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- /*****************
- * cellBlockA.js *
- *****************
- *
- * Good morning, Dr. Eval.
- *
- * It wasn't easy, but I've managed to get your computer down
- * to you. This system might be unfamiliar, but the underlying
- * code is still JavaScript. Just like we predicted.
- *
- * Now, let's get what we came here for and then get you out of
- * here. Easy peasy.
- *
- * I've given you as much access to their code as I could, but
- * it's not perfect. The red background indicates lines that
- * are off-limits from editing.
- *
- * The code currently places blocks in a rectangle surrounding
- * you. All you need to do is make a gap. You don't even need
- * to do anything extra. In fact, you should be doing less.
- */
- function startLevel(map) {
- map.displayChapter('Chapter 1\nBreakout');
- map.placePlayer(7, 5);
- for (y = 3; y <= map.getHeight() - 4; y++) {
- map.placeObject(5, y, 'block');
- map.placeObject(map.getWidth() - 5, y, 'block');
- }
- for (x = 5; x <= map.getWidth() - 5; x++) {
- map.placeObject(x, 3, 'block');
- map.placeObject(x, map.getHeight() - 4, 'block');
- }
- map.placeObject(15, 12, 'computer');
- map.placeObject(map.getWidth()-7, map.getHeight()-5, 'exit');
- }
- function onExit(map) {
- if (!map.getPlayer().hasItem('computer')) {
- map.writeStatus("Don't forget to pick up the computer!");
- return false;
- } else {
- return true;
- }
- }
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