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- -- Update 4.1.16 --
- ### Major Features
- - Another round of various balance adjustments. Highlights include significant nerfs and buffs to some doctrines, improvements to light motorized. The full details can be found here: https://pastebin.com/0Ujg3b3m
- ### Added
- - Re-added the previously removed decisions from the Followers mechanic
- - Added many new economic and cultural advisors to New Reno all based on character or cut characters from Fallout 2
- - Added a description and economic advisor role to Vault City’s Guard Captain Wallace general
- - Added unique Samurai Enforcer armor for the Yakuza
- - Re-added Chained Choir’s ability GFX with tweaks to allow it to work better on varying screen resolutions
- - Added Animated Leader Portraits to V for Chained Choir.
- - Added additional river crossings along the eastern section of the Snake River
- - Added AI scripting to make Lost Hills prioritize focuses more intelligently
- - Added AI scripting to make Lost Hills pursue chapter interaction focuses more heavily, adding additional weights for the focus if the nation in question has a human player
- - Added an opinion modifier between Lost Hills and its chapters acquired via the Communique events sent to each chapter
- - Added a starting agency and several upgrades to Lost Hills at gamestart
- - Added Counter Intelligence and Cryptology to the Lost Hills Logistics national spirit
- - Added Ohm’s Law tech and the first two Special Forces perks to Lost Hills at gamestart
- - Added 5% Factory Output to the Lost Hills and Alamo Chapter unique trade law
- - Added 10% Division Experience Gain to the Lost Hills and Alamo Chapter unique outsider law
- - Added percentual Army Experience Gain modifiers to some national spirits acquired by Lost Hills in their starting events
- - Added additional Special Forces capacity to the starting Lost Hills army wage law
- - Added small amounts of various equipment to Lost Hills’s stockpile at gamestart
- - Added fireteam equipment to New Reno at gamestart
- - Added techs Resource Production, Tyre Profile and the first two Maintenance techs to Two Sun at gamestart
- - Added 5% more War Support to Two Sun at gamestart
- - Added 5% more War Support to Guardians at gamestart
- - Added 5% more War Support and 250 Ballistic Equipment to Arroyo at gamestart
- - Added slightly more state population for Umbra and Arroyo at gamestart
- - Added -15% Max Entrenchment to the Rogue Ranger’s unique leader trait
- - Added defense maluses to the modifiers from the Nevada stockpile events to help accelerate the conflicts
- - Added a new Air Advisor for WARDEN
- - Added new decision for WARDEN to invite Reclamation Army Depot to the Defense network if they share a border, completing the buffer zone for now.
- - Added a description to the Mojave Territories “...We Can Refuse” focus
- ### Changed
- - Changed the costs or effects for some caps and organization decisions for improved balance
- - Changed the Unifier national spirits to last slightly longer and generally stronger/adjusted
- - Changed all Lost Hills chapter interaction focuses to be faster
- - Changed various early or miscellaneous Lost Hills focuses to be faster
- - Changed many Lost Hills advisors to be stronger or slightly altered
- - Changed the Lost Hills Bunker state modifier to grant additional flat and percentual conscription increases
- - Changed Lost Hills Paladin deployment to correctly cost 200 manpower rather than 100
- - Changed Lost Hills’ Dig Deeper decision to cost 50 less Political Power
- - Changed Lost Hills to start with the Knightly Armaments Power Armor design company appointed for free at gamestart
- - Changed the Lost Hills Communique and Supply Package events sent to other chapters to be stronger
- - Changed Lost Hills’s starting generals to be slightly stronger
- - Changed some miscellaneous Lost Hills focuses to be marginally stronger
- - Changed the NCR’s Hayes path to give marginally weaker economy bonuses
- - Changed some New Reno advisors and some focuses in the Expansionism and Thradd trees to be slightly stronger or altered
- - Changed New Reno to start with 5% less Stability and 5% more War Support
- - Changed White Legs to start with the first Asymmetric Warfare tech in place of pre-agriculture tech
- - Changed various White Legs focuses to be somewhat stronger
- - Changed some Two Sun advisors and focuses to be stronger or altered
- - Changed Two Sun’s starting national spirit to grant political power gain
- - Changed the Two Sun and Navajo conscription laws to be slightly stronger
- - Changed various Legion decision categories to appear higher in the list
- - Changed the Legion decision to subsidize Navajo to raise Navajo’s loyalty
- - Changed some focuses in the Lanius path for the Legion to be stronger
- - Changed some Southwest Arizona states to have more population and building slots
- - Changed the Sons of Kaga starting spirit to grant +5% Attack again alongside -5% Defense
- - Changed the Mad Trains starting spirit to give more recovery rate
- - Changed Umbra to have less conscription from their starting spirit
- - Changed the NCR Dollar Currency to give less stability with its modifier
- - Changed the Legion Denarius currency to give slightly more flat caps with its modifier
- - Changed Vault City’s NCR spirits aside from the starting one to have small additional modifiers
- - Changed one Big Grass army chief to give slightly less max planning
- - Changed the Gun Runner Contracts national spirit from NCR’s Allgood path to be stronger
- - Changed Rex to be a 50% gooder boy (now gives .15 pp per day)
- - Changed Hangdogs/WARDEN advisors to be color coordinated based on whether the advisor is for Hangdogs, WARDEN or shared
- - Changed Maxson Chapter to no longer be able to form their Occupied New Mexico puppet while a subject themselves
- - Changed WARDEN’s OOB to include increased starting equipment
- - Changed the penalties for Marsh and Radiation terrains slightly
- ### Fixed
- - Fixed a crash from an Arroyo event loading an OOB when feuding with Eureka
- - Fixed a bug causing the tutorial video buttons to pop up on top of alerts and be unremovable
- - Fixed a bug related to AI production of Radio equipment that caused some instability
- - Fixed an issue related to a base-game peace conference trigger bug that could break some AI behavior or lead to game stability issues when peace conferences including AI occurred
- - Fixed Tlaloc and NCR/Lost Hills being able to revoke their starting non-aggression pacts
- - Fixed Hangdogs’ advisor descriptions no longer showing up
- - Fixed Hangdogs’ Settler Physician advisor not transferring to WARDEN like other neutral advisors
- - Fixed Eureka’s “Drill Granite Company” decision costing 25 command power instead of 75 as listed
- - Fixed Strathcommune focus “Gulag Mines” often having no effect.
- - Fixed the NCR focus Rapid Settlement targeting the wrong provinces to rename cities
- - Fixed some Two Sun focuses adding national spirits they already started with
- - Fixed New Reno focus “Sorting Out Reno” giving claims just about everywhere in the NCR except Redding
- - Fixed New Reno’s starting Infantry template being smaller than intended due to an error
- - Fixed some previously missed effects related to the old slavery system still being present
- - Fixed Alamo focus ”Alamo to the Skies” giving Intermediate Air instead of Sophisticated
- - Fixed Kaga not getting a core on Navarro when making it a capital
- - Fixed missing localisation for the Vault City infrastructure company
- - Fixed the names for some states and strategic regions
- ### Technical Changes
- - Removed duplicate focus icons from the Khans
- - Updated the Pip-Boy Credits
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