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- /*
- /////////////////////////////////////////////////////////////////////
- //=================================================================//
- //== New Player Callbacks forwards include made by BigETI © 2011 ==//
- //=================================================================//
- //== You are not allowed to edit this include =====================//
- //== and/or release it without my permissions! ====================//
- //=================================================================//
- //== File name: ncbs_forwards.inc =================================//
- //== Autor: Ethem Kurt © ==========================================//
- //== Release Date: 27.09.2011 =====================================//
- //== Version: V1.4 ================================================//
- //== Lines: 159 ===================================================//
- //== File size: 7,16 KB ===========================================//
- //=================================================================//
- /////////////////////////////////////////////////////////////////////
- ||==============================================================================||
- || This include is only used for remoted callbacks. ||
- || You have to use ncbs.inc at another script to make this include usable. ||
- || Both includes at one script won't work and will give you compiling errors. ||
- ||==============================================================================||
- */
- //Do not edit those things below!
- #include <a_samp>
- #if defined _BIGETI_NPCBS_FORWARDS
- #endinput
- #endif
- #define _BIGETI_NPCBS_FORWARDS
- #if defined _BIGETI_NEW_PLAYER_CALLBACKS
- #error Do not use ncbs.inc and ncbs_forwards.inc in one script.
- #endinput
- #endif
- #include <ncbs_defines>
- #pragma library ncbs_forwards
- #if defined USE_IN_ALL_SCRIPTS
- #if defined USE_PLAYER_CALLBACKS
- #if defined CB_OnPlayerEnteredVehicle
- forward OnPlayerEnteredVehicle(playerid, vehicleid, seatid);
- #endif
- #if defined CB_OnPlayerExitedVehicle
- forward OnPlayerExitedVehicle(playerid, vehicleid);
- #endif
- #if defined CB_OnPlayerSkinChange
- forward OnPlayerSkinChange(playerid, oldskin, newskin);
- #endif
- #if defined CB_OnPlayerHoldWeaponChange
- forward OnPlayerHoldWeaponChange(playerid, oldslot, oldweapon, newslot, newweapon);
- #endif
- #if defined CB_OnPlayerWeaponStateChange
- forward OnPlayerWeaponStateChange(playerid, oldstate, newstate);
- #endif
- #if defined USE_WEAPON_DATA_CALLBACKS
- #if defined CB_OnPlayerWeaponDataChange
- forward OnPlayerWeaponDataChange(playerid, slot, oldweapon, newweapon);
- #endif
- #if defined CB_OnPlayerAmmoDataChange
- forward OnPlayerAmmoDataChange(playerid, slot, oldammo, newammo);
- #endif
- #endif
- #if defined CB_OnPlayerMoneyChange
- forward OnPlayerMoneyChange(playerid, oldmoney, newmoney);
- #endif
- #if defined CB_OnPlayerHealthChange
- forward OnPlayerHealthChange(playerid, Float:oldhealth, Float:newhealth);
- #endif
- #if defined CB_OnPlayerArmourChange
- forward OnPlayerArmourChange(playerid, Float:oldarmour, Float:newarmour);
- #endif
- #if defined CB_OnPlayerAnimationIndexChange
- forward OnPlayerAnimationIndexChange(playerid, oldindex, newindex);
- #endif
- #if defined CB_OnPlayerSpecialActionChange
- forward OnPlayerSpecialActionChange(playerid, oldsaction, newsaction);
- #endif
- #if defined CB_OnPlayerAnalogKeysChange
- forward OnPlayerAnalogKeysChange(playerid, oldy, newy, oldx, newx);
- #endif
