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- <?xml version="1.0" ?>
- <spellcast xmlns="http://www.windower.net/spellcast/"
- xmlns:xi="http://www.w3.org/2001/XInclude"
- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
- <!-- Last modified: 1/18/2013 2:54:23 PM -->
- <config Debug="false"
- ShowGearSwaps="false"
- ShowSpellInfo="false"
- RequireVersion="2.30"
- />
- <!-- Set default variable values -->
- <variables>
- <!-- General configuration -->
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
- <!-- Configuration var overrides. -->
- <var name="CritWS">Evisceration|Vorpal Blade</var>
- <var name="MagicalWS">Sanguine Blade|Aeolian Edge</var>
- <var name="Options.DefenseModes">PDT</var>
- <var name="Options.OffenseModes">Normal</var>
- <var name="Options.WSModes">Default</var>
- <!-- General utility -->
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ElementalStaves']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ElementalGear']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='FastCastVars']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
- <!-- Utility default var overrides. -->
- <var name="TPWeapon">Default</var>
- <var name="TankMode">PDT</var>
- <!-- Local vars -->
- <var name="ConvertSet">None</var>
- <!-- Count: Set bonus gained for the number of +2 AF3 pieces available.
- 10 for 2 pieces, 20 for 3 pieces, 30 for 4 pieces, 50 for 5 pieces. -->
- <var name="EstoqueurSetBonus">50</var>
- <!-- Cape: 0 for don't have; 1 for have. -->
- <var name="EstoqueurCape">1</var>
- <!-- Feet: 0 for don't have; 1 for +1; 2 for +2 -->
- <var name="EstoqueurFeet">2</var>
- <var name="TPWeapon">DaggerOrSword</var>
- <!-- Move certain equip timings if spontaneity is up -->
- <var name="SpontTime">Midcast</var>
- <var name="MeleeWeapons">Chimeric Fleuret|Joyeuse|Twilight Knife|Aluh Jambiya|Swiftwing</var>
- </variables>
- <sets>
- <group name="Outside-Group" default="true">
- <set name="None">
- </set>
- <!-- General high HP/MP gear to use as a base. -->
- <set name="Idle-Town-*|Idle-Field-*">
- <main>$Staff-PDT</main>
- <sub>Verse Strap +1</sub>
- <ammo>Demonry Stone</ammo>
- <head>Duelist's Chapeau +2</head>
- <neck>Wiglen Gorget</neck>
- <lear>Bloodgem Earring</lear>
- <rear>Loquacious Earring</rear>
- <body>Estoqueur's Sayon +2</body>
- <hands>Serpentes Cuffs</hands>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- <back>Umbra Cape</back>
- <waist>Hierarch Belt</waist>
- <legs>Crimson Cuisses</legs>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Kite|Move">
- <legs>Crimson Cuisses</legs>
- </set>
- <set name="Resting-Normal">
- <main>$Staff-HMP</main>
- <feet>Chelona Boots +1</feet>
- </set>
- <set name="AutoRefresh">
- <head>Duelist's Chapeau +2</head>
- <body>Estoqueur's Sayon +2</body>
- <hands>Serpentes Cuffs</hands>
- <feet>Serpentes Sabots</feet>
- </set>
- <!-- Reduce cast/recast times. -->
- <set name="FastCast">
- <head>Warlock's Chapeau</head>
- <rear>Loquacious Earring</rear>
- <body>Duelist's Tabard +2</body>
- <lring>Prolix Ring</lring>
- <back>Swith Cape</back>
- <waist>Witful Belt</waist>
- <feet>Chelona Boots +1</feet>
- </set>
- <set name="CureFastCast" BaseSet="FastCast">
- <body>Heka's Kalasiris</body>
- <legs>Praeco Slacks</legs>
- </set>
- <set name="HasteCast">
- <head>Warlock's Chapeau</head>
- <rear>Loquacious Earring</rear>
- <body>Duelist's Tabard +2</body>
- <hands>Brego Gloves</hands>
- <lring>Prolix Ring</lring>
- <back>Swith Cape</back>
- <waist>Goading Belt</waist>
- <legs>Rubeus Spats</legs>
- <feet>Eurus' Ledelsens</feet>
- </set>
