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Pentacles EP:PB

Jan 18th, 2015
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  1. Eclipse Phase Hacktopus
  2.  
  3. Halpalo ‘PENTICLES’ Chlaena-3
  4. Halpalo was an octopus, grown and raised in a hypercorp lab. She showed a natural aptitude for computer science and hacking, earning enough as a hacker working for the hypercorps to buy off her freedom. She moved to a quiet habitat in the belt. The habitat was a staging point for smugglers sneaking things the 'corps didn't like onto Mars, and she made a few contacts, though Halpalo used to be an artist, mainly, making digital animations and a mesh serial comic about a uplifted octopus in an organisation that fought TITAN tech, based off artistic licence and mesh vids rather than anything actually real.
  5.  
  6. One of the habitat's mining drones found something in the asteroid belt. Then she has a blank two weeks. She died - or so she was told - at somepoint in those two weeks, her stack was not recovered, and the organisation that was rather certain they'd hired her - Firewall - had provided her a shiny new morph, even if it wasn't quite the one she wanted. Octopus morphs are rare, and she doesn't like the idea of sleeving something mechanical. At least she doesn't have to keep buying the genetic service packs anymore.
  7.  
  8. Now a woman with red skin, swirled with orange and with blue rings along her limbs and around her eyes. Almost always with an electronic cigarette dangling out her mouth, though she rarely seems to ever smoke it. She has two mechanical arms below her 'real' ones.
  9.  
  10. UPLIFT
  11. Advantages: +10 Fray skill, +10 Perception skill, +20
  12. to two Knowledge skills of your choice
  13. MERCURIAL
  14. Advantages: +10 to any two skills of your choice, +20
  15. to a Networking: [Field] skill of your choice
  16.  
  17. -Censorship, +Open Source, +Tech-hacking
  18.  
  19. Implants: Basic Biomods, Basic Mesh Inserts, Circadian
  20. Regulation, Clean Metabolism, Cortical Stack,
  21. Eidetic Memory, Enhanced Respiration, Temperature
  22. Tolerance, Toxin Filters
  23. Aptitude Maximum: 40
  24. Durability: 40
  25. Wound Threshold: 8
  26. Advantages: +10 COG, +5 SAV, +10 SOM, +5 to two
  27. other aptitudes of the player’s choice
  28. Disadvantages: Uncanny Valley trait
  29. CP Cost: 60
  30.  
  31. Cognition 20+10
  32. Coordination 15
  33. Intuition 16+5
  34. Reflexes 15+5+10
  35. Savvy 15
  36. Somatics 15+10+10
  37. Willpower 15+5
  38.  
  39. Moxie: 7
  40.  
  41. Lucidity: 40
  42. Trauma Threshold: 4
  43. Insanity rating: 80
  44. Initiative: 4
  45. Damage bonus: 3
  46. Death rating: 53
  47.  
  48. Speed: 3/4
  49.  
  50. -40: Menton Morph
  51. -90: 6xMoxie
  52.  
  53. -10 Digital Ghost
  54. -30 3x Ambidextrous
  55. -10 Expert (InfoSec)
  56.  
  57. -60 stats
  58.  
  59. +10 Timid
  60. +10 Edited Memories
  61.  
  62.  
  63. Gills
  64. 2 x cyberlimb+ 2x+5 som, 3/3 on limb
  65. Reflex booster +1 speed, +10 REF
  66. Wrist mounted tools
  67. Medichines
  68. Electrical sense
  69. neurochem 2
  70. light bioweave 2/3
  71. Guardian nanoswarm hive
  72.  
  73. 4x heavy pistol [low]
  74. - safety/ meshlinked [comes with]
  75. - 4xExtended mags [low]
  76. - 2 hidden in cyberarms loaded with Ap / regular
  77. - 2 on waist, loaded with AP / regular
  78.  
  79. 2x Flex cutters
  80. - hidden in cyber arms.
  81. 2x vibroknives
  82. -At waist
  83.  
  84. 100 accushot homing regular rounds
  85. 100 accushot homing AP rounds
  86. 100 accushot homing zap rounds
  87. 10 EMP microgrenades
  88. 10 HE Microgrenades
  89.  
  90. Heavy armour 13/13
  91. chameleon coating
  92. Fireproofing 2/0
  93. Heavy helmet 3/3
  94. - seals for 12 hours air
  95. Second skin 1/3
  96. Smart skin 3/2
  97.  
  98. 24/24 armour rating
  99.  
  100. Encryption
  101. Exploit
  102. Facial recog
  103. Sniffer
  104. Spoof
  105. Firewall
  106. Tracker
  107. Tactical Net
  108.  
  109. 8800 credits
  110.  
  111. ::Rep - 50
  112. @-rep 25
  113. g-rep 25
  114.  
  115. ::Skills
  116. Animal Handling: 15
  117. Beam Weapons: 15
  118. Blades: 15 (+40=52)+10+10 = 72
  119. Climbing: 15+10+10 = 35
  120. Clubs: 15+10+10 = 35
  121. Control: 20
  122. Deception: 15
  123. Demolitions: 30
  124. Disguise: 21
  125. Flight: 15+10+10 = 15
  126. Fray: 15+10+5+10 = 40
  127. Free fall: 15 (+40 = 55)+5+10 = 70
  128. Freerunning: 15 (+40=55)+10 + 10 = 75
  129. Gunnery: 21
  130. Hardware: Electronics: 20 (+40=60) +10 = 70
  131. Impersonation: 15
  132. Infiltration: 15
  133. Infosec: 20+10 (+70) =100
  134. Interfacing: 20 (+40=60) =70
  135. Intimidation: 15
  136. Investigation: 16+5 = 21
  137. Kinesics: 15
  138. Kinetic Weapons: 15 (+40=52)
  139. Medicine: 20+10=30
  140. Navigation: 16+5 = 21
  141. Networking: 20
  142. - Criminals: 20+20+10 = 50
  143. - Autonomists: 20+10 = 30
  144. Palming: 15
  145. Perception: 21+10
  146. Persuasion: 15
  147. Protocol: 15
  148. Psychosurgery: 16+5
  149. Research: 20+10
  150. Scrounging: 16+5
  151. Seeker weapons: 15
  152. Sense: 21
  153. Spray weapons: 15
  154. Swimming: 15+10+10 (+ 15= 50)
  155. Throwing: 15 (45= 60)
  156. Unarmed: 15+10+10 = 35
  157.  
  158. Academic: Computer science: 20 (+40=60)+10+20 = 90
  159. Academic: Engineering: 20 (+40=60)+10 = 70
  160. Academic: Cryptography: 20 (40=60)+10 = 70
  161. Art: Digital Art: 16 (+44 = 60)+20+5 = 85
  162. Art: Singing: 16 (+44 = 60)+5 = 65
  163. Native language: English 70+ 21 = 91
  164. Profession: Appraisal: 20 (+40 = 60)+10 = 70
  165. Profession: Smuggling: 20 (+40 = 60)+10 = 70
  166. Profession: Mesh Security Operations: 20 (+40 = 60)+10 = 70
  167. Interest: TITAN tech: 20 (+20 = 40) + 10 = 50
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