Dragonecro0987

(L) Dark Scorpion

Jan 5th, 2020 (edited)
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  1. Dark Scorpion Support
  2. Playstyle: Battle Damage DARK Warriors
  3. ====================
  4. Cards: (13)
  5. ====================
  6. 1. Dark Scorpion Leader - Zaloog (Don Zaloog)
  7. Level 4 DARK Warrior Effect Monster
  8. ATK: 1500
  9. DEF: 1400
  10. This card's name is treated as "Don Zaloog" on the field and in your hand. This card gains 200 ATK for each "Dark Scorpion" monster you control. If this card is Normal Summoned, you can Special Summon 1 "Dark Scorpion" monster from your hand. You can only use this effect of "Dark Scorpion Leader - Zaloog" once per turn. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  11. ● Send the top 3 cards of your opponent's Deck to the GY.
  12. ● Target 1 "Dark Scorpion" monster you control, it can attack twice this turn.
  13.  
  14. 2. Dark Scorpion Fatale - Meanae (Meanae the Thorn)
  15. Level 4 DARK Warrior Effect Monster
  16. ATK: 1800
  17. DEF: 1000
  18. This card's name is treated as "Dark Scorpion - Meanae the Thorn" on the field and in your hand. This card gains 200 ATK for each "Dark Scorpion" monster you control. If this card is Normal Summoned, you can Special Summon 1 "Dark Scorpion" monster from your hand. You can only use this effect of "Dark Scorpion Fatale - Meanae" once per turn. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  19. ● Send up to 2 cards from your opponent's hand to the GY.
  20. ● Inflict 300 damage to your opponent times the number of "Dark Scorpion" monsters on the field.
  21.  
  22. 3. Dark Scorpion Scout - Chick (Chick the Yellow)
  23. Level 3 DARK Warrior Effect Monster
  24. ATK: 1200
  25. DEF: 1000
  26. This card's name is treated as "Dark Scorpion - Chick the Yellow" on the field and in your hand. This card gains 200 ATK for each "Dark Scorpion" monster you control. If this card is Normal Summoned, you can Special Summon 1 "Dark Scorpion" monster from your hand. You can only use this effect of "Dark Scorpion Scout - Chick" once per turn. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  27. ● Send the top 2 cards from your opponent's Deck to the GY.
  28. ● Look at your opponent's hand, then add 1 card from their hand to your hand.
  29.  
  30. 4. Dark Scorpion Trapper - Cliff (Cliff the Trap Remover)
  31. Level 3 DARK Warrior Effect Monster
  32. ATK: 1400
  33. DEF: 1000
  34. This card's name is treated as "Dark Scorpion - Cliff the Trap Remover" on the field and in your hand. This card gains 200 ATK for each "Dark Scorpion" monster you control. If this card is Normal Summoned, you can Special Summon 1 "Dark Scorpion" monster from your hand. You can only use this effect of "Dark Scorpion Trapper - Cliff" once per turn. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  35. ● Send the top 2 cards from the opponent's Deck to the GY.
  36. ● Destroy up to 2 Spells/Trap Cards your opponent controls and if you do, Set one of them to your side of the field, but banish it when it leaves the field.
  37.  
  38. 5. Dark Scorpion Muscle - Gorg (Gorg the Strong)
  39. Level 5 DARK Warrior Effect Monster
  40. ATK: 2200
  41. DEF: 1500
  42. This card's name is treated as "Dark Scorpion - Gorg the Strong" on the field and in your hand. This card gains 200 ATK for each "Dark Scorpion" monster you control. If this card is Normal Summoned, you can Special Summon 1 "Dark Scorpion" monster from your hand.You can only use this effect of "Dark Scorpion Muscle - Gorg" once per turn. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  43. ● Send up to 2 cards from your opponent's hand to the GY.
  44. ● Target 1 monster the opponent controls, send that monster to the GY.
  45.  
