WheeledCord

config_gameplay.txt

Jan 10th, 2023 (edited)
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  1. #Server main settings
  2. server_name: <color=#FFFF00>[AU/NZ] </color><color=#8785ff>C</color><color=#828bff>h</color><color=#7c92ff>a</color><color=#7798ff>s</color><color=#719eff>m</color> <color=#66abff>S</color><color=#61b1ff>e</color><color=#5bb8ff>r</color><color=#56beff>v</color><color=#50c4ff>e</color><color=#4bcbff>r</color><color=#45d1ff>s </color><color=#FFFF00>| </color><size=24><color=#8785ff>h</color><color=#8588ff>t</color><color=#828aff>t</color><color=#808dff>p</color><color=#7e90ff>s</color><color=#7b93ff>:</color><color=#7995ff>/</color><color=#7798ff>/</color><color=#749bff>d</color><color=#729dff>i</color><color=#6fa0ff>s</color><color=#6da3ff>c</color><color=#6ba6ff>o</color><color=#68a8ff>r</color><color=#66abff>d</color><color=#64aeff>.</color><color=#61b0ff>g</color><color=#5fb3ff>g</color><color=#5db6ff>/</color><color=#5ab9ff>6</color><color=#58bbff>j</color><color=#56beff>b</color><color=#53c1ff>F</color><color=#51c3ff>t</color><color=#4ec6ff>Z</color><color=#4cc9ff>4</color><color=#4accff>y</color><color=#47ceff>n</color><color=#45d1ff>V</color></size>
  3. #default - uses server_name
  4. player_list_title: default
  5. player_list_title_rate: default
  6. serverinfo_pastebin_id: p82CsjeB
  7. max_players: 50
  8. server_tickrate: 60
  9. use_reserved_slots: true
  10. lobby_waiting_time: default
  11. ipv4_bind_ip: 0.0.0.0
  12. ipv6_bind_ip: ::
  13. contact_email: [email protected]
  14.  
  15. #Spawn settings
  16. minimum_MTF_time_to_spawn: 280
  17. maximum_MTF_time_to_spawn: 350
  18. maximum_MTF_respawn_amount: 15
  19. maximum_CI_respawn_amount: 15
  20. priority_mtf_respawn: true
  21. use_crypto_rng: false
  22. team_respawn_queue: default
  23. smart_class_picker: true
  24.  
  25. ## Player Info Range ##
  26. # This controls the default range that the player information text appears on clients.
  27. player_info_range: 10
  28.  
  29. ## Respawn ticket system settings ##
  30.  
  31. # Enables the respawn tickets system.
  32. # Each NTF or CI player spawned in consumes one ticket.
  33. # We recommend keeping this on for game balance!
  34. #
  35. # Warning: Even if you disable the system, the tickets ratio for MTF/CI will still determine their spawn chance.
  36. respawn_tickets_enable: true
  37.  
  38. # Ticket counts (initial)
  39. # The ratio of MTF-to-CI tickets directly determines which team has a higher chance of spawning.
  40. # The initial settings (24:18) give around 42.8% chance for the CI to spawn instead of the MTF.
  41. # The CI spawn chance can be calculated by this formula: CI_TICKETS / (MTF_TICKETS + CI_TICKETS) * 100%
  42. respawn_tickets_mtf_initial_count: default
  43. respawn_tickets_ci_initial_count: default
  44.  
  45. # Ticket counts (events)
  46. respawn_tickets_mtf_classd_cuffed_escape_count: default
  47. respawn_tickets_mtf_scientist_escape_count: default
  48. respawn_tickets_mtf_scp_hurt_escape_count: default
  49. respawn_tickets_ci_classd_escape_count: default
  50. respawn_tickets_ci_scientist_cuffed_escape_count: default
  51. respawn_tickets_ci_scientist_died_count: default
  52. respawn_tickets_ci_scp_item_count: default
  53.  
  54. # Ticket misc settings
  55. # The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets.
  56. respawn_tickets_mtf_scp_hurt_interval: default
  57.  
  58. ## Stamina system settings ##
  59.  
  60. # The percentage of stamina used per second while sprinting.
  61. # 0.05 = 5%, 0.33 = 33%, etc.
  62. # NOTE: Stamina is currently only utilized on humans.
  63. # 0 to disable, but this *will* cause weirdness with status effects
  64. # and other mechanics, so we recommend keeping it on!
  65. stamina_balance_use: 0.05
  66.  
  67. # The time (in seconds) that newly-spawned players can sprint
  68. # without consuming stamina. Used to reduce visual artifacts.
