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  1. Player = game.Players.LocalPlayer
  2.     Character = Player.Character
  3.     local txt = Instance.new("BillboardGui", Character)
  4.     txt.Adornee = Character.Head
  5.     txt.Name = "_status"
  6.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  7.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  8.     local text = Instance.new("TextLabel", txt)
  9.     text.Size = UDim2.new(10, 0, 7, 0)
  10.     text.FontSize = "Size24"
  11.     text.TextScaled = true
  12.     text.TextTransparency = 0
  13.     text.BackgroundTransparency = 1
  14.     text.TextTransparency = 0
  15.     text.TextStrokeTransparency = 0
  16.     text.Font = "Antique"
  17.     text.TextStrokeColor3 = Color3.new(20,50,80)
  18.         text.Text = "Kickisher v.4 [by Guest_842104!] "
  19.         print("Edited by GUEST_842104")
  20.     script.Name = "Banisher Gun V3 / 1"
  21. --//====================================================\\--
  22. --||               CREATED BY SHACKLUSTER
  23. --\\====================================================//--
  24. print[[
  25.     ===========================
  26.             KICKISHER V4
  27.              (NON-CANON)
  28.     ===========================
  29.             EDITED BY
  30.         DEPRESSED_FILE#8484
  31.     ===========================
  32.         NO LEAK NO TRADE
  33.              PLEASE
  34.     ===========================
  35.         ABUSING WITH THIS
  36.         WILL GET YOU
  37.         AN AUTOMATIC
  38.         BLACKLIST IN THE
  39.         NEXT VERSION OF
  40.         KICKISHER GUN
  41.     ===========================
  42. ]]
  43. script:ClearAllChildren()
  44. wait(0.2)
  45. local Reason = "You're weak. You'll always be weak and you'll never change."
  46. Player = game:GetService("Players").LocalPlayer
  47. PlayerGui = Player.PlayerGui
  48. Cam = workspace.CurrentCamera
  49. Backpack = Player.Backpack
  50. Character = Player.Character
  51. Humanoid = Character.Humanoid
  52. Mouse = Player:GetMouse()
  53. RootPart = Character["HumanoidRootPart"]
  54. Torso = Character["Torso"]
  55. Head = Character["Head"]
  56. RightArm = Character["Right Arm"]
  57. LeftArm = Character["Left Arm"]
  58. RightLeg = Character["Right Leg"]
  59. LeftLeg = Character["Left Leg"]
  60. RootJoint = RootPart["RootJoint"]
  61. Neck = Torso["Neck"]
  62. RightShoulder = Torso["Right Shoulder"]
  63. LeftShoulder = Torso["Left Shoulder"]
  64. RightHip = Torso["Right Hip"]
  65. LeftHip = Torso["Left Hip"]
  66. local TIME = 0
  67. local sick = Instance.new("Sound",Torso)
  68. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  69. IT = Instance.new
  70. CF = CFrame.new
  71. VT = Vector3.new
  72. RAD = math.rad
  73. C3 = Color3.new
  74. UD2 = UDim2.new
  75. BRICKC = BrickColor.new
  76. ANGLES = CFrame.Angles
  77. EULER = CFrame.fromEulerAnglesXYZ
  78. COS = math.cos
  79. ACOS = math.acos
  80. SIN = math.sin
  81. ASIN = math.asin
  82. ABS = math.abs
  83. MRANDOM = math.random
  84. FLOOR = math.floor
  85. SIZE = 1
  86.  
  87.  
  88.  
  89. --//=================================\\
  90. --||          USEFUL VALUES
  91. --\\=================================//
  92.  
  93. Animation_Speed = 3
  94. local FORCERESET = false
  95. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  96. local Speed = 16
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local DAMAGEMULTIPLIER = 1
  102. local ANIM = "Idle"
  103. local ATTACK = false
  104. local EQUIPPED = false
  105. local HOLD = false
  106. local COMBO = 1
  107. local Rooted = false
  108. local SINE = 0
  109. local KEYHOLD = false
  110. local CHANGE = 2 / Animation_Speed
  111. local WALKINGANIM = false
  112. local VALUE1 = false
  113. local VALUE2 = false
  114. local ROBLOXIDLEANIMATION = IT("Animation")
  115. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  116. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  117. --ROBLOXIDLEANIMATION.Parent = Humanoid
  118. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  119. WEAPONGUI.Name = "BanishV3Gui"
  120. local Weapon = IT("Model")
  121. Weapon.Name = "Adds"
  122. local Effects = IT("Folder", Weapon)
  123. Effects.Name = "Effects"
  124. local ANIMATOR = Humanoid.Animator
  125. local ANIMATE = Character:FindFirstChild("Animate")
  126. local UNANCHOR = true
  127. local TOBANISH = {}
  128. script.Parent = PlayerGui
  129. local banned = {}
  130.        
