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- "Linking" scripts
- `Linking' 0 scripts in 0 passes...
- Completing script "Link"
- Done.
- 2 Objects:
- obj_test: 12 events:
- Event[8]: Parsing 1 sub-events:
- Check `obj_test::draw... Done. Starting parse... draw_sprite(sprite_index,0,x,y)
- ;
- nnnnnnnnnnn(nnnnnnnnnnnn,0,n,n);
- Second pass...done. adding semicolons...
- This is what I have to work with:
- draw_sprite(sprite_index,0,x,y);
- nnnnnnnnnnn(nnnnnnnnnnnn,0,n,n);
- done. <collecting variables...N!\\N(Ignoring `sprite_index' because it's a local
- .
- N(Ignoring `x' because it's a local.
- N(Ignoring `y' because it's a local.
- *****************************FINISHED********************
- done>Done.
- obj_test2: 12 events:
- Event[8]: Parsing 1 sub-events:
- Check `obj_test2::draw... Done. Starting parse... draw_sprite(sprite_index,0,x,y
- );
- nnnnnnnnnnn(nnnnnnnnnnnn,0,n,n);
- Second pass...done. adding semicolons...
- This is what I have to work with:
- draw_sprite(sprite_index,0,x,y);
- nnnnnnnnnnn(nnnnnnnnnnnn,0,n,n);
- done. <collecting variables...N!\\N(Ignoring `sprite_index' because it's a local
- .
- N(Ignoring `x' because it's a local.
- N(Ignoring `y' because it's a local.
- *****************************FINISHED********************
- done>Done.
- "Linking" scripts into the objects...
- "Link" complete.
- Second pass...done. adding semicolons...
- This is what I have to work with:
- done. Running make from `"/MinGW/bin/mingw32-make"'
- Full command line: "/MinGW/bin/mingw32-make" Game GMODE=Run GFLAGS="" GLINKS="-l
- opengl32 '../additional/zlib/libzlib.a' -lcomdlg32 -lgdi32" GRAPHICS=OpenGL PLAT
- FORM=windows
- echo Okay.
- Okay.
- cd ENIGMAsystem/SHELL/ && C:/MinGW/bin/mingw32-make GMODE=Run GLINKS="-lopengl32
- '../additional/zlib/libzlib.a' -lcomdlg32 -lgdi32" GRAPHICS=OpenGL PLATFORM=win
- dows
- mingw32-make[1]: Entering directory `C:/Importance/Programming/C++/enigma/trunk/
- ENIGMAsystem/SHELL'
- cd Graphics_Systems/OpenGL/ && C:/MinGW/bin/mingw32-make Run MODE=Run
- mingw32-make[2]: Entering directory `C:/Importance/Programming/C++/enigma/trunk/
- ENIGMAsystem/SHELL/Graphics_Systems/OpenGL'
- mkdir .eobjs_Run
- g++ -c graphics_object.cpp -o .eobjs_Run/graphics_object.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSblend.o] Error 1 (ignored)
- g++ -c GSblend.cpp -o .eobjs_Run/GSblend.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GScolors.o] Error 1 (ignored)
- g++ -c GScolors.cpp -o .eobjs_Run/GScolors.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSenable.o] Error 1 (ignored)
- g++ -c GSenable.cpp -o .eobjs_Run/GSenable.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSmiscextra.o] Error 1 (ignored)
- g++ -c GSmiscextra.cpp -o .eobjs_Run/GSmiscextra.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSprmtvs.o] Error 1 (ignored)
- g++ -c GSprmtvs.cpp -o .eobjs_Run/GSprmtvs.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSscreen.o] Error 1 (ignored)
- g++ -c GSscreen.cpp -o .eobjs_Run/GSscreen.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSspriteadd.o] Error 1 (ignored)
- g++ -c GSspriteadd.cpp -o .eobjs_Run/GSspriteadd.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSsprite.o] Error 1 (ignored)
- g++ -c GSsprite.cpp -o .eobjs_Run/GSsprite.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSstdraw.o] Error 1 (ignored)
- g++ -c GSstdraw.cpp -o .eobjs_Run/GSstdraw.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/GSsurface.o] Error 1 (ignored)
- g++ -c GSsurface.cpp -o .eobjs_Run/GSsurface.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/OPENGLStd.o] Error 1 (ignored)
- g++ -c OPENGLStd.cpp -o .eobjs_Run/OPENGLStd.o
- mkdir .eobjs_Run/
- The syntax of the command is incorrect.
- mingw32-make[2]: [Run] Error 1 (ignored)
- mingw32-make[2]: Leaving directory `C:/Importance/Programming/C++/enigma/trunk/E
- NIGMAsystem/SHELL/Graphics_Systems/OpenGL'
- cd Platforms/windows/ && C:/MinGW/bin/mingw32-make Run MODE=Ru
- n
- mingw32-make[2]: Entering directory `C:/Importance/Programming/C++/enigma/trunk/
- ENIGMAsystem/SHELL/Platforms/windows'
- mkdir .eobjs_Run
- g++ -c WINDOWScallback.cpp -o .eobjs_Run/WINDOWScallback.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/WINDOWSfonts.o] Error 1 (ignored)
- g++ -c WINDOWSfonts.cpp -o .eobjs_Run/WINDOWSfonts.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/WINDOWSmain.o] Error 1 (ignored)
- g++ -c WINDOWSmain.cpp -o .eobjs_Run/WINDOWSmain.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/WINDOWSshow_error.o] Error 1 (ignored)
- g++ -c WINDOWSshow_error.cpp -o .eobjs_Run/WINDOWSshow_error.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/WINDOWSstd.o] Error 1 (ignored)
- g++ -c WINDOWSstd.cpp -o .eobjs_Run/WINDOWSstd.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/WINDOWSwindow.o] Error 1 (ignored)
- g++ -c WINDOWSwindow.cpp -o .eobjs_Run/WINDOWSwindow.o
- mkdir .eobjs_Run/
- The syntax of the command is incorrect.