  46. 6. Dark Scorpion Origin - Zalo (Legacy Hunter aka Young Don Zaloog)
  47. Level 4 DARK Warrior Effect Monster
  48. ATK: 1400
  49. DEF: 1500
  50. You can discard this card; add 1 "Dark Scorpion" Spell/Trap card from your Deck to your hand. You can only use this effect of "Dark Scorpion Origin - Zalo" once per turn. This card gains 200 ATK for each "Dark Scorpion" monster you control. When this card is Normal Summoned, you can Special Summon 1 "Dark Scorpion" monster from your hand. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  51. ● Send up to 2 cards from your opponent's hand to the GY.
  52. ● This card can attack once again in a row.
  53.  
  54. ====BOSS====
  55. 7. The Dark Scorpion Gang (The Entire Gang)
  56. Level 7 DARK Warrior Fusion Effect Monster
  57. ATK: ?
  58. DEF: 2000
  59. 2+ "Dark Scorpion" monsters (max. 5)
  60. Must first be Fusion Summoned or Special Summoned from your Extra Deck by sending the above cards to the GY. (in which case you do not use "Polymerization"). This card gains 500 ATK times the number of Fusion Materials used to Fusion Summon this card. This card can attack up to the number of Fusion Materials used to Fusion Summon this card. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  61. ● Send cards from the top of your opponent's Deck to the GY equal to the number of Fusion Materials used for this card's Fusion Summon.
  62. ● Target 1 "Dark Scorpion" monster in your GY; activate that monster's effect that would activate when it inflicts Battle Damage.
  63. ==============
  64. Spells
  65. ==============
  66. 8. Dark Scorpion Passageway
  67. Normal Spell Card
  68. Activate 1 of these effects.
  69. ● Add 1 "Dark Scorpion" monster from your Deck to your hand.
  70. ● Immediately after this effect resolves, Normal Summon 1 "Dark Scorpion" monster.
  71. You can only activate 1 "Dark Scorpion Passageway" per turn.
  72.  
  73. 9. Dark Scorpion Devoted Bond (Tragedy of Love Nuke effect but for all members)
  74. Normal Spell Card
  75. If you control 2 or more "Dark Scorpion" monsters: Send 1 "Dark Scorpion" monster you control to the GY; destroy all monsters your opponent controls. If you send "Don Zaloog" or "Dark Scorpion - Meanae the Thorn" to activate this effect, inflict damage to your opponent equal to the ATK of the monster destroyed with the highest ATK. You can only activate "Dark Scorpion Devoted Bond" once per turn.
  76.  
  77. 10. Dark Scorpion Determined Strike
  78. Quick-Play Spell Card
  79. You can activate this card during the Battle Phase only. All "Dark Scorpion" monsters you currently control gain the following effect:
  80. ● If this card battles your opponent's monster, this card's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only.
  81.  
  82. 11. Dark Scorpion Dagger
  83. Equip Spell Card
  84. Equip only to a "Dark Scorpion" monster. The equipped monster gains 500 ATK. When the equipped monster declares an attack, your opponent cannot activate cards or effects until the end of the Battle Step. If this card is equipped to a Level 5 or lower "Dark Scorpion" monster, the equipped monster can attack directly.
  85.  
  86. 12. Dark Scorpion Hideout (Field Spell to stop GY/Banish Effects + Recycling for Mustering)
  87. Field Spell Card
  88. All "Dark Scorpion" monsters gain 500 ATK and DEF and cannot be targeted or destroy by your opponent's card effects. Cards sent to the GY or banished by the effect of a "Dark Scorpion" card cannot activate their effects. Once per turn, if you control a face-up "Don Zaloog", you can target "Dark Scorpion" cards in your GY, up to the number of face up "Dark Scorpion" monsters you control, add them to your hand.
  89.  
  90. 13. Dark Scorpion Evasive Tactics (Negate Trap + Effect with multiple DS on field. Pop Cards, Mil Cards, or Banish Cards?)
  91. Counter Trap Card
  92. If your opponent activates a Spell, Trap, or monster effect while you control a face-up "Dark Scorpion" monster, negate that card and if you do, send cards from the top of your opponent's Deck to the GY equal to the number of "Dark Scorpion" monsters you control. You can banish this card from your GY, all Level 5 and lower "Dark Scorpion" monsters you currently control can attack your opponent directly.
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