- #if defined CB_OnPlayerVehicleHealthChange
- forward OnPlayerVehicleHealthChange(playerid, vehicleid, Float:oldhealth, Float:newhealth, bool:isissuer);
- #endif
- #if defined CB_OnPlayerVirtualWorldChange
- forward OnPlayerVirtualWorldChange(playerid, oldworld, newworld);
- #if !defined _ETI_SetPlayerVirtualWorld
- #define _ETI_SetPlayerVirtualWorld
- stock ETI_SetPlayerVirtualWorld(playerid, worldid) if(CallRemoteFunction("ETI_SetPlayerVirtualWorld", "dd", playerid, worldid) != 1) SetPlayerVirtualWorld(playerid, worldid);
- #define SetPlayerVirtualWorld(%0) SetPlayerVirtualWorld_ETI(%0)
- #endif
- #endif
- #if !defined _ETI_Kick
- #define _ETI_Kick
- stock ETI_Kick(playerid) if(CallRemoteFunction("ETI_Kick", "d", playerid) != 1) Kick(playerid);
- #define Kick(%0) ETI_Kick(%0)
- #endif
- #if !defined _ETI_Ban
- #define _ETI_Ban
- stock ETI_Ban(playerid) if(CallRemoteFunction("ETI_Ban", "d", playerid) != 1) Ban(playerid);
- #define Ban(%0) ETI_Ban(%0)
- #endif
- #if !defined _ETI_BanEx
- #define _ETI_BanEx
- stock ETI_BanEx(playerid, const reason[]) if(CallRemoteFunction("ETI_BanEx", "ds", playerid, reason) != 1) BanEx(playerid, reason);
- #define BanEx(%0) ETI_BanEx(%0)
- #endif
- #endif
- #if defined USE_PVAR_CALLBACKS
- #if defined CB_OnPVarDelete
- forward OnPVarDelete(playerid, varname[], oldtype);
- #if !defined _ETI_DeletePVar
- #define _ETI_DeletePVar
- stock ETI_DeletePVar(playerid, varname[]) if(CallRemoteFunction("ETI_DeletePVar", "ds", playerid, varname) != 1) DeletePVar(playerid, varname);
- #define DeletePVar(%0) ETI_DeletePVar(%0)
- #endif
- #endif
- #if defined CB_OnPVarCreate
- forward OnPVarCreate(playerid, varname[], type);
- #endif
- #if defined CB_OnPVarTypeChange
- forward OnPVarTypeChange(playerid, varname[], oldtype, newtype);
- #endif
- #if defined CB_OnPVarIntChange
- forward OnPVarIntChange(playerid, varname[], oldint_value, newint_value);
- #endif
- #if defined CB_OnPVarStringChange
- forward OnPVarStringChange(playerid, varname[], oldstring_value[], newstring_value[]);
- #endif
- #if defined CB_OnPVarFloatChange
- forward OnPVarFloatChange(playerid, varname[], Float:oldfloat_value, Float:newfloat_value);
- #endif
- #if !defined _ETI_SetPVarInt
- #define _ETI_SetPVarInt
- stock ETI_SetPVarInt(playerid, varname[], int_value) if(CallRemoteFunction("ETI_SetPVarInt", "dsd", playerid, varname, int_value) != 1) SetPVarInt(playerid, varname, int_value);
- #define SetPVarInt(%0) ETI_SetPVarInt(%0)
- #endif
- #if !defined _ETI_SetPVarString
- #define _ETI_SetPVarString
- stock ETI_SetPVarString(playerid, varname[], string_value[]) if(CallRemoteFunction("ETI_SetPVarString", "dss", playerid, varname, string_value) != 1) SetPVarString(playerid, varname, string_value);
- #define SetPVarString(%0) ETI_SetPVarString(%0)
- #endif
- #if !defined _ETI_SetPVarFloat
- #define _ETI_SetPVarFloat
- stock ETI_SetPVarFloat(playerid, varname[], Float:float_value) if(CallRemoteFunction("ETI_SetPVarFloat", "dsf", playerid, varname, float_value) != 1) SetPVarFloat(playerid, varname, float_value);
- #define SetPVarFloat(%0) ETI_SetPVarFloat(%0)
- #endif
- #endif
- #endif
- /*
- ETIETIETIETI ETI ETIETIETIETI BigBigBigBig BigBigBigBigBig Big
- ETI ETI ETI ETI Big Big Big
- ETI ETI ETI ETI Big Big Big
- ETI ETI ETI ETI Big Big Big
- ETIETIETIETI ETI ETI ETIETIETI BigBigBig Big Big
- ETI ETI ETI ETI ETI Big Big Big
- ETI ETI ETI ETI ETI Big Big Big
- ETI ETI ETI ETI ETI Big Big Big
- ETIETIETIETI ETI ETIETIETIETI BigBigBigBig Big Big
- */
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