- <set name="InterruptDown">
- <!-- <ammo>Impatiens</ammo>
- <main>Eremite's Wand</main>
- <sub>Eremite's Wand</sub>
- <head>Nashira Turban</head>
- <neck>Willpower Torque</neck>
- <body>Warlock's Tabard</body>
- <waist>Druid's Rope</waist> -->
- </set>
- <!-- For cures only, +healing skill, +mnd, +conserve MP -->
- <!-- Cure Potency:
- Staff: 24%
- Body: 15%
- Ear: 5%
- Back: 4% (+skill)
- Hands: 4% (+mnd/skill)
- == 52% -->
- <set name="Cure">
- <main>$Staff-Cures</main>
- <sub>Verse Strap +1</sub>
- <ammo>Clarus Stone</ammo>
- <head>Warlock's Chapeau</head>
- <neck>Estoqueur's Collar</neck>
- <lear>Roundel Earring</lear>
- <rear>Loquacious Earring</rear>
- <body>Heka's Kalasiris</body>
- <hands>Augur's Gloves</hands>
- <lring>Ephedra Ring</lring>
- <rring>Sirona's Ring</rring>
- <back>Tempered Cape</back>
- <waist>Goading Belt</waist>
- <legs>Rubeus Spats</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <!-- For general enhancing spells that benefit from higher skill. -->
- <set name="Enhancing">
- <neck>Enhancing Torque</neck>
- <body>Duelist's Tabard +2</body>
- <hands>Duelist's Gloves</hands>
- <back>Estoqueur's Cape</back>
- <waist>Cascade Belt</waist>
- <legs>Portent Pants</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <!-- Gear that increases the duration of enhancing magic spells -->
- <set name="EnhanceDuration">
- <back>Estoqueur's Cape</back>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <!-- AF3+2 set bonus adds duration with Composure up when casting on others -->
- <set name="ComposureDuration">
- <head>Estoqueur's Chappel +2</head>
- <body>Estoqueur's Sayon +2</body>
- <hands>Estoqueur's Gantherots +2</hands>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <set name="Spikes">
- <legs>Duelist's Tights</legs>
- </set>
- <!-- This is the sets of gear for mnd-based enfeebles. Normally focuses
- mostly on +mnd for max potentcy. Use m.acc for resistant mobs. -->
- <set name="EnfeebleMnd-Normal|EnfeebleMnd-AOEBurn|EnfeebleMnd-Dire">
- <sub>Verse Strap +1</sub>
- <ammo>Sturm's Report</ammo>
- <head>Estoqueur's Chappel +2</head>
- <neck>Estoqueur's Collar</neck>
- <body>Estoqueur's Sayon +2</body>
- <hands>Estoqueur's Gantherots +2</hands>
- <lring>Strendu Ring</lring>
- <rring>Solemn Ring</rring>
- <back>Estoqueur's Cape</back>
- <waist>Cascade Belt</waist>
- <legs>Rubeus Spats</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <set name="EnfeebleMnd-Resistant" BaseSet="EnfeebleMnd-Normal">
- <head>Duelist's Chapeau +2</head>
- </set>
- <set name="EnfeebleMnd-Speed" BaseSet="EnfeebleMnd-Normal">
- <head>Warlock's Chapeau</head>
- <waist>Goading Belt</waist>
- </set>
- <!-- This is the sets of gear for int-based enfeebles. Low acc focuses
- mostly on +int for max potentcy; as it moves to high acc, int is
- replaced by skill and +m.acc where that's an improvement. -->
- <set name="EnfeebleInt-Normal|EnfeebleInt-Resistant|EnfeebleInt-AOEBurn|EnfeebleInt-Dire">
- <ammo>Sturm's Report</ammo>
- <head>Estoqueur's Chappel +2</head>
- <neck>Enfeebling Torque</neck>
- <body>Estoqueur's Sayon +2</body>
- <hands>Estoqueur's Gantherots +2</hands>
- <lring>Strendu Ring</lring>
- <rring>Diamond Ring</rring>
- <back>Hecate's Cape</back>
- <waist>Cognition Belt</waist>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Chelona Boots +1</feet>
- </set>
- <set name="EnfeebleInt-Speed" BaseSet="EnfeebleInt-Normal">
- <head>Warlock's Chapeau</head>
- <hands>Brego Gloves</hands>
- <waist>Goading Belt</waist>
- </set>
- <!-- This is the sets of gear for nukes. Low acc focuses
