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Mar 28th, 2020
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)  
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18.     local rp = RealPlayer
  19.     script.Parent = rp.Character
  20.    
  21.     --RemoteEvent for communicating
  22.     local Event = Instance.new("RemoteEvent")
  23.     Event.Name = "UserInput_Event"
  24.  
  25.     --Fake event to make stuff like Mouse.KeyDown work
  26.     local function fakeEvent()
  27.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28.         t.connect = t.Connect
  29.         return t
  30.     end
  31.  
  32.     --Creating fake input objects with fake variables
  33.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function te(self,ev,...)
  43.         local t = m[ev]
  44.         if t and t._fakeEvent then
  45.             for _,f in pairs(t.Functions) do
  46.                 f(...)
  47.             end
  48.         end
  49.     end
  50.     m.TrigEvent = te
  51.     UIS.TrigEvent = te
  52.  
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=rp then return end
  55.         m.Target = io.Target
  56.         m.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             for _,t in pairs(CAS.Actions) do
  63.                 for _,k in pairs(t.Keys) do
  64.                     if k==io.KeyCode then
  65.                         t.Function(t.Name,io.UserInputState,io)
  66.                     end
  67.                 end
  68.             end
  69.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71.         end
  72.     end)
  73.     Event.Parent = NLS([==[
  74.     local Player = game:GetService("Players").LocalPlayer
  75.     local Event = script:WaitForChild("UserInput_Event")
  76.  
  77.     local Mouse = Player:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,a)
  80.         if a then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.  
  87.     local h,t
  88.     --Give the server mouse data 30 times every second, but only if the values changed
  89.     --If player is not moving their mouse, client won't fire events
  90.     while wait(1/30) do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.     end]==],Player.Character)
  96.  
  97.     ----Sandboxed game object that allows the usage of client-side methods and services
  98.     --Real game object
  99.     local _rg = game
  100.  
  101.     --Metatable for fake service
  102.     local fsmt = {
  103.         __index = function(self,k)
  104.             local s = rawget(self,"_RealService")
  105.             if s then return s[k] end
  106.         end,
  107.         __newindex = function(self,k,v)
  108.             local s = rawget(self,"_RealService")
  109.             if s then s[k]=v end
  110.         end,
  111.         __call = function(self,...)
  112.             local s = rawget(self,"_RealService")
  113.             if s then return s(...) end
  114.         end
  115.     }
  116.     local function FakeService(t,RealService)
  117.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118.         return setmetatable(t,fsmt)
  119.     end
  120.  
  121.     --Fake game object
  122.     local g = {
  123.         GetService = function(self,s)
  124.             return self[s]
  125.         end,
  126.         Players = FakeService({
  127.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128.         },"Players"),
  129.         UserInputService = FakeService(UIS,"UserInputService"),
  130.         ContextActionService = FakeService(CAS,"ContextActionService"),
  131.     }
  132.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133.     g.service = g.GetService
  134.    
  135.     g.RunService = FakeService({
  136.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  137.         BindToRenderStep = function(self,name,_,fun)
  138.             self._btrs[name] = self.Heartbeat:Connect(fun)
  139.         end,
  140.         UnbindFromRenderStep = function(self,name)
  141.             self._btrs[name]:Disconnect()
  142.         end,
  143.     },"RunService")
  144.  
  145.     setmetatable(g,{
  146.         __index=function(self,s)
  147.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  148.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149.         end,
  150.         __newindex = fsmt.__newindex,
  151.         __call = fsmt.__call
  152.     })
  153.     --Changing owner to fake player object to support owner:GetMouse()
  154.     game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190. local shadowhead = Create("Part",chara.Head)
  191. shadowhead.BrickColor = BrickColor.new("Really black")
  192. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  193. shadowhead.CanCollide = false
  194. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  195. shadowheadmesh.MeshType = "Head"
  196. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  197. local weld2 = Create("Weld",shadowhead)
  198. weld2.Part0 = shadowhead
  199. weld2.Part1 = chara.Head
  200. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. char = Player.Character
  208. Humanoid = Character.Humanoid
  209. Mouse = Player:GetMouse()
  210. RootPart = Character["HumanoidRootPart"]
  211. Torso = Character["Torso"]
  212. Head = Character["Head"]
  213. RightArm = Character["Right Arm"]
  214. LeftArm = Character["Left Arm"]
  215. RightLeg = Character["Right Leg"]
  216. LeftLeg = Character["Left Leg"]
  217. RootJoint = RootPart["RootJoint"]
  218. Neck = Torso["Neck"]
  219. RightShoulder = Torso["Right Shoulder"]
  220. LeftShoulder = Torso["Left Shoulder"]
  221. RightHip = Torso["Right Hip"]
  222. LeftHip = Torso["Left Hip"]
  223.  
  224. local Orin = "http://www.roblox.com/asset/?id=10521899"
  225. Head.face.Texture = Orin
  226. function weld(a, b, acf)
  227.     local w = Instance.new("Weld", a)
  228.     w.Part0 = a
  229.     w.Part1 = b
  230.     w.C0 = acf
  231. end
  232.  
  233. char.Humanoid.MaxHealth = 9999
  234. char.Humanoid.Health = 9999
  235.  
  236. char.Humanoid.Changed:Connect(function()
  237.  
  238.  
  239. char.Humanoid.Health = 9999
  240.  
  241. end)
  242. --------------------------------
  243. char.Head.face.Texture = "rbxassetid://10521899"
  244. --------------------------------
  245.  
  246.  
  247.  
  248.  
  249. -------------------------------------------------------
  250.  
  251. local FavIDs = {
  252.     340106355, --Nefl Crystals
  253.     927529620, --Dimension
  254.     876981900, --Fantasy
  255.     398987889, --Ordinary Days
  256.     1117396305, --Oh wait, it's you.
  257.     885996042, --Action Winter Journey
  258.     919231299, --Sprawling Idiot Effigy
  259.     743466274, --Good Day Sunshine
  260.     727411183, --Knife Fight
  261.     1402748531, --The Earth Is Counting On You!
  262.     595230126 --Robot Language
  263.     }
  264.  
  265.  
  266.  
  267. --The reality of my life isn't real but a Universe -makhail07
  268. wait(0.2)
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('SCRIPTNAME Loaded')
  272. print('SCRIPT DESCRIPTION')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("New Yeller")
  289.  
  290. -------------------------------------------------------
  291. --Start Good Stuff--
  292. -------------------------------------------------------
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308.  
  309.  
  310.  
  311. -------------------------------------------------------
  312. --End Good Stuff--
  313. -------------------------------------------------------
  314. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  315. RSH, LSH = nil, nil
  316. RW = Instance.new("Weld")
  317. LW = Instance.new("Weld")
  318. RH = tors["Right Hip"]
  319. LH = tors["Left Hip"]
  320. RSH = tors["Right Shoulder"]
  321. LSH = tors["Left Shoulder"]
  322. RSH.Parent = nil
  323. LSH.Parent = nil
  324. RW.Name = "RW"
  325. RW.Part0 = tors
  326. RW.C0 = CF(1.5, 0.5, 0)
  327. RW.C1 = CF(0, 0.5, 0)
  328. RW.Part1 = ra
  329. RW.Parent = tors
  330. LW.Name = "LW"
  331. LW.Part0 = tors
  332. LW.C0 = CF(-1.5, 0.5, 0)
  333. LW.C1 = CF(0, 0.5, 0)
  334. LW.Part1 = la
  335. LW.Parent = tors
  336. Effects = {}
  337. -------------------------------------------------------
  338. --Start HeartBeat--
  339. -------------------------------------------------------
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "Heartbeat"
  342. script:WaitForChild("Heartbeat")
  343.  
  344. frame = 1 / 60
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348.  
  349.  
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355.     tf = tf + s
  356.     if tf >= frame then
  357.         if allowframeloss then
  358.             script.Heartbeat:Fire()
  359.             lastframe = tick()
  360.         else
  361.             for i = 1, math.floor(tf / frame) do
  362.                 script.Heartbeat:Fire()
  363.             end
  364.             lastframe = tick()
  365.         end
  366.         if tossremainder then
  367.             tf = 0
  368.         else
  369.             tf = tf - frame * math.floor(tf / frame)
  370.         end
  371.     end
  372. end)
  373. -------------------------------------------------------
  374. --End HeartBeat--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381.     if num == 0 or num == nil then
  382.         game:service("RunService").Stepped:wait(0)
  383.     else
  384.         for i = 0, num do
  385.             game:service("RunService").Stepped:wait(0)
  386.         end
  387.     end
  388. end
  389. function thread(f)
  390.     coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393.     local qa = {
  394.         QuaternionFromCFrame(a)
  395.     }
  396.     local qb = {
  397.         QuaternionFromCFrame(b)
  398.     }
  399.     local ax, ay, az = a.x, a.y, a.z
  400.     local bx, by, bz = b.x, b.y, b.z
  401.     local _t = 1 - t
  402.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406.     local trace = m00 + m11 + m22
  407.     if trace > 0 then
  408.         local s = math.sqrt(1 + trace)
  409.         local recip = 0.5 / s
  410.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411.     else
  412.         local i = 0
  413.         if m00 < m11 then
  414.             i = 1
  415.         end
  416.         if m22 > (i == 0 and m00 or m11) then
  417.             i = 2
  418.         end
  419.         if i == 0 then
  420.             local s = math.sqrt(m00 - m11 - m22 + 1)
  421.             local recip = 0.5 / s
  422.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423.         elseif i == 1 then
  424.             local s = math.sqrt(m11 - m22 - m00 + 1)
  425.             local recip = 0.5 / s
  426.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427.         elseif i == 2 then
  428.             local s = math.sqrt(m22 - m00 - m11 + 1)
  429.             local recip = 0.5 / s
  430.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431.         end
  432.     end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435.     local xs, ys, zs = x + x, y + y, z + z
  436.     local wx, wy, wz = w * xs, w * ys, w * zs
  437.     local xx = x * xs
  438.     local xy = x * ys
  439.     local xz = x * zs
  440.     local yy = y * ys
  441.     local yz = y * zs
  442.     local zz = z * zs
  443.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447.     local startInterp, finishInterp
  448.     if cosTheta >= 1.0E-4 then
  449.         if 1 - cosTheta > 1.0E-4 then
  450.             local theta = math.acos(cosTheta)
  451.             local invSinTheta = 1 / Sin(theta)
  452.             startInterp = Sin((1 - t) * theta) * invSinTheta
  453.             finishInterp = Sin(t * theta) * invSinTheta
  454.         else
  455.             startInterp = 1 - t
  456.             finishInterp = t
  457.         end
  458.     elseif 1 + cosTheta > 1.0E-4 then
  459.         local theta = math.acos(-cosTheta)
  460.         local invSinTheta = 1 / Sin(theta)
  461.         startInterp = Sin((t - 1) * theta) * invSinTheta
  462.         finishInterp = Sin(t * theta) * invSinTheta
  463.     else
  464.         startInterp = t - 1
  465.         finishInterp = t
  466.     end
  467.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. function getRegion(point,range,ignore)
  476.     return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  477. end
  478.  
  479. function GetTorso(char)
  480.     return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  481. end
  482.  
  483. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488.     if hit.Parent == nil then
  489.         return
  490.     end
  491.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492.     for _, v in pairs(hit.Parent:children()) do
  493.         if v:IsA("Humanoid") then
  494.             h = v
  495.         end
  496.     end
  497.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498.    
  499.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  500.          end
  501.  
