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- local t = Def.ActorFrame {
- Def.Model {
- Meshes=NOTESKIN:GetPath('_down','tap note 1 meshes');
- Materials=NOTESKIN:GetPath('_down','tap note 1 materials');
- Bones=NOTESKIN:GetPath('_down','tap bones');
- InitCommand=cmd(visible,true;linear,0.25;visible,false;linear,0.25);
- };
- Def.Model {
- Meshes=NOTESKIN:GetPath('_down','tap note 2 meshes');
- Materials=NOTESKIN:GetPath('_down','tap note 2 materials');
- Bones=NOTESKIN:GetPath('_down','tap bones');
- InitCommand=cmd(visible,false;linear,0.25;visible,true;linear,0.25);
- };
- };
- return t;
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