  69. # We recommend to put it at least 2 seconds
  70. stamina_balance_immunity: 3
  71.  
  72. # The seconds that must pass before stamina starts regenerating after
  73. #INVALID - the player stops sprinting.
  74. # Lower values are more liekly to be exploited by players
  75. # Higher higher can be annoying to players.
  76. stamina_balance_regen_cd: 1
  77.  
  78. # How fast the stamina regenerates.
  79. # This is a multiplier for the default setting,
  80. # which is based on a curve - not a specific value.
  81. stamina_balance_regen_speed: 1
  82.  
  83. # Multiplier for human walk speed.
  84. # Default speed before multiplier is 4.5 m/s.
  85. stamina_balance_walk_speed: 1.2
  86.  
  87. # Multiplier for human sprint speed.
  88. # Default speed before multiplier is 7 m/s.
  89. stamina_balance_sprint_speed: 1.05
  90.  
  91. #Random-stuff settings (-1: random)
  92. server_forced_class: -1
  93. map_seed: -1
  94.  
  95. #Misc gameplay settings
  96. intercom_cooldown: 120
  97. intercom_max_speech_time: 20
  98. auto_round_restart_time: 10
  99. friendly_fire: true
  100. friendly_fire_multiplier: 0.25
  101. warhead_tminus_start_duration: 90
  102. lock_gates_on_countdown: true
  103. isolate_zones_on_countdown: false
  104. open_doors_on_countdown: true
  105. keep_items_after_escaping: true
  106. allow_playing_as_tutorial: true
  107. disable_decontamination: false
  108. 096_destroy_locked_doors: true
  109. no_holidays: false
  110. allow_disarmed_interaction: false
  111. sinkhole_slow_amount: 30
  112. sinkhole_spawn_chance: 25
  113. disconnect_drop: true
  114. end_round_on_one_player: false
  115. cuffed_escapee_change_team: true
  116. pd_exit_count: 2
  117.  
  118. #How many seconds someone is AFK sitting in their spawn location before they are kicked. Set to 0 or lower to disable. (Due to the 079 intro screen 079 has 13 extra seconds to be AFK.)
  119. afk_time: 90
  120. constantly_check_afk: false
  121.  
  122. scp_grenade_multiplier: 2
  123. scp_grenade_multiplier: 2
  124.  
  125.  
  126. #Spawn Protect settings
  127. spawn_protect_disable: true
  128. spawn_protect_time: 30
  129. spawn_protect_team: [1, 2]
  130. spawn_protect_allow_dmg: true
  131.  
  132. #Auto Event Broadcast settings
  133. auto_warhead_broadcast_enabled: false
  134. auto_warhead_broadcast_message: The Alpha Warhead is being detonated
  135. auto_warhead_broadcast_time: 10
  136. auto_warhead_detonate_broadcast: The Alpha Warhead has been detonated now
  137. auto_warhead_detonate_broadcast_time: 10
  138. auto_decon_broadcast_enabled: false
  139. auto_decon_broadcast_message: Light Containment Zone is now decontaminated
  140. auto_decon_broadcast_time: 10
  141.  
  142. #Security & Anticheat (default settings are good enough in most cases)
  143. #Please type !private in your server console, if your server is verified, but you want to keep it hidden from the list. Type !public to make it public again.
  144. online_mode: true
  145. ip_banning: true
  146. enable_whitelist: false
  147. forward_ports: false
  148. enable_query: false
  149. query_port_shift: 0
  150. query_use_IPv6: true
  151. administrator_query_password: none
  152. connections_delay_time: 5
  153. enable_sync_command_binding: false
  154. ratelimit_kick: true
  155. same_account_joining: false
  156. anticheat_console_output: false
  157. enable_fast_round_restart: false
  158. fast_round_restart_delay: 5
  159.  
  160. #Enables challenge during preauthentication
  161. preauth_challenge: true
  162.  
  163. #Reply - prevents from flooding server with preauth requests from spoofed IP addresses
  164. #MD5 or SHA1 - prevents from flooding with preauth requests from legitimate IP addresses as well. Requires additional time to join the server.
  165. preauth_challenge_mode: reply
  166. preauth_challenge_base_length: 10
  167. preauth_challenge_time_window: 12
  168. preauth_challenge_clean_period: 4
  169.  
  170. #Only for MD5 and SHA1 challenges (higher value = longer time required to join the server)
  171. preauth_challenge_secret_length: 2
  172.  
  173. #This enforces the player to be using same IP address to connect to the game and authenticate.
  174. #Enabling this blocks proxies. Not enforced if player joined from IPv4 and authenticated from IPv6 or viceversa.