  502.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504.             if hit.Parent.DebounceHit.Value == true then
  505.                 return
  506.             end
  507.         end
  508.          if insta == true then
  509.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  510.          end
  511.         local c = Create("ObjectValue"){
  512.             Name = "creator",
  513.             Value = game:service("Players").LocalPlayer,
  514.             Parent = h,
  515.         }
  516.         game:GetService("Debris"):AddItem(c, .5)
  517.         if HitSound ~= nil and HitPitch ~= nil then
  518.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519.         end
  520.         local Damage = math.random(minim, maxim)
  521.         local blocked = false
  522.         local block = hit.Parent:findFirstChild("Block")
  523.         if block ~= nil then
  524.             if block.className == "IntValue" then
  525.                 if block.Value > 0 then
  526.                     blocked = true
  527.                     block.Value = block.Value - 1
  528.                     print(block.Value)
  529.                 end
  530.             end
  531.         end
  532.         if blocked == false then
  533.             h.Health = h.Health - Damage
  534.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535.         else
  536.             h.Health = h.Health - (Damage / 2)
  537.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538.         end
  539.         if Type == "Knockdown" then
  540.             local hum = hit.Parent.Humanoid
  541.             hum.PlatformStand = true
  542.             coroutine.resume(coroutine.create(function(HHumanoid)
  543.                 swait(1)
  544.                 HHumanoid.PlatformStand = false
  545.             end), hum)
  546.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547.             local bodvol = Create("BodyVelocity"){
  548.                 velocity = angle * knockback,
  549.                 P = 5000,
  550.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551.                 Parent = hit,
  552.             }
  553.             local rl = Create("BodyAngularVelocity"){
  554.                 P = 3000,
  555.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557.                 Parent = hit,
  558.             }
  559.             game:GetService("Debris"):AddItem(bodvol, .5)
  560.             game:GetService("Debris"):AddItem(rl, .5)
  561.         elseif Type == "Normal" then
  562.             local vp = Create("BodyVelocity"){
  563.                 P = 500,
  564.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  565.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566.             }
  567.             if knockback > 0 then
  568.                 vp.Parent = hit.Parent.Torso
  569.             end
  570.             game:GetService("Debris"):AddItem(vp, .5)
  571.         elseif Type == "Up" then
  572.             local bodyVelocity = Create("BodyVelocity"){
  573.                 velocity = Vector3.new(0, 20, 0),
  574.                 P = 5000,
  575.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576.                 Parent = hit,
  577.             }
  578.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579.         elseif Type == "DarkUp" then
  580.             coroutine.resume(coroutine.create(function()
  581.                 for i = 0, 1, 0.1 do
  582.                     swait()
  583.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584.                 end
  585.             end))
  586.             local bodyVelocity = Create("BodyVelocity"){
  587.                 velocity = Vector3.new(0, 20, 0),
  588.                 P = 5000,
  589.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590.                 Parent = hit,
  591.             }
  592.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593.         elseif Type == "Snare" then
  594.             local bp = Create("BodyPosition"){
  595.                 P = 2000,
  596.                 D = 100,
  597.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598.                 position = hit.Parent.Torso.Position,
  599.                 Parent = hit.Parent.Torso,
  600.             }
  601.             game:GetService("Debris"):AddItem(bp, 1)
  602.         elseif Type == "Freeze" then
  603.             local BodPos = Create("BodyPosition"){
  604.                 P = 50000,
  605.                 D = 1000,
  606.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607.                 position = hit.Parent.Torso.Position,
  608.                 Parent = hit.Parent.Torso,
  609.             }
  610.             local BodGy = Create("BodyGyro") {
  611.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612.                 P = 20e+003,
  613.                 Parent = hit.Parent.Torso,
  614.                 cframe = hit.Parent.Torso.CFrame,
  615.             }
  616.             hit.Parent.Torso.Anchored = true
  617.             coroutine.resume(coroutine.create(function(Part)
  618.                 swait(1.5)
  619.                 Part.Anchored = false
  620.             end), hit.Parent.Torso)
  621.             game:GetService("Debris"):AddItem(BodPos, 3)
  622.             game:GetService("Debris"):AddItem(BodGy, 3)
  623.         end
  624.         local debounce = Create("BoolValue"){
  625.             Name = "DebounceHit",
  626.             Parent = hit.Parent,
  627.             Value = true,
  628.         }
  629.         game:GetService("Debris"):AddItem(debounce, Delay)
  630.         c = Create("ObjectValue"){
  631.             Name = "creator",
  632.             Value = Player,
  633.             Parent = h,
  634.         }
  635.         game:GetService("Debris"):AddItem(c, .5)
  636.     end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646.     local Rate = (1 / 30)
  647.     local Pos = (Pos or Vector3.new(0, 0, 0))
  648.     local Text = (Text or "")
  649.     local Time = (Time or 2)
  650.     local Color = (Color or Color3.new(255, 255, 1))
  651.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652.     EffectPart.Anchored = true
  653.     local BillboardGui = Create("BillboardGui"){
  654.         Size = UDim2.new(3, 0, 3, 0),
  655.         Adornee = EffectPart,
  656.         Parent = EffectPart,
  657.     }
  658.     local TextLabel = Create("TextLabel"){
  659.         BackgroundTransparency = 1,
  660.         Size = UDim2.new(1, 0, 1, 0),
  661.         Text = Text,
  662.         Font = "Bodoni",
  663.         TextColor3 = Color,
  664.         TextScaled = true,
  665.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  666.         Parent = BillboardGui,
  667.     }
  668.     game.Debris:AddItem(EffectPart, (Time))
  669.     EffectPart.Parent = game:GetService("Workspace")
  670.     delay(0, function()
  671.         local Frames = (Time / Rate)
  672.         for Frame = 1, Frames do
  673.             wait(Rate)
  674.             local Percent = (Frame / Frames)
  675.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676.             TextLabel.TextTransparency = Percent
  677.         end
  678.         if EffectPart and EffectPart.Parent then
  679.             EffectPart:Destroy()
  680.         end
  681.     end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688.   for _, c in pairs(workspace:children()) do
  689.     local hum = c:findFirstChild("Humanoid")
  690.     if hum ~= nil then
  691.       local head = c:findFirstChild("Head")
  692.       if head ~= nil then
  693.         local targ = head.Position - Part.Position
  694.         local mag = targ.magnitude
  695.         if magni >= mag and c.Name ~= plr.Name then
  696.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  697.         end
  698.       end
  699.     end
  700.   end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705.     Part = {
  706.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707.             local Part = Create("Part")({
  708.                 Parent = Parent,
  709.                 Reflectance = Reflectance,
  710.                 Transparency = Transparency,
  711.                 CanCollide = false,
  712.                 Locked = true,
  713.                 BrickColor = BrickColor.new(tostring(BColor)),
  714.                 Name = Name,
  715.                 Size = Size,
  716.                 Material = Material
  717.             })
  718.             RemoveOutlines(Part)
  719.             return Part
  720.         end
  721.     },
  722.     Mesh = {
  723.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724.             local Msh = Create(Mesh)({
  725.                 Parent = Part,
  726.                 Offset = OffSet,
  727.                 Scale = Scale
  728.             })
  729.             if Mesh == "SpecialMesh" then
  730.                 Msh.MeshType = MeshType
  731.                 Msh.MeshId = MeshId
  732.             end
  733.             return Msh
  734.         end
  735.     },
  736.     Mesh = {
  737.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738.             local Msh = Create(Mesh)({
  739.                 Parent = Part,
  740.                 Offset = OffSet,
  741.                 Scale = Scale
  742.             })
  743.             if Mesh == "SpecialMesh" then
  744.                 Msh.MeshType = MeshType
  745.                 Msh.MeshId = MeshId
  746.             end
  747.             return Msh
  748.         end
  749.     },
  750.     Weld = {
  751.         Create = function(Parent, Part0, Part1, C0, C1)
  752.             local Weld = Create("Weld")({
  753.                 Parent = Parent,
  754.                 Part0 = Part0,
  755.                 Part1 = Part1,
  756.                 C0 = C0,
  757.                 C1 = C1
  758.             })
  759.             return Weld
  760.         end
  761.     },
  762.     Sound = {
  763.         Create = function(id, par, vol, pit)
  764.             coroutine.resume(coroutine.create(function()
  765.                 local S = Create("Sound")({
  766.                     Volume = vol,
  767.                     Pitch = pit or 1,
  768.                     SoundId = id,
  769.                     Parent = par or workspace
  770.                 })
  771.                 wait()
  772.                 S:play()
  773.                 game:GetService("Debris"):AddItem(S, 6)
  774.             end))
  775.         end
  776.     },
  777.     ParticleEmitter = {
  778.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779.             local fp = Create("ParticleEmitter")({
  780.                 Parent = Parent,
  781.                 Color = ColorSequence.new(Color1, Color2),
  782.                 LightEmission = LightEmission,
  783.                 Size = Size,
  784.                 Texture = Texture,
  785.                 Transparency = Transparency,
  786.                 ZOffset = ZOffset,
  787.                 Acceleration = Accel,
  788.                 Drag = Drag,
  789.                 LockedToPart = LockedToPart,
  790.                 VelocityInheritance = VelocityInheritance,
  791.                 EmissionDirection = EmissionDirection,
  792.                 Enabled = Enabled,
  793.                 Lifetime = LifeTime,
  794.                 Rate = Rate,
  795.                 Rotation = Rotation,
  796.                 RotSpeed = RotSpeed,
  797.                 Speed = Speed,
  798.                 VelocitySpread = VelocitySpread
  799.             })
  800.             return fp
  801.         end
  802.     }
  803. }
  804. function RemoveOutlines(part)
  805.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808.     local Part = Create("Part")({
  809.         formFactor = FormFactor,
  810.         Parent = Parent,
  811.         Reflectance = Reflectance,
  812.         Transparency = Transparency,
  813.         CanCollide = false,
  814.         Locked = true,
  815.         BrickColor = BrickColor.new(tostring(BColor)),
  816.         Name = Name,
  817.         Size = Size,
  818.         Material = Material
  819.     })
  820.     RemoveOutlines(Part)
  821.     return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824.     local Msh = Create(Mesh)({
  825.         Parent = Part,
  826.         Offset = OffSet,
  827.         Scale = Scale
  828.     })
  829.     if Mesh == "SpecialMesh" then
  830.         Msh.MeshType = MeshType
  831.         Msh.MeshId = MeshId
  832.     end
  833.     return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836.     local Weld = Create("Weld")({
  837.         Parent = Parent,
  838.         Part0 = Part0,
  839.         Part1 = Part1,
  840.         C0 = C0,
  841.         C1 = C1
  842.     })
  843.     return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852.   Block = {
  853.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855.       prt.Anchored = true
  856.       prt.CFrame = cframe
  857.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858.       game:GetService("Debris"):AddItem(prt, 10)
  859.       if Type == 1 or Type == nil then
  860.         table.insert(Effects, {
  861.           prt,
  862.           "Block1",
  863.           delay,
  864.           x3,
  865.           y3,
  866.           z3,
  867.           msh
  868.         })
  869.       elseif Type == 2 then
  870.         table.insert(Effects, {
  871.           prt,
  872.           "Block2",
  873.           delay,
  874.           x3,
  875.           y3,
  876.           z3,
  877.           msh
  878.         })
  879.       else
  880.         table.insert(Effects, {
  881.           prt,
  882.           "Block3",
  883.           delay,
  884.           x3,
  885.           y3,
  886.           z3,
  887.           msh
  888.         })
  889.       end
  890.     end
  891.   },
  892.   Sphere = {
  893.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895.       prt.Anchored = true
  896.       prt.CFrame = cframe
  897.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898.       game:GetService("Debris"):AddItem(prt, 10)
  899.       table.insert(Effects, {
  900.         prt,
  901.         "Cylinder",
  902.         delay,
  903.         x3,
  904.         y3,
  905.         z3,
  906.         msh
  907.       })
  908.     end
  909.   },
  910.   Cylinder = {
  911.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913.       prt.Anchored = true
  914.       prt.CFrame = cframe
  915.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916.       game:GetService("Debris"):AddItem(prt, 10)
  917.       table.insert(Effects, {
  918.         prt,
  919.         "Cylinder",
  920.         delay,
  921.         x3,
  922.         y3,
  923.         z3,
  924.         msh
  925.       })
  926.     end
  927.   },
  928.   Wave = {
  929.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931.       prt.Anchored = true
  932.       prt.CFrame = cframe
  933.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934.       game:GetService("Debris"):AddItem(prt, 10)
  935.       table.insert(Effects, {
  936.         prt,
  937.         "Cylinder",
  938.         delay,
  939.         x3 / 60,
  940.         y3 / 60,
  941.         z3 / 60,
  942.         msh
  943.       })
  944.     end
  945.   },
  946.   Ring = {
  947.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949.       prt.Anchored = true
  950.       prt.CFrame = cframe
  951.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952.       game:GetService("Debris"):AddItem(prt, 10)
  953.       table.insert(Effects, {
  954.         prt,
  955.         "Cylinder",
  956.         delay,
  957.         x3,
  958.         y3,
  959.         z3,
  960.         msh
  961.       })
  962.     end
  963.   },
  964.   Break = {
  965.     Create = function(brickcolor, cframe, x1, y1, z1)
  966.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967.       prt.Anchored = true
  968.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970.       local num = math.random(10, 50) / 1000
  971.       game:GetService("Debris"):AddItem(prt, 10)
  972.       table.insert(Effects, {
  973.         prt,
  974.         "Shatter",
  975.         num,
  976.         prt.CFrame,
  977.         math.random() - math.random(),
  978.         0,
  979.         math.random(50, 100) / 100
  980.       })
  981.     end
  982.   },
  983. Spiral = {
  984.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986.       prt.Anchored = true
  987.       prt.CFrame = cframe
  988.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989.       game:GetService("Debris"):AddItem(prt, 10)
  990.       table.insert(Effects, {
  991.         prt,
  992.         "Cylinder",
  993.         delay,
  994.         x3,
  995.         y3,
  996.         z3,
  997.         msh
  998.       })
  999.     end
  1000.   },
  1001. Push = {
  1002.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004.       prt.Anchored = true
  1005.       prt.CFrame = cframe
  1006.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007.       game:GetService("Debris"):AddItem(prt, 10)
  1008.       table.insert(Effects, {
  1009.         prt,
  1010.         "Cylinder",
  1011.         delay,
  1012.         x3,
  1013.         y3,
  1014.         z3,
  1015.         msh
  1016.       })
  1017.     end
  1018.   }
  1019. }
  1020. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1021.     local fp = IT("Part")
  1022.     fp.formFactor = formfactor
  1023.     fp.Parent = parent
  1024.     fp.Reflectance = reflectance
  1025.     fp.Transparency = transparency
  1026.     fp.CanCollide = false
  1027.     fp.Locked = true
  1028.     fp.BrickColor = brickcolor
  1029.     fp.Name = name
  1030.     fp.Size = size
  1031.     fp.Position = tors.Position
  1032.     RemoveOutlines(fp)
  1033.     fp.Material = "SmoothPlastic"
  1034.     fp:BreakJoints()
  1035.     return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039.     local mesh = IT(Mesh)
  1040.     mesh.Parent = part
  1041.     if Mesh == "SpecialMesh" then
  1042.         mesh.MeshType = meshtype
  1043.     if meshid ~= "nil" then
  1044.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1045.         end
  1046.     end
  1047.     mesh.Offset = offset
  1048.     mesh.Scale = scale
  1049.     return mesh
  1050. end
  1051.  
  1052. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1053.     local type = type
  1054.     local rng = Instance.new("Part", char)
  1055.     rng.Anchored = true
  1056.     rng.BrickColor = color
  1057.     rng.CanCollide = false
  1058.     rng.FormFactor = 3
  1059.     rng.Name = "Ring"
  1060.     rng.Material = "Neon"
  1061.     rng.Size = Vector3.new(1, 1, 1)
  1062.     rng.Transparency = 0
  1063.     rng.TopSurface = 0
  1064.     rng.BottomSurface = 0
  1065.     rng.CFrame = pos
  1066.     local rngm = Instance.new("SpecialMesh", rng)
  1067.     rngm.MeshType = MType
  1068.     rngm.Scale = scale
  1069.     local scaler2 = 1
  1070.     if type == "Add" then
  1071.         scaler2 = 1 * value
  1072.     elseif type == "Divide" then
  1073.         scaler2 = 1 / value
  1074.     end
  1075.     coroutine.resume(coroutine.create(function()
  1076.         for i = 0, 10 / bonuspeed, 0.1 do
  1077.             swait()
  1078.             if type == "Add" then
  1079.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1080.             elseif type == "Divide" then
  1081.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1082.             end
  1083.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1084.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1085.         end
  1086.         rng:Destroy()
  1087.     end))
  1088. end
  1089.  
  1090. function Eviscerate(dude)
  1091.     if dude.Name ~= char then
  1092.         local bgf = IT("BodyGyro", dude.Head)
  1093.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1094.         local val = IT("BoolValue", dude)
  1095.         val.Name = "IsHit"
  1096.         local ds = coroutine.wrap(function()
  1097.             dude:WaitForChild("Head"):BreakJoints()
  1098.             wait(0.5)
  1099.             target = nil
  1100.             coroutine.resume(coroutine.create(function()
  1101.                 for i, v in pairs(dude:GetChildren()) do
  1102.                     if v:IsA("Accessory") then
  1103.                         v:Destroy()
  1104.                     end
  1105.                     if v:IsA("Humanoid") then
  1106.                         v:Destroy()
  1107.                     end
  1108.                     if v:IsA("CharacterMesh") then
  1109.                         v:Destroy()
  1110.                     end
  1111.                     if v:IsA("Model") then
  1112.                         v:Destroy()
  1113.                     end
  1114.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1115.                         for x, o in pairs(v:GetChildren()) do
  1116.                             if o:IsA("Decal") then
  1117.                                 o:Destroy()
  1118.                             end
  1119.                         end
  1120.                         coroutine.resume(coroutine.create(function()
  1121.                             v.Material = "Neon"
  1122.                             v.CanCollide = false
  1123.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1124.                             PartEmmit1.LightEmission = 1
  1125.                             PartEmmit1.Texture = "rbxassetid://2582829122"
  1126.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127.                             PartEmmit1.Rate = 150
  1128.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1129.                             PartEmmit1.Size = NumberSequence.new({
  1130.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1131.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1132.                             })
  1133.                             PartEmmit1.Transparency = NumberSequence.new({
  1134.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1135.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1136.                             })
  1137.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1138.                             PartEmmit1.VelocitySpread = 30000
  1139.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1140.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1141.                             local BodPoss = IT("BodyPosition", v)
  1142.                             BodPoss.P = 3000
  1143.                             BodPoss.D = 1000
  1144.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1145.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1146.                             v.Color = maincolor.Color
  1147.                             coroutine.resume(coroutine.create(function()
  1148.                                 for i = 0, 49 do
  1149.                                     swait(1)
  1150.                                     v.Transparency = v.Transparency + 0.08
  1151.                                 end
  1152.                                 wait(0.5)
  1153.                                 PartEmmit1.Enabled = false
  1154.                                 wait(3)
  1155.                                 v:Destroy()
  1156.                                 dude:Destroy()
  1157.                             end))
  1158.                         end))
  1159.                     end
  1160.                 end
  1161.             end))
  1162.         end)
  1163.         ds()
  1164.     end
  1165. end
  1166.  
  1167. function FindNearestHead(Position, Distance, SinglePlayer)
  1168.     if SinglePlayer then
  1169.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1170.     end
  1171.     local List = {}
  1172.     for i, v in pairs(workspace:GetChildren()) do
  1173.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1174.             table.insert(List, v)
  1175.         end
  1176.     end
  1177.     return List
  1178. end
  1179.  