  131. --//=================================\\
  132. --\\=================================//
  133. ff = Instance.new("ForceField",Character)
  134. ff.Visible = false
  135. Humanoid.Name = "God Mode"
  136. Humanoid.MaxHealth = 1.0E298
  137. Humanoid.Health = 1.0E298
  138. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  139.   if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  140.     Humanoid.MaxHealth = 1.0E298
  141.     Humanoid.Health = 1.0E298
  142.   end
  143. end)
  144. local naeeym = IT("BillboardGui",Character)
  145. naeeym.AlwaysOnTop = true
  146. naeeym.Size = UDim2.new(5,35,2,15)
  147. naeeym.StudsOffset = Vector3.new(0,4,0)
  148. naeeym.MaxDistance = 75
  149. naeeym.Adornee = Character.Head
  150. naeeym.Name = "Name"
  151. local tecks = IT("TextLabel",naeeym)
  152. tecks.BackgroundTransparency = 1
  153. tecks.TextScaled = true
  154. tecks.BorderSizePixel = 0
  155. tecks.Text = ""
  156. tecks.Font = "Fantasy"
  157. tecks.TextSize = 30
  158. tecks.TextTransparency = 0.5
  159. tecks.TextStrokeTransparency = 0.5
  160. tecks.TextColor3 = C3(0,0,0)
  161. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  162. tecks.Size = UDim2.new(1,0,0.5,0)
  163. tecks.Parent = naeeym
  164. local naeeym2 = IT("BillboardGui",Character)
  165. naeeym2.AlwaysOnTop = true
  166. naeeym2.Size = UDim2.new(7,35,3,15)
  167. naeeym2.StudsOffset = Vector3.new(0,5,0)
  168. naeeym2.MaxDistance = 75
  169. naeeym2.Adornee = Character.Head
  170. naeeym2.Name = "Name2"
  171. local tecks2 = IT("TextLabel",naeeym2)
  172. tecks2.BackgroundTransparency = 1
  173. tecks2.TextScaled = true
  174. tecks2.BorderSizePixel = 0
  175. tecks2.Text = "Kickisher"
  176. tecks2.Font = "Fantasy"
  177. tecks2.TextSize = 30
  178. tecks2.TextStrokeTransparency = 0
  179. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  180. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  181. tecks2.Size = UDim2.new(1,0,0.5,0)
  182. tecks2.Parent = naeeym
  183. local SKILLTEXTCOLOR = C3(0,0,0)
  184. local SKILLFONT = "Arcade"
  185. local SKILLTEXTSIZE = 6
  186. --//=================================\\
  187. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  188. --\\=================================//
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "ArtificialHB"
  192.  
  193. script:WaitForChild("ArtificialHB")
  194.  
  195. frame = Frame_Speed
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.ArtificialHB:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203.     tf = tf + s
  204.     if tf >= frame then
  205.         if allowframeloss then
  206.             script.ArtificialHB:Fire()
  207.             lastframe = tick()
  208.         else
  209.             for i = 1, math.floor(tf / frame) do
  210.                 script.ArtificialHB:Fire()
  211.             end
  212.         lastframe = tick()
  213.         end
  214.         if tossremainder then
  215.             tf = 0
  216.         else
  217.             tf = tf - frame * math.floor(tf / frame)
  218.         end
  219.     end
  220. end)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225.     Player.Chatted:connect(function(m)
  226.         if(m:sub(1,7) == 'reason/')then
  227.             Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  228.         end
  229.     end)
  230.  
  231. --//=================================\\
  232. --||          SOME FUNCTIONS
  233. --\\=================================//
  234.  
  235. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  236.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  237. end
  238.  
  239. function PositiveAngle(NUMBER)
  240.     if NUMBER >= 0 then
  241.         NUMBER = 0
  242.     end
  243.     return NUMBER
  244. end
  245.  
  246. function NegativeAngle(NUMBER)
  247.     if NUMBER <= 0 then
  248.         NUMBER = 0
  249.     end
  250.     return NUMBER
  251. end
  252.  
  253. function Swait(NUMBER)
  254.     if NUMBER == 0 or NUMBER == nil then
  255.         ArtificialHB.Event:wait()
  256.     else
  257.         for i = 1, NUMBER do
  258.             ArtificialHB.Event:wait()
  259.         end
  260.     end
  261. end
  262.  
  263. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  264.     local NEWMESH = IT(MESH)
  265.     if MESH == "SpecialMesh" then
  266.         NEWMESH.MeshType = MESHTYPE
  267.         if MESHID ~= "nil" and MESHID ~= "" then
  268.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  269.         end
  270.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  271.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  272.         end
  273.     end
  274.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  275.     NEWMESH.Scale = SCALE
  276.     NEWMESH.Parent = PARENT
  277.     return NEWMESH
  278. end
  279.  
  280. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  281.     local NEWPART = IT("Part")
  282.     NEWPART.formFactor = FORMFACTOR
  283.     NEWPART.Reflectance = REFLECTANCE
  284.     NEWPART.Transparency = TRANSPARENCY
  285.     NEWPART.CanCollide = false
  286.     NEWPART.Locked = true
  287.     NEWPART.Anchored = true
  288.     if ANCHOR == false then
  289.         NEWPART.Anchored = false
  290.     end
  291.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  292.     NEWPART.Name = NAME
  293.     NEWPART.Size = SIZE
  294.     NEWPART.Position = Torso.Position
  295.     NEWPART.Material = MATERIAL
  296.     NEWPART:BreakJoints()
  297.     NEWPART.Parent = PARENT
  298.     return NEWPART
  299. end
  300.  
  301.     local function weldBetween(a, b)
  302.         local weldd = Instance.new("ManualWeld")
  303.         weldd.Part0 = a
  304.         weldd.Part1 = b
  305.         weldd.C0 = CFrame.new()
  306.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  307.         weldd.Parent = a
  308.         return weldd
  309.     end
  310.  
  311.  
  312. function QuaternionFromCFrame(cf)
  313.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  314.     local trace = m00 + m11 + m22
  315.     if trace > 0 then
  316.         local s = math.sqrt(1 + trace)
  317.         local recip = 0.5 / s
  318.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  319.     else
  320.         local i = 0
  321.         if m11 > m00 then
  322.             i = 1
  323.         end
  324.         if m22 > (i == 0 and m00 or m11) then
  325.             i = 2
  326.         end
  327.         if i == 0 then
  328.             local s = math.sqrt(m00 - m11 - m22 + 1)
  329.             local recip = 0.5 / s
  330.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  331.         elseif i == 1 then
  332.             local s = math.sqrt(m11 - m22 - m00 + 1)
  333.             local recip = 0.5 / s
  334.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  335.         elseif i == 2 then
  336.             local s = math.sqrt(m22 - m00 - m11 + 1)
  337.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  338.         end
  339.     end
  340. end
  341.  
  342. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  343.     local xs, ys, zs = x + x, y + y, z + z
  344.     local wx, wy, wz = w * xs, w * ys, w * zs
  345.     local xx = x * xs
  346.     local xy = x * ys
  347.     local xz = x * zs
  348.     local yy = y * ys
  349.     local yz = y * zs
  350.     local zz = z * zs
  351.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  352. end
  353.  