  175. #Situations with combinating IPv4 and IPv6 addresses are being checked on central servers after authentication (only for servers on public list).
  176. enforce_same_ip: true
  177. no_enforcement_for_local_ip_addresses: true
  178.  
  179. #This enforces that the IP address used to connect to the game and authenticate must be assigned to the same Internet Service Provider (ISP).
  180. #Works only on servers on the public list. This is less restrictive that "enforce_same_ip" and blocks most of the proxies.
  181. enforce_same_asn: true
  182.  
  183. #Connections ratelimiting
  184. #Ratelimit time windows define how often user with the same IP/UserID can initialize new connection (once per X seconds).
  185. enable_ip_ratelimit: true
  186. enable_userid_ratelimit: true
  187. ip_ratelimit_window: 3
  188. userid_ratelimit_window: 5
  189.  
  190. # - Item category limits -
  191. # Values of 0 are NOT unlimited and will prevent item pickups of that type entirely!
  192. # The inventory can hold a max of 8 items, so a limit of 8 is effectively unlimited.
  193. limit_category_grenade: default
  194. limit_category_keycard: default
  195. limit_category_medical: default
  196. limit_category_scpitem: default
  197. limit_category_firearm: default
  198.  
  199. # - Ammo type limits -
  200. # Values from 1 to 65k.
  201. limit_ammo12ga: default
  202. limit_ammo556x45: default
  203. limit_ammo44cal: default
  204. limit_ammo762x39: default
  205. limit_ammo9x19: default
  206.  
  207. #Friendly fire punishment
  208.  
  209. ff_detector_round_enabled: true
  210. ff_detector_round_kills: 4
  211. ff_detector_round_action: kill
  212. #INVALID - ff_detector_round_damage 9000
  213. ff_detector_round_kill_reason: imagine teamkilling
  214.  
  215. ff_detector_life_enabled: false
  216. ff_detector_window_enabled: false
  217. ff_detector_spawn_enabled: false
  218.  
  219.  
  220.  
  221. #Enable this if and ONLY if you use plugin or modification that provides custom whitelist.
  222. #This is only to mark the server on the public list as using a whitelist.
  223. #More information can be found in the Verified Server Rules.
  224. #Ignore this config key if your server is not verified.
  225. custom_whitelist: false
  226.  
  227. #Enable this if and ONLY if you use plugin or modification that restricts access to the server (other than whitelist, eg. password).
  228. #This is only to mark the server on the public list as using access restriction.
  229. #More information can be found in the Verified Server Rules.
  230. #Ignore this config key if your server is not verified.
  231. server_access_restriction: false
  232.  
  233. #Enable this if and ONLY if your server is a Custom Gamemode Server according to the definition that can be found in the Verified Server Rules.
  234. #Ignore this config key if your server is not verified.
  235. custom_gamemode_server: false
  236.  
  237. - 7777
  238. - 7778
  239. - 7779
  240. - 7780
  241. - 7781
  242. - 7782
  243. - 7783
  244. - 7784
  245.  
  246. #Enabling this will automatically ban IP of players on the server that receives a Global Ban by a Global Moderator. (Defaults to false)
  247. gban_ban_ip: default
  248.  
  249. ban_nickname_maxlength: default
  250. ban_nickname_trimunicode: default
  251.  
  252. #Nickname filtering, using regex
  253. nickname_filter: default
  254. nickname_filter_replacement: default
  255.  
  256. #Administrative actions broadcast options
  257. broadcast_kicks: false
  258. broadcast_kick_text: %nick% has been kicked from this server.
  259. broadcast_kick_duration: 5
  260. broadcast_bans: true
  261. broadcast_ban_text: %nick% has been banned from this server.
  262. broadcast_ban_duration: 5
  263.  
  264. #Server idle mode
  265. idle_mode_enabled: true
  266. idle_mode_time: 5000
  267. idle_mode_preauth_time: 30000
  268. idle_mode_tickrate: 1
  269.  
  270. #Player report
  271. report_send_using_discord_webhook: false
  272. report_discord_webhook_url: PleaseSetWebhookUrlHere
  273. report_username: Cheater Report
  274. report_avatar_url: default
  275. report_color: 14423100
  276. report_server_name: My SCP:SL Server
  277. report_header: Player Report
  278. report_content: Player has just been reported.
  279.  
  280.  
  281. 914_mode: DroppedAndInventory
  282. heavily_modded_server: false
  283.  
  284. #Restart options
  285. #Requires LocalAdmin or a fully compatible tool.
  286.  
  287. #You can set autorestart of the server after a specified amount of rounds (0 - disabled).
  288. restart_after_rounds: 0
  289.  
