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  1. "Linking" scripts
  2. `Linking' 0 scripts in 0 passes...
  3. Completing script "Link"
  4. Done.
  5. 2 Objects:
  6. obj_test: 12 events:
  7. Event[8]: Parsing 1 sub-events:
  8. Check `obj_test::draw... Done. Starting parse... draw_sprite(sprite_index,0,x,y)
  9. ;
  10. nnnnnnnnnnn(nnnnnnnnnnnn,0,n,n);
  11.  
  12. Second pass...done. adding semicolons...
  13. This is what I have to work with:
  14. draw_sprite(sprite_index,0,x,y);
  15. nnnnnnnnnnn(nnnnnnnnnnnn,0,n,n);
  16. done. <collecting variables...N!\\N(Ignoring `sprite_index' because it's a local
  17. .
  18. N(Ignoring `x' because it's a local.
  19. N(Ignoring `y' because it's a local.
  20. *****************************FINISHED********************
  21. done>Done.
  22. obj_test2: 12 events:
  23. Event[8]: Parsing 1 sub-events:
  24. Check `obj_test2::draw... Done. Starting parse... draw_sprite(sprite_index,0,x,y
  25. );
  26. nnnnnnnnnnn(nnnnnnnnnnnn,0,n,n);
  27.  
  28. Second pass...done. adding semicolons...
  29. This is what I have to work with:
  30. draw_sprite(sprite_index,0,x,y);
  31. nnnnnnnnnnn(nnnnnnnnnnnn,0,n,n);
  32. done. <collecting variables...N!\\N(Ignoring `sprite_index' because it's a local
  33. .
  34. N(Ignoring `x' because it's a local.
  35. N(Ignoring `y' because it's a local.
  36. *****************************FINISHED********************
  37. done>Done.
  38. "Linking" scripts into the objects...
  39. "Link" complete.
  40.  
  41.  
  42.  
  43. Second pass...done. adding semicolons...
  44. This is what I have to work with:
  45.  
  46.  
  47. done. Running make from `"/MinGW/bin/mingw32-make"'
  48. Full command line: "/MinGW/bin/mingw32-make" Game GMODE=Run GFLAGS="" GLINKS="-l
  49. opengl32 '../additional/zlib/libzlib.a' -lcomdlg32 -lgdi32" GRAPHICS=OpenGL PLAT
  50. FORM=windows
  51. echo Okay.
  52. Okay.
  53. cd ENIGMAsystem/SHELL/ && C:/MinGW/bin/mingw32-make GMODE=Run GLINKS="-lopengl32
  54. '../additional/zlib/libzlib.a' -lcomdlg32 -lgdi32" GRAPHICS=OpenGL PLATFORM=win
  55. dows
  56. mingw32-make[1]: Entering directory `C:/Importance/Programming/C++/enigma/trunk/
  57. ENIGMAsystem/SHELL'
  58. cd Graphics_Systems/OpenGL/ && C:/MinGW/bin/mingw32-make Run MODE=Run
  59. mingw32-make[2]: Entering directory `C:/Importance/Programming/C++/enigma/trunk/
  60. ENIGMAsystem/SHELL/Graphics_Systems/OpenGL'
  61. mkdir .eobjs_Run
  62. g++ -c graphics_object.cpp -o .eobjs_Run/graphics_object.o
  63. mkdir .eobjs_Run
  64. A subdirectory or file .eobjs_Run already exists.
  65. mingw32-make[2]: [.eobjs_Run/GSblend.o] Error 1 (ignored)
  66. g++ -c GSblend.cpp -o .eobjs_Run/GSblend.o
  67. mkdir .eobjs_Run
  68. A subdirectory or file .eobjs_Run already exists.
  69. mingw32-make[2]: [.eobjs_Run/GScolors.o] Error 1 (ignored)
  70. g++ -c GScolors.cpp -o .eobjs_Run/GScolors.o
  71. mkdir .eobjs_Run
  72. A subdirectory or file .eobjs_Run already exists.
  73. mingw32-make[2]: [.eobjs_Run/GSenable.o] Error 1 (ignored)
  74. g++ -c GSenable.cpp -o .eobjs_Run/GSenable.o
  75. mkdir .eobjs_Run
  76. A subdirectory or file .eobjs_Run already exists.
  77. mingw32-make[2]: [.eobjs_Run/GSmiscextra.o] Error 1 (ignored)