  354. function QuaternionSlerp(a, b, t)
  355.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  356.     local startInterp, finishInterp;
  357.     if cosTheta >= 0.0001 then
  358.         if (1 - cosTheta) > 0.0001 then
  359.             local theta = ACOS(cosTheta)
  360.             local invSinTheta = 1 / SIN(theta)
  361.             startInterp = SIN((1 - t) * theta) * invSinTheta
  362.             finishInterp = SIN(t * theta) * invSinTheta
  363.         else
  364.             startInterp = 1 - t
  365.             finishInterp = t
  366.         end
  367.     else
  368.         if (1 + cosTheta) > 0.0001 then
  369.             local theta = ACOS(-cosTheta)
  370.             local invSinTheta = 1 / SIN(theta)
  371.             startInterp = SIN((t - 1) * theta) * invSinTheta
  372.             finishInterp = SIN(t * theta) * invSinTheta
  373.         else
  374.             startInterp = t - 1
  375.             finishInterp = t
  376.         end
  377.     end
  378.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  379. end
  380.  
  381. function Clerp(a, b, t)
  382.     local qa = {QuaternionFromCFrame(a)}
  383.     local qb = {QuaternionFromCFrame(b)}
  384.     local ax, ay, az = a.x, a.y, a.z
  385.     local bx, by, bz = b.x, b.y, b.z
  386.     local _t = 1 - t
  387.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  388. end
  389.  
  390. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  391.     local frame = IT("Frame")
  392.     frame.BackgroundTransparency = TRANSPARENCY
  393.     frame.BorderSizePixel = BORDERSIZEPIXEL
  394.     frame.Position = POSITION
  395.     frame.Size = SIZE
  396.     frame.BackgroundColor3 = COLOR
  397.     frame.BorderColor3 = BORDERCOLOR
  398.     frame.Name = NAME
  399.     frame.Parent = PARENT
  400.     return frame
  401. end
  402.  
  403.  
  404. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  405.     local label = IT("TextLabel")
  406.     label.BackgroundTransparency = 1
  407.     label.Size = UD2(1, 0, 1, 0)
  408.     label.Position = UD2(0, 0, 0, 0)
  409.     label.TextColor3 = TEXTCOLOR
  410.     label.TextStrokeTransparency = STROKETRANSPARENCY
  411.     label.TextTransparency = TRANSPARENCY
  412.     label.FontSize = TEXTFONTSIZE
  413.     label.Font = TEXTFONT
  414.     label.BorderSizePixel = BORDERSIZEPIXEL
  415.     label.TextScaled = false
  416.     label.Text = TEXT
  417.     label.Name = NAME
  418.     label.Parent = PARENT
  419.     return label
  420. end
  421.  
  422. function NoOutlines(PART)
  423.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  424. end
  425.  
  426. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  427.     local NEWWELD = IT(TYPE)
  428.     NEWWELD.Part0 = PART0
  429.     NEWWELD.Part1 = PART1
  430.     NEWWELD.C0 = C0
  431.     NEWWELD.C1 = C1
  432.     NEWWELD.Parent = PARENT
  433.     return NEWWELD
  434. end
  435.  
  436. local S = IT("Sound")
  437. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  438.     local NEWSOUND = nil
  439.     coroutine.resume(coroutine.create(function()
  440.         NEWSOUND = S:Clone()
  441.         NEWSOUND.Parent = PARENT
  442.         NEWSOUND.Volume = VOLUME
  443.         NEWSOUND.Pitch = PITCH
  444.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  445.         NEWSOUND:play()
  446.         if DOESLOOP == true then
  447.             NEWSOUND.Looped = true
  448.         else
  449.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  450.             NEWSOUND:remove()
  451.         end
  452.     end))
  453.     return NEWSOUND
  454. end
  455. BODY = {}
  456. function refit()
  457.     Weapon.Parent = Character
  458.     Character.Parent = workspace
  459.     for e = 1, #BODY do
  460.         if BODY[e] ~= nil then
  461.             local STUFF = BODY[e]
  462.             local PART = STUFF[1]
  463.             local PARENT = STUFF[2]
  464.             local MATERIAL = STUFF[3]
  465.             local COLOR = STUFF[4]
  466.             if PART.Parent ~= PARENT then
  467.                 Humanoid:remove()
  468.                 if PART.ClassName == "Part" then
  469.                     PART.Material = MATERIAL
  470.                     PART.Color = COLOR
  471.                 end
  472.                 PART.Parent = PARENT
  473.                 Humanoid = IT("Humanoid", Character)
  474.             end
  475.         end
  476.     end
  477. end
  478.  
  479. function CFrameFromTopBack(at, top, back)
  480.     local right = top:Cross(back)
  481.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  482. end
  483.  
