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- Eclipse Phase Hacktopus
- Halpalo ‘PENTICLES’ Chlaena-3
- Halpalo was an octopus, grown and raised in a hypercorp lab. She showed a natural aptitude for computer science and hacking, earning enough as a hacker working for the hypercorps to buy off her freedom. She moved to a quiet habitat in the belt. The habitat was a staging point for smugglers sneaking things the 'corps didn't like onto Mars, and she made a few contacts, though Halpalo used to be an artist, mainly, making digital animations and a mesh serial comic about a uplifted octopus in an organisation that fought TITAN tech, based off artistic licence and mesh vids rather than anything actually real.
- One of the habitat's mining drones found something in the asteroid belt. Then she has a blank two weeks. She died - or so she was told - at somepoint in those two weeks, her stack was not recovered, and the organisation that was rather certain they'd hired her - Firewall - had provided her a shiny new morph, even if it wasn't quite the one she wanted. Octopus morphs are rare, and she doesn't like the idea of sleeving something mechanical. At least she doesn't have to keep buying the genetic service packs anymore.
- Now a woman with red skin, swirled with orange and with blue rings along her limbs and around her eyes. Almost always with an electronic cigarette dangling out her mouth, though she rarely seems to ever smoke it. She has two mechanical arms below her 'real' ones.
- UPLIFT
- Advantages: +10 Fray skill, +10 Perception skill, +20
- to two Knowledge skills of your choice
- MERCURIAL
- Advantages: +10 to any two skills of your choice, +20
- to a Networking: [Field] skill of your choice
- -Censorship, +Open Source, +Tech-hacking
- Implants: Basic Biomods, Basic Mesh Inserts, Circadian
- Regulation, Clean Metabolism, Cortical Stack,
- Eidetic Memory, Enhanced Respiration, Temperature
- Tolerance, Toxin Filters
- Aptitude Maximum: 40
- Durability: 40
- Wound Threshold: 8
- Advantages: +10 COG, +5 SAV, +10 SOM, +5 to two
- other aptitudes of the player’s choice
- Disadvantages: Uncanny Valley trait
- CP Cost: 60
- Cognition 20+10
- Coordination 15
- Intuition 16+5
- Reflexes 15+5+10
- Savvy 15
- Somatics 15+10+10
- Willpower 15+5
- Moxie: 7
- Lucidity: 40
- Trauma Threshold: 4
- Insanity rating: 80
- Initiative: 4
- Damage bonus: 3
- Death rating: 53
- Speed: 3/4
- -40: Menton Morph
- -90: 6xMoxie
- -10 Digital Ghost
- -30 3x Ambidextrous
- -10 Expert (InfoSec)
- -60 stats
- +10 Timid
- +10 Edited Memories
- Gills
- 2 x cyberlimb+ 2x+5 som, 3/3 on limb
- Reflex booster +1 speed, +10 REF
- Wrist mounted tools
- Medichines
- Electrical sense
- neurochem 2
- light bioweave 2/3
- Guardian nanoswarm hive
- 4x heavy pistol [low]
- - safety/ meshlinked [comes with]
- - 4xExtended mags [low]
- - 2 hidden in cyberarms loaded with Ap / regular
- - 2 on waist, loaded with AP / regular
- 2x Flex cutters
- - hidden in cyber arms.
- 2x vibroknives
- -At waist
- 100 accushot homing regular rounds
- 100 accushot homing AP rounds
- 100 accushot homing zap rounds
- 10 EMP microgrenades
- 10 HE Microgrenades
- Heavy armour 13/13
- chameleon coating
- Fireproofing 2/0
- Heavy helmet 3/3
- - seals for 12 hours air
- Second skin 1/3
- Smart skin 3/2
- 24/24 armour rating
- Encryption
- Exploit
- Facial recog
- Sniffer
- Spoof
- Firewall
- Tracker
- Tactical Net
- 8800 credits
- ::Rep - 50
- @-rep 25
- g-rep 25
- ::Skills
- Animal Handling: 15
- Beam Weapons: 15
- Blades: 15 (+40=52)+10+10 = 72
- Climbing: 15+10+10 = 35
- Clubs: 15+10+10 = 35
- Control: 20
- Deception: 15
- Demolitions: 30
- Disguise: 21
- Flight: 15+10+10 = 15
- Fray: 15+10+5+10 = 40
- Free fall: 15 (+40 = 55)+5+10 = 70
- Freerunning: 15 (+40=55)+10 + 10 = 75
- Gunnery: 21
- Hardware: Electronics: 20 (+40=60) +10 = 70
- Impersonation: 15
- Infiltration: 15
- Infosec: 20+10 (+70) =100
- Interfacing: 20 (+40=60) =70
- Intimidation: 15
- Investigation: 16+5 = 21
- Kinesics: 15
- Kinetic Weapons: 15 (+40=52)
- Medicine: 20+10=30
- Navigation: 16+5 = 21
- Networking: 20
- - Criminals: 20+20+10 = 50
- - Autonomists: 20+10 = 30
- Palming: 15
- Perception: 21+10
- Persuasion: 15
- Protocol: 15
- Psychosurgery: 16+5
- Research: 20+10
- Scrounging: 16+5
- Seeker weapons: 15
- Sense: 21
- Spray weapons: 15
- Swimming: 15+10+10 (+ 15= 50)
- Throwing: 15 (45= 60)
- Unarmed: 15+10+10 = 35
- Academic: Computer science: 20 (+40=60)+10+20 = 90
- Academic: Engineering: 20 (+40=60)+10 = 70
- Academic: Cryptography: 20 (40=60)+10 = 70
- Art: Digital Art: 16 (+44 = 60)+20+5 = 85
- Art: Singing: 16 (+44 = 60)+5 = 65
- Native language: English 70+ 21 = 91
- Profession: Appraisal: 20 (+40 = 60)+10 = 70
- Profession: Smuggling: 20 (+40 = 60)+10 = 70
- Profession: Mesh Security Operations: 20 (+40 = 60)+10 = 70
- Interest: TITAN tech: 20 (+20 = 40) + 10 = 50
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