- mingw32-make[2]: [Run] Error 1 (ignored)
- mingw32-make[2]: Leaving directory `C:/Importance/Programming/C++/enigma/trunk/E
- NIGMAsystem/SHELL/Platforms/windows'
- cd Universal_System/ && C:/MinGW/bin/mingw32-make Run
- MODE=Run
- mingw32-make[2]: Entering directory `C:/Importance/Programming/C++/enigma/trunk/
- ENIGMAsystem/SHELL/Universal_System'
- mkdir .eobjs_Run
- g++ -c CallbackArrays.cpp -o .eobjs_Run/CallbackArrays.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/collisions.o] Error 1 (ignored)
- g++ -c collisions.cpp -o .eobjs_Run/collisions.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/collisions_object.o] Error 1 (ignored)
- g++ -c collisions_object.cpp -o .eobjs_Run/collisions_object.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/compression.o] Error 1 (ignored)
- g++ -c compression.cpp -o .eobjs_Run/compression.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/EGMstd.o] Error 1 (ignored)
- g++ -c EGMstd.cpp -o .eobjs_Run/EGMstd.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/ENIGMA_GLOBALS.o] Error 1 (ignored)
- g++ -c ENIGMA_GLOBALS.cpp -o .eobjs_Run/ENIGMA_GLOBALS.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/estring.o] Error 1 (ignored)
- g++ -c estring.cpp -o .eobjs_Run/estring.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/events.o] Error 1 (ignored)
- g++ -c events.cpp -o .eobjs_Run/events.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/event_system.o] Error 1 (ignored)
- g++ -c event_system.cpp -o .eobjs_Run/event_system.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/globalupdate.o] Error 1 (ignored)
- g++ -c globalupdate.cpp -o .eobjs_Run/globalupdate.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/IMGloading.o] Error 1 (ignored)
- g++ -c IMGloading.cpp -o .eobjs_Run/IMGloading.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/instance.o] Error 1 (ignored)
- g++ -c instance.cpp -o .eobjs_Run/instance.o
- instance.cpp: In function `int instance_nearest(int, int, int)':
- instance.cpp:146: warning: converting to `int' from `double'
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/mathnc.o] Error 1 (ignored)
- g++ -c mathnc.cpp -o .eobjs_Run/mathnc.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/OBJaccess.o] Error 1 (ignored)
- g++ -c OBJaccess.cpp -o .eobjs_Run/OBJaccess.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/object.o] Error 1 (ignored)
- g++ -c object.cpp -o .eobjs_Run/object.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/objecttable.o] Error 1 (ignored)
- g++ -c objecttable.cpp -o .eobjs_Run/objecttable.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/planar_object.o] Error 1 (ignored)
- g++ -c planar_object.cpp -o .eobjs_Run/planar_object.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/reflexive_types.o] Error 1 (ignored)
- g++ -c reflexive_types.cpp -o .eobjs_Run/reflexive_types.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/roomsystem.o] Error 1 (ignored)
- g++ -c roomsystem.cpp -o .eobjs_Run/roomsystem.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/simplecollisions.o] Error 1 (ignored)
- g++ -c simplecollisions.cpp -o .eobjs_Run/simplecollisions.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/spriteinit.o] Error 1 (ignored)
- g++ -c spriteinit.cpp -o .eobjs_Run/spriteinit.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/spritestruct.o] Error 1 (ignored)
- g++ -c spritestruct.cpp -o .eobjs_Run/spritestruct.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/transform_object.o] Error 1 (ignored)
- g++ -c transform_object.cpp -o .eobjs_Run/transform_object.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/var_cr3.o] Error 1 (ignored)
- g++ -c var_cr3.cpp -o .eobjs_Run/var_cr3.o
- mkdir .eobjs_Run
- A subdirectory or file .eobjs_Run already exists.
- mingw32-make[2]: [.eobjs_Run/WITHconstruct.o] Error 1 (ignored)
- g++ -c WITHconstruct.cpp -o .eobjs_Run/WITHconstruct.o
- mkdir .eobjs_Run/
- The syntax of the command is incorrect.
- mingw32-make[2]: [Run] Error 1 (ignored)
- mingw32-make[2]: Leaving directory `C:/Importance/Programming/C++/enigma/trunk/E
- NIGMAsystem/SHELL/Universal_System'
- g++ SHELLmain.cpp Graphics_Systems/OpenGL/.eobjs_Run/*.o Platforms/windows/.eobj
- s_Run/*.o Universal_System/.eobjs_Run/*.o -lopengl32 '../additional/zlib/libzlib
- .a' -lcomdlg32 -lgdi32 -o game.exe
- mingw32-make[1]: Leaving directory `C:/Importance/Programming/C++/enigma/trunk/E
- NIGMAsystem/SHELL'
- +++++Make completed successfully.++++++++++++++++++++++++++++++++++++
- Compiled game is clearly not a working module; cannot continue
- 13
- In checking code
- draw_sprite(sprite_index,0,x,y);
- at position -1
- Line 0, position 0:
- In checking code
- draw_sprite(sprite_index,0,x,y);
- at position -1
- Line 0, position 0:
- In checking code
- draw_sprite(sprite_index,0,x,y);
- at position -1
- Line 0, position 0:
- In checking code
- draw_sprite(sprite_index,0,x,y);
- at position -1
- Line 0, position 0:
- In checking code
- draw_sprite(sprite_index,0,x,y);
- at position -1
- Line 0, position 0:
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