  78. g++ -c GSmiscextra.cpp -o .eobjs_Run/GSmiscextra.o
  79. mkdir .eobjs_Run
  80. A subdirectory or file .eobjs_Run already exists.
  81. mingw32-make[2]: [.eobjs_Run/GSprmtvs.o] Error 1 (ignored)
  82. g++ -c GSprmtvs.cpp -o .eobjs_Run/GSprmtvs.o
  83. mkdir .eobjs_Run
  84. A subdirectory or file .eobjs_Run already exists.
  85. mingw32-make[2]: [.eobjs_Run/GSscreen.o] Error 1 (ignored)
  86. g++ -c GSscreen.cpp -o .eobjs_Run/GSscreen.o
  87. mkdir .eobjs_Run
  88. A subdirectory or file .eobjs_Run already exists.
  89. mingw32-make[2]: [.eobjs_Run/GSspriteadd.o] Error 1 (ignored)
  90. g++ -c GSspriteadd.cpp -o .eobjs_Run/GSspriteadd.o
  91. mkdir .eobjs_Run
  92. A subdirectory or file .eobjs_Run already exists.
  93. mingw32-make[2]: [.eobjs_Run/GSsprite.o] Error 1 (ignored)
  94. g++ -c GSsprite.cpp -o .eobjs_Run/GSsprite.o
  95. mkdir .eobjs_Run
  96. A subdirectory or file .eobjs_Run already exists.
  97. mingw32-make[2]: [.eobjs_Run/GSstdraw.o] Error 1 (ignored)
  98. g++ -c GSstdraw.cpp -o .eobjs_Run/GSstdraw.o
  99. mkdir .eobjs_Run
  100. A subdirectory or file .eobjs_Run already exists.
  101. mingw32-make[2]: [.eobjs_Run/GSsurface.o] Error 1 (ignored)
  102. g++ -c GSsurface.cpp -o .eobjs_Run/GSsurface.o
  103. mkdir .eobjs_Run
  104. A subdirectory or file .eobjs_Run already exists.
  105. mingw32-make[2]: [.eobjs_Run/OPENGLStd.o] Error 1 (ignored)
  106. g++ -c OPENGLStd.cpp -o .eobjs_Run/OPENGLStd.o
  107. mkdir .eobjs_Run/
  108. The syntax of the command is incorrect.
  109. mingw32-make[2]: [Run] Error 1 (ignored)
  110. mingw32-make[2]: Leaving directory `C:/Importance/Programming/C++/enigma/trunk/E
  111. NIGMAsystem/SHELL/Graphics_Systems/OpenGL'
  112. cd Platforms/windows/ && C:/MinGW/bin/mingw32-make Run MODE=Ru
  113. n
  114. mingw32-make[2]: Entering directory `C:/Importance/Programming/C++/enigma/trunk/
  115. ENIGMAsystem/SHELL/Platforms/windows'
  116. mkdir .eobjs_Run
  117. g++ -c WINDOWScallback.cpp -o .eobjs_Run/WINDOWScallback.o
  118. mkdir .eobjs_Run
  119. A subdirectory or file .eobjs_Run already exists.
  120. mingw32-make[2]: [.eobjs_Run/WINDOWSfonts.o] Error 1 (ignored)
  121. g++ -c WINDOWSfonts.cpp -o .eobjs_Run/WINDOWSfonts.o
  122. mkdir .eobjs_Run
  123. A subdirectory or file .eobjs_Run already exists.
  124. mingw32-make[2]: [.eobjs_Run/WINDOWSmain.o] Error 1 (ignored)
  125. g++ -c WINDOWSmain.cpp -o .eobjs_Run/WINDOWSmain.o
  126. mkdir .eobjs_Run
  127. A subdirectory or file .eobjs_Run already exists.
  128. mingw32-make[2]: [.eobjs_Run/WINDOWSshow_error.o] Error 1 (ignored)
  129. g++ -c WINDOWSshow_error.cpp -o .eobjs_Run/WINDOWSshow_error.o
  130. mkdir .eobjs_Run
  131. A subdirectory or file .eobjs_Run already exists.
  132. mingw32-make[2]: [.eobjs_Run/WINDOWSstd.o] Error 1 (ignored)
  133. g++ -c WINDOWSstd.cpp -o .eobjs_Run/WINDOWSstd.o
  134. mkdir .eobjs_Run
  135. A subdirectory or file .eobjs_Run already exists.
  136. mingw32-make[2]: [.eobjs_Run/WINDOWSwindow.o] Error 1 (ignored)