  484. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  485. function WACKYEFFECT(Table)
  486.     local TYPE = (Table.EffectType or "Sphere")
  487.     local SIZE = (Table.Size or VT(1,1,1))
  488.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  489.     local TRANSPARENCY = (Table.Transparency or 0)
  490.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  491.     local CFRAME = (Table.CFrame or Torso.CFrame)
  492.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  493.     local ROTATION1 = (Table.RotationX or 0)
  494.     local ROTATION2 = (Table.RotationY or 0)
  495.     local ROTATION3 = (Table.RotationZ or 0)
  496.     local MATERIAL = (Table.Material or "Neon")
  497.     local COLOR = (Table.Color or C3(1,1,1))
  498.     local TIME = (Table.Time or 45)
  499.     local SOUNDID = (Table.SoundID or nil)
  500.     local SOUNDPITCH = (Table.SoundPitch or nil)
  501.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  502.     coroutine.resume(coroutine.create(function()
  503.         local PLAYSSOUND = false
  504.         local SOUND = nil
  505.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  506.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  507.             PLAYSSOUND = true
  508.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  509.         end
  510.         EFFECT.Color = COLOR
  511.         local MSH = nil
  512.         if TYPE == "Sphere" then
  513.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  514.         elseif TYPE == "Block" then
  515.             MSH = IT("BlockMesh",EFFECT)
  516.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  517.         elseif TYPE == "Wave" then
  518.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  519.         elseif TYPE == "Ring" then
  520.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  521.         elseif TYPE == "Slash" then
  522.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  523.         elseif TYPE == "Round Slash" then
  524.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  525.         elseif TYPE == "Swirl" then
  526.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  527.         elseif TYPE == "Skull" then
  528.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  529.         elseif TYPE == "Crystal" then
  530.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  531.         end
  532.         if MSH ~= nil then
  533.             local MOVESPEED = nil
  534.             if MOVEDIRECTION ~= nil then
  535.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  536.             end
  537.             local GROWTH = SIZE - ENDSIZE
  538.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  539.             if TYPE == "Block" then
  540.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  541.             else
  542.                 EFFECT.CFrame = CFRAME
  543.             end
  544.             for LOOP = 1, TIME+1 do
  545.                 Swait()
  546.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  547.                 if TYPE == "Wave" then
  548.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  549.                 end
  550.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  551.                 if TYPE == "Block" then
  552.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  553.                 else
  554.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  555.                 end
  556.                 if MOVEDIRECTION ~= nil then
  557.                     local ORI = EFFECT.Orientation
  558.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  559.                     EFFECT.Orientation = ORI
  560.                 end
  561.             end
  562.             if PLAYSSOUND == false then
  563.                 EFFECT:remove()
  564.             else
  565.                 SOUND.Stopped:Connect(function()
  566.                     EFFECT:remove()
  567.                 end)
  568.             end
  569.         else
  570.             if PLAYSSOUND == false then
  571.                 EFFECT:remove()
  572.             else
  573.                 repeat Swait() until SOUND.Playing == false
  574.                 EFFECT:remove()
  575.             end
  576.         end
  577.     end))
  578. end
  579.  
  580. local cR=255
  581. local cG=0
  582. local cB=0
  583. local flg5=1 local omgidk=1
  584. local add=15
  585. game:GetService("RunService").Heartbeat:Connect(function()
  586.     if omgidk>10000 then omgidk=0 end
  587.     omgidk=omgidk+1
  588.     if cR>=255 then flg5=1 end
  589.     if cG>=255 then flg5=2 end
  590.     if cB>=255 then flg5=3 end
  591.     if flg5==1 then cR=cR-add cG=cG+add end
  592.     if flg5==2 then cG=cG-add cB=cB+add end
  593.     if flg5==3 then cB=cB-add cR=cR+add end
  594.     color=Color3.fromRGB(cR,cG,cB)
  595. for _, c in pairs(Weapon:GetDescendants()) do
  596.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  597.         c.Material = "Neon"
  598.         c.Color = color
  599.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  600.         c.Color = color
  601.         c.Material = "Neon"
  602.     end
  603. end
  604. end)
  605. function MakeForm(PART,TYPE)
  606.     if TYPE == "Cyl" then
  607.         local MSH = IT("CylinderMesh",PART)
  608.     elseif TYPE == "Ball" then
  609.         local MSH = IT("SpecialMesh",PART)
  610.         MSH.MeshType = "Sphere"
  611.     elseif TYPE == "Wedge" then
  612.         local MSH = IT("SpecialMesh",PART)
  613.         MSH.MeshType = "Wedge"
  614.     end
  615. end
  616.  
  617. function SpawnTrail(FROM,TO,BIG)
  618. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  619.     MakeForm(TRAIL,"Cyl")
  620. local cR=255
  621. local cG=0
  622. local cB=0
  623. local flg5=1 local omgidk=1
  624. local add=15
  625. game:GetService("RunService").Heartbeat:Connect(function()
  626.     if omgidk>10000 then omgidk=0 end
  627.     omgidk=omgidk+1
  628.     if cR>=255 then flg5=1 end
  629.     if cG>=255 then flg5=2 end
  630.     if cB>=255 then flg5=3 end
  631.     if flg5==1 then cR=cR-add cG=cG+add end
  632.     if flg5==2 then cG=cG-add cB=cB+add end
  633.     if flg5==3 then cB=cB-add cR=cR+add end
  634.     color=Color3.fromRGB(cR,cG,cB)
  635.     TRAIL.Color = color
  636. end)
  637.     local DIST = (FROM - TO).Magnitude
  638.     if BIG == true then
  639.         TRAIL.Size = VT(0.5,DIST,0.5)
  640.     else
  641.         TRAIL.Size = VT(0.25,DIST,0.25)
  642.     end
  643.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  644.     coroutine.resume(coroutine.create(function()
  645.         for i = 1, 55 do
  646.             Swait()
  647.             TRAIL.Transparency = TRAIL.Transparency + 0.01
  648.         end
  649.         TRAIL:remove()
  650.     end))
  651. end
  652.  
  653. Debris = game:GetService("Debris")
  654.  
  655. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  656.     local DIRECTION = CF(StartPos,EndPos).lookVector
  657.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  658. end
  659.  
  660. function turnto(position)
  661.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  662. end
  663.  
  664. --//=================================\\
  665. --||         WEAPON CREATION
  666. --\\=================================//
  667.  
  668. local Particle = IT("ParticleEmitter",nil)
  669. Particle.Enabled = false
  670. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  671. Particle.LightEmission = 0.5
  672. Particle.Rate = 150
  673. Particle.ZOffset = 0.2
  674. Particle.Rotation = NumberRange.new(-180, 180)
  675. Particle.RotSpeed = NumberRange.new(-180, 180)
  676. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  677. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  678.  