  1180. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1181.     local type = type
  1182.     local rng = Instance.new("Part", char)
  1183.     rng.Anchored = true
  1184.     rng.BrickColor = color
  1185.     rng.CanCollide = false
  1186.     rng.FormFactor = 3
  1187.     rng.Name = "Ring"
  1188.     rng.Material = "Neon"
  1189.     rng.Size = Vector3.new(1, 1, 1)
  1190.     rng.Transparency = 0
  1191.     rng.TopSurface = 0
  1192.     rng.BottomSurface = 0
  1193.     rng.CFrame = pos
  1194.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1195.     local rngm = Instance.new("SpecialMesh", rng)
  1196.     rngm.MeshType = MType
  1197.     rngm.Scale = Vector3.new(x1, y1, z1)
  1198.     local scaler2 = 1
  1199.     local speeder = FastSpeed
  1200.     if type == "Add" then
  1201.         scaler2 = 1 * value
  1202.     elseif type == "Divide" then
  1203.         scaler2 = 1 / value
  1204.     end
  1205.     coroutine.resume(coroutine.create(function()
  1206.         for i = 0, 10 / bonuspeed, 0.1 do
  1207.             swait()
  1208.             if type == "Add" then
  1209.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1210.             elseif type == "Divide" then
  1211.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1212.             end
  1213.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1214.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1215.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1217.         end
  1218.         rng:Destroy()
  1219.     end))
  1220. end
  1221.  
  1222. function SoulSteal(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1229. local soulst = coroutine.wrap(function()
  1230. local soul = Instance.new("Part",dude)
  1231. soul.Size = Vector3.new(1,1,1)
  1232. soul.CanCollide = false
  1233. soul.Anchored = false
  1234. soul.Position = torso.Position
  1235. soul.Transparency = 1
  1236. local PartEmmit1 = IT("ParticleEmitter", soul)
  1237. PartEmmit1.LightEmission = 1
  1238. PartEmmit1.Texture = "rbxassetid://2582829122"
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. PartEmmit1.Rate = 250
  1241. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1242. PartEmmit1.Size = NumberSequence.new({
  1243.     NumberSequenceKeypoint.new(0, 1, 0),
  1244.     NumberSequenceKeypoint.new(1, 0, 0)
  1245. })
  1246. PartEmmit1.Transparency = NumberSequence.new({
  1247.     NumberSequenceKeypoint.new(0, 0, 0),
  1248.     NumberSequenceKeypoint.new(1, 1, 0)
  1249. })
  1250. PartEmmit1.Speed = NumberRange.new(0, 0)
  1251. PartEmmit1.VelocitySpread = 30000
  1252. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1253. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1254. local BodPoss = IT("BodyPosition", soul)
  1255. BodPoss.P = 3000
  1256. BodPoss.D = 1000
  1257. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1258. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1259. wait(1.6)
  1260. soul.Touched:connect(function(hit)
  1261.     if hit.Parent == char then
  1262.     soul:Destroy()
  1263.     end
  1264. end)
  1265. wait(1.2)
  1266. while soul do
  1267.     swait()
  1268.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1269.     BodPoss.Position = tors.Position
  1270. end
  1271. end)
  1272.     soulst()
  1273.     end
  1274. end
  1275. function FaceMouse()
  1276. local   Cam = workspace.CurrentCamera
  1277.     return {
  1278.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1279.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1280.     }
  1281. end
  1282.  
  1283. BTAUNT = Instance.new("Sound", tors)
  1284. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2385953834"
  1285. BTAUNT.Volume = 10
  1286. BTAUNT.Pitch = 1
  1287. BTAUNT.Looped = true
  1288. BTAUNT.TimePosition = 0
  1289.  
  1290. BTAUNT2 = Instance.new("Sound", tors)
  1291. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1292. BTAUNT2.Volume = 10
  1293. BTAUNT2.Pitch = 1
  1294. BTAUNT2.Looped = false
  1295. BTAUNT2.TimePosition = 0
  1296.  
  1297. BTAUNT3 = Instance.new("Sound", tors)
  1298. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1299. BTAUNT3.Volume = 2
  1300. BTAUNT3.Pitch = 1
  1301. BTAUNT3.Looped = true
  1302. BTAUNT3.TimePosition = 0
  1303.  
  1304. TEST = Instance.new("Sound", tors)
  1305. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1306. TEST.Volume = 25
  1307. TEST.Pitch = 1
  1308. TEST.Looped = false
  1309. TEST.TimePosition = 0
  1310. -------------------------------------------------------
  1311. --End Effect Function--
  1312. -------------------------------------------------------
  1313. function Cso(ID, PARENT, VOLUME, PITCH)
  1314.     local NSound = nil
  1315.     coroutine.resume(coroutine.create(function()
  1316.         NSound = IT("Sound", PARENT)
  1317.         NSound.Volume = VOLUME
  1318.         NSound.Pitch = PITCH
  1319.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1320.         swait()
  1321.         NSound:play()
  1322.         game:GetService("Debris"):AddItem(NSound, 50)
  1323.     end))
  1324.     return NSound
  1325. end
  1326. function CameraEnshaking(Length, Intensity)
  1327.     coroutine.resume(coroutine.create(function()
  1328.         local intensity = 1 * Intensity
  1329.         local rotM = 0.01 * Intensity
  1330.         for i = 0, Length, 0.1 do
  1331.             swait()
  1332.             intensity = intensity - 0.05 * Intensity / Length
  1333.             rotM = rotM - 5.0E-4 * Intensity / Length
  1334.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1335.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1336.         end
  1337.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1338.     end))
  1339. end
  1340. -------------------------------------------------------
  1341. --End Important Functions--
  1342. -------------------------------------------------------
  1343.  
  1344.  
  1345. -------------------------------------------------------
  1346. --Start Customization--
  1347. -------------------------------------------------------
  1348. local Player_Size = 1
  1349. if Player_Size ~= 1 then
  1350. root.Size = root.Size * Player_Size
  1351. tors.Size = tors.Size * Player_Size
  1352. hed.Size = hed.Size * Player_Size
  1353. ra.Size = ra.Size * Player_Size
  1354. la.Size = la.Size * Player_Size
  1355. rl.Size = rl.Size * Player_Size
  1356. ll.Size = ll.Size * Player_Size
  1357. ----------------------------------------------------------------------------------
  1358. rootj.Parent = root
  1359. neck.Parent = tors
  1360. RW.Parent = tors
  1361. LW.Parent = tors
  1362. RH.Parent = tors
  1363. LH.Parent = tors
  1364. ----------------------------------------------------------------------------------
  1365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1371. ----------------------------------------------------------------------------------
  1372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. --hat.Parent = Character
  1377. end
  1378. ----------------------------------------------------------------------------------
  1379. ----------------------------------------------------------------------------------
  1380. local equipped = false
  1381. local idle = 0
  1382. local change = 1
  1383. local val = 0
  1384. local toim = 0
  1385. local idleanim = 0.4
  1386. local sine = 0
  1387. local Sit = 1
  1388. ----------------------------------------------------------------------------------
  1389. hum.WalkSpeed = 8
  1390. hum.JumpPower = 57
  1391. hum.Animator.Parent = nil
  1392. ----------------------------------------------------------------------------------
  1393.  
  1394.  
  1395. -------------------------------------------------------
  1396. --End Customization--
  1397. -------------------------------------------------------
  1398. local Blobby = Instance.new("Part", char)
  1399. Blobby.Name = "Blob"
  1400. Blobby.CanCollide = false
  1401. Blobby.BrickColor = BrickColor.new("Really black")
  1402. Blobby.Transparency = 0
  1403. Blobby.Material = "Plastic"
  1404. Blobby.Size = Vector3.new(1, 1, 2)
  1405. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1406. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1407.  
  1408. local Weld = Instance.new("Weld", Blobby)
  1409. Weld.Part0 = ra
  1410. Weld.Part1 = Blobby
  1411. Weld.C1 = CFrame.new(0, 0.8, 0)
  1412. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1413.  
  1414. local M2 = Instance.new("SpecialMesh")
  1415. M2.Parent = Blobby
  1416. M2.MeshId = "rbxassetid://0"
  1417. M2.TextureId = "rbxassetid://0"
  1418. M2.Scale = Vector3.new(1, 0.8, 1)
  1419.  
  1420. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1421. naeeym2.AlwaysOnTop = true
  1422. naeeym2.Size = UDim2.new(5,35,2,15)
  1423. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1424. naeeym2.Adornee = hed
  1425. naeeym2.Name = "Name"
  1426. --naeeym2.PlayerToHideFrom = Player
  1427. local tecks2 = Instance.new("TextLabel",naeeym2)
  1428. tecks2.BackgroundTransparency = 1
  1429. tecks2.TextScaled = true
  1430. tecks2.BorderSizePixel = 0
  1431. tecks2.Text = "Fight Me"
  1432. tecks2.Font = Enum.Font.Bodoni
  1433. tecks2.TextSize = 30
  1434. tecks2.TextStrokeTransparency = 0
  1435. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1436. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1437. tecks2.Size = UDim2.new(1,0,0.5,0)
  1438. tecks2.Parent = naeeym2]]
  1439. ----------------------------------------------------------------------------------
  1440. local AddInstance = function(Object, ...)
  1441. local Obj = Instance.new(Object)
  1442. for i,v in next,(...) do
  1443. Obj[i] = v
  1444. end
  1445. return Obj
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. MeshT = "rbxassetid://1028713"
  1450. TextureM = "rbxassetid://127678851"
  1451.  
  1452.  
  1453.  
  1454.  
  1455. local Load = Instance.new("Animation", char)
  1456.  
  1457.  
  1458.         local Reaper = AddInstance("Part",{
  1459.             Parent = hed,
  1460.             CFrame = hed.CFrame,
  1461.             formFactor = "Symmetric",
  1462.             Size = Vector3.new(1, 1, 1),
  1463.             CanCollide = false,
  1464.             TopSurface = "Smooth",
  1465.             BottomSurface = "Smooth",
  1466.             Locked = true,
  1467.         })
  1468.         local Weld = AddInstance("Weld",{
  1469.             Parent = Reaper,
  1470.             Part0 = hed,
  1471.             C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1472.             Part1 = Reaper,
  1473.         })
  1474.         local Mesh = AddInstance("SpecialMesh",{
  1475.             Parent = Reaper,
  1476.             MeshId = MeshT,
  1477.             TextureId = TextureM,
  1478.             Offset = Vector3.new(0, 0.3, 0),
  1479.             Scale = Vector3.new(1.05,1.05,1.05),
  1480.             VertexColor = Vector3.new(0.3, 0, 0.3),
  1481.         })
  1482.        
  1483.        
  1484.        
  1485.        
  1486.        
  1487. -------------------------------------------------------
  1488. wait(1)
  1489. plr = game.Players.LocalPlayer
  1490. char = plr.Character
  1491. mouse = plr:GetMouse()
  1492. whitecolor = Color3.new(255,255,1)
  1493. epicmode = false
  1494. normal = true
  1495. for i,v in pairs(char:GetChildren()) do
  1496.    if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1497.       v:Destroy()
  1498.      end
  1499. end
  1500. local shirt = Instance.new("Shirt",char)
  1501. shirt.ShirtTemplate = "rbxassetid://422085328"
  1502. local pants = Instance.new("Pants",char)
  1503. pants.PantsTemplate = "rbxassetid://175974404"
  1504. local bdycolors = char["Body Colors"]
  1505. bdycolors.HeadColor3 = whitecolor
  1506. bdycolors.LeftArmColor3 = whitecolor
  1507. bdycolors.LeftLegColor3 = whitecolor
  1508. bdycolors.RightArmColor3 = whitecolor
  1509. bdycolors.RightLegColor3 = whitecolor
  1510. bdycolors.TorsoColor3 = whitecolor
  1511. for i,v in pairs(char:GetChildren()) do
  1512.     if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1513.         v:Destroy()
  1514.     end
  1515. end
  1516.  
  1517.  
  1518.  
  1519. local BC = Character["Body Colors"]
  1520. BC.HeadColor = BrickColor.new("New Yeller")
  1521. BC.LeftArmColor = BrickColor.new("New Yeller")
  1522. BC.LeftLegColor = BrickColor.new("New Yeller")
  1523. BC.RightArmColor = BrickColor.new("New Yeller")
  1524. BC.RightLegColor = BrickColor.new("New Yeller")
  1525. BC.TorsoColor = BrickColor.new("New Yeller")
  1526.  
  1527.  
  1528.  
  1529. local righteyebrickcolor = "Institutional white"
  1530. local reye = Instance.new("Part", char)
  1531. reye.CanCollide = false
  1532. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1533. reye.Material = "Neon"
  1534. reye.Size = Vector3.new(.25,.35,.15)
  1535. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1536. m1 = Instance.new("SpecialMesh", reye)
  1537. m1.MeshType = "Sphere"
  1538. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1539. reye.Locked = true
  1540. reye.Name = "re"
  1541.  
  1542. -------------------------------------------------------
  1543. --Start Attacks N Stuff--
  1544. -------------------------------------------------------
  1545. local naeeym2 = Instance.new("BillboardGui",char)
  1546. naeeym2.AlwaysOnTop = true
  1547. naeeym2.Size = UDim2.new(5,35,2,35)
  1548. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1549. naeeym2.Adornee = hed
  1550. naeeym2.Name = "Name"
  1551.  
  1552. local tecks2 = Instance.new("TextLabel",naeeym2)
  1553. tecks2.BackgroundTransparency = 1
  1554. tecks2.TextScaled = true
  1555. tecks2.BorderSizePixel = 0
  1556. tecks2.Text = "Script Edited By [Phandowlord]"
  1557. tecks2.Font = "Fantasy"
  1558. tecks2.TextSize = 30
  1559. tecks2.TextStrokeTransparency = 0
  1560. tecks2.TextColor3 = BrickColor.new('Black').Color
  1561. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1562. tecks2.Size = UDim2.new(1,0,0.5,0)
  1563. tecks2.Parent = naeeym2
  1564. textfag = tecks2
  1565. tecks2.Text = "Load....."
  1566. wait(2)
  1567. tecks2.Text = ":P"
  1568. wait(1)
  1569. tecks2.Text = "Big noob"
  1570. coroutine.resume(coroutine.create(function()
  1571.     while textfag ~= nil do
  1572.         swait()
  1573.         textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
  1574.         textfag.Rotation = math.random(-3,3)
  1575.     end
  1576. end))
  1577.  
  1578.  
  1579. char.Humanoid.JumpPower = 115
  1580. char.Humanoid.WalkSpeed = 30
  1581.  
  1582.  
  1583. --Switcher-------------------------------------
  1584.  
  1585.  
  1586. local effectTorso = Instance.new("Sparkles", char.Torso)
  1587. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1588. effectTorso.Enabled = false
  1589.  
  1590. local animation = Instance.new("NumberValue", char)
  1591. animation.Value = 1
  1592. animation.Name = "Animation"
  1593.  
  1594.  
  1595.  
  1596.  
  1597. ---------------------------
  1598.  
  1599.  
  1600. function Noob2 ()
  1601.    
  1602.     wait(0.1)
  1603. shirt.ShirtTemplate = "rbxassetid://583914109"
  1604. wait(0.1)
  1605. pants.PantsTemplate = "rbxassetid://7825739"
  1606. tecks2.Text = "Cursed"
  1607.  
  1608. tecks2.TextColor3 = BrickColor.new('purple').Color
  1609. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1610. maincolor = BrickColor.new("Royal purple")
  1611.  
  1612. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=143889072"
  1613.  
  1614. BC.HeadColor = BrickColor.new("New purple")
  1615.         BC.LeftArmColor = BrickColor.new("New purple")
  1616.         BC.LeftLegColor = BrickColor.new("New purple")
  1617.         BC.RightArmColor = BrickColor.new("New purple")
  1618.         BC.RightLegColor = BrickColor.new("New purple")
  1619.         BC.TorsoColor = BrickColor.new("New purple")
  1620. char.Torso.Material = ("Plastic")
  1621.  
  1622.     effectTorso.Enabled = false
  1623.    
  1624.     animation.Value = 3
  1625.    
  1626.    
  1627.     hed.face.Texture = "rbxassetid://2433650109"
  1628.    
  1629.    
  1630. end
  1631.  
  1632. function Noob3 ()
  1633.    
  1634.     wait(0.1)
  1635. shirt.ShirtTemplate = "rbxassetid://422085328"
  1636. wait(0.1)
  1637. pants.PantsTemplate = "rbxassetid://227915108"
  1638. tecks2.Text = "Meme"
  1639.  