- mostly on skill, MAB and +int for max potentcy; as it moves to
- high acc, int is replaced by +m.acc where that's an improvement. -->
- <set name="Nuke-Normal|Nuke-AOEBurn|Nuke-Dire">
- <sub>Wizzan Grip</sub>
- <ammo>Witchstone</ammo>
- <head>Estoqueur's Chappel +2</head>
- <neck>Stoicheion Medal</neck>
- <lear>Strophadic Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Rubeus Jacket</body>
- <hands>Eradico Mitts</hands>
- <lring>Demon's Ring</lring>
- <rring>Strendu Ring</rring>
- <back>Romanus Cape</back>
- <waist>Cognition Belt</waist>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Duelist's Boots</feet>
- </set>
- <set name="Nuke-Resistant" BaseSet="Nuke-Normal">
- <hands>Morrigan's Cuffs</hands>
- <back>Hecate's Cape</back>
- </set>
- <set name="Nuke-Speed" BaseSet="Nuke-Normal">
- <head>Warlock's Chapeau</head>
- <body>Duelist's Tabard +2</body>
- <lring>Prolix Ring</lring>
- <back>Hecate's Cape</back>
- <waist>Goading Belt</waist>
- <legs>Rubeus Spats</legs>
- <feet>Chelona Boots +1</feet>
- </set>
- <!-- This is the sets of gear for dark magic spells. Since
- dark magic is influenced only by skill and m.acc, adjust
- only that and haste. -->
- <set name="DarkMagic-Normal|DarkMagic-Speed|DarkMagic-AOEBurn|DarkMagic-Dire">
- <head>Warlock's Chapeau</head>
- <neck>Aesir Torque</neck>
- <body>Estoqueur's Sayon +2</body>
- <hands>Brego Gloves</hands>
- <rring>Strendu Ring</rring>
- <back>Hecate's Cape</back>
- <waist>Goading Belt</waist>
- <legs>Portent Pants</legs>
- <feet>Chelona Boots +1</feet>
- </set>
- <set name="DarkMagic-Resistant" BaseSet="DarkMagic-Normal">
- <hands>Crimson Finger Gauntlets</hands>
- </set>
- <set name="DrainAndAspir">
- <lring>Excelsis Ring</lring>
- </set>
- <!-- Don't put enmity gear on in basic set -->
- <set name="Enmity">
- </set>
- <!-- Total of +375 MP in gear set -->
- <!-- Rdm/sch: 1315/1356 HP, 1347 MP -->
- <!-- Rdm/whm: 1314/1356 HP, 1362 MP -->
- <!-- Rdm/blm: 1290/1331 HP, 1387 MP -->
- <set name="Convert">
- <ammo>Demonry Stone</ammo>
- <head>Duelist's Chapeau +2</head>
- <neck>Estoqueur's Collar</neck>
- <lear>Bloodgem Earring</lear>
- <rear>Loquacious Earring</rear>
- <body>Rubeus Jacket</body>
- <hands>Serpentes Cuffs</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Twilight Cape</back>
- <waist>Hierarch Belt</waist>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Chainspell">
- <body>Duelist's Tabard +2</body>
- </set>
- <set name="BasePDT">
- <neck>Twilight Torque</neck>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Umbra Cape</back>
- <legs>Goliard Trews</legs>
- </set>
- <set name="PhysDef-PDT|PhysDef-*" BaseSet="BasePDT">
- <main>$Staff-PDT</main>
- <sub>Verse Strap +1</sub>
- </set>
- <set name="MDT-*|Resist-*">
- <main>$Staff-PDT</main>
- <sub>Verse Strap +1</sub>
- <ammo>Demonry Stone</ammo>
- <neck>Twilight Torque</neck>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Lamia Mantle +1</back>
- </set>
- <set name="WeakSet">
- </set>
- <set name="TP-DaggerOrSword-Normal-Normal">
- <ammo>Demonry Stone</ammo>
- <head>Walahra Turban</head>
- <neck>Calcitrant Stole</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Goliard Saio</body>
- <hands>Brego Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Goading Belt</waist>
- <legs>Rubeus Spats</legs>
- <feet>Eurus' Ledelsens</feet>
- </set>
- <set name="TP-DaggerOrSword-Normal-PDT">
- <!-- Defensive melee set -->
- </set>
- <set name="TP-Default-Normal-*">
- <!-- Any undefined weapon -->
- </set>
- <set name="WS-Exenterator-*">
- <neck>Houyi's Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <body>Duelist's Tabard +2</body>
