Humanoid.Parent)
  928. defence.Name = ("HitBy"..Player.Name)
  929. game:GetService("Debris"):AddItem(defence, 0.001)
  930. Damage = Damage * DAMAGEMULTIPLIER
  931. if Humanoid.Health ~= 0 then
  932. local CritChance = MRANDOM(1,100)
  933. if Damage > Humanoid.Health then
  934. Damage = math.ceil(Humanoid.Health)
  935. if Damage == 0 then
  936. Damage = 0.1
  937. end
  938. end
  939. Humanoid.Health = Humanoid.Health - Damage
  940. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  941. end
  942. end
  943. function KickThatBruh(CHARACTER)
  944. g = game.Players:GetPlayers()
  945. local kickfolder = IT("Folder",Effects)
  946. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  947. naeeym2.AlwaysOnTop = false
  948. naeeym2.Size = UDim2.new(5,35,2,35)
  949. naeeym2.StudsOffset = Vector3.new(0,1,0)
  950. naeeym2.Name = "Mark"
  951. local tecks2 = Instance.new("TextLabel",naeeym2)
  952. tecks2.BackgroundTransparency = 1
  953. tecks2.TextScaled = true
  954. tecks2.BorderSizePixel = 0
  955. tecks2.Text = "YOUR ALL GONE"
  956. tecks2.Font = "Arcade"
  957. tecks2.TextSize = 30
  958. tecks2.TextStrokeTransparency = 1
  959. tecks2.TextColor3 = Color3.new(1,1,1)
  960. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  961. tecks2.Size = UDim2.new(1,0,0.5,0)
  962. tecks2.Parent = naeeym2
  963. CreateSound("527749592", CHARACTER, 600, 1, false)
  964. for i,v in ipairs(CHARACTER:GetChildren()) do
  965. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  966. if v.Name ~= "HumanoidRootPart" then
  967. local BOD = v:Clone()
  968. BOD.CanCollide = false
  969. BOD.Anchored = true
  970. BOD.CFrame = v.CFrame
  971. BOD.Parent = kickfolder
  972. BOD.Material = "Granite"
  973. BOD.Color = C3(.3,0,0)
  974. if BOD:FindFirstChildOfClass("Decal") then
  975. BOD:FindFirstChildOfClass("Decal"):remove()
  976. end
  977. if BOD.Name == "Head" then
  978. naeeym2.Adornee = BOD
  979. end
  980. if BOD.ClassName == "MeshPart" then
  981. BOD.TextureID = ""
  982. end
  983. end
  984. end
  985. end
  986. for i,v in pairs(g) do
  987. v:remove()
  988. end
  989. if CHARACTER ~= "Character" then
  990. CHARACTER:remove()
  991. end
  992. coroutine.resume(coroutine.create(function()
  993. for i = 1, 50 do
  994. Swait()
  995. for i,v in ipairs(kickfolder:GetChildren()) do
  996. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  997. v.Transparency = 1
  998. end
  999. naeeym2.Enabled = false
  1000. end
  1001. Swait()
  1002. for i,v in ipairs(kickfolder:GetChildren()) do
  1003. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1004. v.Transparency = 0
  1005. end
  1006. naeeym2.Enabled = true
  1007. end
  1008. end
  1009. kickfolder:remove()
  1010. end))
  1011. end
  1012.  