  137. g++ -c WINDOWSwindow.cpp -o .eobjs_Run/WINDOWSwindow.o
  138. mkdir .eobjs_Run/
  139. The syntax of the command is incorrect.
  140. mingw32-make[2]: [Run] Error 1 (ignored)
  141. mingw32-make[2]: Leaving directory `C:/Importance/Programming/C++/enigma/trunk/E
  142. NIGMAsystem/SHELL/Platforms/windows'
  143. cd Universal_System/ && C:/MinGW/bin/mingw32-make Run
  144. MODE=Run
  145. mingw32-make[2]: Entering directory `C:/Importance/Programming/C++/enigma/trunk/
  146. ENIGMAsystem/SHELL/Universal_System'
  147. mkdir .eobjs_Run
  148. g++ -c CallbackArrays.cpp -o .eobjs_Run/CallbackArrays.o
  149. mkdir .eobjs_Run
  150. A subdirectory or file .eobjs_Run already exists.
  151. mingw32-make[2]: [.eobjs_Run/collisions.o] Error 1 (ignored)
  152. g++ -c collisions.cpp -o .eobjs_Run/collisions.o
  153. mkdir .eobjs_Run
  154. A subdirectory or file .eobjs_Run already exists.
  155. mingw32-make[2]: [.eobjs_Run/collisions_object.o] Error 1 (ignored)
  156. g++ -c collisions_object.cpp -o .eobjs_Run/collisions_object.o
  157. mkdir .eobjs_Run
  158. A subdirectory or file .eobjs_Run already exists.
  159. mingw32-make[2]: [.eobjs_Run/compression.o] Error 1 (ignored)
  160. g++ -c compression.cpp -o .eobjs_Run/compression.o
  161. mkdir .eobjs_Run
  162. A subdirectory or file .eobjs_Run already exists.
  163. mingw32-make[2]: [.eobjs_Run/EGMstd.o] Error 1 (ignored)
  164. g++ -c EGMstd.cpp -o .eobjs_Run/EGMstd.o
  165. mkdir .eobjs_Run
  166. A subdirectory or file .eobjs_Run already exists.
  167. mingw32-make[2]: [.eobjs_Run/ENIGMA_GLOBALS.o] Error 1 (ignored)
  168. g++ -c ENIGMA_GLOBALS.cpp -o .eobjs_Run/ENIGMA_GLOBALS.o
  169. mkdir .eobjs_Run
  170. A subdirectory or file .eobjs_Run already exists.
  171. mingw32-make[2]: [.eobjs_Run/estring.o] Error 1 (ignored)
  172. g++ -c estring.cpp -o .eobjs_Run/estring.o
  173. mkdir .eobjs_Run
  174. A subdirectory or file .eobjs_Run already exists.
  175. mingw32-make[2]: [.eobjs_Run/events.o] Error 1 (ignored)
  176. g++ -c events.cpp -o .eobjs_Run/events.o
  177. mkdir .eobjs_Run
  178. A subdirectory or file .eobjs_Run already exists.
  179. mingw32-make[2]: [.eobjs_Run/event_system.o] Error 1 (ignored)
  180. g++ -c event_system.cpp -o .eobjs_Run/event_system.o
  181. mkdir .eobjs_Run
  182. A subdirectory or file .eobjs_Run already exists.
  183. mingw32-make[2]: [.eobjs_Run/globalupdate.o] Error 1 (ignored)
  184. g++ -c globalupdate.cpp -o .eobjs_Run/globalupdate.o
  185. mkdir .eobjs_Run
  186. A subdirectory or file .eobjs_Run already exists.
  187. mingw32-make[2]: [.eobjs_Run/IMGloading.o] Error 1 (ignored)
  188. g++ -c IMGloading.cpp -o .eobjs_Run/IMGloading.o
  189. mkdir .eobjs_Run
  190. A subdirectory or file .eobjs_Run already exists.
  191. mingw32-make[2]: [.eobjs_Run/instance.o] Error 1 (ignored)
  192. g++ -c instance.cpp -o .eobjs_Run/instance.o
  193. instance.cpp: In function `int instance_nearest(int, int, int)':
  194. instance.cpp:146: warning: converting to `int' from `double'
  195. mkdir .eobjs_Run
  196. A subdirectory or file .eobjs_Run already exists.
  197. mingw32-make[2]: [.eobjs_Run/mathnc.o] Error 1 (ignored)
  198. g++ -c mathnc.cpp -o .eobjs_Run/mathnc.o
  199. mkdir .eobjs_Run
  200. A subdirectory or file .eobjs_Run already exists.
  201. mingw32-make[2]: [.eobjs_Run/OBJaccess.o] Error 1 (ignored)
  202. g++ -c OBJaccess.cpp -o .eobjs_Run/OBJaccess.o
  203. mkdir .eobjs_Run
  204. A subdirectory or file .eobjs_Run already exists.
  205. mingw32-make[2]: [.eobjs_Run/object.o] Error 1 (ignored)