- <hands>Morrigan's Cuffs</hands>
- <lring>Rajas Ring</lring>
- <rring>Solemn Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Urja Trousers</legs>
- <feet>Eurus' Ledelsens</feet>
- </set>
- <set name="WS-Aeolian Edge-*">
- <ammo>Witchstone</ammo>
- <head>Estoqueur's Chappel +2</head>
- <neck>Thunder Gorget</neck>
- <lear>Hecate's Earring</lear>
- <rear>Strophadic Earring</rear>
- <body>Rubeus Jacket</body>
- <hands>Morrigan's Cuffs</hands>
- <lring>Rajas Ring</lring>
- <rring>Strendu Ring</rring>
- <back>Romanus Cape</back>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Duelist's Boots</feet>
- </set>
- <set name="WS-Evisceration-*">
- <neck>Rancor Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Moonshade Earring</rear>
- <hands>Morrigan's Cuffs</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Rubeus Spats</legs>
- </set>
- <set name="WS-Vorpal Blade-*">
- <neck>Rancor Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <hands>Morrigan's Cuffs</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Rubeus Spats</legs>
- </set>
- <set name="WS-Death Blossom-*">
- <head>Estoqueur's Chappel +2</head>
- <neck>Thunder Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <body>Heka's Kalasiris</body>
- <hands>Augur's Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Rubeus Spats</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <set name="WS-Savage Blade-*">
- <neck>Thunder Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <hands>Morrigan's Cuffs</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Rubeus Spats</legs>
- </set>
- <set name="WS-*">
- <neck>Calcitrant Stole</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <hands>Morrigan's Cuffs</hands>
- <lring>Rajas Ring</lring>
- <rring>Tyrant's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Anguinus Belt</waist>
- <legs>Rubeus Spats</legs>
- </set>
- </group>
- <group name="Abyssea-Group" inherit="Outside-Group" />
- <group name="Campaign-Group" inherit="Outside-Group" />
- <group name="Voidwatch-Group" inherit="Outside-Group" />
- <group name="Legion-Group" inherit="Outside-Group" />
- <group name="Salvage-Group" inherit="Outside-Group" />
- <group name="Assault-Group" inherit="Outside-Group" />
- </sets>
- <rules>
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
- <if mode="OR" EquipMain="$MeleeWeapons" status="Engaged">
- <changelock slot="main|sub|range" when="All" lock="true" />
- <var cmd="set TPWeapon DaggerOrSword" />
- </if>
- <else>
- <var cmd="set TPWeapon Default" />
- </else>
- <!-- Make sure locks are in place before auto-changing gear. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
- <!-- Auto-change gear call via Aftercast to limit lag. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
- <!-- Other general imports. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='LevelRequirement']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='CleanTransportation']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ElementalStaffRules']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RecastWarnings']/*" />
- <!-- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='FastCastCalculations']/*" /> -->
- <!-- First: Adjust values based on status checks. -->
- <!-- Check for weakness -->
- <if BuffActive="Weakness">
- <var cmd="set WeaknessArmor WeakSet" />
- </if>
- <!-- Second: Update certain values when their status may drop, or when autoset changes. -->
- <if spell="Update|autoset">
- <!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='AreaRules']/*" />
- <if hppgt="50">