  1013. function Banish(Foe)
  1014. if Foe then
  1015. coroutine.resume(coroutine.create(function()
  1016. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1017. if plr then
  1018. coroutine.resume(coroutine.create(function()
  1019. wait(0.5)
  1020. plr:Kick(Reason)
  1021. end))
  1022. end
  1023. if(Foe:FindFirstChildOfClass'Humanoid')then
  1024. printbye(Foe.Name)
  1025. Foe.Archivable = true
  1026. local CLONE = Foe:Clone()
  1027. Foe:Destroy()
  1028. CLONE.Parent = Effects
  1029. CLONE:BreakJoints()
  1030. local MATERIALS = {"Glass","Neon"}
  1031. for _, c in pairs(CLONE:GetDescendants()) do
  1032. if c:IsA("BasePart") then
  1033. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1034. CreateSound(2152227673, c, 10, 1, false)
  1035. end
  1036. c.Anchored = true
  1037. c.Transparency = c.Transparency + 0.2
  1038. c.Material = MATERIALS[MRANDOM(1,2)]
  1039. c.Color = color
  1040. if c.ClassName == "MeshPart" then
  1041. c.TextureID = ""
  1042. end
  1043. if c:FindFirstChildOfClass("SpecialMesh") then
  1044. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1045. end
  1046. if c:FindFirstChildOfClass("Decal") then
  1047. c:FindFirstChildOfClass("Decal"):remove()
  1048. end
  1049. c.Name = "Banished"
  1050. c.CanCollide = false
  1051. else
  1052. c:remove()
  1053. end
  1054. end
  1055. local A = false
  1056. for i = 1, 35 do
  1057. if A == false then
  1058. A = true
  1059. elseif A == true then
  1060. A = false
  1061. end
  1062. for _, c in pairs(CLONE:GetDescendants()) do
  1063. if c:IsA("BasePart") then
  1064. c.Anchored = true
  1065. c.Material = MATERIALS[MRANDOM(1,2)]
  1066. c.Transparency = c.Transparency + 0.8/35
  1067. if A == false then
  1068. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1069. elseif A == true then
  1070. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1071. end
  1072. end
  1073. end
  1074. Swait()
  1075. end
  1076. CLONE:remove()
  1077. end
  1078. end))
  1079. end
  1080. end
  1081.  
  1082.  
  1083.  
  1084. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1085. local CHILDREN = workspace:GetDescendants()
  1086. for index, CHILD in pairs(CHILDREN) do
  1087. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1088. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1089. if HUM then
  1090. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1091. if TORSO then
  1092. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1093. if ISBANISH == true then
  1094. Banish(CHILD)
  1095. else
  1096. if ISBANISH == "Gravity" then
  1097. HUM.PlatformStand = true
  1098. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1099. local grav = Instance.new("BodyPosition",TORSO)
  1100. grav.D = 15
  1101. grav.P = 20000
  1102. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1103. grav.position = TORSO.Position
  1104. grav.Name = "V3BanishForce"..Player.Name
  1105. else
  1106. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1107. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1108. end
  1109. else
  1110. HUM.PlatformStand = false
  1111. end
  1112. end
  1113. elseif ISBANISH == "Gravity" then
  1114. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1115. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1116. HUM.PlatformStand = false
  1117. end
  1118. end
  1119. end
  1120. end
  1121. end
  1122. end
  1123. end
  1124.  
  1125. --//=================================\\
  1126. --|| ATTACK FUNCTIONS AND STUFF
  1127. --\\=================================//
  1128.  
  1129.  
  1130. function Joy()
  1131. ATTACK = true
  1132. Rooted = true
  1133. local LOOP = true
  1134. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1135. if NEWKEY == "t" then
  1136. KEY:Disconnect()
  1137. LOOP = false
  1138. end
  1139. end)
  1140. coroutine.resume(coroutine.create(function()
  1141. repeat
  1142. Swait()
  1143. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. until LOOP == false
  1145. end))
  1146. repeat
  1147. for i = 0, 0.4, 0.1 / Animation_Speed do
  1148. Swait()
  1149. if LOOP == false then
  1150. break
  1151. end
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. end
  1159. for i = 0, 0.4, 0.1 / Animation_Speed do
  1160. Swait()
  1161. if LOOP == false then
  1162. break
  1163. end
  1164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. for i = 0, 0.4, 0.1 / Animation_Speed do
  1172. Swait()
  1173. if LOOP == false then
  1174. break
  1175. end
  1176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. end
  1183. for i = 0, 0.4, 0.1 / Animation_Speed do
  1184. Swait()
  1185. if LOOP == false then
  1186. break
  1187. end
  1188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. end
  1195. until LOOP == false
  1196. ATTACK = false
  1197. Rooted = false
  1198. end
  1199.  