  1640. tecks2.TextColor3 = BrickColor.new('Black').Color
  1641. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1642. maincolor = BrickColor.new("Really red")
  1643.  
  1644. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=305195070"
  1645.  
  1646. BC.HeadColor = BrickColor.new("New Yeller")
  1647.         BC.LeftArmColor = BrickColor.new("New Yeller")
  1648.         BC.LeftLegColor = BrickColor.new("New Yeller")
  1649.         BC.RightArmColor = BrickColor.new("New Yeller")
  1650.         BC.RightLegColor = BrickColor.new("New Yeller")
  1651.         BC.TorsoColor = BrickColor.new("New Yeller")
  1652.  
  1653. char.Torso.Material = ("Plastic")
  1654.    
  1655.     effectTorso.Enabled = false
  1656.    
  1657.     animation.Value = 1
  1658.    
  1659.     hed.face.Texture = "rbxassetid://10521899"
  1660.  
  1661.  
  1662. end
  1663.  
  1664. function Noob4 ()
  1665.    
  1666.     wait(0.1)
  1667. shirt.ShirtTemplate = "rbxassetid://463141967"
  1668. wait(0.1)
  1669. pants.PantsTemplate = "rbxassetid://175974404"
  1670. tecks2.Text = "Noobs Switcher ??? by Guest_842104"
  1671.  
  1672. tecks2.TextColor3 = BrickColor.new('Black').Color
  1673. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1674. maincolor = BrickColor.new("New Yeller")
  1675.  
  1676.  
  1677. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1678.  
  1679. BC.HeadColor = BrickColor.new("New red")
  1680.         BC.LeftArmColor = BrickColor.new("New red")
  1681.         BC.LeftLegColor = BrickColor.new("New red")
  1682.         BC.RightArmColor = BrickColor.new("New red")
  1683.         BC.RightLegColor = BrickColor.new("New red")
  1684.         BC.TorsoColor = BrickColor.new("New red")
  1685. char.Torso.Material = ("Plastic")
  1686.     effectTorso.Enabled = false
  1687.    
  1688.     animation.Value = 1
  1689.    
  1690.     hed.face.Texture = "rbxassetid://10521899"
  1691.  
  1692.    
  1693. end
  1694.  
  1695.  
  1696. function Noob5 ()
  1697.    
  1698.     wait(0.1)
  1699. shirt.ShirtTemplate = "rbxassetid://422085328"
  1700. wait(0.1)
  1701. pants.PantsTemplate = "rbxassetid://1460022985"
  1702. tecks2.Text = "Superior"
  1703.  
  1704. tecks2.TextColor3 = BrickColor.new('red').Color
  1705. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1706. maincolor = BrickColor.new("Royal red")
  1707.  
  1708.  
  1709. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=725718078"
  1710.  
  1711. BC.HeadColor = BrickColor.new("New Yeller")
  1712.         BC.LeftArmColor = BrickColor.new("New Yeller")
  1713.         BC.LeftLegColor = BrickColor.new("Black")
  1714.         BC.RightArmColor = BrickColor.new("New Yeller")
  1715.         BC.RightLegColor = BrickColor.new("Black")
  1716.         BC.TorsoColor = BrickColor.new("New Yeller")
  1717.     char.Torso.Material = ("Plastic")
  1718.     effectTorso.Enabled = false
  1719.    
  1720.     animation.Value = 1
  1721.    
  1722.    
  1723. hed.face.Texture = "rbxassetid://10521899"
  1724.  
  1725. end
  1726.  
  1727.  
  1728.  
  1729. function Noob6 ()
  1730.    
  1731.     wait(0.1)
  1732. shirt.ShirtTemplate = "rbxassetid://0"
  1733. wait(0.1)
  1734. pants.PantsTemplate = "rbxassetid://0"
  1735. tecks2.Text = "Maddox"
  1736.  
  1737. tecks2.TextColor3 = BrickColor.new('red').Color
  1738. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1739. maincolor = BrickColor.new("Royal red")
  1740.  
  1741.  
  1742. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1234043017"
  1743.  
  1744. BC.HeadColor = BrickColor.new("White")
  1745.         BC.LeftArmColor = BrickColor.new("White")
  1746.         BC.LeftLegColor = BrickColor.new("White")
  1747.         BC.RightArmColor = BrickColor.new("White")
  1748.         BC.RightLegColor = BrickColor.new("White")
  1749.         BC.TorsoColor = BrickColor.new("White")
  1750. char.Torso.Material = ("Plastic")
  1751.  
  1752. effectTorso.Enabled = false
  1753.  
  1754. animation.Value = 1
  1755.  
  1756.  
  1757. hed.face.Texture = "rbxassetid://10521899"
  1758.    
  1759.    
  1760. end
  1761.  
  1762.  
  1763. function Noob7 ()
  1764.    
  1765.     wait(0.1)
  1766. shirt.ShirtTemplate = "rbxassetid://45695443"
  1767. wait(0.1)
  1768. pants.PantsTemplate = "rbxassetid://45696190"
  1769. tecks2.Text = "God of Time"
  1770.  
  1771. tecks2.TextColor3 = BrickColor.new('Black').Color
  1772. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1773. maincolor = BrickColor.new("Deep orange")
  1774.  
  1775.  
  1776. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  1777.  
  1778. BC.HeadColor = BrickColor.new("Smoky grey")
  1779.         BC.LeftArmColor = BrickColor.new("Smoky grey")
  1780.         BC.LeftLegColor = BrickColor.new("Black")
  1781.         BC.RightArmColor = BrickColor.new("Smoky grey")
  1782.         BC.RightLegColor = BrickColor.new("Black")
  1783.         BC.TorsoColor = BrickColor.new("Smoky grey")
  1784.  
  1785. char.Torso.Material = ("Plastic")
  1786.  
  1787.  
  1788. effectTorso.Enabled = false
  1789.  
  1790. animation.Value = 1
  1791.  
  1792. hed.face.Texture = "rbxassetid://10521899"
  1793.  
  1794.    
  1795.    
  1796. end
  1797.  
  1798.  
  1799.  
  1800. function Noob8 ()
  1801.    
  1802.     wait(0.1)
  1803.  
  1804. tecks2.Text = "Hell"
  1805.  
  1806. tecks2.TextColor3 = BrickColor.new('Black').Color
  1807. tecks2.TextStrokeColor3 = BrickColor.new('Royal red').Color
  1808. maincolor = BrickColor.new("Royal red")
  1809.  
  1810.  
  1811. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=157624298 "
  1812.  
  1813. BC.HeadColor = BrickColor.new("Bright red")
  1814.         BC.LeftArmColor = BrickColor.new("Light red")
  1815.         BC.LeftLegColor = BrickColor.new("Light red")
  1816.         BC.RightArmColor = BrickColor.new("Bright red")
  1817.         BC.RightLegColor = BrickColor.new("Bright red")
  1818.         BC.TorsoColor = BrickColor.new("Royal red")
  1819.  
  1820. effectTorso.Enabled = true
  1821.  
  1822.  
  1823. shirt.ShirtTemplate = "rbxassetid://0"
  1824. wait(0.1)
  1825. pants.PantsTemplate = "rbxassetid://0"
  1826.  
  1827. animation.Value = 2
  1828.  
  1829. hed.face.Texture = "rbxassetid://10521899"
  1830.  
  1831.  
  1832.    
  1833.    
  1834. end
  1835.  
  1836.  
  1837. function Noob9 ()
  1838.    
  1839.     wait(0.1)
  1840.  
  1841. tecks2.Text = "Friends love"
  1842.  
  1843. tecks2.TextColor3 = BrickColor.new('Black').Color
  1844. tecks2.TextStrokeColor3 = BrickColor.new('Royal red').Color
  1845. maincolor = BrickColor.new("Royal red")
  1846.  
  1847.  
  1848. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=645704644"
  1849.  
  1850. BC.HeadColor = BrickColor.new("Lilac")
  1851.         BC.LeftArmColor = BrickColor.new("Lilac")
  1852.         BC.LeftLegColor = BrickColor.new("Lilac")
  1853.         BC.RightArmColor = BrickColor.new("Lilac")
  1854.         BC.RightLegColor = BrickColor.new("Lilac")
  1855.         BC.TorsoColor = BrickColor.new("Lilac")
  1856.  
  1857. effectTorso.Enabled = false
  1858.  
  1859.  
  1860. shirt.ShirtTemplate = "rbxassetid://0"
  1861. wait(0.1)
  1862. pants.PantsTemplate = "rbxassetid://0"
  1863.  
  1864. animation.Value = 4
  1865.  
  1866. hed.face.Texture = "rbxassetid://241553801"
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874.    
  1875.    
  1876. end
  1877.  
  1878.  
  1879. --------------------------------------------
  1880.  
  1881.  
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887.  
  1888.  
  1889.  
  1890. --------------------------------------------------
  1891.  
  1892. function die()
  1893.     attack = true
  1894. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  1895. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1896.     for i = 0, 2.6, 0.1 do
  1897.         swait()
  1898.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1899.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1900.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1901.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1902.                                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1903.             end
  1904.     Cso("357417055", tors, 10, 1)
  1905.     CameraEnshaking(2, 15)
  1906.     Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1907.     Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1908.     Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1909.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1910.         if v:FindFirstChild("Head") then
  1911.             Eviscerate(v)
  1912.         end
  1913.     end
  1914.     for i = 0, 3, 0.1 do
  1915.         swait()
  1916.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1917.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1918.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1919.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1920.             RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1921.                         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1922.             end
  1923. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1924. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1925.     attack = false
  1926. end
  1927.  
  1928.  
  1929. function dance()
  1930.     attack = true
  1931.     hum.WalkSpeed = 0
  1932.     CFuncs.Sound.Create("rbxassetid://333446256", head, 100, 1)
  1933.     for i = 0, 2, 0.1 do
  1934.         swait()
  1935.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1936.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1937.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1938.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1939.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1940.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1941.     end
  1942.     for i = 0, 6, 0.1 do
  1943.         swait()
  1944.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1945.         neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1946.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1947.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1948.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1949.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1950.     end
  1951.     for i = 0, 2, 0.1 do
  1952.         swait()
  1953.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1954.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1955.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1956.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1957.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1958.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1959.     end
  1960.     attack = false
  1961.     hum.WalkSpeed = 20
  1962. end
  1963.  
  1964. function aaa()
  1965.     attack = true
  1966.     hum.WalkSpeed = 0
  1967.     for i = 0,20, 0.1 do
  1968.         swait()
  1969.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1970.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1971.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1972.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1973.         RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1974.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1975.     end
  1976.     hum.WalkSpeed = 16
  1977.     attack = false
  1978. end
  1979.  
  1980. function finalChaos()
  1981.     attack = true
  1982.     spawn(function()
  1983.         local p = Instance.new("Part",char)
  1984.         p.Anchored = true
  1985.         p.CanCollide = false
  1986.         p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1987.         local m = Instance.new("SpecialMesh",p)
  1988.         m.MeshId = "https://roblox.com/asset/?id=28140935"
  1989.         m.Scale = Vector3.new(2,2,2)
  1990.         for i=1,30 do
  1991.             p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1992.             p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1993.             wait()
  1994.         end
  1995.     local beam = Instance.new("Part",char)
  1996.     beam.Anchored = true
  1997.     beam.CanCollide = false
  1998.     beam.BrickColor = BrickColor.new("White")
  1999.     beam.Material = Enum.Material.Neon
  2000.     beam.Size = Vector3.new(1,1,1)
  2001.     beam.Position = p.Position+Vector3.new(0,1000,0)
  2002.     beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2003.     local m = Instance.new("SpecialMesh",beam)
  2004.     m.MeshType = "Cylinder"
  2005.     m.Scale = Vector3.new(2000,15,15)
  2006.     damage(6,20,35,p.Position)
  2007.     p.Transparency = 1
  2008.     CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2009.     for i=1,10 do
  2010.         m.Scale = m.Scale-Vector3.new(0,1,1)
  2011.         beam.Transparency = i / 10
  2012.         wait()
  2013.     end
  2014.     p:Destroy()
  2015.     end)
  2016.     attack = false
  2017. end
  2018.  
  2019. function beam()
  2020.     attack = true
  2021.     hum.WalkSpeed = 0
  2022.     local Ring1 = Instance.new("Part", char)
  2023.     Ring1.Anchored = true
  2024.     Ring1.BrickColor = maincolor
  2025.     Ring1.CanCollide = false
  2026.     Ring1.FormFactor = 3
  2027.     Ring1.Name = "Ring"
  2028.     Ring1.Material = "Neon"
  2029.     Ring1.Size = Vector3.new(1, 0.05, 1)
  2030.     Ring1.Transparency = 1
  2031.     Ring1.TopSurface = 0
  2032.     Ring1.BottomSurface = 0
  2033.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2034.     Ring1Mesh.MeshType = "Brick"
  2035.     Ring1Mesh.Name = "SizeMesh"
  2036.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2037.     local InnerRing1 = Ring1:Clone()
  2038.     InnerRing1.Parent = char
  2039.     InnerRing1.Transparency = 0
  2040.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2041.     InnerRing1.Size = Vector3.new(1, 1, 1)
  2042.     local InnerRing1Mesh = InnerRing1.SizeMesh
  2043.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2044.     InnerRing1Mesh.MeshType = "Sphere"
  2045.     Ring1:Destroy()
  2046.     for i = 0, 6, 0.1 do
  2047.         swait()
  2048.         --orb.CFrame = Pupil.CFrame
  2049.         Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2050.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2051.         neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2052.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2053.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2054.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2055.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2056.     end
  2057.     InnerRing1.Transparency = 1
  2058.     InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2059.         Cso("2545012765", char, 10, 1)
  2060.     Cso("2606661976", char, 2.3, 1)
  2061.     local a = IT("Part", char)
  2062.     a.Name = "Direction"
  2063.     a.Anchored = true
  2064.     a.BrickColor = BrickC("Pastel violet")
  2065.     a.Material = "SmoothPlastic"
  2066.     a.Transparency = 0
  2067.     a.Shape = "Cylinder"
  2068.     a.CanCollide = false
  2069.     local a2 = IT("Part", char)
  2070.     a2.Name = "Direction"
  2071.     a2.Anchored = true
  2072.     a2.BrickColor = maincolor
  2073.     a2.Color = maincolor.Color
  2074.     a2.Material = "Neon"
  2075.     a2.Transparency = 0.7
  2076.     a2.Shape = "Cylinder"
  2077.     a2.CanCollide = false
  2078.     local ba = IT("Part", char)
  2079.     ba.Name = "HitDirect"
  2080.     ba.Anchored = true
  2081.     ba.BrickColor = maincolor
  2082.     ba.Material = "Neon"
  2083.     ba.Transparency = 1
  2084.     ba.CanCollide = false
  2085.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2086.     local ignore = char
  2087.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2088.     a.BottomSurface = 10
  2089.     a.TopSurface = 10
  2090.     a2.BottomSurface = 10
  2091.     a2.TopSurface = 10
  2092.     local distance = (InnerRing1.CFrame.p - position).magnitude
  2093.     a.Size = Vector3.new(distance, 1, 1)
  2094.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2095.     a2.Size = Vector3.new(distance, 1, 1)
  2096.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2097.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2098.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2099.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2100.     game:GetService("Debris"):AddItem(a, 20)
  2101.     game:GetService("Debris"):AddItem(a2, 20)
  2102.     game:GetService("Debris"):AddItem(ba, 20)
  2103.     local msh = Instance.new("SpecialMesh", a)
  2104.     msh.MeshType = "Brick"
  2105.     msh.Scale = Vector3.new(1, 5, 5)
  2106.     local msh2 = Instance.new("SpecialMesh", a2)
  2107.     msh2.MeshType = "Brick"
  2108.     msh2.Scale = Vector3.new(1, 7, 7)
  2109.     for i = 0, 10, 0.1 do
  2110.         swait()
  2111.         CameraEnshaking(1, 5)
  2112.         a2.Color = maincolor.Color
  2113.         root.CFrame = FaceMouse()[1]
  2114.         InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2115.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2116.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2117.         distance = (InnerRing1.CFrame.p - position).magnitude
  2118.         a.Size = Vector3.new(distance, 1, 1)
  2119.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2120.         a2.Size = Vector3.new(distance, 1, 1)
  2121.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2122.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2123.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2124.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2125.         msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2126.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2127.         Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2128.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2129.         if v:FindFirstChild("Head") then
  2130.                 Eviscerate(v)
  2131.             end
  2132.         end
  2133.     end
  2134.     a:Destroy()
  2135.     a2:Destroy()
  2136.     ba:Destroy()
  2137.     InnerRing1:Destroy()
  2138.     attack = false
  2139.     hum.WalkSpeed = 10
  2140.     hum.CameraOffset = Vector3.new(0,0,0)
  2141. end
  2142.  