  679. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  680. function ParticleEmitter(Table)
  681.     local PRTCL = Particle:Clone()
  682.     local Speed = Table.Speed or 5
  683.     local Drag = Table.Drag or 0
  684.     local Size1 = Table.Size1 or 1
  685.     local Size2 = Table.Size2 or 5
  686.     local Lifetime1 = Table.Lifetime1 or 1
  687.     local Lifetime2 = Table.Lifetime2 or 1.5
  688.     local Parent = Table.Parent or Torso
  689.     local Emit = Table.Emit or 100
  690.     local Offset = Table.Offset or 360
  691.     local Acel = Table.Acel or VT(0,0,0)
  692.     local Enabled = Table.Enabled or false
  693.     PRTCL.Parent = Parent
  694.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  695.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  696.     PRTCL.Speed = NumberRange.new(Speed)
  697.     PRTCL.VelocitySpread = Offset
  698.     PRTCL.Drag = Drag
  699.     PRTCL.Acceleration = Acel
  700.     if Enabled == false then
  701.         PRTCL:Emit(Emit)
  702.         Debris:AddItem(PRTCL,Lifetime2)
  703.     else
  704.         PRTCL.Enabled = true
  705.     end
  706.     return PRTCL
  707. end
  708.  
  709. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  710. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  711. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  712. MakeForm(Part,"Wedge")
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  715. MakeForm(Part,"Wedge")
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  717. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  722. MakeForm(Part,"Cyl")
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  724. for i = 1, 8 do
  725.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  726.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  727. end
  728. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  729. MakeForm(Part,"Cyl")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  731. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  732. MakeForm(Part,"Ball")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  735. MakeForm(Part,"Wedge")
  736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  740. MakeForm(Part,"Cyl")
  741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  743. MakeForm(Part,"Cyl")
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  746. MakeForm(Part,"Cyl")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  749. MakeForm(Part,"Wedge")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  751. local LASTPART = Handle
  752. for i = 1, 10 do
  753.     if LASTPART == Handle then
  754.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  755.         LASTPART = Part
  756.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  757.     else
  758.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  759.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  760.         LASTPART = Part
  761.     end
  762. end
  763.  
  764. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  765. MakeForm(Barrel,"Cyl")
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  768. MakeForm(Part,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  771. MakeForm(Part,"Wedge")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  774. MakeForm(Hole,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  777. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  778. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  779. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  780. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  781. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  782. local BODY = {}
  783. for _, c in pairs(Character:GetDescendants()) do
  784.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  785.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  786.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  787.         end
  788.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  789.     elseif c:IsA("JointInstance") then
  790.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  791.     end
  792. end
  793.  
  794. local spinc=0
  795. coroutine.resume(coroutine.create(function()
  796.     while wait() do
  797.         spinc=spinc+1+sick.PlaybackLoudness/43
  798.         WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})      
  799.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  800.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  801.     end
  802. end))
  803.  
  804.  
  805.  
  806.  
  807.  
  808.  
  809.  
  810.  
  811. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  812. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  813. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  814. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  815. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  816.  
  817. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  818. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  819. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  820. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  821. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  822.  
  823. function printbye(Name)
  824. end
  825.  
  826. workspace.ChildAdded:connect(function(instance)
  827.     for BANISH = 1, #TOBANISH do
  828.         if TOBANISH[BANISH] ~= nil then
  829.             if instance.Name == TOBANISH[BANISH] then
  830.                 coroutine.resume(coroutine.create(function()
  831.                     printbye(instance.Name)
  832.                     instance:ClearAllChildren()
  833.                     Debris:AddItem(instance,0.0005)
  834.                 end))
  835.             end
  836.         end
  837.     end
  838. end)
  839.  
  840. --//=================================\\
  841. --||            DAMAGING
  842. --\\=================================//
  843.  
  844. function chatfunc(text)
  845.     local chat = coroutine.wrap(function()
  846.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  847.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  848.     end
  849.     local Bill = Instance.new("BillboardGui",Character)
  850.     Bill.Size = UDim2.new(0,50,0,20)
  851.     Bill.StudsOffset = Vector3.new(0,6,0)
  852.     Bill.Adornee = Character.Head
  853.     Bill.Name = "TalkingBillBoard"
  854.     local Hehe = Instance.new("TextLabel",Bill)
  855.     Hehe.BackgroundTransparency = 1
  856.     Hehe.BorderSizePixel = 0
  857.     Hehe.Text = ""
  858.     Hehe.Font = "Arcade"
  859.     Hehe.TextSize = 20
  860.     Hehe.TextStrokeTransparency = 0
  861.     Hehe.Size = UDim2.new(1,0,0.5,0)
  862.     coroutine.resume(coroutine.create(function()
  863.         while Hehe ~= nil do
  864.             wait() 
  865.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  866.             --Hehe.Rotation = math.random(-5,5)
  867.             Hehe.TextColor3 = Color3.new(cR,cG,cB)
  868.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  869.         end
  870.     end))
  871.     for i = 1,string.len(text),1 do
  872.         wait()
  873.         Hehe.Text = string.sub(text,1,i)
  874.     end
  875.     wait(3)--Re[math.random(1, 93)]
  876.     for i = 0, 5, .025 do
  877.         wait()
  878.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  879.         Hehe.TextStrokeTransparency = i
  880.         Hehe.TextTransparency = i
  881.     end
  882.     Bill:Destroy()
  883.     end)
  884. chat()
  885. end
  886.  
  887. function onChatted(msg)
  888.     chatfunc(msg)
  889. end
  890.  
  891. Player.Chatted:connect(onChatted)
  892.  
  893. function StatLabel(CFRAME, TEXT, COLOR)
  894.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  895.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  896.     local BODYGYRO = IT("BodyGyro", STATPART)
  897.     game:GetService("Debris"):AddItem(STATPART ,5)
  898.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  899.     BILLBOARDGUI.Adornee = STATPART
  900.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  901.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  902.     BILLBOARDGUI.AlwaysOnTop = false
  903.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  904.     TEXTLABEL.BackgroundTransparency = 1
  905.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  906.     TEXTLABEL.Text = TEXT
  907.     TEXTLABEL.Font = SKILLFONT
  908.     TEXTLABEL.FontSize="Size42"
  909.     TEXTLABEL.TextColor3 = COLOR
  910.     TEXTLABEL.TextStrokeTransparency = 0
  911.     TEXTLABEL.TextScaled = true
  912.     TEXTLABEL.TextWrapped = true
  913.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  914.         for i = 1, 10 do
  915.             Swait()
  916.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  917.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  918.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  919.         end
  920.         THEPART.Parent = nil
  921.     end),STATPART, TEXTLABEL)
  922. end
  923.  