  206. g++ -c object.cpp -o .eobjs_Run/object.o
  207. mkdir .eobjs_Run
  208. A subdirectory or file .eobjs_Run already exists.
  209. mingw32-make[2]: [.eobjs_Run/objecttable.o] Error 1 (ignored)
  210. g++ -c objecttable.cpp -o .eobjs_Run/objecttable.o
  211. mkdir .eobjs_Run
  212. A subdirectory or file .eobjs_Run already exists.
  213. mingw32-make[2]: [.eobjs_Run/planar_object.o] Error 1 (ignored)
  214. g++ -c planar_object.cpp -o .eobjs_Run/planar_object.o
  215. mkdir .eobjs_Run
  216. A subdirectory or file .eobjs_Run already exists.
  217. mingw32-make[2]: [.eobjs_Run/reflexive_types.o] Error 1 (ignored)
  218. g++ -c reflexive_types.cpp -o .eobjs_Run/reflexive_types.o
  219. mkdir .eobjs_Run
  220. A subdirectory or file .eobjs_Run already exists.
  221. mingw32-make[2]: [.eobjs_Run/roomsystem.o] Error 1 (ignored)
  222. g++ -c roomsystem.cpp -o .eobjs_Run/roomsystem.o
  223. mkdir .eobjs_Run
  224. A subdirectory or file .eobjs_Run already exists.
  225. mingw32-make[2]: [.eobjs_Run/simplecollisions.o] Error 1 (ignored)
  226. g++ -c simplecollisions.cpp -o .eobjs_Run/simplecollisions.o
  227. mkdir .eobjs_Run
  228. A subdirectory or file .eobjs_Run already exists.
  229. mingw32-make[2]: [.eobjs_Run/spriteinit.o] Error 1 (ignored)
  230. g++ -c spriteinit.cpp -o .eobjs_Run/spriteinit.o
  231. mkdir .eobjs_Run
  232. A subdirectory or file .eobjs_Run already exists.
  233. mingw32-make[2]: [.eobjs_Run/spritestruct.o] Error 1 (ignored)
  234. g++ -c spritestruct.cpp -o .eobjs_Run/spritestruct.o
  235. mkdir .eobjs_Run
  236. A subdirectory or file .eobjs_Run already exists.
  237. mingw32-make[2]: [.eobjs_Run/transform_object.o] Error 1 (ignored)
  238. g++ -c transform_object.cpp -o .eobjs_Run/transform_object.o
  239. mkdir .eobjs_Run
  240. A subdirectory or file .eobjs_Run already exists.
  241. mingw32-make[2]: [.eobjs_Run/var_cr3.o] Error 1 (ignored)
  242. g++ -c var_cr3.cpp -o .eobjs_Run/var_cr3.o
  243. mkdir .eobjs_Run
  244. A subdirectory or file .eobjs_Run already exists.
  245. mingw32-make[2]: [.eobjs_Run/WITHconstruct.o] Error 1 (ignored)
  246. g++ -c WITHconstruct.cpp -o .eobjs_Run/WITHconstruct.o
  247. mkdir .eobjs_Run/
  248. The syntax of the command is incorrect.
  249. mingw32-make[2]: [Run] Error 1 (ignored)
  250. mingw32-make[2]: Leaving directory `C:/Importance/Programming/C++/enigma/trunk/E
  251. NIGMAsystem/SHELL/Universal_System'
  252. g++ SHELLmain.cpp Graphics_Systems/OpenGL/.eobjs_Run/*.o Platforms/windows/.eobj
  253. s_Run/*.o Universal_System/.eobjs_Run/*.o -lopengl32 '../additional/zlib/libzlib
  254. .a' -lcomdlg32 -lgdi32 -o game.exe
  255. mingw32-make[1]: Leaving directory `C:/Importance/Programming/C++/enigma/trunk/E
  256. NIGMAsystem/SHELL'
  257. +++++Make completed successfully.++++++++++++++++++++++++++++++++++++
  258. Compiled game is clearly not a working module; cannot continue
  259. 13
  260. In checking code
  261. draw_sprite(sprite_index,0,x,y);
  262.  
  263. at position -1
  264.  
  265.  
  266. Line 0, position 0:
  267.  
  268. In checking code
  269. draw_sprite(sprite_index,0,x,y);
  270.  
  271. at position -1
  272.  
  273.  
  274. Line 0, position 0:
  275.  
  276. In checking code
  277. draw_sprite(sprite_index,0,x,y);
  278.  
  279. at position -1
  280.  
  281.  
  282. Line 0, position 0:
  283.  
  284. In checking code
  285. draw_sprite(sprite_index,0,x,y);
  286.  
  287. at position -1
  288.  
  289.  
  290. Line 0, position 0:
  291.  
  292. In checking code
  293. draw_sprite(sprite_index,0,x,y);
  294.  
  295. at position -1
  296.  
  297.  
  298. Line 0, position 0:
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