  2143. function Call_Upon_The_Eyes()
  2144.     attack = true
  2145.     hum.WalkSpeed = 0
  2146.     for i = 0, 6, 0.1 do
  2147.         swait()
  2148.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2149.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2150.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2151.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2152.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2153.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2154.     end
  2155.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2156.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2157.     Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2158.     Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2159.     CameraEnshaking(4, 25)
  2160.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2161.         if v:FindFirstChild("Head") then
  2162.             Eviscerate(v)
  2163.         end
  2164.     end
  2165.     for i = 0, 6, 0.1 do
  2166.         swait()
  2167.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2168.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2169.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2170.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2171.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2172.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2173.     end
  2174.     attack = false
  2175.     hum.WalkSpeed = 10
  2176. end
  2177.  
  2178. function CHAOS()
  2179.     attack = true
  2180.         root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2181.             Cso("179497874", hed, 10, 1)
  2182.         Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2183.  
  2184.     Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2185.     Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2186.     Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2187.  
  2188.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2189.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2190.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2191.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2192.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2193.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2194.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2195.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2196.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2197.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2198.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2199.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2200.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2201.         if v:FindFirstChild("Head") then
  2202.             Eviscerate(v)
  2203.         end
  2204.     end
  2205.     attack = false
  2206. end
  2207. function Chain2()
  2208.     if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2209.     local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2210.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2211.     local HEAD = HUM.Parent:FindFirstChild("Head")
  2212.     local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2213.     local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2214.     if HEAD and TORSO and HUM.Health > 0 then
  2215.     local GYRO = IT("BodyGyro",root)
  2216.     GYRO.D = 275
  2217.     GYRO.P = 20000
  2218.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  2219.     attack = true
  2220.     hum.WalkSpeed = 0
  2221.     local hit,pos,hummie;
  2222.     local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2223.     Hook2.Transparency = 1
  2224.     local A2 = NewInstance("Attachment",Hook2)
  2225.     local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2226.     local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2227.     for i = 0, 2.3, .1 do
  2228.         swait()
  2229.         GYRO.cframe = CF(root.Position,TORSO.Position)
  2230.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2231.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2232.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2233.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2234.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2235.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2236.     end
  2237.     Cso("169105657", ra, 7, 1.2)
  2238.     for i = 0, 5, .1 do
  2239.         if(hit)then break end
  2240.         swait()
  2241.         GYRO.cframe = CF(root.Position,TORSO.Position)
  2242.         Hook2.CFrame = TORSO.CFrame
  2243.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2244.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2245.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2246.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2247.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2248.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2249.     end
  2250.     Cso("169105657", ra, 5, .8)
  2251.         Cso("2545211765", char, 7, 1)
  2252.     GYRO:remove()
  2253.     TORSO:BreakJoints()
  2254.     for i = 0, 6, .1 do
  2255.         swait()
  2256.         Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2257.         if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2258.         end
  2259.         if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2260.             break
  2261.         end
  2262.         Chain2.TextureLength = 4
  2263.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2264.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2265.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2266.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2267.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2268.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2269.     end
  2270.         hum.WalkSpeed = 16
  2271.         attack = false
  2272.         Hook2:Destroy()
  2273.         end
  2274.     end
  2275. end
  2276.  
  2277. function dejzrXD()
  2278.         attack = true
  2279.     hum.WalkSpeed = 20
  2280.     for i = 0, 1, 0.1 do
  2281.         swait()
  2282.         Cso("262562442", char, 10, 1)
  2283.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2284.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2285.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2286.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2287.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2288.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2289.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2290.     end
  2291.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2292.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2293.     Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2294.     Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2295.     CameraEnshaking(4, 5)
  2296.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2297.         if v:FindFirstChild("Head") then
  2298.             Eviscerate(v)
  2299.         end
  2300.     end
  2301.     for i = 0, 1, 0.1 do
  2302.         swait()
  2303.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2304.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2305.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2306.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2307.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2308.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2309.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2310.     end
  2311.     attack = false
  2312.     Speed = 20
  2313. end
  2314.  
  2315. function specialchaos()
  2316.         wait(0)
  2317.     CHOICE = 6
  2318.         Cso("130781067", hed, 10, 1)
  2319.     local killsky = Instance.new('Sky', game:GetService'Lighting')
  2320. killsky.SkyboxBk = "rbxassetid://3662994"
  2321. killsky.SkyboxDn = "rbxassetid://3662994"
  2322. killsky.SkyboxFt = "rbxassetid://3662994"
  2323. killsky.SkyboxLf = "rbxassetid://3662994"
  2324. killsky.SkyboxRt = "rbxassetid://3662994"
  2325. killsky.SkyboxUp = "rbxassetid://3662994"
  2326. ---
  2327. killsky.StarCount = 0
  2328. killsky.SunAngularSize = 0
  2329. killsky.MoonAngularSize = 0
  2330. killsky.MoonTextureId = ""
  2331. killsky.CelestialBodiesShown = false
  2332.     if HITFLOOR ~= nil then
  2333.         ATTACK = false
  2334.         Rooted = false
  2335.         local RINGSPIN = true
  2336.         local CONSTRUCTING = true
  2337.         local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2338.         RING.Color = C3(0,0,0)
  2339.         MakeForm(RING,"Cyl")
  2340.         RING.CFrame = CF(HITPOS)
  2341.         coroutine.resume(coroutine.create(function()
  2342.             repeat
  2343.                 Swait()
  2344.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2345.             until CONSTRUCTING == false
  2346.             repeat
  2347.                 Swait()
  2348.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2349.             until RINGSPIN == false
  2350.             for i = 1, 25 do
  2351.                 Swait()
  2352.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2353.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  2354.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  2355.                 RING.Transparency = RING.Transparency + 1/25
  2356.             end
  2357.             RING:remove()
  2358.         end))
  2359.         for i = 1, 15 do
  2360.             Swait()
  2361.             RING.Size = RING.Size + VT(0,0,0)
  2362.             RING.Transparency = RING.Transparency - 1/15
  2363.         end
  2364.         end
  2365.     hum.WalkSpeed = 20
  2366.     attack = false
  2367. end
  2368. function icando()
  2369.     attack = true
  2370.     hum.WalkSpeed = 0
  2371.         TEST:Remove()
  2372.         TEST:Play()
  2373.         repeat
  2374.     for i = 0,4,0.1 do
  2375.         swait()
  2376.                 TEST.Parent = tors
  2377.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2378.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2379.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2380.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2381.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2382.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2383.     end
  2384.         until TEST.Playing == false
  2385.         TEST:Stop()
  2386.         TEST:Play()
  2387.         TEST:Remove()
  2388.         print('I CAN DO ANYTHING')
  2389.         attack = false
  2390.         hum.WalkSpeed = 20
  2391. end
  2392.  
  2393. function finalChaos2()
  2394.     attack = true
  2395. M2.MeshId = "http://www.roblox.com/asset/?id=934916511"
  2396. M2.TextureId = "rbxassetid://2582829122"
  2397.     M2.Scale = Vector3.new(5, 5, 5)
  2398.         Cso("2545211765", hed, 10, 1)
  2399.     for i = 0, 1, 0.1 do
  2400.         swait()
  2401.         hum.CameraOffset = Vector3.new(0, 8, 0)
  2402.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2403.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2404.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2405.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2406.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2407.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2408.     end
  2409.     Cso("483458132", char, 10, .7)
  2410.     Cso("483458132", char, 10, 1)
  2411.     CameraEnshaking(6, 65)
  2412.     Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2413.     Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2414.     Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2415.     Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2416.     Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2417.     Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2418.     Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2419.     Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2420.     Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2421.     Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2422.     Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2423.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2424.         if v:FindFirstChild("Head") then
  2425.             Eviscerate(v)
  2426.         end
  2427.     end
  2428.     for i = 0, 1, 0.1 do
  2429.         swait()
  2430.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2431.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2432.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2433.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2434.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2435.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2436.     end
  2437.     M2.Scale = Vector3.new(1, 1, 1)
  2438. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2439. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2440.     attack = false
  2441. end
  2442.  
  2443. function DRAG_THEM_TO_HELL()
  2444.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2445.     local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2446.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2447.     local HEAD = HUM.Parent:FindFirstChild("Head")
  2448.     if HEAD and TORSO and HUM.Health > 0 then
  2449.     local GYRO = IT("BodyGyro",root)
  2450.     GYRO.D = 275
  2451.     GYRO.P = 20000
  2452.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  2453.     attack = true
  2454.     hum.WalkSpeed = 0
  2455.     local hit,pos,hummie;
  2456.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2457.     Hook.Transparency = 1
  2458.     local A = NewInstance("Attachment",Hook)
  2459.     local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2460.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2461.     local POS = mouse.Hit.p
  2462.     local CHAINS = false
  2463.     local CHAINLINKS = {}
  2464.     local A = IT("Attachment",la)
  2465.     A.Position = Vector3.new(1,-1,0)*Player_Size
  2466.     A.Orientation = Vector3.new(-90, -89.982, 0)
  2467.     local B = IT("Attachment",la)
  2468.     B.Position = Vector3.new(-1,-1,0)*Player_Size
  2469.     B.Orientation = Vector3.new(-90, 89.988, 0)
  2470.     local C = IT("Attachment",la)
  2471.     C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2472.     C.Orientation = Vector3.new(-90, -89.982, 0)
  2473.     local D = IT("Attachment",la)
  2474.     D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2475.     D.Orientation = Vector3.new(-90, 89.988, 0)
  2476.     local LIGHT = IT("Attachment",la)
  2477.     LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2478.     local LIGHT2 = IT("PointLight",LIGHT)
  2479.     LIGHT2.Range = 7
  2480.     LIGHT2.Brightness = 5
  2481.     LIGHT2.Color = Color3.new(0,0,0)
  2482.     for i = 1, 2 do
  2483.         local TWIST = -2
  2484.         local START = A
  2485.         local END = B
  2486.         if i == 1 then
  2487.             START = B
  2488.             END = A
  2489.         end
  2490.         local ChainLink = IT("Beam",tors)
  2491.         ChainLink.Texture = "rbxassetid://73042633"
  2492.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2493.         ChainLink.TextureSpeed = 1
  2494.         ChainLink.Width0 = 1
  2495.         ChainLink.Width1 = 1
  2496.         ChainLink.TextureLength = 2.5
  2497.         ChainLink.Attachment0 = START
  2498.         ChainLink.Attachment1 = END
  2499.         ChainLink.CurveSize0 = TWIST
  2500.         ChainLink.CurveSize1 = TWIST
  2501.         --ChainLink.FaceCamera = true
  2502.         ChainLink.Segments = 45
  2503.         ChainLink.Transparency = NumberSequence.new(0.25)
  2504.         table.insert(CHAINLINKS,ChainLink)
  2505.     end
  2506.     for i = 1, 2 do
  2507.         local TWIST = -1
  2508.         local START = C
  2509.         local END = D
  2510.         if i == 1 then
  2511.             START = D
  2512.             END = C
  2513.         end
  2514.         local ChainLink = IT("Beam",tors)
  2515.         ChainLink.Texture = "rbxassetid://73042633"
  2516.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2517.         ChainLink.TextureSpeed = 1
  2518.         ChainLink.Width0 = 1
  2519.         ChainLink.Width1 = 1
  2520.         ChainLink.TextureLength = 5
  2521.         ChainLink.Attachment0 = START
  2522.         ChainLink.Attachment1 = END
  2523.         ChainLink.CurveSize0 = TWIST
  2524.         ChainLink.CurveSize1 = TWIST
  2525.         --ChainLink.FaceCamera = true
  2526.         ChainLink.Segments = 25
  2527.         ChainLink.LightEmission = 0.5
  2528.         ChainLink.Transparency = NumberSequence.new(0.25)
  2529.         table.insert(CHAINLINKS,ChainLink)
  2530.     end
  2531.     for i = 0, 2.3, .1 do
  2532.         swait()
  2533.         GYRO.cframe = CF(root.Position,TORSO.Position)
  2534.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2535.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2536.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2537.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2538.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2539.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2540.     end
  2541.     Cso("169105657", ra, 7, 1.2)
  2542.     for i = 0, 4, .1 do
  2543.         if(hit)then break end
  2544.         swait()
  2545.         GYRO.cframe = CF(root.Position,TORSO.Position)
  2546.         Hook.CFrame = HEAD.CFrame
  2547.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2548.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2549.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2550.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2551.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2552.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2553.     end
  2554.     for _,v in next, getRegion(Hook.Position,1,{char}) do
  2555.             if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2556.                 hit = GetTorso(v.Parent);
  2557.                 hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2558.             break;
  2559.         end
  2560.     end
  2561.     Cso("169105657", ra, 5, .8)
  2562.     Cso("1251737869", tors, 2, 1.1)
  2563.     GYRO:remove()
  2564.     for i = 0, 3, .1 do
  2565.         swait()
  2566.         HUM.PlatformStand = true
  2567.         Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2568.         if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2569.         end
  2570.         if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2571.             break
  2572.         end
  2573.         Chain.TextureLength = 4
  2574.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2575.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2576.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2577.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2578.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2579.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2580.     end
  2581.         hum.WalkSpeed = 16
  2582.         attack = false
  2583.         Hook:Destroy()
  2584.         A:remove()
  2585.         B:remove()
  2586.         C:remove()
  2587.         D:remove()
  2588.         end
  2589.     end
  2590. end
  2591. function ultra()
  2592.         attack = true
  2593.     hum.WalkSpeed = 0
  2594.         BTAUNT:Remove()
  2595. hed.face.Texture = "rbxassetid://160952297"
  2596. local Fire = IT("Sound",Character.Torso)
  2597. Fire.SoundId = "rbxassetid://1060413310"
  2598. Fire.Looped = true
  2599. Fire.Pitch = 1
  2600. Fire.Volume = 1
  2601. Fire:Play()
  2602. BTAUNT:Play()
  2603.         BTAUNT:Remove()
  2604.         wait(1)
  2605.     for i = 0,18,0.1 do
  2606.         swait()
  2607.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2608.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2609.     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2610.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2611.         RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2612.         LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2613.     end
  2614.         wait(1)
  2615.     for i = 0,1.2,0.1 do
  2616.         swait()
  2617.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2618.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2619.     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2620.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2621.         RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2622.         LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2623.     end
  2624.     for i = 0,1.2,0.1 do
  2625.         swait()
  2626.  