  290. #Amount of time after client should rejoin after a full server restart.
  291. #Adjust depending on your server restart time.
  292. full_restart_rejoin_time: 25
  293.  
  294.  
  295. #Geoblocking
  296. #If your server is on the public list, please refer to Verified Server Rules for more details.
  297. #Modes: none, whitelist, blacklist
  298. geoblocking_mode: none
  299.  
  300. #If enabled, players on the whitelist are able to ignore geoblocking.
  301. geoblocking_ignore_whitelisted: true
  302.  
  303. #ISO country codes, eg. PL, US, DE
  304. geoblocking_whitelist:
  305. - AA
  306. - AB
  307. - AC
  308.  
  309. geoblocking_blacklist:
  310. - AA
  311. - AB
  312. - AC
  313.  
  314. #ADDED BY CONFIG VALIDATOR - 2023/05/14 16:38:57 Game version: 13.0.0
  315. server_ip: default
  316. late_join_time: default
  317. afk_kick_message: default
  318. spawn_protect_enabled: default
  319. spawn_protect_can_shoot: default
  320. spawn_protect_prevent_all: default
  321. auto_warhead_start_minutes: default
  322. auto_warhead_lock: default
  323. display_preauth_logs: default
  324. rejection_suppression_threshold: default
  325. challenge_issuance_suppression_threshold: default
  326. ff_detector_global_broadcast_seconds: default
  327. ff_detector_global_adminchat_seconds: default
  328. ff_detector_classD_can_damage_classD: default
  329. ff_detector_webhook_url: default
  330. ff_detector_round_damage: default
  331. ff_detector_round_ban_time: default
  332. ff_detector_round_bankick_reason: default
  333. ff_detector_round_adminchat_enable: default
  334. ff_detector_round_adminchat_message: default
  335. ff_detector_round_broadcast_enable: default
  336. ff_detector_round_broadcast_message: default
  337. ff_detector_round_webhook_report: default
  338. ff_detector_life_kills: default
  339. ff_detector_life_damage: default
  340. ff_detector_life_action: default
  341. ff_detector_life_ban_time: default
  342. ff_detector_life_bankick_reason: default
  343. ff_detector_life_kill_reason: default
  344. ff_detector_life_adminchat_enable: default
  345. ff_detector_life_adminchat_message: default
  346. ff_detector_life_broadcast_enable: default
  347. ff_detector_life_broadcast_message: default
  348. ff_detector_life_webhook_report: default
  349. ff_detector_window_seconds: default
  350. ff_detector_window_kills: default
  351. ff_detector_window_damage: default
  352. ff_detector_window_action: default
  353. ff_detector_window_ban_time: default
  354. ff_detector_window_bankick_reason: default
  355. ff_detector_window_kill_reason: default
  356. ff_detector_window_adminchat_enable: default
  357. ff_detector_window_adminchat_message: default
  358. ff_detector_window_broadcast_enable: default
  359. ff_detector_window_broadcast_message: default
  360. ff_detector_window_webhook_report: default
  361. ff_detector_spawn_window_seconds: default
  362. ff_detector_spawn_kills: default
  363. ff_detector_spawn_damage: default
  364. ff_detector_spawn_action: default
  365. ff_detector_spawn_ban_time: default
  366. ff_detector_spawn_bankick_reason: default
  367. ff_detector_spawn_kill_reason: default
  368. ff_detector_spawn_adminchat_enable: default
  369. ff_detector_spawn_adminchat_message: default
  370. ff_detector_spawn_broadcast_enable: default
  371. ff_detector_spawn_broadcast_message: default
  372. ff_detector_spawn_webhook_report: default
  373. ff_detector_explosion_after_disconnecting_enabled: default
  374. ff_detector_explosion_after_disconnecting_action: default
  375. ff_detector_explosion_after_disconnecting_ban_time: default
  376. ff_detector_explosion_after_disconnecting_bankick_reason: default
  377. ff_detector_explosion_after_disconnecting_adminchat_enable: default
  378. ff_detector_explosion_after_disconnecting_adminchat_message: default
  379. ff_detector_explosion_after_disconnecting_broadcast_enable: default
  380. ff_detector_explosion_after_disconnecting_broadcast_message: default
  381. ff_detector_explosion_after_disconnecting_webhook_report: default
  382.  
  383. #ADDED BY CONFIG VALIDATOR - 2023/05/14 16:38:57 Game version: 13.0.0
  384. #LIST
  385. port_queue:
  386. - 7777
  387. - 7778
  388. - 7779
  389. - 7780
  390. - 7781
  391. - 7782
  392. - 7783
  393. - 7784
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