  1200.  
  1201. function Mercy()
  1202. banned = {}
  1203. TOBANISH = {}
  1204. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1205. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1206. end
  1207.  
  1208.  
  1209.  
  1210. function Kickisher_Bullet()
  1211. ATTACK = true
  1212. Rooted = false
  1213. for i=0, 0.1, 0.1 / Animation_Speed do
  1214. Swait()
  1215. turnto(Mouse.Hit.p)
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1222. end
  1223. repeat
  1224. for i=0, 0.1, 0.1 / Animation_Speed do
  1225. Swait()
  1226. turnto(Mouse.Hit.p)
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1233. end
  1234. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1235. SpawnTrail(Hole.Position,POS)
  1236. if HIT ~= nil then
  1237. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1238. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1239. Banish(HIT.Parent)
  1240. end
  1241. end
  1242. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1243. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1244. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1245. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1246. for i=0, 0.3, 0.1 / Animation_Speed do
  1247. Swait()
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1254. end
  1255. until KEYHOLD == false
  1256. ATTACK = false
  1257. Rooted = false
  1258. end
  1259.  
  1260. function Banisher_Bullet()
  1261. ATTACK = true
  1262. Rooted = false
  1263. for i=0, 0.4, 0.1 / Animation_Speed do
  1264. Swait()
  1265. turnto(Mouse.Hit.p)
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1272. end
  1273. repeat
  1274. for i=0, 0.2, 0.1 / Animation_Speed do
  1275. Swait()
  1276. turnto(Mouse.Hit.p)
  1277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1283. end
  1284. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1285. SpawnTrail(Hole.Position,POS)
  1286. if HIT ~= nil then
  1287. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1288. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1289. Banish(HIT.Parent)
  1290. end
  1291. end
  1292. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1293. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1294. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1295. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1296. for i=0, 0.3, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1304. end
  1305. until KEYHOLD == false
  1306. ATTACK = false
  1307. Rooted = false
  1308. end
  1309.  
  1310. function Banning_Bullet()
  1311. ATTACK = true
  1312. Rooted = false
  1313. for i=0, 0.1, 0.1 / Animation_Speed do
  1314. Swait()
  1315. turnto(Mouse.Hit.p)
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1322. end
  1323. repeat
  1324. for i=0, 0.1, 0.1 / Animation_Speed do
  1325. Swait()
  1326. turnto(Mouse.Hit.p)
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1333. end
  1334. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1335. SpawnTrail(Hole.Position,POS)
  1336. if HIT ~= nil then
  1337. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1338. table.insert(banned,HIT.Parent.Name)
  1339. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1340. printbye(HIT.Parent.Name)
  1341. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1342. if plr then
  1343. plr:Kick("You're Dead.")
  1344. end
  1345. end
  1346. end
  1347. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1348. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1349. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1350. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1351. for i=0, 0.1, 0.1 / Animation_Speed do
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1359. end
  1360. until KEYHOLD == false
  1361. ATTACK = false
  1362. Rooted = false
  1363. end
  1364. Weapon.Parent = Character
  1365. for _, c in pairs(Weapon:GetChildren()) do
  1366. if c.ClassName == "Part" then
  1367. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1368. end
  1369. end
  1370.  
  1371. function Taunt()
  1372. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1373. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1374. end
  1375.  
  1376.  
  1377.  
  1378. --//=================================\\
  1379. --|| ASSIGN THINGS TO KEYS
  1380. --\\=================================//
  1381.  
  1382. function MouseDown(Mouse)
  1383. if ATTACK == false then
  1384. end
  1385. end
  1386.  
  1387. function MouseUp(Mouse)
  1388. HOLD = false
  1389. end
  1390.  