  2627.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2628.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2629.     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2630.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2631.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2632.         LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2633.     end
  2634. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2635. M2.TextureId = "rbxassetid://26884682"
  2636.         tecks2:Remove()
  2637.         Fire:Stop()
  2638.         local BC = char["Body Colors"]
  2639.         BC.HeadColor = BrickColor.new("New Yeller")
  2640.         BC.LeftArmColor = BrickColor.new("New Yeller")
  2641.         BC.LeftLegColor = BrickColor.new("New Yeller")
  2642.         BC.RightArmColor = BrickColor.new("New Yeller")
  2643.         BC.RightLegColor = BrickColor.new("New Yeller")
  2644.         BC.TorsoColor = BrickColor.new("New Yeller")
  2645.         tecks2:Remove()
  2646.         BTAUNT3:Play()
  2647. local naeeym2 = Instance.new("BillboardGui",char)
  2648. naeeym2.AlwaysOnTop = true
  2649. naeeym2.Size = UDim2.new(5,35,2,35)
  2650. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2651. naeeym2.Adornee = hed
  2652. naeeym2.Name = "Name"
  2653. local tecks2 = Instance.new("TextLabel",naeeym2)
  2654. tecks2.BackgroundTransparency = 1
  2655. tecks2.TextScaled = true
  2656. tecks2.BorderSizePixel = 0
  2657. tecks2.Font = "Garamond"
  2658. tecks2.TextSize = 30
  2659. tecks2.TextStrokeTransparency = 0
  2660. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2661. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2662. tecks2.Size = UDim2.new(1,0,0.5,0)
  2663. tecks2.Parent = naeeym2
  2664. textfag = tecks2
  2665. wait(1)
  2666. tecks2.Text = "The Boss Noob"
  2667. coroutine.resume(coroutine.create(function()
  2668.     while textfag ~= nil do
  2669.         swait()
  2670.         textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
  2671.         textfag.Rotation = math.random(-3,3)
  2672.     end
  2673. end))
  2674. hed.face.Texture = "rbxassetid://160952297"
  2675. -------------------
  2676.     Spawn(function()
  2677.         while Equipped and Humanoid.Parent and Torso.Parent do
  2678.             if Angle == 360 then
  2679.                 Angle = 0
  2680.             end
  2681.             Angle = Angle + 0.05
  2682.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2683.             if Hit then
  2684.                 if not Circle.Parent then
  2685.                     Circle.Parent = Character
  2686.                 end
  2687.                 for i, v in pairs(CircleParts) do
  2688.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2689.                 end
  2690.             else
  2691.                 Circle.Parent = nil
  2692.             end
  2693.             wait()
  2694.         end
  2695.     end)
  2696.     attack = false
  2697.     hum.WalkSpeed = 75
  2698. end
  2699. -------------------------------------------------------
  2700. --End Attacks N Stuff--
  2701. -------------------------------------------------------
  2702. mouse.KeyDown:connect(function(key)
  2703.     if attack == false then
  2704.         if key == "t" then
  2705.                       dance()
  2706.         elseif key == 'y' then
  2707.             aaa()
  2708.         elseif key == "p" then
  2709.                         finalChaos()
  2710.         elseif key == "z" then
  2711.                         beam()
  2712.                 elseif key == "x" then
  2713.                                             Call_Upon_The_Eyes()
  2714.                 elseif key == "v" then
  2715.                                             dejzrXD()
  2716.                 elseif key == "b" then
  2717.                                             specialchaos()
  2718.                 elseif key == "n" then
  2719.                                            CHAOS()
  2720.                 elseif key == "f" then
  2721.                                            icando()
  2722.                 elseif key == "h" then
  2723.                                            finalChaos2()
  2724.                 elseif key == "g" then
  2725.                                            Chain2()
  2726.                 elseif key == "c" then
  2727.                                            DRAG_THEM_TO_HELL()
  2728.                         elseif key == "q" then
  2729.            
  2730.            
  2731.    
  2732.                                            Noob6()
  2733.         elseif key == "l" then
  2734.            
  2735.            
  2736.  
  2737.    
  2738.             Noob2()
  2739.            
  2740.  
  2741.         elseif key == "k" then
  2742.            
  2743.            
  2744.    
  2745.            
  2746.             Noob3()
  2747.        
  2748.         elseif key == "j" then
  2749.            
  2750.            
  2751.  
  2752.        
  2753.            
  2754.             Noob4()
  2755.            
  2756.  
  2757.         elseif key == "m" then
  2758.        
  2759.            
  2760.  
  2761.            
  2762.             Noob5()
  2763.            
  2764.            
  2765.         elseif key == "e" then
  2766.            
  2767.            
  2768.        
  2769.            
  2770.             Noob7()
  2771.  
  2772. elseif key == "u" then
  2773.  
  2774. Noob8()
  2775.  
  2776.         elseif key == "r" then
  2777.            
  2778.             Noob9()
  2779.            
  2780.            
  2781.  
  2782.         end
  2783.     end
  2784. end)
  2785.  
  2786. mouse.Button1Down:connect(function(key)
  2787.     if attack == false then
  2788.         die()
  2789.     end
  2790. end)
  2791.  
  2792. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2793.     local part = Instance.new("Part")
  2794.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2795.     part.Material = material or Enum.Material.SmoothPlastic
  2796.     part.TopSurface,part.BottomSurface=10,10
  2797.     part.Size = size or Vector3.new(1,1,1)
  2798.     part.CFrame = cframe or CF(0,0,0)
  2799.     part.Anchored = anchored or true
  2800.     part.CanCollide = cancollide or false
  2801.     part.Parent = parent or char
  2802.     return part
  2803. end
  2804.  
  2805. NewInstance = function(instance,parent,properties)
  2806.     local inst = Instance.new(instance)
  2807.     inst.Parent = parent
  2808.     if(properties)then
  2809.         for i,v in next, properties do
  2810.             pcall(function() inst[i] = v end)
  2811.         end
  2812.     end
  2813.     return inst;
  2814. end
  2815. -------------------------------------------------------
  2816. --Start Damage Function--
  2817. -------------------------------------------------------
  2818. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2819. local type = type
  2820. local rng = Instance.new("Part", char)
  2821.         rng.Anchored = true
  2822.         rng.BrickColor = color
  2823.         rng.CanCollide = false
  2824.         rng.FormFactor = 3
  2825.         rng.Name = "Ring"
  2826.         rng.Material = "Neon"
  2827.         rng.Size = Vector3.new(1, 1, 1)
  2828.         rng.Transparency = 0
  2829.         rng.TopSurface = 0
  2830.         rng.BottomSurface = 0
  2831.         rng.CFrame = pos
  2832. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2833.         local rngm = Instance.new("SpecialMesh", rng)
  2834.         rngm.MeshType = "Brick"
  2835. if rainbowmode == true then
  2836. rng.Color = Color3.new(r/255,g/255,b/255)
  2837. end
  2838. local scaler2 = 1
  2839. local speeder = FastSpeed/10
  2840. if type == "Add" then
  2841. scaler2 = 1*value
  2842. elseif type == "Divide" then
  2843. scaler2 = 1/value
  2844. end
  2845. coroutine.resume(coroutine.create(function()
  2846. for i = 0,10/bonuspeed,0.1 do
  2847. swait()
  2848. if type == "Add" then
  2849. scaler2 = scaler2 - 0.01*value/bonuspeed
  2850. elseif type == "Divide" then
  2851. scaler2 = scaler2 - 0.01/value*bonuspeed
  2852. end
  2853. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2854. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2855. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2856. end
  2857. rng:Destroy()
  2858. end))
  2859. end
  2860.  
  2861. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2862.     if hit.Parent == nil then
  2863.         return
  2864.     end
  2865.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2866.     for _, v in pairs(hit.Parent:children()) do
  2867.         if v:IsA("Humanoid") then
  2868.             h = v
  2869.         end
  2870.     end
  2871.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2872.    
  2873.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  2874.          end
  2875.  
  2876.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2877.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2878.             if hit.Parent.DebounceHit.Value == true then
  2879.                 return
  2880.             end
  2881.         end
  2882.          if insta == true then
  2883.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  2884.          end
  2885.         local c = Create("ObjectValue"){
  2886.             Name = "creator",
  2887.             Value = game:service("Players").LocalPlayer,
  2888.             Parent = h,
  2889.         }
  2890.         game:GetService("Debris"):AddItem(c, .5)
  2891.         if HitSound ~= nil and HitPitch ~= nil then
  2892.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2893.         end
  2894.         local Damage = math.random(minim, maxim)
  2895.         local blocked = false
  2896.         local block = hit.Parent:findFirstChild("Block")
  2897.         if block ~= nil then
  2898.             if block.className == "IntValue" then
  2899.                 if block.Value > 0 then
  2900.                     blocked = true
  2901.                     block.Value = block.Value - 1
  2902.                     print(block.Value)
  2903.                 end
  2904.             end
  2905.         end
  2906.         if blocked == false then
  2907.             h.Health = h.Health - Damage
  2908.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2909.         else
  2910.             h.Health = h.Health - (Damage / 2)
  2911.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2912.         end
  2913.         if Type == "Knockdown" then
  2914.             local hum = hit.Parent.Humanoid
  2915.             hum.PlatformStand = true
  2916.             coroutine.resume(coroutine.create(function(HHumanoid)
  2917.                 swait(1)
  2918.                 HHumanoid.PlatformStand = false
  2919.             end), hum)
  2920.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2921.             local bodvol = Create("BodyVelocity"){
  2922.                 velocity = angle * knockback,
  2923.                 P = 5000,
  2924.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2925.                 Parent = hit,
  2926.             }
  2927.             local rl = Create("BodyAngularVelocity"){
  2928.                 P = 3000,
  2929.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2930.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2931.                 Parent = hit,
  2932.             }
  2933.             game:GetService("Debris"):AddItem(bodvol, .5)
  2934.             game:GetService("Debris"):AddItem(rl, .5)
  2935.         elseif Type == "Normal" then
  2936.             local vp = Create("BodyVelocity"){
  2937.                 P = 500,
  2938.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  2939.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2940.             }
  2941.             if knockback > 0 then
  2942.                 vp.Parent = hit.Parent.Torso
  2943.             end
  2944.             game:GetService("Debris"):AddItem(vp, .5)
  2945.         elseif Type == "Up" then
  2946.             local bodyVelocity = Create("BodyVelocity"){
  2947.                 velocity = Vector3.new(0, 20, 0),
  2948.                 P = 5000,
  2949.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2950.                 Parent = hit,
  2951.             }
  2952.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2953.         elseif Type == "DarkUp" then
  2954.             coroutine.resume(coroutine.create(function()
  2955.                 for i = 0, 1, 0.1 do
  2956.                     swait()
  2957.                     Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2958.                 end
  2959.             end))
  2960.             local bodyVelocity = Create("BodyVelocity"){
  2961.                 velocity = Vector3.new(0, 20, 0),
  2962.                 P = 5000,
  2963.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2964.                 Parent = hit,
  2965.             }
  2966.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2967.         elseif Type == "Snare" then
  2968.             local bp = Create("BodyPosition"){
  2969.                 P = 2000,
  2970.                 D = 100,
  2971.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2972.                 position = hit.Parent.Torso.Position,
  2973.                 Parent = hit.Parent.Torso,
  2974.             }
  2975.             game:GetService("Debris"):AddItem(bp, 1)
  2976.         elseif Type == "Freeze" then
  2977.             local BodPos = Create("BodyPosition"){
  2978.                 P = 50000,
  2979.                 D = 1000,
  2980.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2981.                 position = hit.Parent.Torso.Position,
  2982.                 Parent = hit.Parent.Torso,
  2983.             }
  2984.             local BodGy = Create("BodyGyro") {
  2985.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2986.                 P = 20e+003,
  2987.                 Parent = hit.Parent.Torso,
  2988.                 cframe = hit.Parent.Torso.CFrame,
  2989.             }
  2990.             hit.Parent.Torso.Anchored = true
  2991.             coroutine.resume(coroutine.create(function(Part)
  2992.                 swait(1.5)
  2993.                 Part.Anchored = false
  2994.             end), hit.Parent.Torso)
  2995.             game:GetService("Debris"):AddItem(BodPos, 3)
  2996.             game:GetService("Debris"):AddItem(BodGy, 3)
  2997.         end
  2998.         local debounce = Create("BoolValue"){
  2999.             Name = "DebounceHit",
  3000.             Parent = hit.Parent,
  3001.             Value = true,
  3002.         }
  3003.         game:GetService("Debris"):AddItem(debounce, Delay)
  3004.         c = Create("ObjectValue"){
  3005.             Name = "creator",
  3006.             Value = Player,
  3007.             Parent = h,
  3008.         }
  3009.         game:GetService("Debris"):AddItem(c, .5)
  3010.     end
  3011. end
  3012.  
  3013. function damage(range,mindam,maxdam,pos)
  3014.     for i,v in ipairs(workspace:GetChildren()) do
  3015.         if v:IsA("Model") then
  3016.             if v.Name ~= Player.Name then
  3017.                 if v:FindFirstChildOfClass("Humanoid") then
  3018.                     if v:FindFirstChild("Head") then
  3019.                         if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3020.                             if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3021.                                 v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3022.                             end
  3023.                         end
  3024.                     end
  3025.                 end
  3026.             end
  3027.         end
  3028.     end
  3029. end
  3030. -------------------------------------------------------
  3031. --End Damage Function--
  3032. -------------------------------------------------------
  3033.  
  3034. -------------------------------------------------------
  3035. --Start Animations--
  3036. -------------------------------------------------------
  3037. print("By Makhail07")
  3038. while true do
  3039.     swait()
  3040.     sine = sine + change
  3041.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3042.     local velderp = root.Velocity.y
  3043.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3044.     if equipped == true or equipped == false then
  3045.         if attack == false then
  3046.             idle = idle + 1
  3047.         else
  3048.             idle = 0
  3049.         end
  3050.         if 1 < root.Velocity.y and hitfloor == nil then
  3051.             Anim = "Jump"
  3052.             if attack == false then
  3053.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3054.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3055.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3056.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3057.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3058.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3059.             end
  3060.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3061.             Anim = "Fall"
  3062.             if attack == false then
  3063.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3064.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3065.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3066.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3067.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3068.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3069.             end
  3070.         elseif torvel < 1 and hitfloor ~= nil then
  3071.             Anim = "Idle"
  3072.             change = 1
  3073.             if attack == false then
  3074.    
  3075.     if animation.Value == 1 then
  3076.        
  3077.        
  3078.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3079.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3080.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3081.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3082.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3083.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3084.  
  3085.  
  3086.     else
  3087.        
  3088.         if animation.Value == 2 then
  3089.            
  3090.            
  3091.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3092.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3093.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3094.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3095.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3096.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3097.            
  3098.            
  3099.         else
  3100.            
  3101.            
  3102.             if animation.Value == 3 then
  3103.                
  3104.                
  3105.                
  3106.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3107.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3108.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3109.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3110.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3111.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3112.                
  3113.                
  3114.             else
  3115.                
  3116.                
  3117.                 if animation.Value == 4 then
  3118.                    
  3119.                    
  3120.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3121.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3122.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3123.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3124.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3125.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3126.                    
  3127.                    
  3128.                    
  3129.                 end
  3130.                
  3131.             end
  3132.         end
  3133.        
  3134.        
  3135.     end
  3136.                        