- <var cmd="set Convert None" />
- </if>
- <!-- Check for buffs wearing off -->
- <if NotBuffActive="Weakness">
- <var cmd="set WeaknessArmor None" />
- </if>
- <if NotBuffActive="Spontaneity">
- <var cmd="set SpontTime Midcast" />
- </if>
- <!-- Ensure movement is set properly -->
- <if status="Engaged" advanced='"$Movement"="Move"'>
- <var cmd="set Movement None" />
- </if>
- <elseif status="Idle">
- <var cmd="set Movement Move" />
- </elseif>
- <!-- Output current status if this is a manual update -->
- <if SpellTargetRaw=".Manual">
- <addtochat>Update. $TPWeapon: $OffenseMode/$DefenseMode, Casting: $CastingMode, PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
- </if>
- </if>
- <!-- Third: Adjust configurations based on action/trigger. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
- <!-- Job Ability equip rules -->
- <if type="JobAbility">
- <if spell="Convert">
- <equip when="precast" set="Convert" />
- <var cmd="set ConvertSet Convert" />
- <command when="Aftercast">wait 15;$UpdateCommand</command>
- </if>
- <elseif Spell="Chainspell">
- <equip when="Precast" set="Chainspell" />
- </elseif>
- <elseif Spell="Saboteur">
- </elseif>
- <elseif Spell="Spontaneity">
- <var cmd="set SpontTime Precast" />
- <command when="Aftercast">wait 8;$UpdateCommand</command>
- </elseif>
- </if>
- <!-- Fourth: Compile all adjustments into the final gear set. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineBaseLayer']/*" />
- <!-- Compile all subsets into a single final set -->
- <var cmd="set CurrentSet $BaseLayer|$WeaknessArmor|$PhysicalDefense|$MagicalDefense|$Convert|$Movement" />
- <!-- And assign to appropriate sets for idle/aftercast/etc -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
- <!-- Weaponskill equip rules -->
- <if type="WeaponSkill">
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineWeaponskillSet']/*" />
- <equip when="Precast" set="$WSSet" />
- </if>
- <elseif type="BlackMagic">
- <equip when="Precast" set="FastCast" />
- <if Skill="DarkMagic">
- <equip when="$SpontTime" set="DarkMagic-$CastingMode" />
- <if Spell="Drain|Aspir">
- <equip when="$SpontTime" set="DrainAndAspir" />
- </if>
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-DarkMagic']/*" />
- </if>
- <elseif Skill="ElementalMagic">
- <equip when="Midcast" set="Nuke-$CastingMode" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-ElementalMagic']/*" />
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <if Spell="Dispel|Blind*">
- <equip when="$SpontTime" set="EnfeebleInt-Resistant" />
- </if>
- <elseif Spell="Gravity*|Sleep*">
- <equip when="$SpontTime" set="EnfeebleInt-Resistant|HasteCast" />
- </elseif>
- <else>
- <!-- Break, Poison* -->
- <equip when="$SpontTime" set="EnfeebleInt-$CastingMode" />
- </else>
- </elseif>
- <elseif Skill="EnhancingMagic">
- <equip when="Precast">
- <waist>Siegel Sash</waist>
- </equip>
- <equip when="Midcast" set="HasteCast" />
- </elseif>
- </elseif>
- <elseif type="WhiteMagic">
- <equip when="Precast" set="FastCast" />
- <if Skill="HealingMagic">
- <if Spell="Cure*|Cura*">
- <equip when="Precast" set="Cure|CureFastCast|$Convert" />
- <equip when="Midcast" set="Cure|$Convert" />
- </if>
- <elseif Spell="Raise*">
- <equip when="Midcast" set="HasteCast" />
- </elseif>
- </if>
- <elseif Skill="EnhancingMagic">
- <!-- Enhancing Fastcast -->
- <equip when="Precast">
- <waist>Siegel Sash</waist>
- </equip>
- <if Spell="Stoneskin">
- <!-- Stoneskin Fastcast -->
- <equip when="Precast">
- <hands>Carapacho Cuffs</hands>
- </equip>
- <!-- Build for exactly enough mnd/skill to max stoneskin.