  924.  
  925.  
  926. function ApplyDamage(Humanoid,Damage,TorsoPart)
  927.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  928.     defence.Name = ("HitBy"..Player.Name)
  929.     game:GetService("Debris"):AddItem(defence, 0.001)
  930.     Damage = Damage * DAMAGEMULTIPLIER
  931.     if Humanoid.Health ~= 0 then
  932.         local CritChance = MRANDOM(1,100)
  933.         if Damage > Humanoid.Health then
  934.             Damage = math.ceil(Humanoid.Health)
  935.             if Damage == 0 then
  936.                 Damage = 0.1
  937.             end
  938.         end
  939.         Humanoid.Health = Humanoid.Health - Damage
  940.         StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  941.     end
  942. end
  943. function KickThatBruh(CHARACTER)
  944.     g = game.Players:GetPlayers()
  945.     local kickfolder = IT("Folder",Effects)
  946.     local naeeym2 = Instance.new("BillboardGui",kickfolder)
  947.     naeeym2.AlwaysOnTop = false
  948.     naeeym2.Size = UDim2.new(5,35,2,35)
  949.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  950.     naeeym2.Name = "Mark"
  951.     local tecks2 = Instance.new("TextLabel",naeeym2)
  952.     tecks2.BackgroundTransparency = 1
  953.     tecks2.TextScaled = true
  954.     tecks2.BorderSizePixel = 0
  955.     tecks2.Text = "YOUR ALL GONE"
  956.     tecks2.Font = "Arcade"
  957.     tecks2.TextSize = 30
  958.     tecks2.TextStrokeTransparency = 1
  959.     tecks2.TextColor3 = Color3.new(1,1,1)
  960.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  961.     tecks2.Size = UDim2.new(1,0,0.5,0)
  962.     tecks2.Parent = naeeym2
  963.      CreateSound("527749592", CHARACTER, 600, 1, false)
  964.     for i,v in ipairs(CHARACTER:GetChildren()) do
  965.         if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  966.             if v.Name ~= "HumanoidRootPart" then
  967.                 local BOD = v:Clone()
  968.                 BOD.CanCollide = false
  969.                 BOD.Anchored = true
  970.                 BOD.CFrame = v.CFrame
  971.                 BOD.Parent = kickfolder
  972.                 BOD.Material = "Granite"
  973.                 BOD.Color = C3(.3,0,0)
  974.                 if BOD:FindFirstChildOfClass("Decal") then
  975.                     BOD:FindFirstChildOfClass("Decal"):remove()
  976.                 end
  977.                 if BOD.Name == "Head" then
  978.                     naeeym2.Adornee = BOD
  979.                 end
  980.                 if BOD.ClassName == "MeshPart" then
  981.                     BOD.TextureID = ""
  982.                 end
  983.             end
  984.         end
  985.     end
  986.     for i,v in pairs(g) do
  987.     v:remove()
  988.     end
  989.     if CHARACTER ~= "Character" then
  990.     CHARACTER:remove()
  991.     end
  992.     coroutine.resume(coroutine.create(function()
  993.         for i = 1, 50 do
  994.             Swait()
  995.             for i,v in ipairs(kickfolder:GetChildren()) do
  996.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  997.                     v.Transparency = 1
  998.                 end
  999.                 naeeym2.Enabled = false
  1000.             end
  1001.             Swait()
  1002.             for i,v in ipairs(kickfolder:GetChildren()) do
  1003.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1004.                     v.Transparency = 0
  1005.                 end
  1006.                 naeeym2.Enabled = true
  1007.             end
  1008.         end
  1009.         kickfolder:remove()
  1010.     end))
  1011. end
  1012.  
  1013. function Banish(Foe)
  1014.     if Foe then
  1015.         coroutine.resume(coroutine.create(function()
  1016.             local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1017.             if plr then
  1018.                 coroutine.resume(coroutine.create(function()
  1019.                 wait(0.5)
  1020.                 plr:Kick(Reason)       
  1021.                 end))      
  1022.             end
  1023.             if(Foe:FindFirstChildOfClass'Humanoid')then
  1024.                 printbye(Foe.Name)
  1025.                 Foe.Archivable = true
  1026.                 local CLONE = Foe:Clone()
  1027.                 Foe:Destroy()
  1028.                 CLONE.Parent = Effects
  1029.                 CLONE:BreakJoints()
  1030.                 local MATERIALS = {"Glass","Neon"}
  1031.                 for _, c in pairs(CLONE:GetDescendants()) do
  1032.                     if c:IsA("BasePart") then
  1033.                         if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1034.                             CreateSound(2152227673, c, 10, 1, false)
  1035.                         end
  1036.                         c.Anchored = true
  1037.                         c.Transparency = c.Transparency + 0.2
  1038.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1039.                         c.Color = color
  1040.                         if c.ClassName == "MeshPart" then
  1041.                             c.TextureID = ""
  1042.                         end
  1043.                         if c:FindFirstChildOfClass("SpecialMesh") then
  1044.                             c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1045.                         end
  1046.                         if c:FindFirstChildOfClass("Decal") then
  1047.                             c:FindFirstChildOfClass("Decal"):remove()
  1048.                         end
  1049.                         c.Name = "Banished"
  1050.                         c.CanCollide = false
  1051.                     else
  1052.                         c:remove()
  1053.                     end
  1054.                 end
  1055.                 local A = false
  1056.                 for i = 1, 35 do
  1057.                     if A == false then
  1058.                         A = true
  1059.                     elseif A == true then
  1060.                         A = false
  1061.                     end
  1062.                     for _, c in pairs(CLONE:GetDescendants()) do
  1063.                         if c:IsA("BasePart") then
  1064.                             c.Anchored = true
  1065.                             c.Material = MATERIALS[MRANDOM(1,2)]
  1066.                             c.Transparency = c.Transparency + 0.8/35
  1067.                             if A == false then
  1068.                                 c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1069.                             elseif A == true then
  1070.                                 c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1071.                             end
  1072.                         end
  1073.                     end
  1074.                     Swait()
  1075.                 end
  1076.                 CLONE:remove()
  1077.             end
  1078.         end))
  1079.     end
  1080. end
  1081.  