  3137.             end
  3138.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3139.             Anim = "Walk"
  3140.             change = 1
  3141.             if attack == false then
  3142.                                 hum.WalkSpeed = 25
  3143.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3144.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3145.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3146.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3147.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3148.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3149.             end
  3150.         elseif torvel >= 25 and hitfloor ~= nil then
  3151.             Anim = "Sprint"
  3152.             change = 1.35
  3153.             if attack == false then
  3154.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3155.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3156.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3157.                         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3158.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3159.             LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3160.             end
  3161.         end
  3162.     end
  3163.     if 0 < #Effects then
  3164.         for e = 1, #Effects do
  3165.             if Effects[e] ~= nil then
  3166.                 local Thing = Effects[e]
  3167.                 if Thing ~= nil then
  3168.                     local Part = Thing[1]
  3169.                     local Mode = Thing[2]
  3170.                     local Delay = Thing[3]
  3171.                     local IncX = Thing[4]
  3172.                     local IncY = Thing[5]
  3173.                     local IncZ = Thing[6]
  3174.                     if 1 >= Thing[1].Transparency then
  3175.                         if Thing[2] == "Block1" then
  3176.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3177.                             local Mesh = Thing[1].Mesh
  3178.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3179.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3180.                         elseif Thing[2] == "Block2" then
  3181.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3182.                             local Mesh = Thing[7]
  3183.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3184.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3185.                         elseif Thing[2] == "Block3" then
  3186.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3187.                             local Mesh = Thing[7]
  3188.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3189.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3190.                         elseif Thing[2] == "Cylinder" then
  3191.                             local Mesh = Thing[1].Mesh
  3192.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3193.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3194.                         elseif Thing[2] == "Blood" then
  3195.                             local Mesh = Thing[7]
  3196.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3197.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3198.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3199.                         elseif Thing[2] == "Elec" then
  3200.                             local Mesh = Thing[1].Mesh
  3201.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3202.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3203.                         elseif Thing[2] == "Disappear" then
  3204.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3205.                         elseif Thing[2] == "Shatter" then
  3206.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3207.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3208.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3209.                             Thing[6] = Thing[6] + Thing[5]
  3210.                         end
  3211.                     else
  3212.                         Part.Parent = nil
  3213.                         table.remove(Effects, e)
  3214.                     end
  3215.                 end
  3216.             end
  3217.         end
  3218.     end
  3219. end
  3220. script.Name = "Banisher Gun V3 / 1"
  3221.  
  3222. script:ClearAllChildren()
  3223. wait(0.2)
  3224.  
  3225.  
  3226. local TIME = 0
  3227. local sick = Instance.new("Sound",Torso)
  3228.  
  3229. IT = Instance.new
  3230. CF = CFrame.new
  3231. VT = Vector3.new
  3232. RAD = math.rad
  3233. C3 = Color3.new
  3234. UD2 = UDim2.new
  3235. BRICKC = BrickColor.new
  3236. ANGLES = CFrame.Angles
  3237. EULER = CFrame.fromEulerAnglesXYZ
  3238. COS = math.cos
  3239. ACOS = math.acos
  3240. SIN = math.sin
  3241. ASIN = math.asin
  3242. ABS = math.abs
  3243. MRANDOM = math.random
  3244. FLOOR = math.floor
  3245. Animation_Speed = 3
  3246. local FORCERESET = false
  3247. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  3248. local Speed = 16
  3249. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3250. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3251. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  3252. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  3253. local DAMAGEMULTIPLIER = 1
  3254. local ANIM = "Idle"
  3255. local ATTACK = false
  3256. local EQUIPPED = false
  3257. local HOLD = false
  3258. local COMBO = 1
  3259. local Rooted = false
  3260. local SINE = 0
  3261. local KEYHOLD = false
  3262. local CHANGE = 2 / Animation_Speed
  3263. local WALKINGANIM = false
  3264. local VALUE1 = false
  3265. local VALUE2 = false
  3266. local ROBLOXIDLEANIMATION = IT("Animation")
  3267. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  3268. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  3269. --ROBLOXIDLEANIMATION.Parent = Humanoid
  3270. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  3271. WEAPONGUI.Name = "BanishV3Gui"
  3272. local Weapon = IT("Model")
  3273. Weapon.Name = "Adds"
  3274. local Effects = IT("Folder", Weapon)
  3275. Effects.Name = "Effects"
  3276. local ANIMATOR = Humanoid.Animator
  3277. local ANIMATE = Character:FindFirstChild("Animate")
  3278. local UNANCHOR = true
  3279. local TOBANISH = {}
  3280. script.Parent = PlayerGui
  3281. ArtificialHB = Instance.new("BindableEvent", script)
  3282. ArtificialHB.Name = "ArtificialHB"
  3283.  
  3284. script:WaitForChild("ArtificialHB")
  3285.  
  3286. frame = Frame_Speed
  3287. tf = 0
  3288. allowframeloss = false
  3289. tossremainder = false
  3290. lastframe = tick()
  3291. script.ArtificialHB:Fire()
  3292.  
  3293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3294.     tf = tf + s
  3295.     if tf >= frame then
  3296.         if allowframeloss then
  3297.             script.ArtificialHB:Fire()
  3298.             lastframe = tick()
  3299.         else
  3300.             for i = 1, math.floor(tf / frame) do
  3301.                 script.ArtificialHB:Fire()
  3302.             end
  3303.         lastframe = tick()
  3304.         end
  3305.         if tossremainder then
  3306.             tf = 0
  3307.         else
  3308.             tf = tf - frame * math.floor(tf / frame)
  3309.         end
  3310.     end
  3311. end)
  3312. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3313.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3314. end
  3315.  
  3316. function PositiveAngle(NUMBER)
  3317.     if NUMBER >= 0 then
  3318.         NUMBER = 0
  3319.     end
  3320.     return NUMBER
  3321. end
  3322.  
  3323. function NegativeAngle(NUMBER)
  3324.     if NUMBER <= 0 then
  3325.         NUMBER = 0
  3326.     end
  3327.     return NUMBER
  3328. end
  3329.  
  3330. function Swait(NUMBER)
  3331.     if NUMBER == 0 or NUMBER == nil then
  3332.         ArtificialHB.Event:wait()
  3333.     else
  3334.         for i = 1, NUMBER do
  3335.             ArtificialHB.Event:wait()
  3336.         end
  3337.     end
  3338. end
  3339.  
  3340. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  3341.     local NEWMESH = IT(MESH)
  3342.     if MESH == "SpecialMesh" then
  3343.         NEWMESH.MeshType = MESHTYPE
  3344.         if MESHID ~= "nil" and MESHID ~= "" then
  3345.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  3346.         end
  3347.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  3348.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  3349.         end
  3350.     end
  3351.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  3352.     NEWMESH.Scale = SCALE
  3353.     NEWMESH.Parent = PARENT
  3354.     return NEWMESH
  3355. end
  3356.  
  3357. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3358.     local NEWPART = IT("Part")
  3359.     NEWPART.formFactor = FORMFACTOR
  3360.     NEWPART.Reflectance = REFLECTANCE
  3361.     NEWPART.Transparency = TRANSPARENCY
  3362.     NEWPART.CanCollide = false
  3363.     NEWPART.Locked = true
  3364.     NEWPART.Anchored = true
  3365.     if ANCHOR == false then
  3366.         NEWPART.Anchored = false
  3367.     end
  3368.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3369.     NEWPART.Name = NAME
  3370.     NEWPART.Size = SIZE
  3371.     NEWPART.Position = Torso.Position
  3372.     NEWPART.Material = MATERIAL
  3373.     NEWPART:BreakJoints()
  3374.     NEWPART.Parent = PARENT
  3375.     return NEWPART
  3376. end
  3377.  
  3378.     local function weldBetween(a, b)
  3379.         local weldd = Instance.new("ManualWeld")
  3380.         weldd.Part0 = a
  3381.         weldd.Part1 = b
  3382.         weldd.C0 = CFrame.new()
  3383.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  3384.         weldd.Parent = a
  3385.         return weldd
  3386.     end
  3387.  
  3388.  
  3389. function QuaternionFromCFrame(cf)
  3390.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3391.     local trace = m00 + m11 + m22
  3392.     if trace > 0 then
  3393.         local s = math.sqrt(1 + trace)
  3394.         local recip = 0.5 / s
  3395.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3396.     else
  3397.         local i = 0
  3398.         if m11 > m00 then
  3399.             i = 1
  3400.         end
  3401.         if m22 > (i == 0 and m00 or m11) then
  3402.             i = 2
  3403.         end
  3404.         if i == 0 then
  3405.             local s = math.sqrt(m00 - m11 - m22 + 1)
  3406.             local recip = 0.5 / s
  3407.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3408.         elseif i == 1 then
  3409.             local s = math.sqrt(m11 - m22 - m00 + 1)
  3410.             local recip = 0.5 / s
  3411.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3412.         elseif i == 2 then
  3413.             local s = math.sqrt(m22 - m00 - m11 + 1)
  3414.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3415.         end
  3416.     end
  3417. end
  3418.  
  3419. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3420.     local xs, ys, zs = x + x, y + y, z + z
  3421.     local wx, wy, wz = w * xs, w * ys, w * zs
  3422.     local xx = x * xs
  3423.     local xy = x * ys
  3424.     local xz = x * zs
  3425.     local yy = y * ys
  3426.     local yz = y * zs
  3427.     local zz = z * zs
  3428.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3429. end
  3430.  
  3431. function QuaternionSlerp(a, b, t)
  3432.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3433.     local startInterp, finishInterp;
  3434.     if cosTheta >= 0.0001 then
  3435.         if (1 - cosTheta) > 0.0001 then
  3436.             local theta = ACOS(cosTheta)
  3437.             local invSinTheta = 1 / SIN(theta)
  3438.             startInterp = SIN((1 - t) * theta) * invSinTheta
  3439.             finishInterp = SIN(t * theta) * invSinTheta
  3440.         else
  3441.             startInterp = 1 - t
  3442.             finishInterp = t
  3443.         end
  3444.     else
  3445.         if (1 + cosTheta) > 0.0001 then
  3446.             local theta = ACOS(-cosTheta)
  3447.             local invSinTheta = 1 / SIN(theta)
  3448.             startInterp = SIN((t - 1) * theta) * invSinTheta
  3449.             finishInterp = SIN(t * theta) * invSinTheta
  3450.         else
  3451.             startInterp = t - 1
  3452.             finishInterp = t
  3453.         end
  3454.     end
  3455.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3456. end
  3457.  
  3458. function Clerp(a, b, t)
  3459.     local qa = {QuaternionFromCFrame(a)}
  3460.     local qb = {QuaternionFromCFrame(b)}
  3461.     local ax, ay, az = a.x, a.y, a.z
  3462.     local bx, by, bz = b.x, b.y, b.z
  3463.     local _t = 1 - t
  3464.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3465. end
  3466.  
  3467. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  3468.     local frame = IT("Frame")
  3469.     frame.BackgroundTransparency = TRANSPARENCY
  3470.     frame.BorderSizePixel = BORDERSIZEPIXEL
  3471.     frame.Position = POSITION
  3472.     frame.Size = SIZE
  3473.     frame.BackgroundColor3 = COLOR
  3474.     frame.BorderColor3 = BORDERCOLOR
  3475.     frame.Name = NAME
  3476.     frame.Parent = PARENT
  3477.     return frame
  3478. end
  3479.  
  3480. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  3481.     local label = IT("TextLabel")
  3482.     label.BackgroundTransparency = 1
  3483.     label.Size = UD2(1, 0, 1, 0)
  3484.     label.Position = UD2(0, 0, 0, 0)
  3485.     label.TextColor3 = TEXTCOLOR
  3486.     label.TextStrokeTransparency = STROKETRANSPARENCY
  3487.     label.TextTransparency = TRANSPARENCY
  3488.     label.FontSize = TEXTFONTSIZE
  3489.     label.Font = TEXTFONT
  3490.     label.BorderSizePixel = BORDERSIZEPIXEL
  3491.     label.TextScaled = false
  3492.     label.Text = TEXT
  3493.     label.Name = NAME
  3494.     label.Parent = PARENT
  3495.     return label
  3496. end
  3497.  
  3498. function NoOutlines(PART)
  3499.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  3500. end
  3501.  
  3502. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  3503.     local NEWWELD = IT(TYPE)
  3504.     NEWWELD.Part0 = PART0
  3505.     NEWWELD.Part1 = PART1
  3506.     NEWWELD.C0 = C0
  3507.     NEWWELD.C1 = C1
  3508.     NEWWELD.Parent = PARENT
  3509.     return NEWWELD
  3510. end
  3511.  
  3512. local S = IT("Sound")
  3513. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  3514.     local NEWSOUND = nil
  3515.     coroutine.resume(coroutine.create(function()
  3516.         NEWSOUND = S:Clone()
  3517.         NEWSOUND.Parent = PARENT
  3518.         NEWSOUND.Volume = VOLUME
  3519.         NEWSOUND.Pitch = PITCH
  3520.         NEWSOUND.SoundId = "305195070"..ID
  3521.         NEWSOUND:play()
  3522.         if DOESLOOP == true then
  3523.             NEWSOUND.Looped = true
  3524.         else
  3525.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  3526.             NEWSOUND:remove()
  3527.         end
  3528.     end))
  3529.     return NEWSOUND
  3530. end
  3531.  
  3532. function CFrameFromTopBack(at, top, back)
  3533.     local right = top:Cross(back)
  3534.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  3535. end
  3536.  
  3537. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3538. function WACKYEFFECT(Table)
  3539.     local TYPE = (Table.EffectType or "Sphere")
  3540.     local SIZE = (Table.Size or VT(1,1,1))
  3541.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  3542.     local TRANSPARENCY = (Table.Transparency or 0)
  3543.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  3544.     local CFRAME = (Table.CFrame or Torso.CFrame)
  3545.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  3546.     local ROTATION1 = (Table.RotationX or 0)
  3547.     local ROTATION2 = (Table.RotationY or 0)
  3548.     local ROTATION3 = (Table.RotationZ or 0)
  3549.     local MATERIAL = (Table.Material or "Neon")
  3550.     local COLOR = (Table.Color or C3(1,1,1))
  3551.     local TIME = (Table.Time or 45)
  3552.     local SOUNDID = (Table.SoundID or nil)
  3553.     local SOUNDPITCH = (Table.SoundPitch or nil)
  3554.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  3555.     coroutine.resume(coroutine.create(function()
  3556.         local PLAYSSOUND = false
  3557.         local SOUND = nil
  3558.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  3559.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  3560.             PLAYSSOUND = true
  3561.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  3562.         end
  3563.         EFFECT.Color = COLOR
  3564.         local MSH = nil
  3565.         if TYPE == "Sphere" then
  3566.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  3567.         elseif TYPE == "Block" then
  3568.             MSH = IT("BlockMesh",EFFECT)
  3569.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  3570.         elseif TYPE == "Wave" then
  3571.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  3572.         elseif TYPE == "Ring" then
  3573.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  3574.         elseif TYPE == "Slash" then
  3575.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3576.         elseif TYPE == "Round Slash" then
  3577.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3578.         elseif TYPE == "Swirl" then
  3579.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  3580.         elseif TYPE == "Skull" then
  3581.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  3582.         elseif TYPE == "Crystal" then
  3583.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  3584.         end
  3585.         if MSH ~= nil then
  3586.             local MOVESPEED = nil
  3587.             if MOVEDIRECTION ~= nil then
  3588.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  3589.             end
  3590.             local GROWTH = SIZE - ENDSIZE
  3591.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  3592.             if TYPE == "Block" then
  3593.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3594.             else
  3595.                 EFFECT.CFrame = CFRAME
  3596.             end
  3597.             for LOOP = 1, TIME+1 do
  3598.                 Swait()
  3599.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  3600.                 if TYPE == "Wave" then
  3601.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  3602.                 end
  3603.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  3604.                 if TYPE == "Block" then
  3605.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3606.                 else
  3607.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  3608.                 end
  3609.                 if MOVEDIRECTION ~= nil then
  3610.                     local ORI = EFFECT.Orientation
  3611.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  3612.                     EFFECT.Orientation = ORI
  3613.                 end
  3614.             end
  3615.             if PLAYSSOUND == false then
  3616.                 EFFECT:remove()
  3617.             else
  3618.                 SOUND.Stopped:Connect(function()
  3619.                     EFFECT:remove()
  3620.                 end)
  3621.             end
  3622.         else
  3623.             if PLAYSSOUND == false then
  3624.                 EFFECT:remove()
  3625.             else
  3626.                 repeat Swait() until SOUND.Playing == false
  3627.                 EFFECT:remove()
  3628.             end
  3629.         end
  3630.     end))
  3631. end
  3632.  