  1391. function KeyDown(Key)
  1392. KEYHOLD = true
  1393. if Key == "z" and ATTACK == false then
  1394. Banisher_Bullet()
  1395. end
  1396.  
  1397. if Key == "t" and ATTACK == false then
  1398. Taunt()
  1399. Joy()
  1400. end
  1401.  
  1402. if Key == "c" and ATTACK == false then
  1403. Banning_Bullet()
  1404. end
  1405.  
  1406. if Key == "e" and ATTACK == false then
  1407. Mercy()
  1408. end
  1409.  
  1410. if Key == "x" and ATTACK == false then
  1411. Kickisher_Bullet()
  1412. end
  1413. end
  1414.  
  1415. function KeyUp(Key)
  1416. KEYHOLD = false
  1417. end
  1418.  
  1419. Mouse.Button1Down:connect(function(NEWKEY)
  1420. MouseDown(NEWKEY)
  1421. end)
  1422. Mouse.Button1Up:connect(function(NEWKEY)
  1423. MouseUp(NEWKEY)
  1424. end)
  1425. Mouse.KeyDown:connect(function(NEWKEY)
  1426. KeyDown(NEWKEY)
  1427. end)
  1428. Mouse.KeyUp:connect(function(NEWKEY)
  1429. KeyUp(NEWKEY)
  1430. end)
  1431.  
  1432. --//=================================\\
  1433. --\\=================================//
  1434.  
  1435.  
  1436. function unanchor()
  1437. if UNANCHOR == true then
  1438. g = Character:GetChildren()
  1439. for i = 1, #g do
  1440. if g[i].ClassName == "Part" then
  1441. g[i].Anchored = false
  1442. end
  1443. end
  1444. end
  1445. end
  1446.  
  1447.  
  1448. --//=================================\\
  1449. --|| WRAP THE WHOLE SCRIPT UP
  1450. --\\=================================//
  1451.  
  1452. Humanoid.Changed:connect(function(Jump)
  1453. if Jump == "Jump" and (Disable_Jump == true) then
  1454. Humanoid.Jump = false
  1455. end
  1456. end)
  1457.  
  1458. local CONNECT = nil
  1459.  
  1460. while true do
  1461. Swait()
  1462. ANIMATE.Parent = nil
  1463. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1464. Humanoid = IT("Humanoid",Character)
  1465. end
  1466. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1467. v:Stop();
  1468. end
  1469. SINE = SINE + CHANGE
  1470. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1471. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1472. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1473. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1474. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1475. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1476. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1477. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1478. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1479. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1480. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1481. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1482. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484. end
  1485. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1486. ANIM = "Jump"
  1487. if ATTACK == false then
  1488. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1494. end
  1495. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1496. ANIM = "Fall"
  1497. if ATTACK == false then
  1498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1504. end
  1505. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1506. ANIM = "Idle"
  1507. if ATTACK == false then
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1514. end
  1515. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1516. ANIM = "Walk"
  1517. if ATTACK == false then
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1524. end
  1525. end
  1526.  
  1527.  
  1528. unanchor()
  1529. Humanoid.MaxHealth = "inf"
  1530. Humanoid.Health = "inf"
  1531. if Rooted == false then
  1532. Disable_Jump = false
  1533. Humanoid.WalkSpeed = Speed
  1534. elseif Rooted == true then
  1535. Disable_Jump = true
  1536. Humanoid.WalkSpeed = 0
  1537. end
  1538. tecks2.Rotation = MRANDOM(-12,11)/8
  1539. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1540.  
  1541. sick.Parent = Torso
  1542. sick:resume()
  1543. sick.Volume = 2
  1544. sick.Pitch = 1
  1545. sick.SoundId = "rbxassetid://1072410152"
  1546. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1547. refit()
  1548. end
  1549.  
  1550. --//=================================\\
  1551. --\\=================================//
  1552.  
  1553.  
  1554.  
  1555.  
  1556.  
  1557. --//====================================================\\--
  1558. --|| END OF SCRIPT
  1559. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement