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- #Server main settings
- server_name: <color=#FFFF00>[AU/NZ] </color><color=#8785ff>C</color><color=#828bff>h</color><color=#7c92ff>a</color><color=#7798ff>s</color><color=#719eff>m</color> <color=#66abff>S</color><color=#61b1ff>e</color><color=#5bb8ff>r</color><color=#56beff>v</color><color=#50c4ff>e</color><color=#4bcbff>r</color><color=#45d1ff>s </color><color=#FFFF00>| </color><size=24><color=#8785ff>h</color><color=#8588ff>t</color><color=#828aff>t</color><color=#808dff>p</color><color=#7e90ff>s</color><color=#7b93ff>:</color><color=#7995ff>/</color><color=#7798ff>/</color><color=#749bff>d</color><color=#729dff>i</color><color=#6fa0ff>s</color><color=#6da3ff>c</color><color=#6ba6ff>o</color><color=#68a8ff>r</color><color=#66abff>d</color><color=#64aeff>.</color><color=#61b0ff>g</color><color=#5fb3ff>g</color><color=#5db6ff>/</color><color=#5ab9ff>6</color><color=#58bbff>j</color><color=#56beff>b</color><color=#53c1ff>F</color><color=#51c3ff>t</color><color=#4ec6ff>Z</color><color=#4cc9ff>4</color><color=#4accff>y</color><color=#47ceff>n</color><color=#45d1ff>V</color></size>
- #default - uses server_name
- player_list_title: default
- player_list_title_rate: default
- serverinfo_pastebin_id: p82CsjeB
- max_players: 50
- server_tickrate: 60
- use_reserved_slots: true
- lobby_waiting_time: default
- ipv4_bind_ip: 0.0.0.0
- ipv6_bind_ip: ::
- contact_email: [email protected]
- #Spawn settings
- minimum_MTF_time_to_spawn: 280
- maximum_MTF_time_to_spawn: 350
- maximum_MTF_respawn_amount: 15
- maximum_CI_respawn_amount: 15
- priority_mtf_respawn: true
- use_crypto_rng: false
- team_respawn_queue: default
- smart_class_picker: true
- ## Player Info Range ##
- # This controls the default range that the player information text appears on clients.
- player_info_range: 10
- ## Respawn ticket system settings ##
- # Enables the respawn tickets system.
- # Each NTF or CI player spawned in consumes one ticket.
- # We recommend keeping this on for game balance!
- #
- # Warning: Even if you disable the system, the tickets ratio for MTF/CI will still determine their spawn chance.
- respawn_tickets_enable: true
- # Ticket counts (initial)
- # The ratio of MTF-to-CI tickets directly determines which team has a higher chance of spawning.
- # The initial settings (24:18) give around 42.8% chance for the CI to spawn instead of the MTF.
- # The CI spawn chance can be calculated by this formula: CI_TICKETS / (MTF_TICKETS + CI_TICKETS) * 100%
- respawn_tickets_mtf_initial_count: default
- respawn_tickets_ci_initial_count: default
- # Ticket counts (events)
- respawn_tickets_mtf_classd_cuffed_escape_count: default
- respawn_tickets_mtf_scientist_escape_count: default
- respawn_tickets_mtf_scp_hurt_escape_count: default
- respawn_tickets_ci_classd_escape_count: default
- respawn_tickets_ci_scientist_cuffed_escape_count: default
- respawn_tickets_ci_scientist_died_count: default
- respawn_tickets_ci_scp_item_count: default
- # Ticket misc settings
- # The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets.
- respawn_tickets_mtf_scp_hurt_interval: default
- ## Stamina system settings ##
- # The percentage of stamina used per second while sprinting.
- # 0.05 = 5%, 0.33 = 33%, etc.
- # NOTE: Stamina is currently only utilized on humans.
- # 0 to disable, but this *will* cause weirdness with status effects
- # and other mechanics, so we recommend keeping it on!
- stamina_balance_use: 0.05
- # The time (in seconds) that newly-spawned players can sprint
- # without consuming stamina. Used to reduce visual artifacts.
- # We recommend to put it at least 2 seconds
- stamina_balance_immunity: 3
- # The seconds that must pass before stamina starts regenerating after
- #INVALID - the player stops sprinting.
- # Lower values are more liekly to be exploited by players
- # Higher higher can be annoying to players.
- stamina_balance_regen_cd: 1
- # How fast the stamina regenerates.
- # This is a multiplier for the default setting,
- # which is based on a curve - not a specific value.
- stamina_balance_regen_speed: 1
- # Multiplier for human walk speed.
- # Default speed before multiplier is 4.5 m/s.
- stamina_balance_walk_speed: 1.2
- # Multiplier for human sprint speed.
- # Default speed before multiplier is 7 m/s.
- stamina_balance_sprint_speed: 1.05
- #Random-stuff settings (-1: random)
- server_forced_class: -1
- map_seed: -1
- #Misc gameplay settings
- intercom_cooldown: 120
- intercom_max_speech_time: 20
- auto_round_restart_time: 10
- friendly_fire: true
- friendly_fire_multiplier: 0.25
- warhead_tminus_start_duration: 90
- lock_gates_on_countdown: true
- isolate_zones_on_countdown: false
- open_doors_on_countdown: true
- keep_items_after_escaping: true
- allow_playing_as_tutorial: true
- disable_decontamination: false
- 096_destroy_locked_doors: true
- no_holidays: false
- allow_disarmed_interaction: false
- sinkhole_slow_amount: 30
- sinkhole_spawn_chance: 25
- disconnect_drop: true
- end_round_on_one_player: false
- cuffed_escapee_change_team: true
- pd_exit_count: 2
- #How many seconds someone is AFK sitting in their spawn location before they are kicked. Set to 0 or lower to disable. (Due to the 079 intro screen 079 has 13 extra seconds to be AFK.)
- afk_time: 90
- constantly_check_afk: false
- scp_grenade_multiplier: 2
- scp_grenade_multiplier: 2
- #Spawn Protect settings
- spawn_protect_disable: true
- spawn_protect_time: 30
- spawn_protect_team: [1, 2]
- spawn_protect_allow_dmg: true
- #Auto Event Broadcast settings
- auto_warhead_broadcast_enabled: false
- auto_warhead_broadcast_message: The Alpha Warhead is being detonated
- auto_warhead_broadcast_time: 10
- auto_warhead_detonate_broadcast: The Alpha Warhead has been detonated now
- auto_warhead_detonate_broadcast_time: 10
- auto_decon_broadcast_enabled: false
- auto_decon_broadcast_message: Light Containment Zone is now decontaminated
- auto_decon_broadcast_time: 10
- #Security & Anticheat (default settings are good enough in most cases)
- #Please type !private in your server console, if your server is verified, but you want to keep it hidden from the list. Type !public to make it public again.
- online_mode: true
- ip_banning: true
- enable_whitelist: false
- forward_ports: false
- enable_query: false
- query_port_shift: 0
- query_use_IPv6: true
- administrator_query_password: none
- connections_delay_time: 5
- enable_sync_command_binding: false
- ratelimit_kick: true
- same_account_joining: false
- anticheat_console_output: false
- enable_fast_round_restart: false
- fast_round_restart_delay: 5
- #Enables challenge during preauthentication
- preauth_challenge: true
- #Reply - prevents from flooding server with preauth requests from spoofed IP addresses
- #MD5 or SHA1 - prevents from flooding with preauth requests from legitimate IP addresses as well. Requires additional time to join the server.
- preauth_challenge_mode: reply
- preauth_challenge_base_length: 10
- preauth_challenge_time_window: 12
- preauth_challenge_clean_period: 4
- #Only for MD5 and SHA1 challenges (higher value = longer time required to join the server)
- preauth_challenge_secret_length: 2
- #This enforces the player to be using same IP address to connect to the game and authenticate.
- #Enabling this blocks proxies. Not enforced if player joined from IPv4 and authenticated from IPv6 or viceversa.
- #Situations with combinating IPv4 and IPv6 addresses are being checked on central servers after authentication (only for servers on public list).
- enforce_same_ip: true
- no_enforcement_for_local_ip_addresses: true
- #This enforces that the IP address used to connect to the game and authenticate must be assigned to the same Internet Service Provider (ISP).
- #Works only on servers on the public list. This is less restrictive that "enforce_same_ip" and blocks most of the proxies.
- enforce_same_asn: true
- #Connections ratelimiting
- #Ratelimit time windows define how often user with the same IP/UserID can initialize new connection (once per X seconds).
- enable_ip_ratelimit: true
- enable_userid_ratelimit: true
- ip_ratelimit_window: 3
- userid_ratelimit_window: 5
- # - Item category limits -
- # Values of 0 are NOT unlimited and will prevent item pickups of that type entirely!
- # The inventory can hold a max of 8 items, so a limit of 8 is effectively unlimited.
- limit_category_grenade: default
- limit_category_keycard: default
- limit_category_medical: default
- limit_category_scpitem: default
- limit_category_firearm: default
- # - Ammo type limits -
- # Values from 1 to 65k.
- limit_ammo12ga: default
- limit_ammo556x45: default
- limit_ammo44cal: default
- limit_ammo762x39: default
- limit_ammo9x19: default
- #Friendly fire punishment
- ff_detector_round_enabled: true
- ff_detector_round_kills: 4
- ff_detector_round_action: kill
- #INVALID - ff_detector_round_damage 9000
- ff_detector_round_kill_reason: imagine teamkilling
- ff_detector_life_enabled: false
- ff_detector_window_enabled: false
- ff_detector_spawn_enabled: false
- #Enable this if and ONLY if you use plugin or modification that provides custom whitelist.
- #This is only to mark the server on the public list as using a whitelist.
- #More information can be found in the Verified Server Rules.
- #Ignore this config key if your server is not verified.
- custom_whitelist: false
- #Enable this if and ONLY if you use plugin or modification that restricts access to the server (other than whitelist, eg. password).
- #This is only to mark the server on the public list as using access restriction.
- #More information can be found in the Verified Server Rules.
- #Ignore this config key if your server is not verified.
- server_access_restriction: false
- #Enable this if and ONLY if your server is a Custom Gamemode Server according to the definition that can be found in the Verified Server Rules.
- #Ignore this config key if your server is not verified.
- custom_gamemode_server: false
- - 7777
- - 7778
- - 7779
- - 7780
- - 7781
- - 7782
- - 7783
- - 7784
- #Enabling this will automatically ban IP of players on the server that receives a Global Ban by a Global Moderator. (Defaults to false)
- gban_ban_ip: default
- ban_nickname_maxlength: default
- ban_nickname_trimunicode: default
- #Nickname filtering, using regex
- nickname_filter: default
- nickname_filter_replacement: default
- #Administrative actions broadcast options
- broadcast_kicks: false
- broadcast_kick_text: %nick% has been kicked from this server.
- broadcast_kick_duration: 5
- broadcast_bans: true
- broadcast_ban_text: %nick% has been banned from this server.
- broadcast_ban_duration: 5
- #Server idle mode
- idle_mode_enabled: true
- idle_mode_time: 5000
- idle_mode_preauth_time: 30000
- idle_mode_tickrate: 1
- #Player report
- report_send_using_discord_webhook: false
- report_discord_webhook_url: PleaseSetWebhookUrlHere
- report_username: Cheater Report
- report_avatar_url: default
- report_color: 14423100
- report_server_name: My SCP:SL Server
- report_header: Player Report
- report_content: Player has just been reported.
- 914_mode: DroppedAndInventory
- heavily_modded_server: false
- #Restart options
- #Requires LocalAdmin or a fully compatible tool.
- #You can set autorestart of the server after a specified amount of rounds (0 - disabled).
- restart_after_rounds: 0
- #Amount of time after client should rejoin after a full server restart.
- #Adjust depending on your server restart time.
- full_restart_rejoin_time: 25
- #Geoblocking
- #If your server is on the public list, please refer to Verified Server Rules for more details.
- #Modes: none, whitelist, blacklist
- geoblocking_mode: none
- #If enabled, players on the whitelist are able to ignore geoblocking.
- geoblocking_ignore_whitelisted: true
- #ISO country codes, eg. PL, US, DE
- geoblocking_whitelist:
- - AA
- - AB
- - AC
- geoblocking_blacklist:
- - AA
- - AB
- - AC
- #ADDED BY CONFIG VALIDATOR - 2023/05/14 16:38:57 Game version: 13.0.0
- server_ip: default
- late_join_time: default
- afk_kick_message: default
- spawn_protect_enabled: default
- spawn_protect_can_shoot: default
- spawn_protect_prevent_all: default
- auto_warhead_start_minutes: default
- auto_warhead_lock: default
- display_preauth_logs: default
- rejection_suppression_threshold: default
- challenge_issuance_suppression_threshold: default
- ff_detector_global_broadcast_seconds: default
- ff_detector_global_adminchat_seconds: default
- ff_detector_classD_can_damage_classD: default
- ff_detector_webhook_url: default
- ff_detector_round_damage: default
- ff_detector_round_ban_time: default
- ff_detector_round_bankick_reason: default
- ff_detector_round_adminchat_enable: default
- ff_detector_round_adminchat_message: default
- ff_detector_round_broadcast_enable: default
- ff_detector_round_broadcast_message: default
- ff_detector_round_webhook_report: default
- ff_detector_life_kills: default
- ff_detector_life_damage: default
- ff_detector_life_action: default
- ff_detector_life_ban_time: default
- ff_detector_life_bankick_reason: default
- ff_detector_life_kill_reason: default
- ff_detector_life_adminchat_enable: default
- ff_detector_life_adminchat_message: default
- ff_detector_life_broadcast_enable: default
- ff_detector_life_broadcast_message: default
- ff_detector_life_webhook_report: default
- ff_detector_window_seconds: default
- ff_detector_window_kills: default
- ff_detector_window_damage: default
- ff_detector_window_action: default
- ff_detector_window_ban_time: default
- ff_detector_window_bankick_reason: default
- ff_detector_window_kill_reason: default
- ff_detector_window_adminchat_enable: default
- ff_detector_window_adminchat_message: default
- ff_detector_window_broadcast_enable: default
- ff_detector_window_broadcast_message: default
- ff_detector_window_webhook_report: default
- ff_detector_spawn_window_seconds: default
- ff_detector_spawn_kills: default
- ff_detector_spawn_damage: default
- ff_detector_spawn_action: default
- ff_detector_spawn_ban_time: default
- ff_detector_spawn_bankick_reason: default
- ff_detector_spawn_kill_reason: default
- ff_detector_spawn_adminchat_enable: default
- ff_detector_spawn_adminchat_message: default
- ff_detector_spawn_broadcast_enable: default
- ff_detector_spawn_broadcast_message: default
- ff_detector_spawn_webhook_report: default
- ff_detector_explosion_after_disconnecting_enabled: default
- ff_detector_explosion_after_disconnecting_action: default
- ff_detector_explosion_after_disconnecting_ban_time: default
- ff_detector_explosion_after_disconnecting_bankick_reason: default
- ff_detector_explosion_after_disconnecting_adminchat_enable: default
- ff_detector_explosion_after_disconnecting_adminchat_message: default
- ff_detector_explosion_after_disconnecting_broadcast_enable: default
- ff_detector_explosion_after_disconnecting_broadcast_message: default
- ff_detector_explosion_after_disconnecting_webhook_report: default
- #ADDED BY CONFIG VALIDATOR - 2023/05/14 16:38:57 Game version: 13.0.0
- #LIST
- port_queue:
- - 7777
- - 7778
- - 7779
- - 7780
- - 7781
- - 7782
- - 7783
- - 7784
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