  3633. function MakeForm(PART,TYPE)
  3634.     if TYPE == "Cyl" then
  3635.         local MSH = IT("CylinderMesh",PART)
  3636.     elseif TYPE == "Ball" then
  3637.         local MSH = IT("SpecialMesh",PART)
  3638.         MSH.MeshType = "Sphere"
  3639.     elseif TYPE == "Wedge" then
  3640.         local MSH = IT("SpecialMesh",PART)
  3641.         MSH.MeshType = "Wedge"
  3642.     end
  3643. end
  3644.  
  3645. function SpawnTrail(FROM,TO,BIG)
  3646.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  3647.     MakeForm(TRAIL,"Cyl")
  3648.     local DIST = (FROM - TO).Magnitude
  3649.     if BIG == true then
  3650.         TRAIL.Size = VT(0.5,DIST,0.5)
  3651.     else
  3652.         TRAIL.Size = VT(0.25,DIST,0.25)
  3653.     end
  3654.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3655.     coroutine.resume(coroutine.create(function()
  3656.         for i = 1, 5 do
  3657.             Swait()
  3658.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  3659.         end
  3660.         TRAIL:remove()
  3661.     end))
  3662. end
  3663.  
  3664. Debris = game:GetService("Debris")
  3665.  
  3666. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3667.     local DIRECTION = CF(StartPos,EndPos).lookVector
  3668.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3669. end
  3670.  
  3671. function turnto(position)
  3672.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  3673. end
  3674. local Particle = IT("ParticleEmitter",nil)
  3675. Particle.Enabled = false
  3676. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  3677. Particle.LightEmission = 0.5
  3678. Particle.Rate = 150
  3679. Particle.ZOffset = 0.2
  3680. Particle.Rotation = NumberRange.new(-180, 180)
  3681. Particle.RotSpeed = NumberRange.new(-180, 180)
  3682. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  3683. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  3684.  
  3685. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  3686. function ParticleEmitter(Table)
  3687.     local PRTCL = Particle:Clone()
  3688.     local Speed = Table.Speed or 5
  3689.     local Drag = Table.Drag or 0
  3690.     local Size1 = Table.Size1 or 1
  3691.     local Size2 = Table.Size2 or 5
  3692.     local Lifetime1 = Table.Lifetime1 or 1
  3693.     local Lifetime2 = Table.Lifetime2 or 1.5
  3694.     local Parent = Table.Parent or Torso
  3695.     local Emit = Table.Emit or 100
  3696.     local Offset = Table.Offset or 360
  3697.     local Acel = Table.Acel or VT(0,0,0)
  3698.     local Enabled = Table.Enabled or false
  3699.     PRTCL.Parent = Parent
  3700.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  3701.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  3702.     PRTCL.Speed = NumberRange.new(Speed)
  3703.     PRTCL.VelocitySpread = Offset
  3704.     PRTCL.Drag = Drag
  3705.     PRTCL.Acceleration = Acel
  3706.     if Enabled == false then
  3707.         PRTCL:Emit(Emit)
  3708.         Debris:AddItem(PRTCL,Lifetime2)
  3709.     else
  3710.         PRTCL.Enabled = true
  3711.     end
  3712.     return PRTCL
  3713. end
  3714.  
  3715. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.6,0.2),false)
  3716. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  3717. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  3718. MakeForm(Part,"Wedge")
  3719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  3720. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.3,0.2),false)
  3721. MakeForm(Part,"Wedge")
  3722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  3723. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.3,0.3),false)
  3724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3725. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.5,0.5),false)
  3726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3727. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.4,0.4,0.4),false)
  3728. MakeForm(Part,"Cyl")
  3729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  3730. for i = 1, 8 do
  3731.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0,0.35,0.41),false)
  3732.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  3733. end
  3734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.38,0.41,0.38),false)
  3735. MakeForm(Part,"Cyl")
  3736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  3737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.37,0.5,0.37),false)
  3738. MakeForm(Part,"Ball")
  3739. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  3740. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.7,0.4),false)
  3741. MakeForm(Part,"Wedge")
  3742. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  3743. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.4,0.2),false)
  3744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.35,0.35,0.35),false)
  3746. MakeForm(Part,"Cyl")
  3747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  3748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.5),false)
  3749. MakeForm(Part,"Cyl")
  3750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  3751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.45),false)
  3752. MakeForm(Part,"Cyl")
  3753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  3754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  3755. MakeForm(Part,"Wedge")
  3756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  3757. local LASTPART = Handle
  3758. for i = 1, 10 do
  3759.     if LASTPART == Handle then
  3760.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.2,0),false)
  3761.         LASTPART = Part
  3762.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  3763.     else
  3764.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.05,0),false)
  3765.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  3766.         LASTPART = Part
  3767.     end
  3768. end
  3769.  
  3770. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.15,2,0.15),false)
  3771. MakeForm(Barrel,"Cyl")
  3772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  3773. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.25,1,0.25),false)
  3774. MakeForm(Part,"Cyl")
  3775. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  3776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0.1,0.2),false)
  3777. MakeForm(Part,"Wedge")
  3778. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  3779. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.125,0,0.125),false)
  3780. MakeForm(Hole,"Cyl")
  3781. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  3782. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0,0),false)
  3783. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  3784. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  3785. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Brown", "Eye", VT(0,0,0),false)
  3786. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  3787. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  3788. coroutine.resume(coroutine.create(function()
  3789.     while wait() do
  3790.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  3791.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  3792.     end
  3793. end))
  3794.  
  3795. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  3796. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  3797.  
  3798. for _, c in pairs(Weapon:GetDescendants()) do
  3799.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  3800.         c.Material = "Glass"
  3801.         c.Color = C3(0,0,0)
  3802.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  3803.         c.Color = C3(1,0,0)
  3804.         c.Material = "Neon"
  3805.     end
  3806. end
  3807.  
  3808. Weapon.Parent = Character
  3809. for _, c in pairs(Weapon:GetChildren()) do
  3810.     if c.ClassName == "Part" then
  3811.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3812.     end
  3813. end
  3814.  
  3815. local SKILLTEXTCOLOR = C3(1,0,0)
  3816. local SKILLFONT = "Antique"
  3817. local SKILLTEXTSIZE = 7
  3818.  
  3819. Humanoid.Died:connect(function()
  3820.     ATTACK = true
  3821. end)
  3822.  
  3823. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  3824. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  3825. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  3826. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  3827. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  3828. ]]
  3829. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  3830. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  3831. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  3832. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  3833. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  3834. ]]
  3835. function printbye(Name)
  3836.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  3837.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  3838. end
  3839.  
  3840. workspace.ChildAdded:connect(function(instance)
  3841.     for BANISH = 1, #TOBANISH do
  3842.         if TOBANISH[BANISH] ~= nil then
  3843.             if instance.Name == TOBANISH[BANISH] then
  3844.                 coroutine.resume(coroutine.create(function()
  3845.                     printbye(instance.Name)
  3846.                     instance:ClearAllChildren()
  3847.                     Debris:AddItem(instance,0.0005)
  3848.                 end))
  3849.             end
  3850.         end
  3851.     end
  3852. end)
  3853. function Banish(Foe)
  3854.     if Foe then
  3855.         coroutine.resume(coroutine.create(function()
  3856.             --if game.Players:FindFirstChild(Foe.Name) then
  3857.                 table.insert(TOBANISH,Foe.Name)
  3858.                 printbye(Foe.Name)
  3859.             --end
  3860.             Foe.Archivable = true
  3861.             local CLONE = Foe:Clone()
  3862.             Foe:Destroy()
  3863.             CLONE.Parent = Effects
  3864.             CLONE:BreakJoints()
  3865.             local MATERIALS = {"Glass","Neon"}
  3866.             for _, c in pairs(CLONE:GetDescendants()) do
  3867.                 if c:IsA("BasePart") then
  3868.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  3869.                         CreateSound(86304953, c, 10, 1, false)
  3870.                     end
  3871.                     c.Anchored = true
  3872.                     c.Transparency = c.Transparency + 0.2
  3873.                     c.Material = MATERIALS[MRANDOM(1,2)]
  3874.                     c.Color = C3(1,0,0)
  3875.                     if c.ClassName == "MeshPart" then
  3876.                         c.TextureID = ""
  3877.                     end
  3878.                     if c:FindFirstChildOfClass("SpecialMesh") then
  3879.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3880.                     end
  3881.                     if c:FindFirstChildOfClass("Decal") then
  3882.                         c:FindFirstChildOfClass("Decal"):remove()
  3883.                     end
  3884.                     c.Name = "Banished"
  3885.                     c.CanCollide = false
  3886.                 else
  3887.                     c:remove()
  3888.                 end
  3889.             end
  3890.             local A = false
  3891.             for i = 1, 35 do
  3892.                 if A == false then
  3893.                     A = true
  3894.                 elseif A == true then
  3895.                     A = false
  3896.                 end
  3897.                 for _, c in pairs(CLONE:GetDescendants()) do
  3898.                     if c:IsA("BasePart") then
  3899.                         c.Anchored = true
  3900.                         c.Material = MATERIALS[MRANDOM(1,2)]
  3901.                         c.Transparency = c.Transparency + 0.8/35
  3902.                         if A == false then
  3903.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3904.                         elseif A == true then
  3905.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  3906.                         end
  3907.                     end
  3908.                 end
  3909.                 Swait()
  3910.             end
  3911.             CLONE:remove()
  3912.         end))
  3913.     end
  3914. end
  3915.  
  3916. function ApplyAoE(POSITION,RANGE,ISBANISH)
  3917.     local CHILDREN = workspace:GetDescendants()
  3918.     for index, CHILD in pairs(CHILDREN) do
  3919.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  3920.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3921.             if HUM then
  3922.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3923.                 if TORSO then
  3924.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3925.                         if ISBANISH == true then
  3926.                             Banish(CHILD)
  3927.                         else
  3928.                             if ISBANISH == "Gravity" then
  3929.                                 HUM.PlatformStand = true
  3930.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3931.                                     local grav = Instance.new("BodyPosition",TORSO)
  3932.                                     grav.D = 15
  3933.                                     grav.P = 20000
  3934.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3935.                                     grav.position = TORSO.Position
  3936.                                     grav.Name = "V3BanishForce"..Player.Name
  3937.                                 else
  3938.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3939.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3940.                                 end
  3941.                             else
  3942.                                 HUM.PlatformStand = false
  3943.                             end
  3944.                         end
  3945.                     elseif ISBANISH == "Gravity" then
  3946.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3947.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3948.                             HUM.PlatformStand = false
  3949.                         end
  3950.                     end
  3951.                 end
  3952.             end
  3953.         end
  3954.     end
  3955. end
  3956. function Banisher_Bullet()
  3957.     ATTACK = true
  3958.     Rooted = false
  3959.     for i=0, 0.4, 0.1 / Animation_Speed do
  3960.         Swait()
  3961.         turnto(Mouse.Hit.p)
  3962.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3963.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3964.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3965.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3966.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3967.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3968.     end
  3969.     repeat
  3970.         for i=0, 0.2, 0.1 / Animation_Speed do
  3971.             Swait()
  3972.             turnto(Mouse.Hit.p)
  3973.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3974.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3975.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3976.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3977.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3978.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3979.         end
  3980.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3981.         SpawnTrail(Hole.Position,POS)
  3982.         if HIT ~= nil then
  3983.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3984.                 Banish(HIT.Parent)
  3985.             end
  3986.         end
  3987.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3988.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3989.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3990.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3991.         for i=0, 0.3, 0.1 / Animation_Speed do
  3992.             Swait()
  3993.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3994.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3995.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3996.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3997.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3998.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3999.         end
  4000.     until KEYHOLD == false
  4001.     ATTACK = false
  4002.     Rooted = false
  4003. end
  4004.  
  4005. function AttackTemplate()
  4006.     ATTACK = true
  4007.     Rooted = false
  4008.     for i=0, 1, 0.1 / Animation_Speed do
  4009.         Swait()
  4010.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4011.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4012.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4013.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4014.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4015.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4016.     end
  4017.     ATTACK = false
  4018.     Rooted = false
  4019. end
  4020.  
  4021. --//=================================\\
  4022. --||      ASSIGN THINGS TO KEYS
  4023. --\\=================================//
  4024.  
  4025. function MouseDown(Mouse)
  4026.     if ATTACK == false then
  4027.     end
  4028. end
  4029.  
  4030. function MouseUp(Mouse)
  4031. HOLD = false
  4032. end
  4033.  
  4034. function KeyDown(Key)
  4035.     KEYHOLD = true
  4036.     if Key == "z" and ATTACK == false then
  4037.         Banisher_Bullet()
  4038.     end
  4039.  
  4040.     if Key == "b" and ATTACK == false then
  4041.     end
  4042.  
  4043.     if Key == "c" and ATTACK == false then
  4044.     end
  4045.  
  4046.     if Key == "v" and ATTACK == false then
  4047.     end
  4048.  
  4049.     if Key == "x" and ATTACK == false then
  4050.     end
  4051. end
  4052.  
  4053. function KeyUp(Key)
  4054.     KEYHOLD = false
  4055. end
  4056.  
  4057.     Mouse.Button1Down:connect(function(NEWKEY)
  4058.         MouseDown(NEWKEY)
  4059.     end)
  4060.     Mouse.Button1Up:connect(function(NEWKEY)
  4061.         MouseUp(NEWKEY)
  4062.     end)
  4063.     Mouse.KeyDown:connect(function(NEWKEY)
  4064.         KeyDown(NEWKEY)
  4065.     end)
  4066.     Mouse.KeyUp:connect(function(NEWKEY)
  4067.         KeyUp(NEWKEY)
  4068.     end)
  4069. function unanchor()
  4070.     if UNANCHOR == true then
  4071.         g = Character:GetChildren()
  4072.         for i = 1, #g do
  4073.             if g[i].ClassName == "Part" then
  4074.                 g[i].Anchored = false
  4075.             end
  4076.         end
  4077.     end
  4078. end
  4079. Humanoid.Changed:connect(function(Jump)
  4080.     if Jump == "Jump" and (Disable_Jump == true) then
  4081.         Humanoid.Jump = false
  4082.     end
  4083. end)
  4084.  
  4085. local CONNECT = nil
  4086.  
  4087. while true do
  4088.     Swait()
  4089.     ANIMATE.Parent = nil
  4090.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  4091.         Humanoid = IT("Humanoid",Character)
  4092.     end
  4093.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  4094.         v:Stop();
  4095.     end
  4096.     SINE = SINE + CHANGE
  4097.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4098.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4099.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4100.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4101.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4102.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4103.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4104.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4105.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4106.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4107.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4108.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4109.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4110.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4111.     end
  4112.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4113.         ANIM = "Jump"
  4114.         if ATTACK == false then
  4115.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4116.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4117.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4118.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4119.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4120.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4121.         end
  4122.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4123.         ANIM = "Fall"
  4124.         if ATTACK == false then
  4125.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4126.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4127.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4128.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4129.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4130.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4131.         end
  4132.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4133.         ANIM = "Idle"
  4134.         if ATTACK == false then
  4135.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  4136.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  4137.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4138.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4139.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4140.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4141.         end
  4142.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4143.         ANIM = "Walk"
  4144.         if ATTACK == false then
  4145.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4146.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4147.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4148.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4149.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4150.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4151.         end
  4152.     end
  4153.     unanchor()
  4154.     Humanoid.MaxHealth = "inf"
  4155.     Humanoid.Health = "inf"
  4156.     if Rooted == false then
  4157.         Disable_Jump = false
  4158.         Humanoid.WalkSpeed = Speed
  4159.     elseif Rooted == true then
  4160.         Disable_Jump = true
  4161.         Humanoid.WalkSpeed = 0
  4162.     end
  4163.     sick.Parent = Torso
  4164.     sick:resume()
  4165.     sick.Volume = 5
  4166.     sick.Pitch = 1
  4167.     sick.SoundId = "https://web.roblox.com/library/305195070/Shadow-Fight-2-Titan-Theme"
  4168.     sick.Name = "BanishV3Music"
  4169. end
  4170. -------------------------------------------------------
  4171. --End Animations And Script--
  4172. -------------------------------------------------------
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