  1082.  
  1083.  
  1084. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1085.     local CHILDREN = workspace:GetDescendants()
  1086.     for index, CHILD in pairs(CHILDREN) do
  1087.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1088.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1089.             if HUM then
  1090.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1091.                 if TORSO then
  1092.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1093.                         if ISBANISH == true then
  1094.                             Banish(CHILD)
  1095.                         else
  1096.                             if ISBANISH == "Gravity" then
  1097.                                 HUM.PlatformStand = true
  1098.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1099.                                     local grav = Instance.new("BodyPosition",TORSO)
  1100.                                     grav.D = 15
  1101.                                     grav.P = 20000
  1102.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1103.                                     grav.position = TORSO.Position
  1104.                                     grav.Name = "V3BanishForce"..Player.Name
  1105.                                 else
  1106.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1107.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1108.                                 end
  1109.                             else
  1110.                                 HUM.PlatformStand = false
  1111.                             end
  1112.                         end
  1113.                     elseif ISBANISH == "Gravity" then
  1114.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1115.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1116.                             HUM.PlatformStand = false
  1117.                         end
  1118.                     end
  1119.                 end
  1120.             end
  1121.         end
  1122.     end
  1123. end
  1124.  
  1125. --//=================================\\
  1126. --||    ATTACK FUNCTIONS AND STUFF
  1127. --\\=================================//
  1128.  
  1129.  
  1130. function Joy()
  1131.     ATTACK = true
  1132.     Rooted = true
  1133.     local LOOP = true
  1134.     KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1135.         if NEWKEY == "t" then
  1136.             KEY:Disconnect()
  1137.             LOOP = false
  1138.         end
  1139.     end)
  1140.     coroutine.resume(coroutine.create(function()
  1141.         repeat
  1142.             Swait()
  1143.             --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144.         until LOOP == false
  1145.     end))
  1146.     repeat
  1147.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1148.             Swait()
  1149.             if LOOP == false then
  1150.                 break
  1151.             end
  1152.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1157.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158.         end
  1159.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1160.             Swait()
  1161.             if LOOP == false then
  1162.                 break
  1163.             end
  1164.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170.         end
  1171.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1172.             Swait()
  1173.             if LOOP == false then
  1174.                 break
  1175.             end
  1176.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1181.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182.         end
  1183.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1184.             Swait()
  1185.             if LOOP == false then
  1186.                 break
  1187.             end
  1188.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194.         end
  1195.     until LOOP == false
  1196.     ATTACK = false
  1197.     Rooted = false
  1198. end
  1199.  
  1200.  
  1201. function Mercy()
  1202.     banned = {}
  1203.     TOBANISH = {}
  1204.     local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1205.     chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1206. end
  1207.  
  1208.  
  1209.  
  1210. function Kickisher_Bullet()
  1211.     ATTACK = true
  1212.     Rooted = false
  1213.     for i=0, 0.1, 0.1 / Animation_Speed do
  1214.         Swait()
  1215.         turnto(Mouse.Hit.p)
  1216.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1217.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1218.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1219.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1220.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1221.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1222.     end
  1223.     repeat
  1224.         for i=0, 0.1, 0.1 / Animation_Speed do
  1225.             Swait()
  1226.             turnto(Mouse.Hit.p)
  1227.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1228.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1229.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1230.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1231.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1232.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1233.         end
  1234.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1235.         SpawnTrail(Hole.Position,POS)
  1236.         if HIT ~= nil then
  1237.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1238.                 chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1239.                 Banish(HIT.Parent)
  1240.             end
  1241.         end
  1242.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1243.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1244.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1245.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1246.         for i=0, 0.3, 0.1 / Animation_Speed do
  1247.             Swait()
  1248.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1249.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1250.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1251.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1252.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1253.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1254.         end
  1255.     until KEYHOLD == false
  1256.     ATTACK = false
  1257.     Rooted = false
  1258. end
  1259.  
  1260. function Banisher_Bullet()
  1261.     ATTACK = true
  1262.     Rooted = false
  1263.     for i=0, 0.4, 0.1 / Animation_Speed do
  1264.         Swait()
  1265.         turnto(Mouse.Hit.p)
  1266.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1267.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1268.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1269.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1270.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1271.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1272.     end
  1273.     repeat
  1274.         for i=0, 0.2, 0.1 / Animation_Speed do
  1275.             Swait()
  1276.             turnto(Mouse.Hit.p)
  1277.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1278.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1279.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1280.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1281.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1282.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1283.         end
  1284.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1285.         SpawnTrail(Hole.Position,POS)
  1286.         if HIT ~= nil then
  1287.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1288.                 chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1289.                 Banish(HIT.Parent)
  1290.             end
  1291.         end
  1292.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1293.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1294.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1295.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1296.         for i=0, 0.3, 0.1 / Animation_Speed do
  1297.             Swait()
  1298.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1299.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1300.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1301.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1302.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1303.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1304.         end
  1305.     until KEYHOLD == false
  1306.     ATTACK = false
  1307.     Rooted = false
  1308. end
  1309.  