- Lowest mnd is rdm/nin with 80.
- With 387 skill (369 with Esq+2 feet)
- need ~51 total mnd to max stoneskin. Don't need any +mnd in gear.
- Add haste for recast, and Siegel Sash for bonus damage absorbed.
- -->
- <equip when="Midcast" set="HasteCast" />
- <equip when="Midcast">
- <waist>Siegel Sash</waist>
- </equip>
- </if>
- <elseif Spell="Refresh*">
- <equip when="All">
- <legs>Estoqueur's Fuseau +2</legs>
- </equip>
- </elseif>
- <elseif Spell="Haste">
- <equip when="Midcast" set="HasteCast" />
- </elseif>
- <elseif Spell="Bar*" CastTimeLT="1.0">
- <equip when="Precast" set="Enhancing" />
- </elseif>
- <elseif Spell="Bar*|Phalanx*|*Storm|En*|Gain*">
- <equip when="Midcast" set="Enhancing" />
- </elseif>
- <elseif Spell="*Spikes">
- <equip when="Midcast" set="Enhancing|Spikes" />
- </elseif>
- <else>
- <equip when="Midcast" set="Enhancing" />
- </else>
- <equip when="$SpontTime" set="EnhanceDuration" />
- <if SpellTargetType="PLAYER" BuffActive="Composure">
- <equip when="$SpontTime" set="ComposureDuration" />
- </if>
- <if SpellTargetType="SELF" Spell="Protect*|Shell*">
- <equip when="Precast|Midcast">
- <lring>Sheltered Ring</lring>
- </equip>
- </if>
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <!-- Enfeebling Fastcast -->
- <equip when="Precast">
- <head>Estoqueur's Chappel +2</head>
- </equip>
- <if Spell="Slow*|Paralyze*|Addle">
- <equip when="Midcast" set="EnfeebleMnd-$CastingMode" />
- </if>
- <elseif Spell="Silence">
- <equip when="Midcast" set="EnfeebleMnd-Resistant" />
- </elseif>
- <if Spell="Dia III|Slow II">
- <equip when="Midcast">
- <head>Duelist's Chapeau +2</head>
- </equip>
- </if>
- </elseif>
- </elseif>
- <elseif type="Ninjutsu">
- <equip when="Precast" set="FastCast" />
- <if Spell="Utsusemi*">
- <if Spell="*Ichi">
- <equip when="Midcast" set="HasteCast|InterruptDown" />
- </if>
- <else>
- <equip when="Midcast" set="HasteCast" />
- </else>
- </if>
- </elseif>
- <elseif type="Waltz">
- <!-- Waltzes for /dnc -->
- <if NotSpell="Healing Waltz">
- <if TargetType="Self">
- <equip when="Precast" delay="0.1" set="CureWaltzMe" />
- </if>
- <else>
- <equip when="Precast" delay="0.1" set="CureWaltz" />
- </else>
- </if>
- </elseif>
- <if commandprefix="/magic|/ninjutsu">
- <var cmd="set SpontTime Midcast" />
- </if>
- </rules>
- </spellcast>
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