  1310. function Banning_Bullet()
  1311.     ATTACK = true
  1312.     Rooted = false
  1313.     for i=0, 0.1, 0.1 / Animation_Speed do
  1314.         Swait()
  1315.         turnto(Mouse.Hit.p)
  1316.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1317.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1318.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1319.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1320.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1321.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1322.     end
  1323.     repeat
  1324.         for i=0, 0.1, 0.1 / Animation_Speed do
  1325.             Swait()
  1326.             turnto(Mouse.Hit.p)
  1327.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1328.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1329.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1330.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1331.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1332.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1333.         end
  1334.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1335.         SpawnTrail(Hole.Position,POS)
  1336.         if HIT ~= nil then
  1337.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1338.                 table.insert(banned,HIT.Parent.Name)
  1339.                 chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1340.                 printbye(HIT.Parent.Name)
  1341.                 local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1342.                 if plr then
  1343.                 plr:Kick("You're Dead.")
  1344.                 end
  1345.             end
  1346.         end
  1347.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1348.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1349.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1350.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1351.         for i=0, 0.1, 0.1 / Animation_Speed do
  1352.             Swait()
  1353.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1354.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1355.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1356.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1357.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1358.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1359.         end
  1360.     until KEYHOLD == false
  1361.     ATTACK = false
  1362.     Rooted = false
  1363. end
  1364. Weapon.Parent = Character
  1365. for _, c in pairs(Weapon:GetChildren()) do
  1366.     if c.ClassName == "Part" then
  1367.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1368.     end
  1369. end
  1370.  
  1371. function Taunt()
  1372. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1373. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1374.     end
  1375.  
  1376.  
  1377.  
  1378. --//=================================\\
  1379. --||      ASSIGN THINGS TO KEYS
  1380. --\\=================================//
  1381.  
  1382. function MouseDown(Mouse)
  1383.     if ATTACK == false then
  1384.     end
  1385. end
  1386.  
  1387. function MouseUp(Mouse)
  1388. HOLD = false
  1389. end
  1390.  
  1391. function KeyDown(Key)
  1392.     KEYHOLD = true
  1393.     if Key == "z" and ATTACK == false then
  1394.         Banisher_Bullet()
  1395.     end
  1396.  
  1397.     if Key == "t" and ATTACK == false then
  1398.         Taunt()
  1399.         Joy()
  1400.     end
  1401.  
  1402.     if Key == "c" and ATTACK == false then
  1403.         Banning_Bullet()
  1404.     end
  1405.  
  1406.     if Key == "e" and ATTACK == false then
  1407.         Mercy()
  1408.     end
  1409.  
  1410.     if Key == "x" and ATTACK == false then
  1411.         Kickisher_Bullet()
  1412.     end
  1413. end
  1414.  
  1415. function KeyUp(Key)
  1416.     KEYHOLD = false
  1417. end
  1418.  
  1419.     Mouse.Button1Down:connect(function(NEWKEY)
  1420.         MouseDown(NEWKEY)
  1421.     end)
  1422.     Mouse.Button1Up:connect(function(NEWKEY)
  1423.         MouseUp(NEWKEY)
  1424.     end)
  1425.     Mouse.KeyDown:connect(function(NEWKEY)
  1426.         KeyDown(NEWKEY)
  1427.     end)
  1428.     Mouse.KeyUp:connect(function(NEWKEY)
  1429.         KeyUp(NEWKEY)
  1430.     end)
  1431.  
  1432. --//=================================\\
  1433. --\\=================================//
  1434.  
  1435.  
  1436. function unanchor()
  1437.     if UNANCHOR == true then
  1438.         g = Character:GetChildren()
  1439.         for i = 1, #g do
  1440.             if g[i].ClassName == "Part" then
  1441.                 g[i].Anchored = false
  1442.             end
  1443.         end
  1444.     end
  1445. end
  1446.  
  1447.  
  1448. --//=================================\\
  1449. --||    WRAP THE WHOLE SCRIPT UP
  1450. --\\=================================//
  1451.  
  1452. Humanoid.Changed:connect(function(Jump)
  1453.     if Jump == "Jump" and (Disable_Jump == true) then
  1454.         Humanoid.Jump = false
  1455.     end
  1456. end)
  1457.  
  1458. local CONNECT = nil
  1459.  
  1460. while true do
  1461.     Swait()
  1462.     ANIMATE.Parent = nil
  1463.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1464.         Humanoid = IT("Humanoid",Character)
  1465.     end
  1466.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1467.         v:Stop();
  1468.     end
  1469.     SINE = SINE + CHANGE
  1470.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1471.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1472.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1473.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1474.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1475.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1476.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1477.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1478.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1479.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1480.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1481.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1482.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484.     end
  1485.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1486.         ANIM = "Jump"
  1487.         if ATTACK == false then
  1488.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1489.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1490.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1491.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1492.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1493.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1494.         end
  1495.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1496.         ANIM = "Fall"
  1497.         if ATTACK == false then
  1498.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1500.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1501.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1502.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1504.         end
  1505.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1506.         ANIM = "Idle"
  1507.         if ATTACK == false then
  1508.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1511.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1512.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1513.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1514.         end
  1515.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1516.         ANIM = "Walk"
  1517.         if ATTACK == false then
  1518.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1521.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1522.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1523.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1524.         end
  1525.     end
  1526.    
  1527.                
  1528.     unanchor()
  1529.     Humanoid.MaxHealth = "inf"
  1530.     Humanoid.Health = "inf"
  1531.     if Rooted == false then
  1532.         Disable_Jump = false
  1533.         Humanoid.WalkSpeed = Speed
  1534.     elseif Rooted == true then
  1535.         Disable_Jump = true
  1536.         Humanoid.WalkSpeed = 0
  1537.     end
  1538.         tecks2.Rotation = MRANDOM(-12,11)/8
  1539.     SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1540.  
  1541.     sick.Parent = Torso
  1542.     sick:resume()
  1543.     sick.Volume = 2
  1544.     sick.Pitch = 1
  1545.     sick.SoundId = "rbxassetid://1072410152"
  1546.     sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1547.     refit()
  1548. end
  1549.  
  1550. --//=================================\\
  1551. --\\=================================//
  1552.  
  1553.  
  1554.  
  1555.  
  1556.  
  1557. --//====================================================\\--
  1558. --||                     END OF SCRIPT
  1559. --\\====================================================//--
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